netgenplugin/src/NETGENPlugin/NETGENPlugin_NETGEN_2D3D.cxx
2019-02-14 18:09:52 +03:00

194 lines
6.2 KiB
C++

// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// NETGENPlugin : C++ implementation
// File : NETGENPlugin_NETGEN_2D3D.cxx
// Author : Michael Sazonov (OCN)
// Date : 20/03/2006
// Project : SALOME
//=============================================================================
//
#include "NETGENPlugin_NETGEN_2D3D.hxx"
#include "NETGENPlugin_Hypothesis.hxx"
#include "NETGENPlugin_SimpleHypothesis_3D.hxx"
#include "NETGENPlugin_Mesher.hxx"
#include <SMESHDS_Mesh.hxx>
#include <SMESH_ControlsDef.hxx>
#include <SMESH_Gen.hxx>
#include <SMESH_Mesh.hxx>
#include <StdMeshers_ViscousLayers.hxx>
#include <utilities.h>
#include <list>
namespace nglib {
#include <nglib.h>
}
#include <meshing.hpp>
using namespace std;
//=============================================================================
/*!
*
*/
//=============================================================================
NETGENPlugin_NETGEN_2D3D::NETGENPlugin_NETGEN_2D3D(int hypId,
SMESH_Gen* gen)
: SMESH_3D_Algo(hypId, gen)
{
//MESSAGE("NETGENPlugin_NETGEN_2D3D::NETGENPlugin_NETGEN_2D3D");
_name = "NETGEN_2D3D";
_shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID);// 1 bit /shape type
_compatibleHypothesis.push_back("NETGEN_Parameters");
_compatibleHypothesis.push_back("NETGEN_SimpleParameters_3D");
_compatibleHypothesis.push_back( StdMeshers_ViscousLayers::GetHypType() );
_requireDiscreteBoundary = false;
_onlyUnaryInput = false;
_hypothesis = NULL;
_supportSubmeshes = true;
}
//=============================================================================
/*!
*
*/
//=============================================================================
NETGENPlugin_NETGEN_2D3D::~NETGENPlugin_NETGEN_2D3D()
{
//MESSAGE("NETGENPlugin_NETGEN_2D3D::~NETGENPlugin_NETGEN_2D3D");
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool NETGENPlugin_NETGEN_2D3D::CheckHypothesis (SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
Hypothesis_Status& aStatus)
{
_hypothesis = NULL;
_viscousLayersHyp = NULL;
_mesher = NULL;
const list<const SMESHDS_Hypothesis*>& hyps = GetUsedHypothesis(aMesh, aShape, /*noAux=*/false);
if ( hyps.empty() )
{
aStatus = SMESH_Hypothesis::HYP_OK;
return true; // can work with no hypothesis
}
list<const SMESHDS_Hypothesis*>::const_iterator h = hyps.begin();
for ( ; h != hyps.end(); ++h )
{
const SMESHDS_Hypothesis* aHyp = *h;
std::string hypName = aHyp->GetName();
if ( std::find( _compatibleHypothesis.begin(), _compatibleHypothesis.end(),
hypName ) != _compatibleHypothesis.end() )
{
if ( hypName == StdMeshers_ViscousLayers::GetHypType() )
_viscousLayersHyp = dynamic_cast<const StdMeshers_ViscousLayers*>( aHyp );
else
_hypothesis = aHyp;
aStatus = SMESH_Hypothesis::HYP_OK;
}
else
{
aStatus = SMESH_Hypothesis::HYP_INCOMPATIBLE;
break;
}
}
return aStatus == SMESH_Hypothesis::HYP_OK;
}
//=============================================================================
/*!
* Here we are going to use the NETGEN mesher
*/
//=============================================================================
bool NETGENPlugin_NETGEN_2D3D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
netgen::multithread.terminate = 0;
NETGENPlugin_Mesher mesher(&aMesh, aShape, true);
mesher.SetParameters(dynamic_cast<const NETGENPlugin_Hypothesis*>(_hypothesis));
mesher.SetParameters(dynamic_cast<const NETGENPlugin_SimpleHypothesis_3D*>(_hypothesis));
mesher.SetParameters(_viscousLayersHyp);
mesher.SetSelfPointer( &_mesher );
return mesher.Compute();
}
//=============================================================================
/*!
*
*/
//=============================================================================
void NETGENPlugin_NETGEN_2D3D::CancelCompute()
{
SMESH_Algo::CancelCompute();
netgen::multithread.terminate = 1;
}
//================================================================================
/*!
* \brief Return progress of Compute() [0.,1]
*/
//================================================================================
double NETGENPlugin_NETGEN_2D3D::GetProgress() const
{
double & progress = (double &)_progress;
if ( _mesher )
progress = _mesher->GetProgress(this, &_progressTic, &_progress);
else if ( _progress > 0.001 )
progress = 0.99;
return _progress;
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool NETGENPlugin_NETGEN_2D3D::Evaluate(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
MapShapeNbElems& aResMap)
{
NETGENPlugin_Mesher mesher(&aMesh, aShape, true);
mesher.SetParameters(dynamic_cast<const NETGENPlugin_Hypothesis*>(_hypothesis));
mesher.SetParameters(dynamic_cast<const NETGENPlugin_SimpleHypothesis_2D*>(_hypothesis));
return mesher.Evaluate(aResMap);
}