mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-11 16:49:16 +05:00
629 lines
22 KiB
C++
629 lines
22 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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namespace netgen
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{
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void InsertVirtualBoundaryLayer (Mesh & mesh)
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{
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cout << "Insert virt. b.l." << endl;
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int surfid;
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cout << "Boundary Nr:";
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cin >> surfid;
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int i;
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int np = mesh.GetNP();
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cout << "Old NP: " << mesh.GetNP() << endl;
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cout << "Trigs: " << mesh.GetNSE() << endl;
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NgBitArray bndnodes(np);
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NgArray<int> mapto(np);
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bndnodes.Clear();
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for (i = 1; i <= mesh.GetNSeg(); i++)
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{
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int snr = mesh.LineSegment(i).edgenr;
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cout << "snr = " << snr << endl;
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if (snr == surfid)
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{
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bndnodes.Set (mesh.LineSegment(i)[0]);
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bndnodes.Set (mesh.LineSegment(i)[1]);
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}
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}
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for (i = 1; i <= mesh.GetNSeg(); i++)
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{
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int snr = mesh.LineSegment(i).edgenr;
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if (snr != surfid)
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{
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bndnodes.Clear (mesh.LineSegment(i)[0]);
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bndnodes.Clear (mesh.LineSegment(i)[1]);
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}
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}
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for (i = 1; i <= np; i++)
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{
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if (bndnodes.Test(i))
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mapto.Elem(i) = mesh.AddPoint (mesh.Point (i));
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else
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mapto.Elem(i) = 0;
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}
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for (i = 1; i <= mesh.GetNSE(); i++)
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{
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Element2d & el = mesh.SurfaceElement(i);
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for (int j = 1; j <= el.GetNP(); j++)
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if (mapto.Get(el.PNum(j)))
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el.PNum(j) = mapto.Get(el.PNum(j));
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}
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int nq = 0;
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for (i = 1; i <= mesh.GetNSeg(); i++)
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{
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int snr = mesh.LineSegment(i).edgenr;
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if (snr == surfid)
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{
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int p1 = mesh.LineSegment(i)[0];
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int p2 = mesh.LineSegment(i)[1];
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int p3 = mapto.Get (p1);
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if (!p3) p3 = p1;
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int p4 = mapto.Get (p2);
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if (!p4) p4 = p2;
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Element2d el(QUAD);
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el.PNum(1) = p1;
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el.PNum(2) = p2;
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el.PNum(3) = p3;
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el.PNum(4) = p4;
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el.SetIndex (2);
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mesh.AddSurfaceElement (el);
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nq++;
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}
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}
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cout << "New NP: " << mesh.GetNP() << endl;
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cout << "Quads: " << nq << endl;
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}
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void GenerateBoundaryLayer(Mesh& mesh, const BoundaryLayerParameters& blp)
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{
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static Timer timer("Create Boundarylayers");
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RegionTimer regt(timer);
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int max_edge_nr = -1;
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for(const auto& seg : mesh.LineSegments())
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if(seg.edgenr > max_edge_nr)
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max_edge_nr = seg.edgenr;
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int new_mat_nr = mesh.GetNDomains() +1;
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mesh.SetMaterial(new_mat_nr, blp.new_mat);
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auto domains = blp.domains;
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if(!blp.outside)
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domains.Invert();
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mesh.UpdateTopology();
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auto& meshtopo = mesh.GetTopology();
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int np = mesh.GetNP();
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int ne = mesh.GetNE();
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int nse = mesh.GetNSE();
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int nseg = mesh.GetNSeg();
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Array<Array<PointIndex>, PointIndex> mapto(np);
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Array<Vec<3>, PointIndex> growthvectors(np);
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growthvectors = 0.;
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Array<double> surfacefacs(mesh.GetNFD()+1);
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surfacefacs = 0.;
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auto getSurfaceNormal = [&mesh] (const Element2d& el)
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{
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auto v0 = mesh[el[0]];
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return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize();
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};
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// surface index map
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Array<int> si_map(mesh.GetNFD()+1);
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si_map = -1;
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int fd_old = mesh.GetNFD();
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// create new FaceDescriptors
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for(auto i : Range(1, fd_old+1))
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{
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const auto& fd = mesh.GetFaceDescriptor(i);
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string name = fd.GetBCName();
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if(blp.surfid.Contains(i))
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{
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if(auto isIn = domains.Test(fd.DomainIn()); isIn != domains.Test(fd.DomainOut()))
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{
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int new_si = mesh.GetNFD()+1;
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surfacefacs[i] = isIn ? 1. : -1.;
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// -1 surf nr is so that curving does not do anything
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FaceDescriptor new_fd(-1, isIn ? new_mat_nr : fd.DomainIn(),
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isIn ? fd.DomainOut() : new_mat_nr, -1);
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new_fd.SetBCProperty(new_si);
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mesh.AddFaceDescriptor(new_fd);
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si_map[i] = new_si;
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mesh.SetBCName(new_si-1, "mapped_" + name);
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}
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}
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}
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// mark points for remapping
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for(const auto& sel : mesh.SurfaceElements())
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{
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auto n = surfacefacs[sel.GetIndex()] * getSurfaceNormal(sel);
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if(n.Length2() != 0.)
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{
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for(auto pi : sel.PNums())
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{
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auto & np = growthvectors[pi];
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if(np.Length() == 0) { np = n; continue; }
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auto npn = np * n;
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auto npnp = np * np;
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auto nn = n * n;
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if(nn-npn*npn/npnp == 0) { np = n; continue; }
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np += (nn - npn)/(nn - npn*npn/npnp) * (n - npn/npnp * np);
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}
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}
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}
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// Bit array to keep track of segments already processed
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BitArray segs_done(nseg);
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segs_done.Clear();
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// map for all segments with same points
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// points to pair of SegmentIndex, int
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// int is type of other segment, either:
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// 0 == adjacent surface grows layer
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// 1 == adjacent surface doesn't grow layer, but layer ends on it
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// 2 == adjacent surface is interior surface that ends on layer
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// 3 == adjacent surface is exterior surface that ends on layer (not allowed yet)
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Array<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap(mesh.GetNSeg());
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// moved segments
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Array<SegmentIndex> moved_segs;
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// boundaries to project endings to
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BitArray project_boundaries(fd_old+1);
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BitArray move_boundaries(fd_old+1);
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project_boundaries.Clear();
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move_boundaries.Clear();
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Array<SurfaceElementIndex, SegmentIndex> seg2surfel(mesh.GetNSeg());
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for(auto si : Range(mesh.SurfaceElements()))
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{
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NgArray<int> surfeledges;
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meshtopo.GetSurfaceElementEdges(si+1, surfeledges);
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for(auto edgenr : surfeledges)
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for(auto sei : Range(mesh.LineSegments()))
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if(meshtopo.GetEdge(sei)+1 == edgenr &&
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mesh[sei].si == mesh[si].GetIndex())
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seg2surfel[sei] = si;
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}
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for(auto si : Range(mesh.LineSegments()))
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{
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if(segs_done[si]) continue;
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const auto& segi = mesh[si];
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if(si_map[segi.si] == -1) continue;
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segs_done.SetBit(si);
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segmap[si].Append(make_pair(si, 0));
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moved_segs.Append(si);
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for(auto sj : Range(mesh.LineSegments()))
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{
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if(segs_done.Test(sj)) continue;
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const auto& segj = mesh[sj];
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if((segi[0] == segj[0] && segi[1] == segj[1]) ||
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(segi[0] == segj[1] && segi[1] == segj[0]))
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{
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segs_done.SetBit(sj);
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int type;
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if(si_map[segj.si] != -1)
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type = 0;
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else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); domains.Test(fd.DomainIn()) && domains.Test(fd.DomainOut()))
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{
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type = 2;
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if(fd.DomainIn() == 0 || fd.DomainOut() == 0)
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project_boundaries.SetBit(segj.si);
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}
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else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); !domains.Test(fd.DomainIn()) && !domains.Test(fd.DomainOut()))
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{
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type = 3;
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if(fd.DomainIn() == 0 || fd.DomainOut() == 0)
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project_boundaries.SetBit(segj.si);
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move_boundaries.SetBit(segj.si);
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}
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else
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{
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type = 1;
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// in case 1 we project the growthvector onto the surface
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project_boundaries.SetBit(segj.si);
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}
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segmap[si].Append(make_pair(sj, type));
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}
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}
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}
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BitArray in_surface_direction(fd_old+1);
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in_surface_direction.Clear();
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// project growthvector on surface for inner angles
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if(blp.grow_edges)
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{
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for(const auto& sel : mesh.SurfaceElements())
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if(project_boundaries.Test(sel.GetIndex()))
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{
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auto n = getSurfaceNormal(sel);
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for(auto i : Range(sel.PNums()))
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{
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auto pi = sel.PNums()[i];
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if(growthvectors[pi].Length2() == 0.)
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continue;
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auto next = sel.PNums()[(i+1)%sel.GetNV()];
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auto prev = sel.PNums()[i == 0 ? sel.GetNV()-1 : i-1];
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auto v1 = (mesh[next] - mesh[pi]).Normalize();
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auto v2 = (mesh[prev] - mesh[pi]).Normalize();
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auto v3 = growthvectors[pi];
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v3.Normalize();
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if((v1 * v3 > 1e-12) || (v2 * v3 > 1e-12))
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in_surface_direction.SetBit(sel.GetIndex());
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auto& g = growthvectors[pi];
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auto ng = n * g;
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auto gg = g * g;
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auto nn = n * n;
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// if(fabs(ng*ng-nn*gg) < 1e-12 || fabs(ng) < 1e-12) continue;
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auto a = -ng*ng/(ng*ng-nn * gg);
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auto b = ng*gg/(ng*ng-nn*gg);
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g += a*g + b*n;
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}
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}
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}
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else
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{
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for(const auto& seg : mesh.LineSegments())
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{
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int count = 0;
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for(const auto& seg2 : mesh.LineSegments())
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if(((seg[0] == seg2[0] && seg[1] == seg2[1]) || (seg[0] == seg2[1] && seg[1] == seg2[0])) && blp.surfid.Contains(seg2.si))
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count++;
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if(count == 1)
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{
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growthvectors[seg[0]] = {0., 0., 0.};
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growthvectors[seg[1]] = {0., 0., 0.};
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}
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}
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}
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// insert new points
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for (PointIndex pi = 1; pi <= np; pi++)
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if (growthvectors[pi].Length2() != 0)
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{
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Point<3> p = mesh[pi];
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for(auto i : Range(blp.heights))
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{
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p += blp.heights[i] * growthvectors[pi];
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mapto[pi].Append(mesh.AddPoint(p));
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}
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}
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// add 2d quads on required surfaces
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map<pair<PointIndex, PointIndex>, int> seg2edge;
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if(blp.grow_edges)
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{
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for(auto sei : moved_segs)
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{
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// copy here since we will add segments and this would
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// invalidate a reference!
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auto segi = mesh[sei];
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for(auto [sej, type] : segmap[sei])
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{
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auto segj = mesh[sej];
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if(type == 0)
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{
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Segment s;
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s[0] = mapto[segj[0]].Last();
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s[1] = mapto[segj[1]].Last();
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s[2] = PointIndex::INVALID;
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auto pair = s[0] < s[1] ? make_pair(s[0], s[1]) : make_pair(s[1], s[0]);
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if(seg2edge.find(pair) == seg2edge.end())
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seg2edge[pair] = ++max_edge_nr;
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s.edgenr = seg2edge[pair];
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s.si = si_map[segj.si];
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mesh.AddSegment(s);
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}
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// here we need to grow the quad elements
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else if(type == 1)
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{
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PointIndex pp1 = segj[1];
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PointIndex pp2 = segj[0];
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if(in_surface_direction.Test(segj.si))
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{
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Swap(pp1, pp2);
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move_boundaries.SetBit(segj.si);
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}
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PointIndex p1 = pp1;
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PointIndex p2 = pp2;
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PointIndex p3, p4;
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Segment s0;
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s0[0] = p1;
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s0[1] = p2;
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s0[2] = PointIndex::INVALID;
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s0.edgenr = segj.edgenr;
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s0.si = segj.si;
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mesh.AddSegment(s0);
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for(auto i : Range(blp.heights))
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{
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Element2d sel(QUAD);
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p3 = mapto[pp2][i];
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p4 = mapto[pp1][i];
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sel[0] = p1;
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sel[1] = p2;
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sel[2] = p3;
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sel[3] = p4;
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sel.SetIndex(segj.si);
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mesh.AddSurfaceElement(sel);
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// TODO: Too many, would be enough to only add outermost ones
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Segment s1;
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s1[0] = p2;
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s1[1] = p3;
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s1[2] = PointIndex::INVALID;
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auto pair = make_pair(p2, p3);
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if(seg2edge.find(pair) == seg2edge.end())
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seg2edge[pair] = ++max_edge_nr;
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s1.edgenr = seg2edge[pair];
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s1.si = segj.si;
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mesh.AddSegment(s1);
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Segment s2;
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s2[0] = p4;
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s2[1] = p1;
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s2[2] = PointIndex::INVALID;
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pair = make_pair(p1, p4);
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if(seg2edge.find(pair) == seg2edge.end())
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seg2edge[pair] = ++max_edge_nr;
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s2.edgenr = seg2edge[pair];
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s2.si = segj.si;
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mesh.AddSegment(s2);
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p1 = p4;
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p2 = p3;
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}
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Segment s3;
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s3[0] = p3;
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s3[1] = p4;
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s3[2] = PointIndex::INVALID;
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auto pair = p3 < p4 ? make_pair(p3, p4) : make_pair(p4, p3);
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if(seg2edge.find(pair) == seg2edge.end())
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seg2edge[pair] = ++max_edge_nr;
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s3.edgenr = seg2edge[pair];
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s3.si = segj.si;
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mesh.AddSegment(s3);
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}
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}
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}
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}
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BitArray fixed_points(np+1);
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fixed_points.Clear();
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BitArray moveboundarypoint(np+1);
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moveboundarypoint.Clear();
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for(SurfaceElementIndex si = 0; si < nse; si++)
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{
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// copy because surfaceels array will be resized!
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auto sel = mesh[si];
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if(si_map[sel.GetIndex()] != -1)
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{
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Array<PointIndex> points(sel.PNums());
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if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]);
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for(auto j : Range(blp.heights))
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{
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auto eltype = points.Size() == 3 ? PRISM : HEX;
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Element el(eltype);
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for(auto i : Range(points))
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el[i] = points[i];
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for(auto i : Range(points))
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points[i] = mapto[sel.PNums()[i]][j];
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if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]);
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for(auto i : Range(points))
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el[sel.PNums().Size() + i] = points[i];
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el.SetIndex(new_mat_nr);
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mesh.AddVolumeElement(el);
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}
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Element2d newel = sel;
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for(auto& p : newel.PNums())
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p = mapto[p].Last();
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newel.SetIndex(si_map[sel.GetIndex()]);
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mesh.AddSurfaceElement(newel);
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}
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else
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{
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bool has_moved = false;
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for(auto p : sel.PNums())
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if(mapto[p].Size())
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has_moved = true;
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if(has_moved)
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for(auto p : sel.PNums())
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{
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if(!mapto[p].Size())
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{
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fixed_points.SetBit(p);
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if(move_boundaries.Test(sel.GetIndex()))
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moveboundarypoint.SetBit(p);
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}
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}
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}
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if(move_boundaries.Test(sel.GetIndex()))
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{
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for(auto& p : mesh[si].PNums())
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if(mapto[p].Size())
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p = mapto[p].Last();
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}
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}
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for(SegmentIndex sei = 0; sei < nseg; sei++)
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{
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auto& seg = mesh[sei];
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if(move_boundaries.Test(seg.si))
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for(auto& p : seg.PNums())
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if(mapto[p].Size())
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p = mapto[p].Last();
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}
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for(ElementIndex ei = 0; ei < ne; ei++)
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{
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auto el = mesh[ei];
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ArrayMem<PointIndex,4> fixed;
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ArrayMem<PointIndex,4> moved;
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bool moved_bnd = false;
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for(const auto& p : el.PNums())
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{
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if(fixed_points.Test(p))
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fixed.Append(p);
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if(mapto[p].Size())
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moved.Append(p);
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if(moveboundarypoint.Test(p))
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moved_bnd = true;
|
|
}
|
|
|
|
bool do_move, do_insert;
|
|
if(domains.Test(el.GetIndex()))
|
|
{
|
|
do_move = fixed.Size() && moved_bnd;
|
|
do_insert = do_move;
|
|
}
|
|
else
|
|
{
|
|
do_move = !fixed.Size() || moved_bnd;
|
|
do_insert = !do_move;
|
|
}
|
|
|
|
if(do_move)
|
|
{
|
|
for(auto& p : mesh[ei].PNums())
|
|
if(mapto[p].Size())
|
|
p = mapto[p].Last();
|
|
}
|
|
if(do_insert)
|
|
{
|
|
if(el.GetType() == TET)
|
|
{
|
|
if(moved.Size() == 3) // inner corner
|
|
{
|
|
PointIndex p1 = moved[0];
|
|
PointIndex p2 = moved[1];
|
|
PointIndex p3 = moved[2];
|
|
auto v1 = mesh[p1];
|
|
auto n = Cross(mesh[p2]-v1, mesh[p3]-v1);
|
|
auto d = mesh[mapto[p1][0]] - v1;
|
|
if(n*d > 0)
|
|
Swap(p2,p3);
|
|
PointIndex p4 = p1;
|
|
PointIndex p5 = p2;
|
|
PointIndex p6 = p3;
|
|
for(auto i : Range(blp.heights))
|
|
{
|
|
Element nel(PRISM);
|
|
nel[0] = p4; nel[1] = p5; nel[2] = p6;
|
|
p4 = mapto[p1][i]; p5 = mapto[p2][i]; p6 = mapto[p3][i];
|
|
nel[3] = p4; nel[4] = p5; nel[5] = p6;
|
|
nel.SetIndex(el.GetIndex());
|
|
mesh.AddVolumeElement(nel);
|
|
}
|
|
}
|
|
if(moved.Size() == 2)
|
|
{
|
|
if(fixed.Size() == 1)
|
|
{
|
|
PointIndex p1 = moved[0];
|
|
PointIndex p2 = moved[1];
|
|
for(auto i : Range(blp.heights))
|
|
{
|
|
PointIndex p3 = mapto[moved[1]][i];
|
|
PointIndex p4 = mapto[moved[0]][i];
|
|
Element nel(PYRAMID);
|
|
nel[0] = p1;
|
|
nel[1] = p2;
|
|
nel[2] = p3;
|
|
nel[3] = p4;
|
|
nel[4] = el[0] + el[1] + el[2] + el[3] - fixed[0] - moved[0] - moved[1];
|
|
if(Cross(mesh[p2]-mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0)
|
|
Swap(nel[1], nel[3]);
|
|
nel.SetIndex(el.GetIndex());
|
|
mesh.AddVolumeElement(nel);
|
|
p1 = p4;
|
|
p2 = p3;
|
|
}
|
|
}
|
|
}
|
|
if(moved.Size() == 1 && fixed.Size() == 1)
|
|
{
|
|
PointIndex p1 = moved[0];
|
|
for(auto i : Range(blp.heights))
|
|
{
|
|
Element nel = el;
|
|
PointIndex p2 = mapto[moved[0]][i];
|
|
for(auto& p : nel.PNums())
|
|
{
|
|
if(p == moved[0])
|
|
p = p1;
|
|
else if(p == fixed[0])
|
|
p = p2;
|
|
}
|
|
p1 = p2;
|
|
mesh.AddVolumeElement(nel);
|
|
}
|
|
}
|
|
}
|
|
else if(el.GetType() == PYRAMID)
|
|
{
|
|
if(moved.Size() == 2)
|
|
{
|
|
if(fixed.Size() != 2)
|
|
throw Exception("This case is not implemented yet! Fixed size = " + ToString(fixed.Size()));
|
|
PointIndex p1 = moved[0];
|
|
PointIndex p2 = moved[1];
|
|
for(auto i : Range(blp.heights))
|
|
{
|
|
PointIndex p3 = mapto[moved[1]][i];
|
|
PointIndex p4 = mapto[moved[0]][i];
|
|
Element nel(PYRAMID);
|
|
nel[0] = p1;
|
|
nel[1] = p2;
|
|
nel[2] = p3;
|
|
nel[3] = p4;
|
|
nel[4] = el[0] + el[1] + el[2] + el[3] + el[4] - fixed[0] - fixed[1] - moved[0] - moved[1];
|
|
if(Cross(mesh[p2] - mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0)
|
|
Swap(nel[1], nel[3]);
|
|
nel.SetIndex(el.GetIndex());
|
|
mesh.AddVolumeElement(nel);
|
|
p1 = p4;
|
|
p2 = p3;
|
|
}
|
|
}
|
|
else if(moved.Size() == 1)
|
|
throw Exception("This case is not implemented yet!");
|
|
}
|
|
else
|
|
throw Exception("Boundarylayer only implemented for tets and pyramids outside yet!");
|
|
}
|
|
}
|
|
|
|
for(auto i : Range(1, fd_old+1))
|
|
if(si_map[i] != -1)
|
|
{
|
|
if(mesh.GetFaceDescriptor(mesh.GetNFD()).DomainIn() == new_mat_nr)
|
|
mesh.GetFaceDescriptor(i).SetDomainOut(new_mat_nr);
|
|
else
|
|
mesh.GetFaceDescriptor(i).SetDomainIn(new_mat_nr);
|
|
}
|
|
}
|
|
}
|