mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-15 10:28:34 +05:00
1922 lines
62 KiB
C++
1922 lines
62 KiB
C++
#include "boundarylayer.hpp"
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#include <regex>
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#include <set>
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#include "debugging.hpp"
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#include "global.hpp"
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#include "meshfunc.hpp"
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namespace netgen {
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struct Face {
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ArrayMem<Point<3>, 4> p;
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ArrayMem<double, 4> lam;
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};
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struct SpecialPointException : public Exception {
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SpecialPointException() : Exception("") {}
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};
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struct Intersection_ {
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bool is_intersecting = false;
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double lam0 = -1, lam1 = -1;
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Point<3> p;
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double bary[3];
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operator bool() const { return is_intersecting; }
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};
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std::tuple<int, int> FindCloseVectors(FlatArray<Vec<3>> ns,
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bool find_max = true) {
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int maxpos1;
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int maxpos2;
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double val = find_max ? -1e99 : 1e99;
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for (auto i : Range(ns))
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for (auto j : Range(i + 1, ns.Size())) {
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double ip = ns[i] * ns[j];
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if ((find_max && (ip > val)) || (!find_max && (ip < val))) {
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val = ip;
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maxpos1 = i;
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maxpos2 = j;
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}
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}
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return {maxpos1, maxpos2};
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}
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Vec<3> CalcGrowthVector(FlatArray<Vec<3>> ns) {
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if (ns.Size() == 0) return {0, 0, 0};
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if (ns.Size() == 1) return ns[0];
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if (ns.Size() == 2) {
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auto gw = ns[0];
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auto n = ns[1];
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auto npn = gw * n;
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auto npnp = gw * gw;
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auto nn = n * n;
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if (fabs(nn - npn * npn / npnp) < 1e-6) return n;
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gw += (nn - npn) / (nn - npn * npn / npnp) * (n - npn / npnp * gw);
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return gw;
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}
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if (ns.Size() == 3) {
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DenseMatrix mat(3, 3);
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for (auto i : Range(3))
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for (auto j : Range(3)) mat(i, j) = ns[i][j];
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if (fabs(mat.Det()) > 1e-6) {
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DenseMatrix mat(3, 3);
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for (auto i : Range(3))
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for (auto j : Range(3)) mat(i, j) = ns[i] * ns[j];
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Vector rhs(3);
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rhs = 1.;
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Vector res(3);
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DenseMatrix inv(3, ns.Size());
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CalcInverse(mat, inv);
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inv.Mult(rhs, res);
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Vec<3> growth = 0.;
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for (auto i : Range(ns)) growth += res[i] * ns[i];
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return growth;
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}
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}
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auto [maxpos1, maxpos2] = FindCloseVectors(ns);
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Array<Vec<3>> new_normals;
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new_normals = ns;
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const auto dot = ns[maxpos1] * ns[maxpos2];
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auto average = 0.5 * (ns[maxpos1] + ns[maxpos2]);
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average.Normalize();
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new_normals[maxpos1] = average;
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new_normals.DeleteElement(maxpos2);
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auto gw = CalcGrowthVector(new_normals);
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for (auto n : ns)
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if (n * gw < 0)
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throw SpecialPointException();
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return gw;
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}
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SpecialBoundaryPoint ::GrowthGroup ::GrowthGroup(FlatArray<int> faces_,
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FlatArray<Vec<3>> normals) {
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faces = faces_;
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growth_vector = CalcGrowthVector(normals);
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}
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SpecialBoundaryPoint ::SpecialBoundaryPoint(
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const std::map<int, Vec<3>>& normals) {
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// find opposing face normals
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Array<Vec<3>> ns;
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Array<int> faces;
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for (auto [face, normal] : normals) {
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ns.Append(normal);
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faces.Append(face);
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}
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auto [minface1, minface2] = FindCloseVectors(ns, false);
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minface1 = faces[minface1];
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minface2 = faces[minface2];
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Array<int> g1_faces;
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g1_faces.Append(minface1);
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Array<int> g2_faces;
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g2_faces.Append(minface2);
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auto n1 = normals.at(minface1);
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auto n2 = normals.at(minface2);
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separating_direction = 0.5*( n2-n1 );
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Array<Vec<3>> normals1, normals2;
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for (auto [facei, normali] : normals)
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if (facei != minface1 && facei != minface2) {
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g1_faces.Append(facei);
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g2_faces.Append(facei);
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}
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for (auto fi : g1_faces) normals1.Append(normals.at(fi));
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for (auto fi : g2_faces) normals2.Append(normals.at(fi));
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growth_groups.Append(GrowthGroup(g1_faces, normals1));
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growth_groups.Append(GrowthGroup(g2_faces, normals2));
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}
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struct GrowthVectorLimiter {
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BoundaryLayerTool& tool;
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const BoundaryLayerParameters& params;
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Mesh& mesh;
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double height;
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FlatArray<double, PointIndex> limits;
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FlatArray<Vec<3>, PointIndex> growthvectors;
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BitArray changed_domains;
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unique_ptr<BoxTree<3>> tree;
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Array<PointIndex, PointIndex> map_from;
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ofstream debug;
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GrowthVectorLimiter(BoundaryLayerTool& tool_)
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: tool(tool_),
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params(tool_.params),
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mesh(tool_.mesh),
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height(tool_.total_height),
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limits(tool_.limits),
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growthvectors(tool_.growthvectors),
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map_from(mesh.Points().Size()),
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debug("debug.txt") {
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changed_domains = params.domains;
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if (!params.outside) changed_domains.Invert();
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map_from = tool.mapfrom;
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}
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double GetLimit(PointIndex pi) {
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if (pi <= tool.np) return limits[pi];
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return limits[map_from[pi]];
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}
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bool SetLimit(PointIndex pi, double new_limit) {
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double & limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
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if(limit <= new_limit)
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return false;
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limit = new_limit;
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return true;
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}
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bool ScaleLimit(PointIndex pi, double factor) {
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double & limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
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return SetLimit(pi, limit * factor);
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}
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Point<3> GetPoint(PointIndex pi_to, double shift = 1., bool apply_limit = false) {
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if (tool.growth_vector_map.count(pi_to) == 0) return mesh[pi_to];
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auto [gw, height] = tool.growth_vector_map[pi_to];
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if(apply_limit)
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shift *= GetLimit(pi_to);
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return mesh[pi_to] + shift * height * (*gw);
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}
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Point<3> GetMappedPoint(PointIndex pi_from, double shift = 1.) {
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auto pi_to = tool.mapto[pi_from].Last();
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return GetPoint(pi_to, shift);
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}
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std::array<Point<3>, 2> GetMappedSeg(PointIndex pi_from, double shift = 1.) {
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return {mesh[pi_from], GetMappedPoint(pi_from, shift)};
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}
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std::array<Point<3>, 2> GetSeg(PointIndex pi_to, double shift = 1., bool apply_limit = false) {
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return {GetPoint(pi_to, 0), GetPoint(pi_to, shift, apply_limit)};
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}
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auto GetTrig(SurfaceElementIndex sei, double shift = 0.0, bool apply_limit = false) {
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auto sel = mesh[sei];
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std::array<Point<3>, 3> trig;
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for (auto i : Range(3)) trig[i] = GetPoint(sel[i], shift, apply_limit);
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return trig;
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}
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auto GetMappedTrig(SurfaceElementIndex sei, double shift = 0.0) {
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auto sel = mesh[sei];
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std::array<Point<3>, 3> trig;
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for (auto i : Range(3)) trig[i] = GetMappedPoint(sel[i], shift);
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return trig;
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}
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auto GetSideTrig(SurfaceElementIndex sei, int index, double shift = 0.0,
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bool grow_first_vertex = true) {
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auto trig = GetMappedTrig(sei, 0.0);
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auto sel = mesh[sei];
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auto index1 = (index + 1) % 3;
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if (!grow_first_vertex) index1 = (index + 2) % 3;
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trig[index] = GetMappedPoint(sel[index1], shift);
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return trig;
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}
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static constexpr double INTERSECTION_SAFETY = .9;
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bool LimitGrowthVector(PointIndex pi_to, SurfaceElementIndex sei,
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double trig_shift, double seg_shift, bool check_prism_sides = false) {
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auto pi_from = map_from[pi_to];
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if (!pi_from.IsValid()) return false;
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auto seg = GetSeg(pi_to, seg_shift, true);
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for (auto pi : mesh[sei].PNums()) {
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if (pi == pi_from) return false;
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if (map_from[pi] == pi_from) return false;
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}
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if(check_prism_sides) {
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for(auto i : Range(3)) {
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auto side = GetSideTrig(sei, i, trig_shift, true);
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auto intersection = isIntersectingTrig(seg, side);
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if(intersection)
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return ScaleLimit(pi_to, intersection.lam0 *INTERSECTION_SAFETY);
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}
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return false;
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}
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else if (trig_shift > 0) {
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auto intersection = isIntersectingTrig(seg, GetTrig(sei, trig_shift, true));
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if (!intersection) return false;
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double scaling_factor = 0.9;
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double s = 1.0;
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while(true) {
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s *= scaling_factor;
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auto reduced_intersection = isIntersectingTrig(GetSeg(pi_to, s*seg_shift, true), GetTrig(sei, s*trig_shift, true));
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if(!reduced_intersection) break;
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}
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// cout << "Scale limits " << s << endl;
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bool result = false;
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result |= ScaleLimit(pi_to, s);
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for(auto pi : mesh[sei].PNums())
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result |= ScaleLimit(pi, s);
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return result;
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double dshift = trig_shift;
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double lam0 = intersection.lam0*seg_shift*GetLimit(pi_from);
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while (dshift/trig_shift > lam0) {
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dshift *= 0.9;
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auto reduced_intersection = isIntersectingTrig(seg, GetTrig(sei, dshift, true));
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if(!reduced_intersection) break;
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// cout << "still intersecting " << dshift*trig_shift << " > " << lam0 << endl;
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intersection = reduced_intersection;
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}
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lam0 = intersection.lam0*seg_shift;
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double max_trig_limit = 1e99;
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auto sel = mesh[sei];
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for (auto i : Range(3))
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max_trig_limit = min(max_trig_limit, GetLimit(sel[i]));
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double new_seg_limit = lam0*INTERSECTION_SAFETY;
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double new_trig_limit = dshift*trig_shift*INTERSECTION_SAFETY;
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if(new_trig_limit >= max_trig_limit && new_seg_limit >= GetLimit(pi_from) )
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return false; // nothing to do
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result = false;
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result |= SetLimit(pi_from, new_seg_limit);
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for (auto pi : sel.PNums())
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result |= SetLimit(pi, new_trig_limit);
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return result;
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} else {
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auto trig = GetTrig(sei, 0.0);
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auto intersection = isIntersectingTrig(seg, trig);
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// checking with original surface elements -> allow only half the distance
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auto new_seg_limit = 0.40 * intersection.lam0*seg_shift;
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if (intersection && new_seg_limit < GetLimit(pi_from)) {
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auto p0 = seg[0];
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auto p1 = seg[1];
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auto d = Dist(p0, p1);
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auto [gw, height] = tool.growth_vector_map[pi_to];
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return SetLimit(pi_from, new_seg_limit);
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}
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return false;
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}
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}
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void LimitSelfIntersection() {
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// check for self-intersection within new elements (prisms/hexes)
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bool found_debug_element = false;
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auto isIntersecting = [&](SurfaceElementIndex sei, double shift) {
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// checks if surface element is self intersecting when growing with factor
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// shift
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// ignore new surface elements, side trigs are only built
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// from original surface elements
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if (sei >= tool.nse) return false;
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const auto sel = mesh[sei];
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auto np = sel.GetNP();
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for (auto i : Range(np)) {
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if (sel[i] > tool.np) return false;
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if (tool.mapto[sel[i]].Size() == 0) return false;
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}
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for (auto i : Range(np)) {
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auto seg = GetMappedSeg(sel[i], shift * limits[sel[i]]);
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for (auto fi : Range(np - 2)) {
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for (auto side : {true, false}) {
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auto trig = GetSideTrig(sei, i + fi, 1.0, side);
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if (isIntersectingPlane(seg, trig)) return true;
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}
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}
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}
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return false;
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};
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auto equalizeLimits = [&](SurfaceElementIndex sei) {
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const auto sel = mesh[sei];
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auto np = sel.GetNP();
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double max_limit = 0;
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double min_limit = 1e99;
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for (auto i : Range(np)) {
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max_limit = max(max_limit, limits[sel[i]]);
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min_limit = min(min_limit, limits[sel[i]]);
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}
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// equalize
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if (max_limit / min_limit > 1.2) {
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max_limit = min_limit * 1.2;
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for (auto i : Range(np))
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SetLimit(sel[i], min(limits[sel[i]], max_limit));
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}
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};
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for (SurfaceElementIndex sei : mesh.SurfaceElements().Range()) {
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auto sel = mesh[sei];
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const auto& fd = mesh.GetFaceDescriptor(sel.GetIndex());
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if (sei >= tool.nse) continue;
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if (sel.GetNP() == 4) continue;
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// if(sei >= tool.nse || (!changed_domains.Test(fd.DomainIn()) &&
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// !changed_domains.Test(fd.DomainOut())))
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// continue;
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auto np = sel.GetNP();
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// ArrayMem<double, 4> ori_limits;
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// ori_limits.SetSize(np);
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// for(auto i : Range(np))
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// ori_limits[i] = limits[sel[i]];
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equalizeLimits(sei);
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double shift = 1.0;
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double safety = 1.4;
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const double step_factor = 0.9;
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while (isIntersecting(sei, shift * safety)) {
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shift *= step_factor;
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double max_limit = 0;
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for (auto i : Range(np)) max_limit = max(max_limit, limits[sel[i]]);
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for (auto i : Range(np))
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if (max_limit == limits[sel[i]]) ScaleLimit(sel[i], step_factor);
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// if (max_limit < 0.01) break;
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}
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}
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}
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// checks if a segment is intersecting a plane, spanned by three points, lam
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// will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
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Intersection_ isIntersectingPlane(std::array<Point<3>, 2> seg,
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std::array<Point<3>, 3> trig) {
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auto t1 = trig[1] - trig[0];
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auto t2 = trig[2] - trig[0];
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auto n = Cross(t1, t2);
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auto v0n = (seg[0] - trig[0]) * n;
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auto v1n = (seg[1] - trig[0]) * n;
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Intersection_ intersection;
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intersection.lam0 = -v0n / (v1n - v0n);
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intersection.p = seg[0] + intersection.lam0 * (seg[1] - seg[0]);
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intersection.is_intersecting = (v0n * v1n < 0) &&
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(intersection.lam0 > -1e-8) &&
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(intersection.lam0 < 1 + 1e-8);
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return intersection;
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}
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// Intersection_ isIntersectingPlane(PointIndex pi, PointIndex pi_to,
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// SurfaceElementIndex sei,
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// double shift = 0.0) {
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// return isIntersectingPlane(GetSeg(pi, pi_to), GetTrig(sei, shift));
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// }
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Intersection_ isIntersectingTrig(std::array<Point<3>, 2> seg,
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std::array<Point<3>, 3> trig) {
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auto intersection = isIntersectingPlane(seg, trig);
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if (!intersection) return intersection;
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auto p = seg[0] + intersection.lam0 * (seg[1] - seg[0]) - trig[0];
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Vec3d col1 = trig[1] - trig[0];
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Vec3d col2 = trig[2] - trig[0];
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Vec3d col3 = Cross(col1, col2);
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Vec3d rhs = p;
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Vec3d bary;
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SolveLinearSystem(col1, col2, col3, rhs, bary);
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intersection.lam1 = 0;
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double eps = 0.1;
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if (bary.X() >= -eps && bary.Y() >= -eps &&
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bary.X() + bary.Y() <= 1 + eps) {
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intersection.bary[0] = bary.X();
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intersection.bary[1] = bary.Y();
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intersection.bary[2] = 1.0 - bary.X() - bary.Y();
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} else
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intersection.is_intersecting = false;
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return intersection;
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}
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Intersection_ isIntersectingTrig(PointIndex pi_from, PointIndex pi_to,
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SurfaceElementIndex sei,
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double shift = 0.0) {
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return isIntersectingTrig(GetSeg(pi_from, pi_to), GetTrig(sei, shift));
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}
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void BuildSearchTree(double trig_shift) {
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Box<3> bbox(Box<3>::EMPTY_BOX);
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for (PointIndex pi : mesh.Points().Range()) {
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bbox.Add(mesh[pi]);
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bbox.Add(GetPoint(pi, 1.1));
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// if(tool.mapto[pi].Size() >0)
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// bbox.Add(mesh[tool.mapto[pi].Last()]);
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}
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tree = make_unique<BoxTree<3>>(bbox);
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for (auto sei : mesh.SurfaceElements().Range()) {
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const auto& sel = mesh[sei];
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auto sel_index = mesh[sei].GetIndex();
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Box<3> box(Box<3>::EMPTY_BOX);
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for (auto pi : sel.PNums()) {
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box.Add(GetPoint(pi, 0.));
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box.Add(GetPoint(pi, trig_shift*GetLimit(pi)));
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}
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tree->Insert(box, sei);
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}
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}
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template <typename TFunc>
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void FindTreeIntersections(double trig_shift, double seg_shift, TFunc f) {
|
|
BuildSearchTree(trig_shift);
|
|
auto np_new = mesh.Points().Size();
|
|
int counter = 0;
|
|
for (auto i : IntRange(tool.np, np_new)) {
|
|
PointIndex pi_to = i + PointIndex::BASE;
|
|
PointIndex pi_from = map_from[pi_to];
|
|
if (!pi_from.IsValid()) throw Exception("Point not mapped");
|
|
|
|
// if(mesh[pi_to].Type() == INNERPOINT)
|
|
// continue;
|
|
// if(growthvectors[pi_to].Length2() == 0.0)
|
|
// continue;
|
|
Box<3> box(Box<3>::EMPTY_BOX);
|
|
auto seg = GetSeg(pi_to, seg_shift);
|
|
|
|
box.Add(GetPoint(pi_to, 0));
|
|
box.Add(GetPoint(pi_to, GetLimit(pi_from)));
|
|
tree->GetFirstIntersecting(box.PMin(), box.PMax(),
|
|
[&](SurfaceElementIndex sei) {
|
|
const auto& sel = mesh[sei];
|
|
if (sel.PNums().Contains(pi_from))
|
|
return false;
|
|
if (sel.PNums().Contains(pi_to))
|
|
return false;
|
|
counter++;
|
|
f(pi_to, sei);
|
|
return false;
|
|
});
|
|
}
|
|
}
|
|
};
|
|
|
|
Vec<3> BoundaryLayerTool ::getEdgeTangent(PointIndex pi, int edgenr) {
|
|
Vec<3> tangent = 0.0;
|
|
ArrayMem<PointIndex, 2> pts;
|
|
for (auto segi : topo.GetVertexSegments(pi)) {
|
|
auto& seg = mesh[segi];
|
|
if (seg.edgenr != edgenr + 1) continue;
|
|
PointIndex other = seg[0] + seg[1] - pi;
|
|
if (!pts.Contains(other)) pts.Append(other);
|
|
}
|
|
if (pts.Size() != 2) {
|
|
cout << "getEdgeTangent pi = " << pi << ", edgenr = " << edgenr << endl;
|
|
for (auto segi : topo.GetVertexSegments(pi)) cout << mesh[segi] << endl;
|
|
throw Exception("Something went wrong in getEdgeTangent!");
|
|
}
|
|
tangent = mesh[pts[1]] - mesh[pts[0]];
|
|
return tangent.Normalize();
|
|
}
|
|
|
|
void BoundaryLayerTool ::LimitGrowthVectorLengths() {
|
|
static Timer tall("BoundaryLayerTool::LimitGrowthVectorLengths");
|
|
RegionTimer rtall(tall);
|
|
|
|
limits.SetSize(mesh.Points().Size());
|
|
limits = 1.0;
|
|
|
|
GrowthVectorLimiter limiter(
|
|
*this); //, mesh, params, limits, growthvectors, total_height);
|
|
|
|
// limit to not intersect with other (original) surface elements
|
|
double trig_shift = 0;
|
|
double seg_shift = 2.1;
|
|
limiter.FindTreeIntersections(
|
|
trig_shift, seg_shift, [&](PointIndex pi_to, SurfaceElementIndex sei) {
|
|
if (sei >= nse) return; // ignore new surface elements in first pass
|
|
limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
|
|
});
|
|
|
|
limiter.LimitSelfIntersection();
|
|
|
|
// for(auto i : Range(growthvectors))
|
|
// growthvectors[i] *= limits[i];
|
|
// limits = 1.0;
|
|
|
|
// now limit again with shifted surface elements
|
|
trig_shift = 1.1;
|
|
seg_shift = 1.1;
|
|
size_t limit_counter = 1;
|
|
|
|
while(limit_counter) {
|
|
limit_counter = 0;
|
|
limiter.FindTreeIntersections(
|
|
trig_shift, seg_shift, [&](PointIndex pi_to, SurfaceElementIndex sei) {
|
|
if(limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift))
|
|
limit_counter++;
|
|
auto sel = mesh[sei];
|
|
bool is_mapped = true;
|
|
for(auto pi : sel.PNums()) {
|
|
if (pi >= np) return;
|
|
if (mapto[pi].Size() == 0) return;
|
|
}
|
|
if(limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift, true))
|
|
limit_counter++;
|
|
});
|
|
}
|
|
|
|
// check if surface trigs are intersecting each other
|
|
{
|
|
Point3d pmin, pmax;
|
|
mesh.GetBox (pmin, pmax);
|
|
BoxTree<3, SurfaceElementIndex> setree(pmin, pmax);
|
|
|
|
for (auto sei : mesh.SurfaceElements().Range()) {
|
|
const Element2d & tri = mesh[sei];
|
|
|
|
Box<3> box(Box<3>::EMPTY_BOX);
|
|
for (PointIndex pi : tri.PNums())
|
|
box.Add (limiter.GetPoint(pi, 1.0, true));
|
|
|
|
box.Increase(1e-3*box.Diam());
|
|
setree.Insert (box, sei);
|
|
}
|
|
for (auto sei : mesh.SurfaceElements().Range()) {
|
|
const Element2d & tri = mesh[sei];
|
|
|
|
Box<3> box(Box<3>::EMPTY_BOX);
|
|
for (PointIndex pi : tri.PNums())
|
|
box.Add (limiter.GetPoint(pi, 1.0, true));
|
|
|
|
setree.GetFirstIntersecting
|
|
(box.PMin(), box.PMax(),
|
|
[&] (SurfaceElementIndex sej)
|
|
{
|
|
const Element2d & tri2 = mesh[sej];
|
|
|
|
if ( mesh[tri[0]].GetLayer() != mesh[tri2[0]].GetLayer())
|
|
return false;
|
|
|
|
netgen::Point<3> tri1_points[3], tri2_points[3];
|
|
const netgen::Point<3> *trip1[3], *trip2[3];
|
|
for (int k = 0; k < 3; k++) {
|
|
trip1[k] = &tri1_points[k];
|
|
trip2[k] = &tri2_points[k];
|
|
}
|
|
auto set_points = [&] () {
|
|
for (int k = 0; k < 3; k++) {
|
|
tri1_points[k] = limiter.GetPoint(tri[k], 1.0, true);
|
|
tri2_points[k] = limiter.GetPoint(tri2[k], 1.0, true);
|
|
}
|
|
};
|
|
|
|
set_points();
|
|
|
|
int counter = 0;
|
|
while(IntersectTriangleTriangle (&trip1[0], &trip2[0]))
|
|
{
|
|
PointIndex pi_max_limit = PointIndex::INVALID;
|
|
for(PointIndex pi : {tri[0], tri[1], tri[2], tri2[0], tri2[1], tri2[2]})
|
|
if( pi > np && (!pi_max_limit.IsValid() || limits[mapfrom[pi]] > limits[pi_max_limit]))
|
|
pi_max_limit = mapfrom[pi];
|
|
|
|
if(!pi_max_limit.IsValid())
|
|
break;
|
|
|
|
limits[pi_max_limit] *= 0.9;
|
|
set_points();
|
|
counter++;
|
|
if(counter > 20 ) {
|
|
cerr << "Limit intersecting sourface elements: too many limitation steps" << endl;
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
});
|
|
}
|
|
}
|
|
|
|
// for (auto [pi_to, data] : growth_vector_map) {
|
|
// auto pi_from = limiter.map_from[pi_to];
|
|
// if(pi_from.IsValid())
|
|
// limits[pi_from] = min(limits[pi_from], limits[pi_to]);
|
|
// }
|
|
|
|
for (auto i : Range(growthvectors)) growthvectors[i] *= limits[i];
|
|
for (auto& [special_pi, special_point] : special_boundary_points) {
|
|
for(auto & group : special_point.growth_groups) {
|
|
group.growth_vector *= limits[special_pi];
|
|
}
|
|
}
|
|
}
|
|
|
|
// depending on the geometry type, the mesh contains segments multiple times
|
|
// (once for each face)
|
|
bool HaveSingleSegments(const Mesh& mesh) {
|
|
auto& topo = mesh.GetTopology();
|
|
NgArray<SurfaceElementIndex> surf_els;
|
|
|
|
for (auto segi : Range(mesh.LineSegments())) {
|
|
mesh.GetTopology().GetSegmentSurfaceElements(segi + 1, surf_els);
|
|
if (surf_els.Size() < 2) continue;
|
|
|
|
auto seg = mesh[segi];
|
|
auto pi0 = min(seg[0], seg[1]);
|
|
auto pi1 = max(seg[0], seg[1]);
|
|
auto p0_segs = topo.GetVertexSegments(seg[0]);
|
|
|
|
for (auto segi_other : p0_segs) {
|
|
if (segi_other == segi) continue;
|
|
|
|
auto seg_other = mesh[segi_other];
|
|
auto pi0_other = min(seg_other[0], seg_other[1]);
|
|
auto pi1_other = max(seg_other[0], seg_other[1]);
|
|
if (pi0_other == pi0 && pi1_other == pi1) return false;
|
|
}
|
|
|
|
// found segment with multiple adjacent surface elements but no other
|
|
// segments with same points -> have single segments
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// duplicates segments (and sets seg.si accordingly) to have a unified data
|
|
// structure for all geometry types
|
|
Array<Segment> BuildSegments(Mesh& mesh) {
|
|
Array<Segment> segments;
|
|
// auto& topo = mesh.GetTopology();
|
|
|
|
NgArray<SurfaceElementIndex> surf_els;
|
|
|
|
for (auto segi : Range(mesh.LineSegments())) {
|
|
auto seg = mesh[segi];
|
|
mesh.GetTopology().GetSegmentSurfaceElements(segi + 1, surf_els);
|
|
for (auto seli : surf_els) {
|
|
const auto& sel = mesh[seli];
|
|
seg.si = sel.GetIndex();
|
|
|
|
auto np = sel.GetNP();
|
|
for (auto i : Range(np)) {
|
|
if (sel[i] == seg[0]) {
|
|
if (sel[(i + 1) % np] != seg[1]) swap(seg[0], seg[1]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
segments.Append(seg);
|
|
}
|
|
}
|
|
return segments;
|
|
}
|
|
|
|
void MergeAndAddSegments(Mesh& mesh, FlatArray<Segment> segments,
|
|
FlatArray<Segment> new_segments) {
|
|
INDEX_2_HASHTABLE<bool> already_added(segments.Size() +
|
|
2 * new_segments.Size());
|
|
|
|
mesh.LineSegments().SetSize0();
|
|
|
|
auto addSegment = [&](const auto& seg) {
|
|
INDEX_2 i2(seg[0], seg[1]);
|
|
i2.Sort();
|
|
if (!already_added.Used(i2)) {
|
|
mesh.AddSegment(seg);
|
|
already_added.Set(i2, true);
|
|
}
|
|
};
|
|
|
|
for (const auto& seg : segments) addSegment(seg);
|
|
|
|
for (const auto& seg : new_segments) addSegment(seg);
|
|
}
|
|
|
|
// TODO: Hack, move this to the header or restructure the whole growth_vectors storage
|
|
static std::map<PointIndex, Vec<3>> non_bl_growth_vectors;
|
|
|
|
void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
|
|
static Timer tall("InterpolateSurfaceGrowthVectors");
|
|
RegionTimer rtall(tall);
|
|
static Timer tsmooth("InterpolateSurfaceGrowthVectors-Smoothing");
|
|
auto np_old = this->np;
|
|
auto np = mesh.GetNP();
|
|
|
|
non_bl_growth_vectors.clear();
|
|
|
|
auto getGW = [&](PointIndex pi) -> Vec<3> {
|
|
if (growth_vector_map.count(pi) == 0) {
|
|
non_bl_growth_vectors[pi] = .0;
|
|
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
|
|
}
|
|
auto [gw, height] = growth_vector_map[pi];
|
|
return height * (*gw);
|
|
};
|
|
auto addGW = [&](PointIndex pi, Vec<3> vec) {
|
|
if (growth_vector_map.count(pi) == 0) {
|
|
non_bl_growth_vectors[pi] = .0;
|
|
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
|
|
}
|
|
auto [gw, height] = growth_vector_map[pi];
|
|
*gw += 1.0 / height * vec;
|
|
};
|
|
|
|
Array<Vec<3>, PointIndex> normals(np);
|
|
for (auto pi = np_old; pi < np; pi++) {
|
|
normals[pi + PointIndex::BASE] = getGW(pi + PointIndex::BASE);
|
|
}
|
|
|
|
auto hasMoved = [&](PointIndex pi) {
|
|
return (pi - PointIndex::BASE >= np_old) || mapto[pi].Size() > 0 ||
|
|
special_boundary_points.count(pi);
|
|
};
|
|
|
|
std::set<PointIndex> points_set;
|
|
ParallelForRange(mesh.SurfaceElements().Range(), [&](auto myrange) {
|
|
for (SurfaceElementIndex sei : myrange) {
|
|
for (auto pi : mesh[sei].PNums()) {
|
|
auto pi_from = mapfrom[pi];
|
|
if((pi_from.IsValid() && mesh[pi_from].Type() == SURFACEPOINT)
|
|
|| (!pi_from.IsValid() && mapto[pi].Size()==0 && mesh[pi].Type() == SURFACEPOINT))
|
|
points_set.insert(pi);
|
|
}
|
|
}
|
|
});
|
|
|
|
Array<bool> has_moved_points(max_edge_nr + 1);
|
|
has_moved_points = false;
|
|
std::set<PointIndex> moved_edge_points;
|
|
|
|
for (auto seg : segments) {
|
|
if (hasMoved(seg[0]) != hasMoved(seg[1]))
|
|
has_moved_points[seg.edgenr] = true;
|
|
}
|
|
|
|
for (auto seg : segments)
|
|
if (has_moved_points[seg.edgenr])
|
|
for (auto pi : seg.PNums())
|
|
if (mesh[pi].Type() == EDGEPOINT) points_set.insert(pi);
|
|
|
|
Array<PointIndex> points;
|
|
for (auto pi : points_set)
|
|
points.Append(pi);
|
|
QuickSort(points);
|
|
|
|
auto p2sel = mesh.CreatePoint2SurfaceElementTable();
|
|
// smooth tangential part of growth vectors from edges to surface elements
|
|
Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
|
|
corrections = 0.0;
|
|
RegionTimer rtsmooth(tsmooth);
|
|
for ([[maybe_unused]] auto i : Range(10)) {
|
|
for (auto pi : points) {
|
|
auto sels = p2sel[pi];
|
|
auto & correction = corrections[pi];
|
|
std::set<PointIndex> suround;
|
|
suround.insert(pi);
|
|
|
|
// average only tangent component on new bl points, average whole growth vector otherwise
|
|
bool do_average_tangent = mapfrom[pi].IsValid();
|
|
correction = 0.0;
|
|
for (auto sei : sels) {
|
|
const auto& sel = mesh[sei];
|
|
for (auto pi1 : sel.PNums()) {
|
|
if (suround.count(pi1)) continue;
|
|
suround.insert(pi1);
|
|
auto gw_other = getGW(pi1)+corrections[pi1];
|
|
if(do_average_tangent) {
|
|
auto normal_other = getNormal(mesh[sei]);
|
|
auto tangent_part = gw_other - (gw_other * normal_other) * normal_other;
|
|
correction += tangent_part;
|
|
}
|
|
else {
|
|
correction += gw_other;
|
|
}
|
|
}
|
|
}
|
|
correction *= 1.0 / suround.size();
|
|
if(!do_average_tangent)
|
|
correction -= getGW(pi);
|
|
}
|
|
}
|
|
for(auto pi: points)
|
|
addGW(pi, corrections[pi]);
|
|
}
|
|
|
|
BoundaryLayerTool::BoundaryLayerTool(Mesh& mesh_,
|
|
const BoundaryLayerParameters& params_)
|
|
: mesh(mesh_), topo(mesh_.GetTopology()), params(params_) {
|
|
static Timer timer("BoundaryLayerTool::ctor");
|
|
RegionTimer regt(timer);
|
|
|
|
// for(auto & seg : mesh.LineSegments())
|
|
// seg.edgenr = seg.epgeominfo[1].edgenr;
|
|
|
|
total_height = 0.0;
|
|
for (auto h : params.heights) total_height += h;
|
|
|
|
max_edge_nr = -1;
|
|
for (const auto& seg : mesh.LineSegments())
|
|
if (seg.edgenr > max_edge_nr) max_edge_nr = seg.edgenr;
|
|
|
|
int ndom = mesh.GetNDomains();
|
|
ndom_old = ndom;
|
|
|
|
new_mat_nrs.SetSize(mesh.FaceDescriptors().Size() + 1);
|
|
new_mat_nrs = -1;
|
|
for (auto [bcname, matname] : params.new_mat) {
|
|
mesh.SetMaterial(++ndom, matname);
|
|
regex pattern(bcname);
|
|
for (auto i : Range(1, mesh.GetNFD() + 1)) {
|
|
auto& fd = mesh.GetFaceDescriptor(i);
|
|
if (regex_match(fd.GetBCName(), pattern)) new_mat_nrs[i] = ndom;
|
|
}
|
|
}
|
|
|
|
domains = params.domains;
|
|
if (!params.outside) domains.Invert();
|
|
|
|
topo.SetBuildVertex2Element(true);
|
|
mesh.UpdateTopology();
|
|
|
|
have_single_segments = HaveSingleSegments(mesh);
|
|
|
|
if (have_single_segments)
|
|
segments = BuildSegments(mesh);
|
|
else
|
|
segments = mesh.LineSegments();
|
|
|
|
np = mesh.GetNP();
|
|
ne = mesh.GetNE();
|
|
nse = mesh.GetNSE();
|
|
nseg = segments.Size();
|
|
|
|
p2sel = mesh.CreatePoint2SurfaceElementTable();
|
|
|
|
nfd_old = mesh.GetNFD();
|
|
moved_surfaces.SetSize(nfd_old + 1);
|
|
moved_surfaces.Clear();
|
|
si_map.SetSize(nfd_old + 1);
|
|
for (auto i : Range(nfd_old + 1)) si_map[i] = i;
|
|
}
|
|
|
|
void BoundaryLayerTool ::CreateNewFaceDescriptors() {
|
|
surfacefacs.SetSize(nfd_old + 1);
|
|
surfacefacs = 0.0;
|
|
// create new FaceDescriptors
|
|
for (auto i : Range(1, nfd_old + 1)) {
|
|
const auto& fd = mesh.GetFaceDescriptor(i);
|
|
string name = fd.GetBCName();
|
|
if (params.surfid.Contains(i)) {
|
|
if (auto isIn = domains.Test(fd.DomainIn());
|
|
isIn != domains.Test(fd.DomainOut())) {
|
|
int new_si = mesh.GetNFD() + 1;
|
|
surfacefacs[i] = isIn ? 1. : -1.;
|
|
// -1 surf nr is so that curving does not do anything
|
|
FaceDescriptor new_fd(-1, isIn ? new_mat_nrs[i] : fd.DomainIn(),
|
|
isIn ? fd.DomainOut() : new_mat_nrs[i], -1);
|
|
new_fd.SetBCProperty(new_si);
|
|
new_fd.SetSurfColour(fd.SurfColour());
|
|
mesh.AddFaceDescriptor(new_fd);
|
|
si_map[i] = new_si;
|
|
moved_surfaces.SetBit(i);
|
|
mesh.SetBCName(new_si - 1, "mapped_" + name);
|
|
}
|
|
// curving of surfaces with boundary layers will often
|
|
// result in pushed through elements, since we do not (yet)
|
|
// curvature through layers.
|
|
// Therefore we disable curving for these surfaces.
|
|
if (!params.keep_surfaceindex) mesh.GetFaceDescriptor(i).SetSurfNr(-1);
|
|
}
|
|
}
|
|
|
|
for (auto si : params.surfid)
|
|
if (surfacefacs[si] == 0.0)
|
|
throw Exception("Surface " + to_string(si) +
|
|
" is not a boundary of the domain to be grown into!");
|
|
}
|
|
|
|
void BoundaryLayerTool ::CreateFaceDescriptorsSides() {
|
|
BitArray face_done(mesh.GetNFD() + 1);
|
|
face_done.Clear();
|
|
for (const auto& sel : mesh.SurfaceElements()) {
|
|
auto facei = sel.GetIndex();
|
|
if (face_done.Test(facei)) continue;
|
|
bool point_moved = false;
|
|
// bool point_fixed = false;
|
|
for (auto pi : sel.PNums()) {
|
|
if (growthvectors[pi].Length() > 0) point_moved = true;
|
|
/*
|
|
else
|
|
point_fixed = true;
|
|
*/
|
|
}
|
|
if (point_moved && !moved_surfaces.Test(facei)) {
|
|
int new_si = mesh.GetNFD() + 1;
|
|
const auto& fd = mesh.GetFaceDescriptor(facei);
|
|
// auto isIn = domains.Test(fd.DomainIn());
|
|
// auto isOut = domains.Test(fd.DomainOut());
|
|
int si = params.sides_keep_surfaceindex ? facei : -1;
|
|
// domin and domout can only be set later
|
|
FaceDescriptor new_fd(si, -1, -1, si);
|
|
new_fd.SetBCProperty(new_si);
|
|
mesh.AddFaceDescriptor(new_fd);
|
|
si_map[facei] = new_si;
|
|
mesh.SetBCName(new_si - 1, fd.GetBCName());
|
|
face_done.SetBit(facei);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BoundaryLayerTool ::CalculateGrowthVectors() {
|
|
growthvectors.SetSize(np);
|
|
growthvectors = 0.;
|
|
|
|
for (auto pi : mesh.Points().Range()) {
|
|
const auto& p = mesh[pi];
|
|
if (p.Type() == INNERPOINT) continue;
|
|
|
|
std::map<int, Vec<3>> normals;
|
|
|
|
// calculate one normal vector per face (average with angles as weights for
|
|
// multiple surface elements within a face)
|
|
for (auto sei : p2sel[pi]) {
|
|
const auto& sel = mesh[sei];
|
|
auto facei = sel.GetIndex();
|
|
if (!params.surfid.Contains(facei)) continue;
|
|
|
|
auto n = surfacefacs[sel.GetIndex()] * getNormal(sel);
|
|
|
|
int itrig = sel.PNums().Pos(pi);
|
|
itrig += sel.GetNP();
|
|
auto v0 = (mesh[sel.PNumMod(itrig + 1)] - mesh[pi]).Normalize();
|
|
auto v1 = (mesh[sel.PNumMod(itrig - 1)] - mesh[pi]).Normalize();
|
|
if (normals.count(facei) == 0) normals[facei] = {0., 0., 0.};
|
|
normals[facei] += acos(v0 * v1) * n;
|
|
}
|
|
|
|
for (auto& [facei, n] : normals) n *= 1.0 / n.Length();
|
|
|
|
// combine normal vectors for each face to keep uniform distances
|
|
ArrayMem<Vec<3>, 5> ns;
|
|
for (auto& [facei, n] : normals) {
|
|
ns.Append(n);
|
|
}
|
|
|
|
try {
|
|
growthvectors[pi] = CalcGrowthVector(ns);
|
|
} catch (const SpecialPointException& e) {
|
|
special_boundary_points.emplace(pi, normals);
|
|
growthvectors[pi] =
|
|
special_boundary_points[pi].growth_groups[0].growth_vector;
|
|
}
|
|
}
|
|
}
|
|
|
|
Array<Array<pair<SegmentIndex, int>>, SegmentIndex>
|
|
BoundaryLayerTool ::BuildSegMap() {
|
|
// Bit array to keep track of segments already processed
|
|
BitArray segs_done(nseg + 1);
|
|
segs_done.Clear();
|
|
|
|
// map for all segments with same points
|
|
// points to pair of SegmentIndex, int
|
|
// int is type of other segment, either:
|
|
// 0 == adjacent surface grows layer
|
|
// 1 == adjacent surface doesn't grow layer, but layer ends on it
|
|
// 2 == adjacent surface is interior surface that ends on layer
|
|
// 3 == adjacent surface is exterior surface that ends on layer (not allowed
|
|
// yet)
|
|
Array<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap(segments.Size());
|
|
|
|
// moved segments
|
|
is_edge_moved.SetSize(max_edge_nr + 1);
|
|
is_edge_moved = false;
|
|
|
|
// boundaries to project endings to
|
|
is_boundary_projected.SetSize(nfd_old + 1);
|
|
is_boundary_projected.Clear();
|
|
is_boundary_moved.SetSize(nfd_old + 1);
|
|
is_boundary_moved.Clear();
|
|
|
|
for (auto si : Range(segments)) {
|
|
if (segs_done[si]) continue;
|
|
const auto& segi = segments[si];
|
|
if (!moved_surfaces.Test(segi.si)) continue;
|
|
segs_done.SetBit(si);
|
|
segmap[si].Append(make_pair(si, 0));
|
|
moved_segs.Append(si);
|
|
is_edge_moved.SetBit(segi.edgenr);
|
|
for (auto sj : Range(segments)) {
|
|
if (segs_done.Test(sj)) continue;
|
|
const auto& segj = segments[sj];
|
|
if ((segi[0] == segj[0] && segi[1] == segj[1]) ||
|
|
(segi[0] == segj[1] && segi[1] == segj[0])) {
|
|
segs_done.SetBit(sj);
|
|
int type;
|
|
if (moved_surfaces.Test(segj.si)) {
|
|
type = 0;
|
|
moved_segs.Append(sj);
|
|
} else if (const auto& fd = mesh.GetFaceDescriptor(segj.si);
|
|
domains.Test(fd.DomainIn()) &&
|
|
domains.Test(fd.DomainOut())) {
|
|
type = 2;
|
|
if (fd.DomainIn() == 0 || fd.DomainOut() == 0)
|
|
is_boundary_projected.SetBit(segj.si);
|
|
} else if (const auto& fd = mesh.GetFaceDescriptor(segj.si);
|
|
!domains.Test(fd.DomainIn()) &&
|
|
!domains.Test(fd.DomainOut())) {
|
|
type = 3;
|
|
is_boundary_moved.SetBit(segj.si);
|
|
} else {
|
|
type = 1;
|
|
// in case 1 we project the growthvector onto the surface
|
|
is_boundary_projected.SetBit(segj.si);
|
|
}
|
|
segmap[si].Append(make_pair(sj, type));
|
|
}
|
|
}
|
|
}
|
|
|
|
return segmap;
|
|
}
|
|
|
|
BitArray BoundaryLayerTool ::ProjectGrowthVectorsOnSurface() {
|
|
BitArray in_surface_direction(nfd_old + 1);
|
|
in_surface_direction.Clear();
|
|
// project growthvector on surface for inner angles
|
|
if (params.grow_edges) {
|
|
for (const auto& sel : mesh.SurfaceElements())
|
|
if (is_boundary_projected.Test(sel.GetIndex())) {
|
|
auto n = getNormal(sel);
|
|
for (auto i : Range(sel.PNums())) {
|
|
auto pi = sel.PNums()[i];
|
|
if (growthvectors[pi].Length2() == 0.) continue;
|
|
auto next = sel.PNums()[(i + 1) % sel.GetNV()];
|
|
auto prev = sel.PNums()[i == 0 ? sel.GetNV() - 1 : i - 1];
|
|
auto v1 = (mesh[next] - mesh[pi]).Normalize();
|
|
auto v2 = (mesh[prev] - mesh[pi]).Normalize();
|
|
auto v3 = growthvectors[pi];
|
|
v3.Normalize();
|
|
auto tol = v1.Length() * 1e-12;
|
|
if ((v1 * v3 > -tol) && (v2 * v3 > -tol))
|
|
in_surface_direction.SetBit(sel.GetIndex());
|
|
else
|
|
continue;
|
|
|
|
if (!params.project_boundaries.Contains(sel.GetIndex())) continue;
|
|
auto& g = growthvectors[pi];
|
|
auto ng = n * g;
|
|
auto gg = g * g;
|
|
auto nn = n * n;
|
|
// if(fabs(ng*ng-nn*gg) < 1e-12 || fabs(ng) < 1e-12) continue;
|
|
auto a = -ng * ng / (ng * ng - nn * gg);
|
|
auto b = ng * gg / (ng * ng - nn * gg);
|
|
g += a * g + b * n;
|
|
}
|
|
}
|
|
} else {
|
|
for (const auto& seg : segments) {
|
|
int count = 0;
|
|
for (const auto& seg2 : segments)
|
|
if (((seg[0] == seg2[0] && seg[1] == seg2[1]) ||
|
|
(seg[0] == seg2[1] && seg[1] == seg2[0])) &&
|
|
params.surfid.Contains(seg2.si))
|
|
count++;
|
|
if (count == 1) {
|
|
growthvectors[seg[0]] = {0., 0., 0.};
|
|
growthvectors[seg[1]] = {0., 0., 0.};
|
|
}
|
|
}
|
|
}
|
|
|
|
return in_surface_direction;
|
|
}
|
|
|
|
void BoundaryLayerTool ::InterpolateGrowthVectors() {
|
|
int new_max_edge_nr = max_edge_nr;
|
|
for (const auto& seg : segments)
|
|
if (seg.edgenr > new_max_edge_nr) new_max_edge_nr = seg.edgenr;
|
|
for (const auto& seg : new_segments)
|
|
if (seg.edgenr > new_max_edge_nr) new_max_edge_nr = seg.edgenr;
|
|
|
|
auto getGW = [&](PointIndex pi) -> Vec<3> {
|
|
if (growth_vector_map.count(pi) == 0)
|
|
growth_vector_map[pi] = {&growthvectors[pi], total_height};
|
|
auto [gw, height] = growth_vector_map[pi];
|
|
return height * (*gw);
|
|
};
|
|
auto addGW = [&](PointIndex pi, Vec<3> vec) {
|
|
if (growth_vector_map.count(pi) == 0)
|
|
growth_vector_map[pi] = {&growthvectors[pi], total_height};
|
|
auto [gw, height] = growth_vector_map[pi];
|
|
*gw += 1.0 / height * vec;
|
|
};
|
|
|
|
// interpolate tangential component of growth vector along edge
|
|
if(max_edge_nr < new_max_edge_nr)
|
|
for (auto edgenr : Range(max_edge_nr + 1, new_max_edge_nr)) {
|
|
// cout << "SEARCH EDGE " << edgenr +1 << endl;
|
|
// if(!is_edge_moved[edgenr+1]) continue;
|
|
|
|
// build sorted list of edge
|
|
Array<PointIndex> points;
|
|
// find first vertex on edge
|
|
double edge_len = 0.;
|
|
auto is_end_point = [&](PointIndex pi) {
|
|
// if(mesh[pi].Type() == FIXEDPOINT)
|
|
// return true;
|
|
// return false;
|
|
auto segs = topo.GetVertexSegments(pi);
|
|
if (segs.Size() == 1) return true;
|
|
auto first_edgenr = mesh[segs[0]].edgenr;
|
|
for (auto segi : segs)
|
|
if (mesh[segi].edgenr != first_edgenr) return true;
|
|
return false;
|
|
};
|
|
|
|
bool any_grows = false;
|
|
|
|
for (const auto& seg : segments) {
|
|
if (seg.edgenr - 1 == edgenr) {
|
|
if (getGW(seg[0]).Length2() != 0 || getGW(seg[1]).Length2() != 0)
|
|
any_grows = true;
|
|
if (points.Size() == 0 &&
|
|
(is_end_point(seg[0]) || is_end_point(seg[1]))) {
|
|
PointIndex seg0 = seg[0], seg1 = seg[1];
|
|
if (is_end_point(seg[1])) Swap(seg0, seg1);
|
|
points.Append(seg0);
|
|
points.Append(seg1);
|
|
edge_len += (mesh[seg[1]] - mesh[seg[0]]).Length();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!any_grows) {
|
|
// cout << "skip edge " << edgenr+1 << endl;
|
|
continue;
|
|
}
|
|
|
|
if (!points.Size())
|
|
throw Exception("Could not find startpoint for edge " + ToString(edgenr));
|
|
|
|
while (true) {
|
|
bool point_found = false;
|
|
for (auto si : topo.GetVertexSegments(points.Last())) {
|
|
const auto& seg = mesh[si];
|
|
if (seg.edgenr - 1 != edgenr) continue;
|
|
if (seg[0] == points.Last() && points[points.Size() - 2] != seg[1]) {
|
|
edge_len += (mesh[points.Last()] - mesh[seg[1]]).Length();
|
|
points.Append(seg[1]);
|
|
point_found = true;
|
|
break;
|
|
} else if (seg[1] == points.Last() &&
|
|
points[points.Size() - 2] != seg[0]) {
|
|
edge_len += (mesh[points.Last()] - mesh[seg[0]]).Length();
|
|
points.Append(seg[0]);
|
|
point_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (is_end_point(points.Last())) break;
|
|
if (!point_found) {
|
|
throw Exception(
|
|
string("Could not find connected list of line segments for edge ") +
|
|
edgenr);
|
|
}
|
|
}
|
|
|
|
if (getGW(points[0]).Length2() == 0 && getGW(points.Last()).Length2() == 0)
|
|
continue;
|
|
// cout << "Points to average " << endl << points << endl;
|
|
|
|
// tangential part of growth vectors
|
|
auto t1 = (mesh[points[1]] - mesh[points[0]]).Normalize();
|
|
auto gt1 = getGW(points[0]) * t1 * t1;
|
|
auto t2 =
|
|
(mesh[points.Last()] - mesh[points[points.Size() - 2]]).Normalize();
|
|
auto gt2 = getGW(points.Last()) * t2 * t2;
|
|
|
|
// if(!is_edge_moved[edgenr+1])
|
|
// {
|
|
// if(getGW(points[0]) * (mesh[points[1]] - mesh[points[0]]) < 0)
|
|
// gt1 = 0.;
|
|
// if(getGW(points.Last()) * (mesh[points[points.Size()-2]] -
|
|
// mesh[points.Last()]) < 0)
|
|
// gt2 = 0.;
|
|
// }
|
|
|
|
double len = 0.;
|
|
for (auto i : IntRange(1, points.Size() - 1)) {
|
|
auto pi = points[i];
|
|
len += (mesh[pi] - mesh[points[i - 1]]).Length();
|
|
auto t = getEdgeTangent(pi, edgenr);
|
|
auto lam = len / edge_len;
|
|
auto interpol = (1 - lam) * (gt1 * t) * t + lam * (gt2 * t) * t;
|
|
addGW(pi, interpol);
|
|
}
|
|
}
|
|
|
|
InterpolateSurfaceGrowthVectors();
|
|
}
|
|
|
|
void BoundaryLayerTool ::InsertNewElements(
|
|
FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap,
|
|
const BitArray& in_surface_direction) {
|
|
static Timer timer("BoundaryLayerTool::InsertNewElements");
|
|
RegionTimer rt(timer);
|
|
mapto.SetSize(0);
|
|
mapto.SetSize(np);
|
|
mapfrom.SetSize(mesh.GetNP());
|
|
mapfrom = PointIndex::INVALID;
|
|
|
|
auto changed_domains = domains;
|
|
if (!params.outside) changed_domains.Invert();
|
|
|
|
auto& identifications = mesh.GetIdentifications();
|
|
const int identnr = identifications.GetNr("boundarylayer");
|
|
|
|
auto add_points = [&](PointIndex pi, Vec<3>& growth_vector,
|
|
Array<PointIndex>& new_points) {
|
|
Point<3> p = mesh[pi];
|
|
PointIndex pi_last = pi;
|
|
double height = 0.0;
|
|
for (auto i : Range(params.heights)) {
|
|
height += params.heights[i];
|
|
auto pi_new = mesh.AddPoint(p);
|
|
mapfrom.Append(pi);
|
|
new_points.Append(pi_new);
|
|
growth_vector_map[pi_new] = {&growth_vector, height};
|
|
if (special_boundary_points.count(pi) > 0) mesh.AddLockedPoint(pi_new);
|
|
pi_last = pi_new;
|
|
}
|
|
};
|
|
|
|
// insert new points
|
|
for (PointIndex pi = 1; pi <= np; pi++) {
|
|
if (growthvectors[pi].Length2() != 0) {
|
|
if (special_boundary_points.count(pi)) {
|
|
for (auto& group : special_boundary_points[pi].growth_groups)
|
|
add_points(pi, group.growth_vector, group.new_points);
|
|
} else
|
|
add_points(pi, growthvectors[pi], mapto[pi]);
|
|
}
|
|
}
|
|
|
|
// get point from mapto (or the group if point is mapped to multiple new
|
|
// points) layer = -1 means last point (top of boundary layer)
|
|
auto newPoint = [&](PointIndex pi, int layer = -1, int group = 0) {
|
|
if (layer == -1) layer = params.heights.Size() - 1;
|
|
if (special_boundary_points.count(pi))
|
|
return special_boundary_points[pi].growth_groups[group].new_points[layer];
|
|
else
|
|
return mapto[pi][layer];
|
|
};
|
|
|
|
auto hasMoved = [&](PointIndex pi) {
|
|
return mapto[pi].Size() > 0 || special_boundary_points.count(pi);
|
|
};
|
|
|
|
auto numGroups = [&](PointIndex pi) -> size_t {
|
|
if (special_boundary_points.count(pi))
|
|
return special_boundary_points[pi].growth_groups.Size();
|
|
else
|
|
return 1;
|
|
};
|
|
|
|
auto getGroups = [&](PointIndex pi, int face_index) -> Array<int> {
|
|
auto n = numGroups(pi);
|
|
Array<int> groups;
|
|
if (n == 1) {
|
|
groups.Append(0);
|
|
return groups;
|
|
}
|
|
const auto& all_groups = special_boundary_points[pi].growth_groups;
|
|
for (auto i : Range(n))
|
|
if (all_groups[i].faces.Contains(face_index)) groups.Append(i);
|
|
// cout << "groups " << pi << ", " << face_index << endl << groups;
|
|
return groups;
|
|
};
|
|
|
|
// add 2d quads on required surfaces
|
|
map<pair<PointIndex, PointIndex>, int> seg2edge;
|
|
map<int, int> edge_map;
|
|
int edge_nr = max_edge_nr;
|
|
auto getEdgeNr = [&](int ei) {
|
|
if (edge_map.count(ei) == 0) edge_map[ei] = ++edge_nr;
|
|
return edge_map[ei];
|
|
};
|
|
if (params.grow_edges) {
|
|
for (auto sei : moved_segs) {
|
|
// copy here since we will add segments and this would
|
|
// invalidate a reference!
|
|
// auto segi = segments[sei];
|
|
for (auto [sej, type] : segmap[sei]) {
|
|
auto segj = segments[sej];
|
|
if (type == 0) {
|
|
auto addSegment = [&](PointIndex p0, PointIndex p1,
|
|
bool extra_edge_nr = false) {
|
|
Segment s;
|
|
s[0] = p0;
|
|
s[1] = p1;
|
|
s[2] = PointIndex::INVALID;
|
|
auto pair =
|
|
s[0] < s[1] ? make_pair(s[0], s[1]) : make_pair(s[1], s[0]);
|
|
if (extra_edge_nr)
|
|
s.edgenr = ++edge_nr;
|
|
else
|
|
s.edgenr = getEdgeNr(segj.edgenr);
|
|
s.si = si_map[segj.si];
|
|
new_segments.Append(s);
|
|
// cout << __LINE__ <<"\t" << s << endl;
|
|
return s;
|
|
};
|
|
|
|
auto p0 = segj[0], p1 = segj[1];
|
|
auto g0 = getGroups(p0, segj.si);
|
|
auto g1 = getGroups(p1, segj.si);
|
|
|
|
if (g0.Size() == 1 && g1.Size() == 1)
|
|
auto s =
|
|
addSegment(newPoint(p0, -1, g0[0]), newPoint(p1, -1, g1[0]));
|
|
else {
|
|
if (g0.Size() == 2)
|
|
addSegment(newPoint(p0, -1, g0[0]), newPoint(p0, -1, g0[1]));
|
|
if (g1.Size() == 2)
|
|
addSegment(newPoint(p1, -1, g1[0]), newPoint(p1, -1, g1[1]));
|
|
}
|
|
}
|
|
// here we need to grow the quad elements
|
|
else if (type == 1) {
|
|
PointIndex pp1 = segj[1];
|
|
PointIndex pp2 = segj[0];
|
|
if (in_surface_direction.Test(segj.si)) {
|
|
Swap(pp1, pp2);
|
|
is_boundary_moved.SetBit(segj.si);
|
|
}
|
|
PointIndex p1 = pp1;
|
|
PointIndex p2 = pp2;
|
|
PointIndex p3, p4;
|
|
Segment s0;
|
|
s0[0] = p1;
|
|
s0[1] = p2;
|
|
s0[2] = PointIndex::INVALID;
|
|
s0.edgenr = segj.edgenr;
|
|
s0.si = segj.si;
|
|
new_segments.Append(s0);
|
|
|
|
for (auto i : Range(params.heights)) {
|
|
Element2d sel(QUAD);
|
|
p3 = newPoint(pp2, i);
|
|
p4 = newPoint(pp1, i);
|
|
sel[0] = p1;
|
|
sel[1] = p2;
|
|
sel[2] = p3;
|
|
sel[3] = p4;
|
|
for (auto i : Range(4)) {
|
|
sel.GeomInfo()[i].u = 0.0;
|
|
sel.GeomInfo()[i].v = 0.0;
|
|
}
|
|
sel.SetIndex(si_map[segj.si]);
|
|
mesh.AddSurfaceElement(sel);
|
|
|
|
// TODO: Too many, would be enough to only add outermost ones
|
|
Segment s1;
|
|
s1[0] = p2;
|
|
s1[1] = p3;
|
|
s1[2] = PointIndex::INVALID;
|
|
auto pair = make_pair(p2, p3);
|
|
s1.edgenr = getEdgeNr(segj.edgenr);
|
|
s1.si = segj.si;
|
|
// new_segments.Append(s1);
|
|
Segment s2;
|
|
s2[0] = p4;
|
|
s2[1] = p1;
|
|
s2[2] = PointIndex::INVALID;
|
|
pair = make_pair(p1, p4);
|
|
s2.edgenr = getEdgeNr(segj.edgenr);
|
|
s2.si = segj.si;
|
|
// new_segments.Append(s2);
|
|
p1 = p4;
|
|
p2 = p3;
|
|
}
|
|
Segment s3;
|
|
s3[0] = p3;
|
|
s3[1] = p4;
|
|
s3[2] = PointIndex::INVALID;
|
|
auto pair = p3 < p4 ? make_pair(p3, p4) : make_pair(p4, p3);
|
|
s3.edgenr = getEdgeNr(segj.edgenr);
|
|
s3.si = segj.si;
|
|
new_segments.Append(s3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
auto getClosestGroup = [&](PointIndex pi, SurfaceElementIndex sei) {
|
|
auto n = numGroups(pi);
|
|
if (n == 1) return 0;
|
|
const auto& sel = mesh[sei];
|
|
auto groups = getGroups(pi, sel.GetIndex());
|
|
if (groups.Size() == 1) return groups[0];
|
|
|
|
auto & growth_groups = special_boundary_points[pi].growth_groups;
|
|
|
|
auto vdir = Center(mesh[sel[0]], mesh[sel[1]], mesh[sel[2]]) - mesh[pi];
|
|
auto dot = vdir * special_boundary_points[pi].separating_direction;
|
|
|
|
return dot > 0 ? 1 : 0;
|
|
};
|
|
|
|
BitArray fixed_points(np + 1);
|
|
fixed_points.Clear();
|
|
BitArray moveboundarypoint(np + 1);
|
|
moveboundarypoint.Clear();
|
|
auto p2el = mesh.CreatePoint2ElementTable();
|
|
for (SurfaceElementIndex si = 0; si < nse; si++) {
|
|
// copy because surfaceels array will be resized!
|
|
const auto sel = mesh[si];
|
|
if (moved_surfaces.Test(sel.GetIndex())) {
|
|
Array<PointIndex> points(sel.PNums());
|
|
if (surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]);
|
|
ArrayMem<int, 4> groups(points.Size());
|
|
for (auto i : Range(points)) groups[i] = getClosestGroup(sel[i], si);
|
|
bool add_volume_element = true;
|
|
for (auto pi : sel.PNums())
|
|
if (numGroups(pi) > 1) add_volume_element = false;
|
|
for (auto j : Range(params.heights)) {
|
|
auto eltype = points.Size() == 3 ? PRISM : HEX;
|
|
Element el(eltype);
|
|
for (auto i : Range(points)) el[i] = points[i];
|
|
for (auto i : Range(points))
|
|
points[i] = newPoint(sel.PNums()[i], j, groups[i]);
|
|
if (surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]);
|
|
for (auto i : Range(points)) el[sel.PNums().Size() + i] = points[i];
|
|
auto new_index = new_mat_nrs[sel.GetIndex()];
|
|
if (new_index == -1)
|
|
throw Exception("Boundary " + ToString(sel.GetIndex()) +
|
|
" with name " + mesh.GetBCName(sel.GetIndex() - 1) +
|
|
" extruded, but no new material specified for it!");
|
|
el.SetIndex(new_mat_nrs[sel.GetIndex()]);
|
|
if (add_volume_element)
|
|
mesh.AddVolumeElement(el);
|
|
else {
|
|
// Let the volume mesher fill the hole with pyramids/tets
|
|
// To insert pyramids, we need close surface identifications on open
|
|
// quads
|
|
for (auto i : Range(points))
|
|
if (numGroups(sel[i]) == 1)
|
|
identifications.Add(el[i], el[i + points.Size()], identnr);
|
|
}
|
|
}
|
|
Element2d newel = sel;
|
|
for (auto i : Range(points)) newel[i] = newPoint(sel[i], -1, groups[i]);
|
|
newel.SetIndex(si_map[sel.GetIndex()]);
|
|
mesh.AddSurfaceElement(newel);
|
|
|
|
// also move volume element adjacent to this surface element accordingly
|
|
ElementIndex ei = -1;
|
|
// if(groups[0] || groups[1] || groups[2])
|
|
// for(auto ei_ : p2el[sel.PNums()[0]])
|
|
// {
|
|
// const auto & el = mesh[ei_];
|
|
// // if(!domains.Test(el.GetIndex())) continue;
|
|
// cout << "check " << ei_ << "\t" << el << "\t" << sel << endl;
|
|
// auto pnums = el.PNums();
|
|
// if(pnums.Contains(sel[1]) && pnums.Contains(sel[2])) {
|
|
// ei = ei_;
|
|
// break;
|
|
// }
|
|
// }
|
|
if (ei != -1) {
|
|
auto& el = mesh[ei];
|
|
for (auto i : Range(el.GetNP()))
|
|
for (auto j : Range(3)) {
|
|
if (groups[j] && el[i] == sel[j]) {
|
|
el[i] = newel[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
bool has_moved = false;
|
|
for (auto p : sel.PNums()) has_moved |= hasMoved(p);
|
|
if (has_moved)
|
|
for (auto p : sel.PNums()) {
|
|
if (hasMoved(p)) {
|
|
fixed_points.SetBit(p);
|
|
if (is_boundary_moved.Test(sel.GetIndex()))
|
|
moveboundarypoint.SetBit(p);
|
|
}
|
|
}
|
|
}
|
|
if (is_boundary_moved.Test(sel.GetIndex())) {
|
|
for (auto& p : mesh[si].PNums())
|
|
if (hasMoved(p)) p = newPoint(p);
|
|
}
|
|
}
|
|
|
|
for (SegmentIndex sei = 0; sei < nseg; sei++) {
|
|
auto& seg = segments[sei];
|
|
if (is_boundary_moved.Test(seg.si))
|
|
for (auto& p : seg.PNums())
|
|
if (hasMoved(p)) p = newPoint(p);
|
|
// else if(hasMoved(seg[0]) || hasMoved(seg[1]))
|
|
// {
|
|
// auto tangent = mesh[seg[1]] - mesh[seg[0]];
|
|
// if(hasMoved(seg[0]) && growthvectors[seg[0]] * tangent > 0)
|
|
// seg[0] = newPoint(seg[0]);
|
|
// if(hasMoved(seg[1]) && growthvectors[seg[1]] * tangent < 0)
|
|
// seg[1] = newPoint(seg[1]);
|
|
// }
|
|
}
|
|
|
|
// fill holes in surface mesh at special boundary points (i.e. points with >=4 adjacent
|
|
// boundary faces)
|
|
auto p2sel = mesh.CreatePoint2SurfaceElementTable();
|
|
for (auto& [special_pi, special_point] : special_boundary_points) {
|
|
if (special_point.growth_groups.Size() != 2)
|
|
throw Exception("special_point.growth_groups.Size() != 2");
|
|
|
|
// Special points are split into two new points, when mapping a surface element, we choose the closer one to the center.
|
|
// Now, find points which are mapped to both new points (for different surface elements they belong to).
|
|
// At exactly these points we need to insert new surface elements to fill the hole.
|
|
std::map<int, std::array<std::set<PointIndex>, 2>> close_group;
|
|
for (auto sei : p2sel[special_pi]) {
|
|
const auto & sel = mesh[sei];
|
|
for (auto p : sel.PNums())
|
|
if (p != special_pi) close_group[sel.GetIndex()][getClosestGroup(special_pi, sei)].insert(p);
|
|
}
|
|
|
|
for( auto [fi, groups] : close_group )
|
|
{
|
|
const auto mapped_fi = si_map[fi];
|
|
std::set<PointIndex> common_points;
|
|
for (auto pi : groups[0])
|
|
if(groups[1].count(pi) == 1)
|
|
common_points.insert(pi);
|
|
if(common_points.size()>0) {
|
|
auto pi_common = mapto[*common_points.begin()].Last();
|
|
auto new_special_pi0 = special_point.growth_groups[0].new_points.Last();
|
|
auto new_special_pi1 = special_point.growth_groups[1].new_points.Last();
|
|
for (auto sei : p2sel[pi_common]) {
|
|
if(mesh[sei].GetIndex() == mapped_fi && mesh[sei].PNums().Contains(new_special_pi0)) {
|
|
auto sel = mesh[sei];
|
|
sel.Invert();
|
|
for (auto & pi : sel.PNums())
|
|
if(pi != pi_common && pi != new_special_pi0)
|
|
pi = new_special_pi1;
|
|
mesh.AddSurfaceElement(sel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
for (auto& [pi, special_point] : special_boundary_points) {
|
|
if (special_point.growth_groups.Size() != 2)
|
|
throw Exception("special_point.growth_groups.Size() != 2");
|
|
for (auto igroup : Range(2)) {
|
|
auto& group = special_point.growth_groups[igroup];
|
|
std::set<int> faces;
|
|
for (auto face : group.faces) faces.insert(si_map[face]);
|
|
auto pi_new = group.new_points.Last();
|
|
auto pi_new_other =
|
|
special_point.growth_groups[1 - igroup].new_points.Last();
|
|
for (auto sei : p2sel[pi_new]) faces.erase(mesh[sei].GetIndex());
|
|
for (auto face : faces)
|
|
for (auto seg : new_segments) {
|
|
if ( // seg.si == face
|
|
(seg[0] == pi_new || seg[1] == pi_new) &&
|
|
(seg[0] != pi_new_other && seg[1] != pi_new_other)) {
|
|
bool is_correct_face = false;
|
|
auto pi_other = seg[0] == pi_new ? seg[1] : seg[0];
|
|
for (auto sei : p2sel[pi_other]) {
|
|
if (mesh[sei].GetIndex() == face) {
|
|
is_correct_face = true;
|
|
break;
|
|
}
|
|
}
|
|
if (is_correct_face) {
|
|
Element2d sel;
|
|
sel[0] = seg[1];
|
|
sel[1] = seg[0];
|
|
sel[2] = pi_new_other;
|
|
sel.SetIndex(face);
|
|
mesh.AddSurfaceElement(sel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (ElementIndex ei = 0; ei < ne; ei++) {
|
|
auto el = mesh[ei];
|
|
ArrayMem<PointIndex, 4> fixed;
|
|
ArrayMem<PointIndex, 4> moved;
|
|
bool moved_bnd = false;
|
|
for (const auto& p : el.PNums()) {
|
|
if (fixed_points.Test(p)) fixed.Append(p);
|
|
if (hasMoved(p)) moved.Append(p);
|
|
if (moveboundarypoint.Test(p)) moved_bnd = true;
|
|
}
|
|
|
|
bool do_move, do_insert;
|
|
if (changed_domains.Test(el.GetIndex())) {
|
|
do_move = fixed.Size() && moved_bnd;
|
|
do_insert = do_move;
|
|
} else {
|
|
do_move = !fixed.Size() || moved_bnd;
|
|
do_insert = !do_move;
|
|
}
|
|
|
|
// if (do_move) {
|
|
// for (auto& p : mesh[ei].PNums())
|
|
// if (hasMoved(p)) {
|
|
// if (special_boundary_points.count(p)) {
|
|
// auto& special_point = special_boundary_points[p];
|
|
// auto& group = special_point.growth_groups[0];
|
|
// p = group.new_points.Last();
|
|
// } else
|
|
// p = newPoint(p);
|
|
// }
|
|
// }
|
|
if (do_insert) {
|
|
if (el.GetType() == TET) {
|
|
if (moved.Size() == 3) // inner corner
|
|
{
|
|
PointIndex p1 = moved[0];
|
|
PointIndex p2 = moved[1];
|
|
PointIndex p3 = moved[2];
|
|
auto v1 = mesh[p1];
|
|
auto n = Cross(mesh[p2] - v1, mesh[p3] - v1);
|
|
auto d = mesh[newPoint(p1, 0)] - v1;
|
|
if (n * d > 0) Swap(p2, p3);
|
|
PointIndex p4 = p1;
|
|
PointIndex p5 = p2;
|
|
PointIndex p6 = p3;
|
|
for (auto i : Range(params.heights)) {
|
|
Element nel(PRISM);
|
|
nel[0] = p4;
|
|
nel[1] = p5;
|
|
nel[2] = p6;
|
|
p4 = newPoint(p1, i);
|
|
p5 = newPoint(p2, i);
|
|
p6 = newPoint(p3, i);
|
|
nel[3] = p4;
|
|
nel[4] = p5;
|
|
nel[5] = p6;
|
|
nel.SetIndex(el.GetIndex());
|
|
mesh.AddVolumeElement(nel);
|
|
}
|
|
}
|
|
if (moved.Size() == 2) {
|
|
if (fixed.Size() == 1) {
|
|
PointIndex p1 = moved[0];
|
|
PointIndex p2 = moved[1];
|
|
for (auto i : Range(params.heights)) {
|
|
PointIndex p3 = newPoint(moved[1], i);
|
|
PointIndex p4 = newPoint(moved[0], i);
|
|
Element nel(PYRAMID);
|
|
nel[0] = p1;
|
|
nel[1] = p2;
|
|
nel[2] = p3;
|
|
nel[3] = p4;
|
|
nel[4] = el[0] + el[1] + el[2] + el[3] - fixed[0] - moved[0] -
|
|
moved[1];
|
|
if (Cross(mesh[p2] - mesh[p1], mesh[p4] - mesh[p1]) *
|
|
(mesh[nel[4]] - mesh[nel[1]]) >
|
|
0)
|
|
Swap(nel[1], nel[3]);
|
|
nel.SetIndex(el.GetIndex());
|
|
mesh.AddVolumeElement(nel);
|
|
p1 = p4;
|
|
p2 = p3;
|
|
}
|
|
}
|
|
}
|
|
if (moved.Size() == 1 && fixed.Size() == 1) {
|
|
PointIndex p1 = moved[0];
|
|
for (auto i : Range(params.heights)) {
|
|
Element nel = el;
|
|
PointIndex p2 = newPoint(moved[0], i);
|
|
for (auto& p : nel.PNums()) {
|
|
if (p == moved[0])
|
|
p = p1;
|
|
else if (p == fixed[0])
|
|
p = p2;
|
|
}
|
|
p1 = p2;
|
|
mesh.AddVolumeElement(nel);
|
|
}
|
|
}
|
|
} else if (el.GetType() == PYRAMID) {
|
|
if (moved.Size() == 2) {
|
|
if (fixed.Size() != 2)
|
|
throw Exception("This case is not implemented yet! Fixed size = " +
|
|
ToString(fixed.Size()));
|
|
PointIndex p1 = moved[0];
|
|
PointIndex p2 = moved[1];
|
|
for (auto i : Range(params.heights)) {
|
|
PointIndex p3 = newPoint(moved[1], i);
|
|
PointIndex p4 = newPoint(moved[0], i);
|
|
Element nel(PYRAMID);
|
|
nel[0] = p1;
|
|
nel[1] = p2;
|
|
nel[2] = p3;
|
|
nel[3] = p4;
|
|
nel[4] = el[0] + el[1] + el[2] + el[3] + el[4] - fixed[0] -
|
|
fixed[1] - moved[0] - moved[1];
|
|
if (Cross(mesh[p2] - mesh[p1], mesh[p4] - mesh[p1]) *
|
|
(mesh[nel[4]] - mesh[nel[1]]) >
|
|
0)
|
|
Swap(nel[1], nel[3]);
|
|
nel.SetIndex(el.GetIndex());
|
|
mesh.AddVolumeElement(nel);
|
|
p1 = p4;
|
|
p2 = p3;
|
|
}
|
|
} else if (moved.Size() == 1)
|
|
throw Exception("This case is not implemented yet!");
|
|
} else if (do_move) {
|
|
throw Exception(
|
|
"Boundarylayer only implemented for tets and pyramids outside "
|
|
"yet!");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BoundaryLayerTool ::SetDomInOut() {
|
|
for (auto i : Range(1, nfd_old + 1))
|
|
if (moved_surfaces.Test(i)) {
|
|
if (auto dom = mesh.GetFaceDescriptor(si_map[i]).DomainIn();
|
|
dom > ndom_old)
|
|
mesh.GetFaceDescriptor(i).SetDomainOut(dom);
|
|
else
|
|
mesh.GetFaceDescriptor(i).SetDomainIn(
|
|
mesh.GetFaceDescriptor(si_map[i]).DomainOut());
|
|
}
|
|
}
|
|
|
|
void BoundaryLayerTool ::SetDomInOutSides() {
|
|
BitArray done(mesh.GetNFD() + 1);
|
|
done.Clear();
|
|
for (auto sei : Range(mesh.SurfaceElements())) {
|
|
auto& sel = mesh[sei];
|
|
auto index = sel.GetIndex();
|
|
if (done.Test(index)) continue;
|
|
done.SetBit(index);
|
|
auto& fd = mesh.GetFaceDescriptor(index);
|
|
if (fd.DomainIn() != -1) continue;
|
|
int e1, e2;
|
|
mesh.GetTopology().GetSurface2VolumeElement(sei + 1, e1, e2);
|
|
if (e1 == 0)
|
|
fd.SetDomainIn(0);
|
|
else
|
|
fd.SetDomainIn(mesh.VolumeElement(e1).GetIndex());
|
|
if (e2 == 0)
|
|
fd.SetDomainOut(0);
|
|
else
|
|
fd.SetDomainOut(mesh.VolumeElement(e2).GetIndex());
|
|
}
|
|
}
|
|
|
|
void BoundaryLayerTool ::AddSegments() {
|
|
if (have_single_segments)
|
|
MergeAndAddSegments(mesh, segments, new_segments);
|
|
else {
|
|
mesh.LineSegments() = segments;
|
|
for (auto& seg : new_segments) mesh.AddSegment(seg);
|
|
}
|
|
}
|
|
|
|
void BoundaryLayerTool ::FixVolumeElements() {
|
|
static Timer timer("BoundaryLayerTool::FixVolumeElements");
|
|
RegionTimer rt(timer);
|
|
BitArray is_inner_point(mesh.GetNP() + 1);
|
|
is_inner_point.Clear();
|
|
|
|
auto changed_domains = domains;
|
|
if (!params.outside) changed_domains.Invert();
|
|
|
|
for (ElementIndex ei : Range(ne))
|
|
if (changed_domains.Test(mesh[ei].GetIndex()))
|
|
for (auto pi : mesh[ei].PNums())
|
|
if (mesh[pi].Type() == INNERPOINT) is_inner_point.SetBit(pi);
|
|
|
|
Array<PointIndex> points;
|
|
for (auto pi : mesh.Points().Range())
|
|
if (is_inner_point.Test(pi)) points.Append(pi);
|
|
|
|
auto p2el = mesh.CreatePoint2ElementTable(is_inner_point);
|
|
|
|
// smooth growth vectors to shift additional element layers to the inside and
|
|
// fix flipped tets
|
|
for ([[maybe_unused]] auto step : Range(0)) {
|
|
for (auto pi : points) {
|
|
Vec<3> average_gw = 0.0;
|
|
auto& els = p2el[pi];
|
|
size_t cnt = 0;
|
|
for (auto ei : els)
|
|
if (ei < ne)
|
|
for (auto pi1 : mesh[ei].PNums())
|
|
if (pi1 <= np) {
|
|
average_gw += growthvectors[pi1];
|
|
cnt++;
|
|
}
|
|
growthvectors[pi] = 1.0 / cnt * average_gw;
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}
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}
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}
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void BoundaryLayerTool ::Perform() {
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CreateNewFaceDescriptors();
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CalculateGrowthVectors();
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CreateFaceDescriptorsSides();
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auto segmap = BuildSegMap();
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auto in_surface_direction = ProjectGrowthVectorsOnSurface();
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InsertNewElements(segmap, in_surface_direction);
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SetDomInOut();
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AddSegments();
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mesh.CalcSurfacesOfNode();
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topo.SetBuildVertex2Element(true);
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mesh.UpdateTopology();
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InterpolateGrowthVectors();
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|
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if (params.limit_growth_vectors) LimitGrowthVectorLengths();
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|
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for (auto [pi, data] : growth_vector_map) {
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auto [gw, height] = data;
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mesh[pi] += height * (*gw);
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}
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|
|
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mesh.GetTopology().ClearEdges();
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mesh.SetNextMajorTimeStamp();
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mesh.UpdateTopology();
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SetDomInOutSides();
|
|
MeshingParameters mp;
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mp.optimize3d = "m";
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mp.optsteps3d = 4;
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OptimizeVolume(mp, mesh);
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}
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|
|
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void GenerateBoundaryLayer(Mesh& mesh, const BoundaryLayerParameters& blp) {
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static Timer timer("Create Boundarylayers");
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RegionTimer regt(timer);
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|
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BoundaryLayerTool tool(mesh, blp);
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tool.Perform();
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}
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} // namespace netgen
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