netgen/libsrc/general/array.hpp
2016-02-28 06:05:19 +01:00

754 lines
16 KiB
C++

#ifndef FILE_Array
#define FILE_Array
/**************************************************************************/
/* File: array.hpp */
/* Author: Joachim Schoeberl */
/* Date: 01. Jun. 95 */
/**************************************************************************/
namespace netgen
{
// template <class T, int B1, int B2> class IndirectArray;
template <class TA1, class TA2> class IndirectArray;
template <typename TSIZE>
class ArrayRangeIterator
{
TSIZE ind;
public:
ArrayRangeIterator (TSIZE ai) : ind(ai) { ; }
ArrayRangeIterator operator++ (int) { return ind++; }
ArrayRangeIterator operator++ () { return ++ind; }
TSIZE operator*() const { return ind; }
bool operator != (ArrayRangeIterator d2) { return ind != d2.ind; }
};
/// a range of intergers
template <typename T>
class T_Range
{
T first, next;
public:
T_Range (T f, T n) : first(f), next(n) {;}
T Size() const { return next-first; }
T operator[] (T i) const { return first+i; }
bool Contains (T i) const { return ((i >= first) && (i < next)); }
ArrayRangeIterator<T> begin() const { return first; }
ArrayRangeIterator<T> end() const { return next; }
};
template <typename T, int BASE = 0, typename TIND = int>
class FlatArray;
template <typename T, int BASE, typename TIND>
class ArrayIterator
{
FlatArray<T,BASE,TIND> ar;
TIND ind;
public:
ArrayIterator (FlatArray<T,BASE,TIND> aar, TIND ai) : ar(aar), ind(ai) { ; }
ArrayIterator operator++ (int) { return ArrayIterator(ar, ind++); }
ArrayIterator operator++ () { return ArrayIterator(ar, ++ind); }
T operator*() const { return ar[ind]; }
T & operator*() { return ar[ind]; }
bool operator != (ArrayIterator d2) { return ind != d2.ind; }
};
/**
A simple array container.
Array represented by size and data-pointer.
No memory allocation and deallocation, must be provided by user.
Helper functions for printing.
Optional range check by macro RANGE_CHECK
*/
template <typename T, int BASE, typename TIND>
class FlatArray
{
protected:
/// the size
int size;
/// the data
T * data;
public:
typedef T TELEM;
/// provide size and memory
FlatArray (int asize, T * adata)
: size(asize), data(adata) { ; }
/// the size
int Size() const { return size; }
ArrayIterator<T,BASE,TIND> begin() const
{ return ArrayIterator<T,BASE,TIND> (*this, BASE); }
ArrayIterator<T,BASE,TIND> end() const
{ return ArrayIterator<T,BASE,TIND> (*this, BASE+size); }
TIND Begin() const { return TIND(BASE); }
TIND End() const { return TIND(size+BASE); }
T_Range<TIND> Range() const { return T_Range<TIND>(BASE, size+BASE); }
/// Access array. BASE-based
T & operator[] (TIND i) const
{
#ifdef DEBUG
if (i-BASE < 0 || i-BASE >= size)
cout << "array<" << typeid(T).name() << "> out of range, i = " << i << ", s = " << size << endl;
#endif
return data[i-BASE];
}
template <typename T2, int B2>
IndirectArray<FlatArray, FlatArray<T2,B2> > operator[] (const FlatArray<T2,B2> & ia) const
{
return IndirectArray<FlatArray, FlatArray<T2,B2> > (*this, ia);
}
/// Access array, one-based (old fashioned)
T & Elem (int i)
{
#ifdef DEBUG
if (i < 1 || i > size)
cout << "Array<" << typeid(T).name()
<< ">::Elem out of range, i = " << i
<< ", s = " << size << endl;
#endif
return ((T*)data)[i-1];
}
/// Access array, one-based (old fashioned)
const T & Get (int i) const
{
#ifdef DEBUG
if (i < 1 || i > size)
cout << "Array<" << typeid(T).name() << ">::Get out of range, i = " << i
<< ", s = " << size << endl;
#endif
return ((const T*)data)[i-1];
}
/// Access array, one-based (old fashioned)
void Set (int i, const T & el)
{
#ifdef DEBUG
if (i < 1 || i > size)
cout << "Array<" << typeid(T).name() << ">::Set out of range, i = " << i
<< ", s = " << size << endl;
#endif
((T*)data)[i-1] = el;
}
/// access first element
T & First () const
{
return data[0];
}
/// access last element. check by macro CHECK_RANGE
T & Last () const
{
return data[size-1];
}
/// Fill array with value val
FlatArray & operator= (const T & val)
{
for (int i = 0; i < size; i++)
data[i] = val;
return *this;
}
/// takes range starting from position start of end-start elements
const FlatArray<T> Range (TIND start, TIND end)
{
return FlatArray<T> (end-start, data+start);
}
/// first position of element elem, returns -1 if element not contained in array
TIND Pos(const T & elem) const
{
TIND pos = -1;
for(TIND i=0; pos==-1 && i < this->size; i++)
if(elem == data[i]) pos = i;
return pos;
}
/// does the array contain element elem ?
bool Contains(const T & elem) const
{
return ( Pos(elem) >= 0 );
}
};
// print array
template <typename T, int BASE, typename TIND>
inline ostream & operator<< (ostream & s, const FlatArray<T,BASE,TIND> & a)
{
for (TIND i = a.Begin(); i < a.End(); i++)
s << i << ": " << a[i] << endl;
return s;
}
/**
Dynamic array container.
Array<T> is an automatically increasing array container.
The allocated memory doubles on overflow.
Either the container takes care of memory allocation and deallocation,
or the user provides one block of data.
*/
template <class T, int BASE = 0, typename TIND = int>
class Array : public FlatArray<T, BASE, TIND>
{
protected:
using FlatArray<T,BASE,TIND>::size;
using FlatArray<T,BASE,TIND>::data;
/// physical size of array
int allocsize;
/// memory is responsibility of container
bool ownmem;
public:
/// Generate array of logical and physical size asize
explicit Array()
: FlatArray<T, BASE, TIND> (0, NULL)
{
allocsize = 0;
ownmem = 1;
}
explicit Array(int asize)
: FlatArray<T, BASE, TIND> (asize, new T[asize])
{
allocsize = asize;
ownmem = 1;
}
/// Generate array in user data
Array(TIND asize, T* adata)
: FlatArray<T, BASE, TIND> (asize, adata)
{
allocsize = asize;
ownmem = 0;
}
/// array copy
explicit Array (const Array<T,BASE,TIND> & a2)
: FlatArray<T, BASE, TIND> (a2.Size(), a2.Size() ? new T[a2.Size()] : 0)
{
allocsize = size;
ownmem = 1;
for (TIND i = BASE; i < size+BASE; i++)
(*this)[i] = a2[i];
}
/// if responsible, deletes memory
~Array()
{
if (ownmem)
delete [] data;
}
/// Change logical size. If necessary, do reallocation. Keeps contents.
void SetSize(int nsize)
{
if (nsize > allocsize)
ReSize (nsize);
size = nsize;
}
/// Change physical size. Keeps logical size. Keeps contents.
void SetAllocSize (int nallocsize)
{
if (nallocsize > allocsize)
ReSize (nallocsize);
}
/// Add element at end of array. reallocation if necessary.
int Append (const T & el)
{
if (size == allocsize)
ReSize (size+1);
data[size] = el;
size++;
return size;
}
template <typename T2, int B2>
void Append (FlatArray<T2, B2> a2)
{
if (size+a2.Size() > allocsize)
ReSize (size+a2.Size());
for (int i = 0; i < a2.Size(); i++)
data[size+i] = a2[i+B2];
size += a2.Size();
}
/// Delete element i (0-based). Move last element to position i.
void Delete (TIND i)
{
#ifdef CHECK_Array_RANGE
RangeCheck (i+1);
#endif
data[i] = data[size-1];
size--;
// DeleteElement (i+1);
}
/// Delete element i (1-based). Move last element to position i.
void DeleteElement (TIND i)
{
#ifdef CHECK_Array_RANGE
RangeCheck (i);
#endif
data[i-1] = data[size-1];
size--;
}
/// Delete last element.
void DeleteLast ()
{
size--;
}
/// Deallocate memory
void DeleteAll ()
{
if (ownmem)
delete [] data;
data = 0;
size = allocsize = 0;
}
/// Fill array with val
Array & operator= (const T & val)
{
FlatArray<T, BASE, TIND>::operator= (val);
return *this;
}
/// array copy
Array & operator= (const Array & a2)
{
SetSize (a2.Size());
for (TIND i (BASE); i < size+BASE; i++)
(*this)[i] = a2[i];
return *this;
}
/// array copy
Array & operator= (const FlatArray<T> & a2)
{
SetSize (a2.Size());
for (TIND i = BASE; i < size+BASE; i++)
(*this)[i] = a2[i];
return *this;
}
private:
/// resize array, at least to size minsize. copy contents
void ReSize (int minsize)
{
int nsize = 2 * allocsize;
if (nsize < minsize) nsize = minsize;
if (data)
{
T * p = new T[nsize];
int mins = (nsize < size) ? nsize : size;
memcpy (p, data, mins * sizeof(T));
if (ownmem)
delete [] data;
ownmem = 1;
data = p;
}
else
{
data = new T[nsize];
ownmem = 1;
}
allocsize = nsize;
}
};
template <class T, int S>
class ArrayMem : public Array<T>
{
using Array<T>::size;
using Array<T>::data;
using Array<T>::ownmem;
// T mem[S]; // Intel C++ calls dummy constructor
// char mem[S*sizeof(T)];
double mem[(S*sizeof(T)+7) / 8];
public:
/// Generate array of logical and physical size asize
explicit ArrayMem(int asize = 0)
: Array<T> (S, static_cast<T*> (static_cast<void*>(&mem[0])))
{
size = asize;
if (asize > S)
{
data = new T[asize];
ownmem = 1;
}
// SetSize (asize);
}
ArrayMem & operator= (const T & val)
{
Array<T>::operator= (val);
return *this;
}
/// array copy
ArrayMem & operator= (const FlatArray<T> & a2)
{
this->SetSize (a2.Size());
for (int i = 0; i < size; i++)
(*this)[i] = a2[i];
return *this;
}
};
/*
template <class T, int B1, int B2>
class IndirectArray
{
const FlatArray<T, B1> & array;
const FlatArray<int, B2> & ia;
public:
IndirectArray (const FlatArray<T,B1> & aa, const FlatArray<int, B2> & aia)
: array(aa), ia(aia) { ; }
int Size() const { return ia.Size(); }
const T & operator[] (int i) const { return array[ia[i]]; }
};
*/
template <class TA1, class TA2>
class IndirectArray
{
const TA1 & array;
const TA2 & ia;
public:
IndirectArray (const TA1 & aa, const TA2 & aia)
: array(aa), ia(aia) { ; }
int Size() const { return ia.Size(); }
int Begin() const { return ia.Begin(); }
int End() const { return ia.End(); }
const typename TA1::TELEM & operator[] (int i) const { return array[ia[i]]; }
};
template <typename T1, typename T2>
inline ostream & operator<< (ostream & s, const IndirectArray<T1,T2> & ia)
{
for (int i = ia.Begin(); i < ia.End(); i++)
s << i << ": " << ia[i] << endl;
return s;
}
/*
///
template <class T, int BASE = 0>
class MoveableArray
{
int size;
int allocsize;
DynamicMem<T> data;
public:
MoveableArray()
{
size = allocsize = 0;
data.SetName ("MoveableArray");
}
MoveableArray(int asize)
: size(asize), allocsize(asize), data(asize)
{ ; }
~MoveableArray () { ; }
int Size() const { return size; }
void SetSize(int nsize)
{
if (nsize > allocsize)
{
data.ReAlloc (nsize);
allocsize = nsize;
}
size = nsize;
}
void SetAllocSize (int nallocsize)
{
data.ReAlloc (nallocsize);
allocsize = nallocsize;
}
///
T & operator[] (int i)
{ return ((T*)data)[i-BASE]; }
///
const T & operator[] (int i) const
{ return ((const T*)data)[i-BASE]; }
///
T & Elem (int i)
{ return ((T*)data)[i-1]; }
///
const T & Get (int i) const
{ return ((const T*)data)[i-1]; }
///
void Set (int i, const T & el)
{ ((T*)data)[i-1] = el; }
///
T & Last ()
{ return ((T*)data)[size-1]; }
///
const T & Last () const
{ return ((const T*)data)[size-1]; }
///
int Append (const T & el)
{
if (size == allocsize)
{
SetAllocSize (2*allocsize+1);
}
((T*)data)[size] = el;
size++;
return size;
}
///
void Delete (int i)
{
DeleteElement (i+1);
}
///
void DeleteElement (int i)
{
((T*)data)[i-1] = ((T*)data)[size-1];
size--;
}
///
void DeleteLast ()
{ size--; }
///
void DeleteAll ()
{
size = allocsize = 0;
data.Free();
}
///
void PrintMemInfo (ostream & ost) const
{
ost << Size() << " elements of size " << sizeof(T) << " = "
<< Size() * sizeof(T) << endl;
}
MoveableArray & operator= (const T & el)
{
for (int i = 0; i < size; i++)
((T*)data)[i] = el;
return *this;
}
MoveableArray & Copy (const MoveableArray & a2)
{
SetSize (a2.Size());
for (int i = 0; i < this->size; i++)
data[i] = a2.data[i];
return *this;
}
/// array copy
MoveableArray & operator= (const MoveableArray & a2)
{
return Copy(a2);
}
void SetName (const char * aname)
{
data.SetName(aname);
}
private:
///
//MoveableArray & operator= (MoveableArray &); //???
///
//MoveableArray (const MoveableArray &); //???
};
template <class T>
inline ostream & operator<< (ostream & ost, MoveableArray<T> & a)
{
for (int i = 0; i < a.Size(); i++)
ost << i << ": " << a[i] << endl;
return ost;
}
*/
/// bubble sort array
template <class T>
inline void BubbleSort (const FlatArray<T> & data)
{
for (int i = 0; i < data.Size(); i++)
for (int j = i+1; j < data.Size(); j++)
if (data[i] > data[j])
{
T hv = data[i];
data[i] = data[j];
data[j] = hv;
}
}
/// bubble sort array
template <class T, class S>
inline void BubbleSort (FlatArray<T> & data, FlatArray<S> & slave)
{
for (int i = 0; i < data.Size(); i++)
for (int j = i+1; j < data.Size(); j++)
if (data[i] > data[j])
{
T hv = data[i];
data[i] = data[j];
data[j] = hv;
S hvs = slave[i];
slave[i] = slave[j];
slave[j] = hvs;
}
}
template <class T, class S>
void QuickSortRec (FlatArray<T> & data,
FlatArray<S> & slave,
int left, int right)
{
int i = left;
int j = right;
T midval = data[(left+right)/2];
do
{
while (data[i] < midval) i++;
while (midval < data[j]) j--;
if (i <= j)
{
Swap (data[i], data[j]);
Swap (slave[i], slave[j]);
i++; j--;
}
}
while (i <= j);
if (left < j) QuickSortRec (data, slave, left, j);
if (i < right) QuickSortRec (data, slave, i, right);
}
template <class T, class S>
void QuickSort (FlatArray<T> & data, FlatArray<S> & slave)
{
if (data.Size() > 1)
QuickSortRec (data, slave, 0, data.Size()-1);
}
template <class T>
void Intersection (const FlatArray<T> & in1, const FlatArray<T> & in2,
Array<T> & out)
{
out.SetSize(0);
for(int i=0; i<in1.Size(); i++)
if(in2.Contains(in1[i]))
out.Append(in1[i]);
}
template <class T>
void Intersection (const FlatArray<T> & in1, const FlatArray<T> & in2, const FlatArray<T> & in3,
Array<T> & out)
{
out.SetSize(0);
for(int i=0; i<in1.Size(); i++)
if(in2.Contains(in1[i]) && in3.Contains(in1[i]))
out.Append(in1[i]);
}
}
#endif