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380 lines
11 KiB
C++
380 lines
11 KiB
C++
#ifndef FILE_CSGEOM
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#define FILE_CSGEOM
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/**************************************************************************/
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/* File: csgeom.hh */
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/* Author: Joachim Schoeberl */
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/* Date: 27. Nov. 97 */
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/**************************************************************************/
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namespace netgen
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{
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/**
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Constructive Solid Geometry
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*/
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class TriangleApproximation;
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class TATriangle;
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/**
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A top level object is an entity to be meshed.
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I can be either a solid, or one surface patch of a solid.
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*/
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class DLL_HEADER TopLevelObject
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{
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Solid * solid;
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Surface * surface;
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double red, blue, green;
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bool visible, transp;
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double maxh;
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string material;
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int layer;
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int bc; // for surface patches, only
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string bcname;
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public:
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TopLevelObject (Solid * asolid,
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Surface * asurface = NULL);
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// default constructor for archive
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TopLevelObject() {}
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void DoArchive(Archive& archive)
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{
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archive & solid & surface & red & blue & green & visible & transp & maxh
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& material & layer & bc & bcname;
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}
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const Solid * GetSolid() const { return solid; }
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Solid * GetSolid() { return solid; }
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const Surface * GetSurface () const { return surface; }
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Surface * GetSurface () { return surface; }
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void GetData (ostream & ost);
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void SetData (istream & ist);
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void SetMaxH (double amaxh) { maxh = amaxh; }
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double GetMaxH () const { return maxh; }
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void SetRGB (double ared, double agreen, double ablue)
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{
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red = ared;
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green = agreen;
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blue = ablue;
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}
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double GetRed () const { return red; }
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double GetGreen () const { return green; }
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double GetBlue () const { return blue; }
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void SetTransparent (bool atransp)
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{ transp = atransp; }
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bool GetTransparent () const { return transp; }
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void SetVisible (bool avisible)
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{ visible = avisible; }
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bool GetVisible () const { return visible; }
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const string GetMaterial () const { return material; }
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void SetMaterial (const string & mat) { material = mat; }
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int GetLayer () const { return layer; }
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void SetLayer (int alayer) { layer = alayer; }
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void SetBCProp (int abc) { bc = abc; }
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int GetBCProp () const { return bc; }
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void SetBCName (string abc) { bcname = abc; }
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const string GetBCName () const { return bcname; }
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};
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/**
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CSGeometry has the whole geometric information
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*/
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class DLL_HEADER CSGeometry : public NetgenGeometry
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{
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private:
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/// all surfaces
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SymbolTable<Surface*> surfaces;
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public:
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/// primitive of surface
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NgArray<const Primitive*> surf2prim;
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private:
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NgArray<Surface*> delete_them;
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/// all named solids
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SymbolTable<Solid*> solids;
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/// all 2d splinecurves
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SymbolTable< SplineGeometry<2>* > splinecurves2d;
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/// all 3d splinecurves
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SymbolTable< SplineGeometry<3>* > splinecurves3d;
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/// all top level objects: solids and surfaces
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NgArray<TopLevelObject*> toplevelobjects;
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public:
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/// additional points specified by user
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class UserPoint : public Point<3>
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{
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int index;
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public:
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UserPoint() = default;
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UserPoint (Point<3> p, int _index) : Point<3>(p), index(_index) { ; }
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int GetIndex() const { return index; }
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void DoArchive(Archive& archive)
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{
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archive & index;
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Point<3>::DoArchive(archive);
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}
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};
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private:
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// NgArray<Point<3> > userpoints;
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NgArray<UserPoint> userpoints;
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NgArray<double> userpoints_ref_factor;
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mutable NgArray<Point<3> > identpoints;
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/// triangular approximation of top level objects
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NgArray<TriangleApproximation*> triapprox;
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/// increment, if geometry is changed
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static int changeval;
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/// bounding box of geometry
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Box<3> boundingbox;
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/// bounding box, if not set by input file
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static Box<3> default_boundingbox;
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/// identic surfaces are stored by pair of indizes, val = inverse
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INDEX_2_HASHTABLE<int> identicsurfaces;
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NgArray<int> isidenticto;
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/// identification of boundaries (periodic, thin domains, ...)
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double ideps;
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/// filename of inputfile
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string filename;
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/// store splinesurfaces, such that added ones do not get deleted before geometry does
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NgArray<shared_ptr<SplineSurface>> spline_surfaces;
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shared_ptr<BlockAllocator> solid_ball = Solid::ball;
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public:
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CSGeometry ();
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CSGeometry (const string & afilename);
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virtual ~CSGeometry ();
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void Clean ();
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virtual void Save (string filename) const override;
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void Save (ostream & ost) const;
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void Load (istream & ist);
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void SaveSurfaces (ostream & out) const;
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void LoadSurfaces (istream & in);
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virtual void SaveToMeshFile (ostream & ost) const override;
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void ProjectPoint(INDEX surfind, Point<3> & p) const override;
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void ProjectPointEdge(INDEX surfind, INDEX surfind2, Point<3> & p) const override;
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Vec<3> GetNormal(int surfind, const Point<3> & p) const override;
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void PointBetween(const Point<3> & p1, const Point<3> & p2,
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double secpoint, int surfi,
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const PointGeomInfo & gi1,
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const PointGeomInfo & gi2,
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Point<3> & newp, PointGeomInfo & newgi) const override;
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void PointBetweenEdge(const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1,
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const EdgePointGeomInfo & ap2,
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Point<3> & newp, EdgePointGeomInfo & newgi) const override;
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Vec<3> GetTangent (const Point<3> & p, int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1) const override;
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int GetChangeVal() { return changeval; }
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void Change() { changeval++; }
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void AddSurface (Surface * surf);
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void AddSurface (char * name, Surface * surf);
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void AddSurfaces (Primitive * prim);
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int GetNSurf () const { return surfaces.Size(); }
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const Surface * GetSurface (const char * name) const;
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const Surface * GetSurface (int i) const
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{ return surfaces[i]; }
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void SetSolid (const char * name, Solid * sol);
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const Solid * GetSolid (const char * name) const;
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const Solid * GetSolid (const string & name) const;
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int GetNSolids () const { return solids.Size(); }
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const Solid * GetSolid (int i) const { return solids[i]; }
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const SymbolTable<Solid*> & GetSolids () const { return solids; }
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void SetSplineCurve (const char * name, SplineGeometry<2> * spl);
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void SetSplineCurve (const char * name, SplineGeometry<3> * spl);
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const SplineGeometry<2> * GetSplineCurve2d (const string & name) const;
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const SplineGeometry<3> * GetSplineCurve3d (const string & name) const;
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void DoArchive(Archive& archive) override;
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void SetFlags (const char * solidname, const Flags & flags);
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int GetNTopLevelObjects () const
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{ return toplevelobjects.Size(); }
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int SetTopLevelObject (Solid * sol, Surface * surf = NULL);
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void GetTopLevelObject (int nr, Solid *& sol, Surface *& surf)
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{
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sol = toplevelobjects[nr]->GetSolid();
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surf = toplevelobjects[nr]->GetSurface();
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}
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void GetTopLevelObject (int nr, const Solid *& sol, const Surface *& surf) const
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{
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sol = toplevelobjects[nr]->GetSolid();
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surf = toplevelobjects[nr]->GetSurface();
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}
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TopLevelObject * GetTopLevelObject (const Solid * sol, const Surface * surf = NULL);
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TopLevelObject * GetTopLevelObject (int nr) const
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{ return toplevelobjects[nr]; }
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// const TopLevelObject * GetTopLevelObject (int nr) const
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// { return toplevelobjects[nr]; }
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void RemoveTopLevelObject (Solid * sol, Surface * surf = NULL);
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void AddUserPoint (const Point<3> & p, double ref_factor = 0)
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{ userpoints.Append (UserPoint(p,userpoints.Size()+1)); userpoints_ref_factor.Append (ref_factor); }
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void AddUserPoint (const UserPoint up, double ref_factor = 0)
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{ userpoints.Append (up); userpoints_ref_factor.Append (ref_factor); }
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int GetNUserPoints () const
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{ return userpoints.Size(); }
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const UserPoint & GetUserPoint (int nr) const
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{ return userpoints[nr]; }
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double GetUserPointRefFactor (int nr) const
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{ return userpoints_ref_factor[nr]; }
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void AddIdentPoint (const Point<3> & p) const
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{ identpoints.Append(p);}
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int GetNIdentPoints (void) const
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{ return identpoints.Size();}
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const Point<3> & GetIdentPoint(int nr) const
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{ return identpoints[nr]; }
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void DeleteIdentPoints(void) const
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{ identpoints.DeleteAll();}
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// quick implementations:
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NgArray<SingularFace*> singfaces;
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NgArray<SingularEdge*> singedges;
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NgArray<SingularPoint*> singpoints;
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NgArray<Identification*> identifications;
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int GetNIdentifications (void) const { return identifications.Size(); }
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void AddIdentification (Identification * ident);
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///
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void CalcTriangleApproximation(double detail, double facets);
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///
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void FindIdenticSurfaces (double eps);
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///
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void GetSurfaceIndices (const Solid * sol,
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const BoxSphere<3> & box,
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NgArray<int> & locsurf) const;
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///
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void GetIndependentSurfaceIndices (const Solid * sol,
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const BoxSphere<3> & box,
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NgArray<int> & locsurf) const;
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///
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/*
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void GetIndependentSurfaceIndices (const Solid * sol,
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const Point<3> & p, Vec<3> & v,
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NgArray<int> & locsurf) const;
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*/
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///
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void GetIndependentSurfaceIndices (NgArray<int> & locsurf) const;
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///
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int GetSurfaceClassRepresentant (int si) const
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{ return isidenticto[si]; }
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///
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const TriangleApproximation * GetTriApprox (int msnr)
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{
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if (msnr < triapprox.Size())
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return triapprox[msnr];
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return 0;
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}
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void IterateAllSolids (SolidIterator & it, bool only_once = false) const;
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void RefineTriangleApprox (Solid * locsol,
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int surfind,
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const BoxSphere<3> & box,
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double detail,
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const TATriangle & tria,
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TriangleApproximation & tams,
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IndexSet & iset,
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int level);
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const Box<3> & BoundingBox () const { return boundingbox; }
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void SetBoundingBox (const Box<3> & abox)
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{
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boundingbox = abox;
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}
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static void SetDefaultBoundingBox (const Box<3> & abox)
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{
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default_boundingbox = abox;
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}
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double MaxSize () const;
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void SetIdEps(double eps){ideps = eps;}
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double GetIdEps(void) const {return ideps;}
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class BCModification {
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public:
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int si;
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int tlonr;
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int bcnr;
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string * bcname;
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};
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NgArray<BCModification> bcmodifications;
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virtual int GenerateMesh (shared_ptr<Mesh> & mesh, MeshingParameters & mparam) override;
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void AddSplineSurface (shared_ptr<SplineSurface> ss) { spline_surfaces.Append(ss); }
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};
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}
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#endif
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