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b694b4667a
move fieldlines code to meshing dir move visualization function pointers to meshing directory DLL_HEADER -> NGGUI_API in visualization lib move soldata.hpp to meshing update occ, no freetype necessary anymore
148 lines
2.5 KiB
C++
148 lines
2.5 KiB
C++
#ifndef FILE_BitArray
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#define FILE_BitArray
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/**************************************************************************/
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/* File: bitarray.hpp */
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/* Author: Joachim Schoeberl */
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/* Date: 01. Jun. 95 */
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/**************************************************************************/
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#include <limits.h>
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namespace netgen
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{
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/**
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data type NgBitArray
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NgBitArray is a compressed array of Boolean information. By Set and Clear
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the whole array or one bit can be set or reset, respectively.
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Test returns the state of the occurring bit.
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No range checking is done.
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index ranges from 0 to size-1
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*/
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class NgBitArray
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{
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INDEX size;
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unsigned char * data;
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public:
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DLL_HEADER NgBitArray ();
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///
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DLL_HEADER NgBitArray (INDEX asize);
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///
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DLL_HEADER ~NgBitArray ();
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///
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DLL_HEADER void SetSize (INDEX asize);
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///
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INDEX Size () const
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{
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return size;
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}
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///
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DLL_HEADER void Set ();
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///
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void Set (INDEX i)
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{
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data[Addr(i)] |= Mask(i);
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}
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DLL_HEADER void Clear ();
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void Clear (INDEX i)
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{
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data[Addr(i)] &= ~Mask(i);
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}
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bool Test (INDEX i) const
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{
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return (data[i / CHAR_BIT] & (char(1) << (i % CHAR_BIT) ) ) ? true : false;
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}
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///
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void Invert ();
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///
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void And (const NgBitArray & ba2);
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///
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void Or (const NgBitArray & ba2);
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private:
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///
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inline unsigned char Mask (INDEX i) const
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{
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return char(1) << (i % CHAR_BIT);
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}
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///
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inline INDEX Addr (INDEX i) const
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{
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return (i / CHAR_BIT);
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}
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///
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NgBitArray & operator= (NgBitArray &);
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///
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NgBitArray (const NgBitArray &);
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};
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// print bitarray
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inline ostream & operator<< (ostream & s, const NgBitArray & a)
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{
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for (int i = 1; i <= a.Size(); i++)
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{
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s << int (a.Test(i));
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if (i % 40 == 0) s << "\n";
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}
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if (a.Size() % 40 != 0) s << "\n";
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return s;
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}
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/*
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inline
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INDEX NgBitArray :: Size () const
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{
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return size;
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}
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inline
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unsigned char NgBitArray :: Mask (INDEX i) const
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{
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return char(1) << (i % CHAR_BIT);
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}
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inline
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INDEX NgBitArray :: Addr (INDEX i) const
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{
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return (i / CHAR_BIT);
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}
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inline
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void NgBitArray :: Set (INDEX i)
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{
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data[Addr(i)] |= Mask(i);
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}
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inline
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void NgBitArray :: Clear (INDEX i)
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{
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data[Addr(i)] &= ~Mask(i);
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}
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inline
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int NgBitArray :: Test (INDEX i) const
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{
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return (data[i / CHAR_BIT] & (char(1) << (i % CHAR_BIT) ) ) ? 1 : 0;
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}
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*/
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}
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#endif
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