mirror of
https://github.com/NGSolve/netgen.git
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267 lines
5.1 KiB
C++
267 lines
5.1 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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#include <opti.hpp>
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namespace netgen
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{
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void MeshOptimize2d :: ProjectBoundaryPoints(NgArray<int> & surfaceindex,
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const NgArray<Point<3>* > & from, NgArray<Point<3>* > & dest)
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{
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for(int i=0; i<surfaceindex.Size(); i++)
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{
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if(surfaceindex[i] >= 0)
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{
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*dest[i] = *from[i];
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geo.ProjectPoint(surfaceindex[i],*dest[i]);
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}
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}
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}
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void MeshOptimize2d :: ImproveVolumeMesh ()
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{
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if (!faceindex)
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{
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PrintMessage (3, "Smoothing");
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for (faceindex = 1; faceindex <= mesh.GetNFD(); faceindex++)
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{
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ImproveVolumeMesh ();
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if (multithread.terminate)
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throw NgException ("Meshing stopped");
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}
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faceindex = 0;
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return;
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}
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static int timer = NgProfiler::CreateTimer ("MeshSmoothing 2D");
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NgProfiler::RegionTimer reg (timer);
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CheckMeshApproximation (mesh);
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int i, j, k;
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SurfaceElementIndex sei;
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Array<SurfaceElementIndex> seia;
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mesh.GetSurfaceElementsOfFace (faceindex, seia);
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/*
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bool mixed = 0;
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for (i = 0; i < seia.Size(); i++)
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if (mesh[seia[i]].GetNP() != 3)
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{
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mixed = 1;
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break;
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}
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*/
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int loci;
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double fact;
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bool moveisok;
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PointGeomInfo ngi;
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Point<3> origp;
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Vector x(3);
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NgArray<MeshPoint, PointIndex::BASE> savepoints(mesh.GetNP());
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NgArray<int, PointIndex::BASE> nelementsonpoint(mesh.GetNP());
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nelementsonpoint = 0;
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for (i = 0; i < seia.Size(); i++)
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{
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const Element2d & el = mesh[seia[i]];
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for (j = 0; j < el.GetNP(); j++)
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nelementsonpoint[el[j]]++;
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}
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TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonpoint(nelementsonpoint);
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for (i = 0; i < seia.Size(); i++)
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{
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const Element2d & el = mesh[seia[i]];
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for (j = 0; j < el.GetNP(); j++)
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elementsonpoint.Add (el[j], seia[i]);
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}
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JacobianPointFunction pf(mesh.Points(),mesh.VolumeElements());
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// Opti2SurfaceMinFunction surfminf(mesh);
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// Opti2EdgeMinFunction edgeminf(mesh);
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// Opti2SurfaceMinFunctionJacobian surfminfj(mesh);
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OptiParameters par;
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par.maxit_linsearch = 8;
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par.maxit_bfgs = 5;
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int np = mesh.GetNP();
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int ne = mesh.GetNE();
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NgBitArray badnodes(np);
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badnodes.Clear();
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for (i = 1; i <= ne; i++)
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{
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const Element & el = mesh.VolumeElement(i);
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double bad = el.CalcJacobianBadness (mesh.Points());
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if (bad > 1)
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for (j = 1; j <= el.GetNP(); j++)
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badnodes.Set (el.PNum(j));
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}
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bool printeddot = 0;
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char plotchar = '.';
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int modplot = 1;
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if (mesh.GetNP() > 1000)
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{
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plotchar = '+';
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modplot = 10;
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}
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if (mesh.GetNP() > 10000)
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{
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plotchar = 'o';
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modplot = 100;
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}
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int cnt = 0;
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NgArray<SurfaceElementIndex> locelements(0);
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NgArray<int> locrots(0);
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// for (PointIndex pi = mesh.Points().Begin(); pi < mesh.Points().End(); pi++)
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for (PointIndex pi : mesh.Points().Range())
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{
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if (mesh[pi].Type() != SURFACEPOINT)
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continue;
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if (multithread.terminate)
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throw NgException ("Meshing stopped");
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int surfi(-1);
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if(elementsonpoint[pi].Size() == 0)
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continue;
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Element2d & hel = mesh[elementsonpoint[pi][0]];
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if(hel.GetIndex() != faceindex)
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continue;
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cnt++;
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if (cnt % modplot == 0 && writestatus)
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{
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printeddot = 1;
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PrintDot (plotchar);
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}
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int hpi = 0;
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for (j = 1; j <= hel.GetNP(); j++)
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if (hel.PNum(j) == pi)
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{
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hpi = j;
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break;
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}
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PointGeomInfo gi1 = hel.GeomInfoPi(hpi);
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locelements.SetSize(0);
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locrots.SetSize (0);
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for (j = 0; j < elementsonpoint[pi].Size(); j++)
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{
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sei = elementsonpoint[pi][j];
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const Element2d & bel = mesh[sei];
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surfi = mesh.GetFaceDescriptor(bel.GetIndex()).SurfNr();
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locelements.Append (sei);
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for (k = 1; k <= bel.GetNP(); k++)
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if (bel.PNum(k) == pi)
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{
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locrots.Append (k);
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break;
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}
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}
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double lh = mesh.GetH(mesh.Point(pi));
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par.typx = lh;
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pf.SetPointIndex(pi);
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x = 0;
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bool pok = (pf.Func (x) < 1e10);
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if (pok)
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{
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BFGS (x, pf, par);
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origp = mesh[pi];
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loci = 1;
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fact = 1;
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moveisok = false;
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//optimizer loop (if whole distance is not possible, move only a bit!!!!)
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while (loci <= 5 && !moveisok)
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{
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loci ++;
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mesh[pi](0) = origp(0) + x(0)*fact;
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mesh[pi](1) = origp(1) + x(1)*fact;
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mesh[pi](2) = origp(2) + x(2)*fact;
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fact = fact/2.;
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//cout << "origp " << origp << " newp " << mesh[pi];
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ngi = gi1;
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moveisok = (geo.ProjectPointGI(surfi, mesh[pi], ngi) != 0);
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//cout << " projected " << mesh[pi] << endl;
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// point lies on same chart in stlsurface
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if (moveisok)
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{
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for (j = 0; j < locelements.Size(); j++)
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mesh[locelements[j]].GeomInfoPi(locrots[j]) = ngi;
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//cout << "moved " << origp << " to " << mesh[pi] << endl;
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}
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else
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{
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mesh[pi] = origp;
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}
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}
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}
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else
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{
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cout << "el not ok (point " << pi << ": " << mesh[pi] << ")" << endl;
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}
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}
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if (printeddot)
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PrintDot ('\n');
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CheckMeshApproximation (mesh);
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mesh.SetNextTimeStamp();
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}
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}
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