bos #26452 [EDF] (2021) SMESH: orientation of faces
follow MESH_MeshEditor change
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@ -216,8 +216,8 @@ namespace
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gp_XYZ normal;
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if ( SMESH_MeshAlgos::FaceNormal( f, normal ))
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{
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TIDSortedElemSet allFaces;
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editor.Reorient2D( allFaces, normal, f );
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TIDSortedElemSet allFaces, refFaces = { f };
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editor.Reorient2D( allFaces, normal, refFaces, /*allowNonManifold=*/true );
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break;
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}
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}
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