mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-26 13:50:33 +05:00
4981 lines
145 KiB
C++
4981 lines
145 KiB
C++
#ifndef NOTCL
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#include <mystdlib.h>
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#include "incvis.hpp"
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#include <myadt.hpp>
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#include <meshing.hpp>
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#include <csg.hpp>
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#include <stlgeom.hpp>
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#include <parallel.hpp>
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#include <visual.hpp>
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namespace netgen
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{
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extern AutoPtr<Mesh> mesh;
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extern VisualSceneMesh vsmesh;
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VisualSceneSolution :: SolData :: SolData ()
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: name (0), data (0), solclass(0)
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{ ; }
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VisualSceneSolution :: SolData :: ~SolData ()
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{
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delete [] name;
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delete data;
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delete solclass;
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}
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VisualSceneSolution :: VisualSceneSolution ()
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: VisualScene()
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{
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surfellist = 0;
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linelist = 0;
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clipplanelist = 0;
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isolinelist = 0;
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clipplane_isolinelist = 0;
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surface_vector_list = 0;
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cone_list = 0;
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isosurface_list = 0;
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fieldlineslist = 0;
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pointcurvelist = 0;
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num_fieldlineslists = 0;
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surfeltimestamp = GetTimeStamp();
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surfellinetimestamp = GetTimeStamp();
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clipplanetimestamp = GetTimeStamp();
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solutiontimestamp = GetTimeStamp();
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fieldlinestimestamp = GetTimeStamp();
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pointcurve_timestamp = GetTimeStamp();
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surface_vector_timestamp = GetTimeStamp();
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isosurface_timestamp = GetTimeStamp();
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timetimestamp = GetTimeStamp();
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AddVisualizationScene ("solution", &vssolution);
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}
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VisualSceneSolution :: ~VisualSceneSolution ()
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{
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ClearSolutionData();
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}
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void VisualSceneSolution :: AddSolutionData (SolData * sd)
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{
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NgLock meshlock1 (mesh->MajorMutex(), 1);
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int funcnr = -1;
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for (int i = 0; i < soldata.Size(); i++)
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{
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if (strcmp (soldata[i]->name, sd->name) == 0)
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{
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delete soldata[i];
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soldata[i] = sd;
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funcnr = i;
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break;
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}
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}
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if (funcnr == -1)
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{
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soldata.Append (sd);
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funcnr = soldata.Size()-1;
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}
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SolData * nsd = soldata[funcnr];
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nsd->size = 0;
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if (mesh)
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{
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switch (nsd->soltype)
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{
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case SOL_NODAL: nsd->size = mesh->GetNV(); break;
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case SOL_ELEMENT: nsd->size = mesh->GetNE(); break;
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case SOL_SURFACE_ELEMENT: nsd->size = mesh->GetNSE(); break;
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case SOL_NONCONTINUOUS:
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{
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switch (nsd->order)
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{
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case 0: nsd->size = mesh->GetNE(); break;
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case 1: nsd->size = 6 * mesh->GetNE(); break;
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case 2: nsd->size = 18 * mesh->GetNE(); break;
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}
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break;
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}
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case SOL_SURFACE_NONCONTINUOUS:
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{
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switch (nsd->order)
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{
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case 0: nsd->size = mesh->GetNSE(); break;
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case 1: nsd->size = 4 * mesh->GetNSE(); break;
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case 2: nsd->size = 9 * mesh->GetNSE(); break;
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}
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break;
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}
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}
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solutiontimestamp = NextTimeStamp();
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}
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}
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void VisualSceneSolution :: ClearSolutionData ()
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{
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for (int i = 0; i < soldata.Size(); i++)
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delete soldata[i];
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soldata.SetSize (0);
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}
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void VisualSceneSolution :: UpdateSolutionTimeStamp ()
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{
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solutiontimestamp = NextTimeStamp();
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}
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VisualSceneSolution::SolData * VisualSceneSolution :: GetSolData (int i)
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{
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if (i >= 0 && i < soldata.Size())
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return soldata[i];
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else
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return NULL;
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}
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void VisualSceneSolution :: SaveSolutionData (const char * filename)
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{
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PrintMessage (1, "Write solution data to file ", filename);
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if (strcmp (&filename[strlen(filename)-3], "sol") == 0)
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{
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ofstream ost(filename);
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for (int i = 0; i < soldata.Size(); i++)
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{
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const SolData & sol = *soldata[i];
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ost << "solution "
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<< sol.name
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<< " -size=" << sol.size
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<< " -components=" << sol.components
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<< " -order=" << sol.order;
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if (sol.iscomplex)
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ost << " -complex";
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switch (sol.soltype)
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{
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case SOL_NODAL:
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ost << " -type=nodal"; break;
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case SOL_ELEMENT:
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ost << " -type=element"; break;
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case SOL_SURFACE_ELEMENT:
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ost << " -type=surfaceelement"; break;
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case SOL_NONCONTINUOUS:
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ost << " -type=noncontinuous"; break;
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case SOL_SURFACE_NONCONTINUOUS:
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ost << " -type=surfacenoncontinuous"; break;
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}
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ost << endl;
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for (int j = 0; j < sol.size; j++)
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{
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for (int k = 0; k < sol.components; k++)
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ost << sol.data[j*sol.dist+k] << " ";
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ost << "\n";
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}
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}
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}
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if (strcmp (&filename[strlen(filename)-3], "vtk") == 0)
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{
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string surf_fn = filename;
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surf_fn.erase (strlen(filename)-4);
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surf_fn += "_surf.vtk";
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cout << "surface mesh = " << surf_fn << endl;
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ofstream surf_ost(surf_fn.c_str());
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surf_ost << "# vtk DataFile Version 1.0\n"
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<< "NGSolve surface mesh\n"
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<< "ASCII\n"
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<< "DATASET UNSTRUCTURED_GRID\n\n";
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surf_ost << "POINTS " << mesh->GetNP() << " float\n";
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for (PointIndex pi = PointIndex::BASE; pi < mesh->GetNP()+PointIndex::BASE; pi++)
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{
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const MeshPoint & mp = (*mesh)[pi];
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surf_ost << mp(0) << " " << mp(1) << " " << mp(2) << "\n";
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}
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int cntverts = 0;
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for (SurfaceElementIndex sei = 0; sei < mesh->GetNSE(); sei++)
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cntverts += 1 + (*mesh)[sei].GetNP();
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surf_ost << "\nCELLS " << mesh->GetNSE() << " " << cntverts << "\n";
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for (SurfaceElementIndex sei = 0; sei < mesh->GetNSE(); sei++)
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{
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const Element2d & el = (*mesh)[sei];
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surf_ost << el.GetNP();
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for (int j = 0; j < el.GetNP(); j++)
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surf_ost << " " << el[j] - PointIndex::BASE;
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surf_ost << "\n";
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}
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surf_ost << "\nCELL_TYPES " << mesh->GetNSE() << "\n";
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for (SurfaceElementIndex sei = 0; sei < mesh->GetNSE(); sei++)
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{
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const Element2d & el = (*mesh)[sei];
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switch (el.GetType())
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{
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case QUAD: surf_ost << 9; break;
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case TRIG: surf_ost << 5; break;
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}
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surf_ost << "\n";
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}
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ofstream ost(filename);
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ost << "# vtk DataFile Version 1.0\n"
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<< "NGSolve solution\n"
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<< "ASCII\n"
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<< "DATASET UNSTRUCTURED_GRID\n\n";
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ost << "POINTS " << mesh->GetNP() << " float\n";
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for (PointIndex pi = PointIndex::BASE; pi < mesh->GetNP()+PointIndex::BASE; pi++)
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{
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const MeshPoint & mp = (*mesh)[pi];
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ost << mp(0) << " " << mp(1) << " " << mp(2) << "\n";
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}
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cntverts = 0;
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for (ElementIndex ei = 0; ei < mesh->GetNE(); ei++)
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cntverts += 1 + (*mesh)[ei].GetNP();
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ost << "\nCELLS " << mesh->GetNE() << " " << cntverts << "\n";
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for (ElementIndex ei = 0; ei < mesh->GetNE(); ei++)
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{
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const Element & el = (*mesh)[ei];
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ost << el.GetNP();
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for (int j = 0; j < el.GetNP(); j++)
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ost << " " << el[j] - PointIndex::BASE;
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ost << "\n";
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}
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ost << "\nCELL_TYPES " << mesh->GetNE() << "\n";
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for (ElementIndex ei = 0; ei < mesh->GetNE(); ei++)
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{
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const Element & el = (*mesh)[ei];
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switch (el.GetType())
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{
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case TET: ost << 10; break;
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}
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ost << "\n";
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}
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ost << "CELL_DATA " << mesh->GetNE() << "\n";
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for (int i = 0; i < soldata.Size(); i++)
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{
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ost << "VECTORS bfield float\n";
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SolutionData & sol = *(soldata[i] -> solclass);
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double values[3];
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for (int elnr = 0; elnr < mesh->GetNE(); elnr++)
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{
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sol.GetValue (elnr, 0.25, 0.25, 0.25, values);
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ost << values[0] << " " << values[1] << " " << values[2] << "\n";
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}
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}
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/*
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ost << "POINT_DATA " << mesh->GetNP() << "\n";
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for (int i = 0; i < soldata.Size(); i++)
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{
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ost << "VECTORS bfield float\n";
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SolutionData & sol = *(soldata[i] -> solclass);
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for (PointIndex pi = PointIndex::BASE;
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pi < mesh->GetNP()+PointIndex::BASE; pi++)
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{
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double values[3], sumvalues[3] = { 0, 0, 0 };
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FlatArray<int> els = mesh->GetTopology().GetVertexElements(pi);
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for (int j = 0; j < els.Size(); j++)
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{
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sol.GetValue (els[j]-1, 0.25, 0.25, 0.25, values);
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for (int k = 0; k < 3; k++)
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sumvalues[k] += values[k];
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}
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for (int k = 0; k < 3; k++)
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sumvalues[k] /= els.Size();
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ost << sumvalues[0] << " " << sumvalues[1] << " " << sumvalues[2] << "\n";
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}
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}
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*/
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}
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}
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void VisualSceneSolution :: DrawScene ()
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{
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clock_t starttime, endtime;
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starttime = clock();
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if (!mesh)
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{
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VisualScene::DrawScene();
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return;
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}
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static NgLock mem_lock(mem_mutex);
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mem_lock.Lock();
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NgLock meshlock1 (mesh->MajorMutex(), true);
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NgLock meshlock (mesh->Mutex(), true);
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BuildScene();
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CreateTexture (numtexturecols, lineartexture, GL_MODULATE);
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glClearColor(backcolor, backcolor, backcolor, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SetLight();
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glPushMatrix();
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glMultMatrixf (transformationmat);
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glMatrixMode (GL_MODELVIEW);
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glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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glPolygonOffset (1, 1);
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glEnable (GL_POLYGON_OFFSET_FILL);
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glEnable (GL_COLOR_MATERIAL);
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if (usetexture)
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{
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if (usetexture == 1)
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{
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glEnable (GL_TEXTURE_1D);
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glDisable (GL_TEXTURE_2D);
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}
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else
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{
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glEnable (GL_TEXTURE_2D);
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glDisable (GL_TEXTURE_1D);
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}
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glMatrixMode (GL_TEXTURE);
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glLoadIdentity();
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if (usetexture == 1)
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{
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double hmax = maxval;
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double hmin = minval;
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if (invcolor) Swap (hmax, hmin);
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if (fabs (hmax - hmin) > 1e-30)
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glScaled (1.0 / (hmin - hmax), 0, 0);
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else
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glScaled (1e30, 0, 0);
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glTranslatef (-hmax, 0, 0);
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}
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else
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{
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glTranslatef (0.5, 0, 0);
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glRotatef(360 * vssolution.time, 0, 0, -1);
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if (fabs (maxval) > 1e-10)
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glScalef(0.5/maxval, 0.5/maxval, 0.5/maxval);
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else
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glScalef (1e10, 1e10, 1e10);
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}
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glMatrixMode (GL_MODELVIEW);
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}
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if (vispar.drawfilledtrigs || vispar.drawtetsdomain > 0 || vispar.drawdomainsurf > 0)
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{
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SetClippingPlane ();
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glCallList (surfellist);
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glCallList (surface_vector_list);
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glDisable(GL_CLIP_PLANE0);
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}
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if (showclipsolution)
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glCallList (clipplanelist);
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if (draw_fieldlines)
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{
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SetClippingPlane();
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if (num_fieldlineslists <= 1)
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glCallList (fieldlineslist);
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else
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{ // animated
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int start = int (time / 10 * num_fieldlineslists);
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for (int ln = 0; ln < 10; ln++)
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{
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int nr = fieldlineslist + (start + ln) % num_fieldlineslists;
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glCallList (nr);
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}
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}
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glDisable(GL_CLIP_PLANE0);
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}
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if(drawpointcurves)
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{
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glCallList(pointcurvelist);
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}
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glMatrixMode (GL_TEXTURE);
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glLoadIdentity();
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glMatrixMode (GL_MODELVIEW);
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if (usetexture)
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{
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glDisable (GL_TEXTURE_1D);
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glDisable (GL_TEXTURE_2D);
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}
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glDisable (GL_POLYGON_OFFSET_FILL);
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glDisable (GL_COLOR_MATERIAL);
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if (draw_isosurface)
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glCallList (isosurface_list);
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GLfloat matcol0[] = { 0, 0, 0, 1 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, matcol0);
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, matcol0);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matcol0);
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glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
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glLineWidth (1.0f);
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glColor3f (0.0f, 0.0f, 0.0f);
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glDisable (GL_LINE_SMOOTH);
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if (vispar.drawoutline && !numisolines)
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{
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SetClippingPlane ();
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glCallList (linelist);
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glDisable(GL_CLIP_PLANE0);
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}
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if (numisolines)
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{
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SetClippingPlane ();
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glCallList (isolinelist);
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glDisable(GL_CLIP_PLANE0);
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glCallList (clipplane_isolinelist);
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}
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glPopMatrix();
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glDisable(GL_CLIP_PLANE0);
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DrawColorBar (minval, maxval, logscale, lineartexture);
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if (vispar.drawcoordinatecross)
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DrawCoordinateCross ();
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DrawNetgenLogo ();
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glFinish();
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// delete lock;
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mem_lock.UnLock();
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endtime = clock();
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// cout << 1.0 / (double(endtime - starttime)/CLOCKS_PER_SEC) << " frames/sec" << endl;
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}
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void VisualSceneSolution :: RealVec3d (const double * values, Vec3d & v,
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bool iscomplex, bool imag)
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{
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if (!iscomplex)
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{
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v.X() = values[0];
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v.Y() = values[1];
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v.Z() = values[2];
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}
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else
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{
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if (!imag)
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{
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v.X() = values[0];
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v.Y() = values[2];
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v.Z() = values[4];
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}
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else
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{
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v.X() = values[1];
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v.Y() = values[3];
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v.Z() = values[5];
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}
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}
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}
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void VisualSceneSolution :: RealVec3d (const double * values, Vec3d & v,
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bool iscomplex, double phaser, double phasei)
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{
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if (!iscomplex)
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{
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v.X() = values[0];
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v.Y() = values[1];
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v.Z() = values[2];
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}
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else
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{
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for (int i = 0; i < 3; i++)
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v.X(i+1) = phaser * values[2*i] + phasei * values[2*i+1];
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}
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}
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void VisualSceneSolution :: BuildScene (int zoomall)
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{
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if (!mesh)
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{
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VisualScene::BuildScene (zoomall);
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return;
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}
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|
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if (!cone_list)
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{
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cone_list = glGenLists (1);
|
|
glNewList (cone_list, GL_COMPILE);
|
|
DrawCone (Point<3> (0,0,0), Point<3> (0,0,1), 0.4);
|
|
glEndList();
|
|
}
|
|
|
|
|
|
vispar.colormeshsize = 1;
|
|
|
|
// recalc clipping plane
|
|
SetClippingPlane ();
|
|
glDisable(GL_CLIP_PLANE0);
|
|
|
|
|
|
SolData * sol = NULL;
|
|
SolData * vsol = NULL;
|
|
|
|
if (scalfunction != -1)
|
|
sol = soldata[scalfunction];
|
|
if (vecfunction != -1)
|
|
vsol = soldata[vecfunction];
|
|
|
|
if (mesh->GetTimeStamp () > solutiontimestamp)
|
|
{
|
|
sol = NULL;
|
|
vsol = NULL;
|
|
}
|
|
|
|
|
|
if (sol && sol->solclass) sol->solclass->SetMultiDimComponent (multidimcomponent);
|
|
if (vsol && vsol->solclass) vsol->solclass->SetMultiDimComponent (multidimcomponent);
|
|
|
|
if (!autoscale || !sol)
|
|
{
|
|
minval = mminval;
|
|
maxval = mmaxval;
|
|
}
|
|
else
|
|
{
|
|
if (mesh->GetTimeStamp () > surfeltimestamp ||
|
|
vispar.clipplanetimestamp > clipplanetimestamp ||
|
|
solutiontimestamp > surfeltimestamp)
|
|
{
|
|
GetMinMax (scalfunction, scalcomp, minval, maxval);
|
|
}
|
|
}
|
|
|
|
if (mesh->GetTimeStamp() > surfeltimestamp ||
|
|
solutiontimestamp > surfeltimestamp ||
|
|
zoomall)
|
|
{
|
|
if (mesh->GetTimeStamp() > surfeltimestamp || zoomall)
|
|
{
|
|
// mesh has changed
|
|
|
|
Point3d pmin, pmax;
|
|
static double oldrad = 0;
|
|
|
|
mesh->GetBox (pmin, pmax, -1);
|
|
center = Center (pmin, pmax);
|
|
rad = 0.5 * Dist (pmin, pmax);
|
|
|
|
glEnable (GL_NORMALIZE);
|
|
|
|
if (rad > 1.5 * oldrad ||
|
|
mesh->GetMajorTimeStamp() > surfeltimestamp ||
|
|
zoomall)
|
|
{
|
|
CalcTransformationMatrices();
|
|
oldrad = rad;
|
|
}
|
|
}
|
|
|
|
DrawSurfaceElements();
|
|
|
|
surfeltimestamp = max2 (solutiontimestamp, mesh->GetTimeStamp());
|
|
}
|
|
|
|
if (mesh->GetTimeStamp() > surfellinetimestamp ||
|
|
subdivision_timestamp > surfellinetimestamp ||
|
|
(deform && solutiontimestamp > surfellinetimestamp) ||
|
|
zoomall)
|
|
{
|
|
if (linelist)
|
|
glDeleteLists (linelist, 1);
|
|
|
|
linelist = glGenLists (1);
|
|
glNewList (linelist, GL_COMPILE);
|
|
|
|
DrawSurfaceElementLines();
|
|
|
|
glEndList ();
|
|
|
|
surfellinetimestamp = max2 (solutiontimestamp, mesh->GetTimeStamp());
|
|
}
|
|
|
|
|
|
|
|
if (mesh->GetTimeStamp() > surface_vector_timestamp ||
|
|
solutiontimestamp > surface_vector_timestamp ||
|
|
zoomall)
|
|
{
|
|
if (surface_vector_list)
|
|
glDeleteLists (surface_vector_list, 1);
|
|
|
|
surface_vector_list = glGenLists (1);
|
|
glNewList (surface_vector_list, GL_COMPILE);
|
|
|
|
glEnable (GL_NORMALIZE);
|
|
DrawSurfaceVectors();
|
|
|
|
glEndList ();
|
|
|
|
surface_vector_timestamp =
|
|
max2 (mesh->GetTimeStamp(), solutiontimestamp);
|
|
}
|
|
|
|
|
|
if (clipplanetimestamp < vispar.clipplanetimestamp ||
|
|
clipplanetimestamp < solutiontimestamp)
|
|
{
|
|
|
|
// cout << "clipsolution = " << clipsolution << endl;
|
|
if (vispar.clipenable && clipsolution == 2)
|
|
{
|
|
// lock->UnLock();
|
|
NgLock mlock (mesh->Mutex(), 0);
|
|
mlock.UnLock();
|
|
mesh->BuildElementSearchTree();
|
|
mlock.Lock();
|
|
|
|
// lock->Lock();
|
|
}
|
|
|
|
if (clipplanelist)
|
|
glDeleteLists (clipplanelist, 1);
|
|
|
|
|
|
clipplanelist = glGenLists (1);
|
|
glNewList (clipplanelist, GL_COMPILE);
|
|
|
|
if (vispar.clipenable && clipsolution == 1 && sol)
|
|
{
|
|
glDisable(GL_CLIP_PLANE0);
|
|
|
|
ARRAY<ClipPlaneTrig> cpt;
|
|
ARRAY<ClipPlanePoint> pts;
|
|
GetClippingPlaneTrigs (cpt, pts);
|
|
|
|
glNormal3d (-clipplane[0], -clipplane[1], -clipplane[2]);
|
|
glColor3d (1.0, 1.0, 1.0);
|
|
|
|
glDisable (GL_TEXTURE_1D);
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
if (usetexture == 1)
|
|
glEnable (GL_TEXTURE_1D);
|
|
if (usetexture == 2)
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
glBegin (GL_TRIANGLES);
|
|
// for (int i = 0; i < cpt.Size(); i++)
|
|
// DrawClipPlaneTrig (sol, scalcomp, cpt[i], 0);
|
|
DrawClipPlaneTrigs (sol, scalcomp, cpt, pts);
|
|
glEnd();
|
|
|
|
glEnable(GL_CLIP_PLANE0);
|
|
}
|
|
|
|
|
|
if (vispar.clipenable && clipsolution == 2 && vsol)
|
|
{
|
|
if (autoscale)
|
|
GetMinMax (vecfunction, 0, minval, maxval);
|
|
|
|
|
|
bool drawelem;
|
|
ARRAY<ClipPlanePoint> cpp;
|
|
GetClippingPlaneGrid (cpp);
|
|
|
|
for (int i = 0; i < cpp.Size(); i++)
|
|
{
|
|
const ClipPlanePoint & p = cpp[i];
|
|
double values[6];
|
|
Vec3d v;
|
|
|
|
drawelem = GetValues (vsol, p.elnr, p.lami(0), p.lami(1), p.lami(2), values);
|
|
RealVec3d (values, v, vsol->iscomplex, imag_part);
|
|
|
|
double val = v.Length();
|
|
|
|
// "drawelem": added 07.04.2004 (FB)
|
|
if (drawelem && val > 1e-10 * maxval)
|
|
{
|
|
v *= (rad / val / gridsize * 0.5);
|
|
|
|
SetOpenGlColor (val, minval, maxval, logscale);
|
|
DrawCone (p.p, p.p+v, rad / gridsize * 0.2);
|
|
}
|
|
}
|
|
}
|
|
|
|
glEndList ();
|
|
}
|
|
|
|
|
|
if (mesh->GetTimeStamp() > isosurface_timestamp ||
|
|
solutiontimestamp > isosurface_timestamp ||
|
|
zoomall)
|
|
{
|
|
if (isosurface_list)
|
|
glDeleteLists (isosurface_list, 1);
|
|
|
|
isosurface_list = glGenLists (1);
|
|
glNewList (isosurface_list, GL_COMPILE);
|
|
|
|
glEnable (GL_NORMALIZE);
|
|
DrawIsoSurface(sol, vsol, scalcomp);
|
|
|
|
glEndList ();
|
|
|
|
isosurface_timestamp =
|
|
max2 (mesh->GetTimeStamp(), solutiontimestamp);
|
|
}
|
|
|
|
if(mesh->GetTimeStamp() > pointcurve_timestamp ||
|
|
solutiontimestamp > pointcurve_timestamp)
|
|
{
|
|
if(pointcurvelist)
|
|
glDeleteLists(pointcurvelist,1);
|
|
|
|
|
|
if(mesh->GetNumPointCurves() > 0)
|
|
{
|
|
pointcurvelist = glGenLists(1);
|
|
glNewList(pointcurvelist,GL_COMPILE);
|
|
//glColor3f (1.0f, 0.f, 0.f);
|
|
|
|
for(int i=0; i<mesh->GetNumPointCurves(); i++)
|
|
{
|
|
Box3d box;
|
|
box.SetPoint(mesh->GetPointCurvePoint(i,0));
|
|
for(int j=1; j<mesh->GetNumPointsOfPointCurve(i); j++)
|
|
box.AddPoint(mesh->GetPointCurvePoint(i,j));
|
|
double diam = box.CalcDiam();
|
|
|
|
double thick = min2(0.1*diam, 0.001*rad);
|
|
|
|
double red,green,blue;
|
|
mesh->GetPointCurveColor(i,red,green,blue);
|
|
glColor3f (red, green, blue);
|
|
for(int j=0; j<mesh->GetNumPointsOfPointCurve(i)-1; j++)
|
|
{
|
|
DrawCylinder(mesh->GetPointCurvePoint(i,j),
|
|
mesh->GetPointCurvePoint(i,j+1),
|
|
thick);
|
|
}
|
|
}
|
|
glEndList();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
if (
|
|
numisolines &&
|
|
(clipplanetimestamp < vispar.clipplanetimestamp ||
|
|
clipplanetimestamp < solutiontimestamp)
|
|
)
|
|
{
|
|
if (isolinelist) glDeleteLists (isolinelist, 1);
|
|
|
|
isolinelist = glGenLists (1);
|
|
glNewList (isolinelist, GL_COMPILE);
|
|
|
|
Point<3> points[1100];
|
|
double values[1100];
|
|
|
|
int nse = mesh->GetNSE();
|
|
|
|
CurvedElements & curv = mesh->GetCurvedElements();
|
|
|
|
if (sol)
|
|
{
|
|
glBegin (GL_LINES);
|
|
|
|
for (SurfaceElementIndex sei = 0; sei < nse; sei++)
|
|
{
|
|
const Element2d & el = (*mesh)[sei];
|
|
|
|
#ifdef PARALLEL
|
|
// parallel visualization --> dont draw ghost elements
|
|
if ( el . IsGhost() ) continue;
|
|
#endif
|
|
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
|
|
|
|
if (el.GetType() == TRIG || el.GetType() == TRIG6)
|
|
{
|
|
Point<3> lp1, lp2, lp3;
|
|
if (!curved)
|
|
{
|
|
GetPointDeformation (el[0]-1, lp1);
|
|
GetPointDeformation (el[1]-1, lp2);
|
|
GetPointDeformation (el[2]-1, lp3);
|
|
}
|
|
|
|
int n = 1 << subdivisions;
|
|
int ii = 0;
|
|
int ix, iy;
|
|
for (iy = 0; iy <= n; iy++)
|
|
for (ix = 0; ix <= n-iy; ix++)
|
|
{
|
|
double x = double(ix) / n;
|
|
double y = double(iy) / n;
|
|
|
|
// TODO: consider return value (bool: draw/don't draw element)
|
|
GetSurfValue (sol, sei, x, y, scalcomp, values[ii]);
|
|
Point<2> xref(x,y);
|
|
|
|
if (curved)
|
|
mesh->GetCurvedElements().
|
|
CalcSurfaceTransformation (xref, sei, points[ii]);
|
|
else
|
|
points[ii] = lp3 + x * (lp1-lp3) + y * (lp2-lp3);
|
|
|
|
if (deform)
|
|
{
|
|
points[ii] += GetSurfDeformation (sei, x, y);
|
|
}
|
|
ii++;
|
|
}
|
|
|
|
ii = 0;
|
|
for (iy = 0; iy < n; iy++, ii++)
|
|
for (ix = 0; ix < n-iy; ix++, ii++)
|
|
{
|
|
int index[] = { ii, ii+1, ii+n-iy+1,
|
|
ii+1, ii+n-iy+2, ii+n-iy+1 };
|
|
|
|
DrawIsoLines (points[index[0]], points[index[1]], points[index[2]],
|
|
values[index[0]], values[index[1]], values[index[2]]);
|
|
// minval, maxval, numisolines);
|
|
if (ix < n-iy-1)
|
|
DrawIsoLines (points[index[3]], points[index[4]], points[index[5]],
|
|
values[index[3]], values[index[4]], values[index[5]]);
|
|
// minval, maxval, numisolines);
|
|
}
|
|
}
|
|
|
|
|
|
if (el.GetType() == QUAD || el.GetType() == QUAD6 || el.GetType() == QUAD8 )
|
|
{
|
|
Point<3> lpi[4];
|
|
Vec<3> vx, vy, vtwist, def;
|
|
if (!curved)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
GetPointDeformation (el[j]-1, lpi[j]);
|
|
vx = lpi[1]-lpi[0];
|
|
vy = lpi[3]-lpi[0];
|
|
vtwist = (lpi[0]-lpi[1]) + (lpi[2]-lpi[3]);
|
|
}
|
|
|
|
int n = 1 << subdivisions;
|
|
int ix, iy, ii = 0;
|
|
for (iy = 0; iy <= n; iy++)
|
|
for (ix = 0; ix <= n; ix++, ii++)
|
|
{
|
|
double x = double(ix) / n;
|
|
double y = double(iy) / n;
|
|
|
|
// TODO: consider return value (bool: draw/don't draw element)
|
|
GetSurfValue (sol, sei, x, y, scalcomp, values[ii]);
|
|
Point<2> xref(x,y);
|
|
|
|
if (curved)
|
|
mesh->GetCurvedElements().
|
|
CalcSurfaceTransformation (xref, sei, points[ii]);
|
|
else
|
|
points[ii] = lpi[0] + x * vx + y * vy + x*y * vtwist;
|
|
|
|
if (deform)
|
|
points[ii] += GetSurfDeformation (sei, x, y);
|
|
}
|
|
|
|
ii = 0;
|
|
for (iy = 0; iy < n; iy++, ii++)
|
|
for (ix = 0; ix < n; ix++, ii++)
|
|
{
|
|
DrawIsoLines (points[ii], points[ii+1], points[ii+n+1],
|
|
values[ii], values[ii+1], values[ii+n+1]);
|
|
// minval, maxval, numisolines);
|
|
DrawIsoLines (points[ii+1], points[ii+n+2], points[ii+n+1],
|
|
values[ii+1], values[ii+n+2], values[ii+n+1]);
|
|
// minval, maxval, numisolines);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
glEndList ();
|
|
|
|
if (clipplane_isolinelist) glDeleteLists (clipplane_isolinelist, 1);
|
|
|
|
if (vispar.clipenable && clipsolution == 1 && sol)
|
|
{
|
|
clipplane_isolinelist = glGenLists (1);
|
|
glNewList (clipplane_isolinelist, GL_COMPILE);
|
|
|
|
ARRAY<ClipPlaneTrig> cpt;
|
|
ARRAY<ClipPlanePoint> pts;
|
|
GetClippingPlaneTrigs (cpt, pts);
|
|
bool drawelem;
|
|
|
|
glNormal3d (-clipplane[0], -clipplane[1], -clipplane[2]);
|
|
|
|
if (numisolines)
|
|
for (int i = 0; i < cpt.Size(); i++)
|
|
{
|
|
const ClipPlaneTrig & trig = cpt[i];
|
|
double vali[3];
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
Point<3> lami = pts[trig.points[j].pnr].lami;
|
|
drawelem = GetValue (sol, trig.elnr, lami(0), lami(1), lami(2),
|
|
scalcomp, vali[j]);
|
|
}
|
|
if ( drawelem )
|
|
DrawIsoLines (pts[trig.points[0].pnr].p,
|
|
pts[trig.points[1].pnr].p,
|
|
pts[trig.points[2].pnr].p,
|
|
// trig.points[1].p,
|
|
// trig.points[2].p,
|
|
vali[0], vali[1], vali[2]); // , minval, maxval, numisolines);
|
|
}
|
|
glEndList ();
|
|
}
|
|
glEnd();
|
|
|
|
|
|
}
|
|
|
|
clipplanetimestamp = max2 (vispar.clipplanetimestamp, solutiontimestamp);
|
|
}
|
|
|
|
|
|
|
|
void VisualSceneSolution :: DrawSurfaceElements ()
|
|
{
|
|
static int timer = NgProfiler::CreateTimer ("Solution::DrawSurfaceElements");
|
|
NgProfiler::RegionTimer reg (timer);
|
|
|
|
|
|
#ifdef PARALLELGL
|
|
|
|
if (id == 0 && ntasks > 1)
|
|
{
|
|
InitParallelGL();
|
|
|
|
par_surfellists.SetSize (ntasks);
|
|
|
|
for ( int dest = 1; dest < ntasks; dest++ )
|
|
{
|
|
MyMPI_Send ("redraw", dest);
|
|
MyMPI_Send ("solsurfellist", dest);
|
|
}
|
|
for ( int dest = 1; dest < ntasks; dest++ )
|
|
MyMPI_Recv (par_surfellists[dest], dest);
|
|
|
|
if (surfellist)
|
|
glDeleteLists (surfellist, 1);
|
|
|
|
surfellist = glGenLists (1);
|
|
glNewList (surfellist, GL_COMPILE);
|
|
|
|
for ( int dest = 1; dest < ntasks; dest++ )
|
|
glCallList (par_surfellists[dest]);
|
|
|
|
glEndList();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
if (surfellist)
|
|
glDeleteLists (surfellist, 1);
|
|
|
|
surfellist = glGenLists (1);
|
|
glNewList (surfellist, GL_COMPILE);
|
|
|
|
|
|
const SolData * sol = NULL;
|
|
const SolData * vsol = NULL;
|
|
bool drawelem = 0;
|
|
|
|
if (scalfunction != -1)
|
|
sol = soldata[scalfunction];
|
|
if (vecfunction != -1)
|
|
vsol = soldata[vecfunction];
|
|
|
|
if (mesh->GetTimeStamp () > solutiontimestamp)
|
|
{
|
|
sol = NULL;
|
|
vsol = NULL;
|
|
}
|
|
|
|
glLineWidth (1.0f);
|
|
|
|
ARRAY<Point<2> > pref;
|
|
ARRAY<Point<3> > points;
|
|
ARRAY<Mat<3,2> > dxdxis;
|
|
|
|
/*
|
|
Point<2> pref[1100];
|
|
Point<3> points[1100];
|
|
Mat<3,2> dxdxis[1100];
|
|
*/
|
|
|
|
Vec<3> nvs[1100];
|
|
double values[1100];
|
|
double valuesc[1100][2];
|
|
|
|
|
|
int nse = mesh->GetNSE();
|
|
|
|
if ( usetexture )
|
|
glColor3d (1.0, 1.0, 1.0);
|
|
else
|
|
glColor3d (0.6, 0.6, 0.6);
|
|
CurvedElements & curv = mesh->GetCurvedElements();
|
|
|
|
int n = 1 << subdivisions;
|
|
int npt = sqr(n+1);
|
|
|
|
pref.SetSize (npt);
|
|
points.SetSize (npt);
|
|
dxdxis.SetSize (npt);
|
|
|
|
glBegin (GL_QUADS);
|
|
for (SurfaceElementIndex sei = 0; sei < nse; sei++)
|
|
{
|
|
const Element2d & el = (*mesh)[sei];
|
|
|
|
#ifdef PARALLEL
|
|
// parallel visualization --> dont draw ghost elements
|
|
if ( el . IsGhost() ) continue;
|
|
#endif
|
|
if(vispar.drawdomainsurf > 0 &&
|
|
((mesh->GetDimension() == 3 &&
|
|
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainIn() &&
|
|
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainOut()) ||
|
|
(mesh->GetDimension() == 2 && el.GetIndex() != vispar.drawdomainsurf))) continue;
|
|
|
|
if ( el.GetType() == QUAD || el.GetType() == QUAD6 )
|
|
{
|
|
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
|
|
|
|
Point<3> lpi[4];
|
|
Vec<3> vx, vy, vtwist;
|
|
|
|
if (! curved)
|
|
{
|
|
for (int k = 0; k < 4; k++)
|
|
GetPointDeformation (el[k]-1, lpi[k]);
|
|
|
|
vx = lpi[1]-lpi[0];
|
|
vy = lpi[3]-lpi[0];
|
|
vtwist = (lpi[0]-lpi[1]) + (lpi[2]-lpi[3]);
|
|
}
|
|
|
|
// Vec<3> nv = Cross (lpi[1]-lpi[0], Center (lpi[2],lpi[3]) - lpi[0]);
|
|
// nv.Normalize();
|
|
// glNormal3dv (nv);
|
|
|
|
|
|
/*
|
|
for (int iy = 0, ii = 0; iy <= n; iy++)
|
|
for (int ix = 0; ix <= n; ix++, ii++)
|
|
{
|
|
double x = double(ix) / n;
|
|
double y = double(iy) / n;
|
|
|
|
if (sol && sol->draw_surface)
|
|
{
|
|
if (usetexture == 2)
|
|
drawelem = GetSurfValueComplex (sol, sei, x, y, scalcomp, valuesc[ii][0], valuesc[ii][1]);
|
|
else
|
|
drawelem = GetSurfValue (sol, sei, x, y, scalcomp, values[ii]);
|
|
}
|
|
|
|
if (curved)
|
|
{
|
|
Point<2> xref(x,y);
|
|
Mat<3,2> dxdxi;
|
|
|
|
mesh->GetCurvedElements().
|
|
CalcSurfaceTransformation (xref, sei, points[ii], dxdxi);
|
|
nvs[ii] = Cross (dxdxi.Col(0), dxdxi.Col(1));
|
|
nvs[ii].Normalize();
|
|
}
|
|
else
|
|
{
|
|
points[ii] = lpi[0] + x * vx + y * vy + x*y * vtwist;
|
|
nvs[ii] = Cross (vx, vy);
|
|
nvs[ii].Normalize();
|
|
}
|
|
|
|
if (deform)
|
|
{
|
|
points[ii] += GetSurfDeformation (sei, x, y);
|
|
}
|
|
|
|
ii++;
|
|
}
|
|
*/
|
|
|
|
for (int iy = 0, ii = 0; iy <= n; iy++)
|
|
for (int ix = 0; ix <= n; ix++, ii++)
|
|
pref[ii] = Point<2> (double(ix)/n, double(iy/n));
|
|
|
|
int npt = (n+1)*(n+1);
|
|
if (curved)
|
|
for (int ii = 0; ii < npt; ii++)
|
|
{
|
|
Point<2> xref = pref[ii];
|
|
Mat<3,2> dxdxi;
|
|
|
|
mesh->GetCurvedElements().
|
|
CalcSurfaceTransformation (xref, sei, points[ii], dxdxi);
|
|
nvs[ii] = Cross (dxdxi.Col(0), dxdxi.Col(1));
|
|
nvs[ii].Normalize();
|
|
}
|
|
else
|
|
{
|
|
for (int ii = 0; ii < npt; ii++)
|
|
{
|
|
double x = pref[ii](0);
|
|
double y = pref[ii](1);
|
|
points[ii] = lpi[0] + x * vx + y * vy + x*y * vtwist;
|
|
}
|
|
|
|
Vec<3> nv = Cross (vx, vy);
|
|
nv.Normalize();
|
|
for (int ii = 0; ii < npt; ii++)
|
|
nvs[ii] = nv;
|
|
}
|
|
|
|
if (sol && sol->draw_surface)
|
|
{
|
|
if (usetexture == 2)
|
|
for (int ii = 0; ii < npt; ii++)
|
|
drawelem = GetSurfValueComplex (sol, sei, pref[ii](0), pref[ii](1), scalcomp, valuesc[ii][0], valuesc[ii][1]);
|
|
else
|
|
for (int ii = 0; ii < npt; ii++)
|
|
drawelem = GetSurfValue (sol, sei, pref[ii](0), pref[ii](1), scalcomp, values[ii]);
|
|
}
|
|
|
|
if (deform)
|
|
for (int ii = 0; ii < npt; ii++)
|
|
points[ii] += GetSurfDeformation (sei, pref[ii](0), pref[ii](1));
|
|
|
|
|
|
|
|
int ii = 0;
|
|
for (int iy = 0; iy < n; iy++, ii++)
|
|
for (int ix = 0; ix < n; ix++, ii++)
|
|
{
|
|
double x = double(ix) / n;
|
|
double y = double(iy) / n;
|
|
|
|
int index[] = { ii, ii+1, ii+n+2, ii+n+1 };
|
|
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
if (sol && sol->draw_surface)
|
|
{
|
|
if (usetexture == 2)
|
|
{
|
|
if(drawelem)
|
|
glTexCoord2f ( valuesc[index[j]][0],
|
|
valuesc[index[j]][1] );
|
|
else
|
|
glTexCoord2f ( minval,minval);
|
|
}
|
|
else
|
|
{
|
|
if(drawelem)
|
|
SetOpenGlColor (values[index[j]]);
|
|
else
|
|
glColor3d(0.6,0.6,0.6);
|
|
}
|
|
}
|
|
|
|
glNormal3dv (nvs[index[j]]);
|
|
glVertex3dv (points[index[j]]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
n = 1 << subdivisions;
|
|
double invn = 1.0 / n;
|
|
npt = (n+1)*(n+2)/2;
|
|
|
|
pref.SetSize ( npt );
|
|
points.SetSize ( npt );
|
|
dxdxis.SetSize ( npt );
|
|
|
|
|
|
for(SurfaceElementIndex sei = 0; sei < nse; sei++)
|
|
{
|
|
const Element2d & el = (*mesh)[sei];
|
|
|
|
#ifdef PARALLEL
|
|
// parallel visualization --> dont draw ghost elements
|
|
if ( el . IsGhost() ) continue;
|
|
#endif
|
|
|
|
// if ( mesh->GetFaceDescriptor(el.GetIndex()).BCProperty() != 1) continue;
|
|
|
|
|
|
if(vispar.drawdomainsurf > 0 &&
|
|
((mesh->GetDimension() == 3 &&
|
|
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainIn() &&
|
|
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainOut()) ||
|
|
(mesh->GetDimension() == 2 && el.GetIndex() != vispar.drawdomainsurf))) continue;
|
|
|
|
|
|
if ( el.GetType() == TRIG || el.GetType() == TRIG6 )
|
|
{
|
|
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
|
|
// if (el.GetType() == TRIG6) curved = true;
|
|
|
|
Point<3> p1, p2, p3;
|
|
Mat<3,2> dxdxi;
|
|
|
|
if (! curved)
|
|
{
|
|
GetPointDeformation (el[0]-1, p1, sei);
|
|
GetPointDeformation (el[1]-1, p2, sei);
|
|
GetPointDeformation (el[2]-1, p3, sei);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
dxdxi(i, 0) = p1(i)-p3(i);
|
|
dxdxi(i, 1) = p2(i)-p3(i);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
for (int iy = 0, ii = 0; iy <= n; iy++)
|
|
for (int ix = 0; ix <= n-iy; ix++, ii++)
|
|
{
|
|
Point<2> pref(ix*invn,iy*invn);
|
|
if (curved)
|
|
{
|
|
mesh->GetCurvedElements().
|
|
CalcSurfaceTransformation (pref, sei, points[ii], dxdxi);
|
|
}
|
|
else
|
|
{
|
|
points[ii] = p3 + (invn*ix) * (p1-p3) + (invn*iy) * (p2-p3);
|
|
}
|
|
|
|
nvs[ii] = Cross (dxdxi.Col(0), dxdxi.Col(1));
|
|
nvs[ii].Normalize();
|
|
|
|
if (sol && sol->draw_surface)
|
|
{
|
|
if (usetexture == 2)
|
|
drawelem = GetSurfValueComplex (sol, sei, ix*invn, iy*invn, scalcomp,
|
|
valuesc[ii][0], valuesc[ii][1]);
|
|
else
|
|
drawelem = GetSurfValue (sol, sei, pref, points[ii], &dxdxi(0,0), scalcomp, values[ii]);
|
|
}
|
|
|
|
if (deform)
|
|
points[ii] += GetSurfDeformation (sei, invn*ix, invn*iy);
|
|
}
|
|
*/
|
|
|
|
|
|
for (int iy = 0, ii = 0; iy <= n; iy++)
|
|
for (int ix = 0; ix <= n-iy; ix++, ii++)
|
|
pref[ii] = Point<2> (ix*invn, iy*invn);
|
|
|
|
npt = (n+1)*(n+2)/2;
|
|
if (curved)
|
|
{
|
|
mesh->GetCurvedElements().
|
|
CalcMultiPointSurfaceTransformation (&pref, sei, &points, &dxdxis);
|
|
|
|
for (int ii = 0; ii < npt; ii++)
|
|
nvs[ii] = Cross (dxdxis[ii].Col(0), dxdxis[ii].Col(1)).Normalize();
|
|
}
|
|
else
|
|
{
|
|
Vec<3> vx = (p1-p3);
|
|
Vec<3> vy = (p2-p3);
|
|
for (int ii = 0; ii < npt; ii++)
|
|
{
|
|
double x = pref[ii](0);
|
|
double y = pref[ii](1);
|
|
points[ii] = p3 + x * vx + y * vy;
|
|
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
dxdxis[ii](j,0) = vx(j);
|
|
dxdxis[ii](j,1) = vy(j);
|
|
}
|
|
}
|
|
|
|
Vec<3> nv = Cross (vx, vy).Normalize();
|
|
for (int ii = 0; ii < npt; ii++)
|
|
nvs[ii] = nv;
|
|
}
|
|
|
|
if (sol && sol->draw_surface)
|
|
{
|
|
if (usetexture == 2)
|
|
for (int ii = 0; ii < npt; ii++)
|
|
drawelem = GetSurfValueComplex (sol, sei, pref[ii](0), pref[ii](1), scalcomp, valuesc[ii][0], valuesc[ii][1]);
|
|
else
|
|
for (int ii = 0; ii < npt; ii++)
|
|
{
|
|
drawelem = GetSurfValue (sol, sei, &pref[ii](0), &points[ii](0), &dxdxis[ii](0), scalcomp, values[ii]);
|
|
// drawelem = GetSurfValue (sol, sei, pref[ii](0), pref[ii](1), scalcomp, values[ii]);
|
|
}
|
|
}
|
|
|
|
if (deform)
|
|
for (int ii = 0; ii < npt; ii++)
|
|
points[ii] += GetSurfDeformation (sei, pref[ii](0), pref[ii](1));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int iy = 0, ii = 0; iy < n; iy++)
|
|
{
|
|
glBegin (GL_TRIANGLE_STRIP);
|
|
for (int ix = 0; ix <= n-iy; ix++, ii++)
|
|
for (int k = 0; k < 2; k++)
|
|
{
|
|
if (ix+iy+k > n) continue;
|
|
int hi = (k == 0) ? ii : ii+n-iy+1;
|
|
|
|
if (sol && sol->draw_surface)
|
|
{
|
|
switch (usetexture)
|
|
{
|
|
case 0:
|
|
if(drawelem)
|
|
SetOpenGlColor (values[hi]);
|
|
else
|
|
glColor3d(0.6,0.6,0.6);
|
|
//SetOpenGlColor (minval);
|
|
break;
|
|
case 1:
|
|
if(drawelem)
|
|
glTexCoord1f ( values[hi] );
|
|
else
|
|
glTexCoord1f (minval);
|
|
break;
|
|
case 2:
|
|
if(drawelem)
|
|
glTexCoord2f ( valuesc[hi][0], valuesc[hi][1] );
|
|
else
|
|
glTexCoord2f ( minval,minval);
|
|
break;
|
|
}
|
|
}
|
|
|
|
glNormal3dv (nvs[hi]);
|
|
glVertex3dv (points[hi]);
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
glEndList ();
|
|
|
|
|
|
#ifdef PARALLELGL
|
|
glFinish();
|
|
if (id > 0)
|
|
MyMPI_Send (surfellist, 0);
|
|
#endif
|
|
}
|
|
|
|
|
|
// Bernstein Pol B_{n,i}(x) = n! / i! / (n-i)! (1-x)^{n-i} x^i
|
|
static inline double Bernstein (int n, int i, double x)
|
|
{
|
|
double val = 1;
|
|
for (int j = 1; j <= i; j++)
|
|
val *= x;
|
|
for (int j = 1; j <= n-i; j++)
|
|
val *= (1-x) * (j+i) / j;
|
|
return val;
|
|
}
|
|
|
|
void VisualSceneSolution :: DrawSurfaceElementLines ()
|
|
{
|
|
glLineWidth (1.0f);
|
|
glNormal3d (1, 0, 0);
|
|
|
|
int nse = mesh->GetNSE();
|
|
|
|
CurvedElements & curv = mesh->GetCurvedElements();
|
|
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
|
|
|
|
for (SurfaceElementIndex sei = 0; sei < nse; sei++)
|
|
{
|
|
Element2d & el = (*mesh)[sei];
|
|
|
|
|
|
#ifdef PARALLEL
|
|
// parallel visualization --> dont draw ghost elements
|
|
if ( el . IsGhost() ) continue;
|
|
#endif
|
|
|
|
|
|
int nv;
|
|
if (el.GetType() == TRIG || el.GetType() == TRIG6)
|
|
nv = 3;
|
|
else
|
|
nv = 4;
|
|
|
|
Point<3> p1, p2, p3, p4;
|
|
if (!curved)
|
|
{
|
|
p1 = (*mesh)[el[0]];
|
|
p2 = (*mesh)[el[1]];
|
|
p3 = (*mesh)[el[2]];
|
|
if (nv == 4)
|
|
p4 = (*mesh)[el[3]];
|
|
}
|
|
|
|
|
|
int n = 1 << subdivisions;
|
|
|
|
Point<3> pnt;
|
|
for (int k = 0; k < nv; k++)
|
|
{
|
|
Point<2> p0;
|
|
Vec<2> vtau;
|
|
if (nv == 3)
|
|
switch (k)
|
|
{
|
|
case 0:
|
|
p0 = Point<2> (0,0);
|
|
vtau = Vec<2> (1,0);
|
|
break;
|
|
case 1:
|
|
p0 = Point<2> (1,0);
|
|
vtau = Vec<2> (-1,1);
|
|
break;
|
|
case 2:
|
|
p0 = Point<2> (0,1);
|
|
vtau = Vec<2> (0,-1);
|
|
break;
|
|
}
|
|
else
|
|
switch (k)
|
|
{
|
|
case 0:
|
|
p0 = Point<2> (0,0);
|
|
vtau = Vec<2> (1,0);
|
|
break;
|
|
case 1:
|
|
p0 = Point<2> (1,0);
|
|
vtau = Vec<2> (0,1);
|
|
break;
|
|
case 2:
|
|
p0 = Point<2> (1,1);
|
|
vtau = Vec<2> (-1,0);
|
|
break;
|
|
case 3:
|
|
p0 = Point<2> (0,1);
|
|
vtau = Vec<2> (0,-1);
|
|
break;
|
|
}
|
|
|
|
glBegin (GL_LINE_STRIP);
|
|
|
|
if (curved)
|
|
{
|
|
ArrayMem<Point<2>, 65> ptsloc(n+1);
|
|
ArrayMem<Point<3>, 65> ptsglob(n+1);
|
|
|
|
for (int ix = 0; ix <= n; ix++)
|
|
ptsloc[ix] = p0 + (double(ix) / n) * vtau;
|
|
|
|
mesh->GetCurvedElements().
|
|
CalcMultiPointSurfaceTransformation (&ptsloc, sei, &ptsglob, 0);
|
|
|
|
for (int ix = 0; ix <= n; ix++)
|
|
{
|
|
if (deform)
|
|
ptsglob[ix] += GetSurfDeformation (sei, ptsloc[ix](0), ptsloc[ix](1));
|
|
glVertex3dv (ptsglob[ix]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int ix = 0; ix <= n; ix++)
|
|
{
|
|
Point<2> p = p0 + (double(ix) / n) * vtau;
|
|
|
|
if (nv == 3)
|
|
pnt = p3 + p(0) * (p1-p3) + p(1) * (p2-p3);
|
|
else
|
|
pnt = p1 + p(0) * (p2-p1) + p(1) * (p4-p1) + p(0)*p(1) * ( (p1-p2)+(p3-p4) );
|
|
|
|
if (deform)
|
|
pnt += GetSurfDeformation (sei, p(0), p(1) );
|
|
|
|
glVertex3dv (pnt);
|
|
}
|
|
}
|
|
glEnd ();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VisualSceneSolution :: DrawIsoSurface(const SolData * sol,
|
|
const SolData * vsol,
|
|
int comp)
|
|
{
|
|
if (!draw_isosurface) return;
|
|
if (!sol) return;
|
|
|
|
|
|
glColor3d (1.0, 0, 0);
|
|
glDisable (GL_TEXTURE_1D);
|
|
glDisable (GL_TEXTURE_2D);
|
|
glEnable (GL_COLOR_MATERIAL);
|
|
|
|
/*
|
|
GLfloat matcol0[] = { 0.5, 0, 0, 1 };
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, matcol0);
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, matcol0);
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matcol0);
|
|
*/
|
|
|
|
glBegin (GL_TRIANGLES);
|
|
|
|
int np = mesh->GetNP();
|
|
int ne = mesh->GetNE();
|
|
|
|
|
|
const int edgei[6][2] =
|
|
{ { 0, 1 }, { 0, 2 }, { 0, 3 },
|
|
{ 1, 2 }, { 1, 3 }, { 2, 3 } };
|
|
|
|
double edgelam[6];
|
|
Point<3> edgep[6];
|
|
Vec<3> normp[6];
|
|
double nodevali[4];
|
|
|
|
int cntce;
|
|
int cpe1 = 0, cpe2 = 0, cpe3 = 0;
|
|
|
|
int n = 1 << subdivisions;
|
|
int n3 = (n+1)*(n+1)*(n+1);
|
|
|
|
ARRAY<Point<3> > grid(n3);
|
|
ARRAY<Point<3> > locgrid(n3);
|
|
ARRAY<Mat<3,3> > trans(n3);
|
|
ARRAY<double> val(n3);
|
|
ARRAY<Vec<3> > grads(n3);
|
|
ARRAY<int> compress(n3);
|
|
|
|
MatrixFixWidth<3> pointmat(8);
|
|
grads = Vec<3> (0.0);
|
|
|
|
for (ElementIndex ei = 0; ei < ne; ei++)
|
|
{
|
|
// if(vispar.clipdomain > 0 && vispar.clipdomain != (*mesh)[ei].GetIndex()) continue;
|
|
// if(vispar.donotclipdomain > 0 && vispar.donotclipdomain == (*mesh)[ei].GetIndex()) continue;
|
|
|
|
#ifdef PARALLEL
|
|
// parallel visualization --> dont draw ghost elements
|
|
if ( (*mesh)[ei] . IsGhost() ) continue;
|
|
#endif
|
|
|
|
ELEMENT_TYPE type = (*mesh)[ei].GetType();
|
|
if (type == HEX || type == PRISM || type == TET || type == PYRAMID)
|
|
{
|
|
const Element & el = (*mesh)[ei];
|
|
|
|
int ii = 0;
|
|
int cnt_valid = 0;
|
|
|
|
for (int ix = 0; ix <= n; ix++)
|
|
for (int iy = 0; iy <= n; iy++)
|
|
for (int iz = 0; iz <= n; iz++, ii++)
|
|
{
|
|
Point<3> ploc;
|
|
compress[ii] = ii;
|
|
|
|
switch (type)
|
|
{
|
|
case PRISM:
|
|
if (ix+iy <= n)
|
|
{
|
|
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
|
|
compress[ii] = cnt_valid;
|
|
cnt_valid++;
|
|
}
|
|
else
|
|
compress[ii] = -1;
|
|
break;
|
|
case TET:
|
|
if (ix+iy+iz <= n)
|
|
{
|
|
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
|
|
compress[ii] = cnt_valid;
|
|
cnt_valid++;
|
|
}
|
|
else
|
|
compress[ii] = -1;
|
|
break;
|
|
case HEX:
|
|
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
|
|
break;
|
|
case PYRAMID:
|
|
ploc = Point<3> (double(ix) / n * (1-double(iz)/n),
|
|
double(iy) / n * (1-double(iz)/n),
|
|
double(iz)/n);
|
|
break;
|
|
}
|
|
if (compress[ii] != -1)
|
|
locgrid[compress[ii]] = ploc;
|
|
}
|
|
|
|
if (type != TET && type != PRISM) cnt_valid = n3;
|
|
|
|
|
|
if (mesh->GetCurvedElements().IsHighOrder() || 1)
|
|
{
|
|
mesh->GetCurvedElements().
|
|
CalcMultiPointElementTransformation (&locgrid, ei, &grid, &trans);
|
|
}
|
|
else
|
|
{
|
|
Vector shape(el.GetNP());
|
|
for (int k = 0; k < el.GetNP(); k++)
|
|
for (int j = 0; j < 3; j++)
|
|
pointmat(k,j) = (*mesh)[el[k]](j);
|
|
|
|
for (int i = 0; i < cnt_valid; i++)
|
|
{
|
|
el.GetShapeNew (locgrid[i], shape);
|
|
Point<3> pglob;
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
pglob(j) = 0;
|
|
for (int k = 0; k < el.GetNP(); k++)
|
|
pglob(j) += shape(k) * pointmat(k,j);
|
|
}
|
|
grid[i] = pglob;
|
|
}
|
|
}
|
|
|
|
bool has_pos = 0, has_neg = 0;
|
|
|
|
for (int i = 0; i < cnt_valid; i++)
|
|
{
|
|
GetValue (sol, ei, &locgrid[i](0), &grid[i](0), &trans[i](0), comp, val[i]);
|
|
|
|
val[i] -= minval;
|
|
|
|
if (vsol)
|
|
GetValues (vsol, ei, &locgrid[i](0), &grid[i](0), &trans[i](0), &grads[i](0));
|
|
grads[i] *= -1;
|
|
|
|
|
|
if (val[i] > 0)
|
|
has_pos = 1;
|
|
else
|
|
has_neg = 1;
|
|
}
|
|
|
|
if (!has_pos || !has_neg) continue;
|
|
|
|
for (int ix = 0; ix < n; ix++)
|
|
for (int iy = 0; iy < n; iy++)
|
|
for (int iz = 0; iz < n; iz++)
|
|
{
|
|
int base = iz + (n+1)*iy + (n+1)*(n+1)*ix;
|
|
int pi[8] =
|
|
{ base, base+(n+1)*(n+1), base+(n+1)*(n+1)+(n+1), base+(n+1),
|
|
base+1, base+(n+1)*(n+1)+1, base+(n+1)*(n+1)+(n+1)+1, base+(n+1)+1 };
|
|
|
|
for (int j = 0; j < 8; j++)
|
|
pi[j] = compress[pi[j]];
|
|
|
|
int tets[6][4] =
|
|
{ { 1, 2, 4, 5 },
|
|
{ 4, 5, 2, 8 },
|
|
{ 2, 8, 5, 6 },
|
|
{ 2, 3, 4, 8 },
|
|
{ 2, 3, 8, 6 },
|
|
{ 3, 8, 6, 7 } };
|
|
|
|
for (int ii = 0; ii < 6; ii++)
|
|
{
|
|
int teti[4];
|
|
for (int k = 0; k < 4; k++)
|
|
teti[k] = pi[tets[ii][k]-1];
|
|
|
|
bool is_valid = 1;
|
|
for (int j = 0; j < 4; j++)
|
|
if (teti[j] == -1) is_valid = 0;
|
|
|
|
if (!is_valid) continue;
|
|
|
|
for (int j = 0; j < 4; j++)
|
|
nodevali[j] = val[teti[j]];
|
|
|
|
cntce = 0;
|
|
for (int j = 0; j < 6; j++)
|
|
{
|
|
int lpi1 = edgei[j][0];
|
|
int lpi2 = edgei[j][1];
|
|
if ( (nodevali[lpi1] > 0) !=
|
|
(nodevali[lpi2] > 0) )
|
|
{
|
|
Point<3> p1 = grid[teti[lpi1]];
|
|
Point<3> p2 = grid[teti[lpi2]];
|
|
|
|
edgelam[j] = nodevali[lpi2] / (nodevali[lpi2] - nodevali[lpi1]);
|
|
edgep[j] = grid[teti[lpi1]] + (1-edgelam[j]) * (grid[teti[lpi2]]-grid[teti[lpi1]]);
|
|
normp[j] = grads[teti[lpi1]] + (1-edgelam[j]) * (grads[teti[lpi2]]-grads[teti[lpi1]]);
|
|
|
|
cntce++;
|
|
cpe3 = cpe2;
|
|
cpe2 = cpe1;
|
|
cpe1 = j;
|
|
if (cntce >= 3)
|
|
{
|
|
if (!vsol)
|
|
{
|
|
Point<3> points[3];
|
|
|
|
points[0] = edgep[cpe1];
|
|
points[1] = edgep[cpe2];
|
|
points[2] = edgep[cpe3];
|
|
|
|
|
|
Vec<3> normal = Cross (points[2]-points[0], points[1]-points[0]);
|
|
if ( (normal * (p2-p1)) > 0 == nodevali[lpi1] < 0)
|
|
normal *= -1;
|
|
glNormal3dv (normal);
|
|
|
|
glVertex3dv (points[0]);
|
|
glVertex3dv (points[1]);
|
|
glVertex3dv (points[2]);
|
|
}
|
|
else
|
|
{
|
|
// glNormal3dv (grads[teti[0]]);
|
|
|
|
glNormal3dv (normp[cpe1]);
|
|
glVertex3dv (edgep[cpe1]);
|
|
glNormal3dv (normp[cpe2]);
|
|
glVertex3dv (edgep[cpe2]);
|
|
glNormal3dv (normp[cpe3]);
|
|
glVertex3dv (edgep[cpe3]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VisualSceneSolution :: DrawTrigSurfaceVectors(const ARRAY< Point<3> > & lp, const Point<3> & pmin, const Point<3> & pmax,
|
|
const int sei, const SolData * vsol)
|
|
{
|
|
int dir,dir1,dir2;
|
|
double s,t;
|
|
bool drawelem;
|
|
|
|
Vec<3> n = Cross (lp[1]-lp[0], lp[2]-lp[0]);
|
|
Vec<3> na (fabs (n(0)), fabs(n(1)), fabs(n(2)));
|
|
if (na(0) > na(1) && na(0) > na(2))
|
|
dir = 1;
|
|
else if (na(1) > na(2))
|
|
dir = 2;
|
|
else
|
|
dir = 3;
|
|
|
|
dir1 = (dir % 3) + 1;
|
|
dir2 = (dir1 % 3) + 1;
|
|
|
|
Point<2> p2d[3];
|
|
|
|
int k;
|
|
|
|
for (k = 0; k < 3; k++)
|
|
{
|
|
p2d[k] = Point<2> ((lp[k](dir1-1) - pmin(dir1-1)) / (2*rad),
|
|
(lp[k](dir2-1) - pmin(dir2-1)) / (2*rad));
|
|
}
|
|
|
|
|
|
double minx2d, maxx2d, miny2d, maxy2d;
|
|
minx2d = maxx2d = p2d[0](0);
|
|
miny2d = maxy2d = p2d[0](1);
|
|
for (k = 1; k < 3; k++)
|
|
{
|
|
minx2d = min2 (minx2d, p2d[k](0));
|
|
maxx2d = max2 (maxx2d, p2d[k](0));
|
|
miny2d = min2 (miny2d, p2d[k](1));
|
|
maxy2d = max2 (maxy2d, p2d[k](1));
|
|
}
|
|
|
|
double mat11 = p2d[1](0) - p2d[0](0);
|
|
double mat21 = p2d[1](1) - p2d[0](1);
|
|
double mat12 = p2d[2](0) - p2d[0](0);
|
|
double mat22 = p2d[2](1) - p2d[0](1);
|
|
|
|
double det = mat11*mat22-mat21*mat12;
|
|
double inv11 = mat22/det;
|
|
double inv21 = -mat21/det;
|
|
double inv12 = -mat12/det;
|
|
double inv22 = mat11/det;
|
|
|
|
// cout << "drawsurfacevectors. xoffset = " << xoffset << ", yoffset = ";
|
|
// cout << yoffset << endl;
|
|
|
|
for (s = xoffset/gridsize; s <= 1+xoffset/gridsize; s += 1.0 / gridsize)
|
|
if (s >= minx2d && s <= maxx2d)
|
|
for (t = yoffset/gridsize; t <= 1+yoffset/gridsize; t += 1.0 / gridsize)
|
|
if (t >= miny2d && t <= maxy2d)
|
|
{
|
|
double lam1 = inv11 * (s - p2d[0](0)) + inv12 * (t-p2d[0](1));
|
|
double lam2 = inv21 * (s - p2d[0](0)) + inv22 * (t-p2d[0](1));
|
|
|
|
if (lam1 >= 0 && lam2 >= 0 && lam1+lam2 <= 1)
|
|
{
|
|
Point<3> cp;
|
|
for (k = 0; k < 3; k++)
|
|
cp(k) = lp[0](k) +
|
|
lam1 * (lp[1](k)-lp[0](k)) +
|
|
lam2 * (lp[2](k)-lp[0](k));
|
|
|
|
Vec<3> v;
|
|
double values[6];
|
|
drawelem = GetSurfValues (vsol, sei, lam1, lam2, values);
|
|
|
|
if (!vsol->iscomplex)
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[k];
|
|
else
|
|
{
|
|
if (!imag_part)
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[2*k];
|
|
else
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[2*k+1];
|
|
}
|
|
|
|
if (mesh->GetDimension() == 2)
|
|
if ( (!vsol->iscomplex && vsol->components != 3) ||
|
|
(vsol->iscomplex && vsol->components != 6) )
|
|
v(2) = 0;
|
|
|
|
double val = v.Length();
|
|
|
|
SetOpenGlColor (val, minval, maxval, logscale); // change JS
|
|
|
|
if (val > 1e-10 * maxval)
|
|
v *= (rad / val / gridsize * 0.5);
|
|
else
|
|
drawelem = 0;
|
|
|
|
if ( drawelem )
|
|
DrawCone (cp, cp+4*v, 0.8*rad / gridsize);
|
|
|
|
/*
|
|
v /= val;
|
|
|
|
glPushMatrix();
|
|
glTranslated (cp(0), cp(1), cp(2));
|
|
|
|
double l = 2*rad/gridsize;
|
|
double r = 0.8*rad/gridsize;
|
|
glScaled (l, l, l);
|
|
|
|
double phi = acos (v(2));
|
|
glRotated (-180/M_PI*phi, v(1), -v(0), 0);
|
|
|
|
glCallList (cone_list);
|
|
glPopMatrix();
|
|
*/
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void VisualSceneSolution :: DrawSurfaceVectors ()
|
|
{
|
|
//int j, k;
|
|
//int dir, dir1, dir2;
|
|
SurfaceElementIndex sei;
|
|
|
|
const SolData * vsol = NULL;
|
|
// bool drawelem;
|
|
|
|
if (vecfunction != -1)
|
|
vsol = soldata[vecfunction];
|
|
|
|
if (mesh->GetTimeStamp () > solutiontimestamp)
|
|
vsol = NULL;
|
|
|
|
if (!vsol) return;
|
|
|
|
|
|
Point<3> pmin = center - Vec3d (rad, rad, rad);
|
|
Point<3> pmax = center - Vec3d (rad, rad, rad);
|
|
|
|
//double s, t;
|
|
|
|
// draw surface cones
|
|
// if (0)
|
|
/*
|
|
if (vsol->soltype==SOL_SURFACE_ELEMENT ||
|
|
vsol->soltype==SOL_SURFACE_NONCONTINUOUS ||
|
|
vsol->soltype==SOL_VIRTUALFUNCTION)
|
|
*/
|
|
|
|
// if (autoscale)
|
|
// GetMinMax (vecfunction, 0, minval, maxval);
|
|
|
|
glColor3d (1.0, 1.0, 1.0);
|
|
// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
if (vsol->draw_surface && showsurfacesolution)
|
|
{
|
|
int nse = mesh->GetNSE();
|
|
for (sei = 0; sei < nse; sei++)
|
|
{
|
|
const Element2d & el = (*mesh)[sei];
|
|
|
|
#ifdef PARALLEL
|
|
// parallel visualization --> dont draw ghost elements
|
|
if ( el . IsGhost() ) continue;
|
|
#endif
|
|
|
|
if (el.GetType() == TRIG || el.GetType() == TRIG6)
|
|
{
|
|
|
|
ARRAY< Point<3> > lp(3);
|
|
//Point<2> p2d[3];
|
|
/*
|
|
for (k = 0; k < 3; k++)
|
|
lp[k] = mesh->Point (el[k]);
|
|
*/
|
|
lp[0] = mesh->Point(el[2]);
|
|
lp[1] = mesh->Point(el[0]);
|
|
lp[2] = mesh->Point(el[1]);
|
|
|
|
DrawTrigSurfaceVectors(lp,pmin,pmax,sei,vsol);
|
|
|
|
/*
|
|
Vec<3> n = Cross (lp[1]-lp[0], lp[2]-lp[0]);
|
|
Vec<3> na (fabs (n(0)), fabs(n(1)), fabs(n(2)));
|
|
if (na(0) > na(1) && na(0) > na(2))
|
|
dir = 1;
|
|
else if (na(1) > na(2))
|
|
dir = 2;
|
|
else
|
|
dir = 3;
|
|
|
|
dir1 = (dir % 3) + 1;
|
|
dir2 = (dir1 % 3) + 1;
|
|
|
|
for (k = 0; k < 3; k++)
|
|
{
|
|
p2d[k] = Point<2> ((lp[k](dir1-1) - pmin(dir1-1)) / (2*rad),
|
|
(lp[k](dir2-1) - pmin(dir2-1)) / (2*rad));
|
|
}
|
|
|
|
double minx2d, maxx2d, miny2d, maxy2d;
|
|
minx2d = maxx2d = p2d[0](0);
|
|
miny2d = maxy2d = p2d[0](1);
|
|
for (k = 1; k < 3; k++)
|
|
{
|
|
minx2d = min2 (minx2d, p2d[k](0));
|
|
maxx2d = max2 (maxx2d, p2d[k](0));
|
|
miny2d = min2 (miny2d, p2d[k](1));
|
|
maxy2d = max2 (maxy2d, p2d[k](1));
|
|
}
|
|
|
|
double mat11 = p2d[1](0) - p2d[0](0);
|
|
double mat21 = p2d[1](1) - p2d[0](1);
|
|
double mat12 = p2d[2](0) - p2d[0](0);
|
|
double mat22 = p2d[2](1) - p2d[0](1);
|
|
|
|
double det = mat11*mat22-mat21*mat12;
|
|
double inv11 = mat22/det;
|
|
double inv21 = -mat21/det;
|
|
double inv12 = -mat12/det;
|
|
double inv22 = mat11/det;
|
|
|
|
// cout << "drawsurfacevectors. xoffset = " << xoffset << ", yoffset = ";
|
|
// cout << yoffset << endl;
|
|
|
|
for (s = xoffset/gridsize; s <= 1+xoffset/gridsize; s += 1.0 / gridsize)
|
|
if (s >= minx2d && s <= maxx2d)
|
|
for (t = yoffset/gridsize; t <= 1+yoffset/gridsize; t += 1.0 / gridsize)
|
|
if (t >= miny2d && t <= maxy2d)
|
|
{
|
|
double lam1 = inv11 * (s - p2d[0](0)) + inv12 * (t-p2d[0](1));
|
|
double lam2 = inv21 * (s - p2d[0](0)) + inv22 * (t-p2d[0](1));
|
|
|
|
if (lam1 >= 0 && lam2 >= 0 && lam1+lam2 <= 1)
|
|
{
|
|
Point<3> cp;
|
|
for (k = 0; k < 3; k++)
|
|
cp(k) = lp[0](k) +
|
|
lam1 * (lp[1](k)-lp[0](k)) +
|
|
lam2 * (lp[2](k)-lp[0](k));
|
|
|
|
Vec<3> v;
|
|
double values[6];
|
|
drawelem = GetSurfValues (vsol, sei, lam1, lam2, values);
|
|
|
|
if (!vsol->iscomplex)
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[k];
|
|
else
|
|
{
|
|
if (!imag_part)
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[2*k];
|
|
else
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[2*k+1];
|
|
}
|
|
|
|
if (mesh->GetDimension() == 2)
|
|
if ( (!vsol->iscomplex && vsol->components != 3) ||
|
|
(vsol->iscomplex && vsol->components != 6) )
|
|
v(2) = 0;
|
|
|
|
double val = v.Length();
|
|
SetOpenGlColor (val, minval, maxval, logscale);
|
|
|
|
if (val > 1e-10 * maxval)
|
|
v *= (rad / val / gridsize * 0.5);
|
|
else drawelem = 0;
|
|
// "drawelem": added 07.04.2004 (FB)
|
|
if ( drawelem ) DrawCone (cp, cp+4*v, 0.8*rad / gridsize);
|
|
|
|
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
else if (el.GetType() == QUAD)
|
|
{
|
|
ARRAY < Point<3> > lp(3);
|
|
|
|
lp[0] = mesh->Point(el[0]);
|
|
lp[1] = mesh->Point(el[1]);
|
|
lp[2] = mesh->Point(el[2]);
|
|
|
|
DrawTrigSurfaceVectors(lp,pmin,pmax,sei,vsol);
|
|
|
|
lp[0] = mesh->Point(el[0]);
|
|
lp[1] = mesh->Point(el[2]);
|
|
lp[2] = mesh->Point(el[3]);
|
|
|
|
DrawTrigSurfaceVectors(lp,pmin,pmax,sei,vsol);
|
|
|
|
/*
|
|
Point<3> lp[4];
|
|
Point<2> p2d[4];
|
|
|
|
for (k = 0; k < 4; k++)
|
|
lp[k] = mesh->Point (el[k]);
|
|
|
|
|
|
Vec<3> n = Cross (lp[1]-lp[0], lp[2]-lp[0]);
|
|
Vec<3> na (fabs (n(0)), fabs(n(1)), fabs(n(2)));
|
|
if (na(0) > na(1) && na(0) > na(2))
|
|
dir = 1;
|
|
else if (na(1) > na(2))
|
|
dir = 2;
|
|
else
|
|
dir = 3;
|
|
|
|
dir1 = (dir % 3) + 1;
|
|
dir2 = (dir1 % 3) + 1;
|
|
|
|
for (k = 0; k < 4; k++)
|
|
{
|
|
p2d[k] = Point<2> ((lp[k](dir1-1) - pmin(dir1-1)) / (2*rad),
|
|
(lp[k](dir2-1) - pmin(dir2-1)) / (2*rad));
|
|
}
|
|
|
|
double minx2d, maxx2d, miny2d, maxy2d;
|
|
minx2d = maxx2d = p2d[0](0);
|
|
miny2d = maxy2d = p2d[0](1);
|
|
for (k = 1; k < 4; k++)
|
|
{
|
|
minx2d = min2 (minx2d, p2d[k](0));
|
|
maxx2d = max2 (maxx2d, p2d[k](0));
|
|
miny2d = min2 (miny2d, p2d[k](1));
|
|
maxy2d = max2 (maxy2d, p2d[k](1));
|
|
}
|
|
|
|
for (s = xoffset/gridsize; s <= 1+xoffset/gridsize; s += 1.0 / gridsize)
|
|
if (s >= minx2d && s <= maxx2d)
|
|
for (t = yoffset/gridsize; t <= 1+yoffset/gridsize; t += 1.0 / gridsize)
|
|
if (t >= miny2d && t <= maxy2d)
|
|
{
|
|
double lami[3];
|
|
Point3d p3d(2*rad*s+pmin(0), 2*rad*t+pmin(1),0);
|
|
|
|
if (mesh->PointContainedIn2DElement (p3d, lami, sei+1))
|
|
{
|
|
Point<3> cp = p3d;
|
|
double lam1 = lami[0];
|
|
double lam2 = lami[1];
|
|
|
|
//for (k = 0; k < 3; k++)
|
|
//cp(k) = lp[0](k) +
|
|
//lam1 * (lp[1](k)-lp[0](k)) +
|
|
//lam2 * (lp[2](k)-lp[0](k));
|
|
|
|
|
|
Vec<3> v;
|
|
double values[6];
|
|
drawelem = GetSurfValues (vsol, sei, lam1, lam2, values);
|
|
(*testout) << "sei " << sei << " lam1 " << lam1 << " lam2 " << lam2 << " drawelem " << drawelem << endl;
|
|
|
|
if (!vsol->iscomplex)
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[k];
|
|
else
|
|
{
|
|
if (!imag_part)
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[2*k];
|
|
else
|
|
for (k = 0; k < 3; k++)
|
|
v(k) = values[2*k+1];
|
|
}
|
|
|
|
if (mesh->GetDimension() == 2)
|
|
if ( (!vsol->iscomplex && vsol->components != 3) ||
|
|
(vsol->iscomplex && vsol->components != 6) )
|
|
v(2) = 0;
|
|
|
|
double val = v.Length();
|
|
SetOpenGlColor (val, minval, maxval, logscale);
|
|
|
|
(*testout) << "v " << v << endl;
|
|
|
|
if (val > 1e-10 * maxval)
|
|
v *= (rad / val / gridsize * 0.5);
|
|
|
|
(*testout) << "v " << v << endl;
|
|
|
|
if ( drawelem )
|
|
{
|
|
DrawCone (cp, cp+4*v, 0.8*rad / gridsize);
|
|
(*testout) << "cp " << cp << " rad " << rad << " gridsize " << gridsize << endl;
|
|
}
|
|
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
DrawIsoLines (const Point<3> & p1,
|
|
const Point<3> & p2,
|
|
const Point<3> & p3,
|
|
double val1, double val2, double val3)
|
|
{
|
|
DrawIsoLines2 (p1, p2, p1, p3, val1, val2, val1, val3); // , minval, maxval, n);
|
|
DrawIsoLines2 (p2, p1, p2, p3, val2, val1, val2, val3); // , minval, maxval, n);
|
|
DrawIsoLines2 (p3, p1, p3, p2, val3, val1, val3, val2); // , minval, maxval, n);
|
|
}
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
DrawIsoLines2 (const Point<3> & hp1,
|
|
const Point<3> & hp2,
|
|
const Point<3> & hp3,
|
|
const Point<3> & hp4,
|
|
double val1, double val2, double val3, double val4)
|
|
{
|
|
int n = numisolines;
|
|
Point<3> p1, p2, p3, p4;
|
|
if (val1 < val2)
|
|
{
|
|
p1 = hp1; p2 = hp2;
|
|
}
|
|
else
|
|
{
|
|
p1 = hp2; p2 = hp1;
|
|
swap (val1, val2);
|
|
}
|
|
|
|
if (val3 < val4)
|
|
{
|
|
p3 = hp3; p4 = hp4;
|
|
}
|
|
else
|
|
{
|
|
p3 = hp4; p4 = hp3;
|
|
swap (val3, val4);
|
|
}
|
|
|
|
val2 += 1e-10;
|
|
val4 += 1e-10;
|
|
|
|
double fac = (maxval-minval) / n;
|
|
double idelta1 = 1.0 / (val2 - val1);
|
|
double idelta2 = 1.0 / (val4 - val3);
|
|
|
|
int mini = int ((max2 (val1, val3) - minval) / fac);
|
|
int maxi = int ((min2 (val2, val4) - minval) / fac);
|
|
if (mini < 0) mini = 0;
|
|
if (maxi > n-1) maxi = n-1;
|
|
|
|
for (int i = mini; i <= maxi; i++)
|
|
{
|
|
double val = minval + i * fac;
|
|
double lam1 = (val - val1) * idelta1;
|
|
double lam2 = (val - val3) * idelta2;
|
|
if (lam1 >= 0 && lam1 <= 1 && lam2 >= 0 && lam2 <= 1)
|
|
{
|
|
Point<3> lp1 = p1 + lam1 * (p2-p1);
|
|
Point<3> lp2 = p3 + lam2 * (p4-p3);
|
|
glVertex3dv (lp1 );
|
|
glVertex3dv (lp2 );
|
|
// glVertex3dv (lp2 ); // better ?
|
|
// glVertex3dv (lp1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
GetMinMax (int funcnr, int comp, double & minv, double & maxv) const
|
|
{
|
|
const SolData * sol;
|
|
double val;
|
|
bool considerElem;
|
|
|
|
bool hasit = false;
|
|
minv = 0; maxv = 1;
|
|
if (funcnr != -1)
|
|
{
|
|
sol = soldata[funcnr];
|
|
|
|
if (sol->draw_volume)
|
|
{
|
|
int ne = mesh->GetNE();
|
|
for (int i = 0; i < ne; i++)
|
|
{
|
|
// "considerElem": added 07.04.2004 (FB)
|
|
considerElem = GetValue (sol, i, 0.333, 0.333, 0.333, comp, val);
|
|
if (considerElem)
|
|
{
|
|
if (val > maxv || !hasit)
|
|
maxv = val;
|
|
if (val < minv || !hasit)
|
|
minv = val;
|
|
hasit = true;
|
|
}
|
|
}
|
|
}
|
|
if (sol->draw_surface)
|
|
{
|
|
int nse = mesh->GetNSE();
|
|
for (int i = 0; i < nse; i++)
|
|
{
|
|
// "considerElem": added 07.04.2004 (FB)
|
|
ELEMENT_TYPE type = mesh->SurfaceElement(i+1).GetType();
|
|
if (type == QUAD)
|
|
considerElem = GetSurfValue (sol, i, 0.5, 0.5, comp, val);
|
|
else
|
|
considerElem = GetSurfValue (sol, i, 0.3333333, 0.3333333, comp, val);
|
|
if (considerElem)
|
|
{
|
|
if (val > maxv || !hasit)
|
|
maxv = val;
|
|
if (val < minv || !hasit)
|
|
minv = val;
|
|
hasit = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (minv == maxv) maxv = minv+1e-6;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetValues (const SolData * data, ElementIndex elnr,
|
|
double lam1, double lam2, double lam3,
|
|
double * values) const
|
|
{
|
|
bool ok;
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
ok = data->solclass->GetValue (elnr, lam1, lam2, lam3, values);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
for (int i = 0; i < data->components; i++)
|
|
ok = GetValue (data, elnr, lam1, lam2, lam3, i+1, values[i]);
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool VisualSceneSolution ::
|
|
GetValues (const SolData * data, ElementIndex elnr,
|
|
const double xref[], const double x[], const double dxdxref[],
|
|
double * values) const
|
|
{
|
|
bool ok;
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
ok = data->solclass->GetValue (elnr, xref, x, dxdxref, values);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
for (int i = 0; i < data->components; i++)
|
|
ok = GetValue (data, elnr, xref[0], xref[1], xref[2], i+1, values[i]);
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetValue (const SolData * data, ElementIndex elnr,
|
|
const double xref[], const double x[], const double dxdxref[],
|
|
int comp, double & val) const
|
|
{
|
|
|
|
double lam1 = xref[0];
|
|
double lam2 = xref[1];
|
|
double lam3 = xref[2];
|
|
|
|
val = 0;
|
|
bool ok = 0;
|
|
|
|
|
|
if (comp == 0)
|
|
{
|
|
ArrayMem<double,20> values(data->components);
|
|
ok = GetValues (data, elnr, xref, x, dxdxref, &values[0]);
|
|
|
|
switch (evalfunc)
|
|
{
|
|
case FUNC_ABS:
|
|
{
|
|
for (int ci = 0; ci < data->components; ci++)
|
|
val += sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_ABS_TENSOR:
|
|
{
|
|
int d;
|
|
switch (data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
|
|
case FUNC_MISES:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
double trace = 0.;
|
|
for (ci = 0; ci < d; ci++)
|
|
trace += 1./3.*(values[ci]);
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]-trace);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2.*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_MAIN:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
Mat<3,3> m ;
|
|
Vec<3> ev;
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
m(ci,ci) = (values[ci]);
|
|
m(0,1) = m(1,0) = values[3];
|
|
m(0,2) = m(2,0) = values[4];
|
|
m(1,2) = m(2,1) = values[5];
|
|
|
|
EigenValues (m, ev);
|
|
double help;
|
|
for (int i=0; i<d; i++)
|
|
{
|
|
for (int j=d-1; i<j; j--)
|
|
{
|
|
if ( abs(ev(j)) > abs(ev(j-1)) )
|
|
{
|
|
help = ev(j);
|
|
ev(j) = ev(j-1);
|
|
ev(j-1) = help;
|
|
}
|
|
}
|
|
}
|
|
val = (ev(0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
double values[20];
|
|
ok = data->solclass->GetValue (elnr, xref, x, dxdxref, values);
|
|
|
|
val = values[comp-1];
|
|
return ok;
|
|
}
|
|
case SOL_NODAL:
|
|
{
|
|
const Element & el = (*mesh)[elnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
|
|
switch (el.GetType())
|
|
{
|
|
case TET:
|
|
case TET10:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[3] = lam3;
|
|
lami[0] = 1-lam1-lam2-lam3;
|
|
np = 4;
|
|
break;
|
|
}
|
|
case PRISM:
|
|
case PRISM12:
|
|
{
|
|
lami[0] = (1-lam3) * (1-lam1-lam2);
|
|
lami[1] = (1-lam3) * lam1;
|
|
lami[2] = (1-lam3) * lam2;
|
|
lami[3] = (lam3) * (1-lam1-lam2);
|
|
lami[4] = (lam3) * lam1;
|
|
lami[5] = (lam3) * lam2;
|
|
np = 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < np; i++)
|
|
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
|
|
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT:
|
|
{
|
|
val = data->data[elnr * data->dist + comp-1];
|
|
return 1;
|
|
}
|
|
|
|
case SOL_SURFACE_ELEMENT:
|
|
return 0;
|
|
|
|
case SOL_NONCONTINUOUS:
|
|
{
|
|
const Element & el = (*mesh)[elnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
|
|
switch (el.GetType())
|
|
{
|
|
case TET:
|
|
case TET10:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[3] = lam3;
|
|
lami[0] = 1-lam1-lam2-lam3;
|
|
np = 4;
|
|
break;
|
|
}
|
|
case PRISM:
|
|
case PRISM12:
|
|
{
|
|
lami[0] = (1-lam3) * (1-lam1-lam2);
|
|
lami[1] = (1-lam3) * lam1;
|
|
lami[2] = (1-lam3) * lam2;
|
|
lami[3] = (lam3) * (1-lam1-lam2);
|
|
lami[4] = (lam3) * lam1;
|
|
lami[5] = (lam3) * lam2;
|
|
np = 6;
|
|
break;
|
|
}
|
|
case PYRAMID:
|
|
{
|
|
if (lam3 > 1-1e-5)
|
|
{
|
|
lami[0] = lami[1] = lami[2] = lami[3] = 0;
|
|
lami[4] = 1;
|
|
}
|
|
else
|
|
{
|
|
double x0 = lam1 / (1-lam3);
|
|
double y0 = lam2 / (1-lam3);
|
|
lami[0] = (1-x0) * (1-y0) * (1-lam3);
|
|
lami[1] = ( x0) * (1-y0) * (1-lam3);
|
|
lami[2] = ( x0) * ( y0) * (1-lam3);
|
|
lami[3] = (1-x0) * ( y0) * (1-lam3);
|
|
lami[4] = lam3;
|
|
np = 5;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
np = 0;
|
|
}
|
|
|
|
int base;
|
|
if (data->order == 1)
|
|
base = 6 * elnr;
|
|
else
|
|
base = 10 * elnr;
|
|
|
|
|
|
for (i = 0; i < np; i++)
|
|
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
|
|
|
|
return 1;
|
|
}
|
|
|
|
case SOL_MARKED_ELEMENTS:
|
|
{
|
|
val = (*mesh)[elnr].TestRefinementFlag();
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT_ORDER:
|
|
{
|
|
val = (*mesh)[elnr].GetOrder();
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetValue (const SolData * data, ElementIndex elnr,
|
|
double lam1, double lam2, double lam3,
|
|
int comp, double & val) const
|
|
{
|
|
|
|
val = 0;
|
|
bool ok = 0;
|
|
|
|
if (comp == 0)
|
|
{
|
|
ArrayMem<double,20> values(data->components);
|
|
ok = GetValues (data, elnr, lam1, lam2, lam3, &values[0]);
|
|
|
|
switch (evalfunc)
|
|
{
|
|
case FUNC_ABS:
|
|
{
|
|
for (int ci = 0; ci < data->components; ci++)
|
|
val += sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_ABS_TENSOR:
|
|
{
|
|
int d;
|
|
switch (data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
|
|
case FUNC_MISES:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
double trace = 0.;
|
|
for (ci = 0; ci < d; ci++)
|
|
trace += 1./3.*(values[ci]);
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]-trace);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2.*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_MAIN:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
Mat<3,3> m ;
|
|
Vec<3> ev;
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
m(ci,ci) = (values[ci]);
|
|
m(0,1) = m(1,0) = values[3];
|
|
m(0,2) = m(2,0) = values[4];
|
|
m(1,2) = m(2,1) = values[5];
|
|
|
|
EigenValues (m, ev);
|
|
double help;
|
|
for (int i=0; i<d; i++)
|
|
{
|
|
for (int j=d-1; i<j; j--)
|
|
{
|
|
if ( abs(ev(j)) > abs(ev(j-1)) )
|
|
{
|
|
help = ev(j);
|
|
ev(j) = ev(j-1);
|
|
ev(j-1) = help;
|
|
}
|
|
}
|
|
}
|
|
val = (ev(0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
double values[20];
|
|
ok = data->solclass->GetValue (elnr, lam1, lam2, lam3, values);
|
|
|
|
val = values[comp-1];
|
|
return ok;
|
|
}
|
|
case SOL_NODAL:
|
|
{
|
|
const Element & el = (*mesh)[elnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
|
|
switch (el.GetType())
|
|
{
|
|
case TET:
|
|
case TET10:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[3] = lam3;
|
|
lami[0] = 1-lam1-lam2-lam3;
|
|
np = 4;
|
|
break;
|
|
}
|
|
case PRISM:
|
|
case PRISM12:
|
|
{
|
|
lami[0] = (1-lam3) * (1-lam1-lam2);
|
|
lami[1] = (1-lam3) * lam1;
|
|
lami[2] = (1-lam3) * lam2;
|
|
lami[3] = (lam3) * (1-lam1-lam2);
|
|
lami[4] = (lam3) * lam1;
|
|
lami[5] = (lam3) * lam2;
|
|
np = 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < np; i++)
|
|
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
|
|
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT:
|
|
{
|
|
val = data->data[elnr * data->dist + comp-1];
|
|
return 1;
|
|
}
|
|
|
|
case SOL_SURFACE_ELEMENT:
|
|
return 0;
|
|
|
|
case SOL_NONCONTINUOUS:
|
|
{
|
|
const Element & el = (*mesh)[elnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
|
|
switch (el.GetType())
|
|
{
|
|
case TET:
|
|
case TET10:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[3] = lam3;
|
|
lami[0] = 1-lam1-lam2-lam3;
|
|
np = 4;
|
|
break;
|
|
}
|
|
case PRISM:
|
|
case PRISM12:
|
|
{
|
|
lami[0] = (1-lam3) * (1-lam1-lam2);
|
|
lami[1] = (1-lam3) * lam1;
|
|
lami[2] = (1-lam3) * lam2;
|
|
lami[3] = (lam3) * (1-lam1-lam2);
|
|
lami[4] = (lam3) * lam1;
|
|
lami[5] = (lam3) * lam2;
|
|
np = 6;
|
|
break;
|
|
}
|
|
case PYRAMID:
|
|
{
|
|
if (lam3 > 1-1e-5)
|
|
{
|
|
lami[0] = lami[1] = lami[2] = lami[3] = 0;
|
|
lami[4] = 1;
|
|
}
|
|
else
|
|
{
|
|
double x0 = lam1 / (1-lam3);
|
|
double y0 = lam2 / (1-lam3);
|
|
lami[0] = (1-x0) * (1-y0) * (1-lam3);
|
|
lami[1] = ( x0) * (1-y0) * (1-lam3);
|
|
lami[2] = ( x0) * ( y0) * (1-lam3);
|
|
lami[3] = (1-x0) * ( y0) * (1-lam3);
|
|
lami[4] = lam3;
|
|
np = 5;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
np = 0;
|
|
}
|
|
|
|
int base;
|
|
if (data->order == 1)
|
|
base = 6 * elnr;
|
|
else
|
|
base = 10 * elnr;
|
|
|
|
|
|
for (i = 0; i < np; i++)
|
|
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
|
|
|
|
return 1;
|
|
}
|
|
|
|
case SOL_MARKED_ELEMENTS:
|
|
{
|
|
val = (*mesh)[elnr].TestRefinementFlag();
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT_ORDER:
|
|
{
|
|
val = (*mesh)[elnr].GetOrder();
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetValueComplex (const SolData * data, ElementIndex elnr,
|
|
double lam1, double lam2, double lam3,
|
|
int comp, double & valr, double & vali) const
|
|
{
|
|
|
|
valr = 0;
|
|
vali = 0;
|
|
bool ok = 0;
|
|
|
|
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
double values[20];
|
|
ok = data->solclass->GetValue (elnr, lam1, lam2, lam3, values);
|
|
valr = values[comp-1];
|
|
vali = values[comp];
|
|
return ok;
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetSurfValues (const SolData * data, SurfaceElementIndex selnr,
|
|
double lam1, double lam2,
|
|
double * values) const
|
|
{
|
|
bool ok;
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
ok = data->solclass->GetSurfValue (selnr, lam1, lam2, values);
|
|
// ok = 1;
|
|
// values[0] = 1.0;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
for (int i = 0; i < data->components; i++)
|
|
ok = GetSurfValue (data, selnr, lam1, lam2, i+1, values[i]);
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetSurfValues (const SolData * data, SurfaceElementIndex selnr,
|
|
const double xref[], const double x[], const double dxdxref[],
|
|
double * values) const
|
|
{
|
|
bool ok;
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
ok = data->solclass->GetSurfValue (selnr, xref, x, dxdxref, values);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
for (int i = 0; i < data->components; i++)
|
|
ok = GetSurfValue (data, selnr, xref[0], xref[1], i+1, values[i]);
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetSurfValueComplex (const SolData * data, SurfaceElementIndex selnr,
|
|
double lam1, double lam2,
|
|
int comp, double & valr, double & vali) const
|
|
{
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
ArrayMem<double,20> values(data->components);
|
|
bool ok;
|
|
|
|
ok = data->solclass->GetSurfValue (selnr, lam1, lam2, &values[0]);
|
|
|
|
if (ok)
|
|
{
|
|
if (!data->iscomplex)
|
|
{
|
|
valr = values[comp-1];
|
|
vali = 0;
|
|
}
|
|
else
|
|
{
|
|
valr = values[comp-1];
|
|
vali = values[comp];
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool VisualSceneSolution ::
|
|
GetSurfValue (const SolData * data, SurfaceElementIndex selnr,
|
|
double lam1, double lam2,
|
|
int comp, double & val) const
|
|
{
|
|
bool ok;
|
|
if (comp == 0)
|
|
{
|
|
val = 0;
|
|
ArrayMem<double,20> values(data->components);
|
|
ok = GetSurfValues (data, selnr, lam1, lam2, &values[0]);
|
|
// ok = 1;
|
|
// values[0] = 1.0;
|
|
|
|
switch (evalfunc)
|
|
{
|
|
case FUNC_ABS:
|
|
{
|
|
for (int ci = 0; ci < data->components; ci++)
|
|
val += sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_ABS_TENSOR:
|
|
{
|
|
int d;
|
|
switch (data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
|
|
case FUNC_MISES:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
double trace = 0.;
|
|
for (ci = 0; ci < d; ci++)
|
|
trace += 1./3.*(values[ci]);
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]-trace);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2.*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_MAIN:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
Mat<3,3> m ;
|
|
Vec<3> ev;
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
m(ci,ci) = (values[ci]);
|
|
m(0,1) = m(1,0) = values[3];
|
|
m(0,2) = m(2,0) = values[4];
|
|
m(1,2) = m(2,1) = values[5];
|
|
|
|
EigenValues (m, ev);
|
|
double help;
|
|
for (int i=0; i<d; i++)
|
|
{
|
|
for (int j=d-1; i<j; j--)
|
|
{
|
|
if ( abs(ev(j)) > abs(ev(j-1)) )
|
|
{
|
|
help = ev(j);
|
|
ev(j) = ev(j-1);
|
|
ev(j-1) = help;
|
|
}
|
|
}
|
|
}
|
|
val = (ev(0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
|
|
|
|
/*
|
|
int ci;
|
|
double val = 0;
|
|
for (ci = 1; ci <= data->components; ci++)
|
|
val += sqr (GetSurfValue (data, selnr, lam1, lam2, ci));
|
|
return sqrt (val);
|
|
*/
|
|
}
|
|
|
|
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
|
|
ArrayMem<double,20> values(data->components);
|
|
bool ok;
|
|
|
|
ok = data->solclass->GetSurfValue (selnr, lam1, lam2, &values[0]);
|
|
|
|
if (ok)
|
|
{
|
|
if (!data->iscomplex)
|
|
val = values[comp-1];
|
|
else
|
|
{
|
|
// cout << "time = " << time << ", cos = " << cos(time) << endl;
|
|
|
|
// old version: val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
|
|
// SZ: Sept 06
|
|
if(comp%2==0)
|
|
val = values[comp-1]*cos(3*time) - values[comp-2]*sin(3*time);
|
|
else
|
|
val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
|
|
|
|
|
|
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
case SOL_NODAL:
|
|
{
|
|
const Element2d & el = (*mesh)[selnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
val = 0;
|
|
double lam3 = 1-lam1-lam2;
|
|
|
|
switch (el.GetType())
|
|
{
|
|
case TRIG:
|
|
/*
|
|
lami[0] = lam3;
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
*/
|
|
lami[0] = lam1;
|
|
lami[1] = lam2;
|
|
lami[2] = lam3;
|
|
np = 3;
|
|
break;
|
|
|
|
case TRIG6:
|
|
/*
|
|
lami[0] = lam3*(2*lam3-1);
|
|
lami[1] = lam1*(2*lam1-1);
|
|
lami[2] = lam2*(2*lam2-1);
|
|
*/
|
|
// hierarchical basis:
|
|
lami[0] = lam3;
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[3] = 4*lam1*lam2;
|
|
lami[4] = 4*lam2*lam3;
|
|
lami[5] = 4*lam1*lam3;
|
|
np = 6;
|
|
break;
|
|
|
|
case QUAD:
|
|
case QUAD6:
|
|
lami[0] = (1-lam1)*(1-lam2);
|
|
lami[1] = lam1 * (1-lam2);
|
|
lami[2] = lam1 * lam2;
|
|
lami[3] = (1-lam1) * lam2;
|
|
np = 4;
|
|
break;
|
|
|
|
default:
|
|
np = 0;
|
|
}
|
|
|
|
for (i = 0; i < np; i++)
|
|
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
|
|
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT:
|
|
{
|
|
int el1, el2;
|
|
mesh->GetTopology().GetSurface2VolumeElement (selnr+1, el1, el2);
|
|
el1--;
|
|
|
|
val = data->data[el1 * data->dist+comp-1];
|
|
return 1;
|
|
}
|
|
|
|
case SOL_NONCONTINUOUS:
|
|
{
|
|
val = 0;
|
|
// ?????
|
|
return 0;
|
|
}
|
|
|
|
case SOL_SURFACE_ELEMENT:
|
|
{
|
|
val = data->data[selnr * data->dist + comp-1];
|
|
return 1;
|
|
}
|
|
|
|
case SOL_SURFACE_NONCONTINUOUS:
|
|
{
|
|
const Element2d & el = (*mesh)[selnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
val = 0;
|
|
int order = data->order;
|
|
|
|
switch (order)
|
|
{
|
|
case 0:
|
|
return data->data[selnr * data->dist + comp-1];
|
|
case 1:
|
|
{
|
|
switch (el.GetType())
|
|
{
|
|
case TRIG:
|
|
case TRIG6:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[0] = 1-lam1-lam2;
|
|
np = 3;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
switch (el.GetType())
|
|
{
|
|
case TRIG:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[0] = 1-lam1-lam2;
|
|
np = 3;
|
|
break;
|
|
}
|
|
case TRIG6:
|
|
{
|
|
double lam3 = 1-lam1-lam2;
|
|
lami[1] = 2*lam1 * (lam1-0.5);
|
|
lami[2] = 2*lam2 * (lam2-0.5);
|
|
lami[0] = 2*lam3 * (lam3-0.5);
|
|
lami[3] = 4*lam1*lam2;
|
|
lami[4] = 4*lam2*lam3;
|
|
lami[5] = 4*lam1*lam3;
|
|
np = 6;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
int base;
|
|
if (order == 1)
|
|
base = 4 * selnr;
|
|
else
|
|
base = 9 * selnr;
|
|
|
|
for (i = 0; i < np; i++)
|
|
{
|
|
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
case SOL_MARKED_ELEMENTS:
|
|
{
|
|
val = (*mesh)[selnr].TestRefinementFlag();
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT_ORDER:
|
|
{
|
|
val = (*mesh)[selnr].GetOrder();
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool VisualSceneSolution ::
|
|
GetSurfValue (const SolData * data, SurfaceElementIndex selnr,
|
|
const double xref[], const double x[], const double dxdxref[],
|
|
int comp, double & val) const
|
|
{
|
|
double lam1 = xref[0], lam2 = xref[1];
|
|
|
|
bool ok;
|
|
if (comp == 0)
|
|
{
|
|
val = 0;
|
|
ArrayMem<double,20> values(data->components);
|
|
ok = GetSurfValues (data, selnr, xref, x, dxdxref, &values[0]);
|
|
|
|
switch (evalfunc)
|
|
{
|
|
case FUNC_ABS:
|
|
{
|
|
for (int ci = 0; ci < data->components; ci++)
|
|
val += sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_ABS_TENSOR:
|
|
{
|
|
int d;
|
|
switch (data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
|
|
case FUNC_MISES:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
int ci;
|
|
double trace = 0.;
|
|
for (ci = 0; ci < d; ci++)
|
|
trace += 1./3.*(values[ci]);
|
|
for (ci = 0; ci < d; ci++)
|
|
val += sqr (values[ci]-trace);
|
|
for (ci = d; ci < data->components; ci++)
|
|
val += 2.*sqr (values[ci]);
|
|
val = sqrt (val);
|
|
break;
|
|
}
|
|
case FUNC_MAIN:
|
|
{
|
|
int d;
|
|
switch(data->components)
|
|
{
|
|
case 1: d = 1; break;
|
|
case 3: d = 2; break;
|
|
case 6: d = 3; break;
|
|
}
|
|
Mat<3,3> m ;
|
|
Vec<3> ev;
|
|
int ci;
|
|
for (ci = 0; ci < d; ci++)
|
|
m(ci,ci) = (values[ci]);
|
|
m(0,1) = m(1,0) = values[3];
|
|
m(0,2) = m(2,0) = values[4];
|
|
m(1,2) = m(2,1) = values[5];
|
|
|
|
EigenValues (m, ev);
|
|
double help;
|
|
for (int i=0; i<d; i++)
|
|
{
|
|
for (int j=d-1; i<j; j--)
|
|
{
|
|
if ( abs(ev(j)) > abs(ev(j-1)) )
|
|
{
|
|
help = ev(j);
|
|
ev(j) = ev(j-1);
|
|
ev(j-1) = help;
|
|
}
|
|
}
|
|
}
|
|
val = (ev(0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
|
|
|
|
/*
|
|
int ci;
|
|
double val = 0;
|
|
for (ci = 1; ci <= data->components; ci++)
|
|
val += sqr (GetSurfValue (data, selnr, lam1, lam2, ci));
|
|
return sqrt (val);
|
|
*/
|
|
}
|
|
|
|
|
|
switch (data->soltype)
|
|
{
|
|
case SOL_VIRTUALFUNCTION:
|
|
{
|
|
ArrayMem<double,20> values(data->components);
|
|
bool ok;
|
|
|
|
// ok = data->solclass->GetSurfValue (selnr, lam1, lam2, &values[0]);
|
|
// cout << "data->solclass = " << flush << data->solclass << endl;
|
|
ok = data->solclass->GetSurfValue (selnr, xref, x, dxdxref, &values[0]);
|
|
// ok = 1;
|
|
// values[0] = 1.0;
|
|
|
|
if (ok)
|
|
{
|
|
if (!data->iscomplex)
|
|
val = values[comp-1];
|
|
else
|
|
{
|
|
// cout << "time = " << time << ", cos = " << cos(time) << endl;
|
|
|
|
// old version: val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
|
|
// SZ: Sept 06
|
|
if(comp%2==0)
|
|
val = values[comp-1]*cos(3*time) - values[comp-2]*sin(3*time);
|
|
else
|
|
val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
|
|
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
case SOL_NODAL:
|
|
{
|
|
const Element2d & el = (*mesh)[selnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
val = 0;
|
|
double lam3 = 1-lam1-lam2;
|
|
|
|
switch (el.GetType())
|
|
{
|
|
case TRIG:
|
|
/*
|
|
lami[0] = lam3;
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
*/
|
|
lami[0] = lam1;
|
|
lami[1] = lam2;
|
|
lami[2] = lam3;
|
|
np = 3;
|
|
break;
|
|
|
|
case TRIG6:
|
|
/*
|
|
lami[0] = lam3*(2*lam3-1);
|
|
lami[1] = lam1*(2*lam1-1);
|
|
lami[2] = lam2*(2*lam2-1);
|
|
*/
|
|
// hierarchical basis:
|
|
lami[0] = lam3;
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[3] = 4*lam1*lam2;
|
|
lami[4] = 4*lam2*lam3;
|
|
lami[5] = 4*lam1*lam3;
|
|
np = 6;
|
|
break;
|
|
|
|
case QUAD:
|
|
case QUAD6:
|
|
lami[0] = (1-lam1)*(1-lam2);
|
|
lami[1] = lam1 * (1-lam2);
|
|
lami[2] = lam1 * lam2;
|
|
lami[3] = (1-lam1) * lam2;
|
|
np = 4;
|
|
break;
|
|
|
|
default:
|
|
np = 0;
|
|
}
|
|
|
|
for (i = 0; i < np; i++)
|
|
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
|
|
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT:
|
|
{
|
|
int el1, el2;
|
|
mesh->GetTopology().GetSurface2VolumeElement (selnr+1, el1, el2);
|
|
el1--;
|
|
|
|
val = data->data[el1 * data->dist+comp-1];
|
|
return 1;
|
|
}
|
|
|
|
case SOL_NONCONTINUOUS:
|
|
{
|
|
val = 0;
|
|
// ?????
|
|
return 0;
|
|
}
|
|
|
|
case SOL_SURFACE_ELEMENT:
|
|
{
|
|
val = data->data[selnr * data->dist + comp-1];
|
|
return 1;
|
|
}
|
|
|
|
case SOL_SURFACE_NONCONTINUOUS:
|
|
{
|
|
const Element2d & el = (*mesh)[selnr];
|
|
|
|
double lami[8];
|
|
int np, i;
|
|
val = 0;
|
|
int order = data->order;
|
|
|
|
switch (order)
|
|
{
|
|
case 0:
|
|
return data->data[selnr * data->dist + comp-1];
|
|
case 1:
|
|
{
|
|
switch (el.GetType())
|
|
{
|
|
case TRIG:
|
|
case TRIG6:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[0] = 1-lam1-lam2;
|
|
np = 3;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
switch (el.GetType())
|
|
{
|
|
case TRIG:
|
|
{
|
|
lami[1] = lam1;
|
|
lami[2] = lam2;
|
|
lami[0] = 1-lam1-lam2;
|
|
np = 3;
|
|
break;
|
|
}
|
|
case TRIG6:
|
|
{
|
|
double lam3 = 1-lam1-lam2;
|
|
lami[1] = 2*lam1 * (lam1-0.5);
|
|
lami[2] = 2*lam2 * (lam2-0.5);
|
|
lami[0] = 2*lam3 * (lam3-0.5);
|
|
lami[3] = 4*lam1*lam2;
|
|
lami[4] = 4*lam2*lam3;
|
|
lami[5] = 4*lam1*lam3;
|
|
np = 6;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
int base;
|
|
if (order == 1)
|
|
base = 4 * selnr;
|
|
else
|
|
base = 9 * selnr;
|
|
|
|
for (i = 0; i < np; i++)
|
|
{
|
|
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
case SOL_MARKED_ELEMENTS:
|
|
{
|
|
val = (*mesh)[selnr].TestRefinementFlag();
|
|
return 1;
|
|
}
|
|
|
|
case SOL_ELEMENT_ORDER:
|
|
{
|
|
val = (*mesh)[selnr].GetOrder();
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vec<3> VisualSceneSolution ::
|
|
GetDeformation (ElementIndex elnr, const Point<3> & p) const
|
|
{
|
|
Vec<3> def;
|
|
if (deform && vecfunction != -1)
|
|
{
|
|
GetValues (soldata[vecfunction], elnr, p(0), p(1), p(2), &def(0));
|
|
def *= scaledeform;
|
|
|
|
if (soldata[vecfunction]->dist == 2) def(2) = 0;
|
|
}
|
|
else
|
|
def = 0;
|
|
return def;
|
|
}
|
|
|
|
|
|
Vec<3> VisualSceneSolution ::
|
|
GetSurfDeformation (SurfaceElementIndex elnr, double lam1, double lam2) const
|
|
{
|
|
Vec<3> def;
|
|
if (deform && vecfunction != -1)
|
|
{
|
|
GetSurfValues (soldata[vecfunction], elnr, lam1, lam2, &def(0));
|
|
def *= scaledeform;
|
|
|
|
if (soldata[vecfunction]->dist == 2) def(2) = 0;
|
|
}
|
|
else if (deform && scalfunction != -1 && mesh->GetDimension()==2)
|
|
{ // he: allow for 3d plots of 2d surfaces: usage: turn deformation on
|
|
def = 0;
|
|
GetSurfValue (soldata[scalfunction], elnr, lam1, lam2, scalcomp, def(2));
|
|
def *= scaledeform;
|
|
}
|
|
else
|
|
def = 0;
|
|
return def;
|
|
}
|
|
|
|
void VisualSceneSolution :: GetPointDeformation (int pnum, Point<3> & p,
|
|
SurfaceElementIndex elnr) const
|
|
{
|
|
p = mesh->Point (pnum+1);
|
|
|
|
if (deform && vecfunction != -1)
|
|
{
|
|
const SolData * vsol = soldata[vecfunction];
|
|
|
|
Vec<3> v(0,0,0);
|
|
if (vsol->soltype == SOL_NODAL)
|
|
{
|
|
v = Vec3d(vsol->data[pnum * vsol->dist],
|
|
vsol->data[pnum * vsol->dist+1],
|
|
vsol->data[pnum * vsol->dist+2]);
|
|
}
|
|
else if (vsol->soltype == SOL_SURFACE_NONCONTINUOUS)
|
|
{
|
|
const Element2d & el = (*mesh)[elnr];
|
|
for (int j = 0; j < el.GetNP(); j++)
|
|
if (el[j] == pnum+1)
|
|
{
|
|
int base = (4*elnr+j-1) * vsol->dist;
|
|
v = Vec3d(vsol->data[base],
|
|
vsol->data[base+1],
|
|
vsol->data[base+2]);
|
|
}
|
|
}
|
|
|
|
if (vsol->dist == 2) v(2) = 0;
|
|
|
|
v *= scaledeform;
|
|
p += v;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void VisualSceneSolution :: GetClippingPlaneTrigs (ARRAY<ClipPlaneTrig> & trigs,
|
|
ARRAY<ClipPlanePoint> & pts)
|
|
{
|
|
static int timer1 = NgProfiler::CreateTimer ("ClipPlaneTrigs1");
|
|
static int timer2 = NgProfiler::CreateTimer ("ClipPlaneTrigs2");
|
|
static int timer3 = NgProfiler::CreateTimer ("ClipPlaneTrigs3");
|
|
static int timer4 = NgProfiler::CreateTimer ("ClipPlaneTrigs4");
|
|
|
|
|
|
NgProfiler::RegionTimer reg1 (timer1);
|
|
|
|
int np = mesh->GetNP();
|
|
int ne = mesh->GetNE();
|
|
|
|
const int edgei[6][2] =
|
|
{ { 0, 1 }, { 0, 2 }, { 0, 3 },
|
|
{ 1, 2 }, { 1, 3 }, { 2, 3 } };
|
|
|
|
double edgelam[6];
|
|
Point<3> edgep[6];
|
|
double nodevali[4];
|
|
|
|
int cntce;
|
|
int cpe1 = 0, cpe2 = 0, cpe3 = 0;
|
|
|
|
// ARRAY<Element> loctets;
|
|
// ARRAY<Element> loctetsloc;
|
|
// ARRAY<Point<3> > pointsloc;
|
|
|
|
int n = 1 << subdivisions;
|
|
int n3 = (n+1)*(n+1)*(n+1);
|
|
|
|
ARRAY<Point<3> > grid(n3);
|
|
ARRAY<Point<3> > locgrid(n3);
|
|
ARRAY<Mat<3,3> > trans(n3);
|
|
ARRAY<double> val(n3);
|
|
ARRAY<int> compress(n3);
|
|
|
|
|
|
for (ElementIndex ei = 0; ei < ne; ei++)
|
|
{
|
|
int first_point_of_element = pts.Size();
|
|
|
|
#ifdef PARALLEL
|
|
// parallel visualization --> dont draw ghost elements
|
|
if ( (*mesh)[ei] . IsGhost() ) continue;
|
|
#endif
|
|
|
|
locgrid.SetSize(n3);
|
|
if(vispar.clipdomain > 0 && vispar.clipdomain != (*mesh)[ei].GetIndex()) continue;
|
|
if(vispar.donotclipdomain > 0 && vispar.donotclipdomain == (*mesh)[ei].GetIndex()) continue;
|
|
|
|
ELEMENT_TYPE type = (*mesh)[ei].GetType();
|
|
if (type == HEX || type == PRISM || type == TET || type == TET10 || type == PYRAMID)
|
|
{
|
|
const Element & el = (*mesh)[ei];
|
|
|
|
int ii = 0;
|
|
int cnt_valid = 0;
|
|
|
|
NgProfiler::StartTimer (timer2);
|
|
|
|
|
|
if (type == TET || type == TET10)
|
|
{
|
|
for (int ix = 0; ix <= n; ix++)
|
|
for (int iy = 0; iy <= n; iy++)
|
|
for (int iz = 0; iz <= n; iz++, ii++)
|
|
{
|
|
if (ix+iy+iz <= n)
|
|
{
|
|
compress[ii] = cnt_valid;
|
|
locgrid[cnt_valid] =
|
|
Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
|
|
cnt_valid++;
|
|
}
|
|
else
|
|
compress[ii] = -1;
|
|
}
|
|
}
|
|
|
|
else
|
|
|
|
for (int ix = 0; ix <= n; ix++)
|
|
for (int iy = 0; iy <= n; iy++)
|
|
for (int iz = 0; iz <= n; iz++, ii++)
|
|
{
|
|
Point<3> ploc;
|
|
compress[ii] = ii;
|
|
|
|
switch (type)
|
|
{
|
|
case PRISM:
|
|
if (ix+iy <= n)
|
|
{
|
|
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
|
|
compress[ii] = cnt_valid;
|
|
cnt_valid++;
|
|
}
|
|
else
|
|
compress[ii] = -1;
|
|
break;
|
|
/*
|
|
case TET:
|
|
case TET10:
|
|
if (ix+iy+iz <= n)
|
|
{
|
|
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
|
|
compress[ii] = cnt_valid;
|
|
cnt_valid++;
|
|
}
|
|
else
|
|
compress[ii] = -1;
|
|
break;
|
|
*/
|
|
case HEX:
|
|
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
|
|
break;
|
|
case PYRAMID:
|
|
ploc = Point<3> (double(ix) / n * (1-double(iz)/n),
|
|
double(iy) / n * (1-double(iz)/n),
|
|
double(iz)/n);
|
|
if (iz == n) ploc = Point<3> (0,0,1-1e-8);
|
|
break;
|
|
}
|
|
if (compress[ii] != -1)
|
|
locgrid[compress[ii]] = ploc;
|
|
}
|
|
|
|
if (type != TET && type != TET10 && type != PRISM) cnt_valid = n3;
|
|
|
|
locgrid.SetSize(cnt_valid);
|
|
|
|
NgProfiler::StopTimer (timer2);
|
|
NgProfiler::RegionTimer reg4(timer4);
|
|
|
|
if (mesh->GetCurvedElements().IsHighOrder())
|
|
{
|
|
mesh->GetCurvedElements().
|
|
CalcMultiPointElementTransformation (&locgrid, ei, &grid, 0);
|
|
}
|
|
else
|
|
{
|
|
Vector shape(el.GetNP());
|
|
MatrixFixWidth<3> pointmat(el.GetNP());
|
|
|
|
for (int k = 0; k < el.GetNP(); k++)
|
|
for (int j = 0; j < 3; j++)
|
|
pointmat(k,j) = (*mesh)[el[k]](j);
|
|
|
|
for (int i = 0; i < cnt_valid; i++)
|
|
{
|
|
el.GetShapeNew (locgrid[i], shape);
|
|
Point<3> pglob;
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
pglob(j) = 0;
|
|
for (int k = 0; k < el.GetNP(); k++)
|
|
pglob(j) += shape(k) * pointmat(k,j);
|
|
}
|
|
grid[i] = pglob;
|
|
}
|
|
}
|
|
|
|
NgProfiler::RegionTimer reg3(timer3);
|
|
|
|
bool has_pos = 0, has_neg = 0;
|
|
|
|
for (int i = 0; i < cnt_valid; i++)
|
|
{
|
|
val[i] =
|
|
grid[i](0) * clipplane[0] +
|
|
grid[i](1) * clipplane[1] +
|
|
grid[i](2) * clipplane[2] +
|
|
clipplane[3];
|
|
|
|
if (val[i] > 0)
|
|
has_pos = 1;
|
|
else
|
|
has_neg = 1;
|
|
}
|
|
|
|
if (!has_pos || !has_neg) continue;
|
|
|
|
|
|
for (int ix = 0; ix < n; ix++)
|
|
for (int iy = 0; iy < n; iy++)
|
|
for (int iz = 0; iz < n; iz++)
|
|
{
|
|
int base = iz + (n+1)*iy + (n+1)*(n+1)*ix;
|
|
int pi[8] =
|
|
{ base, base+(n+1)*(n+1), base+(n+1)*(n+1)+(n+1), base+(n+1),
|
|
base+1, base+(n+1)*(n+1)+1, base+(n+1)*(n+1)+(n+1)+1, base+(n+1)+1 };
|
|
|
|
for (int j = 0; j < 8; j++)
|
|
pi[j] = compress[pi[j]];
|
|
|
|
const int tets[6][4] =
|
|
{ { 1, 2, 4, 5 },
|
|
{ 4, 5, 2, 8 },
|
|
{ 2, 8, 5, 6 },
|
|
{ 2, 3, 4, 8 },
|
|
{ 2, 3, 8, 6 },
|
|
{ 3, 8, 6, 7 } };
|
|
|
|
for (int ii = 0; ii < 6; ii++)
|
|
{
|
|
int teti[4];
|
|
for (int k = 0; k < 4; k++)
|
|
teti[k] = pi[tets[ii][k]-1];
|
|
|
|
bool is_valid = 1;
|
|
for (int j = 0; j < 4; j++)
|
|
if (teti[j] == -1) is_valid = 0;
|
|
if (!is_valid) continue;
|
|
|
|
for (int j = 0; j < 4; j++)
|
|
nodevali[j] = val[teti[j]];
|
|
|
|
cntce = 0;
|
|
for (int j = 0; j < 6; j++)
|
|
{
|
|
int lpi1 = edgei[j][0];
|
|
int lpi2 = edgei[j][1];
|
|
if ( (nodevali[lpi1] > 0) !=
|
|
(nodevali[lpi2] > 0) )
|
|
{
|
|
edgelam[j] = nodevali[lpi2] / (nodevali[lpi2] - nodevali[lpi1]);
|
|
Point<3> p1 = grid[teti[lpi1]];
|
|
Point<3> p2 = grid[teti[lpi2]];
|
|
|
|
edgep[j] = p1 + (1-edgelam[j]) * (p2-p1);
|
|
|
|
cntce++;
|
|
cpe3 = cpe2;
|
|
cpe2 = cpe1;
|
|
cpe1 = j;
|
|
if (cntce >= 3)
|
|
{
|
|
ClipPlaneTrig cpt;
|
|
cpt.elnr = ei;
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
{
|
|
int ednr;
|
|
switch (k)
|
|
{
|
|
case 0: ednr = cpe1; break;
|
|
case 1: ednr = cpe2; break;
|
|
case 2: ednr = cpe3; break;
|
|
}
|
|
// cpt.points[k].p = edgep[ednr];
|
|
|
|
int pi1 = edgei[ednr][0];
|
|
int pi2 = edgei[ednr][1];
|
|
Point<3> p1 = locgrid[teti[pi1]];
|
|
Point<3> p2 = locgrid[teti[pi2]];
|
|
|
|
// cpt.points[k].lami = p2 + edgelam[ednr] * (p1-p2);
|
|
|
|
ClipPlanePoint cppt;
|
|
cppt.elnr = ei;
|
|
cppt.p = edgep[ednr];
|
|
cppt.lami = p2 + edgelam[ednr] * (p1-p2);
|
|
|
|
int pnr = -1;
|
|
|
|
for (int l = first_point_of_element; l < pts.Size(); l++)
|
|
if (fabs (cppt.lami(0)-pts[l].lami(0)) < 1e-8 &&
|
|
fabs (cppt.lami(1)-pts[l].lami(1)) < 1e-8 &&
|
|
fabs (cppt.lami(2)-pts[l].lami(2)) < 1e-8)
|
|
{
|
|
pnr = l;
|
|
break;
|
|
}
|
|
|
|
if (pnr == -1)
|
|
pnr = pts.Append (cppt)-1;
|
|
|
|
cpt.points[k].pnr = pnr;
|
|
cpt.points[k].locpnr = pnr-first_point_of_element;
|
|
}
|
|
|
|
trigs.Append (cpt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else
|
|
{ // other elements not supported (JS, June 2007)
|
|
return;
|
|
/*
|
|
|
|
|
|
ARRAY<double> nodevals(np);
|
|
|
|
for (int i = 0; i < np; i++)
|
|
{
|
|
Point<3> p;
|
|
GetPointDeformation(i, p);
|
|
nodevals[i] =
|
|
p(0) * clipplane[0] +
|
|
p(1) * clipplane[1] +
|
|
p(2) * clipplane[2] +
|
|
clipplane[3];
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// const Element & el = mesh->VolumeElement(i);
|
|
|
|
(*mesh)[ei].GetTets (loctets);
|
|
(*mesh)[ei].GetTetsLocal (loctetsloc);
|
|
// (*mesh)[ei].GetNodesLocal (pointsloc);
|
|
(*mesh)[ei].GetNodesLocalNew (pointsloc);
|
|
|
|
for (int ii = 0; ii < loctets.Size(); ii++)
|
|
{
|
|
const Element & el = loctets[ii];
|
|
|
|
for (int j = 0; j < 4; j++)
|
|
nodevali[j] = nodevals.Get(el[j]);
|
|
|
|
cntce = 0;
|
|
for (int j = 0; j < 6; j++)
|
|
{
|
|
int lpi1 = edgei[j][0];
|
|
int lpi2 = edgei[j][1];
|
|
if ( (nodevali[lpi1] > 0) !=
|
|
(nodevali[lpi2] > 0) )
|
|
{
|
|
edgelam[j] = nodevali[lpi2] / (nodevali[lpi2] - nodevali[lpi1]);
|
|
Point<3> p1, p2;
|
|
GetPointDeformation (el[lpi1]-1, p1);
|
|
GetPointDeformation (el[lpi2]-1, p2);
|
|
|
|
edgep[j] = p1 + (1-edgelam[j]) * (p2-p1);
|
|
|
|
cntce++;
|
|
cpe3 = cpe2;
|
|
cpe2 = cpe1;
|
|
cpe1 = j;
|
|
if (cntce >= 3)
|
|
{
|
|
ClipPlaneTrig cpt;
|
|
cpt.elnr = ei;
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
{
|
|
int ednr;
|
|
switch (k)
|
|
{
|
|
case 0: ednr = cpe1; break;
|
|
case 1: ednr = cpe2; break;
|
|
case 2: ednr = cpe3; break;
|
|
}
|
|
cpt.points[k].p = edgep[ednr];
|
|
|
|
int pi1 = edgei[ednr][0];
|
|
int pi2 = edgei[ednr][1];
|
|
Point<3> p1 = pointsloc.Get (loctetsloc[ii][pi1]);
|
|
Point<3> p2 = pointsloc.Get (loctetsloc[ii][pi2]);
|
|
for (int l = 0; l < 3; l++)
|
|
cpt.points[k].lami(l) =
|
|
edgelam[ednr] * p1(l) +
|
|
(1-edgelam[ednr]) * p2(l);
|
|
}
|
|
|
|
trigs.Append (cpt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void VisualSceneSolution :: GetClippingPlaneGrid (ARRAY<ClipPlanePoint> & pts)
|
|
{
|
|
int i, j, k;
|
|
int np = mesh->GetNV();
|
|
int ne = mesh->GetNE();
|
|
|
|
Vec3d n(clipplane[0], clipplane[1], clipplane[2]);
|
|
|
|
double mu = -clipplane[3] / n.Length2();
|
|
Point3d p(mu*n.X(), mu * n.Y(), mu * n.Z());
|
|
|
|
n /= n.Length();
|
|
Vec3d t1, t2;
|
|
n.GetNormal (t1);
|
|
t2 = Cross (n, t1);
|
|
|
|
double xi1, xi2;
|
|
|
|
double xi1mid = (center - p) * t1;
|
|
double xi2mid = (center - p) * t2;
|
|
|
|
pts.SetSize(0);
|
|
|
|
int elnr;
|
|
double lami[3];
|
|
|
|
// cout << "getclippingplanegrid. xoffset = " << xoffset << ", yoffset = ";
|
|
// cout << yoffset << endl;
|
|
|
|
for (xi1 = xi1mid-rad+xoffset/gridsize; xi1 <= xi1mid+rad+xoffset/gridsize; xi1 += rad / gridsize)
|
|
for (xi2 = xi2mid-rad+yoffset/gridsize; xi2 <= xi2mid+rad+yoffset/gridsize; xi2 += rad / gridsize)
|
|
// for (xi1 = xi1mid-rad; xi1 <= xi1mid+rad; xi1 += rad / gridsize)
|
|
// for (xi2 = xi2mid-rad; xi2 <= xi2mid+rad; xi2 += rad / gridsize)
|
|
{
|
|
Point3d hp = p + xi1 * t1 + xi2 * t2;
|
|
|
|
|
|
int cindex(-1);
|
|
bool allowindex(true);
|
|
if(vispar.clipdomain > 0)
|
|
{
|
|
cindex = vispar.clipdomain;
|
|
}
|
|
else if(vispar.donotclipdomain > 0)
|
|
{
|
|
allowindex = false;
|
|
cindex = vispar.donotclipdomain;
|
|
}
|
|
elnr = mesh->GetElementOfPoint (hp, lami,0,cindex,allowindex)-1;
|
|
|
|
if (elnr != -1)
|
|
{
|
|
ClipPlanePoint cpp;
|
|
cpp.p = hp;
|
|
cpp.elnr = elnr;
|
|
cpp.lami(0) = lami[0];
|
|
cpp.lami(1) = lami[1];
|
|
cpp.lami(2) = lami[2];
|
|
pts.Append (cpp);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
SetOpenGlColor(double val)
|
|
{
|
|
if (usetexture == 1 && !logscale)
|
|
{
|
|
glColor3d (1, 1, 1);
|
|
glTexCoord1f ( val );
|
|
return;
|
|
}
|
|
|
|
double valmin = minval;
|
|
double valmax = maxval;
|
|
|
|
double value;
|
|
|
|
if (!logscale)
|
|
value = (val - valmin) / (valmax - valmin);
|
|
else
|
|
{
|
|
if (valmax <= 0) valmax = 1;
|
|
if (valmin <= 0) valmin = 1e-4 * valmax;
|
|
value = (log(fabs(val)) - log(valmin)) / (log(valmax) - log(valmin));
|
|
}
|
|
|
|
if (!invcolor)
|
|
value = 1 - value;
|
|
|
|
if (usetexture)
|
|
{
|
|
glColor3d (1, 1, 1);
|
|
glTexCoord1f ( 0.999 * value + 0.001);
|
|
return;
|
|
};
|
|
|
|
|
|
if (value > 1) value = 1;
|
|
if (value < 0) value = 0;
|
|
|
|
value *= 4;
|
|
|
|
static const double colp[][3] =
|
|
{
|
|
{ 1, 0, 0 },
|
|
{ 1, 1, 0 },
|
|
{ 0, 1, 0 },
|
|
{ 0, 1, 1 },
|
|
{ 0, 0, 1 },
|
|
{ 1, 0, 1 },
|
|
{ 1, 0, 0 },
|
|
};
|
|
|
|
int i = int(value);
|
|
double r = value - i;
|
|
|
|
GLdouble col[3];
|
|
for (int j = 0; j < 3; j++)
|
|
col[j] = (1-r) * colp[i][j] + r * colp[i+1][j];
|
|
|
|
glColor3d (col[0], col[1], col[2]);
|
|
}
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
SetOpenGlColor(double h, double valmin, double valmax, int logscale)
|
|
{
|
|
if (usetexture == 1 && !logscale)
|
|
{
|
|
glColor3d (1, 1, 1);
|
|
glTexCoord1f ( h );
|
|
return;
|
|
}
|
|
|
|
|
|
double value;
|
|
|
|
if (!logscale)
|
|
value = (h - valmin) / (valmax - valmin);
|
|
else
|
|
{
|
|
if (valmax <= 0) valmax = 1;
|
|
if (valmin <= 0) valmin = 1e-4 * valmax;
|
|
value = (log(fabs(h)) - log(valmin)) / (log(valmax) - log(valmin));
|
|
}
|
|
|
|
if (!invcolor)
|
|
value = 1 - value;
|
|
|
|
if (usetexture)
|
|
{
|
|
glColor3d (1, 1, 1);
|
|
glTexCoord1f ( 0.999 * value + 0.001);
|
|
return;
|
|
};
|
|
|
|
|
|
if (value > 1) value = 1;
|
|
if (value < 0) value = 0;
|
|
|
|
value *= 4;
|
|
|
|
static const double colp[][3] =
|
|
{
|
|
{ 1, 0, 0 },
|
|
{ 1, 1, 0 },
|
|
{ 0, 1, 0 },
|
|
{ 0, 1, 1 },
|
|
{ 0, 0, 1 },
|
|
{ 1, 0, 1 },
|
|
{ 1, 0, 0 },
|
|
};
|
|
|
|
int i = int(value);
|
|
double r = value - i;
|
|
|
|
GLdouble col[3];
|
|
for (int j = 0; j < 3; j++)
|
|
col[j] = (1-r) * colp[i][j] + r * colp[i+1][j];
|
|
|
|
glColor3d (col[0], col[1], col[2]);
|
|
}
|
|
|
|
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
DrawCone (const Point<3> & p1, const Point<3> & p2, double r)
|
|
{
|
|
int n = 10, i;
|
|
Vec<3> p1p2 = p2 - p1;
|
|
|
|
p1p2.Normalize();
|
|
Vec<3> p2p1 = -p1p2;
|
|
|
|
Vec<3> t1 = p1p2.GetNormal();
|
|
Vec<3> t2 = Cross (p1p2, t1);
|
|
|
|
Point<3> oldp = p1 + r * t1;
|
|
Vec<3> oldn = t1;
|
|
|
|
Point<3> p;
|
|
Vec<3> normal;
|
|
|
|
Mat<2> rotmat;
|
|
Vec<2> cs, newcs;
|
|
cs(0) = 1;
|
|
cs(1) = 0;
|
|
rotmat(0,0) = rotmat(1,1) = cos(2*M_PI/n);
|
|
rotmat(1,0) = sin(2*M_PI/n);
|
|
rotmat(0,1) = -rotmat(1,0);
|
|
|
|
glBegin (GL_TRIANGLES);
|
|
double phi;
|
|
for (i = 1; i <= n; i++)
|
|
{
|
|
/*
|
|
phi = 2 * M_PI * i / n;
|
|
normal = cos(phi) * t1 + sin(phi) * t2;
|
|
*/
|
|
newcs = rotmat * cs;
|
|
cs = newcs;
|
|
normal = cs(0) * t1 + cs(1) * t2;
|
|
|
|
p = p1 + r * normal;
|
|
|
|
// cone
|
|
glNormal3dv (normal);
|
|
glVertex3dv (p);
|
|
glVertex3dv (p2);
|
|
glNormal3dv (oldn);
|
|
glVertex3dv (oldp);
|
|
|
|
// base-circle
|
|
glNormal3dv (p2p1);
|
|
glVertex3dv (p);
|
|
glVertex3dv (p1);
|
|
glVertex3dv (oldp);
|
|
|
|
oldp = p;
|
|
oldn = normal;
|
|
}
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
DrawCylinder (const Point<3> & p1, const Point<3> & p2, double r)
|
|
{
|
|
int n = 10, i;
|
|
Vec<3> p1p2 = p2 - p1;
|
|
|
|
p1p2.Normalize();
|
|
Vec<3> p2p1 = -p1p2;
|
|
|
|
Vec<3> t1 = p1p2.GetNormal();
|
|
Vec<3> t2 = Cross (p1p2, t1);
|
|
|
|
Point<3> oldhp1 = p1 + r * t1;
|
|
Point<3> oldhp2 = p2 + r * t1;
|
|
Vec<3> oldn = t1;
|
|
|
|
Point<3> hp1, hp2;
|
|
Vec<3> normal;
|
|
|
|
Mat<2> rotmat;
|
|
Vec<2> cs, newcs;
|
|
cs(0) = 1;
|
|
cs(1) = 0;
|
|
rotmat(0,0) = rotmat(1,1) = cos(2*M_PI/n);
|
|
rotmat(1,0) = sin(2*M_PI/n);
|
|
rotmat(0,1) = -rotmat(1,0);
|
|
|
|
glBegin (GL_QUADS);
|
|
double phi;
|
|
for (i = 1; i <= n; i++)
|
|
{
|
|
newcs = rotmat * cs;
|
|
cs = newcs;
|
|
normal = cs(0) * t1 + cs(1) * t2;
|
|
|
|
hp1 = p1 + r * normal;
|
|
hp2 = p2 + r * normal;
|
|
|
|
// cylinder
|
|
glNormal3dv (normal);
|
|
|
|
glVertex3dv (hp1);
|
|
glVertex3dv (hp2);
|
|
glVertex3dv (oldhp2);
|
|
glVertex3dv (oldhp1);
|
|
|
|
oldhp1 = hp1;
|
|
oldhp2 = hp2;
|
|
oldn = normal;
|
|
}
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VisualSceneSolution :: MouseDblClick (int px, int py)
|
|
{
|
|
vsmesh.SetClippingPlane();
|
|
vsmesh.BuildFilledList();
|
|
vsmesh.MouseDblClick(px,py);
|
|
}
|
|
|
|
|
|
void VisualSceneSolution ::
|
|
DrawClipPlaneTrigs (const SolData * sol, int comp,
|
|
const ARRAY<ClipPlaneTrig> & trigs,
|
|
const ARRAY<ClipPlanePoint> & points)
|
|
{
|
|
int maxlpnr = 0;
|
|
for (int i = 0; i < trigs.Size(); i++)
|
|
for (int j = 0; j < 3; j++)
|
|
maxlpnr = max2 (maxlpnr, trigs[i].points[j].locpnr);
|
|
|
|
ArrayMem<double, 1000> vals(maxlpnr+1);
|
|
ArrayMem<int, 1000> elnrs(maxlpnr+1);
|
|
ArrayMem<bool, 1000> trigok(maxlpnr+1);
|
|
trigok = false;
|
|
elnrs = -1;
|
|
|
|
Point<3> p[3];
|
|
double val[3],vali[3];
|
|
|
|
for (int i = 0; i < trigs.Size(); i++)
|
|
{
|
|
const ClipPlaneTrig & trig = trigs[i];
|
|
bool ok = true;
|
|
for (int j = 0; ok && j < 3; j++)
|
|
{
|
|
p[j] = points[trig.points[j].pnr].p;
|
|
Point<3> ploc = points[trig.points[j].pnr].lami;
|
|
|
|
if (deform)
|
|
p[j] += GetDeformation (trig.elnr, ploc);
|
|
|
|
if (usetexture != 2 || !sol->iscomplex)
|
|
{
|
|
if (elnrs[trig.points[j].locpnr] != trig.elnr)
|
|
{
|
|
elnrs[trig.points[j].locpnr] = trig.elnr;
|
|
|
|
Point<3> pglob;
|
|
Mat<3> trans;
|
|
|
|
mesh->GetCurvedElements().
|
|
CalcElementTransformation (ploc, trig.elnr, pglob, trans);
|
|
|
|
//double val;
|
|
ok = GetValue (sol, trig.elnr, &ploc(0), &pglob(0), &trans(0,0), scalcomp, val[j]);
|
|
vals[trig.points[j].locpnr] = val[j];
|
|
trigok[trig.points[j].locpnr] = ok;
|
|
}
|
|
else
|
|
{
|
|
ok = trigok[trig.points[j].locpnr];
|
|
//SetOpenGlColor (vals[trig.points[j].locpnr]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//double valr, vali;
|
|
ok = GetValueComplex (sol, trig.elnr, ploc(0), ploc(1), ploc(2),
|
|
scalcomp, val[j], vali[j]);
|
|
|
|
//glTexCoord2f ( valr, vali );
|
|
}
|
|
//glVertex3dv (p);
|
|
}
|
|
|
|
if(ok)
|
|
for(int j=0; j<3; j++)
|
|
{
|
|
if (usetexture != 2 || !sol->iscomplex)
|
|
{
|
|
if (elnrs[trig.points[j].locpnr] != trig.elnr)
|
|
SetOpenGlColor(val[j]);
|
|
else
|
|
SetOpenGlColor (vals[trig.points[j].locpnr]);
|
|
}
|
|
else
|
|
glTexCoord2f ( val[j], vali[j] );
|
|
|
|
glVertex3dv (p[j]);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef PARALLELGL
|
|
|
|
void VisualSceneSolution :: Broadcast ()
|
|
{
|
|
MyMPI_Bcast (usetexture);
|
|
MyMPI_Bcast (clipsolution);
|
|
MyMPI_Bcast (scalfunction);
|
|
MyMPI_Bcast (scalcomp);
|
|
MyMPI_Bcast (vecfunction);
|
|
MyMPI_Bcast (gridsize);
|
|
|
|
MyMPI_Bcast (autoscale);
|
|
MyMPI_Bcast (logscale);
|
|
MyMPI_Bcast (minval);
|
|
MyMPI_Bcast (maxval);
|
|
MyMPI_Bcast (numisolines);
|
|
MyMPI_Bcast (subdivisions);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
int Ng_Vis_Set (ClientData clientData,
|
|
Tcl_Interp * interp,
|
|
int argc, tcl_const char *argv[])
|
|
|
|
{
|
|
int i;
|
|
if (argc >= 2)
|
|
{
|
|
if (strcmp (argv[1], "parameters") == 0)
|
|
{
|
|
vssolution.imag_part =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.imaginary", TCL_GLOBAL_ONLY));
|
|
vssolution.usetexture =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.usetexture", TCL_GLOBAL_ONLY));
|
|
if (atoi (Tcl_GetVar (interp, "::visoptions.redrawperiodic", TCL_GLOBAL_ONLY)))
|
|
vssolution.usetexture = 2;
|
|
|
|
vssolution.invcolor =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.invcolor", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.clipsolution = 0;
|
|
|
|
if (strcmp (Tcl_GetVar (interp, "::visoptions.clipsolution", TCL_GLOBAL_ONLY),
|
|
"scal") == 0)
|
|
vssolution.clipsolution = 1;
|
|
if (strcmp (Tcl_GetVar (interp, "::visoptions.clipsolution", TCL_GLOBAL_ONLY),
|
|
"vec") == 0)
|
|
vssolution.clipsolution = 2;
|
|
|
|
tcl_const char * scalname =
|
|
Tcl_GetVar (interp, "::visoptions.scalfunction", TCL_GLOBAL_ONLY);
|
|
tcl_const char * vecname =
|
|
Tcl_GetVar (interp, "::visoptions.vecfunction", TCL_GLOBAL_ONLY);
|
|
tcl_const char * fieldlines_vecname =
|
|
Tcl_GetVar (interp, "::visoptions.fieldlinesvecfunction", TCL_GLOBAL_ONLY);
|
|
|
|
|
|
vssolution.scalfunction = -1;
|
|
vssolution.vecfunction = -1;
|
|
vssolution.fieldlines_vecfunction = -1;
|
|
|
|
int pointpos; // SZ
|
|
const char * pch = strchr(scalname,'.');
|
|
pointpos = int(pch-scalname+1);
|
|
|
|
for (i = 0; i < vssolution.soldata.Size(); i++)
|
|
{
|
|
if (strlen (vssolution.soldata[i]->name) ==
|
|
pointpos-1 &&
|
|
strncmp (vssolution.soldata[i]->name, scalname,
|
|
pointpos-1) == 0)
|
|
{
|
|
vssolution.scalfunction = i;
|
|
vssolution.scalcomp = atoi (scalname + pointpos);
|
|
if ( vssolution.scalcomp > vssolution.soldata[i]->components )
|
|
vssolution.scalcomp = 1;
|
|
char newscalname[100];
|
|
for ( int ii = 0; ii < pointpos; ii++ )
|
|
newscalname[ii] = scalname[ii];
|
|
newscalname[pointpos] = '.';
|
|
sprintf (newscalname+pointpos, "%i", vssolution.scalcomp);
|
|
|
|
if (strcmp (scalname, newscalname) != 0)
|
|
Tcl_SetVar ( interp, "::visoptions.scalfunction", newscalname, TCL_GLOBAL_ONLY );
|
|
|
|
}
|
|
if (strcmp (vssolution.soldata[i]->name, vecname) == 0)
|
|
{
|
|
vssolution.vecfunction = i;
|
|
//cout << "set vecfunction to " << i << endl;
|
|
}
|
|
if (strcmp (vssolution.soldata[i]->name, fieldlines_vecname) == 0)
|
|
{
|
|
vssolution.fieldlines_vecfunction = i;
|
|
//cout << "set fieldlines-vecfunction to " << i << endl;
|
|
}
|
|
}
|
|
|
|
if(vssolution.fieldlines_vecfunction != -1 &&
|
|
vssolution.vecfunction == -1)
|
|
{
|
|
//cout << "WARNING: Setting vector function in Visualization toolbox to value from Fieldlines toolbox!" << endl;
|
|
vssolution.vecfunction = vssolution.fieldlines_vecfunction;
|
|
}
|
|
|
|
// reset visoptions.scalfunction and visoptions.vecfunction if not avialable
|
|
if ( vssolution.scalfunction == -1 && strcmp (scalname, "none") != 0)
|
|
Tcl_SetVar ( interp, "::visoptions.scalfunction", "none", TCL_GLOBAL_ONLY );
|
|
if ( vssolution.vecfunction == -1 && strcmp (vecname, "none") != 0)
|
|
Tcl_SetVar ( interp, "::visoptions.vecfunction", "none", TCL_GLOBAL_ONLY );
|
|
|
|
tcl_const char * evalname =
|
|
Tcl_GetVar (interp, "::visoptions.evaluate", TCL_GLOBAL_ONLY);
|
|
|
|
if (strcmp(evalname, "abs") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_ABS;
|
|
if (strcmp(evalname, "abstens") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_ABS_TENSOR;
|
|
if (strcmp(evalname, "mises") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_MISES;
|
|
if (strcmp(evalname, "main") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_MAIN;
|
|
|
|
vssolution.gridsize =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.gridsize", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.xoffset =
|
|
atof (Tcl_GetVar (interp, "::visoptions.xoffset", TCL_GLOBAL_ONLY));
|
|
|
|
// cout << "x-offset:" << vssolution.xoffset << endl;
|
|
|
|
vssolution.yoffset =
|
|
atof (Tcl_GetVar (interp, "::visoptions.yoffset", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.autoscale =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.autoscale", TCL_GLOBAL_ONLY));
|
|
|
|
|
|
/*
|
|
vssolution.linear_colors =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.lineartexture", TCL_GLOBAL_ONLY));
|
|
*/
|
|
vssolution.logscale =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.logscale", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.mminval =
|
|
atof (Tcl_GetVar (interp, "::visoptions.mminval", TCL_GLOBAL_ONLY));
|
|
vssolution.mmaxval =
|
|
atof (Tcl_GetVar (interp, "::visoptions.mmaxval", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.showclipsolution =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.showclipsolution", TCL_GLOBAL_ONLY));
|
|
vssolution.showsurfacesolution =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.showsurfacesolution", TCL_GLOBAL_ONLY));
|
|
vssolution.lineartexture =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.lineartexture", TCL_GLOBAL_ONLY));
|
|
vssolution.numtexturecols =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.numtexturecols", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.multidimcomponent =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.multidimcomponent", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.drawpointcurves =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.drawpointcurves", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.draw_fieldlines =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.drawfieldlines", TCL_GLOBAL_ONLY));
|
|
vssolution.num_fieldlines =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.numfieldlines", TCL_GLOBAL_ONLY));
|
|
vssolution.fieldlines_randomstart =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesrandomstart", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.fieldlines_reltolerance =
|
|
atof (Tcl_GetVar (interp, "::visoptions.fieldlinestolerance", TCL_GLOBAL_ONLY));
|
|
|
|
if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
|
|
"euler") == 0)
|
|
vssolution.fieldlines_rktype = 0;
|
|
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
|
|
"eulercauchy") == 0)
|
|
vssolution.fieldlines_rktype = 1;
|
|
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
|
|
"simpson") == 0)
|
|
vssolution.fieldlines_rktype = 2;
|
|
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
|
|
"crungekutta") == 0)
|
|
vssolution.fieldlines_rktype = 3;
|
|
|
|
|
|
vssolution.fieldlines_rellength =
|
|
atof (Tcl_GetVar (interp, "::visoptions.fieldlineslength", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.fieldlines_maxpoints =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesmaxpoints", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.fieldlines_relthickness =
|
|
atof (Tcl_GetVar (interp, "::visoptions.fieldlinesthickness", TCL_GLOBAL_ONLY));
|
|
|
|
|
|
vssolution.fieldlines_fixedphase =
|
|
(atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesonlyonephase", TCL_GLOBAL_ONLY)) != 0);
|
|
|
|
if(vssolution.fieldlines_fixedphase)
|
|
vssolution.fieldlines_phase =
|
|
atof (Tcl_GetVar (interp, "::visoptions.fieldlinesphase", TCL_GLOBAL_ONLY));
|
|
|
|
|
|
if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesstartarea", TCL_GLOBAL_ONLY),
|
|
"box") == 0)
|
|
vssolution.fieldlines_startarea = 0;
|
|
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesstartarea", TCL_GLOBAL_ONLY),
|
|
"file") == 0)
|
|
vssolution.fieldlines_startarea = 1;
|
|
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesstartarea", TCL_GLOBAL_ONLY),
|
|
"face") == 0)
|
|
vssolution.fieldlines_startarea = 2;
|
|
|
|
|
|
if (vssolution.fieldlines_startarea == 0)
|
|
{
|
|
vssolution.fieldlines_startarea_parameter.SetSize(6);
|
|
vssolution.fieldlines_startarea_parameter[0] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap1x", TCL_GLOBAL_ONLY));
|
|
vssolution.fieldlines_startarea_parameter[1] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap1y", TCL_GLOBAL_ONLY));
|
|
vssolution.fieldlines_startarea_parameter[2] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap1z", TCL_GLOBAL_ONLY));
|
|
vssolution.fieldlines_startarea_parameter[3] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap2x", TCL_GLOBAL_ONLY));
|
|
vssolution.fieldlines_startarea_parameter[4] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap2y", TCL_GLOBAL_ONLY));
|
|
vssolution.fieldlines_startarea_parameter[5] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap2z", TCL_GLOBAL_ONLY));
|
|
}
|
|
else if (vssolution.fieldlines_startarea == 1)
|
|
{
|
|
vssolution.fieldlines_filename = Tcl_GetVar (interp, "::visoptions.fieldlinesfilename", TCL_GLOBAL_ONLY);
|
|
}
|
|
else if (vssolution.fieldlines_startarea == 2)
|
|
{
|
|
vssolution.fieldlines_startface = atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesstartface", TCL_GLOBAL_ONLY));
|
|
}
|
|
|
|
|
|
vssolution.deform =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.deformation", TCL_GLOBAL_ONLY));
|
|
vssolution.scaledeform =
|
|
atof (Tcl_GetVar (interp, "::visoptions.scaledeform1", TCL_GLOBAL_ONLY)) *
|
|
atof (Tcl_GetVar (interp, "::visoptions.scaledeform2", TCL_GLOBAL_ONLY));
|
|
|
|
|
|
if (atoi (Tcl_GetVar (interp, "::visoptions.isolines", TCL_GLOBAL_ONLY)))
|
|
vssolution.numisolines = atoi (Tcl_GetVar (interp, "::visoptions.numiso", TCL_GLOBAL_ONLY));
|
|
else
|
|
vssolution.numisolines = 0;
|
|
vssolution.draw_isosurface =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.isosurf", TCL_GLOBAL_ONLY));
|
|
|
|
vssolution.SetSubdivision(atoi (Tcl_GetVar (interp, "::visoptions.subdivisions", TCL_GLOBAL_ONLY)));
|
|
|
|
vssolution.UpdateSolutionTimeStamp();
|
|
}
|
|
|
|
if (strcmp (argv[1], "parametersrange") == 0)
|
|
{
|
|
vssolution.invcolor =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.invcolor", TCL_GLOBAL_ONLY));
|
|
vssolution.mminval =
|
|
atof (Tcl_GetVar (interp, "::visoptions.mminval", TCL_GLOBAL_ONLY));
|
|
vssolution.mmaxval =
|
|
atof (Tcl_GetVar (interp, "::visoptions.mmaxval", TCL_GLOBAL_ONLY));
|
|
vssolution.lineartexture =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.lineartexture", TCL_GLOBAL_ONLY));
|
|
vssolution.numtexturecols =
|
|
atoi (Tcl_GetVar (interp, "::visoptions.numtexturecols", TCL_GLOBAL_ONLY));
|
|
|
|
if (vssolution.usetexture == 0 || vssolution.logscale)
|
|
vssolution.UpdateSolutionTimeStamp();
|
|
}
|
|
|
|
|
|
if (argc >= 3 && strcmp (argv[1], "time") == 0)
|
|
{
|
|
vssolution.time = double (atoi (argv[2])) / 1000;
|
|
|
|
vssolution.timetimestamp = NextTimeStamp();
|
|
cout << "\rtime = " << vssolution.time << " " << flush;
|
|
}
|
|
|
|
}
|
|
|
|
#ifdef PARALLELGL
|
|
vsmesh.Broadcast ();
|
|
#endif
|
|
|
|
|
|
return TCL_OK;
|
|
}
|
|
|
|
int Ng_Vis_Field (ClientData clientData,
|
|
Tcl_Interp * interp,
|
|
int argc, tcl_const char *argv[])
|
|
{
|
|
int i;
|
|
static char buf[1000];
|
|
buf[0] = 0;
|
|
|
|
if (argc >= 2)
|
|
{
|
|
if (strcmp (argv[1], "setfield") == 0)
|
|
{
|
|
if (argc < 3)
|
|
return TCL_ERROR;
|
|
|
|
for (i = 0; i < vssolution.GetNSolData(); i++)
|
|
if (strcmp (vssolution.GetSolData(i)->name, argv[2]) == 0)
|
|
{
|
|
cout << "found soldata " << i << endl;
|
|
}
|
|
}
|
|
|
|
if (strcmp (argv[1], "getnfieldnames") == 0)
|
|
{
|
|
sprintf (buf, "%d", vssolution.GetNSolData());
|
|
}
|
|
|
|
if (strcmp (argv[1], "getfieldname") == 0)
|
|
{
|
|
sprintf (buf, "%s", vssolution.GetSolData(atoi(argv[2])-1)->name);
|
|
}
|
|
|
|
if (strcmp (argv[1], "iscomplex") == 0)
|
|
{
|
|
sprintf (buf, "%d", vssolution.GetSolData(atoi(argv[2])-1)->iscomplex);
|
|
}
|
|
|
|
if (strcmp (argv[1], "getfieldcomponents") == 0)
|
|
{
|
|
sprintf (buf, "%d", vssolution.GetSolData(atoi(argv[2])-1)->components);
|
|
}
|
|
|
|
|
|
if (strcmp (argv[1], "getfieldnames") == 0)
|
|
{
|
|
for (i = 0; i < vssolution.GetNSolData(); i++)
|
|
{
|
|
strcat (buf, vssolution.GetSolData(i)->name);
|
|
strcat (buf, " ");
|
|
}
|
|
strcat (buf, "var1 var2 var3");
|
|
Tcl_SetResult (interp, buf, TCL_STATIC);
|
|
}
|
|
|
|
if (strcmp (argv[1], "setcomponent") == 0)
|
|
{
|
|
cout << "set component " << argv[2] << endl;
|
|
}
|
|
|
|
if (strcmp (argv[1], "getactivefield") == 0)
|
|
{
|
|
sprintf (buf, "1");
|
|
}
|
|
|
|
if (strcmp (argv[1], "getdimension") == 0)
|
|
{
|
|
sprintf (buf, "%d", mesh->GetDimension());
|
|
}
|
|
}
|
|
|
|
Tcl_SetResult (interp, buf, TCL_STATIC);
|
|
return TCL_OK;
|
|
}
|
|
|
|
|
|
extern "C" int Ng_Vis_Init (Tcl_Interp * interp);
|
|
|
|
int Ng_Vis_Init (Tcl_Interp * interp)
|
|
{
|
|
Tcl_CreateCommand (interp, "Ng_Vis_Set", Ng_Vis_Set,
|
|
(ClientData)NULL,
|
|
(Tcl_CmdDeleteProc*) NULL);
|
|
|
|
Tcl_CreateCommand (interp, "Ng_Vis_Field", Ng_Vis_Field,
|
|
(ClientData)NULL,
|
|
(Tcl_CmdDeleteProc*) NULL);
|
|
|
|
|
|
return TCL_OK;
|
|
}
|
|
}
|
|
|
|
#endif // NOTCL
|