netgen/ng/Togl-1.7/gears.c
Joachim Schoeberl eeac7442f3 including togl
2014-09-15 08:48:30 +00:00

403 lines
10 KiB
C

/* gears.c */
/*
* 3-D gear wheels. This program is in the public domain.
*
* Brian Paul
*
*
* Modified to work under Togl as a widget for TK 1997
*
* Philip Quaife
*
*/
#include "togl.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifndef M_PI
# define M_PI 3.14159265
#endif
struct WHIRLYGIZMO
{
GLint Gear1, Gear2, Gear3;
GLfloat Rotx, Roty, Rotz;
GLfloat Angle;
int Height, Width;
};
/*
* Draw a gear wheel. You'll probably want to call this function when
* building a display list since we do a lot of trig here.
*
* Input: inner_radius - radius of hole at center
* outer_radius - radius at center of teeth
* width - width of gear
* teeth - number of teeth
* tooth_depth - depth of tooth
*/
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
/*
* static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; static GLint
* gear1, gear2, gear3; static GLfloat angle = 0.0; */
static GLuint limit;
static GLuint count = 1;
static GLubyte polycolor[4] = { 255, 255, 255, 255 };
static void
draw(Togl *togl)
{
struct WHIRLYGIZMO *Wg;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Wg = Togl_GetClientData(togl);
glDisable(GL_TEXTURE_2D);
glPushMatrix();
glRotatef(Wg->Rotx, 1.0, 0.0, 0.0);
glRotatef(Wg->Roty, 0.0, 1.0, 0.0);
glRotatef(Wg->Rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(Wg->Angle, 0.0, 0.0, 1.0);
glEnable(GL_DEPTH_TEST);
glCallList(Wg->Gear1);
glEnable(GL_DEPTH_TEST);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * Wg->Angle - 9.0, 0.0, 0.0, 1.0);
glCallList(Wg->Gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * Wg->Angle - 25.0, 0.0, 0.0, 1.0);
glCallList(Wg->Gear3);
glPopMatrix();
glPopMatrix();
Togl_SwapBuffers(togl);
}
static void
zap(Togl *togl)
{
struct WHIRLYGIZMO *Wg;
Wg = Togl_GetClientData(togl);
free(Wg);
}
static void
idle(Togl *togl)
{
struct WHIRLYGIZMO *Wg;
Wg = Togl_GetClientData(togl);
Wg->Angle += 2.0;
Togl_PostRedisplay(togl);
}
/* change view angle, exit upon ESC */
/*
* static GLenum key(int k, GLenum mask) { switch (k) { case TK_UP: view_rotx
* += 5.0; return GL_TRUE; case TK_DOWN: view_rotx -= 5.0; return GL_TRUE; case
* TK_LEFT: view_roty += 5.0; return GL_TRUE; case TK_RIGHT: view_roty -= 5.0;
* return GL_TRUE; case TK_z: view_rotz += 5.0; return GL_TRUE; case TK_Z:
* view_rotz -= 5.0; return GL_TRUE; } return GL_FALSE; } */
/* new window size or exposure */
static void
reshape(Togl *togl)
{
int width, height;
width = Togl_Width(togl);
height = Togl_Height(togl);
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (width > height) {
GLfloat w = (GLfloat) width / (GLfloat) height;
glFrustum(-w, w, -1.0, 1.0, 5.0, 60.0);
} else {
GLfloat h = (GLfloat) height / (GLfloat) width;
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
static void
init(Togl *togl)
{
struct WHIRLYGIZMO *Wg;
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* make the gears */
Wg = malloc(sizeof (*Wg));
if (!Wg) {
Tcl_SetResult(Togl_Interp(togl),
"\"Cannot allocate client data for widget\"", TCL_STATIC);
}
Wg->Gear1 = glGenLists(1);
glNewList(Wg->Gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
Wg->Gear2 = glGenLists(1);
glNewList(Wg->Gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
Wg->Gear3 = glGenLists(1);
glNewList(Wg->Gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
Wg->Height = Togl_Height(togl);
Wg->Width = Togl_Width(togl);
Wg->Angle = 0.0;
Wg->Rotx = 0.0;
Wg->Roty = 0.0;
Wg->Rotz = 0.0;
Togl_SetClientData(togl, (ClientData) Wg);
}
int
position(Togl *togl, int argc, CONST84 char *argv[])
{
struct WHIRLYGIZMO *Wg;
Tcl_Interp *interp = Togl_Interp(togl);
char Result[100];
Wg = Togl_GetClientData(togl);
/* error checking */
if (argc != 2) {
Tcl_SetResult(interp,
"wrong # args: should be \"pathName \"", TCL_STATIC);
return TCL_ERROR;
}
/* Let result string equal value */
sprintf(Result, "%g %g", Wg->Roty, Wg->Rotx);
Tcl_SetResult(interp, Result, TCL_VOLATILE);
return TCL_OK;
}
int
rotate(Togl *togl, int argc, CONST84 char *argv[])
{
struct WHIRLYGIZMO *Wg;
Tcl_Interp *interp = Togl_Interp(togl);
Wg = Togl_GetClientData(togl);
/* error checking */
if (argc != 4) {
Tcl_SetResult(interp,
"wrong # args: should be \"pathName xrot yrot\"", TCL_STATIC);
return TCL_ERROR;
}
Wg->Roty = atof(argv[2]);
Wg->Rotx = atof(argv[3]);
Togl_PostRedisplay(togl);
/* Let result string equal value */
strcpy(interp->result, argv[2]);
return TCL_OK;
}
TOGL_EXTERN int
Gears_Init(Tcl_Interp *interp)
{
/*
* Initialize Tcl, Tk, and the Togl widget module.
*/
#ifdef USE_TCL_STUBS
if (Tcl_InitStubs(interp, "8.1", 0) == NULL) {
return TCL_ERROR;
}
#endif
#ifdef USE_TK_STUBS
if (Tk_InitStubs(interp, "8.1", 0) == NULL) {
return TCL_ERROR;
}
#endif
if (Togl_Init(interp) == TCL_ERROR) {
return TCL_ERROR;
}
/*
* Specify the C callback functions for widget creation, display,
* and reshape.
*/
Togl_CreateFunc(init);
Togl_DestroyFunc(zap);
Togl_DisplayFunc(draw);
Togl_ReshapeFunc(reshape);
Togl_TimerFunc(idle);
Togl_CreateCommand("rotate", rotate);
Togl_CreateCommand("position", position);
return TCL_OK;
}