netgen/libsrc/meshing/boundarylayer_limiter.hpp
2024-10-08 12:37:17 +02:00

612 lines
20 KiB
C++

#include "boundarylayer.hpp"
#include <core/array.hpp>
namespace netgen {
struct Intersection_ {
bool is_intersecting = false;
double lam0 = -1, lam1 = -1;
Point<3> p;
double bary[3];
operator bool() const { return is_intersecting; }
};
struct GrowthVectorLimiter {
typedef std::array<Point<3>, 2> Seg;
typedef std::array<Point<3>, 3> Trig;
BoundaryLayerTool &tool;
const BoundaryLayerParameters &params;
Mesh &mesh;
double height;
Array<double, PointIndex> limits;
FlatArray<Vec<3>, PointIndex> growthvectors;
BitArray changed_domains;
unique_ptr<BoxTree<3>> tree;
Array<PointIndex, PointIndex> map_from;
Table<SurfaceElementIndex, PointIndex> p2sel;
GrowthVectorLimiter(BoundaryLayerTool &tool_)
: tool(tool_), params(tool_.params), mesh(tool_.mesh),
height(tool_.total_height), growthvectors(tool_.growthvectors),
map_from(mesh.Points().Size()) {
changed_domains = tool.domains;
if (!params.outside)
changed_domains.Invert();
map_from = tool.mapfrom;
p2sel = ngcore::CreateSortedTable<SurfaceElementIndex, PointIndex>(
tool.new_sels.Range(),
[&](auto &table, SurfaceElementIndex ei) {
for (PointIndex pi : tool.new_sels[ei].PNums())
table.Add(pi, ei);
},
mesh.GetNP());
}
auto SurfaceElementsRange() { return Range(tool.nse + tool.new_sels.Size()); }
const auto &Get(SurfaceElementIndex sei) {
if (sei < tool.nse)
return mesh[sei];
return tool.new_sels[sei - tool.nse];
}
std::pair<double, double> GetMinMaxLimit(SurfaceElementIndex sei) {
const auto &sel = Get(sei);
double min_limit = GetLimit(sel[0]);
double max_limit = min_limit;
for (auto i : IntRange(1, sel.GetNP())) {
auto limit = GetLimit(sel[i]);
min_limit = min(min_limit, limit);
max_limit = max(max_limit, limit);
}
return {min_limit, max_limit};
}
double GetLimit(PointIndex pi) {
if (pi <= tool.np)
return limits[pi];
return limits[map_from[pi]];
}
bool SetLimit(PointIndex pi, double new_limit) {
double &limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
if (limit <= new_limit)
return false;
limit = new_limit;
return true;
}
bool ScaleLimit(PointIndex pi, double factor) {
double &limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
return SetLimit(pi, limit * factor);
}
Vec<3> GetVector(PointIndex pi_to, double shift = 1.,
bool apply_limit = false) {
auto [gw, height] = tool.growth_vector_map[pi_to];
if (apply_limit)
shift *= GetLimit(pi_to);
return shift * height * (*gw);
}
Point<3> GetPoint(PointIndex pi_to, double shift = 1.,
bool apply_limit = false) {
if (pi_to <= tool.np || tool.growth_vector_map.count(pi_to) == 0)
return mesh[pi_to];
return mesh[pi_to] + GetVector(pi_to, shift, apply_limit);
}
Point<3> GetMappedPoint(PointIndex pi_from, double shift = 1.) {
auto pi_to = tool.mapto[pi_from].Last();
return GetPoint(pi_to, shift);
}
Seg GetMappedSeg(PointIndex pi_from, double shift = 1.) {
return {mesh[pi_from], GetMappedPoint(pi_from, shift)};
}
Seg GetSeg(PointIndex pi_to, double shift = 1., bool apply_limit = false) {
return {GetPoint(pi_to, 0), GetPoint(pi_to, shift, apply_limit)};
}
Trig GetTrig(SurfaceElementIndex sei, double shift = 0.0,
bool apply_limit = false) {
auto sel = Get(sei);
Trig trig;
for (auto i : Range(3))
trig[i] = GetPoint(sel[i], shift, apply_limit);
return trig;
}
Trig GetMappedTrig(SurfaceElementIndex sei, double shift = 0.0) {
auto sel = Get(sei);
Trig trig;
for (auto i : Range(3))
trig[i] = GetMappedPoint(sel[i], shift);
return trig;
}
Trig GetSideTrig(SurfaceElementIndex sei, int index, double shift = 0.0,
bool grow_first_vertex = true) {
auto trig = GetMappedTrig(sei, 0.0);
auto sel = Get(sei);
auto index1 = (index + 1) % 3;
if (!grow_first_vertex)
index1 = (index + 2) % 3;
trig[index] = GetMappedPoint(sel[index1], shift);
return trig;
}
static constexpr double INTERSECTION_SAFETY = .9;
bool LimitGrowthVector(PointIndex pi_to, SurfaceElementIndex sei,
double trig_shift, double seg_shift,
bool check_prism_sides = false) {
auto pi_from = map_from[pi_to];
if (!pi_from.IsValid())
return false;
auto seg = GetSeg(pi_to, seg_shift, true);
for (auto pi : Get(sei).PNums()) {
if (pi == pi_from)
return false;
if (map_from[pi] == pi_from)
return false;
}
if (check_prism_sides || trig_shift > .0) {
auto [trig_min_limit, trig_max_limit] = GetMinMaxLimit(sei);
if (GetLimit(pi_to) < trig_min_limit)
return false;
auto getTrigs = [&](double scaling = 1.0) -> ArrayMem<Trig, 3> {
ArrayMem<Trig, 3> trigs;
if (check_prism_sides)
for (auto i : Range(3))
trigs.Append(GetSideTrig(sei, i, scaling * trig_shift, true));
else
trigs.Append(GetTrig(sei, scaling * trig_shift, true));
return trigs;
};
double scaling = 1.0;
while (true) {
bool have_intersection = false;
auto seg = GetSeg(pi_to, scaling * seg_shift, true);
for (auto trig : getTrigs(scaling))
have_intersection |= isIntersectingTrig(seg, trig);
if (!have_intersection)
break;
scaling *= 0.9;
}
if (scaling == 1.0)
return false;
double new_limit = scaling * max(GetLimit(pi_to), trig_max_limit);
SetLimit(pi_to, new_limit);
for (auto pi : Get(sei).PNums())
SetLimit(pi, new_limit);
return true;
} else {
auto trig = GetTrig(sei, 0.0);
auto intersection = isIntersectingTrig(seg, trig);
// checking with original surface elements -> allow only half the distance
auto new_seg_limit = 0.40 * intersection.lam0 * seg_shift;
if (intersection && new_seg_limit < GetLimit(pi_from)) {
auto p0 = seg[0];
auto p1 = seg[1];
auto d = Dist(p0, p1);
auto [gw, height] = tool.growth_vector_map[pi_to];
return SetLimit(pi_from, new_seg_limit);
}
return false;
}
}
void EqualizeLimits(double factor = .5) {
static Timer t("GrowthVectorLimiter::EqualizeLimits");
PrintMessage(5, "GrowthVectorLimiter - equalize limits");
RegionTimer reg(t);
if (factor == 0.0)
return;
for (PointIndex pi : IntRange(tool.np, mesh.GetNP())) {
auto pi_from = map_from[pi];
std::set<PointIndex> pis;
for (auto sei : p2sel[pi])
for (auto pi_ : tool.new_sels[sei].PNums())
pis.insert(pi_);
ArrayMem<double, 20> limits;
for (auto pi1 : pis) {
auto limit = GetLimit(pi1);
if (limit > 0.0)
limits.Append(GetLimit(pi1));
}
if (limits.Size() == 0)
continue;
QuickSort(limits);
double mean_limit = limits[limits.Size() / 2];
// if mean limit is the maximum limit, take the average of second-highest
// and highest value
if (mean_limit > limits[0] && mean_limit == limits.Last()) {
auto i = limits.Size() - 1;
while (limits[i] == limits.Last())
i--;
mean_limit = 0.5 * (limits[i] + limits.Last());
}
if (limits.Size() % 2 == 0)
mean_limit = 0.5 * (mean_limit + limits[(limits.Size() - 1) / 2]);
SetLimit(pi, factor * mean_limit + (1.0 - factor) * GetLimit(pi));
}
}
void LimitSelfIntersection(double safety = 1.4) {
static Timer t("GrowthVectorLimiter::LimitSelfIntersection");
PrintMessage(5, "GrowthVectorLimiter - self intersection");
RegionTimer reg(t);
// check for self-intersection within new elements (prisms/hexes)
auto isIntersecting = [&](SurfaceElementIndex sei, double shift) {
// checks if surface element is self intersecting when growing with factor
// shift
// ignore new surface elements, side trigs are only built
// from original surface elements
if (sei >= tool.nse)
return false;
const auto sel = Get(sei);
auto np = sel.GetNP();
for (auto i : Range(np)) {
if (sel[i] > tool.np)
return false;
if (tool.mapto[sel[i]].Size() == 0)
return false;
}
for (auto i : Range(np)) {
auto seg = GetMappedSeg(sel[i], shift * limits[sel[i]]);
for (auto fi : Range(np - 2)) {
for (auto side : {true, false}) {
auto trig = GetSideTrig(sei, i + fi, 1.0, side);
if (isIntersectingPlane(seg, trig))
return true;
}
}
}
return false;
};
for (SurfaceElementIndex sei : mesh.SurfaceElements().Range()) {
auto sel = mesh[sei];
const auto &fd = mesh.GetFaceDescriptor(sel.GetIndex());
if (sel.GetNP() == 4)
continue;
auto np = sel.GetNP();
double shift = 1.0;
const double step_factor = 0.9;
while (isIntersecting(sei, shift * safety)) {
shift *= step_factor;
double max_limit = 0;
for (auto i : Range(np))
max_limit = max(max_limit, limits[sel[i]]);
for (auto i : Range(np))
if (max_limit == limits[sel[i]])
ScaleLimit(sel[i], step_factor);
// if (max_limit < 0.01) break;
}
}
}
// checks if a segment is intersecting a plane, spanned by three points, lam
// will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
Intersection_ isIntersectingPlane(const Seg & seg,
const Trig & trig) {
auto t1 = trig[1] - trig[0];
auto t2 = trig[2] - trig[0];
auto n = Cross(t1, t2);
auto v0n = (seg[0] - trig[0]) * n;
auto v1n = (seg[1] - trig[0]) * n;
Intersection_ intersection;
intersection.lam0 = -v0n / (v1n - v0n);
intersection.p = seg[0] + intersection.lam0 * (seg[1] - seg[0]);
intersection.is_intersecting = (v0n * v1n < 0) &&
(intersection.lam0 > -1e-8) &&
(intersection.lam0 < 1 + 1e-8);
return intersection;
}
Intersection_ isIntersectingTrig(const Seg &seg, const Trig &trig) {
auto intersection = isIntersectingPlane(seg, trig);
if (!intersection)
return intersection;
auto p = seg[0] + intersection.lam0 * (seg[1] - seg[0]) - trig[0];
Vec3d col1 = trig[1] - trig[0];
Vec3d col2 = trig[2] - trig[0];
Vec3d col3 = Cross(col1, col2);
Vec3d rhs = p;
Vec3d bary;
SolveLinearSystem(col1, col2, col3, rhs, bary);
intersection.lam1 = 0;
double eps = 0.1;
if (bary.X() >= -eps && bary.Y() >= -eps &&
bary.X() + bary.Y() <= 1 + eps) {
intersection.bary[0] = bary.X();
intersection.bary[1] = bary.Y();
intersection.bary[2] = 1.0 - bary.X() - bary.Y();
} else
intersection.is_intersecting = false;
return intersection;
}
Intersection_ isIntersectingTrig(PointIndex pi_from, PointIndex pi_to,
SurfaceElementIndex sei,
double shift = 0.0) {
return isIntersectingTrig(GetSeg(pi_from, pi_to), GetTrig(sei, shift));
}
void BuildSearchTree(double trig_shift) {
static Timer t("BuildSearchTree");
RegionTimer rt(t);
Box<3> bbox(Box<3>::EMPTY_BOX);
for (PointIndex pi : mesh.Points().Range()) {
bbox.Add(mesh[pi]);
bbox.Add(GetPoint(pi, 1.1));
}
tree = make_unique<BoxTree<3>>(bbox);
for (auto sei : SurfaceElementsRange()) {
const auto &sel = Get(sei);
auto sel_index = sel.GetIndex();
Box<3> box(Box<3>::EMPTY_BOX);
for (auto pi : sel.PNums()) {
box.Add(GetPoint(pi, 0.));
box.Add(GetPoint(pi, trig_shift * GetLimit(pi)));
}
tree->Insert(box, sei);
}
}
template <typename TFunc>
void FindTreeIntersections(double trig_shift, double seg_shift, TFunc f,
BitArray *relevant_points = nullptr) {
static Timer t("GrowthVectorLimiter::FindTreeIntersections");
RegionTimer rt(t);
BuildSearchTree(trig_shift);
auto np_new = mesh.Points().Size();
int counter = 0;
for (auto i : IntRange(tool.np, np_new)) {
PointIndex pi_to = i + PointIndex::BASE;
PointIndex pi_from = map_from[pi_to];
if (!pi_from.IsValid())
throw Exception("Point not mapped");
if (relevant_points && !relevant_points->Test(pi_to) &&
!relevant_points->Test(pi_from))
continue;
Box<3> box(Box<3>::EMPTY_BOX);
auto seg = GetSeg(pi_to, seg_shift);
box.Add(GetPoint(pi_to, 0));
box.Add(GetPoint(pi_to, GetLimit(pi_from)));
tree->GetFirstIntersecting(box.PMin(), box.PMax(),
[&](SurfaceElementIndex sei) {
const auto &sel = Get(sei);
if (sel.PNums().Contains(pi_from))
return false;
if (sel.PNums().Contains(pi_to))
return false;
counter++;
f(pi_to, sei);
return false;
});
}
}
void FixIntersectingSurfaceTrigs() {
static Timer t("GrowthVectorLimiter::FixIntersectingSurfaceTrigs");
RegionTimer reg(t);
// check if surface trigs are intersecting each other
bool changed = true;
while (changed) {
changed = false;
Point3d pmin, pmax;
mesh.GetBox(pmin, pmax);
BoxTree<3, SurfaceElementIndex> setree(pmin, pmax);
for (auto sei : SurfaceElementsRange()) {
const Element2d &tri = Get(sei);
Box<3> box(Box<3>::EMPTY_BOX);
for (PointIndex pi : tri.PNums())
box.Add(GetPoint(pi, 1.0, true));
box.Increase(1e-3 * box.Diam());
setree.Insert(box, sei);
}
for (auto sei : SurfaceElementsRange()) {
const Element2d &tri = Get(sei);
Box<3> box(Box<3>::EMPTY_BOX);
for (PointIndex pi : tri.PNums())
box.Add(GetPoint(pi, 1.0, true));
setree.GetFirstIntersecting(box.PMin(), box.PMax(), [&](size_t sej) {
const Element2d &tri2 = Get(sej);
if (mesh[tri[0]].GetLayer() != mesh[tri2[0]].GetLayer())
return false;
netgen::Point<3> tri1_points[3], tri2_points[3];
const netgen::Point<3> *trip1[3], *trip2[3];
for (int k = 0; k < 3; k++) {
trip1[k] = &tri1_points[k];
trip2[k] = &tri2_points[k];
}
auto set_points = [&]() {
for (int k = 0; k < 3; k++) {
tri1_points[k] = GetPoint(tri[k], 1.0, true);
tri2_points[k] = GetPoint(tri2[k], 1.0, true);
}
};
set_points();
int counter = 0;
while (IntersectTriangleTriangle(&trip1[0], &trip2[0])) {
changed = true;
PointIndex pi_max_limit = PointIndex::INVALID;
for (PointIndex pi :
{tri[0], tri[1], tri[2], tri2[0], tri2[1], tri2[2]})
if (pi > tool.np && (!pi_max_limit.IsValid() ||
GetLimit(pi) > GetLimit(pi_max_limit)))
pi_max_limit = map_from[pi];
if (!pi_max_limit.IsValid())
break;
ScaleLimit(pi_max_limit, 0.9);
set_points();
counter++;
if (counter > 20) {
cerr << "Limit intersecting surface elements: too many "
"limitation steps, sels: "
<< Get(sei) << '\t' << Get(sej) << endl;
for (auto si : {sei, sej}) {
auto sel = Get(si);
cerr << "Limits: ";
for (auto pi : sel.PNums())
cerr << GetLimit(pi) << ",\t";
cerr << endl;
for (auto pi : sel.PNums())
cerr << GetPoint(pi, 1.0, true) << "\t";
cerr << endl;
}
cerr << "pi_max_limit " << pi_max_limit << endl;
break;
}
}
return false;
});
}
}
}
void LimitOriginalSurface(double safety) {
static Timer t("GrowthVectorLimiter::LimitOriginalSurface");
RegionTimer reg(t);
PrintMessage(5, "GrowthVectorLimiter - original surface");
// limit to not intersect with other (original) surface elements
double trig_shift = 0;
double seg_shift = safety;
FindTreeIntersections(
trig_shift, seg_shift, [&](PointIndex pi_to, SurfaceElementIndex sei) {
if (sei >= tool.nse)
return; // ignore new surface elements in first pass
LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
});
}
void LimitBoundaryLayer(double safety = 1.1) {
static Timer t("GrowthVectorLimiter::LimitBoundaryLayer");
PrintMessage(5, "GrowthVectorLimiter - boundary layer");
// now limit again with shifted surface elements
double trig_shift = safety;
double seg_shift = safety;
size_t limit_counter = 1;
BitArray relevant_points, relevant_points_next;
relevant_points.SetSize(mesh.Points().Size() + 1);
relevant_points_next.SetSize(mesh.Points().Size() + 1);
relevant_points.Set();
while (limit_counter) {
RegionTimer reg(t);
size_t find_counter = 0;
limit_counter = 0;
relevant_points_next.Clear();
FindTreeIntersections(
trig_shift, seg_shift,
[&](PointIndex pi_to, SurfaceElementIndex sei) {
find_counter++;
auto sel = Get(sei);
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift)) {
limit_counter++;
relevant_points_next.SetBit(pi_to);
relevant_points_next.SetBit(map_from[pi_to]);
for (auto pi : sel.PNums()) {
relevant_points_next.SetBit(pi);
if (pi >= tool.np)
relevant_points_next.SetBit(map_from[pi]);
else
relevant_points_next.SetBit(map_from[pi]);
}
}
for (auto pi : sel.PNums()) {
if (pi >= tool.np)
return;
if (tool.mapto[pi].Size() == 0)
return;
}
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift, true))
limit_counter++;
},
&relevant_points);
relevant_points = relevant_points_next;
}
}
void Perform() {
limits.SetSize(mesh.Points().Size());
limits = 1.0;
std::array safeties = {0.5, 1.1, 1.5, 1.5};
// No smoothing in the last pass, to avoid generating new intersections
std::array smoothing_factors = {0.8, 0.7, 0.5, 0.0};
for (auto i_pass : Range(safeties.size())) {
PrintMessage(4, "GrowthVectorLimiter pass ", i_pass);
double safety = safeties[i_pass];
// intersect segment with original surface elements
LimitOriginalSurface(2.1);
// intersect prisms with themself
LimitSelfIntersection(1.3 * safety);
// intesect segment with prism
LimitBoundaryLayer(safety);
for (auto i : Range(3))
EqualizeLimits(smoothing_factors[i_pass]);
if (i_pass == safeties.size() - 1)
FixIntersectingSurfaceTrigs();
}
for (auto i : Range(growthvectors))
growthvectors[i] *= limits[i];
for (auto &[special_pi, special_point] : tool.special_boundary_points) {
for (auto &group : special_point.growth_groups) {
group.growth_vector *= limits[special_pi];
}
}
}
};
} // namespace netgen