PAL9022. Attach generated mesh elements to whatever meshed shape, SHELL or SOLID
This commit is contained in:
parent
ea90d8a33a
commit
e339065f45
@ -125,16 +125,6 @@ bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
|
||||
|
||||
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
|
||||
|
||||
// get a shell from aShape
|
||||
TopoDS_Shell aShell;
|
||||
TopExp_Explorer exp(aShape,TopAbs_SHELL);
|
||||
if ( exp.More() )
|
||||
aShell = TopoDS::Shell(exp.Current());
|
||||
|
||||
if ( aShell.IsNull() || !aMesh.GetSubMesh( aShell )) {
|
||||
INFOS( "NETGENPlugin_NETGEN_3D::Compute(), bad shape");
|
||||
return false;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
// get triangles on aShell and make a map of nodes to Netgen node IDs
|
||||
// -------------------------------------------------------------------
|
||||
@ -271,13 +261,14 @@ bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
|
||||
nodeVec[ n_id->second ] = n_id->first;
|
||||
// create and insert new nodes into nodeVec
|
||||
int nodeIndex = Netgen_NbOfNodes;
|
||||
int shapeID = meshDS->ShapeToIndex( aShape );
|
||||
for ( ; nodeIndex <= Netgen_NbOfNodesNew; ++nodeIndex )
|
||||
{
|
||||
Ng_GetPoint( Netgen_mesh, nodeIndex, Netgen_point );
|
||||
SMDS_MeshNode * node = meshDS->AddNode(Netgen_point[0],
|
||||
Netgen_point[1],
|
||||
Netgen_point[2]);
|
||||
meshDS->SetNodeInVolume(node, aShell);
|
||||
meshDS->SetNodeInVolume(node, shapeID);
|
||||
nodeVec[nodeIndex] = node;
|
||||
}
|
||||
|
||||
@ -289,7 +280,7 @@ bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
|
||||
nodeVec[ Netgen_tetrahedron[1] ],
|
||||
nodeVec[ Netgen_tetrahedron[2] ],
|
||||
nodeVec[ Netgen_tetrahedron[3] ]);
|
||||
meshDS->SetMeshElementOnShape(elt, aShell);
|
||||
meshDS->SetMeshElementOnShape(elt, shapeID );
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user