mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-14 18:08:33 +05:00
d6095e9364
... so it is available in Snapshot() also rename the global variables: vs -> visual_scene vscross -> visual_scene_cross
258 lines
6.2 KiB
C++
258 lines
6.2 KiB
C++
#ifndef FILE_MVDRAW
|
|
#define FILE_MVDRAW
|
|
|
|
|
|
namespace netgen
|
|
{
|
|
|
|
|
|
class VisualScene
|
|
{
|
|
protected:
|
|
static DLL_HEADER Point3d center;
|
|
static DLL_HEADER double rad;
|
|
|
|
static double lookatmat[16];
|
|
static double transmat[16];
|
|
static double rotmat[16];
|
|
static double centermat[16];
|
|
|
|
static DLL_HEADER double transformationmat[16];
|
|
|
|
GLdouble clipplane[4];
|
|
|
|
int changeval;
|
|
static DLL_HEADER GLdouble backcolor;
|
|
|
|
static int DLL_HEADER selface;
|
|
static int selelement;
|
|
static PointIndex DLL_HEADER selpoint;
|
|
static PointIndex selpoint2;
|
|
static int locpi;
|
|
static int DLL_HEADER seledge;
|
|
|
|
static int selecttimestamp;
|
|
|
|
public:
|
|
static int viewport[4];
|
|
static GLuint coltexname;
|
|
static int ntexcols;
|
|
int invcolor;
|
|
|
|
|
|
public:
|
|
DLL_HEADER VisualScene ();
|
|
DLL_HEADER virtual ~VisualScene();
|
|
|
|
DLL_HEADER virtual void BuildScene (int zoomall = 0);
|
|
DLL_HEADER virtual void DrawScene ();
|
|
|
|
DLL_HEADER void CalcTransformationMatrices();
|
|
DLL_HEADER void StandardRotation (const char * dir);
|
|
DLL_HEADER void ArbitraryRotation (const NgArray<double> & alpha, const NgArray<Vec3d> & vec);
|
|
DLL_HEADER void ArbitraryRotation (const double alpha, const Vec3d & vec);
|
|
|
|
DLL_HEADER virtual void MouseMove(int oldx, int oldy,
|
|
int newx, int newy,
|
|
char mode);
|
|
|
|
DLL_HEADER void LookAt (const Point<3> & cam, const Point<3> & obj,
|
|
const Point<3> & camup);
|
|
|
|
DLL_HEADER void SetClippingPlane ();
|
|
|
|
DLL_HEADER virtual void MouseDblClick (int px, int py);
|
|
|
|
DLL_HEADER void SetLight ();
|
|
static void SetBackGroundColor (double col)
|
|
{ backcolor = col; }
|
|
|
|
DLL_HEADER void CreateTexture (int ncols, int linear, double alpha, int typ);
|
|
DLL_HEADER void DrawColorBar (double minval, double maxval, int logscale = 0, bool linear = 1);
|
|
DLL_HEADER void DrawCoordinateCross ();
|
|
DLL_HEADER void DrawNetgenLogo ();
|
|
DLL_HEADER void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0);
|
|
|
|
|
|
#ifdef PARALLELGL
|
|
DLL_HEADER void InitParallelGL ();
|
|
DLL_HEADER void Broadcast ();
|
|
#endif
|
|
};
|
|
|
|
|
|
DLL_HEADER extern void MyOpenGLText (const char * text);
|
|
DLL_HEADER extern void Set_OpenGLText_Callback ( void (*fun) (const char * text) );
|
|
DLL_HEADER extern VisualScene visual_scene_cross;
|
|
DLL_HEADER extern VisualScene *visual_scene;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class VisualSceneSurfaceMeshing : public VisualScene
|
|
{
|
|
double scalex = 1., scaley = 1., shiftx = 0., shifty = 0.;
|
|
public:
|
|
shared_ptr<NgArray<Point<3>>> locpointsptr;
|
|
shared_ptr<NgArray<INDEX_2>> loclinesptr;
|
|
shared_ptr<NgArray<Point<2>>> plainpointsptr;
|
|
int oldnl;
|
|
bool clearptr;
|
|
VisualSceneSurfaceMeshing ();
|
|
virtual ~VisualSceneSurfaceMeshing ();
|
|
|
|
void BuildScene (int zoomall = 0) override;
|
|
void DrawScene () override;
|
|
void MouseMove(int oldx, int oldy, int newx, int newy,
|
|
char mode) override;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class VisualSceneMesh : public VisualScene
|
|
{
|
|
int filledlist;
|
|
int linelist;
|
|
int edgelist;
|
|
int pointnumberlist;
|
|
|
|
int tetlist;
|
|
int prismlist;
|
|
int pyramidlist;
|
|
int hexlist;
|
|
|
|
int badellist;
|
|
int identifiedlist;
|
|
int domainsurflist;
|
|
|
|
int vstimestamp;//, selecttimestamp;
|
|
int filledtimestamp;
|
|
int linetimestamp;
|
|
int edgetimestamp;
|
|
int pointnumbertimestamp;
|
|
|
|
int tettimestamp;
|
|
int prismtimestamp;
|
|
int pyramidtimestamp;
|
|
int hextimestamp;
|
|
|
|
int badeltimestamp;
|
|
int identifiedtimestamp;
|
|
int domainsurftimestamp;
|
|
|
|
|
|
#ifdef PARALLELGL
|
|
NgArray<int> par_linelists;
|
|
NgArray<int> par_filledlists;
|
|
#endif
|
|
|
|
MouseEventHandler * user_me_handler;
|
|
|
|
NgLock *lock;
|
|
|
|
// int selface, selelement;
|
|
// int selpoint, selpoint2, locpi;
|
|
// int seledge;
|
|
|
|
double minh, maxh; // for meshsize coloring
|
|
|
|
// weak_ptr<Mesh> wp_mesh;
|
|
|
|
public:
|
|
DLL_HEADER VisualSceneMesh ();
|
|
DLL_HEADER virtual ~VisualSceneMesh ();
|
|
|
|
DLL_HEADER virtual void BuildScene (int zoomall = 0);
|
|
DLL_HEADER virtual void DrawScene ();
|
|
DLL_HEADER virtual void MouseDblClick (int px, int py);
|
|
|
|
// void SetMesh (shared_ptr<Mesh> mesh) { wp_mesh = mesh; }
|
|
// shared_ptr<Mesh> GetMesh () { return shared_ptr<Mesh>(wp_mesh); }
|
|
shared_ptr<Mesh> GetMesh () const { return shared_ptr<Mesh>(global_mesh); }
|
|
|
|
void SetMouseEventHandler (MouseEventHandler * handler)
|
|
{ user_me_handler = handler; }
|
|
|
|
|
|
DLL_HEADER int SelectedFace () const
|
|
{ return selface; }
|
|
DLL_HEADER void SetSelectedFace (int asf);
|
|
// { selface = asf; selecttimestamp = GetTimeStamp(); }
|
|
|
|
DLL_HEADER int SelectedEdge () const
|
|
{ return seledge; }
|
|
DLL_HEADER int SelectedElement () const
|
|
{ return selelement; }
|
|
DLL_HEADER int SelectedPoint () const
|
|
{ return selpoint; }
|
|
void BuildFilledList (bool names);
|
|
// private:
|
|
void BuildLineList();
|
|
void BuildEdgeList();
|
|
void BuildPointNumberList();
|
|
|
|
void BuildTetList();
|
|
void BuildPrismList();
|
|
void BuildPyramidList();
|
|
void BuildHexList();
|
|
|
|
void BuildBadelList();
|
|
void BuildIdentifiedList();
|
|
void BuildDomainSurfList();
|
|
};
|
|
|
|
DLL_HEADER extern VisualSceneMesh vsmesh;
|
|
|
|
|
|
class DLL_HEADER VisualSceneSpecPoints : public VisualScene
|
|
{
|
|
public:
|
|
VisualSceneSpecPoints ();
|
|
virtual ~VisualSceneSpecPoints ();
|
|
|
|
virtual void BuildScene (int zoomall = 0);
|
|
virtual void DrawScene ();
|
|
|
|
double len;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// extern struct Tcl_Interp * hinterp;
|
|
|
|
|
|
extern void AddVisualizationScene (const string & name,
|
|
VisualScene * vs);
|
|
|
|
|
|
void MouseDblClickSelect (const int px, const int py,
|
|
const GLdouble * clipplane, const GLdouble backcolor,
|
|
const double * transformationmat,
|
|
const Point3d & center,
|
|
const double rad,
|
|
const int displaylist,
|
|
int & selelement, int & selface, int & seledge, PointIndex & selpoint,
|
|
PointIndex & selpoint2, int & locpi);
|
|
|
|
|
|
DLL_HEADER std::vector<unsigned char> Snapshot( int w, int h );
|
|
}
|
|
|
|
|
|
#endif
|
|
|