netgen/libsrc/gprim/geomfuncs.hpp

211 lines
4.6 KiB
C++

#ifndef FILE_GEOMFUNCS
#define FILE_GEOMFUNCS
/* *************************************************************************/
/* File: geomfuncs.hpp */
/* Author: Joachim Schoeberl */
/* Date: 20. Jul. 02 */
/* *************************************************************************/
namespace netgen
{
template <int D>
inline double Abs (const Vec<D> & v)
{
double sum = 0;
for (int i = 0; i < D; i++)
sum += v(i) * v(i);
return sqrt (sum);
}
template <int D>
inline double Abs2 (const Vec<D> & v)
{
double sum = 0;
for (int i = 0; i < D; i++)
sum += v(i) * v(i);
return sum;
}
template <int D>
inline double Dist (const Point<D> & a, const Point<D> & b)
{
return Abs (a-b);
}
template <int D>
inline double Dist2 (const Point<D> & a, const Point<D> & b)
{
return Abs2 (a-b);
}
template <int D>
inline Point<D> Center (const Point<D> & a, const Point<D> & b)
{
Point<D> res;
for (int i = 0; i < D; i++)
res(i) = 0.5 * (a(i) + b(i));
return res;
}
template <int D>
inline Point<D> Center (const Point<D> & a, const Point<D> & b, const Point<D> & c)
{
Point<D> res;
for (int i = 0; i < D; i++)
res(i) = (1.0/3.0) * (a(i) + b(i) + c(i));
return res;
}
template <int D>
inline Point<D> Center (const Point<D> & a, const Point<D> & b, const Point<D> & c, const Point<D> & d)
{
Point<D> res;
for (int i = 0; i < D; i++)
res(i) = (1.0/4.0) * (a(i) + b(i) + c(i) + d(i));
return res;
}
/*
new wrong code problem with MSVC2010:
using Cross ( & , & ) computes wrong cross-product, problem arises in
Surface::DefineTangentialPlane, e.g. with example boxcyl.geo
*/
// inline Vec<3> Cross (const Vec<3> & v1, const Vec<3> & v2)
template <typename T>
inline Vec<3,T> Cross (Vec<3,T> v1, Vec<3,T> v2)
{
return Vec<3,T>
( v1(1) * v2(2) - v1(2) * v2(1),
v1(2) * v2(0) - v1(0) * v2(2),
v1(0) * v2(1) - v1(1) * v2(0) );
}
inline double Determinant (const Vec<3> & col1,
const Vec<3> & col2,
const Vec<3> & col3)
{
return
col1(0) * ( col2(1) * col3(2) - col2(2) * col3(1)) +
col1(1) * ( col2(2) * col3(0) - col2(0) * col3(2)) +
col1(2) * ( col2(0) * col3(1) - col2(1) * col3(0));
}
template <>
inline Vec<2> Vec<2> :: GetNormal () const
{
return Vec<2> (-x[1], x[0]);
}
template <>
inline Vec<3> Vec<3> :: GetNormal () const
{
if (fabs (x[0]) > fabs (x[2]))
return Vec<3> (-x[1], x[0], 0);
else
return Vec<3> (0, x[2], -x[1]);
}
// template <int H, int W>
inline void CalcInverse (const Mat<2,2> & m, Mat<2,2> & inv)
{
double det = m(0,0) * m(1,1) - m(0,1) * m(1,0);
if (det == 0)
{
inv = 0;
return;
}
double idet = 1.0 / det;
inv(0,0) = idet * m(1,1);
inv(0,1) = -idet * m(0,1);
inv(1,0) = -idet * m(1,0);
inv(1,1) = idet * m(0,0);
}
void CalcInverse (const Mat<3,3> & m, Mat<3,3> & inv);
inline void CalcInverse (const Mat<2,3> & m, Mat<3,2> & inv)
{
Vec<3> a0 = m.Row(0);
Vec<3> a1 = m.Row(1);
Vec<3> n = Cross(a0, a1);
Vec<3> d0 = Cross(a1, n);
Vec<3> d1 = Cross(a0, n);
double s0 = 1.0/(a0*d0);
double s1 = 1.0/(a1*d1);
for (int i = 0; i < 3; i++)
{
inv(i,0) = s0*d0(i);
inv(i,1) = s1*d1(i);
}
/*
Mat<2,2> a = m * Trans (m);
Mat<2,2> ainv;
CalcInverse (a, ainv);
inv = Trans (m) * ainv;
*/
}
void CalcInverse (const Mat<3,2> & m, Mat<2,3> & inv);
inline void CalcInverse (const Mat<3,2> & m, Mat<2,3> & inv)
{
Mat<2,2> a = Trans (m) * m;
Mat<2,2> ainv;
CalcInverse (a, ainv);
inv = ainv * Trans (m);
}
double Det (const Mat<2,2> & m);
double Det (const Mat<3,3> & m);
// eigenvalues of a symmetric matrix
void EigenValues (const Mat<3,3> & m, Vec<3> & ev);
void EigenValues (const Mat<2,2> & m, Vec<3> & ev);
template <typename T>
Vec<3,T> StableSolve (Mat<2,3,T> mat, Vec<2,T> rhs)
{
Vec<3> a0 = mat.Row(0);
Vec<3> a1 = mat.Row(1);
/*
Vec<3> d = Cross ( Cross (a0, a1), a0);
double alpha = rhs(0) / a0.Length2();
double beta = (rhs(1)-alpha* (a0*a1)) / (d*a1);
return alpha * a0 + beta * d;
*/
Vec<3> n = Cross(a0, a1);
Vec<3> d0 = Cross(a1, n);
Vec<3> d1 = Cross(a0, n);
double alpha = rhs(0) / (a0*d0);
double beta = rhs(1) / (a1*d1);
return alpha * d0 + beta * d1;
}
}
#endif