<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="en_US">
<context>
    <name>@default</name>
    <message>
        <source>SMESH_EXPORT_MESH</source>
        <translation>Export mesh</translation>
    </message>
    <message>
        <source>MED_FILES_FILTER</source>
        <translation>MED files</translation>
    </message>
    <message>
        <source>IDEAS_FILES_FILTER</source>
        <translation>IDEAS files</translation>
    </message>
    <message>
        <source>DAT_FILES_FILTER</source>
        <translation>DAT files</translation>
    </message>
    <message>
        <source>TEXT_FILES_FILTER</source>
        <translation>TXT files</translation>
    </message>
    <message>
        <source>MED_VX_FILES_FILTER</source>
        <translation>MED %1 files</translation>
    </message>
    <message>
        <source>STL_FILES_FILTER</source>
        <translation>STL files</translation>
    </message>
    <message>
        <source>STL_ASCII_FILES_FILTER</source>
        <translation>STL ASCII files</translation>
    </message>
    <message>
        <source>CGNS_FILES_FILTER</source>
        <translation>CGNS files</translation>
    </message>
    <message>
        <source>CGNS_EXPORT_ELEMS_BY_TYPE</source>
        <translation>Group elements by type</translation>
    </message>
    <message>
        <source>GMF_ASCII_FILES_FILTER</source>
        <translation>GMF ASCII files</translation>
    </message>
    <message>
        <source>GMF_BINARY_FILES_FILTER</source>
        <translation>GMF binary files</translation>
    </message>
    <message>
        <source>STL_BIN_FILES_FILTER</source>
        <translation>STL binary files</translation>
    </message>
    <message>
        <source>ALL_FILES_FILTER</source>
        <translation>All files</translation>
    </message>
    <message>
        <source>SMESH_AND</source>
        <translation>and</translation>
    </message>
    <message>
        <source>AREA_ELEMENTS</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>FREE_NODES</source>
        <translation>Free nodes</translation>
    </message>
    <message>
        <source>NODE_CONNECTIVITY_NB</source>
        <translation>Node connectivity number</translation>
    </message>
    <message>
        <source>FREE_EDGES</source>
        <translation>Free edges</translation>
    </message>
    <message>
        <source>FREE_FACES</source>
        <translation>Free faces</translation>
    </message>
    <message>
        <source>BARE_BORDER_FACE</source>
        <translation>Faces with bare border</translation>
    </message>
    <message>
        <source>OVER_CONSTRAINED_FACE</source>
        <translation>Over-constrained faces</translation>
    </message>
    <message>
        <source>BARE_BORDER_VOLUME</source>
        <translation>Volumes with bare border</translation>
    </message>
    <message>
        <source>OVER_CONSTRAINED_VOLUME</source>
        <translation>Over-constrained volumes</translation>
    </message>
    <message>
        <source>MIN_DIAG_ELEMENTS</source>
        <translation>Minimum diagonal</translation>
    </message>
    <message>
        <source>MIN_ELEM_EDGE</source>
        <translation>Minimum Edge Length</translation>
    </message>
    <message>
        <source>ASPECTRATIO_3D_ELEMENTS</source>
        <translation>Aspect Ratio 3D</translation>
    </message>
    <message>
        <source>ASPECTRATIO_ELEMENTS</source>
        <translation>Aspect Ratio</translation>
    </message>
    <message>
        <source>COL_ALGO_HEADER</source>
        <translation>Algorithm</translation>
    </message>
    <message>
        <source>COL_ERROR_HEADER</source>
        <translation>Error</translation>
    </message>
    <message>
        <source>COL_SHAPE_HEADER</source>
        <translation>Sub-shape</translation>
    </message>
    <message>
        <source>COMPERR_ALGO_FAILED</source>
        <translation>Algorithm failed</translation>
    </message>
    <message>
        <source>COMPERR_BAD_INPUT_MESH</source>
        <translation>Invalid input mesh</translation>
    </message>
    <message>
        <source>COMPERR_BAD_SHAPE</source>
        <translation>Unexpected geometry</translation>
    </message>
    <message>
        <source>COMPERR_EXCEPTION</source>
        <translation>Unknown exception</translation>
    </message>
    <message>
        <source>COMPERR_MEMORY_PB</source>
        <translation>Memory allocation problem</translation>
    </message>
    <message>
        <source>COMPERR_OCC_EXCEPTION</source>
        <translation>OCC exception</translation>
    </message>
    <message>
        <source>COMPERR_OK</source>
        <translation>No errors</translation>
    </message>
    <message>
        <source>COMPERR_SLM_EXCEPTION</source>
        <translation>SALOME exception</translation>
    </message>
    <message>
        <source>COMPERR_STD_EXCEPTION</source>
        <translation>std::exception</translation>
    </message>
    <message>
        <source>COMPERR_WARNING</source>
        <translation>Warning</translation>
    </message>
    <message>
        <source>COMPERR_UNKNOWN</source>
        <translation>Unknown error</translation>
    </message>
    <message>
        <source>COMPERR_CANCELED</source>
        <translation>Computation canceled</translation>
    </message>
    <message>
        <source>COMPERR_NO_MESH_ON_SHAPE</source>
        <translation>No mesh elements assigned to a Sub-shape</translation>
    </message>
    <message>
        <source>COMPERR_BAD_PARMETERS</source>
        <translation>Invalid input parameters</translation>
    </message>
    <message>
        <source>EDITERR_NO_MEDIUM_ON_GEOM</source>
        <translation>Some medium nodes not placed on geometry to avoid
        distorting elements shown in magenta.</translation>
    </message>
    <message>
        <source>SMESH_GEOM</source>
        <translation>Geometry</translation>
    </message>
    <message>
        <source>DIRECT_GEOM_SELECTION</source>
        <translation>Direct geometry selection</translation>
    </message>
    <message>
        <source>ELEMENT_ID</source>
        <translation>Element ID</translation>
    </message>
    <message>
        <source>ELEMENT_IDS</source>
        <translation>Element IDs</translation>
    </message>
    <message>
        <source>FREE_BORDERS</source>
        <translation>Free Borders</translation>
    </message>
    <message>
        <source>GEOMETRY_NAME</source>
        <translation>Geometry name</translation>
    </message>
    <message>
        <source>GEOM_BY_MESH_ELEM_SELECTION</source>
        <translation>Find geometry by mesh element selection</translation>
    </message>
    <message>
        <source>GLOBAL_ALGO</source>
        <translation>Global</translation>
    </message>
    <message>
        <source>INF_SELECT_OBJECT</source>
        <translation>Select an object</translation>
    </message>
    <message>
        <source>LENGTH2D_EDGES</source>
        <translation>Length 2D</translation>
    </message>
    <message>
        <source>DEFLECTION2D_FACES</source>
        <translation>Deflection 2D</translation>
    </message>
    <message>
        <source>LENGTH_EDGES</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>LOCAL_ALGO</source>
        <translation>Local</translation>
    </message>
    <message>
        <source>MAX_ELEMENT_LENGTH_2D</source>
        <translation>Element Diameter 2D</translation>
    </message>
    <message>
        <source>MAX_ELEMENT_LENGTH_3D</source>
        <translation>Element Diameter 3D</translation>
    </message>
    <message>
        <source>DEFLECTION_2D</source>
        <translation>Deflection 2D</translation>
    </message>
    <message>
        <source>MEN_ADD</source>
        <translation>Add</translation>
    </message>
    <message>
        <source>MEN_ADV_INFO</source>
        <translation>Mesh Information</translation>
    </message>
    <message>
        <source>MEN_ALL</source>
        <translation>All</translation>
    </message>
    <message>
        <source>MEN_AREA</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>MEN_ASPECT</source>
        <translation>Aspect Ratio</translation>
    </message>
    <message>
        <source>MEN_ASPECT_3D</source>
        <translation>Aspect Ratio 3D</translation>
    </message>
    <message>
        <source>MEN_AUTO_COLOR</source>
        <translation>Auto Color</translation>
    </message>
    <message>
        <source>MEN_AUTO_UPD</source>
        <translation>Automatic Update</translation>
    </message>
    <message>
        <source>MEN_BUILD_COMPOUND</source>
        <translation>Build Compound</translation>
    </message>
    <message>
        <source>MEN_COPY_MESH</source>
        <translation>Copy Mesh</translation>
    </message>
    <message>
    <source>MEN_CREATE_DUAL_MESH</source>
        <translation>Create Dual Mesh</translation>
    </message>
    <message>
        <source>MEN_CLIP</source>
        <translation>Clipping</translation>
    </message>
    <message>
        <source>MEN_COLORS</source>
        <translation>Properties</translation>
    </message>
    <message>
        <source>MEN_COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>MEN_RE_COMPUTE</source>
        <translation>Clear + Compute</translation>
    </message>
    <message>
        <source>MEN_SHOW_ERRORS</source>
        <translation>Show Compute Errors</translation>
    </message>
    <message>
        <source>MEN_COMPUTE_SUBMESH</source>
        <translation>Compute Sub-mesh</translation>
    </message>
    <message>
        <source>MEN_PRECOMPUTE</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>MEN_EVALUATE</source>
        <translation>Evaluate</translation>
    </message>
    <message>
        <source>MEN_CONNECTION</source>
        <translation>Borders at Multi-Connection</translation>
    </message>
    <message>
        <source>MEN_CONNECTION_2D</source>
        <translation>Borders at Multi-Connection 2D</translation>
    </message>
    <message>
        <source>MEN_CONSTRUCT_GROUP</source>
        <translation>Construct Group</translation>
    </message>
    <message>
        <source>MEN_MG_ADAPT</source>
        <translation>Remesh with MG_Adapt</translation>
    </message>
    <message>
        <source>MEN_HOMARD_ADAPT</source>
        <translation>Uniform refinement</translation>
    </message>
    <message>
        <source>Args</source>
        <translation>Arguments</translation>
    </message>
    <message>
        <source>MeshOut</source>
        <translation>Mesh Out</translation>
    </message>
    <message>
        <source>MeshIn</source>
        <translation>Mesh In</translation>
    </message>
    <message>
        <source>MEDFile</source>
        <translation>MED file</translation>
    </message>
    <message>
        <source>Browser</source>
        <translation>Browser</translation>
    </message>
    <message>
        <source>Publish_MG_ADAPT</source>
        <translation>Publish</translation>
    </message>
    <message>
        <source>SIZE_MAP_FIELD</source>
        <translation>Size map field</translation>
    </message>
    <message>
        <source>MG_ADAPT_FIELD_NAME</source>
        <translation>Field Name</translation>
    </message>
    <message>
        <source>MG_ADAPT_MED_FILE_1</source>
        <translation>This MED file cannot be read.</translation>
    </message>
    <message>
        <source>MG_ADAPT_MED_FILE_2</source>
        <translation>No mesh in this MED file.</translation>
    </message>
    <message>
        <source>MG_ADAPT_MED_FILE_3</source>
        <translation>More than one mesh in this MED file.</translation>
    </message>
    <message>
        <source>MG_ADAPT_MED_FILE_4</source>
        <translation>The mesh in this MED file cannot be read.</translation>
    </message>
    <message>
        <source>MG_ADAPT_MED_FILE_5</source>
        <translation>No field in this MED file.</translation>
    </message>
    <message>
        <source>MG_ADAPT_ERROR</source>
        <translation>Error</translation>
    </message>
    <message>
        <source>MG_ADAPT_CH_ST</source>
        <translation>Chosen time step</translation>
    </message>
    <message>
        <source>MG_ADAPT_RANK</source>
        <translation>Rank</translation>
    </message>
    <message>
        <source>MG_ADAPT_TSTP</source>
        <translation>Time step </translation>
    </message>
    <message>
        <source>MG_ADAPT_NO_T_ST</source>
        <translation>No time step</translation>
    </message>
    <message>
        <source>MG_ADAPT_L_ST</source>
        <translation>Last time step</translation>
    </message>
    <message>
        <source>MeshName</source>
        <translation>Mesh name</translation>
    </message>
    <message>
        <source>LOCAL_MG_ADAPT</source>
        <translation>Local</translation>
    </message>
    <message>
        <source>BACKGRND_MG_ADAPT</source>
        <translation>Background</translation>
    </message>
    <message>
        <source>CNST_MG_ADAPT</source>
        <translation>Constant</translation>
    </message>
    <message>
        <source>MED_FILE_BCKG</source>
        <translation>MED file background size map</translation>
    </message>
    <message>
        <source>VALUE_MG_ADAPT</source>
        <translation>Value</translation>
    </message>
    <message>
        <source>SIZE_MAP_DEF</source>
        <translation>Size map definition</translation>
    </message>
    <message>
        <source>ADVOP</source>
        <translation>Advanced Options</translation>
    </message>
    <message>
        <source>MG_ADAPT_DIAG_1</source>
        <translation>Adaptation succeeded.</translation>
    </message>
    <message>
        <source>MG_ADAPT_DIAG_2</source>
        <translation>Adaptation failed.</translation>
    </message>
    <message>
        <source>MEN_CONV_TO_QUAD</source>
        <translation>Convert to/from quadratic</translation>
    </message>
    <message>
        <source>MEN_2D_FROM_3D</source>
        <translation>Create boundary elements</translation>
    </message>
    <message>
        <source>MEN_MESH_ORDER</source>
        <translation>Change sub-mesh priority</translation>
    </message>
    <message>
        <source>MEN_CREATE_GROUP</source>
        <translation>Create Group</translation>
    </message>
    <message>
        <source>MEN_CREATE_GEO_GROUP</source>
        <translation>Create Groups from Geometry</translation>
    </message>
    <message>
        <source>MEN_CREATE_MESH</source>
        <translation>Create Mesh</translation>
    </message>
    <message>
        <source>MEN_CREATE_SUBMESH</source>
        <translation>Create Sub-mesh</translation>
    </message>
    <message>
        <source>MEN_CTRL</source>
        <translation>Controls</translation>
    </message>
    <message>
        <source>MEN_NODE_CTRL</source>
        <translation>Node Controls</translation>
    </message>
    <message>
        <source>MEN_EDGE_CTRL</source>
        <translation>Edge Controls</translation>
    </message>
    <message>
        <source>MEN_FACE_CTRL</source>
        <translation>Face Controls</translation>
    </message>
    <message>
        <source>MEN_VOLUME_CTRL</source>
        <translation>Volume Controls</translation>
    </message>
    <message>
        <source>MEN_CUT</source>
        <translation>Cutting of Quadrangles</translation>
    </message>
    <message>
        <source>MEN_CUT_GROUP</source>
        <translation>Cut Groups</translation>
    </message>
    <message>
        <source>MEN_IMPORT_DAT</source>
        <translation>DAT file</translation>
    </message>
    <message>
        <source>MEN_DAT</source>
        <translation>DAT file</translation>
    </message>
    <message>
        <source>MEN_DELETE</source>
        <translation>Delete</translation>
    </message>
    <message>
        <source>MEN_DEL_GROUP</source>
        <translation>Delete Groups with Contents</translation>
    </message>
    <message>
        <source>MEN_ADD_TO_GROUP</source>
        <translation>Add to Group</translation>
    </message>
    <message>
        <source>MEN_REMOVE_FROM_GROUP</source>
        <translation>Remove from Group</translation>
    </message>
    <message>
        <source>STB_ADD_TO_GROUP</source>
        <translation>Add selected elements to group</translation>
    </message>
    <message>
        <source>STB_REMOVE_FROM_GROUP</source>
        <translation>Remove selected elements from group</translation>
    </message>
    <message>
        <source>MEN_FACE_ORIENTATION</source>
        <translation>Orientation of Faces</translation>
    </message>
    <message>
        <source>MEN_DISABLE_AUTO_COLOR</source>
        <translation>Disable Auto Color</translation>
    </message>
    <message>
        <source>MEN_DISPLAY_ONLY</source>
        <translation>Show Only</translation>
    </message>
    <message>
        <source>MEN_DISPMODE</source>
        <translation>Display Mode</translation>
    </message>
    <message>
        <source>MEN_DISP_ENT</source>
        <translation>Display Entity</translation>
    </message>
    <message>
        <source>MEN_ELEM0D</source>
        <translation>0D Element</translation>
    </message>
    <message>
        <source>MEN_ELEMS0D</source>
        <translation>0D Elements</translation>
    </message>
    <message>
        <source>MEN_0D_ON_ALL_NODES</source>
        <translation>0D Elements on Element Nodes</translation>
    </message>
    <message>
        <source>MEN_BALL</source>
        <translation>Ball</translation>
    </message>
    <message>
        <source>MEN_BALLS</source>
        <translation>Balls</translation>
    </message>
    <message>
        <source>MEN_EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>MEN_EDGES</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>MEN_CHOOSE</source>
        <translation>Choose...</translation>
    </message>
    <message>
        <source>MEN_EDIT</source>
        <translation>Edit</translation>
    </message>
    <message>
        <source>MEN_EDIT_GROUP</source>
        <translation>Edit Group</translation>
    </message>
    <message>
        <source>MEN_EDIT_GEOMGROUP_AS_GROUP</source>
        <translation>Edit Group as Standalone</translation>
    </message>
    <message>
        <source>MEN_EDIT_HYPO</source>
        <translation>Edit Hypothesis</translation>
    </message>
    <message>
        <source>MEN_EDIT_MESHSUBMESH</source>
        <translation>Edit Mesh/Sub-mesh</translation>
    </message>
    <message>
        <source>MEN_EDIT_MESH</source>
        <translation>Edit Mesh</translation>
    </message>
    <message>
        <source>MEN_EDIT_SUBMESH</source>
        <translation>Edit Sub-mesh</translation>
    </message>
    <message>
        <source>MEN_EXPORT</source>
        <translation>Export</translation>
    </message>
    <message>
        <source>MEN_EXPORT_DAT</source>
        <translation>Export to DAT file</translation>
    </message>
    <message>
        <source>MEN_EXPORT_MED</source>
        <translation>Export to MED file</translation>
    </message>
    <message>
        <source>MEN_EXPORT_CGNS</source>
        <translation>Export to CGNS file</translation>
    </message>
    <message>
        <source>MEN_EXPORT_GMF</source>
        <translation>Export to GMF file</translation>
    </message>
    <message>
        <source>MEN_EXPORT_STL</source>
        <translation>Export to STL file</translation>
    </message>
    <message>
        <source>MEN_EXPORT_UNV</source>
        <translation>Export to UNV file</translation>
    </message>
    <message>
        <source>MEN_EXTRUSION</source>
        <translation>Extrusion</translation>
    </message>
    <message>
        <source>MEN_EXTRUSION_ALONG</source>
        <translation>Extrusion Along a Path</translation>
    </message>
    <message>
        <source>MEN_FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>MEN_FILE</source>
        <translation>File</translation>
    </message>
    <message>
        <source>MEN_FIND_ELEM</source>
        <translation>Find Element by Point</translation>
    </message>
    <message>
        <source>TOP_REORIENT_2D</source>
        <translation>Reorient faces</translation>
    </message>
    <message>
        <source>MEN_REORIENT_2D</source>
        <translation>Reorient faces</translation>
    </message>
    <message>
        <source>STB_REORIENT_2D</source>
        <translation>Reorient faces</translation>
    </message>
    <message>
        <source>TOP_FIND_ELEM</source>
        <translation>Find Element by Point</translation>
    </message>
    <message>
        <source>STB_FIND_ELEM</source>
        <translation>Find Element by Point</translation>
    </message>
    <message>
        <source>EQUAL_NODE</source>
        <translation>Double nodes</translation>
    </message>
    <message>
        <source>MEN_EQUAL_NODE</source>
        <translation>Double nodes</translation>
    </message>
    <message>
        <source>STB_EQUAL_NODE</source>
        <translation>Double nodes</translation>
    </message>
    <message>
        <source>TOP_EQUAL_NODE</source>
        <translation>Double nodes</translation>
    </message>
    <message>
        <source>EQUAL_EDGE</source>
        <translation>Double edges</translation>
    </message>
    <message>
        <source>MEN_EQUAL_EDGE</source>
        <translation>Double edges</translation>
    </message>
    <message>
        <source>STB_EQUAL_EDGE</source>
        <translation>Double edges</translation>
    </message>
    <message>
        <source>TOP_EQUAL_EDGE</source>
        <translation>Double edges</translation>
    </message>
    <message>
        <source>EQUAL_FACE</source>
        <translation>Double faces</translation>
    </message>
    <message>
        <source>MEN_EQUAL_FACE</source>
        <translation>Double faces</translation>
    </message>
    <message>
        <source>STB_EQUAL_FACE</source>
        <translation>Double faces</translation>
    </message>
    <message>
        <source>TOP_EQUAL_FACE</source>
        <translation>Double faces</translation>
    </message>
    <message>
        <source>EQUAL_VOLUME</source>
        <translation>Double volumes</translation>
    </message>
    <message>
        <source>MEN_EQUAL_VOLUME</source>
        <translation>Double volumes</translation>
    </message>
    <message>
        <source>STB_EQUAL_VOLUME</source>
        <translation>Double volumes</translation>
    </message>
    <message>
        <source>TOP_EQUAL_VOLUME</source>
        <translation>Double volumes</translation>
    </message>
    <message>
        <source>MEN_BARE_BORDER_VOLUME</source>
        <translation>Volumes with bare border</translation>
    </message>
    <message>
        <source>MEN_BARE_BORDER_FACE</source>
        <translation>Faces with bare border</translation>
    </message>
    <message>
        <source>MEN_OVER_CONSTRAINED_VOLUME</source>
        <translation>Over-constrained volumes</translation>
    </message>
    <message>
        <source>MEN_OVER_CONSTRAINED_FACE</source>
        <translation>Over-constrained faces</translation>
    </message>
    <message>
        <source>MEN_FREE_BORDER</source>
        <translation>Free Borders</translation>
    </message>
    <message>
        <source>MEN_FREE_EDGE</source>
        <translation>Free Edges</translation>
    </message>
    <message>
        <source>MEN_FREE_NODE</source>
        <translation>Free Nodes</translation>
    </message>
    <message>
        <source>MEN_NODE_CONNECTIVITY_NB</source>
        <translation>Node connectivity number</translation>
    </message>
    <message>
        <source>MEN_FREE_FACES</source>
        <translation>Free Faces</translation>
    </message>
    <message>
        <source>MEN_GLOBAL_HYPO</source>
        <translation>Global Hypothesis</translation>
    </message>
    <message>
        <source>MEN_HEXA</source>
        <translation>Hexahedron</translation>
    </message>
    <message>
        <source>MEN_HIDE</source>
        <translation>Hide</translation>
    </message>
    <message>
        <source>MEN_HYPO</source>
        <translation>Hypotheses</translation>
    </message>
    <message>
        <source>MEN_IMPORT</source>
        <translation>Import</translation>
    </message>
    <message>
        <source>MEN_INT_GROUP</source>
        <translation>Intersect Groups</translation>
    </message>
    <message>
        <source>MEN_INV</source>
        <translation>Diagonal Inversion</translation>
    </message>
    <message>
        <source>MEN_LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>MEN_LENGTH_2D</source>
        <translation>Length 2D</translation>
    </message>
    <message>
        <source>MEN_DEFLECTION_2D</source>
        <translation>Deflection 2D</translation>
    </message>
    <message>
        <source>MEN_MAP</source>
        <translation>Pattern Mapping</translation>
    </message>
    <message>
        <source>MEN_MAX_ELEMENT_LENGTH_2D</source>
        <translation>Element Diameter 2D</translation>
    </message>
    <message>
        <source>MEN_MAX_ELEMENT_LENGTH_3D</source>
        <translation>Element Diameter 3D</translation>
    </message>
    <message>
        <source>MEN_IMPORT_MED</source>
        <translation>MED file</translation>
    </message>
    <message>
        <source>MEN_MED</source>
        <translation>MED file</translation>
    </message>
    <message>
        <source>MEN_IMPORT_CGNS</source>
        <translation>CGNS file</translation>
    </message>
    <message>
        <source>MEN_CGNS</source>
        <translation>CGNS file</translation>
    </message>
    <message>
        <source>MEN_IMPORT_GMF</source>
        <translation>GMF file</translation>
    </message>
    <message>
        <source>MEN_GMF</source>
        <translation>GMF file</translation>
    </message>
    <message>
        <source>MEN_MERGE</source>
        <translation>Merge Nodes</translation>
    </message>
    <message>
        <source>MEN_MERGE_ELEMENTS</source>
        <translation>Merge Elements</translation>
    </message>
    <message>
        <source>MEN_MESH</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>MEN_MESH_THROU_POINT</source>
        <translation>Move Node</translation>
    </message>
    <message>
        <source>MEN_MOVE_NODE_INTRCT</source>
        <translation>Move node by mouse</translation>
    </message>
    <message>
        <source>MEN_SPLIT_DIAG_INTRC</source>
        <translation>Add node on segment</translation>
    </message>
    <message>
        <source>MEN_SPLIT_FACE_INTRC</source>
        <translation>Add node to triangle</translation>
    </message>
    <message>
        <source>MEN_MIN_ANG</source>
        <translation>Minimum Angle</translation>
    </message>
    <message>
        <source>MEN_MODIFY</source>
        <translation>Modification</translation>
    </message>
    <message>
        <source>MEN_ADAPT</source>
        <translation>Adaptation</translation>
    </message>
    <message>
        <source>MEN_MEASURE</source>
        <translation>Measurements</translation>
    </message>
    <message>
        <source>MEN_MEASURE_MIN_DIST</source>
        <translation>Minimum Distance</translation>
    </message>
    <message>
        <source>STB_MEASURE_MIN_DIST</source>
        <translation>Calculate minimum distance between two objects</translation>
    </message>
    <message>
        <source>TOP_MEASURE_MIN_DIST</source>
        <translation>Minimum distance</translation>
    </message>
    <message>
        <source>MEN_MEASURE_BND_BOX</source>
        <translation>Bounding Box</translation>
    </message>
    <message>
        <source>STB_MEASURE_BND_BOX</source>
        <translation>Calculate bounding box for the selected object(s)</translation>
    </message>
    <message>
        <source>TOP_MEASURE_BND_BOX</source>
        <translation>Bounding box</translation>
    </message>
    <message>
        <source>MEN_BASIC_PROPERTIES</source>
        <translation>Basic Properties</translation>
    </message>
    <message>
        <source>MEN_MEASURE_LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>STB_MEASURE_LENGTH</source>
        <translation>Calculate sum of length of all 1D elements of the selected object(s)</translation>
    </message>
    <message>
        <source>TOP_MEASURE_LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>MEN_MEASURE_AREA</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>STB_MEASURE_AREA</source>
        <translation>Calculate sum of area of all 2D elements of the selected object(s)</translation>
    </message>
    <message>
        <source>TOP_MEASURE_AREA</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>MEN_MEASURE_VOLUME</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>STB_MEASURE_VOLUME</source>
        <translation>Calculate sum of volume of all 3D elements of the selected object(s)</translation>
    </message>
    <message>
        <source>TOP_MEASURE_VOLUME</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>MEN_MEASURE_ANGLE</source>
        <translation>Angle</translation>
    </message>
    <message>
        <source>STB_MEASURE_ANGLE</source>
        <translation>Measure angle defined by three nodes</translation>
    </message>
    <message>
        <source>TOP_MEASURE_ANGLE</source>
        <translation>Angle</translation>
    </message>
    <message>
        <source>MEN_MOVE</source>
        <translation>Move Node</translation>
    </message>
    <message>
        <source>MEN_NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>MEN_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>MEN_NUM</source>
        <translation>Numbering</translation>
    </message>
    <message>
        <source>MEN_NUM_ELEMENTS</source>
        <translation>Display Elements #</translation>
    </message>
    <message>
        <source>MEN_NUM_NODES</source>
        <translation>Display Nodes #</translation>
    </message>
    <message>
        <source>MEN_ORIENT</source>
        <translation>Orientation</translation>
    </message>
    <message>
        <source>MEN_POLYGON</source>
        <translation>Polygon</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_POLYGON</source>
        <translation>Quadratic Polygon</translation>
    </message>
    <message>
        <source>MEN_POLYHEDRON</source>
        <translation>Polyhedron</translation>
    </message>
    <message>
        <source>MEN_PRECISION</source>
        <translation>Precision</translation>
    </message>
    <message>
        <source>MEN_PREF</source>
        <translation>Preferences</translation>
    </message>
    <message>
        <source>MEN_QUAD</source>
        <translation>Quadrangle</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_EDGE</source>
        <translation>Quadratic Edge</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_HEXAHEDRON</source>
        <translation>Quadratic Hexahedron</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_PENTAHEDRON</source>
        <translation>Quadratic Pentahedron</translation>
    </message>
    <message>
        <source>MEN_BIQUADRATIC_PENTAHEDRON</source>
        <translation>BiQuadratic Pentahedron</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_PYRAMID</source>
        <translation>Quadratic Pyramid</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_QUADRANGLE</source>
        <translation>Quadratic Quadrangle</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_TETRAHEDRON</source>
        <translation>Quadratic Tetrahedron</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_TRIANGLE</source>
        <translation>Quadratic Triangle</translation>
    </message>
    <message>
        <source>MEN_QUALITY</source>
        <translation>Quality Controls</translation>
    </message>
    <message>
        <source>MEN_REMOVE</source>
        <translation>Remove</translation>
    </message>
    <message>
        <source>MEN_REMOVE_ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>MEN_REMOVE_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>MEN_REMOVE_NODE_RECON</source>
        <translation>Node with reconnection</translation>
    </message>
    <message>
        <source>MEN_REMOVE_ORPHAN_NODES</source>
        <translation>Orphan Nodes</translation>
    </message>
    <message>
        <source>MEN_RENAME</source>
        <translation>Rename</translation>
    </message>
    <message>
        <source>MEN_RENUM</source>
        <translation>Renumbering</translation>
    </message>
    <message>
        <source>MEN_RENUM_ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>MEN_RENUM_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>MEN_RESET</source>
        <translation>Reset</translation>
    </message>
    <message>
        <source>MEN_OVERALL_MESH_QUALITY</source>
        <translation>Overall Mesh Quality</translation>
    </message>
    <message>
        <source>MEN_DISTRIBUTION_CTRL</source>
        <translation>Distribution</translation>
    </message>
    <message>
        <source>MEN_SAVE_DISTRIBUTION</source>
        <translation>Export the distribution...</translation>
    </message>
    <message>
        <source>MEN_SHOW_DISTRIBUTION</source>
        <translation>Show</translation>
    </message>
    <message>
        <source>MEN_PLOT_DISTRIBUTION</source>
        <translation>Plot</translation>
    </message>
    <message>
        <source>DISTRIBUTION_NB_ENT</source>
        <translation>Number of entities</translation>
    </message>
    <message>
        <source>MEN_REVOLUTION</source>
        <translation>Revolution</translation>
    </message>
    <message>
        <source>MEN_ROT</source>
        <translation>Rotation</translation>
    </message>
    <message>
        <source>MEN_SCALAR_BAR</source>
        <translation>Scalar Bar</translation>
    </message>
    <message>
        <source>MEN_SCALAR_BAR_PROP</source>
        <translation>Scalar Bar Properties</translation>
    </message>
    <message>
        <source>MEN_SELECTION</source>
        <translation>Selection</translation>
    </message>
    <message>
        <source>MEN_SEL_FILTER_LIB</source>
        <translation>Selection Filters Library</translation>
    </message>
    <message>
        <source>MEN_SEW</source>
        <translation>Sewing</translation>
    </message>
    <message>
        <source>MEN_SHADE</source>
        <translation>Shading</translation>
    </message>
    <message>
        <source>MEN_SHOW_SCALAR_BAR</source>
        <translation>Show Scalar Bar</translation>
    </message>
    <message>
        <source>MEN_QUADRATIC_REPRESENT</source>
        <translation>2D Quadratic</translation>
    </message>
    <message>
        <source>MEN_LINE_REPRESENTATION</source>
        <translation>Lines</translation>
    </message>
    <message>
        <source>MEN_ARC_REPRESENTATION</source>
        <translation>Arcs</translation>
    </message>
    <message>
        <source>MEN_SHOW</source>
        <translation>Show</translation>
    </message>
    <message>
        <source>MEN_SHRINK</source>
        <translation>Shrink</translation>
    </message>
    <message>
        <source>MEN_SKEW</source>
        <translation>Skew</translation>
    </message>
    <message>
        <source>MEN_SMOOTH</source>
        <translation>Smoothing</translation>
    </message>
    <message>
        <source>MEN_STD_INFO</source>
        <translation>Standard Mesh Infos</translation>
    </message>
    <message>
        <source>MEN_IMPORT_STL</source>
        <translation>STL file</translation>
    </message>
    <message>
        <source>MEN_STL</source>
        <translation>STL file</translation>
    </message>
    <message>
        <source>MEN_SYM</source>
        <translation>Symmetry</translation>
    </message>
    <message>
        <source>MEN_TAPER</source>
        <translation>Taper</translation>
    </message>
    <message>
        <source>MEN_TETRA</source>
        <translation>Tetrahedron</translation>
    </message>
    <message>
        <source>MEN_TOOLS</source>
        <translation>Tools</translation>
    </message>
    <message>
        <source>MEN_TRANS</source>
        <translation>Translation</translation>
    </message>
    <message>
        <source>MEN_SCALE</source>
        <translation>Scale Transform</translation>
    </message>
    <message>
        <source>MEN_OFFSET</source>
        <translation>Offset</translation>
    </message>
    <message>
        <source>MEN_DUPLICATE_NODES</source>
        <translation>Duplicate Nodes or/and Elements</translation>
    </message>
    <message>
        <source>MEN_TRANSF</source>
        <translation>Transformation</translation>
    </message>
    <message>
        <source>MEN_TRANSP</source>
        <translation>Transparency</translation>
    </message>
    <message>
        <source>MEN_TRIANGLE</source>
        <translation>Triangle</translation>
    </message>
    <message>
        <source>MEN_UNASSIGN</source>
        <translation>Unassign</translation>
    </message>
    <message>
        <source>MEN_UNION</source>
        <translation>Union of Triangles</translation>
    </message>
    <message>
        <source>MEN_UNION2</source>
        <translation>Union of Two Triangles</translation>
    </message>
    <message>
        <source>MEN_IMPORT_UNV</source>
        <translation>UNV file</translation>
    </message>
    <message>
        <source>MEN_UNV</source>
        <translation>UNV file</translation>
    </message>
    <message>
        <source>MEN_UN_GROUP</source>
        <translation>Union Groups</translation>
    </message>
    <message>
        <source>MEN_UNDERLYING_ELEMS</source>
        <translation>Group based on nodes of other groups</translation>
    </message>
    <message>
        <source>MEN_FACE_GROUPS_BY_EDGES</source>
        <translation>Face groups separated by sharp edges</translation>
    </message>
    <message>
        <source>MEN_UPDATE</source>
        <translation>Update</translation>
    </message>
    <message>
        <source>MEN_VIEW</source>
        <translation>View</translation>
    </message>
    <message>
        <source>MEN_VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>MEN_VOLUME_3D</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>MEN_WARP</source>
        <translation>Warping Angle</translation>
    </message>
    <message>
        <source>MEN_WHAT_IS</source>
        <translation>Mesh Element Information</translation>
    </message>
    <message>
        <source>MEN_WIRE</source>
        <translation>Wireframe</translation>
    </message>
    <message>
        <source>MEN_SPLIT_TO_TETRA</source>
        <translation>Split Volumes</translation>
    </message>
    <message>
        <source>TOP_SPLIT_TO_TETRA</source>
        <translation>Split Volumes</translation>
    </message>
    <message>
        <source>STB_OVERALL_MESH_QUALITY</source>
        <translation>Overall Mesh Quality</translation>
    </message>
    <message>
        <source>STB_SPLIT_TO_TETRA</source>
        <translation>Split Volumes</translation>
    </message>
    <message>
        <source>MEN_SPLIT_BIQUAD</source>
        <translation>Split bi-quadratic into linear</translation>
    </message>
    <message>
        <source>TOP_SPLIT_BIQUAD</source>
        <translation>Split bi-quadratic into linear</translation>
    </message>
    <message>
        <source>STB_SPLIT_BIQUAD</source>
        <translation>Split bi-quadratic into linear</translation>
    </message>
    <message>
        <source>MESHERS_FILE_CANT_OPEN</source>
        <translation>Can not open resource file</translation>
    </message>
    <message>
        <source>MESHERS_FILE_CHECK_VARIABLE</source>
        <translation>Check environment variable SMESH_MeshersList</translation>
    </message>
    <message>
        <source>MESHERS_FILE_NO_VARIABLE</source>
        <translation>Environment variable SMESH_MeshersList is not defined</translation>
    </message>
    <message>
        <source>MESH_IS_NOT_SELECTED</source>
        <translation>There is no selected mesh
Please, select a mesh and try again</translation>
    </message>
    <message>
        <source>MESH_NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>MESH_NODE_TITLE</source>
        <translation>Add Node</translation>
    </message>
    <message>
        <source>MINIMUMANGLE_ELEMENTS</source>
        <translation>Minimum Angle</translation>
    </message>
    <message>
        <source>MULTI2D_BORDERS</source>
        <translation>Borders at Multi-Connections 2D</translation>
    </message>
    <message>
        <source>MULTI_BORDERS</source>
        <translation>Borders at Multi-Connections</translation>
    </message>
    <message>
        <source>GROUP_NAME_IS_EMPTY</source>
        <translation>Name of group is not specified.
Please enter a name of new group to be created or choose an existing one.</translation>
    </message>
    <message>
        <source>MESH_GEOM_GRP_CHOSEN</source>
        <translation>Group on geometry is chosen: %1.
Do you want to convert it to the standalone group?</translation>
    </message>
    <message>
        <source>MESH_FILTER_GRP_CHOSEN</source>
        <translation>Group on filter is chosen: %1.
Do you want to convert it to the standalone group?</translation>
    </message>
    <message>
        <source>NODE_ID</source>
        <translation>Node ID</translation>
    </message>
    <message>
        <source>NODE_IDS</source>
        <translation>Node IDs</translation>
    </message>
    <message>
        <source>NON_SMESH_OBJECTS_SELECTED</source>
        <translation>There are objects selected which do not belong to %1 component.</translation>
    </message>
    <message>
        <source>PREVIEW</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>SKEW_ELEMENTS</source>
        <translation>Skew</translation>
    </message>
    <message>
        <source>SMESHGUI_INVALID_PARAMETERS</source>
        <translation>Parameters are not correctly specified
Please enter correct values and try again</translation>
    </message>
    <message>
        <source>SMESH_ADD_ALGORITHM</source>
        <translation>Algorithms</translation>
    </message>
    <message>
        <source>SMESH_ADD_ALGORITHM_TITLE</source>
        <translation>Algorithms Assignation</translation>
    </message>
    <message>
        <source>SMESH_ADD_ELEM0D</source>
        <translation>Add 0D Element</translation>
    </message>
    <message>
        <source>SMESH_ADD_ELEM0D_TITLE</source>
        <translation>Add 0D Element</translation>
    </message>
    <message>
        <source>SMESH_DUPLICATE_0D</source>
        <translation>Allow duplicate elements</translation>
    </message>
    <message>
        <source>SMESH_ADD_BALL</source>
        <translation>Add Ball Element</translation>
    </message>
    <message>
        <source>SMESH_ADD_BALL_TITLE</source>
        <translation>Add Ball Element</translation>
    </message>
    <message>
        <source>SMESH_ADD_EDGE</source>
        <translation>Add Edge</translation>
    </message>
    <message>
        <source>SMESH_ADD_EDGE_TITLE</source>
        <translation>Add Edge</translation>
    </message>
    <message>
        <source>SMESH_ADD_HEXAS</source>
        <translation>Add Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_HEXAS_TITLE</source>
        <translation>Add Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_HYPOTHESIS</source>
        <translation>Hypothesis</translation>
    </message>
    <message>
        <source>SMESH_ADD_HYPOTHESIS_TITLE</source>
        <translation>Hypothesis Assignation</translation>
    </message>
    <message>
        <source>SMESH_ADD_HYP_WRN</source>
        <translation>&quot;%1&quot; assigned but:
        </translation>
    </message>
    <message>
        <source>SMESH_ADD_OCTA</source>
        <translation>Add hexagonal prism</translation>
    </message>
    <message>
        <source>SMESH_ADD_OCTA_TITLE</source>
        <translation>Add Hexagonal Prism</translation>
    </message>
    <message>
        <source>SMESH_ADD_POLYGON</source>
        <translation>Add polygon</translation>
    </message>
    <message>
        <source>SMESH_ADD_POLYGON_TITLE</source>
        <translation>Add Polygon</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_POLYGON</source>
        <translation>Add Quadratic polygon</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_POLYGON_TITLE</source>
        <translation>Add Quadratic Polygon</translation>
    </message>
    <message>
        <source>SMESH_ADD_PENTA</source>
        <translation>Add pentahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_PENTA_TITLE</source>
        <translation>Add Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_PYRAMID</source>
        <translation>Add pyramid</translation>
    </message>
    <message>
        <source>SMESH_ADD_PYRAMID_TITLE</source>
        <translation>Add Pyramid</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRANGLE</source>
        <translation>Add Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRANGLE_TITLE</source>
        <translation>Add Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_EDGE_TITLE</source>
        <translation>Add Quadratic Edge</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_HEXAHEDRON_TITLE</source>
        <translation>Add Quadratic Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_TRIQUADRATIC_HEXAHEDRON_TITLE</source>
        <translation>Add TriQuadratic Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_PENTAHEDRON_TITLE</source>
        <translation>Add Quadratic Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_BIQUADRATIC_PENTAHEDRON_TITLE</source>
        <translation>Add BiQuadratic Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_PYRAMID_TITLE</source>
        <translation>Add Quadratic Pyramid</translation>
    </message>
    <message>
        <source>SMESH_ADD_BIQUADRATIC_QUADRANGLE_TITLE</source>
        <translation>Add BiQuadratic Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_QUADRANGLE_TITLE</source>
        <translation>Add Quadratic Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_TETRAHEDRON_TITLE</source>
        <translation>Add Quadratic Tetrahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_TRIANGLE_TITLE</source>
        <translation>Add Quadratic Triangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_BIQUADRATIC_TRIANGLE_TITLE</source>
        <translation>Add BiQuadratic Triangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_SUBMESH</source>
        <translation>Sub-mesh Construction</translation>
    </message>
    <message>
        <source>SMESH_ADD_TETRAS</source>
        <translation>Add Tetrahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_TETRAS_TITLE</source>
        <translation>Add Tetrahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_TO_GROUP</source>
        <translation>Add to group</translation>
    </message>
    <message>
        <source>SMESH_ADD_TRIANGLE</source>
        <translation>Add Triangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_TRIANGLE_TITLE</source>
        <translation>Add Triangle</translation>
    </message>
    <message>
        <source>SMESH_ANGLE</source>
        <translation>Angle</translation>
    </message>
    <message>
        <source>SMESH_ARGUMENTS</source>
        <translation>Arguments</translation>
    </message>
    <message>
        <source>SMESH_AUTO_GROUPS</source>
        <translation>Automatically create groups</translation>
    </message>
    <message>
        <source>SMESH_AUTO_DIM</source>
        <translation>Automatically define space dimension</translation>
    </message>
    <message>
        <source>SMESH_MED_SAVE_NUMS</source>
        <translation>Export indices</translation>
    </message>
    <message>
        <source>SMESH_ZTOLERANCE</source>
        <translation>Z tolerance</translation>
    </message>
    <message>
        <source>SMESH_REQUIRED_GROUPS</source>
        <translation>Create groups of required entities</translation>
    </message>
    <message>
        <source>SMESH_AVAILABLE</source>
        <translation>Available</translation>
    </message>
    <message>
        <source>SMESH_NOT_AVAILABLE</source>
        <translation>Not available</translation>
    </message>
    <message>
        <source>SMESH_AVAILABLE_ALGORITHMS</source>
        <translation>Available algorithms</translation>
    </message>
    <message>
        <source>SMESH_AVAILABLE_HYPOTHESES</source>
        <translation>Available hypotheses</translation>
    </message>
    <message>
        <source>SMESH_AXIS</source>
        <translation>Axis</translation>
    </message>
    <message>
        <source>SMESH_BAD_SELECTION</source>
        <translation>No valid selection</translation>
    </message>
    <message>
        <source>SMESH_BAD_MESH_SELECTION</source>
        <translation>No valid mesh selection</translation>
    </message>
    <message>
        <source>SMESH_BOUNDARYEDGES</source>
        <translation>Boundary Edges</translation>
    </message>
    <message>
        <source>SMESH_BUILD_COMPOUND_TITLE</source>
        <translation>Create a Compound</translation>
    </message>
    <message>
        <source>SMESH_COPY_MESH_TITLE</source>
        <translation>Copy Mesh</translation>
    </message>
    <message>
        <source>SMESH_KEEP_IDS</source>
        <translation>Preserve IDs of elements</translation>
    </message>
    <message>
        <source>SMESH_BUT_ADD</source>
        <translation>A&amp;dd</translation>
    </message>
    <message>
        <source>SMESH_BUT_APPLY</source>
        <translation>&amp;Apply</translation>
    </message>
    <message>
        <source>SMESH_BUT_CANCEL</source>
        <translation>&amp;Cancel</translation>
    </message>
    <message>
        <source>SMESH_BUT_CLOSE</source>
        <translation>&amp;Close</translation>
    </message>
    <message>
        <source>SMESH_BUT_CREATE</source>
        <translation>Create</translation>
    </message>
    <message>
        <source>SMESH_BUT_DELETE</source>
        <translation>Delete</translation>
    </message>
    <message>
        <source>SMESH_BUT_FILTER</source>
        <translation>Set &amp;Filter</translation>
    </message>
    <message>
        <source>SMESH_BUT_HELP</source>
        <translation>&amp;Help</translation>
    </message>
    <message>
        <source>SMESH_BUT_NEW</source>
        <translation>New</translation>
    </message>
    <message>
        <source>SMESH_BUT_NO</source>
        <translation>&amp;No</translation>
    </message>
    <message>
        <source>SMESH_BUT_OK</source>
        <translation>&amp;Ok</translation>
    </message>
    <message>
        <source>SMESH_BUT_OVERWRITE</source>
        <translation>Over&amp;write</translation>
    </message>
    <message>
        <source>SMESH_BUT_APPLY_AND_CLOSE</source>
        <translation>A&amp;pply and Close</translation>
    </message>
    <message>
        <source>SMESH_BUT_REMOVE</source>
        <translation>&amp;Remove</translation>
    </message>
    <message>
        <source>SMESH_BUT_SORT</source>
        <translation>&amp;Sort List</translation>
    </message>
    <message>
        <source>SMESH_BUT_YES</source>
        <translation>&amp;Yes</translation>
    </message>
    <message>
        <source>SMESH_CANT_ADD_HYP</source>
        <translation>Can not assign &quot;%1&quot;:
</translation>
    </message>
    <message>
        <source>SMESH_CANT_RM_HYP</source>
        <translation>Can not unassign &quot;%1&quot;:
</translation>
    </message>
    <message>
        <source>SMESH_CHECK_COLOR</source>
        <translation>Color</translation>
    </message>
    <message>
        <source>SMESH_CLIPPING_FROM</source>
        <translation>From &lt;---</translation>
    </message>
    <message>
        <source>SMESH_CLIPPING_INTO</source>
        <translation>---&gt; Into</translation>
    </message>
    <message>
        <source>SMESH_CLIPPING_TITLE</source>
        <translation>Change Clipping</translation>
    </message>
    <message>
        <source>SMESH_COMPUTE_SUCCEED</source>
        <translation>Mesh computation succeed</translation>
    </message>
    <message>
        <source>SMESH_EVALUATE_SUCCEED</source>
        <translation>Mesh evaluation succeed</translation>
    </message>
    <message>
        <source>SMESH_CONTENT</source>
        <translation>Content</translation>
    </message>
    <message>
        <source>SMESH_CONTINUE_MESH_VISUALIZATION</source>
        <translation>It seems that there is not enough memory to show the mesh
so that the application may crash. Do you wish to continue visualization?</translation>
    </message>
    <message>
        <source>SMESH_COORDINATES</source>
        <translation>Coordinates</translation>
    </message>
    <message>
        <source>SMESH_COPY_ELEMENTS</source>
        <translation>Copy Elements</translation>
    </message>
    <message>
        <source>SMESH_COPY_GROUPS</source>
        <translation>Copy groups</translation>
    </message>
    <message>
        <source>SMESH_CREATE_ALGORITHMS</source>
        <translation>Create algorithms</translation>
    </message>
    <message>
        <source>SMESH_CREATE_COPY</source>
        <translation>Create a copy</translation>
    </message>
    <message>
        <source>SMESH_CREATE_GROUP_TITLE</source>
        <translation>Create Group</translation>
    </message>
    <message>
        <source>SMESH_CREATE_GEO_GROUP</source>
        <translation>Create Groups from Geometry</translation>
    </message>
    <message>
        <source>SMESH_CREATE_HYPOTHESES</source>
        <translation>Create hypotheses</translation>
    </message>
    <message>
        <source>SMESH_CREATE_MESH</source>
        <translation>Create a new mesh</translation>
    </message>
    <message>
        <source>SMESH_CREATE_POLYHEDRAL_VOLUME_TITLE</source>
        <translation>Create polyhedral volume</translation>
    </message>
    <message>
        <source>SMESH_DIAGONAL</source>
        <translation>Diagonal Inversion</translation>
    </message>
    <message>
        <source>SMESH_DIAGONAL_INVERSION_TITLE</source>
        <translation>Diagonal Inversion</translation>
    </message>
    <message>
        <source>SMESH_DISTANCE</source>
        <translation>Distance</translation>
    </message>
    <message>
        <source>SMESH_DRS_1</source>
        <translation>MED file contains no mesh with the given name</translation>
    </message>
    <message>
        <source>SMESH_DRS_2</source>
        <translation>MED file has overlapped ranges of element numbers, the numbers from the file are ignored</translation>
    </message>
    <message>
        <source>SMESH_DRS_3</source>
        <translation>Some elements were skipped due to incorrect file data</translation>
    </message>
    <message>
        <source>SMESH_DRS_4</source>
        <translation>MED file contains some elements in descending connectivity. They were not read.</translation>
    </message>
    <message>
        <source>SMESH_DRS_5</source>
        <translation>The file is incorrect, some data is missed</translation>
    </message>
    <message>
        <source>SMESH_DRS_EMPTY</source>
        <translation>The file is empty, there is nothing to be published</translation>
    </message>
    <message>
        <source>SMESH_DX</source>
        <translation>dX</translation>
    </message>
    <message>
        <source>SMESH_DY</source>
        <translation>dY</translation>
    </message>
    <message>
        <source>SMESH_DZ</source>
        <translation>dZ</translation>
    </message>
    <message>
        <source>SMESH_ELEM0D</source>
        <translation>0D Element</translation>
    </message>
    <message>
        <source>SMESH_ELEMS0D</source>
        <translation>0D Elements</translation>
    </message>
    <message>
        <source>SMESH_BALL_ELEM</source>
        <translation>Ball</translation>
    </message>
    <message>
        <source>SMESH_BALL</source>
        <translation>Ball</translation>
    </message>
    <message>
        <source>SMESH_BALLS</source>
        <translation>Balls</translation>
    </message>
    <message>
        <source>SMESH_EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>SMESH_EDGES</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
        <translation>Edges Connectivity</translation>
    </message>
    <message>
        <source>SMESH_EDIT_GROUP_TITLE</source>
        <translation>Edit Group</translation>
    </message>
    <message>
        <source>SMESH_EDIT_GEOMGROUP_AS_GROUP_TITLE</source>
        <translation>Edit Group as Standalone</translation>
    </message>
    <message>
        <source>SMESH_EDIT_HYPOTHESES</source>
        <translation>Hypotheses Assignation</translation>
    </message>
    <message>
        <source>SMESH_EDIT_USED</source>
        <translation>Used</translation>
    </message>
    <message>
        <source>SMESH_ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>SMESH_ELEMENTS_COLOR</source>
        <translation>Mesh Element Color</translation>
    </message>
    <message>
        <source>SMESH_ELEMENTS_TYPE</source>
        <translation>Elements Type</translation>
    </message>
    <message>
        <source>SMESH_ELEMENT_TYPE</source>
        <translation>Element Type</translation>
    </message>
    <message>
        <source>SMESH_ERROR</source>
        <translation>Error</translation>
    </message>
    <message>
        <source>SMESH_ERR_SCALARBAR_PARAMS</source>
        <translation>Warning! The parameters is incorrect</translation>
    </message>
    <message>
        <source>SMESH_EXPORT_FAILED</source>
        <translation>Mesh export failed.
Probably, there is not enough space on disk, or the version of MED file used is not compatible with the mesh.
</translation>
    </message>
    <message>
        <source>SMESH_EXPORT_MED_DUPLICATED_GRP</source>
        <translation>There are duplicated group names in mesh &quot;%1&quot;.
You can cancel exporting and rename them,
otherwise some group names in the resulting file
will not match ones in the study.
Do you want to continue?</translation>
    </message>
    <message>
        <source>SMESH_EXPORT_MED_DUPLICATED_MESH_NAMES</source>
        <translation>There are some mesh objects with the same names in the selection.
The result file may be incorrect.
Do you want to continue?</translation>
    </message>
    <message>
        <source>SMESH_EXPORT_ONLY_GPOUP</source>
        <translation>You are going to export the group without its mesh.
Do you want to continue?</translation>
    </message>
    <message>
        <source>SMESH_EXPORT_MED_VERSION_COLLISION</source>
        <translation>MED version of the file &quot;%1&quot;
is unknown or doesn&apos;t match the selected version.
Overwrite the file?</translation>
    </message>
    <message>
        <source>SMESH_EXPORT_MED_MESH_NAMES_COLLISION</source>
        <translation>The selected file already contains
meshes with the following names: %1
The result file may be incorrect.
Overwrite the file?</translation>
    </message>
    <message>
        <source>EXPORT_NOT_SUPPORTED</source>
        <translation>During export mesh with name &quot;%1&quot; to %2
%3 will be missed.
Do you want to continue?</translation>
    </message>
    <message>
        <source>SMESH_EXTRUSION</source>
        <translation>Extrusion</translation>
    </message>
    <message>
        <source>SMESH_EXTRUSION_TO_DISTANCE</source>
        <translation>Extrusion to distance</translation>
    </message>
    <message>
        <source>SMESH_EXTRUSION_ALONG_VECTOR</source>
        <translation>Extrusion along vector</translation>
    </message>
    <message>
        <source>SMESH_EXTRUSION_BY_NORMAL</source>
        <translation>Extrusion by normal</translation>
    </message>
    <message>
        <source>SMESH_FACE</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>SMESH_FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>SMESH_FEATUREANGLE</source>
        <translation>Feature Angle</translation>
    </message>
    <message>
        <source>SMESH_FEATUREEDGES</source>
        <translation>Feature Edges</translation>
    </message>
    <message>
        <source>SMESH_FILE_EXISTS</source>
        <translation>The file &quot;%1&quot; already exists.
Do you want to overwrite it or
add the exported data to its contents?</translation>
    </message>
    <message>
        <source>SMESH_FONT_ARIAL</source>
        <translation>Arial</translation>
    </message>
    <message>
        <source>SMESH_FONT_BOLD</source>
        <translation>Bold</translation>
    </message>
    <message>
        <source>SMESH_FONT_COURIER</source>
        <translation>Courier</translation>
    </message>
    <message>
        <source>SMESH_FONT_ITALIC</source>
        <translation>Italic</translation>
    </message>
    <message>
        <source>SMESH_FONT_SCALARBAR</source>
        <translation>Font</translation>
    </message>
    <message>
        <source>SMESH_FONT_SHADOW</source>
        <translation>Shadow</translation>
    </message>
    <message>
        <source>SMESH_FONT_TIMES</source>
        <translation>Times</translation>
    </message>
    <message>
        <source>SMESH_GEOM_GROUP</source>
        <translation>Geometry group</translation>
    </message>
    <message>
        <source>SMESH_GROUP</source>
        <translation>Group</translation>
    </message>
    <message>
        <source>SMESH_GROUP_GEOMETRY</source>
        <translation>Group on geometry</translation>
    </message>
    <message>
        <source>SMESH_GROUP_FILTER</source>
        <translation>Group on filter</translation>
    </message>
    <message>
        <source>SMESH_GROUP_SELECTED</source>
        <translation>%1 Groups</translation>
    </message>
    <message>
        <source>SMESH_GROUP_STANDALONE</source>
        <translation>Standalone group</translation>
    </message>
    <message>
        <source>SMESH_GROUP_TYPE</source>
        <translation>Group type</translation>
    </message>
    <message>
        <source>SMESH_HEIGHT</source>
        <translation>Height:</translation>
    </message>
    <message>
        <source>SMESH_HEXAHEDRON</source>
        <translation>Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_HEXAHEDRA</source>
        <translation>Hexahedrons</translation>
    </message>
    <message>
        <source>SMESH_HIGHLIGHT_COLOR</source>
        <translation>Highlight Color</translation>
    </message>
    <message>
        <source>SMESH_HORIZONTAL</source>
        <translation>Horizontal</translation>
    </message>
    <message>
        <source>SMESH_HYPOTHESES</source>
        <translation>Hypotheses</translation>
    </message>
    <message>
        <source>SMESH_HYPOTHESIS</source>
        <translation>Hypothesis</translation>
    </message>
    <message>
        <source>SMESH_ALGORITHM</source>
        <translation>Algorithm</translation>
    </message>
    <message>
        <source>SMESH_HYP_1</source>
        <translation>Algorithm misses a hypothesis</translation>
    </message>
    <message>
        <source>SMESH_HYP_10</source>
        <translation>Hypothesis and sub-mesh dimensions mismatch</translation>
    </message>
    <message>
        <source>SMESH_HYP_11</source>
        <translation>Shape is neither the main one, nor its sub-shape, nor a valid group</translation>
    </message>
    <message>
        <source>SMESH_HYP_12</source>
        <translation>Geometry mismatches algorithm&apos;s expectation
Check algorithm documentation for supported geometry</translation>
    </message>
    <message>
        <source>SMESH_HYP_13</source>
        <translation>Algorithm can&apos;t work without shape</translation>
    </message>
    <message>
        <source>SMESH_HYP_2</source>
        <translation>There are concurrent hypotheses on a shape</translation>
    </message>
    <message>
        <source>SMESH_HYP_3</source>
        <translation>Hypothesis has a bad parameter value</translation>
    </message>
    <message>
        <source>SMESH_HYP_4</source>
        <translation>Sub-mesh is ignored as there is another algorithm of upper dimension generating %1D elements</translation>
    </message>
    <message>
        <source>SMESH_HYP_5</source>
        <translation>Algorithm hides algorithm(s) of lower dimension by generating all-dimensions elements</translation>
    </message>
    <message>
        <source>SMESH_HYP_6</source>
        <translation>Unknown fatal error at hypothesis definition</translation>
    </message>
    <message>
        <source>SMESH_HYP_7</source>
        <translation>Hypothesis is not suitable in the current context</translation>
    </message>
    <message>
        <source>SMESH_HYP_8</source>
        <translation>Non-conform mesh is produced using applied hypotheses</translation>
    </message>
    <message>
        <source>SMESH_HYP_9</source>
        <translation>Such dimension hypothesis is already assigned to the shape</translation>
    </message>
    <message>
        <source>SMESH_ID_DIAGONAL</source>
        <translation>Edges IDs</translation>
    </message>
    <message>
        <source>SMESH_ID_EDGES</source>
        <translation>Edge IDs</translation>
    </message>
    <message>
        <source>SMESH_ID_ELEMENTS</source>
        <translation>Element IDs</translation>
    </message>
    <message>
        <source>SMESH_ID_FACES</source>
        <translation>Face IDs</translation>
    </message>
    <message>
        <source>SMESH_ID_NODES</source>
        <translation>Node IDs</translation>
    </message>
    <message>
        <source>SMESH_INCORRECT_INPUT</source>
        <translation>Incorrect input data!</translation>
    </message>
    <message>
        <source>SMESH_INFORMATION</source>
        <translation>Information</translation>
    </message>
    <message>
        <source>SMESH_INIT</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>SMESH_INIT_MESH</source>
        <translation>Mesh Construction</translation>
    </message>
    <message>
        <source>SMESH_INSUFFICIENT_DATA</source>
        <translation>Insufficient input value</translation>
    </message>
    <message>
        <source>SMESH_LABELS</source>
        <translation>Labels:</translation>
    </message>
    <message>
        <source>SMESH_LABELS_COLORS_SCALARBAR</source>
        <translation>Colors &amp;&amp; Labels</translation>
    </message>
    <message>
        <source>SMESH_LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>SMESH_LOGARITHMIC_SCALARBAR</source>
        <translation>Logarithmic</translation>
    </message>
    <message>
        <source>SMESH_MAKE_GROUPS</source>
        <translation>Generate groups</translation>
    </message>
    <message>
        <source>SMESH_MANIFOLDEDGES</source>
        <translation>Manifold Edges</translation>
    </message>
    <message>
        <source>SMESH_MAX</source>
        <translation>Max</translation>
    </message>
    <message>
        <source>SMESH_MEN_ALGORITHMS</source>
        <translation>Algorithms</translation>
    </message>
    <message>
        <source>SMESH_MEN_APPLIED_ALGORIHTMS</source>
        <translation>Applied Algorithms</translation>
    </message>
    <message>
        <source>SMESH_MEN_APPLIED_HYPOTHESIS</source>
        <translation>Applied Hypotheses</translation>
    </message>
    <message>
        <source>SMESH_MEN_COMPONENT</source>
        <translation>SMESH</translation>
    </message>
    <message>
        <source>SMESH_MEN_HYPOTHESIS</source>
        <translation>Hypotheses</translation>
    </message>
    <message>
        <source>SMESH_MEN_SubMeshesOnCompound</source>
        <translation>Sub-meshes On Compound</translation>
    </message>
    <message>
        <source>SMESH_MEN_SubMeshesOnEdge</source>
        <translation>Sub-meshes On Edge</translation>
    </message>
    <message>
        <source>SMESH_MEN_SubMeshesOnFace</source>
        <translation>Sub-meshes On Face</translation>
    </message>
    <message>
        <source>SMESH_MEN_SubMeshesOnSolid</source>
        <translation>Sub-meshes On Solid</translation>
    </message>
    <message>
        <source>SMESH_MEN_SubMeshesOnVertex</source>
        <translation>Sub-meshes On Vertex</translation>
    </message>
    <message>
        <source>SMESH_AUTOMATIC</source>
        <translation>Automatic</translation>
    </message>
    <message>
        <source>SMESH_MANUAL</source>
        <translation>Manual</translation>
    </message>
    <message>
        <source>SMESH_MERGE_ELEMENTS</source>
        <translation>Merge elements</translation>
    </message>
    <message>
        <source>SMESH_MODE</source>
        <translation>Mode</translation>
    </message>
    <message>
        <source>SMESH_MERGED_ELEMENTS</source>
        <translation>%1 elements successfully merged.</translation>
    </message>
    <message>
        <source>SMESH_MERGED_NODES</source>
        <translation>%1 groups of nodes successfully merged.</translation>
    </message>
    <message>
        <source>SMESH_NO_ELEMENTS_DETECTED</source>
        <translation>There are no elements to merge.</translation>
    </message>
    <message>
        <source>SMESH_NO_NODES_DETECTED</source>
        <translation>There are no nodes to merge.</translation>
    </message>
    <message>
        <source>SMESH_MERGE_NODES</source>
        <translation>Merge nodes</translation>
    </message>
    <message>
        <source>SMESH_MESH</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_0DELEMS</source>
        <translation>0D Elements</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_BALLS</source>
        <translation>Balls</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_ALL_TYPES</source>
        <translation>Heterogeneous</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_EDGES</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_ENTITIES</source>
        <translation>Entities</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_HEXAS</source>
        <translation>Hexahedrons</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_NAME</source>
        <translation>Name</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_ORDER0</source>
        <translation>Total</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_ORDER1</source>
        <translation>Linear</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_ORDER2</source>
        <translation>Quadratic</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_ORDER3</source>
        <translation>Bi-Quadratic</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_HEXAPRISM</source>
        <translation>Hexagonal prisms</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_POLYEDRES</source>
        <translation>Polyhedrons</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_POLYGONES</source>
        <translation>Polygons</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_PRISMS</source>
        <translation>Prisms</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_PYRAS</source>
        <translation>Pyramids</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_QUADRANGLES</source>
        <translation>Quadrangles</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_TETRAS</source>
        <translation>Tetrahedrons</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_TITLE</source>
        <translation>Mesh Infos</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_TOTAL</source>
        <translation>Total</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_TRIANGLES</source>
        <translation>Triangles</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_TYPE</source>
        <translation>Type</translation>
    </message>
    <message>
        <source>SMESH_MESHINFO_VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>SMESH_MIN</source>
        <translation>Min</translation>
    </message>
    <message>
        <source>SMESH_MOVE</source>
        <translation>Move</translation>
    </message>
    <message>
        <source>SMESH_MOVE_ELEMENTS</source>
        <translation>Move Elements</translation>
    </message>
    <message>
        <source>SMESH_MOVE_NODES_TITLE</source>
        <translation>Move Node</translation>
    </message>
    <message>
        <source>SMESH_NAME</source>
        <translation>Name</translation>
    </message>
    <message>
        <source>SMESH_NAMES</source>
        <translation>Names</translation>
    </message>
    <message>
        <source>SMESH_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>SMESH_NONMANIFOLDEDGES</source>
        <translation>Non Manifold Edges</translation>
    </message>
    <message>
        <source>SMESH_NORMAL</source>
        <translation>Normal</translation>
    </message>
    <message>
        <source>SMESH_NO_MESH_VISUALIZATION</source>
        <translation>There is not enough memory to show the mesh</translation>
    </message>
    <message>
        <source>SMESH_NUMBEROFCOLORS</source>
        <translation>Nb of colors:</translation>
    </message>
    <message>
        <source>SMESH_NUMBEROFLABELS</source>
        <translation>Nb of labels:</translation>
    </message>
    <message>
        <source>SMESH_NUMBEROFSTEPS</source>
        <translation>Number of steps:</translation>
    </message>
    <message>
        <source>SMESH_OBJECTS_SELECTED</source>
        <translation>%1_objects</translation>
    </message>
    <message>
        <source>SMESH_OBJECT_ALGORITHM</source>
        <translation>Algorithm</translation>
    </message>
    <message>
        <source>SMESH_OBJECT_GEOM</source>
        <translation>Geometrical Object</translation>
    </message>
    <message>
        <source>SMESH_OBJECT_HYPOTHESIS</source>
        <translation>Hypothesis</translation>
    </message>
    <message>
        <source>SMESH_OBJECT_MESH</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>SMESH_OBJECTS</source>
        <translation>Objects</translation>
    </message>
    <message>
        <source>SMESH_OBJECT_MESHorSUBMESH</source>
        <translation>Mesh or Sub-mesh</translation>
    </message>
    <message>
        <source>SMESH_OPERATION_FAILED</source>
        <translation>Operation failed</translation>
    </message>
    <message>
        <source>SMESH_OCTA</source>
        <translation>Octogonal prism</translation>
    </message>
    <message>
        <source>SMESH_OCTAHEDRA</source>
        <translation>Octogonal prisms</translation>
    </message>
    <message>
        <source>TOP_OCTA</source>
        <translation>Hexagonal prism</translation>
    </message>
    <message>
        <source>MEN_OCTA</source>
        <translation>Hexagonal prism</translation>
    </message>
    <message>
        <source>STB_OCTA</source>
        <translation>Hexagonal prism</translation>
    </message>
    <message>
        <source>SMESH_ORIENTATION</source>
        <translation>Orientation</translation>
    </message>
    <message>
        <source>SMESH_ORIENTATION_ELEMENTS_TITLE</source>
        <translation>Change Orientation</translation>
    </message>
    <message>
        <source>SMESH_OUTLINE_COLOR</source>
        <translation>Mesh Object Color</translation>
    </message>
    <message>
        <source>SMESH_PARAMETERS</source>
        <translation>Parameters</translation>
    </message>
    <message>
        <source>SMESH_PENTA</source>
        <translation>Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_PENTAHEDRA</source>
        <translation>Pentahedrons</translation>
    </message>
    <message>
        <source>TOP_PENTA</source>
        <translation>Pentahedron</translation>
    </message>
    <message>
        <source>MEN_PENTA</source>
        <translation>Pentahedron</translation>
    </message>
    <message>
        <source>STB_PENTA</source>
        <translation>Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_PLANE</source>
        <translation>Plane</translation>
    </message>
    <message>
        <source>SMESH_POINT</source>
        <translation>Point</translation>
    </message>
    <message>
        <source>SMESH_POINT_1</source>
        <translation>Point 1</translation>
    </message>
    <message>
        <source>SMESH_POINT_2</source>
        <translation>Point 2</translation>
    </message>
    <message>
        <source>SMESH_BASE_POINT</source>
        <translation>Base Point</translation>
    </message>
    <message>
        <source>SMESH_POLYEDRE_CREATE_ERROR</source>
        <translation>Polyedron creation error</translation>
    </message>
    <message>
        <source>SMESH_POLYEDRON</source>
        <translation>Polyhedron</translation>
    </message>
    <message>
        <source>SMESH_POLYEDRONS</source>
        <translation>Polyhedrons</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_POLYEDRON</source>
        <translation>Quadratic Polyhedron</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_POLYEDRONS</source>
        <translation>Quadratic Polyhedrons</translation>
    </message>
    <message>
        <source>SMESH_POLYGON</source>
        <translation>Polygon</translation>
    </message>
    <message>
        <source>SMESH_POLYGONS</source>
        <translation>Polygons</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_POLYGON</source>
        <translation>Quadratic Polygon</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_POLYGONS</source>
        <translation>Quadratic Polygons</translation>
    </message>
    <message>
        <source>SMESH_POSITION_SIZE_SCALARBAR</source>
        <translation>Origin &amp;&amp; Size</translation>
    </message>
    <message>
        <source>SMESH_DISTRIBUTION_SCALARBAR</source>
        <translation>Distribution</translation>
    </message>
    <message>
        <source>SMESH_SHOW_DISTRIBUTION_SCALARBAR</source>
        <translation>Show Distribution</translation>
    </message>
    <message>
        <source>SMESH_PRECISION</source>
        <translation>Precision</translation>
    </message>
    <message>
        <source>PREF_GROUP_NUMBERING</source>
        <translation>Numbering</translation>
    </message>
    <message>
        <source>PREF_NUMBERING_NODE</source>
        <translation>Nodes: Color</translation>
    </message>
    <message>
        <source>PREF_NUMBERING_ELEM</source>
        <translation>Elements: Color</translation>
    </message>
    <message>
        <source>PREF_NUMBERING_FONT</source>
        <translation>Font</translation>
    </message>
    <message>
        <source>SMESH_PREFERENCES_SCALARBAR</source>
        <translation>Scalar Bar Preferences</translation>
    </message>
    <message>
        <source>SMESH_PREF_SELECTION</source>
        <translation>Preferences - Selection</translation>
    </message>
    <message>
        <source>SMESH_PRESELECTION</source>
        <translation>Preselection</translation>
    </message>
    <message>
        <source>SMESH_PRISM</source>
        <translation>Prism</translation>
    </message>
    <message>
        <source>SMESH_PROPERTIES_SCALARBAR</source>
        <translation>Scalar Bar Properties</translation>
    </message>
    <message>
        <source>SMESH_PYRAMID</source>
        <translation>Pyramid</translation>
    </message>
    <message>
        <source>SMESH_PYRAMIDS</source>
        <translation>Pyramids</translation>
    </message>
    <message>
        <source>MEN_PYRAMID</source>
        <translation>Pyramid</translation>
    </message>
    <message>
        <source>TOP_PYRAMID</source>
        <translation>Pyramid</translation>
    </message>
    <message>
        <source>STB_PYRAMID</source>
        <translation>Pyramid</translation>
    </message>
    <message>
        <source>SMESH_QUADRANGLE</source>
        <translation>Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_QUADRANGLES</source>
        <translation>Quadrangles</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_EDGE</source>
        <translation>Quadratic Edge</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_EDGES</source>
        <translation>Quadratic Edges</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_HEXAHEDRON</source>
        <translation>Quadratic Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_HEXAHEDRONS</source>
        <translation>Quadratic Hexahedrons</translation>
    </message>
    <message>
        <source>SMESH_TRIQUADRATIC_HEXAHEDRON</source>
        <translation>TriQuadratic Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_TRIQUADRATIC_HEXAHEDRONS</source>
        <translation>TriQuadratic Hexahedrons</translation>
    </message>
    <message>
        <source>TOP_TRIQUADRATIC_HEXAHEDRON</source>
        <translation>TriQuadratic Hexahedron</translation>
    </message>
    <message>
        <source>MEN_TRIQUADRATIC_HEXAHEDRON</source>
        <translation>TriQuadratic Hexahedron</translation>
    </message>
    <message>
        <source>STB_TRIQUADRATIC_HEXAHEDRON</source>
        <translation>TriQuadratic Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_PENTAHEDRON</source>
        <translation>Quadratic Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_BIQUADRATIC_PENTAHEDRON</source>
        <translation>BiQuadratic Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_PENTAHEDRONS</source>
        <translation>Quadratic Pentahedrons</translation>
    </message>
    <message>
        <source>SMESH_BIQUADRATIC_PENTAHEDRONS</source>
        <translation>BiQuadratic Pentahedrons</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_PYRAMID</source>
        <translation>Quadratic Pyramid</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_PYRAMIDS</source>
        <translation>Quadratic Pyramids</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_QUADRANGLE</source>
        <translation>Quadratic Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_QUADRANGLES</source>
        <translation>Quadratic Quadrangles</translation>
    </message>
    <message>
        <source>SMESH_BIQUADRATIC_QUADRANGLE</source>
        <translation>BiQuadratic Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_BIQUADRATIC_QUADRANGLES</source>
        <translation>BiQuadratic Quadrangles</translation>
    </message>
    <message>
        <source>MEN_BIQUADRATIC_QUADRANGLE</source>
        <translation>BiQuadratic Quadrangle</translation>
    </message>
    <message>
        <source>TOP_BIQUADRATIC_QUADRANGLE</source>
        <translation>BiQuadratic Quadrangle</translation>
    </message>
    <message>
        <source>STB_BIQUADRATIC_QUADRANGLE</source>
        <translation>BiQuadratic Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_BIQUADRATIC_TRIANGLE</source>
        <translation>BiQuadratic Triangle</translation>
    </message>
    <message>
        <source>SMESH_BIQUADRATIC_TRIANGLES</source>
        <translation>BiQuadratic Triangles</translation>
    </message>
    <message>
        <source>MEN_BIQUADRATIC_TRIANGLE</source>
        <translation>BiQuadratic Triangle</translation>
    </message>
    <message>
        <source>TOP_BIQUADRATIC_TRIANGLE</source>
        <translation>BiQuadratic Triangle</translation>
    </message>
    <message>
        <source>STB_BIQUADRATIC_TRIANGLE</source>
        <translation>BiQuadratic Triangle</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_TETRAHEDRON</source>
        <translation>Quadratic Tetrahedron</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_TETRAHEDRONS</source>
        <translation>Quadratic Tetrahedrons</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_TRIANGLE</source>
        <translation>Quadratic Triangle</translation>
    </message>
    <message>
        <source>SMESH_QUADRATIC_TRIANGLES</source>
        <translation>Quadratic Triangles</translation>
    </message>
    <message>
        <source>SMESH_RANGE_MAX</source>
        <translation>Max value:</translation>
    </message>
    <message>
        <source>SMESH_RANGE_MIN</source>
        <translation>Min value:</translation>
    </message>
    <message>
        <source>SMESH_RANGE_SCALARBAR</source>
        <translation>Scalar Range</translation>
    </message>
    <message>
        <source>SMESH_REALLY_DELETE</source>
        <translation>Do you really want to delete this %1 object(s)? : %2</translation>
    </message>
    <message>
        <source>SMESH_REMOVE</source>
        <translation>Remove</translation>
    </message>
    <message>
        <source>SMESH_REMOVE_ELEMENTS_TITLE</source>
        <translation>Remove Elements</translation>
    </message>
    <message>
        <source>SMESH_REMOVE_NODES_TITLE</source>
        <translation>Remove Nodes</translation>
    </message>
    <message>
        <source>SMESH_RENUMBERING</source>
        <translation>Renumbering</translation>
    </message>
    <message>
        <source>SMESH_RENUMBER</source>
        <translation>Renumber</translation>
    </message>
    <message>
        <source>SMESH_RENUMBERING_ELEMENTS_TITLE</source>
        <translation>Renumbering elements</translation>
    </message>
    <message>
        <source>SMESH_RENUMBERING_NODES_TITLE</source>
        <translation>Renumbering nodes</translation>
    </message>
    <message>
        <source>SMESH_REVERSE</source>
        <translation>Reverse</translation>
    </message>
    <message>
        <source>SMESH_REVOLUTION</source>
        <translation>Revolution</translation>
    </message>
    <message>
        <source>SMESH_RM_HYP_WRN</source>
        <translation>&quot;%1&quot; unassigned but:
</translation>
    </message>
    <message>
        <source>SMESH_ROTATION</source>
        <translation>Rotation</translation>
    </message>
    <message>
        <source>SMESH_ROTATION_TITLE</source>
        <translation>Rotation about an axis</translation>
    </message>
    <message>
        <source>SMESH_SCALARBAR</source>
        <translation>Scalar Bar</translation>
    </message>
    <message>
        <source>SMESH_SEGMENTS</source>
        <translation>Segments</translation>
    </message>
    <message>
        <source>SMESH_SELECTION</source>
        <translation>Selection</translation>
    </message>
    <message>
        <source>SMESH_SELECT_FROM</source>
        <translation>Select From</translation>
    </message>
    <message>
        <source>SMESH_SELECT_WHOLE_MESH</source>
        <translation>Select whole mesh, sub-mesh or group</translation>
    </message>
    <message>
        <source>SMESH_SUBMESH_GROUP</source>
        <translation>Mesh, sub-mesh, group</translation>
    </message>
    <message>
        <source>SMESH_SET_COLOR</source>
        <translation>Color group</translation>
    </message>
    <message>
        <source>SMESH_SEWING</source>
        <translation>Sewing</translation>
    </message>
    <message>
        <source>SMESH_SHOW_SCALAR_BAR</source>
        <translation>Show Scalar Bar</translation>
    </message>
    <message>
        <source>SMESH_SMOOTHING</source>
        <translation>Smoothing</translation>
    </message>
    <message>
        <source>SMESH_STANDARD_MESHINFO_TITLE</source>
        <translation>Standard Mesh Infos</translation>
    </message>
    <message>
        <source>SMESH_SUBMESH</source>
        <translation>Sub-mesh</translation>
    </message>
    <message>
        <source>SMESH_SUBMESH_SELECTED</source>
        <translation>%1 Sub-meshes</translation>
    </message>
    <message>
        <source>SMESH_SYMMETRY</source>
        <translation>Symmetry</translation>
    </message>
    <message>
        <source>SMESH_TETRAHEDRON</source>
        <translation>Tetrahedron</translation>
    </message>
    <message>
        <source>SMESH_TETRAHEDRA</source>
        <translation>Tetrahedrons</translation>
    </message>
    <message>
        <source>SMESH_TITLE</source>
        <translation>Title:</translation>
    </message>
    <message>
        <source>SMESH_TOLERANCE</source>
        <translation>Tolerance</translation>
    </message>
    <message>
        <source>SMESH_TRANSLATION</source>
        <translation>Translation</translation>
    </message>
    <message>
        <source>SMESH_SCALE_TITLE</source>
        <translation>Scale Transform</translation>
    </message>
    <message>
        <source>SMESH_DUPLICATE_TITLE</source>
        <translation>Duplicate Nodes and/or Elements</translation>
    </message>
    <message>
        <source>SMESH_SCALE</source>
        <translation>Scale</translation>
    </message>
    <message>
        <source>SMESH_SCALE_FACTOR</source>
        <translation>Scale Factor :</translation>
    </message>
    <message>
        <source>SMESH_SCALE_FACTOR_X</source>
        <translation>Scale Factor X :</translation>
    </message>
    <message>
        <source>SMESH_SCALE_FACTOR_Y</source>
        <translation>Scale Factor Y :</translation>
    </message>
    <message>
        <source>SMESH_SCALE_FACTOR_Z</source>
        <translation>Scale Factor Z :</translation>
    </message>
    <message>
        <source>SMESH_TRANSPARENCY_OPAQUE</source>
        <translation>Opaque</translation>
    </message>
    <message>
        <source>SMESH_TRANSPARENCY_TITLE</source>
        <translation>Change Transparency</translation>
    </message>
    <message>
        <source>SMESH_TRANSPARENCY_TRANSPARENT</source>
        <translation>Transparent</translation>
    </message>
    <message>
        <source>SMESH_TRIANGLE</source>
        <translation>Triangle</translation>
    </message>
    <message>
        <source>SMESH_TRIANGLES</source>
        <translation>Triangles</translation>
    </message>
    <message>
        <source>SMESH_UPDATEVIEW</source>
        <translation>Update View</translation>
    </message>
    <message>
        <source>SMESH_VALUE</source>
        <translation>Value</translation>
    </message>
    <message>
        <source>SMESH_VECTOR</source>
        <translation>Vector</translation>
    </message>
    <message>
        <source>SMESH_VERTICAL</source>
        <translation>Vertical</translation>
    </message>
    <message>
        <source>SMESH_DISTRIBUTION_COLORING_TYPE</source>
        <translation>Coloring Type</translation>
    </message>
    <message>
        <source>SMESH_MONOCOLOR</source>
        <translation>Monocolor</translation>
    </message>
    <message>
        <source>SMESH_DISTRIBUTION_COLOR</source>
        <translation>Distribution color:</translation>
    </message>
    <message>
        <source>SMESH_MULTICOLOR</source>
        <translation>Multicolor</translation>
    </message>
    <message>
        <source>ADAPT_PREF_TAB_GENERAL</source>
        <translation>Adaptation</translation>
    </message>
    <message>
        <source>ADAPT_PREF_NONE</source>
        <translation>None</translation>
    </message>
    <message>
        <source>ADAPT_WITH_HOMARD</source>
        <translation>Adaptation with HOMARD</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT</source>
        <translation>Adaptation with MG-Adapt</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_FILE_MAILLAGE_OUT</source>
        <translation>Write the OUT mesh</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_PUBLICATION_MAILLAGE_OUT</source>
        <translation>Publication of the OUT mesh</translation>
    </message>
    <message>
        <source>OPTION_VALUE_COLUMN</source>
        <translation>Option</translation>
    </message>
    <message>
        <source>OPTION_NAME_COLUMN</source>
        <translation>Value</translation>
    </message>
    <message>
        <source>compute_ridges</source>
        <translation>Compute ridges</translation>
    </message>
    <message>
        <source>max_memory</source>
        <translation>Maximum memory (Mb)</translation>
    </message>
    <message>
        <source>Adaption</source>
        <translation>adaptation</translation>
    </message>
    <message>
        <source>components</source>
        <translation>Components</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_SIZE_MAP</source>
        <translation>Size map</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_SIZE_MAP_LOCAL</source>
        <translation>Local</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_SIZE_MAP_BACKGROUND</source>
        <translation>Background</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_TIME_STEP_LAST</source>
        <translation>Last</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_TIME_STEP</source>
        <translation>Choosen time step</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_TIME_STEP_C</source>
        <translation>Value</translation>
    </message>
    <message>
        <source>MG_ADAPT_SELECT_FILE_0</source>
        <translation>MG-ADAPT select file</translation>
    </message>
    <message>
        <source>ADAPT_PREF_MG_ADAPT_ADVOP</source>
        <translation>Advanced Options</translation>
    </message>
    <message>
        <source>SMESH_VISU_PROBLEM</source>
        <translation>Mesh visualization failed</translation>
    </message>
    <message>
        <source>SMESH_VISU_PROBLEM_MEMORY</source>
        <translation>Mesh visualization failed, probably due to lack of memory</translation>
    </message>
    <message>
        <source>SMESH_VISU_PROBLEM_CLEAR</source>
        <translation>Mesh visualization failed, no memory even to show a message,
so all visual data have been removed to let the application live.
Consider saving your work before application crash</translation>
    </message>
    <message>
        <source>SMESH_VOLUME</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>SMESH_VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>SMESH_WARNING</source>
        <translation>Warning</translation>
    </message>
    <message>
        <source>SMESH_WHAT_IS_TITLE</source>
        <translation>Mesh Element Info</translation>
    </message>
    <message>
        <source>SMESH_WIDTH</source>
        <translation>Width:</translation>
    </message>
    <message>
        <source>SMESH_WRN_ALGORITHM_ALREADYEXIST</source>
        <translation>Algorithm already exists</translation>
    </message>
    <message>
        <source>SMESH_WRN_COMPUTE_FAILED</source>
        <translation>Mesh computation failed</translation>
    </message>
    <message>
        <source>SMESH_WRN_EVALUATE_FAILED</source>
        <translation>Mesh evaluation failed</translation>
    </message>
    <message>
        <source>SMESH_WRN_EMPTY_NAME</source>
        <translation>Empty name is not valid</translation>
    </message>
    <message>
        <source>SMESH_WRN_HYPOTHESIS_ALREADYEXIST</source>
        <translation>Hypothesis already exists</translation>
    </message>
    <message>
        <source>SMESH_WRN_HYPOTHESIS_NOTEXIST</source>
        <translation>Hypothesis or Algorithm not exists</translation>
    </message>
    <message>
        <source>SMESH_WRN_MISSING_PARAMETERS</source>
        <translation>Missing parameters</translation>
    </message>
    <message>
        <source>SMESH_WRN_NO_AVAILABLE_DATA</source>
        <translation>No available data in selection</translation>
    </message>
    <message>
        <source>SMESH_WRN_SELECTIONMODE_DIAGONAL</source>
        <translation>Activate Link Selection Mode</translation>
    </message>
    <message>
        <source>SMESH_WRN_SELECTIONMODE_ELEMENTS</source>
        <translation>Activate Elements Selection Mode</translation>
    </message>
    <message>
        <source>SMESH_WRN_SELECTIONMODE_NODES</source>
        <translation>Activate Nodes Selection Mode</translation>
    </message>
    <message>
        <source>SMESH_WRN_VIEWER_VTK</source>
        <translation>Study frame with VTK Viewer must be activated</translation>
    </message>
    <message>
        <source>SMESH_WRN_SIZE_LIMIT_EXCEEDED</source>
        <translation>No automatic update of the presentation has been done:
New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
</translation>
    </message>
    <message>
        <source>SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED</source>
        <translation>New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
The following elements are not shown: %3.
Use Display Entity menu command to show them.
</translation>
    </message>
    <message>
        <source>SMESH_WRN_WARNING</source>
        <translation>Warning</translation>
    </message>
    <message>
        <source>SMESH_WRN_SHOW_DLG_CHECKBOX</source>
        <translation>Don't show this warning anymore.</translation>
    </message>
    <message>
        <source>SMESH_X</source>
        <translation>X</translation>
    </message>
    <message>
        <source>SMESH_X_SCALARBAR</source>
        <translation>X:</translation>
    </message>
    <message>
        <source>SMESH_Y</source>
        <translation>Y</translation>
    </message>
    <message>
        <source>SMESH_Y_SCALARBAR</source>
        <translation>Y:</translation>
    </message>
    <message>
        <source>SMESH_Z</source>
        <translation>Z</translation>
    </message>
    <message>
        <source>SMESH_Z_SCALARBAR</source>
        <translation>Z:</translation>
    </message>
    <message>
        <source>STATE_ALGO_MISSING</source>
        <translation>%3 %2D algorithm is missing</translation>
    </message>
    <message>
        <source>STATE_HYP_BAD_GEOMETRY</source>
        <translation>%3 %2D algorithm &quot;%1&quot; is assigned to geometry mismatching its expectation</translation>
    </message>
    <message>
        <source>STATE_HYP_BAD_PARAMETER</source>
        <translation>Hypothesis of %3 %2D algorithm &quot;%1&quot; has a bad parameter value</translation>
    </message>
    <message>
        <source>STATE_HYP_MISSING</source>
        <translation>%3 %2D algorithm &quot;%1&quot; misses %4D hypothesis</translation>
    </message>
    <message>
        <source>STATE_HYP_NOTCONFORM</source>
        <translation>%3 %2D algorithm &quot;%1&quot; would produce not conform mesh: global &quot;Not Conform Mesh Allowed&quot; hypotesis is missing</translation>
    </message>
    <message>
        <source>STB_ADV_INFO</source>
        <translation>Show base information about the mesh object</translation>
    </message>
    <message>
        <source>STB_ALL</source>
        <translation>All</translation>
    </message>
    <message>
        <source>STB_AREA</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>STB_ASPECT</source>
        <translation>Aspect Ratio</translation>
    </message>
    <message>
        <source>STB_ASPECT_3D</source>
        <translation>Aspect Ratio 3D</translation>
    </message>
    <message>
        <source>STB_AUTO_COLOR</source>
        <translation>Auto color</translation>
    </message>
    <message>
        <source>STB_AUTO_UPD</source>
        <translation>Automatic update</translation>
    </message>
    <message>
        <source>STB_BUILD_COMPOUND</source>
        <translation>Build Compound Mesh</translation>
    </message>
    <message>
        <source>STB_COPY_MESH</source>
        <translation>Copy Mesh</translation>
    </message>
    <message>
        <source>STB_CREATE_DUAL_MESH</source>
        <translation>Create Dual Mesh</translation>
    </message>
    <message>
        <source>STB_CLIP</source>
        <translation>Clipping</translation>
    </message>
    <message>
        <source>STB_COLORS</source>
        <translation>Properties</translation>
    </message>
    <message>
        <source>STB_COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>STB_RE_COMPUTE</source>
        <translation>Clear + Compute</translation>
    </message>
    <message>
        <source>STB_COMPUTE_SUBMESH</source>
        <translation>Compute Sub-mesh</translation>
    </message>
    <message>
        <source>STB_PRECOMPUTE</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>STB_EVALUATE</source>
        <translation>Evaluate</translation>
    </message>
    <message>
        <source>STB_CONNECTION</source>
        <translation>Borders at Multi-Connection</translation>
    </message>
    <message>
        <source>STB_CONNECTION_2D</source>
        <translation>Borders at Multi-Connection 2D</translation>
    </message>
    <message>
        <source>STB_CONSTRUCT_GROUP</source>
        <translation>Construct Group</translation>
    </message>
    <message>
        <source>STB_MG_ADAPT</source>
        <translation>Remesh with MG_Adapt</translation>
    </message>
    <message>
        <source>STB_HOMARD_ADAPT</source>
        <translation>Uniform refinement</translation>
    </message>
    <message>
        <source>STB_CONV_TO_QUAD</source>
        <translation>Convert to/from quadratic</translation>
    </message>
    <message>
        <source>STB_2D_FROM_3D</source>
        <translation>Create boundary elements</translation>
    </message>
    <message>
        <source>STB_MESH_ORDER</source>
        <translation>Change sub-mesh priority</translation>
    </message>
    <message>
        <source>STB_CREATE_GROUP</source>
        <translation>Create Group</translation>
    </message>
    <message>
        <source>STB_CREATE_GEO_GROUP</source>
        <translation>Create Group from Geometry</translation>
    </message>
    <message>
        <source>STB_CREATE_MESH</source>
        <translation>Create Mesh</translation>
    </message>
    <message>
        <source>STB_CREATE_SUBMESH</source>
        <translation>Create Sub-mesh</translation>
    </message>
    <message>
        <source>STB_CUT</source>
        <translation>Cutting of quadrangles</translation>
    </message>
    <message>
        <source>STB_CUT_GROUP</source>
        <translation>Cut Groups</translation>
    </message>
    <message>
        <source>STB_DAT</source>
        <translation>Export DAT file</translation>
    </message>
    <message>
        <source>STB_IMPORT_DAT</source>
        <translation>Import DAT file</translation>
    </message>
    <message>
        <source>STB_DELETE</source>
        <translation>Delete</translation>
    </message>
    <message>
        <source>STB_DEL_GROUP</source>
        <translation>Delete Groups with Contents</translation>
    </message>
    <message>
        <source>STB_FACE_ORIENTATION</source>
        <translation>Orientation of faces</translation>
    </message>
    <message>
        <source>STB_DISABLE_AUTO_COLOR</source>
        <translation>Disable auto color</translation>
    </message>
    <message>
        <source>STB_DISPLAY_ONLY</source>
        <translation>Show only</translation>
    </message>
    <message>
        <source>STB_DISP_ENT</source>
        <translation>Display entity</translation>
    </message>
    <message>
        <source>STB_ELEM0D</source>
        <translation>0D Element</translation>
    </message>
    <message>
        <source>STB_0D_ON_ALL_NODES</source>
        <translation>Make 0D Elements on Element Nodes</translation>
    </message>
    <message>
        <source>STB_ELEMS0D</source>
        <translation>0D Elements</translation>
    </message>
    <message>
        <source>STB_BALLS</source>
        <translation>Ball Elements</translation>
    </message>
    <message>
        <source>STB_BALL</source>
        <translation>Ball Element</translation>
    </message>
    <message>
        <source>STB_EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>STB_EDGES</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>STB_EDIT_GROUP</source>
        <translation>Edit Group</translation>
    </message>
    <message>
        <source>STB_EDIT_GEOMGROUP_AS_GROUP</source>
        <translation>Edit Group as Standalone</translation>
    </message>
    <message>
        <source>STB_EDIT_HYPO</source>
        <translation>Edit Hypothesis</translation>
    </message>
    <message>
        <source>STB_EDIT_MESHSUBMESH</source>
        <translation>Edit Mesh/Sub-mesh</translation>
    </message>
    <message>
        <source>STB_EDIT_MESH</source>
        <translation>Edit Mesh</translation>
    </message>
    <message>
        <source>STB_EDIT_SUBMESH</source>
        <translation>Edit Sub-mesh</translation>
    </message>
    <message>
        <source>STB_EXPORT_DAT</source>
        <translation>Export to DAT file</translation>
    </message>
    <message>
        <source>STB_EXPORT_MED</source>
        <translation>Export to MED file</translation>
    </message>
    <message>
        <source>STB_EXPORT_CGNS</source>
        <translation>Export to CGNS file</translation>
    </message>
    <message>
        <source>STB_EXPORT_GMF</source>
        <translation>Export to GMF file</translation>
    </message>
    <message>
        <source>STB_EXPORT_STL</source>
        <translation>Export to STL file</translation>
    </message>
    <message>
        <source>STB_EXPORT_UNV</source>
        <translation>Export to UNV file</translation>
    </message>
    <message>
        <source>STB_EXTRUSION</source>
        <translation>Extrusion</translation>
    </message>
    <message>
        <source>STB_EXTRUSION_ALONG</source>
        <translation>Extrusion along a path</translation>
    </message>
    <message>
        <source>STB_FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>STB_BARE_BORDER_VOLUME</source>
        <translation>Volumes with bare border</translation>
    </message>
    <message>
        <source>STB_BARE_BORDER_FACE</source>
        <translation>Faces with bare border</translation>
    </message>
    <message>
        <source>STB_OVER_CONSTRAINED_VOLUME</source>
        <translation>Over-constrained volumes</translation>
    </message>
    <message>
        <source>STB_OVER_CONSTRAINED_FACE</source>
        <translation>Over-constrained faces</translation>
    </message>
    <message>
        <source>STB_FREE_BORDER</source>
        <translation>Free Borders</translation>
    </message>
    <message>
        <source>STB_FREE_EDGE</source>
        <translation>Free Edges</translation>
    </message>
    <message>
        <source>STB_FREE_NODE</source>
        <translation>Free Nodes</translation>
    </message>
    <message>
        <source>STB_NODE_CONNECTIVITY_NB</source>
        <translation>Node connectivity number</translation>
    </message>
    <message>
        <source>STB_FREE_FACES</source>
        <translation>Free Faces</translation>
    </message>
    <message>
        <source>STB_GLOBAL_HYPO</source>
        <translation>Global Hypothesis</translation>
    </message>
    <message>
        <source>STB_HEXA</source>
        <translation>Hexahedron</translation>
    </message>
    <message>
        <source>STB_HIDE</source>
        <translation>Hide</translation>
    </message>
    <message>
        <source>STB_INT_GROUP</source>
        <translation>Intersect Groups</translation>
    </message>
    <message>
        <source>STB_INV</source>
        <translation>Diagonal Inversion</translation>
    </message>
    <message>
        <source>STB_LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>STB_LENGTH_2D</source>
        <translation>Length 2D</translation>
    </message>
    <message>
        <source>STB_DEFLECTION_2D</source>
        <translation>Deflection 2D</translation>
    </message>
    <message>
        <source>STB_MAP</source>
        <translation>Pattern mapping</translation>
    </message>
    <message>
        <source>STB_MAX_ELEMENT_LENGTH_2D</source>
        <translation>Element Diameter 2D</translation>
    </message>
    <message>
        <source>STB_MAX_ELEMENT_LENGTH_3D</source>
        <translation>Element Diameter 3D</translation>
    </message>
    <message>
        <source>STB_IMPORT_MED</source>
        <translation>Import MED file</translation>
    </message>
    <message>
        <source>STB_MED</source>
        <translation>Export MED file</translation>
    </message>
    <message>
        <source>STB_IMPORT_STL</source>
        <translation>Import STL file</translation>
    </message>
    <message>
        <source>STB_STL</source>
        <translation>Export STL file</translation>
    </message>
    <message>
        <source>STB_IMPORT_CGNS</source>
        <translation>Import CGNS file</translation>
    </message>
    <message>
        <source>STB_CGNS</source>
        <translation>Export CGNS file</translation>
    </message>
    <message>
        <source>STB_IMPORT_GMF</source>
        <translation>Import GMF file</translation>
    </message>
    <message>
        <source>STB_GMF</source>
        <translation>Export GMF file</translation>
    </message>
    <message>
        <source>STB_MERGE</source>
        <translation>Merge nodes</translation>
    </message>
    <message>
        <source>STB_MERGE_ELEMENTS</source>
        <translation>Merge elements</translation>
    </message>
    <message>
        <source>STB_MESH_THROU_POINT</source>
        <translation>Move Node</translation>
    </message>
    <message>
        <source>STB_MOVE_NODE_INTRCT</source>
        <translation>Move Node by mouse</translation>
    </message>
    <message>
        <source>STB_SPLIT_DIAG_INTRC</source>
        <translation>Add node on segment</translation>
    </message>
    <message>
        <source>STB_SPLIT_FACE_INTRC</source>
        <translation>Add node to triangle</translation>
    </message>
    <message>
        <source>STB_MIN_ANG</source>
        <translation>Minimum Angle</translation>
    </message>
    <message>
        <source>STB_MOVE</source>
        <translation>Move Node</translation>
    </message>
    <message>
        <source>STB_NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>STB_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>STB_NUM_ELEMENTS</source>
        <translation>Display Elements</translation>
    </message>
    <message>
        <source>STB_NUM_NODES</source>
        <translation>Display Nodes</translation>
    </message>
    <message>
        <source>STB_ORIENT</source>
        <translation>Orientation</translation>
    </message>
    <message>
        <source>STB_POLYGON</source>
        <translation>Polygon</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_POLYGON</source>
        <translation>Quadratic Polygon</translation>
    </message>
    <message>
        <source>STB_POLYHEDRON</source>
        <translation>Polyhedron</translation>
    </message>
    <message>
        <source>STB_PRECISION</source>
        <translation>Precision</translation>
    </message>
    <message>
        <source>STB_QUAD</source>
        <translation>Quadrangle</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_EDGE</source>
        <translation>Quadratic Edge</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_HEXAHEDRON</source>
        <translation>Quadratic Hexahedron</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_PENTAHEDRON</source>
        <translation>Quadratic Pentahedron</translation>
    </message>
    <message>
        <source>STB_BIQUADRATIC_PENTAHEDRON</source>
        <translation>BiQuadratic Pentahedron</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_PYRAMID</source>
        <translation>Quadratic Pyramid</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_QUADRANGLE</source>
        <translation>Quadratic Quadrangle</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_TETRAHEDRON</source>
        <translation>Quadratic Tetrahedron</translation>
    </message>
    <message>
        <source>STB_QUADRATIC_TRIANGLE</source>
        <translation>Quadratic Triangle</translation>
    </message>
    <message>
        <source>STB_REMOVE_ELEMENTS</source>
        <translation>Remove elements</translation>
    </message>
    <message>
        <source>STB_REMOVE_NODES</source>
        <translation>Remove nodes</translation>
    </message>
    <message>
        <source>STB_REMOVE_NODE_RECON</source>
        <translation>Remove node with reconnection</translation>
    </message>
    <message>
        <source>STB_REMOVE_ORPHAN_NODES</source>
        <translation>Remove orphan nodes</translation>
    </message>
    <message>
        <source>STB_RENAME</source>
        <translation>Rename</translation>
    </message>
    <message>
        <source>STB_RENUM_ELEMENTS</source>
        <translation>Renumbering elements</translation>
    </message>
    <message>
        <source>STB_RENUM_NODES</source>
        <translation>Renumbering nodes</translation>
    </message>
    <message>
        <source>STB_RESET</source>
        <translation>Reset</translation>
    </message>
    <message>
        <source>STB_SAVE_DISTRIBUTION</source>
        <translation>Save distribution to the file</translation>
    </message>
    <message>
        <source>STB_SHOW_DISTRIBUTION</source>
        <translation>Show Distribution</translation>
    </message>
    <message>
        <source>STB_SHOW_SCALAR_BAR</source>
        <translation>Show Scalar bar</translation>
    </message>
    <message>
        <source>STB_REVOLUTION</source>
        <translation>Revolution</translation>
    </message>
    <message>
        <source>STB_ROT</source>
        <translation>Rotation</translation>
    </message>
    <message>
        <source>STB_SCALAR_BAR</source>
        <translation>Scalar bar</translation>
    </message>
    <message>
        <source>STB_SCALAR_BAR_PROP</source>
        <translation>Scalar bar Properties</translation>
    </message>
    <message>
        <source>STB_SELECTION</source>
        <translation>Selection</translation>
    </message>
    <message>
        <source>STB_SEL_FILTER_LIB</source>
        <translation>Selection filters library</translation>
    </message>
    <message>
        <source>STB_SEW</source>
        <translation>Sewing</translation>
    </message>
    <message>
        <source>STB_SHADE</source>
        <translation>Shading</translation>
    </message>
    <message>
        <source>STB_SHOW</source>
        <translation>Show</translation>
    </message>
    <message>
        <source>STB_SHRINK</source>
        <translation>Shrink</translation>
    </message>
    <message>
        <source>STB_SKEW</source>
        <translation>Skew</translation>
    </message>
    <message>
        <source>STB_SMOOTH</source>
        <translation>Smoothing</translation>
    </message>
    <message>
        <source>STB_STD_INFO</source>
        <translation>Standard Mesh Infos</translation>
    </message>
    <message>
        <source>STB_SYM</source>
        <translation>Symmetry</translation>
    </message>
    <message>
        <source>STB_TAPER</source>
        <translation>Taper</translation>
    </message>
    <message>
        <source>STB_TETRA</source>
        <translation>Tetrahedron</translation>
    </message>
    <message>
        <source>STB_TRANS</source>
        <translation>Translation</translation>
    </message>
    <message>
        <source>STB_SCALE</source>
        <translation>Scale Transform</translation>
    </message>
    <message>
        <source>STB_OFFSET</source>
        <translation>Offset</translation>
    </message>
    <message>
        <source>STB_DUPLICATE_NODES</source>
        <translation>Duplicate Nodes or/and Elements</translation>
    </message>
    <message>
        <source>STB_TRANSP</source>
        <translation>Transparency</translation>
    </message>
    <message>
        <source>STB_TRIANGLE</source>
        <translation>Triangle</translation>
    </message>
    <message>
        <source>STB_UNASSIGN</source>
        <translation>Unassign</translation>
    </message>
    <message>
        <source>STB_UNION</source>
        <translation>Union of triangles</translation>
    </message>
    <message>
        <source>STB_UNION2</source>
        <translation>Union of two triangles</translation>
    </message>
    <message>
        <source>STB_IMPORT_UNV</source>
        <translation>Import UNV file</translation>
    </message>
    <message>
        <source>STB_UNV</source>
        <translation>Export UNV file</translation>
    </message>
    <message>
        <source>STB_UN_GROUP</source>
        <translation>Union Groups</translation>
    </message>
    <message>
        <source>STB_UNDERLYING_ELEMS</source>
        <translation>Create groups of entities basing on nodes of other groups</translation>
    </message>
    <message>
        <source>STB_FACE_GROUPS_BY_EDGES</source>
        <translation>Create face groups separated by sharp edges</translation>
    </message>
    <message>
        <source>STB_UPDATE</source>
        <translation>Update</translation>
    </message>
    <message>
        <source>STB_VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>STB_VOLUME_3D</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>STB_WARP</source>
        <translation>Warping angle</translation>
    </message>
    <message>
        <source>STB_WHAT_IS</source>
        <translation>Show information about the mesh node or element</translation>
    </message>
    <message>
        <source>STB_WIRE</source>
        <translation>Wireframe</translation>
    </message>
    <message>
        <source>TAPER_ELEMENTS</source>
        <translation>Taper</translation>
    </message>
    <message>
        <source>TB_ADD</source>
        <translation>Add Element Toolbar</translation>
    </message>
    <message>
        <source>TB_ADDNON</source>
        <translation>Add Non Linear Element Toolbar</translation>
    </message>
    <message>
        <source>TB_REM</source>
        <translation>Remove Toolbar</translation>
    </message>
    <message>
        <source>TB_RENUMBER</source>
        <translation>Renumbering Toolbar</translation>
    </message>
    <message>
        <source>TB_INTERACT</source>
        <translation>Interactive modifications Toolbar</translation>
    </message>
    <message>
        <source>TB_TRANSFORM</source>
        <translation>Transformation Toolbar</translation>
    </message>
    <message>
        <source>TB_CTRL0D</source>
        <translation>Node Controls Toolbar</translation>
    </message>
    <message>
        <source>TB_CTRL1D</source>
        <translation>Edge Controls Toolbar</translation>
    </message>
    <message>
        <source>TB_CTRL2D</source>
        <translation>Face Controls Toolbar</translation>
    </message>
    <message>
        <source>TB_CTRL3D</source>
        <translation>Volume Controls Toolbar</translation>
    </message>
    <message>
        <source>TB_ADAPTATION</source>
        <translation>Adaptation Toolbar</translation>
    </message>
    <message>
        <source>TB_MEASUREM</source>
        <translation>Measurements Toolbar</translation>
    </message>
    <message>
        <source>TB_DISP_MODE</source>
        <translation>Display Mode Toolbar</translation>
    </message>
    <message>
        <source>TB_HYPO</source>
        <translation>Hypotheses Toolbar</translation>
    </message>
    <message>
        <source>TB_MESH</source>
        <translation>Mesh Toolbar</translation>
    </message>
    <message>
        <source>TB_GROUP</source>
        <translation>Group Toolbar</translation>
    </message>
    <message>
        <source>TB_INFO</source>
        <translation>Information Toolbar</translation>
    </message>
    <message>
        <source>TB_ADD1D</source>
        <translation>Mesh Toolbar</translation>
    </message>
    <message>
        <source>TB_MODIFY</source>
        <translation>Modification Toolbar</translation>
    </message>
    <message>
        <source>TOP_ADV_INFO</source>
        <translation>Mesh Information</translation>
    </message>
    <message>
        <source>TOP_ALL</source>
        <translation>All</translation>
    </message>
    <message>
        <source>TOP_AREA</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>TOP_ASPECT</source>
        <translation>Aspect Ratio</translation>
    </message>
    <message>
        <source>TOP_ASPECT_3D</source>
        <translation>Aspect Ratio 3D</translation>
    </message>
    <message>
        <source>TOP_AUTO_COLOR</source>
        <translation>Auto color</translation>
    </message>
    <message>
        <source>TOP_AUTO_UPD</source>
        <translation>Automatic update</translation>
    </message>
    <message>
        <source>TOP_BUILD_COMPOUND</source>
        <translation>Build Compound Mesh</translation>
    </message>
    <message>
        <source>TOP_COPY_MESH</source>
        <translation>Copy Mesh</translation>
    </message>
    <message>
        <source>TOP_CLIP</source>
        <translation>Clipping</translation>
    </message>
    <message>
        <source>TOP_COLORS</source>
        <translation>Properties</translation>
    </message>
    <message>
        <source>TOP_COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>TOP_RE_COMPUTE</source>
        <translation>Clear + Compute</translation>
    </message>
    <message>
        <source>TOP_COMPUTE_SUBMESH</source>
        <translation>Compute Sub-mesh</translation>
    </message>
    <message>
        <source>TOP_PRECOMPUTE</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>TOP_EVALUATE</source>
        <translation>Evaluate</translation>
    </message>
    <message>
        <source>TOP_CONNECTION</source>
        <translation>Borders at Multi-Connection</translation>
    </message>
    <message>
        <source>TOP_CONNECTION_2D</source>
        <translation>Borders at Multi-Connection 2D</translation>
    </message>
    <message>
        <source>TOP_CONSTRUCT_GROUP</source>
        <translation>Construct Group</translation>
    </message>
    <message>
        <source>TOP_MG_ADAPT</source>
        <translation>Remesh with MG_Adapt</translation>
    </message>
    <message>
        <source>TOP_HOMARD_ADAPT</source>
        <translation>Uniform refinement</translation>
    </message>
    <message>
        <source>TOP_CONV_TO_QUAD</source>
        <translation>Convert to/from quadratic</translation>
    </message>
    <message>
        <source>TOP_2D_FROM_3D</source>
        <translation>Create boundary elements</translation>
    </message>
    <message>
        <source>TOP_MESH_ORDER</source>
        <translation>Change sub-mesh priority</translation>
    </message>
    <message>
        <source>TOP_CREATE_GROUP</source>
        <translation>Create Group</translation>
    </message>
    <message>
        <source>TOP_CREATE_GEO_GROUP</source>
        <translation>Create Groups from Geometry</translation>
    </message>
    <message>
        <source>TOP_CREATE_MESH</source>
        <translation>Create Mesh</translation>
    </message>
    <message>
        <source>TOP_CREATE_SUBMESH</source>
        <translation>Create Sub-mesh</translation>
    </message>
    <message>
        <source>TOP_CUT</source>
        <translation>Cutting of quadrangles</translation>
    </message>
    <message>
        <source>TOP_CUT_GROUP</source>
        <translation>Cut Groups</translation>
    </message>
    <message>
        <source>TOP_IMPORT_DAT</source>
        <translation>Import DAT file</translation>
    </message>
    <message>
        <source>TOP_DAT</source>
        <translation>Export DAT file</translation>
    </message>
    <message>
        <source>TOP_DELETE</source>
        <translation>Delete</translation>
    </message>
    <message>
        <source>TOP_DEL_GROUP</source>
        <translation>Delete Groups with Contents</translation>
    </message>
    <message>
        <source>TOP_FACE_ORIENTATION</source>
        <translation>Orientation of faces</translation>
    </message>
    <message>
        <source>TOP_DISABLE_AUTO_COLOR</source>
        <translation>Disable auto color</translation>
    </message>
    <message>
        <source>TOP_DISPLAY_ONLY</source>
        <translation>Show only</translation>
    </message>
    <message>
        <source>TOP_DISP_ENT</source>
        <translation>Display entity</translation>
    </message>
    <message>
        <source>TOP_0D_ON_ALL_NODES</source>
        <translation>Make 0D Elements on Element Nodes</translation>
    </message>
    <message>
        <source>TOP_ELEM0D</source>
        <translation>0D Element</translation>
    </message>
    <message>
        <source>TOP_ELEMS0D</source>
        <translation>0D Elements</translation>
    </message>
    <message>
        <source>TOP_BALL</source>
        <translation>Ball</translation>
    </message>
    <message>
        <source>TOP_BALLS</source>
        <translation>Balls</translation>
    </message>
    <message>
        <source>TOP_EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>TOP_EDGES</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>TOP_EDIT_GROUP</source>
        <translation>Edit Group</translation>
    </message>
    <message>
        <source>TOP_EDIT_GEOMGROUP_AS_GROUP</source>
        <translation>Edit Group as Standalone</translation>
    </message>
    <message>
        <source>TOP_EDIT_HYPO</source>
        <translation>Edit Hypothesis</translation>
    </message>
    <message>
        <source>TOP_EDIT_MESHSUBMESH</source>
        <translation>Edit Mesh/Sub-mesh</translation>
    </message>
    <message>
        <source>TOP_EDIT_MESH</source>
        <translation>Edit Mesh</translation>
    </message>
    <message>
        <source>TOP_EDIT_SUBMESH</source>
        <translation>Edit Sub-mesh</translation>
    </message>
    <message>
        <source>TOP_EXPORT_DAT</source>
        <translation>Export to DAT file</translation>
    </message>
    <message>
        <source>TOP_EXPORT_MED</source>
        <translation>Export to MED file</translation>
    </message>
    <message>
        <source>TOP_EXPORT_STL</source>
        <translation>Export to STL file</translation>
    </message>
    <message>
        <source>TOP_EXPORT_UNV</source>
        <translation>Export to UNV file</translation>
    </message>
    <message>
        <source>TOP_EXTRUSION</source>
        <translation>Extrusion</translation>
    </message>
    <message>
        <source>TOP_EXTRUSION_ALONG</source>
        <translation>Extrusion along a path</translation>
    </message>
    <message>
        <source>TOP_FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>TOP_BARE_BORDER_VOLUME</source>
        <translation>Volumes with bare border</translation>
    </message>
    <message>
        <source>TOP_BARE_BORDER_FACE</source>
        <translation>Faces with bare border</translation>
    </message>
    <message>
        <source>TOP_OVER_CONSTRAINED_VOLUME</source>
        <translation>Over-constrained volumes</translation>
    </message>
    <message>
        <source>TOP_OVER_CONSTRAINED_FACE</source>
        <translation>Over-constrained faces</translation>
    </message>
    <message>
        <source>TOP_FREE_BORDER</source>
        <translation>Free Borders</translation>
    </message>
    <message>
        <source>TOP_FREE_EDGE</source>
        <translation>Free Edges</translation>
    </message>
    <message>
        <source>TOP_FREE_NODE</source>
        <translation>Free Nodes</translation>
    </message>
    <message>
        <source>TOP_NODE_CONNECTIVITY_NB</source>
        <translation>Node connectivity number</translation>
    </message>
    <message>
        <source>TOP_FREE_FACES</source>
        <translation>Free Faces</translation>
    </message>
    <message>
        <source>TOP_GLOBAL_HYPO</source>
        <translation>Global Hypothesis</translation>
    </message>
    <message>
        <source>TOP_HEXA</source>
        <translation>Hexahedron</translation>
    </message>
    <message>
        <source>TOP_HIDE</source>
        <translation>Hide</translation>
    </message>
    <message>
        <source>TOP_INT_GROUP</source>
        <translation>Intersect Groups</translation>
    </message>
    <message>
        <source>TOP_INV</source>
        <translation>Diagonal Inversion</translation>
    </message>
    <message>
        <source>TOP_LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>TOP_LENGTH_2D</source>
        <translation>Length 2D</translation>
    </message>
    <message>
        <source>TOP_DEFLECTION_2D</source>
        <translation>Deflection 2D</translation>
    </message>
    <message>
        <source>TOP_MAP</source>
        <translation>Pattern mapping</translation>
    </message>
    <message>
        <source>TOP_MAX_ELEMENT_LENGTH_2D</source>
        <translation>Element Diameter 2D</translation>
    </message>
    <message>
        <source>TOP_MAX_ELEMENT_LENGTH_3D</source>
        <translation>Element Diameter 3D</translation>
    </message>
    <message>
        <source>TOP_IMPORT_MED</source>
        <translation>Import MED file</translation>
    </message>
    <message>
        <source>TOP_MED</source>
        <translation>Export MED file</translation>
    </message>
    <message>
        <source>TOP_IMPORT_STL</source>
        <translation>Import STL file</translation>
    </message>
    <message>
        <source>TOP_STL</source>
        <translation>Export STL file</translation>
    </message>
    <message>
        <source>TOP_IMPORT_CGNS</source>
        <translation>Import CGNS file</translation>
    </message>
    <message>
        <source>TOP_CGNS</source>
        <translation>Export CGNS file</translation>
    </message>
    <message>
        <source>TOP_IMPORT_GMF</source>
        <translation>Import GMF file</translation>
    </message>
    <message>
        <source>TOP_GMF</source>
        <translation>Export GMF file</translation>
    </message>
    <message>
        <source>TOP_MERGE</source>
        <translation>Merge nodes</translation>
    </message>
    <message>
        <source>TOP_MERGE_ELEMENTS</source>
        <translation>Merge elements</translation>
    </message>
    <message>
        <source>TOP_MESH_THROU_POINT</source>
        <translation>Move Node</translation>
    </message>
    <message>
        <source>TOP_MOVE_NODE_INTRCT</source>
        <translation>Move node by mouse</translation>
    </message>
    <message>
        <source>TOP_SPLIT_DIAG_INTRC</source>
        <translation>Add node on segment</translation>
    </message>
    <message>
        <source>TOP_SPLIT_FACE_INTRC</source>
        <translation>Add node to triangle</translation>
    </message>
    <message>
        <source>TOP_MIN_ANG</source>
        <translation>Minimum Angle</translation>
    </message>
    <message>
        <source>TOP_MOVE</source>
        <translation>Move Node</translation>
    </message>
    <message>
        <source>TOP_NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>TOP_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>TOP_NUM_ELEMENTS</source>
        <translation>Display Elements</translation>
    </message>
    <message>
        <source>TOP_NUM_NODES</source>
        <translation>Display Nodes</translation>
    </message>
    <message>
        <source>TOP_ORIENT</source>
        <translation>Orientation</translation>
    </message>
    <message>
        <source>TOP_POLYGON</source>
        <translation>Polygon</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_POLYGON</source>
        <translation>Quadratic Polygon</translation>
    </message>
    <message>
        <source>TOP_POLYHEDRON</source>
        <translation>Polyhedron</translation>
    </message>
    <message>
        <source>TOP_PRECISION</source>
        <translation>Precision</translation>
    </message>
    <message>
        <source>TOP_QUAD</source>
        <translation>Quadrangle</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_EDGE</source>
        <translation>Quadratic Edge</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_HEXAHEDRON</source>
        <translation>Quadratic Hexahedron</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_PENTAHEDRON</source>
        <translation>Quadratic Pentahedron</translation>
    </message>
    <message>
        <source>TOP_BIQUADRATIC_PENTAHEDRON</source>
        <translation>BiQuadratic Pentahedron</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_PYRAMID</source>
        <translation>Quadratic Pyramid</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_QUADRANGLE</source>
        <translation>Quadratic Quadrangle</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_TETRAHEDRON</source>
        <translation>Quadratic Tetrahedron</translation>
    </message>
    <message>
        <source>TOP_QUADRATIC_TRIANGLE</source>
        <translation>Quadratic Triangle</translation>
    </message>
    <message>
        <source>TOP_REMOVE_ELEMENTS</source>
        <translation>Remove elements</translation>
    </message>
    <message>
        <source>TOP_REMOVE_NODES</source>
        <translation>Remove nodes</translation>
    </message>
    <message>
        <source>TOP_REMOVE_NODE_RECON</source>
        <translation>Remove node with reconnection</translation>
    </message>
    <message>
        <source>TOP_REMOVE_ORPHAN_NODES</source>
        <translation>Remove orphan nodes</translation>
    </message>
    <message>
        <source>TOP_RENAME</source>
        <translation>Rename</translation>
    </message>
    <message>
        <source>TOP_RENUM_ELEMENTS</source>
        <translation>Renumbering elements</translation>
    </message>
    <message>
        <source>TOP_RENUM_NODES</source>
        <translation>Renumbering nodes</translation>
    </message>
    <message>
        <source>TOP_RESET</source>
        <translation>Reset</translation>
    </message>
    <message>
        <source>TOP_SAVE_DISTRIBUTION</source>
        <translation>Export distribution</translation>
    </message>
    <message>
        <source>TOP_SHOW_DISTRIBUTION</source>
        <translation>Show Distribution</translation>
    </message>
    <message>
        <source>TOP_REVOLUTION</source>
        <translation>Revolution</translation>
    </message>
    <message>
        <source>TOP_ROT</source>
        <translation>Rotation</translation>
    </message>
    <message>
        <source>TOP_SCALAR_BAR</source>
        <translation>Scalar bar</translation>
    </message>
    <message>
        <source>TOP_SCALAR_BAR_PROP</source>
        <translation>Scalar bar Properties</translation>
    </message>
    <message>
        <source>TOP_SELECTION</source>
        <translation>Selection</translation>
    </message>
    <message>
        <source>TOP_SEL_FILTER_LIB</source>
        <translation>Selection filters library</translation>
    </message>
    <message>
        <source>TOP_SEW</source>
        <translation>Sewing</translation>
    </message>
    <message>
        <source>TOP_SHADE</source>
        <translation>Shading</translation>
    </message>
    <message>
        <source>TOP_SHOW</source>
        <translation>Show</translation>
    </message>
    <message>
        <source>TOP_SHRINK</source>
        <translation>Shrink</translation>
    </message>
    <message>
        <source>TOP_SKEW</source>
        <translation>Skew</translation>
    </message>
    <message>
        <source>TOP_SMOOTH</source>
        <translation>Smoothing</translation>
    </message>
    <message>
        <source>TOP_STD_INFO</source>
        <translation>Standard Mesh Infos</translation>
    </message>
    <message>
        <source>TOP_SYM</source>
        <translation>Symmetry</translation>
    </message>
    <message>
        <source>TOP_TAPER</source>
        <translation>Taper</translation>
    </message>
    <message>
        <source>TOP_TETRA</source>
        <translation>Tetrahedron</translation>
    </message>
    <message>
        <source>TOP_TRANS</source>
        <translation>Translation</translation>
    </message>
    <message>
        <source>TOP_SCALE</source>
        <translation>Scale Transform</translation>
    </message>
    <message>
        <source>TOP_OFFSET</source>
        <translation>Offset</translation>
    </message>
    <message>
        <source>TOP_DUPLICATE_NODES</source>
        <translation>Duplicate Nodes or/and Elements</translation>
    </message>
    <message>
        <source>TOP_TRANSP</source>
        <translation>Transparency</translation>
    </message>
    <message>
        <source>TOP_TRIANGLE</source>
        <translation>Triangle</translation>
    </message>
    <message>
        <source>TOP_UNASSIGN</source>
        <translation>Unassign</translation>
    </message>
    <message>
        <source>TOP_UNION</source>
        <translation>Union of triangles</translation>
    </message>
    <message>
        <source>TOP_UNION2</source>
        <translation>Union of two triangles</translation>
    </message>
    <message>
        <source>TOP_IMPORT_UNV</source>
        <translation>Import UNV file</translation>
    </message>
    <message>
        <source>TOP_UNV</source>
        <translation>Export UNV file</translation>
    </message>
    <message>
        <source>TOP_UN_GROUP</source>
        <translation>Union Groups</translation>
    </message>
    <message>
        <source>TOP_UNDERLYING_ELEMS</source>
        <translation>Create groups of entities basing on nodes of other groups</translation>
    </message>
    <message>
        <source>TOP_FACE_GROUPS_BY_EDGES</source>
        <translation>Create groups of faces separated by sharp edges</translation>
    </message>
    <message>
        <source>TOP_UPDATE</source>
        <translation>Update</translation>
    </message>
    <message>
        <source>TOP_VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>TOP_VOLUME_3D</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>TOP_WARP</source>
        <translation>Warping angle</translation>
    </message>
    <message>
        <source>TOP_WHAT_IS</source>
        <translation>Mesh Element Information</translation>
    </message>
    <message>
        <source>TOP_WIRE</source>
        <translation>Wireframe</translation>
    </message>
    <message>
        <source>UNKNOWN_CONTROL</source>
        <translation>Unknown</translation>
    </message>
    <message>
        <source>UPDATE_DESTINATION</source>
        <translation>Update Destination</translation>
    </message>
    <message>
        <source>VOLUME_3D_ELEMENTS</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>WARP_ELEMENTS</source>
        <translation>Warping</translation>
    </message>
    <message>
        <source>MEN_FILE_INFO</source>
        <translation>File Information</translation>
    </message>
    <message>
        <source>SMESH_WRN_NO_APPROPRIATE_SELECTION</source>
        <translation>No appropriate objects selected</translation>
    </message>
    <message>
        <source>MEN_CLEAR_MESH</source>
        <translation>Clear Mesh Data</translation>
    </message>
    <message>
        <source>TOP_CLEAR_MESH</source>
        <translation>Clear Mesh Data</translation>
    </message>
    <message>
        <source>STB_CLEAR_MESH</source>
        <translation>Clear Mesh Data</translation>
    </message>
    <message>
        <source>SMESH_IMPORT_MESH</source>
        <translation>Import mesh data from files</translation>
    </message>
    <message>
        <source>SMESH_ERR_NOT_SUPPORTED_FORMAT</source>
        <translation>Unsupported file format</translation>
    </message>
    <message>
        <source>SMESH_ERR_UNKNOWN_IMPORT_ERROR</source>
        <translation>Unknown error</translation>
    </message>
    <message>
        <source>SMESH_IMPORT_ERRORS</source>
        <translation>Import operation has finished with errors:</translation>
    </message>
    <message>
        <source>SMESH_DRS_SOME_EMPTY</source>
        <translation>One or more mesh files were empty, data has not been published</translation>
    </message>
    <message>
        <source>NO_MESH_SELECTED</source>
        <translation>No mesh selected</translation>
    </message>
    <message>
        <source>SMESH_PREF_def_precision</source>
        <translation>Default precision</translation>
    </message>
    <message>
        <source>SMESH_PREF_length_precision</source>
        <translation>Length precision</translation>
    </message>
    <message>
        <source>SMESH_PREF_angle_precision</source>
        <translation>Angular precision</translation>
    </message>
    <message>
        <source>SMESH_PREF_len_tol_precision</source>
        <translation>Length tolerance precision</translation>
    </message>
    <message>
        <source>SMESH_PREF_parametric_precision</source>
        <translation>Parametric precision</translation>
    </message>
    <message>
        <source>SMESH_PREF_area_precision</source>
        <translation>Area precision</translation>
    </message>
    <message>
        <source>FULL_RECOMPUTE_QUESTION</source>
        <translation>
The mesh has been edited since a last total re-compute
that may prevent successful computation.
Do you wish to re-compute the mesh totally to discard the modifications?
</translation>
    </message>
    <message>
        <source>SMESH_PREF_vol_precision</source>
        <translation>Volume precision</translation>
    </message>
    <message>
        <source>SMESH_PRECISION_HINT</source>
        <translation>
Input value precision can be adjusted using
&apos;%1&apos; parameter in Mesh module preferences.</translation>
    </message>
    <message>
        <source>REMOVE_ORPHAN_NODES_QUESTION</source>
        <translation>Do you really want to remove all orphan nodes?</translation>
    </message>
    <message>
        <source>NB_NODES_REMOVED</source>
        <translation>Removed %1 node(s).</translation>
    </message>
    <message>
        <source>SMESH_SAVE_DISTRIBUTION</source>
        <translation>Export Distribution</translation>
    </message>
    <message>
        <source>SMESH_PLUGINS_OTHER</source>
        <translation>SMESH plugins</translation>
    </message>
    <message>
        <source>MESH_LOADING_MSG</source>
        <translation>Loading mesh %0 in progress, please wait...</translation>
    </message>
    <message>
        <source>MESH_LOADING_MSG_FINISHED</source>
        <translation>Mesh %0 loading done</translation>
    </message>
    <message>
        <source>BALL_DIAMETER</source>
        <translation>Diameter</translation>
    </message>
    <message>
        <source>BALL_ELEMENT</source>
        <translation>Ball</translation>
    </message>
    <message>
        <source>DEP_OBJECT</source>
        <translation>Selected object has been used to create another one.
It can&apos;t be deleted </translation>
    </message>
    <message>
        <source>SMESH_FREERAM</source>
        <translation>Free RAM</translation>
    </message>
    <message>
        <source>SMESH_GIGABYTE</source>
        <translation>%1 GB</translation>
    </message>
    <message>
        <source>MEN_SORT_CHILD_ITEMS</source>
        <translation>Sort children</translation>
    </message>
    <message>
        <source>STB_SORT_CHILD_ITEMS</source>
        <translation>Sort child items</translation>
    </message>
    <message>
        <source>MEN_BREAK_SHAPER_LINK</source>
        <translation>Break link</translation>
    </message>
    <message>
        <source>STB_BREAK_SHAPER_LINK</source>
        <translation>Break link with Shaper model</translation>
    </message>
    <message>
      <source>MSG_BREAK_SHAPER_LINK</source>
      <translation>A link with Shaper model for object %1 will be broken.
Continue?</translation>
    </message>
    <message>
        <source>MSG_WARN_ON_GEOM_MODIF</source>
        <translation>This action is prohibited since the geometry
was changed and the mesh needs to be recomputed.</translation>
    </message>
    <message>
        <source>SMESH_ADVANCED</source>
        <translation>Advanced</translation>
    </message>
    <message>
        <source>SMESH_1D_ALGO_GROUP_BASIC</source>
        <translation>Basic</translation>
    </message>
    <message>
        <source>SMESH_1D_ALGO_GROUP_ADVANCED</source>
        <translation>Advanced</translation>
    </message>
    <message>
        <source>SMESH_1D_HYP_GROUP_BASIC</source>
        <translation>Basic</translation>
    </message>
    <message>
        <source>SMESH_1D_HYP_GROUP_PROGRESSION</source>
        <translation>Progression</translation>
    </message>
    <message>
        <source>SMESH_1D_HYP_GROUP_ADVANCED</source>
        <translation>Advanced</translation>
    </message>
    <message>
        <source>SMESH_2D_ALGO_GROUP_REGULAR</source>
        <translation>Regular faces</translation>
    </message>
    <message>
        <source>SMESH_2D_ALGO_GROUP_FREE</source>
        <translation>Free faces</translation>
    </message>
    <message>
        <source>SMESH_2D_ALGO_GROUP_ADVANCED</source>
        <translation>Advanced</translation>
    </message>
    <message>
        <source>SMESH_3D_ALGO_GROUP_REGULAR</source>
        <translation>Regular volumes</translation>
    </message>
    <message>
        <source>SMESH_3D_ALGO_GROUP_FREE</source>
        <translation>Free volumes</translation>
    </message>
    <message>
        <source>SMESH_3D_ALGO_GROUP_ADVANCED</source>
        <translation>Advanced</translation>
    </message>
    <message>
        <source>SMESH_HEX_PRISM</source>
        <translation>Hexagonal Prism</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_FieldSelectorWdg</name>
    <message>
        <source>FIELDS_TO_EXPORT</source>
        <translation>Export Fields</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_FaceGroupsSeparatedByEdgesDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Face groups separated by sharp edges</translation>
    </message>
    <message>
        <source>SHARP_ANGLE</source>
        <translation>Sharp angle</translation>
    </message>
    <message>
        <source>CREATE_EDGES</source>
        <translation>Create edges</translation>
    </message>
    <message>
        <source>USE_EXISTING_EDGES</source>
        <translation>Use existing edges</translation>
    </message>
    <message>
        <source>NB_GROUPS_CREATED</source>
        <translation>%1 group(s) of faces created</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_OffsetDlg</name>
    <message>
        <source>SMESH_OFFSET_TITLE</source>
        <translation>Offset</translation>
    </message>
    <message>
        <source>SMESH_OFFSET</source>
        <translation>Offset</translation>
    </message>
    <message>
        <source>OFFSET_VALUE</source>
        <translation>Offset Value</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_AddMeshElementDlg</name>
    <message>
        <source>NB_ADDED</source>
        <translation>%1 elements have been added since 0D
elements already present on the selected nodes.</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_Dialog</name>
    <message>
        <source>DLG_MESH</source>
        <translation>mesh(s)</translation>
    </message>
    <message>
        <source>DLG_HYPO</source>
        <translation>hypothesis(s)</translation>
    </message>
    <message>
        <source>DLG_ALGO</source>
        <translation>algorithm(s)</translation>
    </message>
    <message>
        <source>DLG_GEOM</source>
        <translation>object(s)</translation>
    </message>
</context>
<context>
    <name>SMESHGUI</name>
    <message>
        <source>NOT_A_VTK_VIEWER</source>
        <translation>This command is available in VTK viewer only
Please, create VTK viewer and try again</translation>
    </message>
    <message>
        <source>PREF_AUTO_GROUPS</source>
        <translation>Automatically create groups for MED export</translation>
    </message>
    <message>
        <source>PREF_SHOW_WARN</source>
        <translation>Show warning when exporting group</translation>
    </message>
    <message>
        <source>PREF_MED_SAVE_NUMS</source>
        <translation>Save cell/node numbers to MED file</translation>
    </message>
    <message>
        <source>PREF_ZTOLERANCE</source>
        <translation>Z tolerance for MED export</translation>
    </message>
    <message>
        <source>PREF_GROUP_SEGMENT_LENGTH</source>
        <translation>Automatic parameters</translation>
    </message>
    <message>
        <source>PREF_SEGMENT_LENGTH</source>
        <translation>Ratio Bounding Box Diagonal / Max Size</translation>
    </message>
    <message>
        <source>PREF_NB_SEGMENTS</source>
        <translation>Default Number of Segments</translation>
    </message>
    <message>
        <source>PREF_USE_MESHGEMS_HYPOSET</source>
        <translation>Use MeshGems meshers when assigning set of hypotheses</translation>
    </message>
    <message>
        <source>SMESH_PREF_MESH_LOADING</source>
        <translation>Mesh loading</translation>
    </message>
    <message>
        <source>PREF_FORGET_MESH_AT_HYP_MODIF</source>
        <translation>No mesh loading from study file at hypothesis modification</translation>
    </message>
    <message>
        <source>PREF_AUTO_UPDATE</source>
        <translation>Automatic update</translation>
    </message>
    <message>
        <source>PREF_UPDATE_LIMIT</source>
        <translation>Size limit (elements)</translation>
    </message>
    <message>
        <source>PREF_UPDATE_LIMIT_NOLIMIT</source>
        <translation>No limit</translation>
    </message>
    <message>
        <source>PREF_INCREMENTAL_LIMIT</source>
        <translation>Incremental limit check</translation>
    </message>
    <message>
        <source>PREF_BACKFACE</source>
        <translation>Back surface color</translation>
    </message>
    <message>
        <source>PREF_VOLUME</source>
        <translation>Volume color</translation>
    </message>
    <message>
        <source>PREF_REVERSEDVOLUME</source>
        <translation>Reversed volume color</translation>
    </message>
    <message>
        <source>PREF_WIREFRAME</source>
        <translation>Wireframe color</translation>
    </message>
    <message>
        <source>PREF_SELECTION</source>
        <translation>Selection color</translation>
    </message>
    <message>
        <source>PREF_PRE_SELECTION</source>
        <translation>Pre-selection color</translation>
    </message>
    <message>
        <source>PREF_COLOR</source>
        <translation>Color</translation>
    </message>
    <message>
        <source>PREF_ORIENTATION_COLOR</source>
        <translation>Color</translation>
    </message>
    <message>
        <source>PREF_ORIENTATION_3D_VECTORS</source>
        <translation>3D vectors</translation>
    </message>
    <message>
        <source>PREF_ORIENTATION_SCALE</source>
        <translation>Scale</translation>
    </message>
    <message>
        <source>PREF_DISPLAY_ENTITY</source>
        <translation>Display entity</translation>
    </message>
    <message>
        <source>QUADRATIC_REPRESENT_MODE_GROUP</source>
        <translation>Representation of the 2D quadratic elements</translation>
    </message>
    <message>
        <source>QUADRATIC_REPRESENT_MODE</source>
        <translation>Default mode of the 2D quadratic elements</translation>
    </message>
    <message>
        <source>MAX_ARC_ANGLE</source>
        <translation>Maximum angle</translation>
    </message>
    <message>
        <source>PREF_DISPLAY_MODE_GROUP</source>
        <translation>Display</translation>
    </message>
    <message>
        <source>PREF_DISPLAY_MODE</source>
        <translation>Default display mode</translation>
    </message>
    <message>
        <source>PREF_FITALL_ON_DISPLAYONLY</source>
        <translation>Fit All upon Show Only</translation>
    </message>
    <message>
        <source>PREF_ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>PREF_ELEMENT_COLOR</source>
        <translation>Element color</translation>
    </message>
    <message>
        <source>PREF_FILL</source>
        <translation>Surface color</translation>
    </message>
    <message>
        <source>PREF_PREVIEW_COLOR</source>
        <translation>Preview color</translation>
    </message>
    <message>
        <source>PREF_NOTIFY_MODE</source>
        <translation>Show a computation result notification</translation>
    </message>
    <message>
        <source>PREF_NOTIFY_NEVER</source>
        <translation>Never</translation>
    </message>
    <message>
        <source>PREF_NOTIFY_ERROR</source>
        <translation>Errors only</translation>
    </message>
    <message>
        <source>PREF_NOTIFY_ALWAYS</source>
        <translation>Always</translation>
    </message>
    <message>
        <source>PREF_ELEM_INFO</source>
        <translation>Mesh element information</translation>
    </message>
    <message>
        <source>PREF_ELEM_INFO_SIMPLE</source>
        <translation>Simple</translation>
    </message>
    <message>
        <source>PREF_ELEM_INFO_TREE</source>
        <translation>Tree</translation>
    </message>
    <message>
        <source>PREF_ELEM_INFO_GRP_DETAILS</source>
        <translation>Show details on groups in element information tab</translation>
    </message>
    <message>
        <source>PREF_DUMP_BASE_INFO</source>
        <translation>Dump base information</translation>
    </message>
    <message>
        <source>PREF_DUMP_ELEM_INFO</source>
        <translation>Dump element information</translation>
    </message>
    <message>
        <source>PREF_DUMP_ADD_INFO</source>
        <translation>Dump additional information</translation>
    </message>
    <message>
        <source>PREF_DUMP_CTRL_INFO</source>
        <translation>Dump controls information</translation>
    </message>
    <message>
        <source>PREF_GPP_NODES_LIMIT</source>
        <translation>Automatic nodes compute limit</translation>
    </message>
    <message>
        <source>PREF_CTRL_LIMIT</source>
        <translation>Automatic controls compute limit</translation>
    </message>
    <message>
        <source>SMESH_PREF_GROUP_PRECISION</source>
        <translation>Input fields precision</translation>
    </message>
    <message>
        <source>SMESH_PREF_GROUP_PREVIEW</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>PREF_GROUP_ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>PREF_GROUP_EXPORT</source>
        <translation>Mesh export</translation>
    </message>
    <message>
        <source>PREF_GROUP_FACES_ORIENTATION</source>
        <translation>Orientation of faces</translation>
    </message>
    <message>
        <source>PREF_GROUP_COMPUTE</source>
        <translation>Mesh computation</translation>
    </message>
    <message>
        <source>PREF_GROUP_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>PREF_GROUP_GROUPS</source>
        <translation>Groups</translation>
    </message>
    <message>
        <source>PREF_GRP_NAMES</source>
        <translation>Names color</translation>
    </message>
    <message>
        <source>PREF_GRP_DEF_COLOR</source>
        <translation>Default color</translation>
    </message>
    <message>
        <source>PREF_GROUP_PRECISION</source>
        <translation>Precision</translation>
    </message>
    <message>
        <source>PREF_GROUP_PRESELECTION</source>
        <translation>Preselection</translation>
    </message>
    <message>
        <source>PREF_GROUP_QUALITY</source>
        <translation>Quality controls</translation>
    </message>
    <message>
        <source>PREF_GROUP_SELECTION</source>
        <translation>Selection</translation>
    </message>
    <message>
        <source>PREF_GROUP_INFO</source>
        <translation>Mesh information</translation>
    </message>
    <message>
        <source>PREF_HIGHLIGHT_COLOR</source>
        <translation>Highlight color</translation>
    </message>
    <message>
        <source>PREF_LABELS_COLOR</source>
        <translation>Labels color</translation>
    </message>
    <message>
        <source>PREF_MARKER_SCALE</source>
        <translation>Scale of marker</translation>
    </message>
    <message>
        <source>PREF_NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>PREF_OBJECTS</source>
        <translation>Objects</translation>
    </message>
    <message>
        <source>PREF_SELECTION_INCREMENT</source>
        <translation>Elements width increment</translation>
    </message>
    <message>
        <source>PREF_OBJECT_COLOR</source>
        <translation>Object color</translation>
    </message>
    <message>
        <source>PREF_OUTLINE</source>
        <translation>Outline color</translation>
    </message>
    <message>
        <source>PREF_PRECISION_USE</source>
        <translation>Use precision</translation>
    </message>
    <message>
        <source>PREF_PRECISION_VALUE</source>
        <translation>Number of digits after point</translation>
    </message>
    <message>
        <source>PREF_EQUAL_NODES_TOL</source>
        <translation>Double nodes tolerance</translation>
    </message>
    <message>
        <source>PREF_RENUMBER</source>
        <translation>Automatic renumbering</translation>
    </message>
    <message>
        <source>PREF_SHRINK_COEFF</source>
        <translation>Shrink coef.</translation>
    </message>
    <message>
        <source>PREF_PYTHON_DUMP</source>
        <translation>Python Dump</translation>
    </message>
    <message>
        <source>PREF_HISTORICAL_PYTHON_DUMP</source>
        <translation>Historical python dump</translation>
    </message>
    <message>
        <source>PREF_TAB_GENERAL</source>
        <translation>General</translation>
    </message>
    <message>
        <source>PREF_TAB_MESH</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>PREF_TAB_SELECTION</source>
        <translation>Selection</translation>
    </message>
    <message>
        <source>PREF_TITLE_COLOR</source>
        <translation>Title color</translation>
    </message>
    <message>
        <source>PREF_TYPE_OF_MARKER</source>
        <translation>Type of marker</translation>
    </message>
    <message>
        <source>PREF_COLOR_0D</source>
        <translation>0D element color</translation>
    </message>
    <message>
        <source>PREF_SIZE_0D</source>
        <translation>Size of 0D elements</translation>
    </message>
    <message>
        <source>PREF_BALL_COLOR</source>
        <translation>Ball color</translation>
    </message>
    <message>
        <source>PREF_BALL_DIAMETER</source>
        <translation>Default diameter of ball elements</translation>
    </message>
    <message>
        <source>PREF_BALL_SIZE</source>
        <translation>Size of ball elements</translation>
    </message>
    <message>
        <source>PREF_BALL_SCALE</source>
        <translation>Scale factor of ball elements</translation>
    </message>
    <message>
        <source>PREF_WIDTH</source>
        <translation>Line width</translation>
    </message>
    <message>
        <source>PREF_OUTLINE_WIDTH</source>
        <translation>Outline width</translation>
    </message>
    <message>
        <source>PREF_PREVIEW_CHUNK_SIZE</source>
        <translation>Sub-shapes preview chunk size</translation>
    </message>
    <message>
        <source>INFO_WELCOME_TO_SMESH</source>
        <translation>Welcome to Mesh</translation>
    </message>
    <message>
        <source>INFO_GRP_CREATE_MESH</source>
        <translation>Create mesh</translation>
    </message>
    <message>
        <source>INFO_DEFINE_ALGOS</source>
        <translation>Choose algorithms</translation>
    </message>
    <message>
        <source>INFO_DEFINE_HYPOS</source>
        <translation>Define hypotheses</translation>
    </message>
    <message>
        <source>INFO_COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>INFO_REFINE</source>
        <translation>Add refinements</translation>
    </message>
    <message>
        <source>INFO_REFINE_LOCAL_SIZE</source>
        <translation>via local sizes with some hypotheses</translation>
    </message>
    <message>
        <source>INFO_REFINE_SUBMESH</source>
        <translation>via sub-meshes</translation>
    </message>
    <message>
        <source>INFO_GRP_IMPORT_MESH</source>
        <translation>Import mesh</translation>
    </message>
    <message>
        <source>INFO_AVAILABLE_FORMATS</source>
        <translation>Available formats</translation>
    </message>
    <message>
        <source>INFO_GRP_CHECK_MESH</source>
        <translation> Check mesh quality</translation>
    </message>
    <message>
        <source>INFO_DISPLAY</source>
        <translation>Display mesh</translation>
    </message>
    <message>
        <source>INFO_QUALITY_INFO</source>
        <translation>Display some quality criteria</translation>
    </message>
    <message>
        <source>INFO_QUALITY_AREA</source>
        <translation>area</translation>
    </message>
    <message>
        <source>INFO_QUALITY_VOLUME</source>
        <translation>volume</translation>
    </message>
    <message>
        <source>INFO_QUALITY_ASPECT_RATION</source>
        <translation>aspect ration</translation>
    </message>
    <message>
        <source>INFO_CLIPPING</source>
        <translation>Add clipping planes</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_GroupDlg</name>
    <message>
        <source>ALLOW_ELEM_LIST_MODIF</source>
        <translation>Enable manual edition</translation>
    </message>
    <message>
        <source>SELECT_ALL</source>
        <translation>Select All</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_Add0DElemsOnAllNodesDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Make 0D Elements on Element Nodes</translation>
    </message>
    <message>
        <source>OBJ_BTN</source>
        <translation>Mesh, sub-mesh, group</translation>
    </message>
    <message>
        <source>NB_NEW_0D</source>
        <translation>%1 0D elements created</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_Add0DElemsOnAllNodesOp</name>
    <message>
        <source>NB_NEW_0D</source>
        <translation>%1 0D elements created</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_AddQuadraticElementDlg</name>
    <message>
        <source>SMESH_ADD_QUADRATIC_EDGE</source>
        <translation>Add Quadratic Edge</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_HEXAHEDRON</source>
        <translation>Add Quadratic Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_TRIQUADRATIC_HEXAHEDRON</source>
        <translation>Add TriQuadratic Hexahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_PENTAHEDRON</source>
        <translation>Add Quadratic Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_BIQUADRATIC_PENTAHEDRON</source>
        <translation>Add BiQuadratic Pentahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_PYRAMID</source>
        <translation>Add Quadratic Pyramid</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_QUADRANGLE</source>
        <translation>Add Quadratic Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_BIQUADRATIC_QUADRANGLE</source>
        <translation>Add BiQuadratic Quadrangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_TETRAHEDRON</source>
        <translation>Add Quadratic Tetrahedron</translation>
    </message>
    <message>
        <source>SMESH_ADD_QUADRATIC_TRIANGLE</source>
        <translation>Add Quadratic Triangle</translation>
    </message>
    <message>
        <source>SMESH_ADD_BIQUADRATIC_TRIANGLE</source>
        <translation>Add BiQuadratic Triangle</translation>
    </message>
    <message>
        <source>SMESH_CORNER_NODES</source>
        <translation>Corner Nodes:</translation>
    </message>
    <message>
        <source>SMESH_MIDFACE_NODES</source>
        <translation>Mid-face Nodes:</translation>
    </message>
    <message>
        <source>SMESH_CENTER_NODE</source>
        <translation>Center Node:</translation>
    </message>
    <message>
        <source>SMESH_FIRST</source>
        <translation>First</translation>
    </message>
    <message>
        <source>SMESH_LAST</source>
        <translation>Last</translation>
    </message>
    <message>
        <source>SMESH_MIDDLE</source>
        <translation>Middle</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_BuildCompoundDlg</name>
    <message>
        <source>COMPOUND</source>
        <translation>Compound</translation>
    </message>
    <message>
        <source>COMPOUND_MESH</source>
        <translation>Compound_Mesh</translation>
    </message>
    <message>
        <source>CREATE_COMMON_GROUPS</source>
        <translation>Create groups from input objects</translation>
    </message>
    <message>
        <source>MERGE_NODES_AND_ELEMENTS</source>
        <translation>Merge coincident nodes and elements</translation>
    </message>
    <message>
        <source>MESHES</source>
        <translation>Meshes, sub-meshes, groups</translation>
    </message>
    <message>
        <source>NEW_MESH_NAME</source>
        <translation>Create new mesh named</translation>
    </message>
    <message>
        <source>MESH_APPEND_TO</source>
        <translation>Append to mesh</translation>
    </message>
    <message>
        <source>PROCESSING_IDENTICAL_GROUPS</source>
        <translation>Processing identical groups</translation>
    </message>
    <message>
        <source>RENAME</source>
        <translation>Rename</translation>
    </message>
    <message>
        <source>RESULT_NAME</source>
        <translation>Result</translation>
    </message>
    <message>
        <source>UNITE</source>
        <translation>Unite</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ChangeOrientationDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Modification of orientation</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ComputeDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Compute mesh failed</translation>
    </message>
    <message>
        <source>CONSTRUCTOR</source>
        <translation>Compute mesh</translation>
    </message>
    <message>
        <source>EVAL_DLG</source>
        <translation>Evaluate mesh</translation>
    </message>
    <message>
        <source>ERRORS</source>
        <translation>Errors</translation>
    </message>
    <message>
        <source>MEMORY_LACK</source>
        <translation>Memory allocation problem</translation>
    </message>
    <message>
        <source>COMPUTE_WARNING</source>
        <translation>The mesh seems to be OK but there are some errors reported</translation>
    </message>
    <message>
        <source>PUBLISH_SHAPE</source>
        <translation>Publish Sub-shape</translation>
    </message>
    <message>
        <source>SHOW_SHAPE</source>
        <translation>Show Sub-shape</translation>
    </message>
    <message>
        <source>SHOW_BAD_MESH</source>
        <translation>Show bad Mesh</translation>
    </message>
    <message>
        <source>GROUP_OF_BAD_MESH</source>
        <translation>Bad Mesh to Group</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ComputeDlg_QThreadQDialog</name>
    <message>
        <source>CANCEL</source>
        <translation>Cancel</translation>
    </message>
    <message>
        <source>CANCELING</source>
        <translation>Canceling...</translation>
    </message>
    <message>
        <source>TITLE</source>
        <translation>Compute</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_PrecomputeDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Preview and Compute mesh</translation>
    </message>
    <message>
        <source>PREVIEW</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>PREVIEW_1</source>
        <translation>1D Mesh</translation>
    </message>
    <message>
        <source>PREVIEW_2</source>
        <translation>2D Mesh</translation>
    </message>
    <message>
        <source>COMPUTE</source>
        <translation>Compute</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_PrecomputeOp</name>
    <message>
        <source>CLEAR_SUBMESH_QUESTION</source>
        <translation>Do you want to remove mesh entities generated during preview operation?</translation>
    </message>
    <message>
        <source>SMESH_WRN_NOTHING_PREVIEW</source>
        <translation>No mesh preview is available</translation>
    </message>
    <message>
        <source>SMESH_REJECT_MESH_ORDER</source>
        <translation>The sub-mesh priority changed during preview operation.
Do you want to restore original sub-mesh priority?</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_SplitBiQuadDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Split bi-quadratic into linear</translation>
    </message>
    <message>
        <source>MESH</source>
        <translation>Mesh, Group or Sub-mesh</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_SplitBiQuadOp</name>
    <message>
        <source>MESH_IS_NOT_SELECTED</source>
        <translation>No object to split is selected.
Please specify it and try again</translation>
    </message>
    <message>
        <source>REF_IS_NULL</source>
        <translation>No valid mesh object selected</translation>
    </message>
    <message>
        <source>DIFFERENT_MESHES</source>
        <translation>Selected objects belong to different meshes</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ConvToQuadDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Convert to/from quadratic</translation>
    </message>
    <message>
        <source>MEDIUMNDS</source>
        <translation>Medium nodes on geometry</translation>
    </message>
    <message>
        <source>MESH</source>
        <translation>Mesh or Sub-mesh</translation>
    </message>
    <message>
        <source>RADIOBTN_1</source>
        <translation>Convert to linear</translation>
    </message>
    <message>
        <source>RADIOBTN_2</source>
        <translation>Convert to quadratic</translation>
    </message>
    <message>
        <source>RADIOBTN_3</source>
        <translation>Convert to bi-quadratic</translation>
    </message>
    <message>
        <source>NON_CONFORM_WARNING</source>
        <translation>Warning: mesh can become non-conformal</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CreateDualMeshDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Create Dual Mesh</translation>
    </message>
    <message>
        <source>MESH</source>
        <translation>Mesh or Sub-mesh</translation>
    </message>
    <message>
        <source>NON_TETRA_MESH_WARNING</source>
        <translation>Warning: mesh must have only Tetrahedron 3D elements</translation>
    </message>
    <message>
        <source>DUAL_MESH_NAME</source>
        <translation>Name of the dual mesh</translation>
    </message>
    <message>
        <source>PROJ_SHAPE</source>
        <translation>Project boundary elements on shape</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ConvToQuadOp</name>
    <message>
        <source>MESH_IS_NOT_SELECTED</source>
        <translation>Mesh is not selected
Please specify it and try again</translation>
    </message>
    <message>
        <source>REF_IS_NULL</source>
        <translation>No valid mesh object selected</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CreatePatternDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Pattern Creation</translation>
    </message>
    <message>
        <source>DEFAULT_2D</source>
        <translation>Pattern_2d</translation>
    </message>
    <message>
        <source>DEFAULT_3D</source>
        <translation>Pattern_3d</translation>
    </message>
    <message>
        <source>ERROR_OF_CREATION</source>
        <translation>Internal error occurs during pattern creation
Please verify validity of entered information</translation>
    </message>
    <message>
        <source>ERROR_OF_SAVING</source>
        <translation>Internal error occurs during pattern saving. Please verify
\free disk space and your write permission to this file</translation>
    </message>
    <message>
        <source>ERR_LOADF_CANT_PROJECT</source>
        <translation>Impossible to perform projection of nodes to the face</translation>
    </message>
    <message>
        <source>ERR_LOADF_CLOSED_FACE</source>
        <translation>It is impossible to create pattern from face having seam edge</translation>
    </message>
    <message>
        <source>ERR_LOADF_NARROW_FACE</source>
        <translation>It is impossible to create pattern from narrow face</translation>
    </message>
    <message>
        <source>ERR_LOADV_BAD_SHAPE</source>
        <translation>Pattern can be created from closed shell or solid with 6 faces only</translation>
    </message>
    <message>
        <source>ERR_LOADV_COMPUTE_PARAMS</source>
        <translation>It is impossible to compute point parameters</translation>
    </message>
    <message>
        <source>ERR_LOAD_EMPTY_SUBMESH</source>
        <translation>There are no elements to create pattern</translation>
    </message>
    <message>
        <source>MESH_OR_SUBMESH</source>
        <translation>Mesh or Sub-mesh</translation>
    </message>
    <message>
        <source>PATTERN</source>
        <translation>Pattern</translation>
    </message>
    <message>
        <source>PATTERN_FILT</source>
        <translation>Pattern files(*.smp)</translation>
    </message>
    <message>
        <source>PATTERN_NAME</source>
        <translation>Pattern name</translation>
    </message>
    <message>
        <source>PATTERN_TYPE</source>
        <translation>Pattern type</translation>
    </message>
    <message>
        <source>PROJECT</source>
        <translation>Project nodes on the face</translation>
    </message>
    <message>
        <source>SAVE</source>
        <translation>Save...</translation>
    </message>
    <message>
        <source>SAVE_PATTERN</source>
        <translation>Save Pattern</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CreatePolyhedralVolumeDlg</name>
    <message>
        <source>FACES_BY_NODES</source>
        <translation>Faces by nodes</translation>
    </message>
    <message>
        <source>SMESH_POLYEDRE_CREATE_ERROR</source>
        <translation>Polyhedron creation error.</translation>
    </message>
    <message>
        <source>SMESH_POLYEDRE_PREVIEW</source>
        <translation>Polyhedron preview</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CuttingOfQuadsDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Cutting of quadrangles</translation>
    </message>
    <message>
        <source>TO_4_TRIA</source>
        <translation>Cut into 4 triangles</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_DeleteGroupDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Delete groups with contents</translation>
    </message>
    <message>
        <source>NO_SELECTED_GROUPS</source>
        <translation>There are no selected groups
Please select a group and try again</translation>
    </message>
    <message>
        <source>SELECTED_GROUPS</source>
        <translation>Selected groups</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MergeDlg</name>
    <message>
        <source>COINCIDENT_ELEMENTS</source>
        <translation>Coincident elements</translation>
    </message>
    <message>
        <source>COINCIDENT_NODES</source>
        <translation>Coincident nodes</translation>
    </message>
    <message>
        <source>DETECT</source>
        <translation>Detect</translation>
    </message>
    <message>
        <source>EDIT_SELECTED_NODE_GROUP</source>
        <translation>Edit selected group of coincident nodes</translation>
    </message>
    <message>
        <source>EDIT_SELECTED_ELEM_GROUP</source>
        <translation>Edit selected group of coincident elements</translation>
    </message>
    <message>
        <source>SELECT_ALL</source>
        <translation>Select all</translation>
    </message>
    <message>
        <source>SHOW_NODES_IDS</source>
        <translation>Show double nodes IDs</translation>
    </message>
    <message>
        <source>SHOW_ELEMS_IDS</source>
        <translation>Show double elements IDs</translation>
    </message>
    <message>
        <source>EXCLUDE_GROUPS</source>
        <translation>Exclude groups from detection</translation>
    </message>
    <message>
        <source>SEPARATE_CORNERS_AND_MEDIUM</source>
        <translation>No merge of corner and medium nodes of quadratic cells</translation>
    </message>
    <message>
        <source>AVOID_MAKING_HOLES</source>
        <translation>Avoid making holes</translation>
    </message>
    <message>
        <source>KEEP_NODES</source>
        <translation>Nodes to keep during the merge</translation>
    </message>
    <message>
        <source>KEEP_ELEMENTS</source>
        <translation>Elements to keep during the merge</translation>
    </message>
    <message>
        <source>GROUP_SUBMESH</source>
        <translation>Groups and sub-meshes</translation>
    </message>
    <message>
        <source>SELECT</source>
        <translation>Select: </translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ExtrusionAlongPathDlg</name>
    <message>
        <source>BAD_SHAPE_TYPE</source>
        <translation>The shape selected for the path is not edge</translation>
    </message>
    <message>
        <source>CANT_GET_TANGENT</source>
        <translation>Can&apos;t get tangent for one of the path nodes</translation>
    </message>
    <message>
        <source>EXTRUSION_ALONG_PATH</source>
        <translation>Extrusion along a path</translation>
    </message>
    <message>
        <source>EXTR_BAD_STARTING_NODE</source>
        <translation>Wrong path starting node</translation>
    </message>
    <message>
        <source>LINEAR_ANGLES</source>
        <translation>Linear variation of angles</translation>
    </message>
    <message>
        <source>NO_ELEMENTS_SELECTED</source>
        <translation>No mesh elements are selected for extrusion</translation>
    </message>
    <message>
        <source>SELECTED_PATH_IS_NOT_EDGE</source>
        <translation>Path mesh should be of edge type</translation>
    </message>
    <message>
        <source>SMESH_ANGLES</source>
        <translation>Rotation angles</translation>
    </message>
    <message>
        <source>SMESH_BASE_POINT</source>
        <translation>Base point</translation>
    </message>
    <message>
        <source>SMESH_SCALES</source>
        <translation>Scale factors</translation>
    </message>
    <message>
        <source>LINEAR_SCALES</source>
        <translation>Linear variation of factors</translation>
    </message>
    <message>
        <source>SMESH_PATH</source>
        <translation>Path</translation>
    </message>
    <message>
        <source>SMESH_PATH_MESH</source>
        <translation>Mesh or sub-mesh</translation>
    </message>
    <message>
        <source>SMESH_PATH_SHAPE</source>
        <translation>Shape (edge)</translation>
    </message>
    <message>
        <source>SMESH_PATH_START</source>
        <translation>Start node</translation>
    </message>
    <message>
        <source>SMESH_USE_ANGLES</source>
        <translation>Use angles</translation>
    </message>
    <message>
        <source>SMESH_USE_BASE_POINT</source>
        <translation>Use base point</translation>
    </message>
    <message>
        <source>WRONG_ANGLES_NUMBER</source>
        <translation>The number of angles should correspond to the number of path nodes</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ExtrusionDlg</name>
    <message>
        <source>EXTRUSION_ALONG_LINE</source>
        <translation>Extrusion along a line</translation>
    </message>
    <message>
        <source>BY_AVERAGE_NORMAL</source>
        <translation>Along average normal</translation>
    </message>
    <message>
        <source>USE_INPUT_ELEMS_ONLY</source>
        <translation>Use only input elements</translation>
    </message>
    <message>
        <source>SMESH_SCALES</source>
        <translation>Scale factors</translation>
    </message>
    <message>
        <source>LINEAR_SCALES</source>
        <translation>Linear variation of factors</translation>
    </message>
    <message>
        <source>BASE_POINT</source>
        <translation>Base point</translation>
    </message>
    <message>
        <source>LINEAR_ANGLES</source>
        <translation>Linear variation of angles</translation>
    </message>
    <message>
        <source>SMESH_ANGLES</source>
        <translation>Rotation angles</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_FilterDlg</name>
    <message>
        <source>BAD_SHAPE_NAME</source>
        <translation>There is no &quot;%1&quot; geometrical object in the current study
Please select valid object and try again</translation>
    </message>
    <message>
        <source>CURRENT_DIALOG</source>
        <translation>Current Dialog</translation>
    </message>
    <message>
        <source>EDGES_TLT</source>
        <translation>Filter for Edges</translation>
    </message>
    <message>
        <source>FACES_TLT</source>
        <translation>Filter for Faces</translation>
    </message>
    <message>
        <source>MESH</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>NODES_TLT</source>
        <translation>Filter for Nodes</translation>
    </message>
    <message>
        <source>ELEM0D_TLT</source>
        <translation>Filter for 0D Elements</translation>
    </message>
    <message>
        <source>BALL_TLT</source>
        <translation>Filter for Balls</translation>
    </message>
    <message>
        <source>SELECTION</source>
        <translation>Initial Selection</translation>
    </message>
    <message>
        <source>SET_IN_VIEWER</source>
        <translation>Insert filter in viewer</translation>
    </message>
    <message>
        <source>SHAPE_IS_NOT_A_CYLINDER</source>
        <translation>&quot;%1&quot; is not a cylindrical face
Please select a cylindrical face and try again</translation>
    </message>
    <message>
        <source>SHAPE_IS_NOT_A_FACE</source>
        <translation>&quot;%1&quot; is not a face
Please select a face and try again</translation>
    </message>
    <message>
        <source>SHAPE_IS_NOT_A_PLANE</source>
        <translation>&quot;%1&quot; is not a plane
Please select a plane and try again</translation>
    </message>
    <message>
        <source>FACE_ID_NOT_SELECTED</source>
        <translation>Mesh face is not selected
Please specify it and try again</translation>
    </message>
    <message>
        <source>NOT_FACE_ID</source>
        <translation>&quot;%1&quot; is not an ID of a mesh face.
Please select a face and try again</translation>
    </message>
    <message>
        <source>SOURCE</source>
        <translation>Source</translation>
    </message>
    <message>
        <source>TLT</source>
        <translation>Selection filter</translation>
    </message>
    <message>
        <source>VOLUMES_TLT</source>
        <translation>Filter for Volumes</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_FilterLibraryDlg</name>
    <message>
        <source>ADD</source>
        <translation>Add</translation>
    </message>
    <message>
        <source>ADD_TO_TLT</source>
        <translation>Add selection filter to library</translation>
    </message>
    <message>
        <source>ALL_FILES_FILTER</source>
        <translation>All Files (*.*)</translation>
    </message>
    <message>
        <source>ASSIGN_NEW_NAME</source>
        <translation>Library already contains filter with name &quot;%1&quot;
New name &quot;%2&quot; is assigned to added filter</translation>
    </message>
    <message>
        <source>COPY_FROM_TLT</source>
        <translation>Copy selection filter from library</translation>
    </message>
    <message>
        <source>DELETE</source>
        <translation>Delete</translation>
    </message>
    <message>
        <source>EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>EDIT_LIB_TLT</source>
        <translation>Selection filter library</translation>
    </message>
    <message>
        <source>ELEMENT</source>
        <translation>Element</translation>
    </message>
    <message>
        <source>EMPTY_FILTER_NAME</source>
        <translation>Name of the filter is empty
Please enter a non-empty name</translation>
    </message>
    <message>
        <source>ERROR_FILTER_NAME</source>
        <translation>Name of the filter is not unique
Please enter other name</translation>
    </message>
    <message>
        <source>ERROR_LOAD</source>
        <translation>It is impossible to load library
Please check library file name and attributes</translation>
    </message>
    <message>
        <source>ERROR_OF_ADDING</source>
        <translation>Internal error occurs during adiing new filter in library.
Please verify validity of entered information</translation>
    </message>
    <message>
        <source>ERROR_OF_COPYING</source>
        <translation>Internal error occurs during copying filter from library.
Please verify validity of entered information</translation>
    </message>
    <message>
        <source>ERROR_OF_DELETING</source>
        <translation>Internal error occurs during deleting filter from library.
Please verify validity of entered information</translation>
    </message>
    <message>
        <source>ERROR_OF_EDITING</source>
        <translation>Internal error occurs during editing filter library.
Please verify validity of entered information</translation>
    </message>
    <message>
        <source>ERROR_OF_SAVING</source>
        <translation>Internal error occurs during saving filter library
Please check input data and try again</translation>
    </message>
    <message>
        <source>FACE</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>FILTER</source>
        <translation>Filter</translation>
    </message>
    <message>
        <source>FILTER_NAME</source>
        <translation>Filter name</translation>
    </message>
    <message>
        <source>FILTER_NAMES</source>
        <translation>Names of filters</translation>
    </message>
    <message>
        <source>LIBRARY_FILE</source>
        <translation>Library file name</translation>
    </message>
    <message>
        <source>LIBRARY_IS_NOT_LOADED</source>
        <translation>Library is not loaded. Please load library and try again</translation>
    </message>
    <message>
        <source>LIB_NAME</source>
        <translation>FilterLib.xml</translation>
    </message>
    <message>
        <source>NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>NO_PERMISSION</source>
        <translation>You do not have write permission to this file</translation>
    </message>
    <message>
        <source>OPEN_LIBRARY</source>
        <translation>Open library</translation>
    </message>
    <message>
        <source>SELECTION</source>
        <translation>Selection</translation>
    </message>
    <message>
        <source>VOLUME</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>XML_FILT</source>
        <translation>XML files(*.xml)</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_FilterTable</name>
    <message>
        <source>ADD</source>
        <translation>Add</translation>
    </message>
    <message>
        <source>ADDITIONAL_PARAMETERS</source>
        <translation>Additional parameters</translation>
    </message>
    <message>
        <source>ADD_TO</source>
        <translation>Add to...</translation>
    </message>
    <message>
        <source>AND</source>
        <translation>And</translation>
    </message>
    <message>
        <source>AREA</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>ASPECT_RATIO</source>
        <translation>Aspect ratio</translation>
    </message>
    <message>
        <source>ASPECT_RATIO_3D</source>
        <translation>Aspect ratio 3D</translation>
    </message>
    <message>
        <source>BAD_ORIENTED_VOLUME</source>
        <translation>Bad oriented volume</translation>
    </message>
    <message>
        <source>BARE_BORDER_VOLUME</source>
        <translation>Volumes with bare border</translation>
    </message>
    <message>
        <source>BARE_BORDER_FACE</source>
        <translation>Faces with bare border</translation>
    </message>
    <message>
        <source>OVER_CONSTRAINED_VOLUME</source>
        <translation>Over-constrained volumes</translation>
    </message>
    <message>
        <source>OVER_CONSTRAINED_FACE</source>
        <translation>Over-constrained faces</translation>
    </message>
    <message>
        <source>BELONG_TO_MESH_GROUP</source>
        <translation>Belong to Mesh Group</translation>
    </message>
    <message>
        <source>BELONG_TO_CYLINDER</source>
        <translation>Belong to Cylinder</translation>
    </message>
    <message>
        <source>BELONG_TO_GENSURFACE</source>
        <translation>Belong to Surface</translation>
    </message>
    <message>
        <source>BELONG_TO_GEOM</source>
        <translation>Belong to Geom</translation>
    </message>
    <message>
        <source>BELONG_TO_PLANE</source>
        <translation>Belong to Plane</translation>
    </message>
    <message>
        <source>BINARY</source>
        <translation>Binary</translation>
    </message>
    <message>
        <source>CLEAR</source>
        <translation>Clear</translation>
    </message>
    <message>
        <source>COMPARE</source>
        <translation>Compare</translation>
    </message>
    <message>
        <source>COPLANAR_FACES</source>
        <translation>Coplanar faces</translation>
    </message>
    <message>
        <source>CONNECTED_ELEMS</source>
        <translation>Elements of a domain</translation>
    </message>
    <message>
        <source>NODE_CONN_NUMBER</source>
        <translation>Connectivity number</translation>
    </message>
    <message>
        <source>NUMBEROFNODESINELEMENT</source>
        <translation>Number Of Nodes In Element</translation>
    </message>
    <message>
        <source>COPY_FROM</source>
        <translation>Copy from...</translation>
    </message>
    <message>
        <source>CRITERION</source>
        <translation>Criterion</translation>
    </message>
    <message>
        <source>BALLS</source>
        <translation>Balls</translation>
    </message>
    <message>
        <source>ELEM0D</source>
        <translation>0D Elements</translation>
    </message>
    <message>
        <source>EDGES</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>EQUAL_TO</source>
        <translation>Equal to</translation>
    </message>
    <message>
        <source>ERROR</source>
        <translation>Threshold value is not correctly specified
Please enter correct value and try again</translation>
    </message>
    <message>
        <source>FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>FILTER</source>
        <translation>Filter</translation>
    </message>
    <message>
        <source>FREE_BORDERS</source>
        <translation>Free borders</translation>
    </message>
    <message>
        <source>FREE_EDGES</source>
        <translation>Free edges</translation>
    </message>
    <message>
        <source>FREE_NODES</source>
        <translation>Free nodes</translation>
    </message>
    <message>
        <source>FREE_FACES</source>
        <translation>Free faces</translation>
    </message>
    <message>
        <source>ID</source>
        <translation>ID</translation>
    </message>
    <message>
        <source>INSERT</source>
        <translation>Insert</translation>
    </message>
    <message>
        <source>LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>LENGTH2D</source>
        <translation>Length 2D</translation>
    </message>
    <message>
        <source>LENGTH3D</source>
        <translation>Length 3D</translation>
    </message>
    <message>
        <source>DEFLECTION2D</source>
        <translation>Deflection 2D</translation>
    </message>
    <message>
        <source>LESS_THAN</source>
        <translation>Less than</translation>
    </message>
    <message>
        <source>LYING_ON_GEOM</source>
        <translation>Lying on Geom</translation>
    </message>
    <message>
        <source>MAX_ELEMENT_LENGTH_2D</source>
        <translation>Element Diameter 2D</translation>
    </message>
    <message>
        <source>MAX_ELEMENT_LENGTH_3D</source>
        <translation>Element Diameter 3D</translation>
    </message>
    <message>
        <source>MINIMUM_ANGLE</source>
        <translation>Minimum angle</translation>
    </message>
    <message>
        <source>MORE_THAN</source>
        <translation>More than</translation>
    </message>
    <message>
        <source>MULTIEDGES_ERROR</source>
        <translation>Threshold value of borders at multi-connections can not be equal 1
Please enter correct value and try again</translation>
    </message>
    <message>
        <source>GROUPCOLOR_ERROR</source>
        <translation>Color of group can not be undefied
Please enter correct value and try again</translation>
    </message>
    <message>
        <source>MULTI_BORDERS</source>
        <translation>Borders at multi-connections</translation>
    </message>
    <message>
        <source>NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>NOT</source>
        <translation>Not</translation>
    </message>
    <message>
        <source>OR</source>
        <translation>Or</translation>
    </message>
    <message>
        <source>RANGE_OF_IDS</source>
        <translation>Range of IDs</translation>
    </message>
    <message>
        <source>REMOVE</source>
        <translation>Remove</translation>
    </message>
    <message>
        <source>SKEW</source>
        <translation>Skew</translation>
    </message>
    <message>
        <source>TAPER</source>
        <translation>Taper</translation>
    </message>
    <message>
        <source>THRESHOLD_VALUE</source>
        <translation>Threshold value</translation>
    </message>
    <message>
        <source>UNARY</source>
        <translation>Unary</translation>
    </message>
    <message>
        <source>VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>VOLUME_3D</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>WARPING</source>
        <translation>Warping</translation>
    </message>
    <message>
        <source>LINEAR</source>
        <translation>Linear</translation>
    </message>
    <message>
        <source>GROUP_COLOR</source>
        <translation>Color of Group</translation>
    </message>
    <message>
        <source>ELEMENTS</source>
        <translation>All</translation>
    </message>
    <message>
        <source>ENTITY_TYPE</source>
        <translation>Entity type</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_0</source>
        <translation>NONE</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_1</source>
        <translation>POINT1</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_2</source>
        <translation>SEG2</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_3</source>
        <translation>SEG3</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_4</source>
        <translation>TRIA3</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_5</source>
        <translation>TRIA6</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_6</source>
        <translation>TRIA7</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_7</source>
        <translation>QUAD4</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_8</source>
        <translation>QUAD8</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_9</source>
        <translation>QUAD9</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_10</source>
        <translation>POLYGON</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_11</source>
        <translation>QPOLYGON</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_12</source>
        <translation>TETRA4</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_13</source>
        <translation>TETRA10</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_14</source>
        <translation>PYRA5</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_15</source>
        <translation>PYRA13</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_16</source>
        <translation>HEXA8</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_17</source>
        <translation>HEXA20</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_18</source>
        <translation>HEXA27</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_19</source>
        <translation>PENTA6</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_20</source>
        <translation>PENTA15</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_21</source>
        <translation>PENTA18</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_22</source>
        <translation>OCTA12</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_23</source>
        <translation>POLYEDRE</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_24</source>
        <translation>QPOLYEDRE</translation>
    </message>
    <message>
        <source>ENTITY_TYPE_25</source>
        <translation>BALL</translation>
    </message>
    <message>
        <source>GEOM_TYPE</source>
        <translation>Geometry type</translation>
    </message>
    <message>
        <source>GEOM_TYPE_0</source>
        <translation>Point</translation>
    </message>
    <message>
        <source>GEOM_TYPE_1</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>GEOM_TYPE_2</source>
        <translation>Triangle</translation>
    </message>
    <message>
        <source>GEOM_TYPE_3</source>
        <translation>Quadrangle</translation>
    </message>
    <message>
        <source>GEOM_TYPE_4</source>
        <translation>Polygon</translation>
    </message>
    <message>
        <source>GEOM_TYPE_5</source>
        <translation>Tetrahedron</translation>
    </message>
    <message>
        <source>GEOM_TYPE_6</source>
        <translation>Pyramid</translation>
    </message>
    <message>
        <source>GEOM_TYPE_7</source>
        <translation>Hexahedron</translation>
    </message>
    <message>
        <source>GEOM_TYPE_8</source>
        <translation>Pentahedron</translation>
    </message>
    <message>
        <source>GEOM_TYPE_9</source>
        <translation>Hexagonal prism</translation>
    </message>
    <message>
        <source>GEOM_TYPE_10</source>
        <translation>Polyhedra</translation>
    </message>
    <message>
        <source>GEOM_TYPE_11</source>
        <translation>Ball</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_GroupOpDlg</name>
    <message>
        <source>ARGUMENTS</source>
        <translation>Arguments</translation>
    </message>
    <message>
        <source>DIFF_MESHES</source>
        <translation>Arguments of operation are not correctly specified
Groups correspond to a different meshes
Please specify valid arguments and try again</translation>
    </message>
    <message>
        <source>DIFF_TYPES</source>
        <translation>Arguments of operation are not correctly specified
Groups contain elements of different types
Please specify valid arguments and try again</translation>
    </message>
    <message>
        <source>EMPTY_NAME</source>
        <translation>Name of group to be created is not valid
Please specify non-empty name and try again</translation>
    </message>
    <message>
        <source>INCORRECT_ARGUMENTS</source>
        <translation>Arguments of operation are not specified
Please specify them and try again</translation>
    </message>
    <message>
        <source>RESULT</source>
        <translation>Result</translation>
    </message>
    <message>
        <source>OBJECT_1</source>
        <translation>Object 1</translation>
    </message>
    <message>
        <source>OBJECT_2</source>
        <translation>Object 2</translation>
    </message>
    <message>
        <source>RESULT_NAME</source>
        <translation>Group name</translation>
    </message>
    <message>
        <source>TOOL_OBJECT</source>
        <translation>Tool object</translation>
    </message>
    <message>
        <source>UNION_OF_TWO_GROUPS</source>
        <translation>Union of two groups</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_UnionGroupsDlg</name>
    <message>
        <source>UNION_OF_GROUPS</source>
        <translation>Union of groups</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_DimGroupDlg</name>
    <message>
        <source>CREATE_GROUP_OF_UNDERLYING_ELEMS</source>
        <translation>Group based on nodes of other groups</translation>
    </message>
    <message>
        <source>ELEMENTS_TYPE</source>
        <translation>Elements type</translation>
    </message>
    <message>
        <source>UNDERLYING_ENTITIES_ONLY</source>
        <translation>Include underlying entities only</translation>
    </message>
    <message>
        <source>NUMBER_OF_COMMON_NODES</source>
        <translation>Number of common nodes</translation>
    </message>
    <message>
        <source>ALL</source>
        <translation>All</translation>
    </message>
    <message>
        <source>MAIN</source>
        <translation>Main</translation>
    </message>
    <message>
        <source>AT_LEAST_ONE</source>
        <translation>At least one</translation>
    </message>
    <message>
        <source>MAJORITY</source>
        <translation>Majority</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_IntersectGroupsDlg</name>
    <message>
        <source>INTERSECTION_OF_GROUPS</source>
        <translation>Intersection of groups</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CutGroupsDlg</name>
    <message>
        <source>CUT_OF_GROUPS</source>
        <translation>Cut of groups</translation>
    </message>
    <message>
        <source>MAIN_OBJECT</source>
        <translation>Main object</translation>
    </message>
    <message>
        <source>TOOL_OBJECT</source>
        <translation>Tool object</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MakeNodeAtPointDlg</name>
    <message>
        <source>AUTO_SEARCH</source>
        <translation>Find closest to destination</translation>
    </message>
    <message>
        <source>CAPTION</source>
        <translation>Move node</translation>
    </message>
    <message>
        <source>DESTINATION</source>
        <translation>Destination</translation>
    </message>
    <message>
        <source>DESTINATION_BY_MOUSE</source>
        <translation>Destination by mouse click</translation>
    </message>
    <message>
        <source>MOVE_NODE</source>
        <translation>Move node</translation>
    </message>
    <message>
        <source>METHOD</source>
        <translation>Method</translation>
    </message>
    <message>
        <source>NODE_2MOVE</source>
        <translation>Node to move</translation>
    </message>
    <message>
        <source>NODE_2MOVE_ID</source>
        <translation>ID</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MakeNodeAtPointOp</name>
    <message>
        <source>INVALID_ID</source>
        <translation>Node ID is invalid</translation>
    </message>
    <message>
        <source>INVALID_MESH</source>
        <translation>Mesh to modify not selected</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_AddNodeOnSegmentDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Add node to segment</translation>
    </message>
    <message>
        <source>SEGMENT_GROUP</source>
        <translation>Edge between neighboring triangles</translation>
    </message>
    <message>
        <source>SEGMENT</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>POSITION_GROUP</source>
        <translation>Node on Edge</translation>
    </message>
    <message>
        <source>POSITION</source>
        <translation>Location by mouse click</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_AddNodeOnSegmentOp</name>
    <message>
        <source>INVALID_EDGE</source>
        <translation>Edge is invalid</translation>
    </message>
    <message>
        <source>INVALID_MESH</source>
        <translation>Mesh to modify not selected</translation>
    </message>
    <message>
        <source>NO_ELEMENTS</source>
        <translation>Edge belongs to none face</translation>
    </message>
    <message>
        <source>VOLUME_FOUND</source>
        <translation>Can't split an edge of a volume</translation>
    </message>
    <message>
        <source>NOT_TRIANGLE_FACE_FOUND</source>
        <translation>Operation applies to triangles only</translation>
    </message>
    <message>
        <source>BAD_POSITION</source>
        <translation>Position on edge is incorrect</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_AddNodeOnFaceDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Add node to triangle</translation>
    </message>
    <message>
        <source>FACE_GROUP</source>
        <translation>Triangle to split</translation>
    </message>
    <message>
        <source>FACE_ID</source>
        <translation>ID</translation>
    </message>
    <message>
        <source>XYZ_GROUP</source>
        <translation>Node location by mouse click</translation>
    </message>
    <message>
        <source>XYZ_NODE_ON_FACE</source>
        <translation>Node on face</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_AddNodeOnFaceOp</name>
    <message>
        <source>INVALID_MESH</source>
        <translation>Mesh to modify not selected</translation>
    </message>
    <message>
        <source>NOT_FACE</source>
        <translation>Not a face selected</translation>
    </message>
    <message>
        <source>INVALID_ID</source>
        <translation>Face ID is invalid</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_RemoveNodeReconnectionDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Remove Node with Reconnection</translation>
    </message>
    <message>
        <source>NODE_2REMOVE_ID</source>
        <translation>ID</translation>
    </message>
    <message>
        <source>NODE_2REMOVE</source>
        <translation>Node</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_RemoveNodeReconnectionOp</name>
    <message>
        <source>INVALID_ID</source>
        <translation>Node ID is invalid</translation>
    </message>
    <message>
        <source>INVALID_MESH</source>
        <translation>Mesh to modify not selected</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_FindElemByPointDlg</name>
    <message>
        <source>MESH_GROUP</source>
        <translation>Mesh or group</translation>
    </message>
    <message>
        <source>CAPTION</source>
        <translation>Find Element by Point</translation>
    </message>
    <message>
        <source>CREATE_NEW_METHOD</source>
        <translation>Create a node</translation>
    </message>
    <message>
        <source>MESH_PASS_THROUGH_POINT</source>
        <translation>Make a node at point</translation>
    </message>
    <message>
        <source>METHOD</source>
        <translation>Method</translation>
    </message>
    <message>
        <source>MOVE_EXISTING_METHOD</source>
        <translation>Move a node</translation>
    </message>
    <message>
        <source>NODE_2MOVE</source>
        <translation>Node to move</translation>
    </message>
    <message>
        <source>NODE_2MOVE_ID</source>
        <translation>ID</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshDlg</name>
    <message>
        <source>CREATE_MESH</source>
        <translation>Create mesh</translation>
    </message>
    <message>
        <source>CREATE_SUBMESH</source>
        <translation>Create sub-mesh</translation>
    </message>
    <message>
        <source>DIM_0D</source>
        <translation>0D</translation>
    </message>
    <message>
        <source>DIM_1D</source>
        <translation>1D</translation>
    </message>
    <message>
        <source>DIM_2D</source>
        <translation>2D</translation>
    </message>
    <message>
        <source>DIM_3D</source>
        <translation>3D</translation>
    </message>
    <message>
        <source>EDIT_MESH</source>
        <translation>Edit mesh</translation>
    </message>
    <message>
        <source>EDIT_SUBMESH</source>
        <translation>Edit sub-mesh</translation>
    </message>
    <message>
        <source>GEOMETRY</source>
        <translation>Geometry</translation>
    </message>
    <message>
        <source>HYPOTHESES_SETS</source>
        <translation>Assign a set of automatic hypotheses</translation>
    </message>
    <message>
        <source>MESH</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>MESH_TYPE</source>
        <translation>Mesh type</translation>
    </message>
    <message>
        <source>NAME</source>
        <translation>Name</translation>
    </message>
    <message>
        <source>CREATE_ALL_GROUPS</source>
        <translation>Create all Groups on Geometry</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshOp</name>
    <message>
        <source>ALGORITHM_WITHOUT_HYPOTHESIS</source>
        <translation>Algorithm is defined for %1 dimension but hypothesis is not defined</translation>
    </message>
    <message>
        <source>EDIT_SUBMESH_QUESTION</source>
        <translation>A sub-mesh on the selected geometry already exists.
 Do you want to edit this sub-mesh?</translation>
    </message>
    <message>
        <source>SUBMESH_NOT_ALLOWED</source>
        <translation>No sense in creating a sub-mesh ignored by global algorithm &quot;%1&quot;</translation>
    </message>
    <message>
        <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_MESH</source>
        <translation>Geometry object is not defined.
Do you want to create an empty mesh
without algorithms and hypotheses? </translation>
    </message>
    <message>
        <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_SUBMESH</source>
        <translation>Geometry object is not defined.
Please specify it and try again</translation>
    </message>
    <message>
        <source>GEOMETRY_OBJECT_IS_NULL</source>
        <translation>Geometry object is null</translation>
    </message>
    <message>
        <source>HYPOTHESES_AND_ALGORITHMS_ARE_NOT_DEFINED</source>
        <translation>Hypotheses and algorithms are not defined</translation>
    </message>
    <message>
        <source>HYPOTHESIS_WITHOUT_ALGORITHM</source>
        <translation>Hypothesis is defined for %1 dimension but algorithm is not defined</translation>
    </message>
    <message>
        <source>IMPORTED_MESH</source>
        <translation>Mesh is not built on geometry</translation>
    </message>
    <message>
        <source>INVALID_SUBSHAPE</source>
        <translation>Geometry object is not a sub-shape of the shape to mesh</translation>
    </message>
    <message>
        <source>MESH_IS_NOT_DEFINED</source>
        <translation>Mesh is not defined
Please specify it and try again</translation>
    </message>
    <message>
        <source>MESH_IS_NULL</source>
        <translation>Mesh is null</translation>
    </message>
    <message>
        <source>MT_ANY</source>
        <translation>Any</translation>
    </message>
    <message>
        <source>MT_HEXAHEDRAL</source>
        <translation>Hexahedral</translation>
    </message>
    <message>
        <source>MT_TETRAHEDRAL</source>
        <translation>Tetrahedral</translation>
    </message>
    <message>
        <source>MT_TRIANGULAR</source>
        <translation>Triangular</translation>
    </message>
    <message>
        <source>MT_QUADRILATERAL</source>
        <translation>Quadrilateral</translation>
    </message>
    <message>
        <source>NAME_OF_MESH_IS_EMPTY</source>
        <translation>Name of mesh is empty
Please enter valid name and try again</translation>
    </message>
    <message>
        <source>NAME_OF_SUBMESH_IS_EMPTY</source>
        <translation>Name of sub-mesh is empty
Please enter valid name and try again</translation>
    </message>
    <message>
        <source>THERE_IS_NO_OBJECT_FOR_EDITING</source>
        <translation>There is no object for editing. Please
select mesh or sub-mesh and try again</translation>
    </message>
    <message>
        <source>CONCURRENT_SUBMESH_APPEARS</source>
        <translation>
The assigned algorithm has the same priority as one assigned to an
adjacent sub-mesh, hence it&apos;s undefined which algorithm to use for
meshing boundary shared by two sub-meshes. Would you like to set
the order of sub-mesh computation? </translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshPatternDlg</name>
    <message>
        <source>3D_BLOCK</source>
        <translation>3D block</translation>
    </message>
    <message>
        <source>CAPTION</source>
        <translation>Pattern Mapping</translation>
    </message>
    <message>
        <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
        <translation>Create polyhedrons near boundary</translation>
    </message>
    <message>
        <source>CREATE_POLYGONS_NEAR_BOUNDARY</source>
        <translation>Create polygons near boundary</translation>
    </message>
    <message>
        <source>ERROR_OF_LOADING</source>
        <translation>Loading of pattern from file failed. Probably file
is corrupted or contains pattern of the other type</translation>
    </message>
    <message>
        <source>ERROR_OF_OPENING</source>
        <translation>It is impossible to open file. Please verify whether
file exists and your permission to this file</translation>
    </message>
    <message>
        <source>ERROR_OF_READING</source>
        <translation>It is impossible to load pattern
Please verify file&apos;s contents</translation>
    </message>
    <message>
        <source>ERR_READ_3D_COORD</source>
        <translation>It is impossible to load pattern
Coordinates of 3D points out of [0,1] range</translation>
    </message>
    <message>
        <source>ERR_READ_BAD_INDEX</source>
        <translation>It is impossible to load pattern
Invalid index of point detected</translation>
    </message>
    <message>
        <source>ERR_READ_BAD_KEY_POINT</source>
        <translation>It is impossible to load pattern
Key-point not on a boundary</translation>
    </message>
    <message>
        <source>ERR_READ_ELEM_POINTS</source>
        <translation>It is impossible to load pattern
invalid number of points in element</translation>
    </message>
    <message>
        <source>ERR_READ_NB_POINTS</source>
        <translation>It is impossible to load pattern
It is impossible to read number of points from file</translation>
    </message>
    <message>
        <source>ERR_READ_NO_ELEMS</source>
        <translation>It is impossible to load pattern
There are no elements in it</translation>
    </message>
    <message>
        <source>ERR_READ_NO_KEYPOINT</source>
        <translation>It is impossible to load pattern
There are no key-points in 2D one</translation>
    </message>
    <message>
        <source>ERR_READ_POINT_COORDS</source>
        <translation>It is impossible to load pattern
It is impossible to read point coordinates from file</translation>
    </message>
    <message>
        <source>ERR_READ_TOO_FEW_POINTS</source>
        <translation>It is impossible to load pattern. There are
 too few points in the file for pattern loading</translation>
    </message>
    <message>
        <source>FACE</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>LOAD_PATTERN</source>
        <translation>Load pattern</translation>
    </message>
    <message>
        <source>MESH_FACES</source>
        <translation>Mesh faces</translation>
    </message>
    <message>
        <source>MESH_VOLUMES</source>
        <translation>Mesh volumes</translation>
    </message>
    <message>
        <source>NEW</source>
        <translation>New...</translation>
    </message>
    <message>
        <source>NODE_1</source>
        <translation>Node 1</translation>
    </message>
    <message>
        <source>NODE_2</source>
        <translation>Node 2</translation>
    </message>
    <message>
        <source>PATTERN</source>
        <translation>Pattern</translation>
    </message>
    <message>
        <source>PATTERN_FILT</source>
        <translation>Pattern files(*.smp)</translation>
    </message>
    <message>
        <source>PATTERN_TYPE</source>
        <translation>Pattern type</translation>
    </message>
    <message>
        <source>PREVIEW</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>REFINE</source>
        <translation>Refine selected mesh elements</translation>
    </message>
    <message>
        <source>REVERSE</source>
        <translation>Reverse order of key-points</translation>
    </message>
    <message>
        <source>VERTEX</source>
        <translation>Vertex   </translation>
    </message>
    <message>
        <source>VERTEX1</source>
        <translation>Vertex 1</translation>
    </message>
    <message>
        <source>VERTEX2</source>
        <translation>Vertex 2</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshTab</name>
    <message>
        <source>ADD_HYPOTHESIS</source>
        <translation>Add. Hypothesis</translation>
    </message>
    <message>
        <source>ALGORITHM</source>
        <translation>Algorithm</translation>
    </message>
    <message>
        <source>HYPOTHESIS</source>
        <translation>Hypothesis</translation>
    </message>
    <message>
        <source>NONE</source>
        <translation>&lt;None&gt;</translation>
    </message>
    <message>
        <source>DEFAULT</source>
        <translation>&lt;Default&gt;</translation>
    </message>
    <message>
        <source>SELECT</source>
        <translation>&lt;Select&gt;</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MultiEditDlg</name>
    <message>
        <source>ADD</source>
        <translation>Add</translation>
    </message>
    <message>
        <source>FILTER</source>
        <translation>Filter</translation>
    </message>
    <message>
        <source>REMOVE</source>
        <translation>Remove</translation>
    </message>
    <message>
        <source>SELECT_FROM</source>
        <translation>Select from</translation>
    </message>
    <message>
        <source>SORT_LIST</source>
        <translation>Sort list</translation>
    </message>
    <message>
        <source>SPLIT_JOIN_CRITERION</source>
        <translation>Criterion</translation>
    </message>
    <message>
        <source>TO_ALL</source>
        <translation>Apply to all</translation>
    </message>
    <message>
        <source>USE_DIAGONAL_1_3</source>
        <translation>Use diagonal 1-3</translation>
    </message>
    <message>
        <source>USE_DIAGONAL_2_4</source>
        <translation>Use diagonal 2-4</translation>
    </message>
    <message>
        <source>USE_NUMERIC_FUNC</source>
        <translation>Use numeric functor</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_SplitVolumesDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Splitting volumes</translation>
    </message>
    <message>
        <source>SPLIT_METHOD</source>
        <translation>Split hexahedron</translation>
    </message>
    <message>
        <source>SPLIT_HEX_TO_5_TETRA</source>
        <translation>Into 5 tetrahedra</translation>
    </message>
    <message>
        <source>SPLIT_HEX_TO_6_TETRA</source>
        <translation>Into 6 tetrahedra</translation>
    </message>
    <message>
        <source>SPLIT_HEX_TO_24_TETRA</source>
        <translation>Into 24 tetrahedra</translation>
    </message>
    <message>
        <source>SPLIT_HEX_TO_2_PRISMS</source>
        <translation>Into 2 prisms</translation>
    </message>
    <message>
        <source>SPLIT_HEX_TO_4_PRISMS</source>
        <translation>Into 4 Prisms</translation>
    </message>
    <message>
        <source>TARGET_ELEM_TYPE</source>
        <translation>Target element type</translation>
    </message>
    <message>
        <source>FACET_TO_SPLIT</source>
        <translation>Facet to split</translation>
    </message>
    <message>
        <source>START_POINT</source>
        <translation>Hexa location</translation>
    </message>
    <message>
        <source>FACET_NORMAL</source>
        <translation>Facet normal</translation>
    </message>
    <message>
        <source>ALL_DOMAINS</source>
        <translation>All domains</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_PrecisionDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Precision for mesh quality controls</translation>
    </message>
    <message>
        <source>NOT_USE</source>
        <translation>Do not use</translation>
    </message>
    <message>
        <source>PRECISION</source>
        <translation>Number of digits after point</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_RevolutionDlg</name>
    <message>
        <source>ANGLE_BY_STEP</source>
        <translation>Angle by Step</translation>
    </message>
    <message>
        <source>PREVIEW</source>
        <translation>Preview</translation>
    </message>
    <message>
        <source>REVOLUTION</source>
        <translation>Revolution</translation>
    </message>
    <message>
        <source>REVOLUTION_2D</source>
        <translation>Revolution of 2D elements</translation>
    </message>
    <message>
        <source>REVOLUTION_AROUND_AXIS</source>
        <translation>Revolution around an axis</translation>
    </message>
    <message>
        <source>TOTAL_ANGLE</source>
        <translation>Total Angle</translation>
    </message>
    <message>
        <source>MEN_POINT_SELECT</source>
        <translation>From Origin to selected Point</translation>
    </message>
    <message>
        <source>MEN_FACE_SELECT</source>
        <translation>Normal to selected Face</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_SewingDlg</name>
    <message>
        <source>BORDER</source>
        <translation>Border</translation>
    </message>
    <message>
        <source>BORDER_1</source>
        <translation>Border 1</translation>
    </message>
    <message>
        <source>BORDER_2</source>
        <translation>Border 2</translation>
    </message>
    <message>
        <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
        <translation>Replace affected volumes by polyedres</translation>
    </message>
    <message>
        <source>CREATE_POLYGONS_INSTEAD_SPLITTING</source>
        <translation>Create polygons instead of splitting</translation>
    </message>
    <message>
        <source>ERROR_1</source>
        <translation>Free Border1 not found by the selected nodes</translation>
    </message>
    <message>
        <source>ERROR_2</source>
        <translation>Free Border2 not found by the selected nodes</translation>
    </message>
    <message>
        <source>ERROR_3</source>
        <translation>Free Border1 and Border2 not found by the selected nodes</translation>
    </message>
    <message>
        <source>ERROR_4</source>
        <translation>No path from the first side node to the last side node have been found</translation>
    </message>
    <message>
        <source>ERROR_5</source>
        <translation>Not allowed to splite volumes on the side!</translation>
    </message>
    <message>
        <source>ERROR_6</source>
        <translation>Different number of elements selected on the sides</translation>
    </message>
    <message>
        <source>ERROR_7</source>
        <translation>Element sets are topologically different or given nodes are inconvenient</translation>
    </message>
    <message>
        <source>ERROR_8</source>
        <translation>Nodes on the side 1 are either not linked or not laying on the element set boundary</translation>
    </message>
    <message>
        <source>ERROR_9</source>
        <translation>Nodes on the side 2 are either not linked or not laying on the element set boundary</translation>
    </message>
    <message>
        <source>FIRST_NODE_ID</source>
        <translation>First Node ID</translation>
    </message>
    <message>
        <source>LAST_NODE_ID</source>
        <translation>Last Node ID</translation>
    </message>
    <message>
        <source>MERGE_EQUAL_ELEMENTS</source>
        <translation>Merge equal elements</translation>
    </message>
    <message>
        <source>NODE1_TO_MERGE</source>
        <translation>Node 1 To Merge</translation>
    </message>
    <message>
        <source>NODE2_TO_MERGE</source>
        <translation>Node 2 To Merge</translation>
    </message>
    <message>
        <source>SECOND_NODE_ID</source>
        <translation>Second Node ID</translation>
    </message>
    <message>
        <source>SEW_BORDER_TO_SIDE</source>
        <translation>Sew Border To Side</translation>
    </message>
    <message>
        <source>SEW_CONFORM_FREE_BORDERS</source>
        <translation>Sew Conform Free Borders</translation>
    </message>
    <message>
        <source>SEW_FREE_BORDERS</source>
        <translation>Sew Free Borders</translation>
    </message>
    <message>
        <source>SEW_SIDE_ELEMENTS</source>
        <translation>Sew Side Elements</translation>
    </message>
    <message>
        <source>SIDE</source>
        <translation>Side</translation>
    </message>
    <message>
        <source>SIDE_1</source>
        <translation>Side 1</translation>
    </message>
    <message>
        <source>SIDE_2</source>
        <translation>Side 2</translation>
    </message>
    <message>
        <source>AUTO_SEWING</source>
        <translation>Auto Sewing</translation>
    </message>
    <message>
        <source>COINCIDENT_FREE_BORDERS</source>
        <translation>Coincident Free Borders</translation>
    </message>
    <message>
        <source>DETECT</source>
        <translation>Detect</translation>
    </message>
    <message>
        <source>SELECT_ALL</source>
        <translation>Select all</translation>
    </message>
    <message>
        <source>EDIT_SELECTED_GROUP</source>
        <translation>Edit Selected Group</translation>
    </message>
    <message>
        <source>STEP</source>
        <translation>Step</translation>
    </message>
    <message>
        <source>NO_BORDERS_TO_SEW</source>
        <translation>No free borders to sew found</translation>
    </message>
    <message>
        <source>NOT_ALL_BORDERS_SEWED</source>
        <translation>%1 of %2 groups of borders sewed</translation>
    </message>
    <message>
        <source>ALL_BORDERS_SEWED</source>
        <translation>%1 group(s) of borders sewed</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ShapeByMeshDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Find geometry by mesh element</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_SingleEditDlg</name>
    <message>
        <source>EDGE_BETWEEN</source>
        <translation>Edge between neighboring triangles</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_SmoothingDlg</name>
    <message>
        <source>CENTROIDAL</source>
        <translation>Centroidal</translation>
    </message>
    <message>
        <source>FIXED_NODES_IDS</source>
        <translation>Fixed nodes ids</translation>
    </message>
    <message>
        <source>IS_PARAMETRIC</source>
        <translation>in parametric space</translation>
    </message>
    <message>
        <source>ITERATION_LIMIT</source>
        <translation>Iteration limit</translation>
    </message>
    <message>
        <source>LAPLACIAN</source>
        <translation>Laplacian</translation>
    </message>
    <message>
        <source>MAX_ASPECT_RATIO</source>
        <translation>Max. aspect ratio</translation>
    </message>
    <message>
        <source>METHOD</source>
        <translation>Method</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_TrianglesInversionDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Diagonal inversion</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_UnionOfTrianglesDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Union of triangles</translation>
    </message>
    <message>
        <source>MAXIMUM_ANGLE</source>
        <translation>Maximum bending angle</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_UnionOfTwoTrianglesDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Union of two triangles</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_FileInfoDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>File information</translation>
    </message>
    <message>
        <source>FILE_NAME</source>
        <translation>File name</translation>
    </message>
    <message>
        <source>FILE_SIZE</source>
        <translation>File size (bytes)</translation>
    </message>
    <message>
        <source>MED_VERSION</source>
        <translation>MED version</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_GroupOnShapeDlg</name>
    <message>
        <source>SMESH_CREATE_GROUP_FROM_GEOM</source>
        <translation>Create Groups from Geometry</translation>
    </message>
    <message>
        <source>ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>ELEMENTS_TOOLTIP</source>
        <translation>No 0D elements</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshOrderDlg</name>
    <message>
        <source>SMESH_MESHORDER_TITLE</source>
        <translation>Order of sub-mesh in meshing process</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshOrderOp</name>
    <message>
        <source>SMESH_NO_CONCURENT_MESH</source>
        <translation>No concurrent sub-meshes detected</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ClippingDlg</name>
    <message>
        <source>CLIP_PLANES</source>
        <translation>Clipping planes</translation>
    </message>
    <message>
        <source>IS_OPENGL_CLIPPING</source>
        <translation>OpenGL clipping</translation>
    </message>
    <message>
        <source>MESHES_SUBMESHES_GROUPS</source>
        <translation>Meshes, sub-meshes and groups</translation>
    </message>
    <message>
        <source>SELECT_ALL</source>
        <translation>Select all</translation>
    </message>
    <message>
        <source>ROTATION_AROUND_X_Y2Z</source>
        <translation>Rotation around X (Y to Z):</translation>
    </message>
    <message>
        <source>ROTATION_AROUND_Y_X2Z</source>
        <translation>Rotation around Y (X to Z):</translation>
    </message>
    <message>
        <source>ROTATION_AROUND_Z_Y2X</source>
        <translation>Rotation around Z (Y to X):</translation>
    </message>
    <message>
        <source>ROTATION_AROUND_X_Z2Y</source>
        <translation>Rotation around X (Z to Y):</translation>
    </message>
    <message>
        <source>ROTATION_AROUND_Y_Z2X</source>
        <translation>Rotation around Y (Z to X):</translation>
    </message>
    <message>
        <source>ROTATION_AROUND_Z_X2Y</source>
        <translation>Rotation around Z (X to Y):</translation>
    </message>
    <message>
        <source>SHOW_PREVIEW</source>
        <translation>Show preview</translation>
    </message>
    <message>
        <source>AUTO_APPLY</source>
        <translation>Auto Apply</translation>
    </message>
    <message>
        <source>ALONG_XY</source>
        <translation>|| X-Y</translation>
    </message>
    <message>
        <source>ALONG_YZ</source>
        <translation>|| Y-Z</translation>
    </message>
    <message>
        <source>ALONG_ZX</source>
        <translation>|| Z-X</translation>
    </message>
    <message>
        <source>PLANE_NUM</source>
        <translation>Plane# %1</translation>
    </message>
    <message>
        <source>NO_PLANES</source>
        <translation>No planes</translation>
    </message>
    <message>
        <source>ABSOLUTE</source>
        <translation>Absolute</translation>
    </message>
    <message>
        <source>RELATIVE</source>
        <translation>Relative</translation>
    </message>
    <message>
        <source>BASE_POINT</source>
        <translation>Base point</translation>
    </message>
    <message>
        <source>DIRECTION</source>
        <translation>Direction</translation>
    </message>
    <message>
        <source>RESET</source>
        <translation>Reset</translation>
    </message>
    <message>
        <source>INVERT</source>
        <translation>Invert</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_DuplicateNodesDlg</name>
    <message>
        <source>DUPLICATION_MODE</source>
        <translation>Duplication mode</translation>
    </message>
    <message>
        <source>DUPLICATION_WITHOUT_ELEMS</source>
        <translation>Duplicate nodes only</translation>
    </message>
    <message>
        <source>GROUP_NODES_TO_DUPLICATE</source>
        <translation>Group of nodes to duplicate</translation>
    </message>
    <message>
        <source>GROUP_NODES_TO_REPLACE</source>
        <translation>Group of elements to replace nodes with new ones</translation>
    </message>
    <message>
        <source>DUPLICATION_WITH_ELEMS</source>
        <translation>Duplicate nodes and border elements</translation>
    </message>
    <message>
        <source>DUPLICATION_ONLY_ELEMS</source>
        <translation>Duplicate elements only</translation>
    </message>
    <message>
        <source>DUPLICATION_GROUP_BOUNDARY</source>
        <translation>Duplicate nodes on group boundaries</translation>
    </message>
    <message>
        <source>GROUP_ELEMS_TO_DUPLICATE</source>
        <translation>Group of elements to duplicate</translation>
    </message>
    <message>
        <source>GROUP_NODES_NOT_DUPLICATE</source>
        <translation>Group of nodes not to duplicate</translation>
    </message>
    <message>
        <source>GROUP_ELEMS_TO_REPLACE</source>
        <translation>Group of elements to replace nodes with new ones</translation>
    </message>
    <message>
        <source>GROUP_VOLUME_GROUPS</source>
        <translation>Groups (faces or volumes)</translation>
    </message>
    <message>
        <source>CONSTRUCT_NEW_GROUP_NODES</source>
        <translation>Construct group with newly created nodes</translation>
    </message>
    <message>
        <source>CONSTRUCT_NEW_GROUP_ELEMENTS</source>
        <translation>Construct group with newly created elements</translation>
    </message>
    <message>
        <source>CREATE_JOINT_ELEMENTS</source>
        <translation>Create joint elements</translation>
    </message>
    <message>
        <source>ON_ALL_BOUNDARIES</source>
        <translation>On all boundaries</translation>
    </message>
    <message>
        <source>GENERATE_GROUPS</source>
        <translation>Generate</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_Make2DFrom3DDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Create boundary elements</translation>
    </message>
    <message>
        <source>Groups</source>
        <translation>Mesh or groups</translation>
    </message>
    <message>
        <source>MODE</source>
        <translation>Mode</translation>
    </message>
    <message>
        <source>2D_FROM_3D</source>
        <translation>2D from 3D</translation>
    </message>
    <message>
        <source>1D_FROM_3D</source>
        <translation>1D from 2D groups</translation>
    </message>
    <message>
        <source>1D_FROM_2D</source>
        <translation>1D from 2D</translation>
    </message>
    <message>
        <source>TARGET</source>
        <translation>Target</translation>
    </message>
    <message>
        <source>THIS_MESH</source>
        <translation>This mesh</translation>
    </message>
    <message>
        <source>NEW_MESH</source>
        <translation>New mesh</translation>
    </message>
    <message>
        <source>COPY_SRC</source>
        <translation>Copy source mesh</translation>
    </message>
    <message>
        <source>MISSING_ONLY</source>
        <translation>Copy missing elements only</translation>
    </message>
    <message>
        <source>CREATE_GROUP</source>
        <translation>Create group</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_Make2DFrom3DOp</name>
    <message>
        <source>NB_ADDED</source>
        <translation>%1 boundary elements have been added</translation>
    </message>
    <message>
        <source>WRONG_GROUPS</source>
        <translation>The following groups have not been processed
as they are of improper type:
%1</translation>
    </message>
    <message>
        <source>SMESH_ERR_NO_INPUT_MESH</source>
        <translation>Source mesh is not specified</translation>
    </message>
    <message>
        <source>SMESH_TOO_MANY_MESHES</source>
        <translation>Only one mesh can be processed at once</translation>
    </message>
    <message>
        <source>SMESH_NOT_ONLY_GROUPS</source>
        <translation>Can&apos;t process meshes and groups at once</translation>
    </message>
    <message>
        <source>SMESH_ERR_NO_3D_ELEMENTS</source>
        <translation>The source objects do not contain 3D elements</translation>
    </message>
    <message>
        <source>SMESH_ERR_NO_2D_ELEMENTS</source>
        <translation>The source objects do not contain 2D elements</translation>
    </message>
    <message>
        <source>SMESH_ERR_MESH_NAME_NOT_SPECIFIED</source>
        <translation>New mesh name is not specified</translation>
    </message>
    <message>
        <source>SMESH_ERR_GRP_NAME_NOT_SPECIFIED</source>
        <translation>Group name is not specified</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_BaseInfo</name>
    <message>
        <source>BASE_INFO</source>
        <translation>Base information</translation>
    </message>
    <message>
        <source>NAME_LAB</source>
        <translation>Name:</translation>
    </message>
    <message>
        <source>OBJECT_LAB</source>
        <translation>Object:</translation>
    </message>
    <message>
        <source>NODES_LAB</source>
        <translation>Nodes:</translation>
    </message>
    <message>
        <source>ELEMENTS_LAB</source>
        <translation>Elements:</translation>
    </message>
    <message>
        <source>TOTAL_LAB</source>
        <translation>Total</translation>
    </message>
    <message>
        <source>LINEAR_LAB</source>
        <translation>Linear</translation>
    </message>
    <message>
        <source>QUADRATIC_LAB</source>
        <translation>Quadratic</translation>
    </message>
    <message>
        <source>BI_QUADRATIC_LAB</source>
        <translation>Bi-Quadratic</translation>
    </message>
    <message>
        <source>0D_LAB</source>
        <translation>0D:</translation>
    </message>
    <message>
        <source>BALL_LAB</source>
        <translation>Balls:</translation>
    </message>
    <message>
        <source>1D_LAB</source>
        <translation>1D (edges):</translation>
    </message>
    <message>
        <source>2D_LAB</source>
        <translation>2D (faces):</translation>
    </message>
    <message>
        <source>TRIANGLES_LAB</source>
        <translation>Triangles:</translation>
    </message>
    <message>
        <source>QUADRANGLES_LAB</source>
        <translation>Quadrangles:</translation>
    </message>
    <message>
        <source>POLYGONS_LAB</source>
        <translation>Polygons:</translation>
    </message>
    <message>
        <source>3D_LAB</source>
        <translation>3D (volumes):</translation>
    </message>
    <message>
        <source>TETRAHEDRONS_LAB</source>
        <translation>Tetrahedrons:</translation>
    </message>
    <message>
        <source>HEXAHEDONRS_LAB</source>
        <translation>Hexahedrons:</translation>
    </message>
    <message>
        <source>PYRAMIDS_LAB</source>
        <translation>Pyramids:</translation>
    </message>
    <message>
        <source>PRISMS_LAB</source>
        <translation>Prisms:</translation>
    </message>
    <message>
        <source>HEX_PRISMS_LAB</source>
        <translation>Hexagonal Prisms:</translation>
    </message>
    <message>
        <source>POLYHEDRONS_LAB</source>
        <translation>Polyhedrons:</translation>
    </message>
    <message>
        <source>OBJECT_MESH</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>OBJECT_SUBMESH</source>
        <translation>Sub-mesh</translation>
    </message>
    <message>
        <source>OBJECT_GROUP</source>
        <translation>Group</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_NODES</source>
        <translation>Group of nodes</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_EDGES</source>
        <translation>Group of edges</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_FACES</source>
        <translation>Group of faces</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_VOLUMES</source>
        <translation>Group of volumes</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_0DELEMS</source>
        <translation>Group of 0D elements</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_BALLS</source>
        <translation>Group of balls</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_STANDALONE</source>
        <translation>(standalone)</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_GEOM</source>
        <translation>(on geometry)</translation>
    </message>
    <message>
        <source>OBJECT_GROUP_FILTER</source>
        <translation>(on filter)</translation>
    </message>
    <message>
        <source>BUT_LOAD_MESH</source>
        <translation>Load mesh from server</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshInfoDlg</name>
    <message>
        <source>MESH_INFO</source>
        <translation>Mesh Information</translation>
    </message>
    <message>
        <source>BASE_INFO</source>
        <translation>Base Info</translation>
    </message>
    <message>
        <source>ELEM_INFO</source>
        <translation>Element Info</translation>
    </message>
    <message>
        <source>ADDITIONAL_INFO</source>
        <translation>Additional Info</translation>
    </message>
    <message>
        <source>CTRL_INFO</source>
        <translation>Quality Info</translation>
    </message>
    <message>
        <source>NODE_MODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>ELEM_MODE</source>
        <translation>Element</translation>
    </message>
    <message>
        <source>GROUP_MODE</source>
        <translation>Group</translation>
    </message>
    <message>
        <source>SHOW_IDS</source>
        <translation>Show IDs</translation>
    </message>
    <message>
        <source>BUT_DUMP_MESH</source>
        <translation>&amp;Dump</translation>
    </message>
    <message>
        <source>TEXT_FILES</source>
        <translation>Text files (*.txt)</translation>
    </message>
    <message>
        <source>SAVE_INFO</source>
        <translation>Save info</translation>
    </message>
    <message>
        <source>X_FROM_Y_ITEMS_SHOWN</source>
        <translation>%1-%2 from %3 items shown</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ElemInfo</name>
    <message>
        <source>ELEM_INFO</source>
        <translation>Element information</translation>
    </message>
    <message>
        <source>COORDINATES</source>
        <translation>Coordinates</translation>
    </message>
    <message>
        <source>NB_NODES</source>
        <translation>Nb nodes</translation>
    </message>
    <message>
        <source>CONNECTIVITY</source>
        <translation>Connectivity</translation>
    </message>
    <message>
        <source>GRAVITY_CENTER</source>
        <translation>Gravity Center</translation>
    </message>
    <message>
        <source>NORMAL_VECTOR</source>
        <translation>Normal</translation>
    </message>
    <message>
        <source>NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>0D_ELEMENT</source>
        <translation>0D Element</translation>
    </message>
    <message>
        <source>0D_ELEMENTS</source>
        <translation>0D Elements</translation>
    </message>
    <message>
        <source>BALL_ELEMENT</source>
        <translation>Ball Element</translation>
    </message>
    <message>
        <source>BALL_ELEMENTS</source>
        <translation>Ball Elements</translation>
    </message>
    <message>
        <source>EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>EDGES</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>FACE</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>VOLUME</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>FREE_NODE</source>
        <translation>Free node (no connectivity)</translation>
    </message>
    <message>
        <source>TYPE</source>
        <translation>Type</translation>
    </message>
    <message>
        <source>TRIANGLE</source>
        <translation>Triangle</translation>
    </message>
    <message>
        <source>QUADRANGLE</source>
        <translation>Quadrangle</translation>
    </message>
    <message>
        <source>POLYGON</source>
        <translation>Polygon</translation>
    </message>
    <message>
        <source>TETRAHEDRON</source>
        <translation>Tetrahedron</translation>
    </message>
    <message>
        <source>HEXAHEDRON</source>
        <translation>Hexahedron</translation>
    </message>
    <message>
        <source>PYRAMID</source>
        <translation>Pyramid</translation>
    </message>
    <message>
        <source>PRISM</source>
        <translation>Prism</translation>
    </message>
    <message>
        <source>HEX_PRISM</source>
        <translation>Hexagonal Prism</translation>
    </message>
    <message>
        <source>POLYHEDRON</source>
        <translation>Polyhedron</translation>
    </message>
    <message>
        <source>QUADRATIC</source>
        <translation>Quadratic</translation>
    </message>
    <message>
        <source>YES</source>
        <translation>Yes</translation>
    </message>
    <message>
        <source>NO</source>
        <translation>No</translation>
    </message>
    <message>
        <source>BALL_DIAMETER</source>
        <translation>Diameter</translation>
    </message>
    <message>
        <source>GEOM_VERTEX</source>
        <translation>Vertex</translation>
    </message>
    <message>
        <source>GEOM_EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>GEOM_FACE</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>GEOM_SOLID</source>
        <translation>Solid</translation>
    </message>
    <message>
        <source>GEOM_SHELL</source>
        <translation>Shell</translation>
    </message>
    <message>
        <source>GEOM_SHAPE</source>
        <translation>Shape</translation>
    </message>
    <message>
        <source>POSITION</source>
        <translation>Position</translation>
    </message>
    <message>
        <source>U_POSITION</source>
        <translation>U</translation>
    </message>
    <message>
        <source>V_POSITION</source>
        <translation>V</translation>
    </message>
    <message>
        <source>CONTROLS</source>
        <translation>Quality Controls</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_TreeElemInfo</name>
    <message>
        <source>SHOW_ITEM_INFO</source>
        <translation>Show info</translation>
    </message>
    <message>
        <source>PROPERTY</source>
        <translation>Property</translation>
    </message>
    <message>
        <source>VALUE</source>
        <translation>Value</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_AddInfo</name>
    <message>
        <source>ADDITIONAL_INFO</source>
        <translation>Additional information</translation>
    </message>
    <message>
        <source>NAME</source>
        <translation>Name</translation>
    </message>
    <message>
        <source>GROUPS</source>
        <translation>Groups</translation>
    </message>
    <message>
        <source>GROUPS_1</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>GROUPS_2</source>
        <translation>Edges</translation>
    </message>
    <message>
        <source>GROUPS_3</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>GROUPS_4</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>GROUPS_5</source>
        <translation>0D elements</translation>
    </message>
    <message>
        <source>GROUPS_6</source>
        <translation>Ball elements</translation>
    </message>
    <message>
        <source>PARENT_MESH</source>
        <translation>Parent mesh</translation>
    </message>
    <message>
        <source>TYPE</source>
        <translation>Type</translation>
    </message>
    <message>
        <source>STANDALONE_GROUP</source>
        <translation>Standalone group</translation>
    </message>
    <message>
        <source>GROUP_ON_GEOMETRY</source>
        <translation>Group on geometry</translation>
    </message>
    <message>
        <source>GROUP_ON_FILTER</source>
        <translation>Group on filter</translation>
    </message>
    <message>
        <source>GEOM_OBJECT</source>
        <translation>Shape</translation>
    </message>
    <message>
        <source>NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>EDGE</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>FACE</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>VOLUME</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>0DELEM</source>
        <translation>0D element</translation>
    </message>
    <message>
        <source>BALL_ELEMENT</source>
        <translation>ball</translation>
    </message>
    <message>
        <source>UNKNOWN</source>
        <translation>Unknown</translation>
    </message>
    <message>
        <source>ENTITY_TYPE</source>
        <translation>Entity type</translation>
    </message>
    <message>
        <source>SIZE</source>
        <translation>Size</translation>
    </message>
    <message>
        <source>COLOR</source>
        <translation>Color</translation>
    </message>
    <message>
        <source>NB_NODES</source>
        <translation>Underlying nodes</translation>
    </message>
    <message>
        <source>COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>LOAD</source>
        <translation>Load</translation>
    </message>
    <message>
        <source>MESH_ON_GEOMETRY</source>
        <translation>Based on geometry</translation>
    </message>
    <message>
        <source>MESH_FROM_FILE</source>
        <translation>Imported</translation>
    </message>
    <message>
        <source>FILE_NAME</source>
        <translation>File name</translation>
    </message>
    <message>
        <source>FILE_SIZE</source>
        <translation>Size</translation>
    </message>
    <message>
        <source>FILE_VERSION</source>
        <translation>Version</translation>
    </message>
    <message>
        <source>VERSION_UNKNOWN</source>
        <translation>Unknown</translation>
    </message>
    <message>
        <source>STANDALONE_MESH</source>
        <translation>Standalone</translation>
    </message>
    <message>
        <source>SUBMESHES</source>
        <translation>Sub-meshes</translation>
    </message>
    <message>
        <source>SUBMESHES_0</source>
        <translation>Compound</translation>
    </message>
    <message>
        <source>SUBMESHES_2</source>
        <translation>Solid</translation>
    </message>
    <message>
        <source>SUBMESHES_3</source>
        <translation>Shell</translation>
    </message>
    <message>
        <source>SUBMESHES_4</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>SUBMESHES_5</source>
        <translation>Wire</translation>
    </message>
    <message>
        <source>SUBMESHES_6</source>
        <translation>Edge</translation>
    </message>
    <message>
        <source>SUBMESHES_7</source>
        <translation>Vertex</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CtrlInfo</name>
    <message>
        <source>CTRL_INFO</source>
        <translation>Quality information</translation>
    </message>
    <message>
        <source>NAME_LAB</source>
        <translation>Name:</translation>
    </message>
    <message>
        <source>VALUE</source>
        <translation>Value</translation>
    </message>
    <message>
        <source>BUT_COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>NODES_INFO</source>
        <translation>Nodes Information:</translation>
    </message>
    <message>
        <source>NUMBER_OF_THE_FREE_NODES</source>
        <translation>Number of the free nodes</translation>
    </message>
    <message>
        <source>MAX_NODE_CONNECTIVITY</source>
        <translation>Max. number of connected elements</translation>
    </message>
    <message>
        <source>DOUBLE_NODES_TOLERANCE</source>
        <translation>Double nodes tolerance</translation>
    </message>
    <message>
        <source>NUMBER_OF_THE_DOUBLE_NODES</source>
        <translation>Number of the double nodes</translation>
    </message>
    <message>
        <source>EDGES_INFO</source>
        <translation>Edges Information:</translation>
    </message>
    <message>
        <source>NUMBER_OF_THE_DOUBLE_EDGES</source>
        <translation>Number of the double edges</translation>
    </message>
    <message>
        <source>FACES_INFO</source>
        <translation>Faces Information:</translation>
    </message>
    <message>
        <source>NUMBER_OF_THE_DOUBLE_FACES</source>
        <translation>Number of the double faces</translation>
    </message>
    <message>
        <source>ASPECT_RATIO_HISTOGRAM</source>
        <translation>Aspect Ratio histogram</translation>
    </message>
    <message>
        <source>VOLUMES_INFO</source>
        <translation>Volumes Information:</translation>
    </message>
    <message>
        <source>NUMBER_OF_THE_DOUBLE_VOLUMES</source>
        <translation>Number of the double volumes</translation>
    </message>
    <message>
        <source>NUMBER_OF_THE_OVER_CONSTRAINED</source>
        <translation>Number of the over-constrained</translation>
    </message>
    <message>
        <source>ASPECT_RATIO_3D_HISTOGRAM</source>
        <translation>Aspect Ratio 3D histogram</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CtrlInfoDlg</name>
    <message>
        <source>CTRL_INFO</source>
        <translation>Quality Info</translation>
    </message>
    <message>
        <source>BUT_DUMP_MESH</source>
        <translation>&amp;Dump</translation>
    </message>
    <message>
        <source>TEXT_FILES</source>
        <translation>Text files (*.txt)</translation>
    </message>
    <message>
        <source>SAVE_INFO</source>
        <translation>Save info</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MinDistance</name>
    <message>
        <source>FIRST_TARGET</source>
        <translation>First target</translation>
    </message>
    <message>
        <source>SECOND_TARGET</source>
        <translation>Second target</translation>
    </message>
    <message>
        <source>NODE</source>
        <translation>Node</translation>
    </message>
    <message>
        <source>ELEMENT</source>
        <translation>Element</translation>
    </message>
    <message>
        <source>OBJECT</source>
        <translation>Object</translation>
    </message>
    <message>
        <source>ORIGIN</source>
        <translation>Origin</translation>
    </message>
    <message>
        <source>COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>RESULT</source>
        <translation>Distance between targets</translation>
    </message>
    <message>
        <source>DISTANCE</source>
        <translation>Distance</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_BasicProperties</name>
    <message>
        <source>PROPERTY</source>
        <translation>Property</translation>
    </message>
    <message>
        <source>LENGTH</source>
        <translation>Length</translation>
    </message>
    <message>
        <source>AREA</source>
        <translation>Area</translation>
    </message>
    <message>
        <source>VOLUME</source>
        <translation>Volume</translation>
    </message>
    <message>
        <source>SOURCE_MESH_SUBMESH_GROUP</source>
        <translation>Source (mesh, sub-mesh or group)</translation>
    </message>
    <message>
        <source>COMPUTE</source>
        <translation>Compute</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_Angle</name>
    <message>
        <source>NODES_GROUP</source>
        <translation>Three nodes</translation>
    </message>
    <message>
        <source>RESULT</source>
        <translation>Angle in degrees</translation>
    </message>
    <message>
        <source>COMPUTE</source>
        <translation>Compute</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_CopyMeshDlg</name>
    <message>
        <source>OBJECT_NAME</source>
        <translation>Source Object</translation>
    </message>
    <message>
        <source>ELEM_IDS</source>
        <translation>Source Element IDs</translation>
    </message>
    <message>
        <source>NEW_NAME</source>
        <translation>New Mesh Name</translation>
    </message>
    <message>
        <source>NEW_GEOM</source>
        <translation>New Geometry</translation>
    </message>
    <message>
        <source>REUSE_HYPOTHESES</source>
        <translation>Reuse Hypotheses</translation>
    </message>
    <message>
        <source>COPY_ELEMENTS</source>
        <translation>Copy Mesh Elements</translation>
    </message>
    <message>
        <source>OPERATION_FAILED</source>
        <translation>Not all mesh sub-objects have been copied</translation>
    </message>
    <message>
        <source>SUBSHAPES_NOT_FOUND_MSG</source>
        <translation>
Some sub-shapes not found in the new geometry. They are listed
below along with dependent mesh objects that are marked with
red in the Object Browser.</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeasureDlg</name>
    <message>
        <source>MEASUREMENTS</source>
        <translation>Measurements</translation>
    </message>
    <message>
        <source>MIN_DIST</source>
        <translation>Minimum Distance</translation>
    </message>
    <message>
        <source>BND_BOX</source>
        <translation>Bounding Box</translation>
    </message>
    <message>
        <source>BASIC_PROPERTIES</source>
        <translation>Basic Properties</translation>
    </message>
    <message>
        <source>ANGLE</source>
        <translation>Angle</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_BoundingBox</name>
    <message>
        <source>SOURCE</source>
        <translation>Source</translation>
    </message>
    <message>
        <source>OBJECTS</source>
        <translation>Objects</translation>
    </message>
    <message>
        <source>NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>ELEMENTS</source>
        <translation>Elements</translation>
    </message>
    <message>
        <source>COMPUTE</source>
        <translation>Compute</translation>
    </message>
    <message>
        <source>RESULT</source>
        <translation>Bounding Box</translation>
    </message>
    <message>
        <source>SELECTED_NB_OBJ</source>
        <translation>%1 %2 selected</translation>
    </message>
    <message>
        <source>NB_NODES</source>
        <translation>nodes</translation>
    </message>
    <message>
        <source>NB_ELEMENTS</source>
        <translation>elements</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_MeshLoadingProgress</name>
    <message>
        <source>MESH_LOAD_PROGRESS_TITLE</source>
        <translation>Mesh Loading</translation>
    </message>
</context>
<context>
    <name>StdMeshersGUI_SubShapeSelectorWdg</name>
    <message>
        <source>X_FROM_Y_ITEMS_SHOWN</source>
        <translation>%1-%2 from %3 items shown</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ReorientFacesDlg</name>
    <message>
        <source>CAPTION</source>
        <translation>Reorient faces</translation>
    </message>
    <message>
        <source>REORIENT_FACES</source>
        <translation>Reorient</translation>
    </message>
    <message>
        <source>DIRECTION</source>
        <translation>Direction</translation>
    </message>
    <message>
        <source>OBJECT</source>
        <translation>Object</translation>
    </message>
     <message>
         <source>OBJECTS</source>
         <translation>Objects</translation>
     </message>
    <message>
        <source>POINT</source>
        <translation>Point</translation>
    </message>
    <message>
        <source>FACE</source>
        <translation>Face</translation>
    </message>
    <message>
        <source>FACES</source>
        <translation>Faces source</translation>
    </message>
    <message>
        <source>ORIENTATION</source>
        <translation>Orientation</translation>
    </message>
    <message>
        <source>VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>REF_GROUPS</source>
        <translation>Ref. objects (optional)</translation>
    </message>
    <message>
        <source>OUTSIDE_VOLUME_NORMAL</source>
        <translation>Face normal outside volume</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_ReorientFacesOp</name>
    <message>
        <source>NO_OBJECT_SELECTED</source>
        <translation>No object selected</translation>
    </message>
    <message>
        <source>NO_VOLUME_OBJECT_SELECTED</source>
        <translation>No volume object selected</translation>
    </message>
    <message>
        <source>NO_FACES</source>
        <translation>Object includes no faces</translation>
    </message>
    <message>
        <source>NO_VOLUMES</source>
        <translation>Volume object includes no volumes</translation>
    </message>
    <message>
        <source>ZERO_SIZE_VECTOR</source>
        <translation>Zero size vector</translation>
    </message>
    <message>
        <source>INVALID_FACE</source>
        <translation>Not valid face</translation>
    </message>
    <message>
        <source>NB_REORIENTED</source>
        <translation>%1 faces reversed</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_PropertiesDlg</name>
    <message>
        <source>TITLE</source>
        <translation>Properties</translation>
    </message>
    <message>
        <source>NODES</source>
        <translation>Nodes</translation>
    </message>
    <message>
        <source>EDGES</source>
        <translation>Edges / wireframe</translation>
    </message>
    <message>
        <source>FACES</source>
        <translation>Faces</translation>
    </message>
    <message>
        <source>VOLUMES</source>
        <translation>Volumes</translation>
    </message>
    <message>
        <source>OUTLINES</source>
        <translation>Outlines</translation>
    </message>
    <message>
        <source>0D_ELEMENTS</source>
        <translation>0D elements</translation>
    </message>
    <message>
        <source>BALLS</source>
        <translation>Balls</translation>
    </message>
    <message>
        <source>ORIENTATIONS</source>
        <translation>Orientation vectors</translation>
    </message>
    <message>
        <source>COLOR</source>
        <translation>Color:</translation>
    </message>
    <message>
        <source>WIDTH</source>
        <translation>Width:</translation>
    </message>
    <message>
        <source>FACE_FRONT</source>
        <translation>Front:</translation>
    </message>
    <message>
        <source>FACE_BACK</source>
        <translation>Back:</translation>
    </message>
    <message>
        <source>VOLUME_NORMAL</source>
        <translation>Normal:</translation>
    </message>
    <message>
        <source>VOLUME_REVERSED</source>
        <translation>Reversed:</translation>
    </message>
    <message>
        <source>SIZE</source>
        <translation>Size:</translation>
    </message>
    <message>
        <source>SCALE_FACTOR</source>
        <translation>Scale:</translation>
    </message>
    <message>
        <source>ORIENTATION_3D</source>
        <translation>3D vectors</translation>
    </message>
    <message>
        <source>SHRINK</source>
        <translation>Shrink coef:</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_DisplayEntitiesDlg</name>
    <message>
        <source>WRN_AT_LEAST_ONE</source>
        <translation>At least one entity type should be chosen!</translation>
    </message>
</context>
<context>
    <name>SMESH_AdvOptionsWdg</name>
    <message>
        <source>ADD_OPTION_BTN</source>
        <translation>Add option</translation>
    </message>
    <message>
        <source>CHOICE</source>
        <translation>Choice</translation>
    </message>
    <message>
        <source>OPTION_NAME</source>
        <translation>Option name</translation>
    </message>
    <message>
        <source>OPTION_VALUE</source>
        <translation>Option value</translation>
    </message>
</context>
<context>
    <name>SMESHGUI_GenericHypothesisCreator</name>
    <message>
        <source>AverageLengthForHypoSet</source>
        <translation>Mean Size</translation>
    </message>
</context>
</TS>
