// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // //============================================================================= // File : NETGENPlugin_NETGEN_3D.cxx // Moved here from SMESH_NETGEN_3D.cxx // Created : lundi 27 Janvier 2003 // Author : Nadir BOUHAMOU (CEA) // Project : SALOME //============================================================================= // #include "NETGENPlugin_NETGEN_3D.hxx" #include "NETGENPlugin_Hypothesis.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* Netgen include files */ #ifndef OCCGEOMETRY #define OCCGEOMETRY #endif #include #include namespace nglib { #include } namespace netgen { #ifdef NETGEN_V5 extern int OCCGenerateMesh (OCCGeometry&, Mesh*&, MeshingParameters&, int, int); #else extern int OCCGenerateMesh (OCCGeometry&, Mesh*&, int, int, char*); #endif NETGENPLUGIN_DLL_HEADER extern MeshingParameters mparam; NETGENPLUGIN_DLL_HEADER extern volatile multithreadt multithread; } using namespace nglib; using namespace std; //============================================================================= /*! * */ //============================================================================= NETGENPlugin_NETGEN_3D::NETGENPlugin_NETGEN_3D(int hypId, SMESH_Gen* gen) : SMESH_3D_Algo(hypId, gen) { _name = "NETGEN_3D"; _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID);// 1 bit /shape type _compatibleHypothesis.push_back("MaxElementVolume"); _compatibleHypothesis.push_back("NETGEN_Parameters"); _compatibleHypothesis.push_back("ViscousLayers"); _maxElementVolume = 0.; _hypMaxElementVolume = NULL; _hypParameters = NULL; _viscousLayersHyp = NULL; _requireShape = false; // can work without shape } //============================================================================= /*! * */ //============================================================================= NETGENPlugin_NETGEN_3D::~NETGENPlugin_NETGEN_3D() { } //============================================================================= /*! * */ //============================================================================= bool NETGENPlugin_NETGEN_3D::CheckHypothesis (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, Hypothesis_Status& aStatus) { _hypMaxElementVolume = NULL; _hypParameters = NULL; _viscousLayersHyp = NULL; _maxElementVolume = DBL_MAX; // for correct work of GetProgress(): netgen::multithread.percent = 0.; netgen::multithread.task = "Volume meshing"; _progressByTic = -1.; list::const_iterator itl; //const SMESHDS_Hypothesis* theHyp; const list& hyps = GetUsedHypothesis(aMesh, aShape, /*ignoreAuxiliary=*/false); list ::const_iterator h = hyps.begin(); if ( h == hyps.end()) { aStatus = SMESH_Hypothesis::HYP_OK; return true; // can work with no hypothesis } aStatus = HYP_OK; for ( ; h != hyps.end(); ++h ) { if ( !_hypMaxElementVolume ) _hypMaxElementVolume = dynamic_cast< const StdMeshers_MaxElementVolume*> ( *h ); if ( !_viscousLayersHyp ) // several _viscousLayersHyp's allowed _viscousLayersHyp = dynamic_cast< const StdMeshers_ViscousLayers*> ( *h ); if ( ! _hypParameters ) _hypParameters = dynamic_cast< const NETGENPlugin_Hypothesis*> ( *h ); if ( *h != _hypMaxElementVolume && *h != _viscousLayersHyp && *h != _hypParameters && !dynamic_cast< const StdMeshers_ViscousLayers*>(*h)) // several VL hyps allowed aStatus = HYP_INCOMPATIBLE; } if ( _hypMaxElementVolume && _hypParameters ) aStatus = HYP_INCOMPATIBLE; else if ( aStatus == HYP_OK && _viscousLayersHyp ) error( _viscousLayersHyp->CheckHypothesis( aMesh, aShape, aStatus )); if ( _hypMaxElementVolume ) _maxElementVolume = _hypMaxElementVolume->GetMaxVolume(); return aStatus == HYP_OK; } //============================================================================= /*! *Here we are going to use the NETGEN mesher */ //============================================================================= bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape) { netgen::multithread.terminate = 0; netgen::multithread.task = "Volume meshing"; _progressByTic = -1.; SMESHDS_Mesh* meshDS = aMesh.GetMeshDS(); SMESH_MesherHelper helper(aMesh); _quadraticMesh = helper.IsQuadraticSubMesh(aShape); helper.SetElementsOnShape( true ); int Netgen_NbOfNodes = 0; double Netgen_point[3]; int Netgen_triangle[3]; NETGENPlugin_NetgenLibWrapper ngLib; Ng_Mesh * Netgen_mesh = ngLib._ngMesh; // vector of nodes in which node index == netgen ID vector< const SMDS_MeshNode* > nodeVec; { const int invalid_ID = -1; SMESH::Controls::Area areaControl; SMESH::Controls::TSequenceOfXYZ nodesCoords; // maps nodes to ng ID typedef map< const SMDS_MeshNode*, int, TIDCompare > TNodeToIDMap; typedef TNodeToIDMap::value_type TN2ID; TNodeToIDMap nodeToNetgenID; // find internal shapes NETGENPlugin_Internals internals( aMesh, aShape, /*is3D=*/true ); // --------------------------------- // Feed the Netgen with surface mesh // --------------------------------- TopAbs_ShapeEnum mainType = aMesh.GetShapeToMesh().ShapeType(); bool checkReverse = ( mainType == TopAbs_COMPOUND || mainType == TopAbs_COMPSOLID ); SMESH_ProxyMesh::Ptr proxyMesh( new SMESH_ProxyMesh( aMesh )); if ( _viscousLayersHyp ) { netgen::multithread.percent = 3; proxyMesh = _viscousLayersHyp->Compute( aMesh, aShape ); if ( !proxyMesh ) return false; } if ( aMesh.NbQuadrangles() > 0 ) { netgen::multithread.percent = 6; StdMeshers_QuadToTriaAdaptor* Adaptor = new StdMeshers_QuadToTriaAdaptor; Adaptor->Compute(aMesh,aShape,proxyMesh.get()); proxyMesh.reset( Adaptor ); } for ( TopExp_Explorer exFa( aShape, TopAbs_FACE ); exFa.More(); exFa.Next()) { const TopoDS_Shape& aShapeFace = exFa.Current(); int faceID = meshDS->ShapeToIndex( aShapeFace ); bool isInternalFace = internals.isInternalShape( faceID ); bool isRev = false; if ( checkReverse && !isInternalFace && helper.NbAncestors(aShapeFace, aMesh, aShape.ShapeType()) > 1 ) // IsReversedSubMesh() can work wrong on strongly curved faces, // so we use it as less as possible isRev = helper.IsReversedSubMesh( TopoDS::Face( aShapeFace )); const SMESHDS_SubMesh * aSubMeshDSFace = proxyMesh->GetSubMesh( aShapeFace ); if ( !aSubMeshDSFace ) continue; SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements(); if ( _quadraticMesh && dynamic_cast< const SMESH_ProxyMesh::SubMesh*>( aSubMeshDSFace )) { // add medium nodes of proxy triangles to helper (#16843) while ( iteratorElem->more() ) helper.AddTLinks( static_cast< const SMDS_MeshFace* >( iteratorElem->next() )); iteratorElem = aSubMeshDSFace->GetElements(); } while ( iteratorElem->more() ) // loop on elements on a geom face { // check mesh face const SMDS_MeshElement* elem = iteratorElem->next(); if ( !elem ) return error( COMPERR_BAD_INPUT_MESH, "Null element encounters"); if ( elem->NbCornerNodes() != 3 ) return error( COMPERR_BAD_INPUT_MESH, "Not triangle element encounters"); // Add nodes of triangles and triangles them-selves to netgen mesh // add three nodes of triangle bool hasDegen = false; for ( int iN = 0; iN < 3; ++iN ) { const SMDS_MeshNode* node = elem->GetNode( iN ); const int shapeID = node->getshapeId(); if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE && helper.IsDegenShape( shapeID )) { // ignore all nodes on degeneraged edge and use node on its vertex instead TopoDS_Shape vertex = TopoDS_Iterator( meshDS->IndexToShape( shapeID )).Value(); node = SMESH_Algo::VertexNode( TopoDS::Vertex( vertex ), meshDS ); hasDegen = true; } int& ngID = nodeToNetgenID.insert(TN2ID( node, invalid_ID )).first->second; if ( ngID == invalid_ID ) { ngID = ++Netgen_NbOfNodes; Netgen_point [ 0 ] = node->X(); Netgen_point [ 1 ] = node->Y(); Netgen_point [ 2 ] = node->Z(); Ng_AddPoint(Netgen_mesh, Netgen_point); } Netgen_triangle[ isRev ? 2-iN : iN ] = ngID; } // add triangle if ( hasDegen && (Netgen_triangle[0] == Netgen_triangle[1] || Netgen_triangle[0] == Netgen_triangle[2] || Netgen_triangle[2] == Netgen_triangle[1] )) continue; Ng_AddSurfaceElement(Netgen_mesh, NG_TRIG, Netgen_triangle); if ( isInternalFace && !proxyMesh->IsTemporary( elem )) { swap( Netgen_triangle[1], Netgen_triangle[2] ); Ng_AddSurfaceElement(Netgen_mesh, NG_TRIG, Netgen_triangle); } } // loop on elements on a face } // loop on faces of a SOLID or SHELL // insert old nodes into nodeVec nodeVec.resize( nodeToNetgenID.size() + 1, 0 ); TNodeToIDMap::iterator n_id = nodeToNetgenID.begin(); for ( ; n_id != nodeToNetgenID.end(); ++n_id ) nodeVec[ n_id->second ] = n_id->first; nodeToNetgenID.clear(); if ( internals.hasInternalVertexInSolid() ) { netgen::OCCGeometry occgeo; NETGENPlugin_Mesher::AddIntVerticesInSolids( occgeo, (netgen::Mesh&) *Netgen_mesh, nodeVec, internals); } } // ------------------------- // Generate the volume mesh // ------------------------- return ( ngLib._isComputeOk = compute( aMesh, helper, nodeVec, Netgen_mesh)); } // namespace // { // void limitVolumeSize( netgen::Mesh* ngMesh, // double maxh ) // { // // get average h of faces // double faceh = 0; // int nbh = 0; // for (int i = 1; i <= ngMesh->GetNSE(); i++) // { // const netgen::Element2d& face = ngMesh->SurfaceElement(i); // for (int j=1; j <= face.GetNP(); ++j) // { // const netgen::PointIndex & i1 = face.PNumMod(j); // const netgen::PointIndex & i2 = face.PNumMod(j+1); // if ( i1 < i2 ) // { // const netgen::Point3d & p1 = ngMesh->Point( i1 ); // const netgen::Point3d & p2 = ngMesh->Point( i2 ); // faceh += netgen::Dist2( p1, p2 ); // nbh++; // } // } // } // faceh = Sqrt( faceh / nbh ); // double compareh; // if ( faceh < 0.5 * maxh ) compareh = -1; // else if ( faceh > 1.5 * maxh ) compareh = 1; // else compareh = 0; // // cerr << "faceh " << faceh << endl; // // cerr << "init maxh " << maxh << endl; // // cerr << "compareh " << compareh << endl; // if ( compareh > 0 ) // maxh *= 1.2; // else // maxh *= 0.8; // // cerr << "maxh " << maxh << endl; // // get bnd box // netgen::Point3d pmin, pmax; // ngMesh->GetBox( pmin, pmax, 0 ); // const double dx = pmax.X() - pmin.X(); // const double dy = pmax.Y() - pmin.Y(); // const double dz = pmax.Z() - pmin.Z(); // if ( ! & ngMesh->LocalHFunction() ) // ngMesh->SetLocalH( pmin, pmax, compareh <= 0 ? 0.1 : 0.5 ); // // adjusted by SALOME_TESTS/Grids/smesh/bugs_08/I8 // const int nbX = Max( 2, int( dx / maxh * 2 )); // const int nbY = Max( 2, int( dy / maxh * 2 )); // const int nbZ = Max( 2, int( dz / maxh * 2 )); // netgen::Point3d p; // for ( int i = 0; i <= nbX; ++i ) // { // p.X() = pmin.X() + i * dx / nbX; // for ( int j = 0; j <= nbY; ++j ) // { // p.Y() = pmin.Y() + j * dy / nbY; // for ( int k = 0; k <= nbZ; ++k ) // { // p.Z() = pmin.Z() + k * dz / nbZ; // ngMesh->RestrictLocalH( p, maxh ); // } // } // } // } // } //================================================================================ /*! * \brief set parameters and generate the volume mesh */ //================================================================================ bool NETGENPlugin_NETGEN_3D::compute(SMESH_Mesh& aMesh, SMESH_MesherHelper& helper, vector< const SMDS_MeshNode* >& nodeVec, Ng_Mesh * Netgen_mesh) { netgen::multithread.terminate = 0; netgen::Mesh* ngMesh = (netgen::Mesh*)Netgen_mesh; int Netgen_NbOfNodes = Ng_GetNP(Netgen_mesh); #ifndef NETGEN_V5 char *optstr = 0; #endif int startWith = netgen::MESHCONST_MESHVOLUME; int endWith = netgen::MESHCONST_OPTVOLUME; int err = 1; NETGENPlugin_Mesher aMesher( &aMesh, helper.GetSubShape(), /*isVolume=*/true ); netgen::OCCGeometry occgeo; if ( _hypParameters ) { aMesher.SetParameters( _hypParameters ); if ( !_hypParameters->GetLocalSizesAndEntries().empty() || !_hypParameters->GetMeshSizeFile().empty() ) { if ( ! &ngMesh->LocalHFunction() ) { netgen::Point3d pmin, pmax; ngMesh->GetBox( pmin, pmax, 0 ); ngMesh->SetLocalH( pmin, pmax, _hypParameters->GetGrowthRate() ); } aMesher.SetLocalSize( occgeo, *ngMesh ); try { ngMesh->LoadLocalMeshSize( netgen::mparam.meshsizefilename ); } catch (netgen::NgException & ex) { return error( COMPERR_BAD_PARMETERS, ex.What() ); } } if ( !_hypParameters->GetOptimize() ) endWith = netgen::MESHCONST_MESHVOLUME; } else if ( _hypMaxElementVolume ) { netgen::mparam.maxh = pow( 72, 1/6. ) * pow( _maxElementVolume, 1/3. ); // limitVolumeSize( ngMesh, netgen::mparam.maxh ); // result is unpredictable } else if ( aMesh.HasShapeToMesh() ) { aMesher.PrepareOCCgeometry( occgeo, helper.GetSubShape(), aMesh ); netgen::mparam.maxh = occgeo.GetBoundingBox().Diam()/2; } else { netgen::Point3d pmin, pmax; ngMesh->GetBox (pmin, pmax); netgen::mparam.maxh = Dist(pmin, pmax)/2; } if ( !_hypParameters && aMesh.HasShapeToMesh() ) { netgen::mparam.minh = aMesher.GetDefaultMinSize( helper.GetSubShape(), netgen::mparam.maxh ); } try { OCC_CATCH_SIGNALS; #ifdef NETGEN_V5 ngMesh->CalcLocalH(netgen::mparam.grading); err = netgen::OCCGenerateMesh(occgeo, ngMesh, netgen::mparam, startWith, endWith); #else ngMesh->CalcLocalH(); err = netgen::OCCGenerateMesh(occgeo, ngMesh, startWith, endWith, optstr); #endif if(netgen::multithread.terminate) return false; if ( err ) error(SMESH_Comment("Error in netgen::OCCGenerateMesh() at ") << netgen::multithread.task); } catch (Standard_Failure& ex) { SMESH_Comment str("Exception in netgen::OCCGenerateMesh()"); str << " at " << netgen::multithread.task << ": " << ex.DynamicType()->Name(); if ( ex.GetMessageString() && strlen( ex.GetMessageString() )) str << ": " << ex.GetMessageString(); error(str); } catch (netgen::NgException exc) { SMESH_Comment str("NgException"); if ( strlen( netgen::multithread.task ) > 0 ) str << " at " << netgen::multithread.task; str << ": " << exc.What(); error(str); } catch (...) { SMESH_Comment str("Exception in netgen::OCCGenerateMesh()"); if ( strlen( netgen::multithread.task ) > 0 ) str << " at " << netgen::multithread.task; error(str); } int Netgen_NbOfNodesNew = Ng_GetNP(Netgen_mesh); int Netgen_NbOfTetra = Ng_GetNE(Netgen_mesh); // ------------------------------------------------------------------- // Feed back the SMESHDS with the generated Nodes and Volume Elements // ------------------------------------------------------------------- if ( err ) { SMESH_ComputeErrorPtr ce = NETGENPlugin_Mesher::ReadErrors(nodeVec); if ( ce && ce->HasBadElems() ) error( ce ); } bool isOK = ( /*status == NG_OK &&*/ Netgen_NbOfTetra > 0 );// get whatever built if ( isOK ) { double Netgen_point[3]; int Netgen_tetrahedron[4]; // create and insert new nodes into nodeVec nodeVec.resize( Netgen_NbOfNodesNew + 1, 0 ); int nodeIndex = Netgen_NbOfNodes + 1; for ( ; nodeIndex <= Netgen_NbOfNodesNew; ++nodeIndex ) { Ng_GetPoint( Netgen_mesh, nodeIndex, Netgen_point ); nodeVec.at(nodeIndex) = helper.AddNode(Netgen_point[0], Netgen_point[1], Netgen_point[2]); } // create tetrahedrons for ( int elemIndex = 1; elemIndex <= Netgen_NbOfTetra; ++elemIndex ) { Ng_GetVolumeElement(Netgen_mesh, elemIndex, Netgen_tetrahedron); try { helper.AddVolume (nodeVec.at( Netgen_tetrahedron[0] ), nodeVec.at( Netgen_tetrahedron[1] ), nodeVec.at( Netgen_tetrahedron[2] ), nodeVec.at( Netgen_tetrahedron[3] )); } catch (...) { } } } return !err; } //================================================================================ /*! * \brief Compute tetrahedral mesh from 2D mesh without geometry */ //================================================================================ bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh, SMESH_MesherHelper* aHelper) { const int invalid_ID = -1; netgen::multithread.terminate = 0; _progressByTic = -1.; SMESH_MesherHelper::MType MeshType = aHelper->IsQuadraticMesh(); if ( MeshType == SMESH_MesherHelper::COMP ) return error( COMPERR_BAD_INPUT_MESH, SMESH_Comment("Mesh with linear and quadratic elements given")); aHelper->SetIsQuadratic( MeshType == SMESH_MesherHelper::QUADRATIC ); // --------------------------------- // Feed the Netgen with surface mesh // --------------------------------- int Netgen_NbOfNodes = 0; double Netgen_point[3]; int Netgen_triangle[3]; NETGENPlugin_NetgenLibWrapper ngLib; Ng_Mesh * Netgen_mesh = ngLib._ngMesh; SMESH_ProxyMesh::Ptr proxyMesh( new SMESH_ProxyMesh( aMesh )); if ( aMesh.NbQuadrangles() > 0 ) { StdMeshers_QuadToTriaAdaptor* Adaptor = new StdMeshers_QuadToTriaAdaptor; Adaptor->Compute(aMesh); proxyMesh.reset( Adaptor ); if ( aHelper->IsQuadraticMesh() ) { SMDS_ElemIteratorPtr fIt = proxyMesh->GetFaces(); while( fIt->more()) aHelper->AddTLinks( static_cast< const SMDS_MeshFace* >( fIt->next() )); } } // maps nodes to ng ID typedef map< const SMDS_MeshNode*, int, TIDCompare > TNodeToIDMap; typedef TNodeToIDMap::value_type TN2ID; TNodeToIDMap nodeToNetgenID; SMDS_ElemIteratorPtr fIt = proxyMesh->GetFaces(); while( fIt->more()) { // check element const SMDS_MeshElement* elem = fIt->next(); if ( !elem ) return error( COMPERR_BAD_INPUT_MESH, "Null element encounters"); if ( elem->NbCornerNodes() != 3 ) return error( COMPERR_BAD_INPUT_MESH, "Not triangle element encounters"); // add three nodes of triangle for ( int iN = 0; iN < 3; ++iN ) { const SMDS_MeshNode* node = elem->GetNode( iN ); int& ngID = nodeToNetgenID.insert(TN2ID( node, invalid_ID )).first->second; if ( ngID == invalid_ID ) { ngID = ++Netgen_NbOfNodes; Netgen_point [ 0 ] = node->X(); Netgen_point [ 1 ] = node->Y(); Netgen_point [ 2 ] = node->Z(); Ng_AddPoint(Netgen_mesh, Netgen_point); } Netgen_triangle[ iN ] = ngID; } Ng_AddSurfaceElement(Netgen_mesh, NG_TRIG, Netgen_triangle); } proxyMesh.reset(); // delete tmp faces // vector of nodes in which node index == netgen ID vector< const SMDS_MeshNode* > nodeVec ( nodeToNetgenID.size() + 1 ); // insert old nodes into nodeVec TNodeToIDMap::iterator n_id = nodeToNetgenID.begin(); for ( ; n_id != nodeToNetgenID.end(); ++n_id ) nodeVec.at( n_id->second ) = n_id->first; nodeToNetgenID.clear(); // ------------------------- // Generate the volume mesh // ------------------------- return ( ngLib._isComputeOk = compute( aMesh, *aHelper, nodeVec, Netgen_mesh)); } void NETGENPlugin_NETGEN_3D::CancelCompute() { SMESH_Algo::CancelCompute(); netgen::multithread.terminate = 1; } //================================================================================ /*! * \brief Return Compute progress */ //================================================================================ double NETGENPlugin_NETGEN_3D::GetProgress() const { double res; const char* volMeshing = "Volume meshing"; const char* dlnMeshing = "Delaunay meshing"; const double meshingRatio = 0.15; const_cast( this )->_progressTic++; if ( _progressByTic < 0. && ( strncmp( netgen::multithread.task, dlnMeshing, 3 ) == 0 || strncmp( netgen::multithread.task, volMeshing, 3 ) == 0 )) { res = 0.001 + meshingRatio * netgen::multithread.percent / 100.; //cout << netgen::multithread.task << " " <<_progressTic << "-" << netgen::multithread.percent << endl; } else // different otimizations { if ( _progressByTic < 0. ) ((NETGENPlugin_NETGEN_3D*)this)->_progressByTic = meshingRatio / _progressTic; res = _progressByTic * _progressTic; //cout << netgen::multithread.task << " " << _progressTic << " " << res << endl; } return Min ( res, 0.98 ); } //============================================================================= /*! * */ //============================================================================= bool NETGENPlugin_NETGEN_3D::Evaluate(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, MapShapeNbElems& aResMap) { int nbtri = 0, nbqua = 0; double fullArea = 0.0; for (TopExp_Explorer expF(aShape, TopAbs_FACE); expF.More(); expF.Next()) { TopoDS_Face F = TopoDS::Face( expF.Current() ); SMESH_subMesh *sm = aMesh.GetSubMesh(F); MapShapeNbElemsItr anIt = aResMap.find(sm); if( anIt==aResMap.end() ) { SMESH_ComputeErrorPtr& smError = sm->GetComputeError(); smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this)); return false; } std::vector aVec = (*anIt).second; nbtri += Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]); nbqua += Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); GProp_GProps G; BRepGProp::SurfaceProperties(F,G); double anArea = G.Mass(); fullArea += anArea; } // collect info from edges int nb0d_e = 0, nb1d_e = 0; bool IsQuadratic = false; bool IsFirst = true; TopTools_MapOfShape tmpMap; for (TopExp_Explorer expF(aShape, TopAbs_EDGE); expF.More(); expF.Next()) { TopoDS_Edge E = TopoDS::Edge(expF.Current()); if( tmpMap.Contains(E) ) continue; tmpMap.Add(E); SMESH_subMesh *aSubMesh = aMesh.GetSubMesh(expF.Current()); MapShapeNbElemsItr anIt = aResMap.find(aSubMesh); if( anIt==aResMap.end() ) { SMESH_ComputeErrorPtr& smError = aSubMesh->GetComputeError(); smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED, "Submesh can not be evaluated",this)); return false; } std::vector aVec = (*anIt).second; nb0d_e += aVec[SMDSEntity_Node]; nb1d_e += Max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]); if(IsFirst) { IsQuadratic = (aVec[SMDSEntity_Quad_Edge] > aVec[SMDSEntity_Edge]); IsFirst = false; } } tmpMap.Clear(); double ELen_face = sqrt(2.* ( fullArea/(nbtri+nbqua*2) ) / sqrt(3.0) ); double ELen_vol = pow( 72, 1/6. ) * pow( _maxElementVolume, 1/3. ); double ELen = Min(ELen_vol,ELen_face*2); GProp_GProps G; BRepGProp::VolumeProperties(aShape,G); double aVolume = G.Mass(); double tetrVol = 0.1179*ELen*ELen*ELen; double CoeffQuality = 0.9; int nbVols = int( aVolume/tetrVol/CoeffQuality ); int nb1d_f = (nbtri*3 + nbqua*4 - nb1d_e) / 2; int nb1d_in = (nbVols*6 - nb1d_e - nb1d_f ) / 5; std::vector aVec(SMDSEntity_Last); for(int i=SMDSEntity_Node; i