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22 lines
471 B
GLSL
22 lines
471 B
GLSL
#
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## Cube and Spheres
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#
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algebraic3d
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# a cube
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solid cube = plane (0, 0, 0; 0, 0, -1)
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and plane (0, 0, 0; 0, -1, 0)
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and plane (0, 0, 0; -1, 0, 0)
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and plane (1, 1, 1; 0, 0, 1)
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and plane (1, 1, 1; 0, 1, 0)
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and plane (1, 1, 1; 1, 0, 0);
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# two shperes
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solid sph1 = sphere (0.5, 0.5, 0.5; 0.58);
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solid sph2 = sphere (0.5, 0.5, 0.5; 0.75);
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# cut cube with inner and outer sphere
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solid main = cube and sph2 and not sph1;
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tlo main;
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