netgenplugin/src/NETGENPlugin/NETGENPlugin_NETGEN_2D3D.cxx

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// NETGENPlugin : C++ implementation
//
// Copyright (C) 2006 OPEN CASCADE, CEA/DEN, EDF R&D
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
// File : NETGENPlugin_NETGEN_2D3D.cxx
// Author : Michael Sazonov (OCN)
// Date : 20/03/2006
// Project : SALOME
// $Header$
//=============================================================================
using namespace std;
#include "NETGENPlugin_NETGEN_2D3D.hxx"
#include "NETGENPlugin_Hypothesis.hxx"
#include "NETGENPlugin_Mesher.hxx"
#include <SMESH_Gen.hxx>
#include <SMESH_Mesh.hxx>
#include <SMESH_ControlsDef.hxx>
#include <SMESHDS_Mesh.hxx>
#include <utilities.h>
#include <list>
//=============================================================================
/*!
*
*/
//=============================================================================
NETGENPlugin_NETGEN_2D3D::NETGENPlugin_NETGEN_2D3D(int hypId, int studyId,
SMESH_Gen* gen)
: SMESH_3D_Algo(hypId, studyId, gen)
{
MESSAGE("NETGENPlugin_NETGEN_2D3D::NETGENPlugin_NETGEN_2D3D");
_name = "NETGEN_2D3D";
_shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID);// 1 bit /shape type
_compatibleHypothesis.push_back("NETGEN_Parameters");
_requireDescretBoundary = false;
_onlyUnaryInput = false;
_hypothesis = NULL;
}
//=============================================================================
/*!
*
*/
//=============================================================================
NETGENPlugin_NETGEN_2D3D::~NETGENPlugin_NETGEN_2D3D()
{
MESSAGE("NETGENPlugin_NETGEN_2D3D::~NETGENPlugin_NETGEN_2D3D");
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool NETGENPlugin_NETGEN_2D3D::CheckHypothesis
(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
MESSAGE("NETGENPlugin_NETGEN_2D3D::CheckHypothesis");
_hypothesis = NULL;
list<const SMESHDS_Hypothesis*>::const_iterator itl;
const SMESHDS_Hypothesis* theHyp;
const list<const SMESHDS_Hypothesis*>& hyps = GetUsedHypothesis(aMesh, aShape);
int nbHyp = hyps.size();
if (!nbHyp)
{
aStatus = SMESH_Hypothesis::HYP_OK;
return true; // can work with no hypothesis
}
itl = hyps.begin();
theHyp = (*itl); // use only the first hypothesis
string hypName = theHyp->GetName();
if (hypName == "NETGEN_Parameters")
{
_hypothesis = static_cast<const NETGENPlugin_Hypothesis*> (theHyp);
ASSERT(_hypothesis);
aStatus = SMESH_Hypothesis::HYP_OK;
}
else
aStatus = SMESH_Hypothesis::HYP_INCOMPATIBLE;
return aStatus == SMESH_Hypothesis::HYP_OK;
}
//=============================================================================
/*!
*Here we are going to use the NETGEN mesher
*/
//=============================================================================
bool NETGENPlugin_NETGEN_2D3D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
NETGENPlugin_Mesher mesher(meshDS, aShape, true);
mesher.SetParameters(_hypothesis);
return mesher.Compute();
}
//=============================================================================
/*!
*
*/
//=============================================================================
ostream & NETGENPlugin_NETGEN_2D3D::SaveTo(ostream & save)
{
return save;
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & NETGENPlugin_NETGEN_2D3D::LoadFrom(istream & load)
{
return load;
}
//=============================================================================
/*!
*
*/
//=============================================================================
ostream & operator << (ostream & save, NETGENPlugin_NETGEN_2D3D & hyp)
{
return hyp.SaveTo( save );
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & operator >> (istream & load, NETGENPlugin_NETGEN_2D3D & hyp)
{
return hyp.LoadFrom( load );
}