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8ba6bad6fd
Squashed commit of the following: commit 84f36ffeb409f5fddb389c75ee48b4872b516ae9 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 18:27:15 2020 +0200 revert change in spline partitioning commit d4aef23a22a9beb26c4453267c99dd7533174ced Merge: 15a467aa97dfecd0
Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:59:00 2020 +0200 Merge branch 'master' into delaunay2d commit 15a467aa7f7cb09f9ea3d984905fe3da69f0b238 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:44:31 2020 +0200 delaunay2d - fix trig orientation commit be223412ad972722a51b64a5bccf7ca2bec566c8 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:29:46 2020 +0200 fix delaunay swapping commit 48b95ae2ee1cbabcfae79dfd1cb7af1fd69d77f3 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:27:51 2020 +0200 testout only with debug settings commit d82b7a7cecb6f65f42b79b666fc58d0116dc0365 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 16:37:10 2020 +0200 delaunay only for large domains commit 1f51eaca1ff7a3777e4f32ba9e35e48d496a2854 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 16:21:33 2020 +0200 compress points in delaunay commit 20a223f36f3912a208db80c717d9dd87851ba43f Merge: 2446b7464c15146d
Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 14:31:14 2020 +0200 Merge branch 'master' into delaunay2d commit 2446b74687ee56633a86e748e85343919edbd5ad Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 14:22:01 2020 +0200 optimize CalcPartition() and PartitionBoundary() commit 3baa58833348a72f16853530a5d17e73424186df Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 12:24:17 2020 +0200 MeshingParameters - delaunay2d option (default is off) commit e79b113dde9b9c4c5b92239817c6058ca468c319 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 15 16:12:45 2020 +0200 fix windows build error commit 92c7b9c1ed4016458980bbc21c61dae07f4444c7 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 15 17:51:44 2020 +0200 delaunay bugfix commit 6880194107819cfb2d23206e7e0f48ff5aa3fc10 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 15 17:51:05 2020 +0200 csg2d - fix bug with splines commit 1d9baa299d49e1f6fa16f4368885601ed01c5de7 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 18:40:23 2020 +0200 CSG2d - faster AddIntersections (search tree per loop) commit 2679ef0dee10cdf486441af47ca4c081aa7eb50b Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 17:13:17 2020 +0200 bounding box for Loop commit 894c6345b737693e32cbda368e56f56764e11085 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:48:51 2020 +0200 remove debug check, output in blockfill commit 2b0a0892c41e746b12e5e852cdb138acd3d2c4e3 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:40:53 2020 +0200 compress mesh after delaunay commit 1de33c87eee3199d4d9b18544f66e53329b47a2f Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:37:07 2020 +0200 revert change in improve2d commit 41a60e89533e94b93b92202ac17852d3aee9acbb Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:25:07 2020 +0200 cleanup delaunay2d commit c16aae324969cd5a90748953019933690d013337 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 11:39:56 2020 +0200 sunburst chart - tooltip formatting commit 4d61e1fdeab302ba357904f22f951361935791f0 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 11:03:37 2020 +0200 delaunay seems to work commit 8bd43f54d1efd6862f1b403cdb6c8ce9b5f7b3c6 Merge: 90ac7adb25efdadd
Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 12:08:01 2020 +0200 Merge remote-tracking branch 'gitlab/master' into delaunay2d commit 90ac7adb562cf2402345c5dfb4281bd097b5d62d Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 12:04:49 2020 +0200 fix Loop::operator= commit 1eb4f2de3b6576f503a073011a208fa8f609524e Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 12:04:13 2020 +0200 more statistics in sunburst chart commit db8b97ffbbc7db2a3413c4f8a5528eebe3488d57 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 11:17:28 2020 +0200 more work on delaunay2d commit eaa675f2351252b5fde423f241b10e231d1eb97e Merge: 0eb9f9bd 8f837cb9 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Mon Oct 12 12:51:31 2020 +0200 Merge remote-tracking branch 'gitlab/delaunay2d' into delaunay2d commit 0eb9f9bd1c31a0e3c3c796c9280b1c1d007ace26 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Mon Oct 12 12:50:10 2020 +0200 further csg2d optimization commit 8f837cb9a281acca7c33159985da3b6992fe638f Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 6 19:02:31 2020 +0200 csg2d - optimize Loop::operator= commit 7bb4f16b886b20902b0d3563716055fc1734d47e Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 6 10:28:20 2020 +0200 csg2d performance (search tree, inside tests) commit 2c9ebce04d7989223327a1875e1b65bf180c95f5 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 2 16:33:24 2020 +0200 [WIP] delaunay2d commit 749df2311a3ac1976faaa9f0b60846709a2087b9 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 1 11:36:03 2020 +0200 something commit cda9fffde33a86b71467debb86848fdb9cfbf80c Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Sep 30 12:06:53 2020 +0200 delaunay2d - fix size of starting trig
678 lines
18 KiB
C++
678 lines
18 KiB
C++
#include <meshing.hpp>
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#include <geometry2d.hpp>
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namespace netgen
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{
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// extern DLL_HEADER MeshingParameters mparam;
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extern void Optimize2d (Mesh & mesh, MeshingParameters & mp);
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void CalcPartition (const SplineSegExt & spline,
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// double l,
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MeshingParameters & mp, Mesh & mesh,
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// double h, double h1, double h2, double hcurve,
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double elto0, NgArray<double> & points)
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{
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double fperel, oldf, f;
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int n = 10000;
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NgArray<Point<2> > xi(n);
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NgArray<double> hi(n);
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for (int i = 0; i < n; i++)
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{
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xi[i] = spline.GetPoint ( (i+0.5) / n );
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hi[i] = mesh.GetH (Point<3> (xi[i](0), xi[i](1), 0));
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}
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// limit slope
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double gradh = min(1/elto0,mp.grading);
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for (int i = 0; i < n-1; i++)
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{
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double hnext = hi[i] + gradh * (xi[i+1]-xi[i]).Length();
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hi[i+1] = min(hi[i+1], hnext);
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}
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for (int i = n-1; i > 1; i--)
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{
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double hnext = hi[i] + gradh * (xi[i-1]-xi[i]).Length();
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hi[i-1] = min(hi[i-1], hnext);
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}
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points.SetSize (0);
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double len = spline.Length();
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double dt = len / n;
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double sum = 0;
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for (int i = 1; i <= n; i++)
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{
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// double t = (i-0.5)*dt;
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double fun = hi[i-1];
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sum += dt / fun;
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}
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int nel = int (sum+0.5);
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if (nel == 0) nel = 1;
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fperel = sum / nel;
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points.Append (0);
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int i = 1;
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oldf = 0;
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for (int j = 1; j <= n && i < nel; j++)
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{
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double t = (j-0.5)*dt;
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double fun = hi[j-1];
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f = oldf + dt / fun;
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while (i * fperel < f && i < nel)
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{
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points.Append ( dt * (j-1) + (i * fperel - oldf) * fun);
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i++;
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}
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oldf = f;
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t += dt;
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}
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points.Append (len);
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}
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// partitionizes spline curve
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void Partition (const SplineSegExt & spline,
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MeshingParameters & mp, double hxxx, double elto0,
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Mesh & mesh, Point3dTree & searchtree, int segnr)
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{
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int n = 100;
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Point<2> mark, oldmark;
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NgArray<double> curvepoints;
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double edgelength, edgelengthold;
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CalcPartition (spline, mp, mesh, elto0, curvepoints);
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double dt = 1.0 / n;
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int j = 1;
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Point<2> pold = spline.GetPoint (0);
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double lold = 0;
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oldmark = pold;
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edgelengthold = 0;
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NgArray<int> locsearch;
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for (int i = 1; i <= n; i++)
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{
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Point<2> p = spline.GetPoint (i*dt);
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double l = lold + Dist (p, pold);
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while (j < curvepoints.Size() && (l >= curvepoints[j] || i == n))
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{
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double frac = (curvepoints[j]-lold) / (l-lold);
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edgelength = i*dt + (frac-1)*dt;
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mark = spline.GetPoint (edgelength);
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{
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PointIndex pi1 = -1, pi2 = -1;
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Point3d mark3(mark(0), mark(1), 0);
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Point3d oldmark3(oldmark(0), oldmark(1), 0);
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double h = mesh.GetH (Point<3> (oldmark(0), oldmark(1), 0));
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Vec<3> v (1e-4*h, 1e-4*h, 1e-4*h);
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searchtree.GetIntersecting (oldmark3 - v, oldmark3 + v, locsearch);
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for (int k = 0; k < locsearch.Size(); k++)
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if ( mesh[PointIndex(locsearch[k])].GetLayer() == spline.layer)
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pi1 = locsearch[k];
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searchtree.GetIntersecting (mark3 - v, mark3 + v, locsearch);
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for (int k = 0; k < locsearch.Size(); k++)
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if ( mesh[PointIndex(locsearch[k])].GetLayer() == spline.layer)
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pi2 = locsearch[k];
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if (pi1 == -1)
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{
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pi1 = mesh.AddPoint(oldmark3, spline.layer);
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searchtree.Insert (oldmark3, pi1);
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}
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if (pi2 == -1)
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{
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pi2 = mesh.AddPoint(mark3, spline.layer);
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searchtree.Insert (mark3, pi2);
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}
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Segment seg;
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seg.edgenr = segnr;
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seg.si = spline.bc; // segnr;
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seg[0] = pi1;
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seg[1] = pi2;
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seg.domin = spline.leftdom;
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seg.domout = spline.rightdom;
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seg.epgeominfo[0].edgenr = segnr;
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seg.epgeominfo[0].dist = edgelengthold;
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seg.epgeominfo[1].edgenr = segnr;
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seg.epgeominfo[1].dist = edgelength;
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seg.singedge_left = spline.hpref_left;
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seg.singedge_right = spline.hpref_right;
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mesh.AddSegment (seg);
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}
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oldmark = mark;
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edgelengthold = edgelength;
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j++;
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}
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pold = p;
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lold = l;
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}
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}
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void SplineGeometry2d :: PartitionBoundary (MeshingParameters & mp, double h, Mesh & mesh2d)
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{
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enum { D = 2 };
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Box<D> bbox;
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GetBoundingBox (bbox);
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double dist = Dist (bbox.PMin(), bbox.PMax());
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Point<3> pmin;
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Point<3> pmax;
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pmin(2) = -dist; pmax(2) = dist;
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for(int j=0;j<D;j++)
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{
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pmin(j) = bbox.PMin()(j);
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pmax(j) = bbox.PMax()(j);
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}
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Point3dTree searchtree (pmin, pmax);
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for (int i = 0; i < splines.Size(); i++)
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for (int side = 0; side <= 1; side++)
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{
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int dom = (side == 0) ? GetSpline(i).leftdom : GetSpline(i).rightdom;
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if (dom != 0) GetSpline(i).layer = GetDomainLayer (dom);
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}
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// mesh size restrictions ...
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for (auto & point : geompoints)
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mesh2d.RestrictLocalH (Point<3> (point(0), point(1), 0), point.hmax);
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for (int i = 0; i < splines.Size(); i++)
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{
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const SplineSegExt & spline = GetSpline(i);
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const GeomPoint<2> & p1 = spline.StartPI();
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const GeomPoint<2> & p2 = spline.EndPI();
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double h1 = min (p1.hmax, h/p1.refatpoint);
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mesh2d.RestrictLocalH (Point<3>(p1(0),p1(1),0), h1);
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double h2 = min (p2.hmax, h/p2.refatpoint);
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mesh2d.RestrictLocalH (Point<3>(p2(0),p2(1),0), h2);
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double len = spline.Length();
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mesh2d.RestrictLocalHLine (Point<3>(p1(0),p1(1),0),
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Point<3>(p2(0),p2(1),0), len/mp.segmentsperedge);
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double hcurve = min (spline.hmax, h/spline.reffak);
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double hl = GetDomainMaxh (spline.leftdom);
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if (hl > 0) hcurve = min2 (hcurve, hl);
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double hr = GetDomainMaxh (spline.rightdom);
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if (hr > 0) hcurve = min2 (hcurve, hr);
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int np = 1000;
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for (double t = 0.5/np; t < 1; t += 1.0/np)
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{
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Point<2> x = spline.GetPoint(t);
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double hc = 1.0/mp.curvaturesafety / (1e-99+spline.CalcCurvature (t));
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mesh2d.RestrictLocalH (Point<3> (x(0), x(1), 0), min2(hc, hcurve));
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}
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}
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for (auto mspnt : mp.meshsize_points)
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mesh2d.RestrictLocalH (mspnt.pnt, mspnt.h);
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// add point elements
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for (auto & point : geompoints)
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if (point.name.length())
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{
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Point<3> newp(point(0), point(1), 0);
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PointIndex npi = mesh2d.AddPoint (newp, 1, FIXEDPOINT);
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mesh2d.AddLockedPoint(npi);
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Element0d el(npi, npi);
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el.name = point.name;
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mesh2d.SetCD2Name(npi, point.name);
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mesh2d.pointelements.Append (el);
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searchtree.Insert (newp, npi);
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}
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// first add all vertices (for compatible orientation on periodic bnds)
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{
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double diam2 = Dist2(pmin, pmax);
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for (int i = 0; i < splines.Size(); i++)
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for (int j : { 1, 2 })
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{
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Point<2> hnewp = (j == 1) ? splines[i]->StartPI() : splines[i]->EndPI();
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Point<3> newp(hnewp(0), hnewp(1), 0);
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int layer = GetSpline(i).layer;
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int npi = -1;
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for (PointIndex pi = PointIndex::BASE;
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pi < mesh2d.GetNP()+PointIndex::BASE; pi++)
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if (Dist2 (mesh2d.Point(pi), newp) < 1e-12 * diam2 && mesh2d.Point(pi).GetLayer() == layer)
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npi = pi;
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if (npi == -1)
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{
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npi = mesh2d.AddPoint (newp, layer);
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searchtree.Insert (newp, npi);
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}
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}
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}
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for (int i = 0; i < splines.Size(); i++)
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if (GetSpline(i).copyfrom == -1)
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{
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// astrid - set boundary meshsize to domain meshsize h
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// if no domain mesh size is given, the max h value from the bounding box is used
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double hl = GetDomainMaxh ( GetSpline(i).leftdom );
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double hr = GetDomainMaxh ( GetSpline(i).rightdom );
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double useh = h;
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if (hl > 0) useh = min2 (h, hl);
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if (hr > 0) useh = min2 (h, hr);
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Partition(GetSpline(i), mp, useh, elto0, mesh2d, searchtree, i+1);
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}
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else
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{
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CopyEdgeMesh (GetSpline(i).copyfrom, i+1, mesh2d, searchtree);
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}
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}
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void SplineGeometry2d :: CopyEdgeMesh (int from, int to, Mesh & mesh, Point3dTree & searchtree)
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{
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Array<PointIndex, PointIndex> mappoints (mesh.GetNP());
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Array<double, PointIndex> param (mesh.GetNP());
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mappoints = PointIndex::INVALID;
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param = 0;
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Point3d pmin, pmax;
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mesh.GetBox (pmin, pmax);
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double diam2 = Dist2(pmin, pmax);
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PrintMessage(3, string("Copy edge, from ") + ToString(from) + " to " + ToString(to));
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for (const auto& seg : mesh.LineSegments())
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{
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if (seg.edgenr == from)
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{
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mappoints[seg[0]] = 1;
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param[seg[0]] = seg.epgeominfo[0].dist;
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mappoints[seg[1]] = 1;
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param[seg[1]] = seg.epgeominfo[1].dist;
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}
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}
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bool mapped = false;
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for (auto i : Range(mappoints))
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{
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if (mappoints[i].IsValid())
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{
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Point<2> newp = splines.Get(to)->GetPoint (param[i]);
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Point<3> newp3 (newp(0), newp(1), 0);
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PointIndex npi = PointIndex::INVALID;
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for (auto pi : Range(mesh.Points()))
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if (Dist2 (mesh.Point(pi), newp3) < 1e-12 * diam2)
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npi = pi;
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if (!npi.IsValid())
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{
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npi = mesh.AddPoint (newp3);
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searchtree.Insert (newp3, npi);
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}
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mappoints[i] = npi;
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mesh.GetIdentifications().Add (i, npi, to);
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mapped = true;
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}
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}
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if(mapped)
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mesh.GetIdentifications().SetType(to,Identifications::PERIODIC);
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// copy segments
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int oldnseg = mesh.GetNSeg();
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for (int i = 1; i <= oldnseg; i++)
|
|
{
|
|
const Segment & seg = mesh.LineSegment(i);
|
|
if (seg.edgenr == from)
|
|
{
|
|
Segment nseg;
|
|
nseg.edgenr = to;
|
|
nseg.si = GetSpline(to-1).bc; // splines.Get(to)->bc;
|
|
nseg[0] = mappoints[seg[0]];
|
|
nseg[1] = mappoints[seg[1]];
|
|
nseg.domin = GetSpline(to-1).leftdom;
|
|
nseg.domout = GetSpline(to-1).rightdom;
|
|
|
|
nseg.epgeominfo[0].edgenr = to;
|
|
nseg.epgeominfo[0].dist = param[seg[0]];
|
|
nseg.epgeominfo[1].edgenr = to;
|
|
nseg.epgeominfo[1].dist = param[seg[1]];
|
|
mesh.AddSegment (nseg);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void MeshFromSpline2D (SplineGeometry2d & geometry,
|
|
shared_ptr<Mesh> & mesh,
|
|
MeshingParameters & mp)
|
|
{
|
|
static Timer tall("MeshFromSpline2D"); RegionTimer rtall(tall);
|
|
static Timer t_h("SetH");
|
|
static Timer t_tensor("tensor domain meshing");
|
|
static Timer t_part_boundary("PartitionBoundary");
|
|
static Timer t_hpref("mark hpref points");
|
|
PrintMessage (1, "Generate Mesh from spline geometry");
|
|
|
|
Box<2> bbox = geometry.GetBoundingBox ();
|
|
|
|
t_h.Start();
|
|
if (bbox.Diam() < mp.maxh)
|
|
mp.maxh = bbox.Diam();
|
|
|
|
// double h = mp.maxh;
|
|
|
|
// mesh = make_shared<Mesh>();
|
|
mesh->SetDimension (2);
|
|
|
|
Point3d pmin(bbox.PMin()(0), bbox.PMin()(1), -bbox.Diam());
|
|
Point3d pmax(bbox.PMax()(0), bbox.PMax()(1), bbox.Diam());
|
|
|
|
mesh->SetLocalH (pmin, pmax, mp.grading);
|
|
mesh->SetGlobalH (mp.maxh);
|
|
|
|
|
|
|
|
t_part_boundary.Start();
|
|
geometry.PartitionBoundary (mp, mp.maxh, *mesh);
|
|
t_part_boundary.Stop();
|
|
|
|
PrintMessage (3, "Boundary mesh done, np = ", mesh->GetNP());
|
|
|
|
|
|
t_hpref.Start();
|
|
// marks mesh points for hp-refinement
|
|
for (int i = 0; i < geometry.GetNP(); i++)
|
|
if (geometry.GetPoint(i).hpref)
|
|
{
|
|
double mindist = 1e99;
|
|
PointIndex mpi(0);
|
|
Point<2> gp = geometry.GetPoint(i);
|
|
Point<3> gp3(gp(0), gp(1), 0);
|
|
for (PointIndex pi = PointIndex::BASE;
|
|
pi < mesh->GetNP()+PointIndex::BASE; pi++)
|
|
if (Dist2(gp3, (*mesh)[pi]) < mindist)
|
|
{
|
|
mpi = pi;
|
|
mindist = Dist2(gp3, (*mesh)[pi]);
|
|
}
|
|
(*mesh)[mpi].Singularity(geometry.GetPoint(i).hpref);
|
|
}
|
|
t_hpref.Stop();
|
|
|
|
|
|
int maxdomnr = 0;
|
|
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
|
|
{
|
|
if ( (*mesh)[si].domin > maxdomnr) maxdomnr = (*mesh)[si].domin;
|
|
if ( (*mesh)[si].domout > maxdomnr) maxdomnr = (*mesh)[si].domout;
|
|
}
|
|
|
|
mesh->ClearFaceDescriptors();
|
|
for (int i = 1; i <= maxdomnr; i++)
|
|
mesh->AddFaceDescriptor (FaceDescriptor (i, 0, 0, i));
|
|
|
|
// set NgArray<string*> bcnames...
|
|
// number of bcnames
|
|
int maxsegmentindex = 0;
|
|
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
|
|
if ( (*mesh)[si].si > maxsegmentindex) maxsegmentindex = (*mesh)[si].si;
|
|
|
|
mesh->SetNBCNames(maxsegmentindex);
|
|
|
|
for ( int sindex = 0; sindex < maxsegmentindex; sindex++ )
|
|
mesh->SetBCName ( sindex, geometry.GetBCName( sindex+1 ) );
|
|
|
|
mesh->CalcLocalH(mp.grading);
|
|
t_h.Stop();
|
|
|
|
int bnp = mesh->GetNP(); // boundary points
|
|
auto BndPntRange = mesh->Points().Range();
|
|
|
|
int hquad = mp.quad;
|
|
|
|
|
|
for (int domnr = 1; domnr <= maxdomnr; domnr++)
|
|
if (geometry.GetDomainTensorMeshing (domnr))
|
|
{ // tensor product mesh
|
|
RegionTimer rt(t_tensor);
|
|
|
|
NgArray<PointIndex, PointIndex::BASE> nextpi(bnp);
|
|
NgArray<int, PointIndex::BASE> si1(bnp), si2(bnp);
|
|
// PointIndex firstpi;
|
|
|
|
nextpi = -1;
|
|
si1 = -1;
|
|
si2 = -1;
|
|
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
|
|
{
|
|
int p1 = -1, p2 = -2;
|
|
|
|
if ( (*mesh)[si].domin == domnr)
|
|
{ p1 = (*mesh)[si][0]; p2 = (*mesh)[si][1]; }
|
|
if ( (*mesh)[si].domout == domnr)
|
|
{ p1 = (*mesh)[si][1]; p2 = (*mesh)[si][0]; }
|
|
|
|
if (p1 == -1) continue;
|
|
|
|
nextpi[p1] = p2; // counter-clockwise
|
|
|
|
int index = (*mesh)[si].si;
|
|
if (si1[p1] != index && si2[p1] != index)
|
|
{ si2[p1] = si1[p1]; si1[p1] = index; }
|
|
if (si1[p2] != index && si2[p2] != index)
|
|
{ si2[p2] = si1[p2]; si1[p2] = index; }
|
|
}
|
|
|
|
PointIndex c1(0), c2, c3, c4; // 4 corner points
|
|
int nex = 1, ney = 1;
|
|
|
|
for (PointIndex pi = 1; pi <= si2.Size(); pi++)
|
|
if (si2[pi] != -1)
|
|
{ c1 = pi; break; }
|
|
|
|
for (c2 = nextpi[c1]; si2[c2] == -1; c2 = nextpi[c2], nex++);
|
|
for (c3 = nextpi[c2]; si2[c3] == -1; c3 = nextpi[c3], ney++);
|
|
for (c4 = nextpi[c3]; si2[c4] == -1; c4 = nextpi[c4]);
|
|
|
|
|
|
|
|
NgArray<PointIndex> pts ( (nex+1) * (ney+1) ); // x ... inner loop
|
|
pts = -1;
|
|
|
|
for (PointIndex pi = c1, i = 0; pi != c2; pi = nextpi[pi], i++)
|
|
pts[i] = pi;
|
|
for (PointIndex pi = c2, i = 0; pi != c3; pi = nextpi[pi], i++)
|
|
pts[(nex+1)*i+nex] = pi;
|
|
for (PointIndex pi = c3, i = 0; pi != c4; pi = nextpi[pi], i++)
|
|
pts[(nex+1)*(ney+1)-i-1] = pi;
|
|
for (PointIndex pi = c4, i = 0; pi != c1; pi = nextpi[pi], i++)
|
|
pts[(nex+1)*(ney-i)] = pi;
|
|
|
|
|
|
for (PointIndex pix = nextpi[c1], ix = 0; pix != c2; pix = nextpi[pix], ix++)
|
|
{
|
|
Point<3> px = (*mesh)[pix];
|
|
for (PointIndex piy = nextpi[c2], iy = 0; piy != c3; piy = nextpi[piy], iy++)
|
|
{
|
|
double lam = Dist((*mesh)[piy],(*mesh)[c2]) / Dist((*mesh)[c3],(*mesh)[c2]);
|
|
auto pix1 = pts[(nex+1)*ney+ix+1];
|
|
auto pnew = px + lam*((*mesh)[pix1]-px);
|
|
pts[(nex+1)*(iy+1) + ix+1] = mesh -> AddPoint (pnew, 1, FIXEDPOINT);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < ney; i++)
|
|
for (int j = 0; j < nex; j++)
|
|
{
|
|
Element2d el(QUAD);
|
|
el[0] = pts[i*(nex+1)+j];
|
|
el[1] = pts[i*(nex+1)+j+1];
|
|
el[2] = pts[(i+1)*(nex+1)+j+1];
|
|
el[3] = pts[(i+1)*(nex+1)+j];
|
|
el.SetIndex (domnr);
|
|
|
|
mesh -> AddSurfaceElement (el);
|
|
}
|
|
char* material;
|
|
geometry.GetMaterial(domnr, material);
|
|
if(material)
|
|
mesh->SetMaterial(domnr, material);
|
|
}
|
|
|
|
|
|
|
|
|
|
static Timer t_domain("Mesh domain");
|
|
for (int domnr = 1; domnr <= maxdomnr; domnr++)
|
|
{
|
|
RegionTimer rt(t_domain);
|
|
if (geometry.GetDomainTensorMeshing (domnr)) continue;
|
|
|
|
double h = mp.maxh;
|
|
if ( geometry.GetDomainMaxh ( domnr ) > 0 )
|
|
h = geometry.GetDomainMaxh(domnr);
|
|
|
|
|
|
PrintMessage (3, "Meshing domain ", domnr, " / ", maxdomnr);
|
|
|
|
int oldnf = mesh->GetNSE();
|
|
|
|
mp.quad = hquad || geometry.GetDomainQuadMeshing (domnr);
|
|
|
|
Meshing2 meshing (geometry, mp, Box<3> (pmin, pmax));
|
|
|
|
NgArray<int, PointIndex::BASE> compress(mesh->GetNP());
|
|
compress = -1;
|
|
int cnt = 0;
|
|
|
|
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
|
|
{
|
|
const auto & s = (*mesh)[si];
|
|
if ( s.domin==domnr || s.domout==domnr )
|
|
{
|
|
for (auto pi : {s[0], s[1]})
|
|
{
|
|
if(compress[pi]==-1)
|
|
{
|
|
meshing.AddPoint((*mesh)[pi], pi);
|
|
cnt++;
|
|
compress[pi] = cnt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PointGeomInfo gi;
|
|
gi.trignum = 1;
|
|
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
|
|
{
|
|
if ( (*mesh)[si].domin == domnr)
|
|
{
|
|
meshing.AddBoundaryElement (compress[(*mesh)[si][0]],
|
|
compress[(*mesh)[si][1]], gi, gi);
|
|
}
|
|
if ( (*mesh)[si].domout == domnr)
|
|
{
|
|
meshing.AddBoundaryElement (compress[(*mesh)[si][1]],
|
|
compress[(*mesh)[si][0]], gi, gi);
|
|
}
|
|
}
|
|
|
|
if(mp.delaunay2d && cnt>100)
|
|
meshing.Delaunay(*mesh, domnr, mp);
|
|
else
|
|
{
|
|
// mp.checkoverlap = 0;
|
|
auto res = meshing.GenerateMesh (*mesh, mp, h, domnr);
|
|
if (res != 0)
|
|
throw NgException("meshing failed");
|
|
}
|
|
|
|
for (SurfaceElementIndex sei = oldnf; sei < mesh->GetNSE(); sei++)
|
|
(*mesh)[sei].SetIndex (domnr);
|
|
|
|
// astrid
|
|
char * material;
|
|
geometry.GetMaterial (domnr, material);
|
|
if (material)
|
|
mesh->SetMaterial (domnr, material);
|
|
}
|
|
|
|
mp.quad = hquad;
|
|
|
|
|
|
|
|
int hsteps = mp.optsteps2d;
|
|
|
|
mp.optimize2d = "smcm";
|
|
mp.optsteps2d = hsteps/2;
|
|
Optimize2d (*mesh, mp);
|
|
|
|
mp.optimize2d = "Smcm";
|
|
mp.optsteps2d = (hsteps+1)/2;
|
|
Optimize2d (*mesh, mp);
|
|
|
|
mp.optsteps2d = hsteps;
|
|
|
|
mesh->Compress();
|
|
mesh->OrderElements();
|
|
mesh -> SetNextMajorTimeStamp();
|
|
|
|
mp.Render();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|