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28c72a85b2
* Rearranging functions into logical groups
548 lines
18 KiB
C++
548 lines
18 KiB
C++
#ifndef NGLIB
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#define NGLIB
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/**************************************************************************/
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/* File: nglib.hh */
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/* Author: Joachim Schoeberl */
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/* Date: 7. May. 2000 */
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/**************************************************************************/
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/*!
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\file nglib.h
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\brief Library interface to the netgen meshing kernel
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\author Joachim Schoeberl
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\date 7. May 2000
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This header file provides access to the core functionality of the Netgen
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Mesher via a library interface, without an interactive User Interface.
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The intention of providing these set of functions is to allow system
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developers to integrate Netgen into top-level code, to act as the low
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level mesh generation / optimisation kernel.
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*/
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// Philippose - 14.02.2009
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// Modifications for creating a DLL in Windows
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#ifdef WIN32
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#ifdef NGLIB_EXPORTS
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#define DLL_HEADER __declspec(dllexport)
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#else
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#define DLL_HEADER __declspec(dllimport)
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#endif
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#else
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#define DLL_HEADER
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#endif
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// ** Constants used within Netgen *********************
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/// Maximum allowed number of nodes per volume element
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#define NG_VOLUME_ELEMENT_MAXPOINTS 10
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/// Maximum allowed number of nodes per surface element
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#define NG_SURFACE_ELEMENT_MAXPOINTS 6
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// *** Data-types for accessing Netgen functionality ***
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/// Data type for NETGEN mesh
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typedef void * Ng_Mesh;
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/// Data type for NETGEN CSG geometry
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typedef void * Ng_CSG_Geometry;
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/// Data type for NETGEN 2D geometry
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typedef void * Ng_Geometry_2D;
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/// Data type for NETGEN STL geometry
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typedef void * Ng_STL_Geometry;
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// *** Special Enum types used within Netgen ***********
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/// Currently implemented surface element types
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enum Ng_Surface_Element_Type
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{ NG_TRIG = 1, NG_QUAD = 2, NG_TRIG6 = 3 };
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/// Currently implemented volume element types
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enum Ng_Volume_Element_Type
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{ NG_TET = 1, NG_PYRAMID = 2, NG_PRISM = 3, NG_TET10 = 4 };
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/// Values returned by Netgen functions
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enum Ng_Result
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{ NG_OK = 0,
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NG_SURFACE_INPUT_ERROR = 1,
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NG_VOLUME_FAILURE = 2,
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NG_STL_INPUT_ERROR = 3,
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NG_SURFACE_FAILURE = 4,
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NG_FILE_NOT_FOUND = 5
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};
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// *** Classes required for use within Netgen **********
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/// Netgen Meshing Parameters class
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class Ng_Meshing_Parameters
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{
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public:
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double maxh; //!< Maximum global mesh size limit
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double fineness; //!< Mesh density: 0...1 (0 => coarse; 1 => fine)
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int secondorder; //!< Generate second-order surface and volume elements
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char * meshsize_filename; //!< Optional external mesh size file
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int quad_dominated; //!< Creates a Quad-dominated mesh
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/*!
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Default constructor for the Mesh Parameters class
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Note: This constructor initialises the variables in the
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class with the following default values
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- #maxh: 1000.0
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- #fineness: 0.5
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- #secondorder: 0.0
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- #meshsize_filename: 0
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- #quad_dominated: 0
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*/
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DLL_HEADER Ng_Meshing_Parameters();
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};
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// *** Functions Exported by this Library *************
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// ------------------------------------------------------------------
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// Netgen library initialisation / destruction functions
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/*! \brief Initialise the Netgen library and prepare for use
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This function needs to be called by the third-party
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program before beginning to use the other Netgen
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specific functions.
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*/
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DLL_HEADER void Ng_Init ();
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/*! \brief Exit the Netgen meshing kernel in a clean manner
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Use this function to exit the meshing sub-system in
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a clean and orderly manner.
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*/
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DLL_HEADER void Ng_Exit ();
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/*! \brief Create a new (and empty) Netgen Mesh Structure
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This function creates a new Netgen Mesh, initialises
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it, and returns a pointer to the created mesh structure.
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Use the returned pointer for subsequent operations
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which involve mesh operations.
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\return Ng_Mesh Pointer to a Netgen Mesh type #Ng_Mesh
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*/
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DLL_HEADER Ng_Mesh * Ng_NewMesh ();
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/*! \brief Delete an existing Netgen Mesh Structure
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Use this function to delete an existing Netgen mesh
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structure and release the used memory.
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\param mesh Pointer to an existing Netgen Mesh structure
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of type #Ng_Mesh
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*/
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DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh);
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/*! \brief Save a Netgen Mesh to disk
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This function allows a generated mesh structure to be saved
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to disk.
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A Mesh saved using this function, will be written to disk
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in the Netgen VOL file format.
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\param mesh Pointer to an existing Netgen Mesh structure
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of type #Ng_Mesh
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\param filename Pointer to a character array containing the
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name of the file to which the mesh should
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be saved
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*/
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DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename);
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/*! \brief Load a Netgen VOL Mesh from disk into memory
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A Netgen mesh saved in the internal VOL format can be loaded
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into a Netgen Mesh structure using this function.
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\param filename Pointer to a character array containing the
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name of the file to load
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\return Ng_Mesh Pointer to a Netgen Mesh type #Ng_Mesh containing
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the mesh loaded from disk
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*/
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DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename);
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// ------------------------------------------------------------------
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// ------------------------------------------------------------------
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// Basic Meshing functions for manually adding points, surface elements
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// and volume elements to a Netgen Mesh structure
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/*! \brief Add a point to a given Netgen Mesh Structure
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This function allows points to be directly added to a Netgen
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mesh structure by providing the co-ordinates.
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Each call to the function allows only one point to be added.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\param x Pointer to an array of type double containing the co-ordinates
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of the point to be added in the form: \n
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- x[0] = X co-ordinate
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- x[1] = Y co-ordinate
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- x[2] = Z co-ordinate
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*/
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DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x);
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/*! \brief Add a surface element to a given Netgen Mesh Structure
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This function allows the top-level code to directly add individual
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Surface Elements to a Netgen Mesh Structure by providing the type of
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element to be added and the indices of the points which constitute the
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element.
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<i>Note:</i>
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- The points referred to by the surface elements must have been
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added prior to calling this function.
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- Currently only triangular elements are supported, and the Surface Element
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Type argument is not used.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\param et Surface Element type provided via the enumerated type
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#Ng_Surface_Element_Type
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\param pi Pointer to an array of integers containing the indices of the
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points which constitute the surface element being added
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*/
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DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et, int * pi);
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/*! \brief Add a volume element to a given Netgen Mesh Structure
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This function allows the top-level code to directly add individual
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Volume Elements to a Netgen Mesh Structure by providing the type of
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element to be added and the indices of the points which constitute the
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element.
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<i>Note:</i>
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- The points referred to by the volume elements must have been
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added prior to calling this function.
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- Currently only tetrahedral elements are supported, and the Volume Element
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Type argument is not used.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\param et Volume Element type provided via the enumerated type
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#Ng_Volume_Element_Type
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\param pi Pointer to an array of integers containing the indices of the
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points which constitute the volume element being added
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*/
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DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et, int * pi);
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// ------------------------------------------------------------------
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// ------------------------------------------------------------------
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// Local Mesh Size restriction / limiting utilities
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/*! \brief Apply a global restriction on mesh element size
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This utility allows the user to apply a global mesh element
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size limitation.
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During mesh creation, in the absence of an explicit local
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size restriction around the neighbourhood of a point within
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the meshing domain, this global size restriction will be
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utilised.
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<b>Note</b>: This function only limits the <b>Maximum</b>
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size of an element within the mesh.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\param h Variable of type <i>double</i>, specifying the maximum
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allowable mesh size
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*/
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DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h);
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/*! \brief Locally restrict the mesh element size at the given point
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Unlike the function #Ng_RestrictMeshSizeGlobal, this function
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allows the user to locally restrict the maximum allowable mesh
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size at a given point.
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The point is specified via its three cartesian co-ordinates.
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<b>Note</b>: This function only limits the <b>Maximum</b> size
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of the elements around the specified point.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\param p Pointer to an Array of type <i>double</i>, containing
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the three co-ordinates of the point in the form: \n
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- p[0] = X co-ordinate
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- p[1] = Y co-ordinate
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- p[2] = Z co-ordinate
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\param h Variable of type <i>double</i>, specifying the maximum
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allowable mesh size at that point
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*/
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DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h);
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/*! \brief Locally restrict the mesh element size within a specified box
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Similar to the function #Ng_RestrictMeshSizePoint, this function
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allows the size of elements within a mesh to be locally limited.
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However, rather than limit the mesh size at a single point, this
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utility restricts the local mesh size within a 3D Box region, specified
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via the co-ordinates of the two diagonally opposite points of a cuboid.
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<b>Note</b>: This function only limits the <b>Maximum</b> size
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of the elements within the specified region.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\param pmin Pointer to an Array of type <i>double</i>, containing
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the three co-ordinates of the first point of the cuboid: \n
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- pmin[0] = X co-ordinate
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- pmin[1] = Y co-ordinate
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- pmin[2] = Z co-ordinate
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\param pmax Pointer to an Array of type <i>double</i>, containing
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the three co-ordinates of the opposite point of the
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cuboid: \n
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- pmax[0] = X co-ordinate
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- pmax[1] = Y co-ordinate
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- pmax[2] = Z co-ordinate
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\param h Variable of type <i>double</i>, specifying the maximum
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allowable mesh size at that point
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*/
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DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h);
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// ------------------------------------------------------------------
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// ------------------------------------------------------------------
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// 3D Mesh Generation functions
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/*! \brief Create a 3D Volume Mesh given a Surface Mesh
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After creating a surface mesh, this function can be utilised
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to automatically generate the corresponding 3D Volume Mesh.
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Mesh generation parameters (such as grading, maximum element size,
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etc.) are specified via the meshing parameters class which also
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needs to be passed to this function.
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<b>Note</b>: Currently, Netgen generates pure tetrahedral volume
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meshes.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\param mp Pointer to a copy of the Meshing Parameters class
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(#Ng_Meshing_Parameters), filled up with the
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required values
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\return Ng_Result Status of the Mesh Generation routine. More
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details regarding the return value can be
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found in the description of #Ng_Result
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*/
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DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp);
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// ------------------------------------------------------------------
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// ------------------------------------------------------------------
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// Basic Mesh information functions
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/*! \brief Returns the Number of Points present in the specified Mesh
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Given an already existent Netgen Mesh Structure, this function
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returns the number of points currently present within the Mesh.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\return
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Integer Data-type with the number of points in the Mesh
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*/
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DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh);
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/*! \brief Returns the Number of Surface Elements present in the specified Mesh
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Given an already existent Netgen Mesh Structure, this function
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returns the number of surface elements currently present within
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the Mesh.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\return
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Integer Data-type with the number of surface elements in the Mesh
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*/
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DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh);
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/*! \brief Returns the Number of Volume Elements present in the specified Mesh
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Given an already existent Netgen Mesh Structure, this function
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returns the number of volume elements currently present within
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the Mesh.
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\param mesh Pointer to an existing Netgen Mesh structure of
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type #Ng_Mesh
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\return
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Integer Data-type with the number of volume elements in the Mesh
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*/
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DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh);
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// ------------------------------------------------------------------
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// ------------------------------------------------------------------
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// Mesh Topology functions
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// Use these functions to extract points, surface / volume elements,
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// perform topological searches, etc..etc...
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// Return the Point Coordinates of a specified Point
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// The x, y and z co-ordinates are returned in the array pointer as
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// x[0] = x ; x[1] = y ; x[2] = z
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DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x);
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// return surface and volume element in pi
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DLL_HEADER Ng_Surface_Element_Type
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Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi);
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DLL_HEADER Ng_Volume_Element_Type
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Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi);
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// ------------------------------------------------------------------
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// **********************************************************
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// ** 2D Meshing **
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// **********************************************************
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// feeds points and boundary to mesh
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DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x);
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DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2);
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// ask for number of points, elements and boundary segments
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DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh);
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DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh);
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DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh);
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// return point coordinates
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DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x);
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// return 2d triangles
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DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
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// return 2d boundary segment
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DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
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// load 2d netgen spline geometry
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DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename);
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// generate 2d mesh, mesh is allocated by function
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DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
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Ng_Mesh ** mesh,
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Ng_Meshing_Parameters * mp);
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DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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Ng_Mesh * mesh,
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int levels);
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// **********************************************************
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// ** STL Meshing **
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// **********************************************************
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// loads geometry from STL file
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DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0);
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// generate new STL Geometry
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DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry ();
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// fills STL Geometry
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// positive orientation
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// normal vector may be null-pointer
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DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
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double * p1, double * p2, double * p3,
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double * nv = NULL);
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// add (optional) edges :
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DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
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double * p1, double * p2);
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// after adding triangles (and edges) initialize
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DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom);
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// automatically generates edges:
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DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
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Ng_Mesh* mesh,
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Ng_Meshing_Parameters * mp);
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// generates mesh, empty mesh must be already created.
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DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
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Ng_Mesh * mesh,
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Ng_Meshing_Parameters * mp);
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#ifdef ACIS
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// **********************************************************
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// ** ACIS Meshing **
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// **********************************************************
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/// Data type for NETGEN STL geomty
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typedef void * Ng_ACIS_Geometry;
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// loads geometry from STL file
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DLL_HEADER Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename);
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// generates mesh, empty mesh must be already created.
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DLL_HEADER Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom,
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Ng_Mesh * mesh,
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Ng_Meshing_Parameters * mp);
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#endif
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#endif
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