0020200: EDF SMESH 983: changing algo of a mesh and switching back to original algo leads to different result than original
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@ -25,7 +25,6 @@
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// Created : lundi 27 Janvier 2003
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// Author : Nadir BOUHAMOU (CEA)
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// Project : SALOME
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// $Header$
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//=============================================================================
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//
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#include "NETGENPlugin_NETGEN_3D.hxx"
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@ -40,6 +39,7 @@
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#include "SMESH_Gen.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_MeshEditor.hxx"
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#include "StdMeshers_QuadToTriaAdaptor.hxx"
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#include <BRep_Tool.hxx>
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@ -174,7 +174,7 @@ bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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SMESH_MesherHelper* myTool = &helper;
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bool _quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
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typedef map< const SMDS_MeshNode*, int> TNodeToIDMap;
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typedef map< const SMDS_MeshNode*, int, TIDCompare< SMDS_MeshNode> > TNodeToIDMap;
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TNodeToIDMap nodeToNetgenID;
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list< const SMDS_MeshElement* > triangles;
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list< bool > isReversed; // orientation of triangles
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