mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-26 05:50:32 +05:00
986 lines
22 KiB
C++
986 lines
22 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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#include <opti.hpp>
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namespace netgen
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{
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static const MeshOptimize2d * meshthis;
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#ifdef OLD
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void CalcTriangleBadness (double x2, double x3, double y3, double metricweight,
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double h, double & badness, double & g1x, double & g1y)
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{
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// badness = sqrt(3.0) /36 * circumference^2 / area - 1
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// p1 = (0, 0), p2 = (x2, 0), p3 = (x3, y3);
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Vec2d v23;
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double l12, l13, l23, cir, area;
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static const double c = sqrt(3.0) / 36;
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double c1, c2, c3, c4;
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v23.X() = x3 - x2;
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v23.Y() = y3;
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l12 = x2;
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l13 = sqrt (x3*x3 + y3*y3);
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l23 = v23.Length();
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cir = l12 + l13 + l23;
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area = 0.5 * x2 * y3;
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if (area <= 1e-24 * cir * cir)
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{
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g1x = 0;
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g1y = 0;
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badness = 1e10;
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return;
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}
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badness = c * cir * cir / area - 1;
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c1 = 2 * c * cir / area;
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c2 = 0.5 * c * cir * cir / (area * area);
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g1x = c1 * ( - 1 - x3 / l13) - c2 * (-v23.Y());
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g1y = c1 * ( - y3 / l13) - c2 * ( v23.X());
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// metricweight = 0.1;
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if (metricweight > 0)
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{
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// area = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
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// add: metricweight * (area / h^2 + h^2 / area - 2)
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const double area = x2 * y3;
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const double dareax1 = -y3;
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const double dareay1 = x3 - x2;
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const double areahh = area / (h * h);
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const double fac = metricweight * (areahh - 1 / areahh) / area;
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badness += metricweight * (areahh + 1 / areahh - 2);
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g1x += fac * dareax1;
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g1y += fac * dareay1;
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/*
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// add: metricweight * (l1^2/h^2 + l2^2/h^2 + l3^2/h2 + h^2/l1^2 + h^2/l2^2 + h^2/l3^2 - 6)
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double h2 = h*h;
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double l1 = x2*x2;
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double l2 = x3*x3+y3*y3;
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double l3 = (x2-x3)*(x2-x3)+y3*y3;
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double dl1dx = 2*(-x2);
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double dl1dy = 0;
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double dl2dx = -2*x3;
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double dl2dy = -2*y3;
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badness += (l1/h2 + l2/h2 + l3/h2 +h2/l1 + h2/l2 + h2/l3-6) * metricweight;
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g1x += metricweight * (dl1dx/h2-h2/(l1*l1)*dl1dx + dl2dx/h2-h2/(l2*l2)*dl2dx);
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g1y += metricweight * (dl1dy/h2-h2/(l1*l1)*dl1dy + dl2dy/h2-h2/(l2*l2)*dl2dy);
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*/
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}
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}
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#endif
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static const double c_trig = 0.14433756; // sqrt(3.0) / 12
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static const double c_trig4 = 0.57735026; // sqrt(3.0) / 3
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inline double CalcTriangleBadness (double x2, double x3, double y3,
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double metricweight, double h)
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{
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// badness = sqrt(3.0) / 12 * (\sum l_i^2) / area - 1
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// p1 = (0, 0), p2 = (x2, 0), p3 = (x3, y3);
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double cir_2 = (x2*x2 + x3*x3 + y3*y3 - x2*x3);
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double area = x2 * y3;
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if (area <= 1e-24 * cir_2)
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return 1e10;
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double badness = c_trig4 * cir_2 / area - 1;
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if (metricweight > 0)
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{
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// add: metricweight * (area / h^2 + h^2 / area - 2)
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double areahh = area / (h * h);
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badness += metricweight * (areahh + 1 / areahh - 2);
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}
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return badness;
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}
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inline void CalcTriangleBadness (double x2, double x3, double y3, double metricweight,
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double h, double & badness, double & g1x, double & g1y)
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{
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// old: badness = sqrt(3.0) /36 * circumference^2 / area - 1
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// badness = sqrt(3.0) / 12 * (\sum l_i^2) / area - 1
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// p1 = (0, 0), p2 = (x2, 0), p3 = (x3, y3);
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double cir_2 = 2* (x2*x2 + x3*x3 + y3*y3 - x2*x3);
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double area = 0.5 * x2 * y3;
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if (area <= 1e-24 * cir_2)
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{
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g1x = 0;
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g1y = 0;
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badness = 1e10;
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return;
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}
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badness = c_trig * cir_2 / area - 1;
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double c1 = -2 * c_trig / area;
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double c2 = 0.5 * c_trig * cir_2 / (area * area);
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g1x = c1 * (x2 + x3) + c2 * y3;
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g1y = c1 * (y3) + c2 * (x2-x3);
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if (metricweight > 0)
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{
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// area = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
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// add: metricweight * (area / h^2 + h^2 / area - 2)
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area = x2 * y3;
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double dareax1 = -y3;
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double dareay1 = x3 - x2;
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double areahh = area / (h * h);
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double fac = metricweight * (areahh - 1 / areahh) / area;
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badness += metricweight * (areahh + 1 / areahh - 2);
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g1x += fac * dareax1;
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g1y += fac * dareay1;
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}
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}
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#ifdef OLD
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double CalcTriangleBadness (const Point3d & p1,
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const Point3d & p2,
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const Point3d & p3,
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double metricweight,
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double h)
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{
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double badness;
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double g1x, g1y;
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Vec3d e1 (p1, p2);
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Vec3d e2 (p1, p3);
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double e1l = e1.Length() + 1e-24;
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e1 /= e1l;
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double e1e2 = (e1 * e2);
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e2.Add (-e1e2, e1);
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double e2l = e2.Length();
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CalcTriangleBadness ( e1l, e1e2, e2l,
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metricweight, h, badness, g1x, g1y);
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return badness;
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}
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#endif
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double CalcTriangleBadness (const Point3d & p1,
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const Point3d & p2,
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const Point3d & p3,
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double metricweight,
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double h)
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{
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// badness = sqrt(3.0) / 12 * (\sum l_i^2) / area - 1
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// p1 = (0, 0), p2 = (x2, 0), p3 = (x3, y3);
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Vec3d e12(p1,p2);
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Vec3d e13(p1,p3);
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Vec3d e23(p2,p3);
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double l12_2 = e12.Length2();
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double l13_2 = e13.Length2();
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double l23_2 = e23.Length2();
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double cir_2 = l12_2 + l13_2 + l23_2;
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Vec3d area_v = Cross (e12, e13);
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double area = 0.5 * area_v.Length();
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if (area <= 1e-24 * cir_2)
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return 1e10;
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double badness = c_trig * cir_2 / area - 1;
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if (metricweight > 0)
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{
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// area = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
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// add: metricweight * (area / h^2 + h^2 / area - 2)
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const double areahh = area / (h * h);
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badness += metricweight * (areahh + 1 / areahh - 2);
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}
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return badness;
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}
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double CalcTriangleBadness (const Point3d & p1,
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const Point3d & p2,
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const Point3d & p3,
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const Vec3d & n,
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double metricweight,
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double h)
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{
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Vec3d v1 (p1, p2);
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Vec3d v2 (p1, p3);
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Vec3d e1 = v1;
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Vec3d e2 = v2;
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e1 -= (e1 * n) * n;
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e1 /= (e1.Length() + 1e-24);
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e2 = Cross (n, e1);
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return CalcTriangleBadness ( (e1 * v1), (e1 * v2), (e2 * v2),
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metricweight, h);
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}
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static MeshPoint sp1;
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static PointGeomInfo gi1;
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static Vec<3> normal, t1, t2;
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static ARRAY<SurfaceElementIndex> locelements(0);
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static ARRAY<int> locrots(0);
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static ARRAY<double> lochs(0);
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// static int locerr2;
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static double locmetricweight = 0;
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static double loch;
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static int surfi, surfi2;
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static int uselocalh;
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class Opti2SurfaceMinFunction : public MinFunction
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{
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const Mesh & mesh;
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public:
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Opti2SurfaceMinFunction (const Mesh & amesh)
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: mesh(amesh)
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{ } ;
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virtual double FuncGrad (const Vector & x, Vector & g) const;
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virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const;
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virtual double Func (const Vector & x) const;
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};
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double Opti2SurfaceMinFunction ::
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Func (const Vector & x) const
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{
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Vector g(x.Size());
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return FuncGrad (x, g);
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}
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double Opti2SurfaceMinFunction ::
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FuncGrad (const Vector & x, Vector & grad) const
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{
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Vec<3> n, vgrad;
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Point<3> pp1;
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double g1x, g1y;
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double badness, hbadness;
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vgrad = 0;
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badness = 0;
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meshthis -> GetNormalVector (surfi, sp1, gi1, n);
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pp1 = sp1 + x(0) * t1 + x(1) * t2;
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// meshthis -> ProjectPoint (surfi, pp1);
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// meshthis -> GetNormalVector (surfi, pp1, n);
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for (int j = 0; j < locelements.Size(); j++)
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{
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int roti = locrots[j];
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const Element2d & bel = mesh[locelements[j]];
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Vec<3> e1 = mesh[bel.PNumMod(roti + 1)] - pp1;
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Vec<3> e2 = mesh[bel.PNumMod(roti + 2)] - pp1;
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if (uselocalh) loch = lochs[j];
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double e1l = e1.Length();
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if (Determinant(e1, e2, n) > 1e-8 * e1l * e2.Length())
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{
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e1 /= e1l;
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double e1e2 = e1 * e2;
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e2 -= e1e2 * e1;
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double e2l = e2.Length();
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CalcTriangleBadness ( e1l, e1e2, e2l, locmetricweight, loch,
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hbadness, g1x, g1y);
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badness += hbadness;
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vgrad += g1x * e1 + (g1y/e2l) * e2;
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}
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else
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{
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(*testout) << "very very bad badness" << endl;
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badness += 1e8;
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}
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}
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vgrad -= (vgrad * n) * n;
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grad(0) = vgrad * t1;
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grad(1) = vgrad * t2;
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return badness;
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}
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double Opti2SurfaceMinFunction ::
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FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const
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{
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Vec<3> n, vgrad;
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Point<3> pp1;
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double g1x, g1y;
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double badness, hbadness;
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vgrad = 0;
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badness = 0;
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meshthis -> GetNormalVector (surfi, sp1, gi1, n);
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pp1 = sp1 + x(0) * t1 + x(1) * t2;
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for (int j = 0; j < locelements.Size(); j++)
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{
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int roti = locrots[j];
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const Element2d & bel = mesh[locelements[j]];
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Vec<3> e1 = mesh[bel.PNumMod(roti + 1)] - pp1;
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Vec<3> e2 = mesh[bel.PNumMod(roti + 2)] - pp1;
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if (uselocalh) loch = lochs[j];
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double e1l = e1.Length();
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if (Determinant(e1, e2, n) > 1e-8 * e1l * e2.Length())
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{
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e1 /= e1l;
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double e1e2 = e1 * e2;
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e2 -= e1e2 * e1;
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double e2l = e2.Length();
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CalcTriangleBadness ( e1l, e1e2, e2l, locmetricweight, loch,
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hbadness, g1x, g1y);
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badness += hbadness;
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vgrad += g1x * e1 + (g1y / e2l) * e2;
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}
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else
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{
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(*testout) << "very very bad badness" << endl;
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badness += 1e8;
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}
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}
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vgrad -= (vgrad * n) * n;
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deriv = dir(0) * (vgrad*t1) + dir(1) * (vgrad*t2);
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return badness;
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}
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class Opti2EdgeMinFunction : public MinFunction
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{
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const Mesh & mesh;
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public:
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Opti2EdgeMinFunction (const Mesh & amesh)
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: mesh(amesh) { } ;
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virtual double FuncGrad (const Vector & x, Vector & g) const;
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virtual double Func (const Vector & x) const;
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};
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double Opti2EdgeMinFunction :: Func (const Vector & x) const
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{
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Vector g(x.Size());
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return FuncGrad (x, g);
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}
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double Opti2EdgeMinFunction :: FuncGrad (const Vector & x, Vector & grad) const
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{
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int j, rot;
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Vec<3> n1, n2, v1, v2, e1, e2, vgrad;
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Point<3> pp1;
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Vec<2> g1;
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double badness, hbadness;
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vgrad = 0.0;
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badness = 0;
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pp1 = sp1 + x.Get(1) * t1;
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meshthis -> ProjectPoint2 (surfi, surfi2, pp1);
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for (j = 0; j < locelements.Size(); j++)
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{
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rot = locrots[j];
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const Element2d & bel = mesh[locelements[j]];
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v1 = mesh[bel.PNumMod(rot + 1)] - pp1;
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v2 = mesh[bel.PNumMod(rot + 2)] - pp1;
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e1 = v1;
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e2 = v2;
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e1 /= e1.Length();
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e2 -= (e1 * e2) * e1;
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e2 /= e2.Length();
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if (uselocalh) loch = lochs[j];
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CalcTriangleBadness ( (e1 * v1), (e1 * v2), (e2 * v2), locmetricweight, loch,
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hbadness, g1(0), g1(1));
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badness += hbadness;
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vgrad += g1(0) * e1 + g1(1) * e2;
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}
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meshthis -> GetNormalVector (surfi, pp1, n1);
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meshthis -> GetNormalVector (surfi2, pp1, n2);
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v1 = Cross (n1, n2);
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v1.Normalize();
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grad(0) = (vgrad * v1) * (t1 * v1);
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return badness;
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}
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class Opti2SurfaceMinFunctionJacobian : public MinFunction
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{
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const Mesh & mesh;
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public:
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Opti2SurfaceMinFunctionJacobian (const Mesh & amesh)
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: mesh(amesh)
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{ } ;
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virtual double FuncGrad (const Vector & x, Vector & g) const;
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virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const;
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virtual double Func (const Vector & x) const;
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};
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double Opti2SurfaceMinFunctionJacobian ::
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Func (const Vector & x) const
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{
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Vector g(x.Size());
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return FuncGrad (x, g);
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}
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double Opti2SurfaceMinFunctionJacobian ::
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FuncGrad (const Vector & x, Vector & grad) const
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{
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// from 2d:
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int lpi, gpi;
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Vec<3> n, vgrad;
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Point<3> pp1;
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Vec2d g1, vdir;
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double badness, hbad, hderiv;
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vgrad = 0;
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badness = 0;
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meshthis -> GetNormalVector (surfi, sp1, gi1, n);
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pp1 = sp1 + x(0) * t1 + x(1) * t2;
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// meshthis -> ProjectPoint (surfi, pp1);
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// meshthis -> GetNormalVector (surfi, pp1, n);
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|
static ARRAY<Point2d> pts2d;
|
|
pts2d.SetSize(mesh.GetNP());
|
|
|
|
grad = 0;
|
|
|
|
for (int j = 1; j <= locelements.Size(); j++)
|
|
{
|
|
lpi = locrots.Get(j);
|
|
const Element2d & bel =
|
|
mesh[locelements.Get(j)];
|
|
|
|
gpi = bel.PNum(lpi);
|
|
|
|
for (int k = 1; k <= bel.GetNP(); k++)
|
|
{
|
|
PointIndex pi = bel.PNum(k);
|
|
pts2d.Elem(pi) = Point2d (t1 * (mesh.Point(pi) - sp1),
|
|
t2 * (mesh.Point(pi) - sp1));
|
|
}
|
|
pts2d.Elem(gpi) = Point2d (x.Get(1), x.Get(2));
|
|
|
|
|
|
for (int k = 1; k <= 2; k++)
|
|
{
|
|
if (k == 1)
|
|
vdir = Vec2d (1, 0);
|
|
else
|
|
vdir = Vec2d (0, 1);
|
|
|
|
hbad = bel.
|
|
CalcJacobianBadnessDirDeriv (pts2d, lpi, vdir, hderiv);
|
|
|
|
grad.Elem(k) += hderiv;
|
|
if (k == 1)
|
|
badness += hbad;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
vgrad.Add (-(vgrad * n), n);
|
|
|
|
grad.Elem(1) = vgrad * t1;
|
|
grad.Elem(2) = vgrad * t2;
|
|
*/
|
|
return badness;
|
|
}
|
|
|
|
|
|
|
|
|
|
double Opti2SurfaceMinFunctionJacobian ::
|
|
FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const
|
|
{
|
|
// from 2d:
|
|
|
|
int j, k, lpi, gpi;
|
|
Vec<3> n, vgrad;
|
|
Point<3> pp1;
|
|
Vec2d g1, vdir;
|
|
double badness, hbad, hderiv;
|
|
|
|
vgrad = 0;
|
|
badness = 0;
|
|
|
|
meshthis -> GetNormalVector (surfi, sp1, gi1, n);
|
|
|
|
// pp1 = sp1;
|
|
// pp1.Add2 (x.Get(1), t1, x.Get(2), t2);
|
|
pp1 = sp1 + x.Get(1) * t1 + x.Get(2) * t2;
|
|
|
|
static ARRAY<Point2d> pts2d;
|
|
pts2d.SetSize(mesh.GetNP());
|
|
|
|
deriv = 0;
|
|
|
|
for (j = 1; j <= locelements.Size(); j++)
|
|
{
|
|
lpi = locrots.Get(j);
|
|
const Element2d & bel =
|
|
mesh[locelements.Get(j)];
|
|
|
|
gpi = bel.PNum(lpi);
|
|
|
|
for (k = 1; k <= bel.GetNP(); k++)
|
|
{
|
|
PointIndex pi = bel.PNum(k);
|
|
pts2d.Elem(pi) = Point2d (t1 * (mesh.Point(pi) - sp1),
|
|
t2 * (mesh.Point(pi) - sp1));
|
|
}
|
|
pts2d.Elem(gpi) = Point2d (x.Get(1), x.Get(2));
|
|
|
|
|
|
vdir = Vec2d (dir(0), dir(1));
|
|
|
|
hbad = bel.
|
|
CalcJacobianBadnessDirDeriv (pts2d, lpi, vdir, hderiv);
|
|
|
|
deriv += hderiv;
|
|
badness += hbad;
|
|
}
|
|
|
|
|
|
return badness;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MeshOptimize2d dummy;
|
|
|
|
MeshOptimize2d :: MeshOptimize2d ()
|
|
{
|
|
SetFaceIndex (0);
|
|
SetImproveEdges (0);
|
|
SetMetricWeight (0);
|
|
SetWriteStatus (1);
|
|
}
|
|
|
|
|
|
void MeshOptimize2d :: SelectSurfaceOfPoint (const Point<3> & p,
|
|
const PointGeomInfo & gi)
|
|
{
|
|
;
|
|
}
|
|
|
|
void MeshOptimize2d :: ImproveMesh (Mesh & mesh)
|
|
{
|
|
if (!faceindex)
|
|
{
|
|
PrintMessage (3, "Smoothing");
|
|
|
|
for (faceindex = 1; faceindex <= mesh.GetNFD(); faceindex++)
|
|
{
|
|
ImproveMesh (mesh);
|
|
if (multithread.terminate)
|
|
throw NgException ("Meshing stopped");
|
|
}
|
|
faceindex = 0;
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
static int timer = NgProfiler::CreateTimer ("MeshSmoothing 2D");
|
|
NgProfiler::RegionTimer reg (timer);
|
|
|
|
|
|
CheckMeshApproximation (mesh);
|
|
|
|
SurfaceElementIndex sei;
|
|
|
|
ARRAY<SurfaceElementIndex> seia;
|
|
mesh.GetSurfaceElementsOfFace (faceindex, seia);
|
|
|
|
bool mixed = 0;
|
|
for (int i = 0; i < seia.Size(); i++)
|
|
if (mesh[seia[i]].GetNP() != 3)
|
|
{
|
|
mixed = 1;
|
|
break;
|
|
}
|
|
|
|
int loci;
|
|
double fact;
|
|
int moveisok;
|
|
|
|
PointGeomInfo ngi;
|
|
Point3d origp;
|
|
|
|
Vec3d n1, n2;
|
|
Vector x(2), xedge(1);
|
|
|
|
ARRAY<MeshPoint, PointIndex::BASE> savepoints(mesh.GetNP());
|
|
uselocalh = mparam.uselocalh;
|
|
|
|
ARRAY<int, PointIndex::BASE> nelementsonpoint(mesh.GetNP());
|
|
|
|
nelementsonpoint = 0;
|
|
for (int i = 0; i < seia.Size(); i++)
|
|
{
|
|
const Element2d & el = mesh[seia[i]];
|
|
for (int j = 0; j < el.GetNP(); j++)
|
|
nelementsonpoint[el[j]]++;
|
|
}
|
|
|
|
TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonpoint(nelementsonpoint);
|
|
for (int i = 0; i < seia.Size(); i++)
|
|
{
|
|
const Element2d & el = mesh[seia[i]];
|
|
for (int j = 0; j < el.GetNP(); j++)
|
|
elementsonpoint.Add (el[j], seia[i]);
|
|
}
|
|
|
|
loch = mparam.maxh;
|
|
locmetricweight = metricweight;
|
|
meshthis = this;
|
|
|
|
Opti2SurfaceMinFunction surfminf(mesh);
|
|
Opti2EdgeMinFunction edgeminf(mesh);
|
|
Opti2SurfaceMinFunctionJacobian surfminfj(mesh);
|
|
|
|
OptiParameters par;
|
|
par.maxit_linsearch = 8;
|
|
par.maxit_bfgs = 5;
|
|
|
|
/*
|
|
int i, j, k;
|
|
|
|
if (improveedges)
|
|
for (i = 1; i <= mesh.GetNP(); i++)
|
|
if (mesh.PointType(i) == EDGEPOINT)
|
|
{
|
|
continue;
|
|
PrintDot ();
|
|
sp1 = mesh.Point(i);
|
|
|
|
locelements.SetSize(0);
|
|
locrots.SetSize (0);
|
|
lochs.SetSize (0);
|
|
surfi = surfi2 = surfi3 = 0;
|
|
|
|
for (j = 0; j < elementsonpoint[i].Size(); j++)
|
|
{
|
|
sei = elementsonpoint[i][j];
|
|
const Element2d * bel = &mesh[sei];
|
|
|
|
if (!surfi)
|
|
surfi = mesh.GetFaceDescriptor(bel->GetIndex()).SurfNr();
|
|
else if (surfi != mesh.GetFaceDescriptor(bel->GetIndex()).SurfNr())
|
|
{
|
|
if (surfi2 != 0 && surfi2 !=
|
|
mesh.GetFaceDescriptor(bel->GetIndex()).SurfNr())
|
|
surfi3 = mesh.GetFaceDescriptor(bel->GetIndex()).SurfNr();
|
|
else
|
|
surfi2 = mesh.GetFaceDescriptor(bel->GetIndex()).SurfNr();
|
|
}
|
|
|
|
locelements.Append (sei);
|
|
|
|
if (bel->PNum(1) == i)
|
|
locrots.Append (1);
|
|
else if (bel->PNum(2) == i)
|
|
locrots.Append (2);
|
|
else
|
|
locrots.Append (3);
|
|
|
|
if (uselocalh)
|
|
{
|
|
Point3d pmid = Center (mesh.Point(bel->PNum(1)),
|
|
mesh.Point(bel->PNum(2)),
|
|
mesh.Point(bel->PNum(3)));
|
|
lochs.Append (mesh.GetH(pmid));
|
|
}
|
|
}
|
|
|
|
if (surfi2 && !surfi3)
|
|
{
|
|
GetNormalVector (surfi, sp1, n1);
|
|
GetNormalVector (surfi2, sp1, n2);
|
|
t1 = Cross (n1, n2);
|
|
|
|
xedge = 0;
|
|
BFGS (xedge, edgeminf, par, 1e-6);
|
|
|
|
mesh.Point(i).X() += xedge.Get(1) * t1.X();
|
|
mesh.Point(i).Y() += xedge.Get(1) * t1.Y();
|
|
mesh.Point(i).Z() += xedge.Get(1) * t1.Z();
|
|
ProjectPoint2 (surfi, surfi2, mesh.Point(i));
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
bool printeddot = 0;
|
|
char plotchar = '.';
|
|
int modplot = 1;
|
|
if (mesh.GetNP() > 1000)
|
|
{
|
|
plotchar = '+';
|
|
modplot = 10;
|
|
}
|
|
if (mesh.GetNP() > 10000)
|
|
{
|
|
plotchar = 'o';
|
|
modplot = 100;
|
|
}
|
|
int cnt = 0;
|
|
|
|
for (PointIndex pi = PointIndex::BASE; pi < mesh.GetNP()+PointIndex::BASE; pi++)
|
|
if (mesh[pi].Type() == SURFACEPOINT)
|
|
{
|
|
if (multithread.terminate)
|
|
throw NgException ("Meshing stopped");
|
|
|
|
cnt++;
|
|
if (cnt % modplot == 0 && writestatus)
|
|
{
|
|
printeddot = 1;
|
|
PrintDot (plotchar);
|
|
}
|
|
|
|
if (elementsonpoint[pi].Size() == 0)
|
|
continue;
|
|
|
|
sp1 = mesh[pi];
|
|
|
|
Element2d & hel = mesh[elementsonpoint[pi][0]];
|
|
|
|
int hpi = 0;
|
|
for (int j = 1; j <= hel.GetNP(); j++)
|
|
if (hel.PNum(j) == pi)
|
|
{
|
|
hpi = j;
|
|
break;
|
|
}
|
|
|
|
gi1 = hel.GeomInfoPi(hpi);
|
|
SelectSurfaceOfPoint (sp1, gi1);
|
|
|
|
locelements.SetSize(0);
|
|
locrots.SetSize (0);
|
|
lochs.SetSize (0);
|
|
|
|
for (int j = 0; j < elementsonpoint[pi].Size(); j++)
|
|
{
|
|
sei = elementsonpoint[pi][j];
|
|
const Element2d & bel = mesh[sei];
|
|
surfi = mesh.GetFaceDescriptor(bel.GetIndex()).SurfNr();
|
|
|
|
locelements.Append (sei);
|
|
|
|
for (int k = 1; k <= bel.GetNP(); k++)
|
|
if (bel.PNum(k) == pi)
|
|
{
|
|
locrots.Append (k);
|
|
break;
|
|
}
|
|
|
|
if (uselocalh)
|
|
{
|
|
Point3d pmid = Center (mesh[bel[0]], mesh[bel[1]], mesh[bel[2]]);
|
|
lochs.Append (mesh.GetH(pmid));
|
|
}
|
|
}
|
|
|
|
GetNormalVector (surfi, sp1, gi1, normal);
|
|
t1 = normal.GetNormal ();
|
|
t2 = Cross (normal, t1);
|
|
|
|
// save points, and project to tangential plane
|
|
for (int j = 0; j < locelements.Size(); j++)
|
|
{
|
|
const Element2d & el = mesh[locelements[j]];
|
|
for (int k = 0; k < el.GetNP(); k++)
|
|
savepoints[el[k]] = mesh[el[k]];
|
|
}
|
|
|
|
for (int j = 0; j < locelements.Size(); j++)
|
|
{
|
|
const Element2d & el = mesh[locelements[j]];
|
|
for (int k = 0; k < el.GetNP(); k++)
|
|
{
|
|
PointIndex hhpi = el[k];
|
|
double lam = normal * (mesh[hhpi] - sp1);
|
|
mesh[hhpi] -= lam * normal;
|
|
}
|
|
}
|
|
|
|
x = 0;
|
|
par.typx = lochs[0];
|
|
|
|
if (mixed)
|
|
{
|
|
// (*testout) << "vorher : " << surfminfj.Func (x) << endl;
|
|
BFGS (x, surfminfj, par, 1e-6);
|
|
// (*testout) << "nachher: " << surfminfj.Func (x) << endl;
|
|
// (*testout) << "x = " << x << endl;
|
|
}
|
|
else
|
|
{
|
|
// (*testout) << "vorher : " << surfminf.Func (x) << endl;
|
|
BFGS (x, surfminf, par, 1e-6);
|
|
// (*testout) << "nachher: " << surfminf.Func (x) << endl;
|
|
// (*testout) << "x = " << x << endl;
|
|
}
|
|
|
|
|
|
origp = mesh[pi];
|
|
loci = 1;
|
|
fact = 1;
|
|
moveisok = 0;
|
|
|
|
// restore other points
|
|
for (int j = 0; j < locelements.Size(); j++)
|
|
{
|
|
const Element2d & el = mesh[locelements[j]];
|
|
for (int k = 0; k < el.GetNP(); k++)
|
|
{
|
|
PointIndex hhpi = el[k];
|
|
if (hhpi != pi) mesh[hhpi] = savepoints[hhpi];
|
|
}
|
|
}
|
|
|
|
|
|
//optimizer loop (if whole distance is not possible, move only a bit!!!!)
|
|
while (loci <= 5 && !moveisok)
|
|
{
|
|
loci ++;
|
|
/*
|
|
mesh[pi].X() = origp.X() + (x.Get(1) * t1.X() + x.Get(2) * t2.X())*fact;
|
|
mesh[pi].Y() = origp.Y() + (x.Get(1) * t1.Y() + x.Get(2) * t2.Y())*fact;
|
|
mesh[pi].Z() = origp.Z() + (x.Get(1) * t1.Z() + x.Get(2) * t2.Z())*fact;
|
|
*/
|
|
Vec<3> hv = x(0) * t1 + x(1) * t2;
|
|
Point3d hnp = origp + Vec3d (hv);
|
|
mesh[pi](0) = hnp.X();
|
|
mesh[pi](1) = hnp.Y();
|
|
mesh[pi](2) = hnp.Z();
|
|
|
|
fact = fact/2.;
|
|
|
|
// ProjectPoint (surfi, mesh[pi]);
|
|
// moveisok = CalcPointGeomInfo(surfi, ngi, mesh[pi]);
|
|
|
|
ngi = gi1;
|
|
moveisok = ProjectPointGI (surfi, mesh[pi], ngi);
|
|
// point lies on same chart in stlsurface
|
|
|
|
if (moveisok)
|
|
{
|
|
for (int j = 0; j < locelements.Size(); j++)
|
|
mesh[locelements[j]].GeomInfoPi(locrots[j]) = ngi;
|
|
}
|
|
else
|
|
{
|
|
mesh[pi] = Point<3> (origp);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (printeddot)
|
|
PrintDot ('\n');
|
|
|
|
CheckMeshApproximation (mesh);
|
|
mesh.SetNextTimeStamp();
|
|
}
|
|
|
|
void MeshOptimize2d :: GetNormalVector(INDEX /* surfind */, const Point<3> & p, Vec<3> & nv) const
|
|
{
|
|
nv = Vec<3> (0, 0, 1);
|
|
}
|
|
|
|
void MeshOptimize2d :: GetNormalVector(INDEX surfind, const Point<3> & p, PointGeomInfo & gi, Vec<3> & n) const
|
|
{
|
|
GetNormalVector (surfind, p, n);
|
|
}
|
|
}
|