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bb25aa656a
occ uv parameters are not very accurate sometimes, therefore new strategy for finding same uv points in parameter space: if uv coordinates are closer together than 0.9 * min(seg_length) and global point numbers are the same -> same uv point
170 lines
4.0 KiB
C++
170 lines
4.0 KiB
C++
#ifndef FILE_MESHING2
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#define FILE_MESHING2
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/**************************************************************************/
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/* File: meshing2.hpp */
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/* Author: Joachim Schoeberl */
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/* Date: 01. Okt. 95 */
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/**************************************************************************/
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enum MESHING2_RESULT
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{
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MESHING2_OK = 0,
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MESHING2_GIVEUP = 1
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};
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/*
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The basis class for 2D mesh generation.
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Has the method GenerateMesh
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For surface mesh generation, or non-Euklidean meshing,
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derive from Meshing2, and replace transformation.
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*/
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class Meshing2
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{
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/// the current advancing front
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AdFront2 adfront;
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/// rules for mesh generation
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Array<unique_ptr<netrule>> rules;
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/// statistics
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NgArray<int> ruleused, canuse, foundmap;
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///
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Box<3> boundingbox;
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///
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double starttime;
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///
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double maxarea;
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Vec3d ex, ey, ez;
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Point<3> p1, p2;
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const NetgenGeometry& geo;
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public:
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///
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DLL_HEADER Meshing2 (const NetgenGeometry& geo,
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const MeshingParameters & mp,
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const Box<3> & aboundingbox);
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///
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DLL_HEADER virtual ~Meshing2 ();
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/// Load rules, either from file, or compiled rules
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void LoadRules (const char * filename, bool quad);
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///
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DLL_HEADER MESHING2_RESULT GenerateMesh (Mesh & mesh, const MeshingParameters & mp, double gh, int facenr, int layer=1);
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DLL_HEADER void Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp);
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DLL_HEADER void BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp);
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///
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DLL_HEADER int AddPoint (const Point3d & p, PointIndex globind, MultiPointGeomInfo * mgi = NULL,
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bool pointonsurface = true);
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DLL_HEADER PointIndex GetGlobalIndex(int pi) const;
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///
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DLL_HEADER void AddBoundaryElement (INDEX i1, INDEX i2,
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const PointGeomInfo & gi1, const PointGeomInfo & gi2);
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///
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void SetStartTime (double astarttime);
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///
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void SetMaxArea (double amaxarea);
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protected:
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///
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virtual void StartMesh ();
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///
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virtual void EndMesh ();
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///
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virtual double CalcLocalH (const Point<3> & p, double gh) const;
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///
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virtual void DefineTransformation (const Point<3> & p1, const Point<3> & p2,
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const PointGeomInfo * geominfo1,
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const PointGeomInfo * geominfo2);
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///
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virtual void TransformToPlain (const Point<3> & locpoint, const MultiPointGeomInfo & geominfo,
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Point<2> & plainpoint, double h, int & zone);
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/// return 0 .. ok
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/// return >0 .. cannot transform point to true surface
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virtual int TransformFromPlain (const Point<2>& plainpoint,
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Point<3> & locpoint,
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PointGeomInfo & geominfo,
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double h);
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/// projects to surface
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/// return 0 .. ok
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virtual int BelongsToActiveChart (const Point3d & p,
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const PointGeomInfo & gi);
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/// computes geoinfo data for line with respect to
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/// selected chart
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virtual int ComputePointGeomInfo (const Point3d & p,
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PointGeomInfo & gi);
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/// Tries to select unique geominfo on active chart
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/// return 0: success
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/// return 1: failed
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virtual int ChooseChartPointGeomInfo (const MultiPointGeomInfo & mpgi,
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PointGeomInfo & pgi);
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/*
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tests, whether endpoint (= 1 or 2) of line segment p1-p2
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is inside of the selected chart. The endpoint must be on the
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chart
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*/
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virtual int IsLineVertexOnChart (const Point3d & p1, const Point3d & p2,
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int endpoint, const PointGeomInfo & geominfo);
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/*
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get (projected) boundary of current chart
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*/
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virtual void GetChartBoundary (NgArray<Point<2>> & points,
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NgArray<Point<3>> & points3d,
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NgArray<INDEX_2> & lines, double p) const;
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virtual double Area () const;
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/** Applies 2D rules.
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Tests all 2D rules */
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int ApplyRules (NgArray<Point<2>> & lpoints,
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NgArray<int> & legalpoints,
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int maxlegalpoint,
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NgArray<INDEX_2> & llines,
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int maxlegelline,
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NgArray<Element2d> & elements, NgArray<INDEX> & dellines,
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int tolerance,
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const MeshingParameters & mp);
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};
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#endif
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