Compatibility after fix for "IPAL52698: Convert to quadratic is wrong (hard periodic surfaces)" issue

This commit is contained in:
ana 2015-05-08 18:30:26 +03:00
parent 17822d1b5f
commit ae9236db1f

View File

@ -1132,7 +1132,7 @@ namespace
return dist3D;
// start recursion if necessary
double dist2D = SMESH_MesherHelper::applyIn2D(surf, uv1, uv2, gp_XY_Subtracted, 0).Modulus();
double dist2D = SMESH_MesherHelper::ApplyIn2D(surf, uv1, uv2, gp_XY_Subtracted, 0).Modulus();
if ( fabs( dist3D - dist2D ) < dist2D * 1e-10 )
return dist3D; // equal parametrization of a planar surface
@ -1256,14 +1256,14 @@ void NETGENPlugin_Mesher::AddIntVerticesInFaces(const netgen::OCCGeometry& o
{
uv[iEnd].SetCoord( seg.epgeominfo[iEnd].u, seg.epgeominfo[iEnd].v );
if ( ngIdLast == seg[ iEnd ] ) continue;
dist2 = helper.applyIn2D(surf, uv[iEnd], vData.uv, gp_XY_Subtracted,0).SquareModulus();
dist2 = helper.ApplyIn2D(surf, uv[iEnd], vData.uv, gp_XY_Subtracted,0).SquareModulus();
if ( dist2 < closeDist2 )
vData.ngIdClose = seg[ iEnd ], vData.uvClose = uv[iEnd], closeDist2 = dist2;
ngIdLast = seg[ iEnd ];
}
if ( !nbV )
{
totSegLen2D += helper.applyIn2D(surf, uv[0], uv[1], gp_XY_Subtracted, false).Modulus();
totSegLen2D += helper.ApplyIn2D(surf, uv[0], uv[1], gp_XY_Subtracted, false).Modulus();
totNbSeg++;
}
}
@ -1290,7 +1290,7 @@ void NETGENPlugin_Mesher::AddIntVerticesInFaces(const netgen::OCCGeometry& o
for ( int iEnd = 0; iEnd < 2; ++iEnd)
{
uv[iEnd].SetCoord( seg.epgeominfo[iEnd].u, seg.epgeominfo[iEnd].v );
dist2 = helper.applyIn2D(surf, uv[iEnd], vData.uv, gp_XY_Subtracted,0).SquareModulus();
dist2 = helper.ApplyIn2D(surf, uv[iEnd], vData.uv, gp_XY_Subtracted,0).SquareModulus();
if ( dist2 < closeDist2 )
vData.ngIdClose = seg[ iEnd ], vData.uvClose = uv[iEnd], closeDist2 = dist2;
}
@ -1313,7 +1313,7 @@ void NETGENPlugin_Mesher::AddIntVerticesInFaces(const netgen::OCCGeometry& o
// how far from V
double r = min( 0.5, ( hintLenOK ? segLenHint/nodeDist3D : avgSegLen2d/nodeDist2D ));
// direction from V to closet node in 2D
gp_Dir2d v2n( helper.applyIn2D(surf, uvP, uvV, gp_XY_Subtracted, false ));
gp_Dir2d v2n( helper.ApplyIn2D(surf, uvP, uvV, gp_XY_Subtracted, false ));
// new point
uvP = vData.uv + r * nodeDist2D * v2n.XY();
gp_Pnt P = surf->Value( uvP.X(), uvP.Y() ).Transformed( loc );