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185 lines
3.9 KiB
C++
185 lines
3.9 KiB
C++
#ifndef FILE_GEOMETRY2D
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#define FILE_GEOMETRY2D
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/* *************************************************************************/
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/* File: geometry2d.hpp */
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/* Author: Joachim Schoeberl */
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/* Date: 20. Jul. 02 */
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/* *************************************************************************/
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#include <myadt.hpp>
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#include <gprim.hpp>
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// #include "../gprim/spline.hpp"
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// #include "../gprim/splinegeometry.hpp"
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#include "geom2dmesh.hpp"
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namespace netgen
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{
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class SplineSegExt : public SplineSeg<2>
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{
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public:
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const SplineSeg<2> & seg;
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/// left domain
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int leftdom;
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/// right domain
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int rightdom;
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/// refinement at line
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double reffak;
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/// maximal h;
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double hmax;
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/// boundary condition number
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int bc;
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/// copy spline mesh from other spline (-1.. do not copy)
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int copyfrom;
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/// perfrom anisotropic refinement (hp-refinement) to edge
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bool hpref_left;
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/// perfrom anisotropic refinement (hp-refinement) to edge
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bool hpref_right;
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///
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int layer;
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SplineSegExt (const SplineSeg<2> & hseg)
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: seg(hseg)
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{
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layer = 1;
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}
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virtual const GeomPoint<2> & StartPI () const
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{
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return seg.StartPI();
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}
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virtual const GeomPoint<2> & EndPI () const
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{
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return seg.EndPI();
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}
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virtual Point<2> GetPoint (double t) const
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{
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return seg.GetPoint(t);
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}
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virtual Vec<2> GetTangent (const double t) const
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{
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return seg.GetTangent(t);
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}
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virtual void GetDerivatives (const double t,
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Point<2> & point,
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Vec<2> & first,
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Vec<2> & second) const
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{
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seg.GetDerivatives (t, point, first, second);
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}
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virtual void GetCoeff (Vector & coeffs) const
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{
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seg.GetCoeff (coeffs);
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}
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virtual void GetPoints (int n, Array<Point<2> > & points) const
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{
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seg.GetPoints (n, points);
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}
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virtual double MaxCurvature () const
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{
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return seg.MaxCurvature();
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}
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virtual string GetType () const
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{
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return seg.GetType();
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}
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};
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class SplineGeometry2d : public SplineGeometry<2>, public NetgenGeometry
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{
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protected:
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Array<char*> materials;
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Array<double> maxh;
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Array<bool> quadmeshing;
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Array<bool> tensormeshing;
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Array<int> layer;
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Array<string*> bcnames;
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double elto0;
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public:
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DLL_HEADER virtual ~SplineGeometry2d();
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DLL_HEADER void Load (const char * filename);
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DLL_HEADER void LoadData( ifstream & infile );
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DLL_HEADER void LoadDataNew ( ifstream & infile );
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DLL_HEADER void LoadDataV2 ( ifstream & infile );
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void TestComment ( ifstream & infile ) ;
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const SplineSegExt & GetSpline (const int i) const
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{
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return dynamic_cast<const SplineSegExt&> (*splines[i]);
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}
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SplineSegExt & GetSpline (const int i)
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{
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return dynamic_cast<SplineSegExt&> (*splines[i]);
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}
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DLL_HEADER virtual int GenerateMesh (Mesh*& mesh, MeshingParameters & mparam,
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int perfstepsstart, int perfstepsend);
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void PartitionBoundary (double h, Mesh & mesh2d);
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void CopyEdgeMesh (int from, int to, Mesh & mesh2d, Point3dTree & searchtree);
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void GetMaterial( const int domnr, char* & material );
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double GetDomainMaxh ( const int domnr );
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bool GetDomainQuadMeshing ( int domnr )
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{
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if ( quadmeshing.Size() ) return quadmeshing[domnr-1];
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else return false;
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}
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bool GetDomainTensorMeshing ( int domnr )
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{
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if ( tensormeshing.Size() ) return tensormeshing[domnr-1];
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else return false;
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}
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int GetDomainLayer ( int domnr )
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{
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if ( layer.Size() ) return layer[domnr-1];
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else return 1;
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}
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string GetBCName ( const int bcnr ) const;
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string * BCNamePtr ( const int bcnr );
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DLL_HEADER virtual Refinement & GetRefinement () const;
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};
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}
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#endif
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