Porting To OCCT 7.7
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@ -53,6 +53,7 @@
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#include <utilities.h>
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#include <utilities.h>
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#include <Standard_Version.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepBuilderAPI_Copy.hxx>
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#include <BRepBuilderAPI_Copy.hxx>
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#include <BRepLProp_SLProps.hxx>
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#include <BRepLProp_SLProps.hxx>
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@ -874,12 +875,12 @@ void NETGENPlugin_Mesher::SetLocalSizeForChordalError( netgen::OCCGeometry& occg
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{
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{
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Standard_Integer n1,n2,n3;
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Standard_Integer n1,n2,n3;
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triangulation->Triangles()(i).Get( n1,n2,n3 );
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triangulation->Triangles()(i).Get( n1,n2,n3 );
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p [0] = triangulation->Nodes()(n1).Transformed(loc).XYZ();
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p [0] = triangulation->Node(n1).Transformed(loc).XYZ();
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p [1] = triangulation->Nodes()(n2).Transformed(loc).XYZ();
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p [1] = triangulation->Node(n2).Transformed(loc).XYZ();
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p [2] = triangulation->Nodes()(n3).Transformed(loc).XYZ();
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p [2] = triangulation->Node(n3).Transformed(loc).XYZ();
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uv[0] = triangulation->UVNodes()(n1).XY();
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uv[0] = triangulation->UVNode(n1).XY();
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uv[1] = triangulation->UVNodes()(n2).XY();
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uv[1] = triangulation->UVNode(n2).XY();
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uv[2] = triangulation->UVNodes()(n3).XY();
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uv[2] = triangulation->UVNode(n3).XY();
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surfProp.SetParameters( uv[0].X(), uv[0].Y() );
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surfProp.SetParameters( uv[0].X(), uv[0].Y() );
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if ( !surfProp.IsCurvatureDefined() )
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if ( !surfProp.IsCurvatureDefined() )
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break;
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break;
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@ -1037,7 +1038,14 @@ double NETGENPlugin_Mesher::GetDefaultMinSize(const TopoDS_Shape& geom,
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BRep_Tool::Triangulation ( TopoDS::Face( fExp.Current() ), loc);
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BRep_Tool::Triangulation ( TopoDS::Face( fExp.Current() ), loc);
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if ( triangulation.IsNull() ) continue;
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if ( triangulation.IsNull() ) continue;
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const double fTol = BRep_Tool::Tolerance( TopoDS::Face( fExp.Current() ));
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const double fTol = BRep_Tool::Tolerance( TopoDS::Face( fExp.Current() ));
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const TColgp_Array1OfPnt& points = triangulation->Nodes();
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#if OCC_VERSION_HEX < 0x070600
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const TColgp_Array1OfPnt& points = triangulation->Nodes();
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#else
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auto points = [&triangulation](Standard_Integer index) {
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return triangulation->Node(index);
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};
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#endif
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const Poly_Array1OfTriangle& trias = triangulation->Triangles();
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const Poly_Array1OfTriangle& trias = triangulation->Triangles();
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for ( int iT = trias.Lower(); iT <= trias.Upper(); ++iT )
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for ( int iT = trias.Lower(); iT <= trias.Upper(); ++iT )
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{
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{
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