mirror of
https://github.com/NGSolve/netgen.git
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48198d232d
This reverts commit 65c5e2d244
.
176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
#ifndef FILE_IMPROVE2
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#define FILE_IMPROVE2
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inline void AppendEdges( const Element2d & elem, PointIndex pi, Array<std::tuple<PointIndex,PointIndex>> & edges )
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{
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for (int j = 0; j < 3; j++)
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{
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PointIndex pi0 = elem[j];
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PointIndex pi1 = elem[(j+1)%3];
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if (pi1 < pi0) Swap(pi0, pi1);
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if(pi0==pi)
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edges.Append(std::make_tuple(pi0, pi1));
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}
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}
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inline void AppendEdges( const Element & elem, PointIndex pi, Array<std::tuple<PointIndex,PointIndex>> & edges )
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{
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static constexpr int tetedges[6][2] =
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{ { 0, 1 }, { 0, 2 }, { 0, 3 },
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{ 1, 2 }, { 1, 3 }, { 2, 3 } };
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if(elem.flags.fixed)
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return;
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for (int j = 0; j < 6; j++)
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{
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PointIndex pi0 = elem[tetedges[j][0]];
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PointIndex pi1 = elem[tetedges[j][1]];
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if (pi1 < pi0) Swap(pi0, pi1);
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if(pi0==pi)
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edges.Append(std::make_tuple(pi0, pi1));
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}
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}
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template<typename TINDEX>
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void BuildEdgeList( const Mesh & mesh, const Table<TINDEX, PointIndex> & elementsonnode, Array<std::tuple<PointIndex, PointIndex>> & edges )
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{
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static_assert(is_same_v<TINDEX, ElementIndex>||is_same_v<TINDEX,SurfaceElementIndex>, "Invalid type for TINDEX");
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static Timer tbuild_edges("Build edges"); RegionTimer reg(tbuild_edges);
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int ntasks = 4*ngcore::TaskManager::GetMaxThreads();
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Array<Array<std::tuple<PointIndex,PointIndex>>> task_edges(ntasks);
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ParallelFor(IntRange(ntasks), [&] (int ti)
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{
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auto myrange = mesh.Points().Range().Split(ti, ntasks);
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ArrayMem<std::tuple<PointIndex,PointIndex>, 100> local_edges;
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for (auto pi : myrange)
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{
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local_edges.SetSize(0);
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for(auto ei : elementsonnode[pi])
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{
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const auto & elem = mesh[ei];
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if (elem.IsDeleted()) continue;
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AppendEdges(elem, pi, local_edges);
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}
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QuickSort(local_edges);
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auto edge_prev = std::make_tuple<PointIndex, PointIndex>(-1,-1);
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for(auto edge : local_edges)
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if(edge != edge_prev)
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{
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task_edges[ti].Append(edge);
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edge_prev = edge;
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}
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}
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}, ntasks);
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int num_edges = 0;
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for (auto & edg : task_edges)
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num_edges += edg.Size();
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edges.SetAllocSize(num_edges);
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for (auto & edg : task_edges)
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edges.Append(edg);
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}
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class Neighbour
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{
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int nr[3];
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int orient[3];
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public:
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Neighbour () { ; }
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void SetNr (int side, int anr) { nr[side] = anr; }
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int GetNr (int side) { return nr[side]; }
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void SetOrientation (int side, int aorient) { orient[side] = aorient; }
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int GetOrientation (int side) { return orient[side]; }
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};
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///
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class MeshOptimize2d
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{
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int faceindex = 0;
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int improveedges = 0;
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double metricweight = 0.;
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int writestatus = 1;
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Mesh& mesh;
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const NetgenGeometry& geo;
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public:
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///
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MeshOptimize2d(Mesh& amesh) : mesh(amesh), geo(*mesh.GetGeometry())
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{}
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virtual ~MeshOptimize2d() { ; }
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///
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void ImproveMesh (const MeshingParameters & mp);
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void ImproveMeshJacobian (const MeshingParameters & mp);
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void ImproveVolumeMesh ();
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void ProjectBoundaryPoints(NgArray<int> & surfaceindex,
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const NgArray<Point<3>* > & from, NgArray<Point<3>* > & dest);
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bool EdgeSwapping (const int usemetric, Array<Neighbour> &neighbors, Array<bool> &swapped,
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const SurfaceElementIndex t1, const int edge, const int t, Array<int,PointIndex> &pdef, const bool check_only=false);
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void EdgeSwapping (int usemetric);
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void CombineImprove ();
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void SplitImprove ();
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void GenericImprove ();
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void SetFaceIndex (int fi) { faceindex = fi; }
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void SetImproveEdges (int ie) { improveedges = ie; }
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void SetMetricWeight (double mw) { metricweight = mw; }
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void SetWriteStatus (int ws) { writestatus = ws; }
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/// liefert zu einem 3d-Punkt die geominfo (Dreieck) und liefert 1, wenn erfolgreich,
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/// 0, wenn nicht (Punkt ausserhalb von chart)
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///
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void CheckMeshApproximation (Mesh & mesh);
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///
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friend class Opti2SurfaceMinFunction;
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///
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friend class Opti2EdgeMinFunction;
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///
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friend double Opti2FunctionValueGrad (const Vector & x, Vector & grad);
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///
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friend double Opti2EdgeFunctionValueGrad (const Vector & x, Vector & grad);
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};
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extern void CalcTriangleBadness (double x2, double x3, double y3,
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double metricweight,
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double h, double & badness,
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double & g1x, double & g1y);
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extern double CalcTriangleBadness (const Point<3> & p1,
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const Point<3> & p2,
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const Point<3> & p3,
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double metricweight,
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double h);
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extern double CalcTriangleBadness (const Point<3> & p1,
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const Point<3> & p2,
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const Point<3> & p3,
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const Vec<3> & n,
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double metricweight,
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double h);
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#endif
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