// Copyright (C) 2007-2022  CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//

//  SMESH OBJECT : interactive object for SMESH visualization
//  File   : SMESH_Actor.cxx
//  Author : Nicolas REJNERI
//  Module : SMESH

#include "SMESH_ActorDef.h"

#include "SMDS_UnstructuredGrid.hxx"
#include "SMESH_ActorProps.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_CellLabelActor.h"
#include "SMESH_ControlsDef.hxx"
#include "SMESH_DeviceActor.h"
#include "SMESH_NodeLabelActor.h"
#include "SMESH_ObjectDef.h"
#include "SMESH_SVTKActor.h"
#include "SMESH_ScalarBarActor.h"

#include <Qtx.h>
#include <SALOME_InteractiveObject.hxx>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <VTKViewer_ExtractUnstructuredGrid.h>
#include <VTKViewer_FramedTextActor.h>

#ifndef DISABLE_PLOT2DVIEWER
#include <SPlot2d_Histogram.h>
#endif

#include <vtkProperty.h>
#include <vtkTimeStamp.h>
#include <vtkObjectFactory.h>
#include <vtkShrinkPolyData.h>
#include <vtkMergeFilter.h>

#include <vtkMatrix4x4.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPointData.h>
#include <vtkCellData.h>

#include <vtkMapper.h>
#include <vtkRenderer.h>

#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkIntArray.h>

#include <vtkActor2D.h>
#include <vtkProperty2D.h>
#include <vtkPolyData.h>
#include <vtkTextProperty.h>

#include <vtkLookupTable.h>

#include <vtkMath.h>
#include <vtkPlane.h>
#include <vtkPlaneCollection.h>
#include <vtkImplicitBoolean.h>
#include <vtkImplicitFunctionCollection.h>

#include "utilities.h"

#ifdef _DEBUG_
static int MYDEBUG = 0;
#else
static int MYDEBUG = 0;
#endif

SMESH_ActorDef* SMESH_ActorDef::New(){
  return new SMESH_ActorDef();
}


SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
                              const char* theEntry,
                              const char* theName,
                              int theIsClear)
{
  SMESH_ActorDef* anActor = NULL;
  if(theVisualObj->IsValid() ) {
    anActor = SMESH_ActorDef::New();
    if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
      anActor->Delete();
      anActor = NULL;
    }
    if( anActor )
      anActor->UpdateScalarBar();
  }
  return anActor;
}


SMESH_ActorDef::SMESH_ActorDef()
{
  if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);

  SALOME_Actor::SetVisibility(false); // avoid update of pipelines

  myBaseActor = SMESH_DeviceActor::New();

  myTimeStamp = vtkTimeStamp::New();

  myIsPointsVisible = false;
  myIsEntityModeCache = false;
  myRepresentationCache = 0;

  myHighlightActor = SMESH_SVTKActor::New();
  myHighlightActor->Delete(); // vtkSmartPointer!
  myHighlightActor->Initialize();

  myPreHighlightActor = SMESH_SVTKActor::New();
  myPreHighlightActor->Delete();
  myPreHighlightActor->Initialize();

  myIsShrinkable = false;
  myIsShrunk = false;

  myIsFacesOriented = false;

  float  controlsIncrement = (float) SMESH_ActorProps::props()->controlsIncrement();
  float selectionIncrement = (float) SMESH_ActorProps::props()->selectionIncrement();

  myControlsPrecision = -1;
  SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();

  if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) )
    myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1);

  float aElem0DSize    = (float) SMESH::GetFloat("SMESH:elem0d_size",5);
  float aBallElemSize  = (float) SMESH::GetFloat("SMESH:ball_elem_size",10);
  float aBallElemScale = (float) SMESH::GetFloat("SMESH:ball_elem_scale",1.0);
  float aLineWidth     = (float) SMESH::GetFloat("SMESH:element_width",1);
  float aOutlineWidth  = (float) SMESH::GetFloat("SMESH:outline_width",1);

  SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
  bool aBoldNd    = true;
  bool anItalicNd = false;
  bool aShadowNd  = false;
  int  aSizeNd    = 10;
  if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
    QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
    if ( f.family()      == "Arial" )   aFamilyNd = SMESH::FntArial;
    else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
    else if ( f.family() == "Times" )   aFamilyNd = SMESH::FntTimes;
    aBoldNd    = f.bold();
    anItalicNd = f.italic();
    aShadowNd  = f.overline();
    aSizeNd    = f.pointSize();
  }
  double anRGBNd[3] = {1,1,1};
  SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );

  SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
  bool aBoldEl    = true;
  bool anItalicEl = false;
  bool aShadowEl  = false;
  int  aSizeEl    = 12;
  if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
    QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
    if ( f.family()      == "Arial" )   aFamilyEl = SMESH::FntArial;
    else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
    else if ( f.family() == "Times" )   aFamilyEl = SMESH::FntTimes;
    aBoldEl    = f.bold();
    anItalicEl = f.italic();
    aShadowEl  = f.overline();
    aSizeEl    = f.pointSize();
  }
  double anRGBEl[3] = {0,1,0};
  SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );

  vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
  VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;

  //Definition 2D and 3D devices of the actor
  //-----------------------------------------
  double anRGB[3] = {1,1,1};
  mySurfaceProp = vtkProperty::New();
  QColor ffc, bfc;
  int delta;
  SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
  mySurfaceProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
  myDeltaBrightness = delta;

  myBackSurfaceProp = vtkProperty::New();
  bfc = Qtx::mainColorToSecondary(ffc, delta);
  myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );

  myNormalVProp = vtkProperty::New();
  SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" );
  myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() );
  myDeltaVBrightness = delta;

  myReversedVProp = vtkProperty::New();
  bfc = Qtx::mainColorToSecondary(ffc, delta);
  myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );

  my2DActor = SMESH_CellLabelActor::New();
  my2DActor->SetStoreClippingMapping(true);
  my2DActor->SetUserMatrix(aMatrix);
  my2DActor->PickableOff();
  my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
  my2DActor->SetProperty(mySurfaceProp);
  my2DActor->SetBackfaceProperty(myBackSurfaceProp);
  my2DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
  aFilter = my2DActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  aFilter->RegisterCellsWithType(VTK_TRIANGLE);
  aFilter->RegisterCellsWithType(VTK_QUAD);
  aFilter->RegisterCellsWithType(VTK_POLYGON);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);

  my2DExtProp = vtkProperty::New();
  my2DExtProp->DeepCopy(mySurfaceProp);
  SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
  anRGB[0] = 1 - anRGB[0];
  anRGB[1] = 1 - anRGB[1];
  anRGB[2] = 1 - anRGB[2];
  my2DExtProp->SetLineWidth(aLineWidth + controlsIncrement);
  my2DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);

  my2DExtActor = SMESH_DeviceActor::New();
  my2DExtActor->SetUserMatrix(aMatrix);
  my2DExtActor->PickableOff();
  my2DExtActor->SetProperty(my2DExtProp);
  my2DExtActor->SetBackfaceProperty(my2DExtProp);
  my2DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
  aFilter = my2DExtActor->GetExtractUnstructuredGrid();
  aFilter->RegisterCellsWithType(VTK_TRIANGLE);
  aFilter->RegisterCellsWithType(VTK_QUAD);
  aFilter->RegisterCellsWithType(VTK_POLYGON);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);

  my3DActor = SMESH_CellLabelActor::New();
  my3DActor->SetStoreClippingMapping(true);
  my3DActor->SetUserMatrix(aMatrix);
  my3DActor->PickableOff();
  my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
  my3DActor->SetProperty(myNormalVProp);
  my3DActor->SetBackfaceProperty(myReversedVProp);
  my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
  my3DActor->SetCoincident3DAllowed(true);
  aFilter = my3DActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  aFilter->RegisterCellsWithType(VTK_TETRA);
  aFilter->RegisterCellsWithType(VTK_VOXEL);
  aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
  aFilter->RegisterCellsWithType(VTK_WEDGE);
  aFilter->RegisterCellsWithType(VTK_PYRAMID);
  aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
  aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUADRATIC_WEDGE);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
  aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
  aFilter->RegisterCellsWithType(VTK_POLYHEDRON);

  my3DExtProp = vtkProperty::New();
  my3DExtProp->DeepCopy(myNormalVProp);
  SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) );
  anRGB[0] = 1 - anRGB[0];
  anRGB[1] = 1 - anRGB[1];
  anRGB[2] = 1 - anRGB[2];
  my3DExtProp->SetLineWidth(aLineWidth + controlsIncrement);
  my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);

  my3DExtActor = SMESH_DeviceActor::New();
  my3DExtActor->SetUserMatrix(aMatrix);
  my3DExtActor->PickableOff();
  my3DExtActor->SetProperty(my3DExtProp);
  my3DExtActor->SetBackfaceProperty(my3DExtProp);
  my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface);
  my3DExtActor->SetCoincident3DAllowed(true);
  aFilter = my3DExtActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  aFilter->RegisterCellsWithType(VTK_TETRA);
  aFilter->RegisterCellsWithType(VTK_VOXEL);
  aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
  aFilter->RegisterCellsWithType(VTK_WEDGE);
  aFilter->RegisterCellsWithType(VTK_PYRAMID);
  aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
  aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
  aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUADRATIC_WEDGE);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
  aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
  aFilter->RegisterCellsWithType(VTK_POLYHEDRON);

  //Definition 1D device of the actor
  //---------------------------------
  myEdgeProp = vtkProperty::New();
  myEdgeProp->SetAmbient(1.0);
  myEdgeProp->SetDiffuse(0.0);
  myEdgeProp->SetSpecular(0.0);
  SMESH::GetColor( "SMESH", "wireframe_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
  myEdgeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  myEdgeProp->SetLineWidth(aLineWidth);

  // my1DActor is used to
  // - show numbers
  // - show controls on all edges (eg Length)
  // since edges are shown by myHighlitableActor
  my1DActor = SMESH_CellLabelActor::New();
  my1DActor->SetStoreClippingMapping(true);
  my1DActor->SetUserMatrix(aMatrix);
  my1DActor->PickableOff();
  my1DActor->SetHighlited(true);
  my1DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
  my1DActor->SetProperty(myEdgeProp);
  my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
  aFilter = my1DActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  aFilter->RegisterCellsWithType(VTK_LINE);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);

  my1DProp = vtkProperty::New();
  my1DProp->DeepCopy(myEdgeProp);
  my1DProp->SetLineWidth(aLineWidth + controlsIncrement);
  my1DProp->SetPointSize(aElem0DSize);

  my1DExtProp = vtkProperty::New();
  my1DExtProp->DeepCopy(myEdgeProp);
  anRGB[0] = 1 - anRGB[0];
  anRGB[1] = 1 - anRGB[1];
  anRGB[2] = 1 - anRGB[2];
  my1DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  my1DExtProp->SetLineWidth(aLineWidth + controlsIncrement);
  my1DExtProp->SetPointSize(aElem0DSize);

  // my1DExtActor is used to show filtered edges or links between nodes
  my1DExtActor = SMESH_DeviceActor::New();
  my1DExtActor->SetUserMatrix(aMatrix);
  my1DExtActor->PickableOff();
  my1DExtActor->SetHighlited(true);
  my1DExtActor->SetVisibility(false);
  my1DExtActor->SetProperty(my1DExtProp);
  my1DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
  aFilter = my1DExtActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  aFilter->RegisterCellsWithType(VTK_LINE);
  aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);


  //Definition 0D device of the actor (0d elements)
  //-----------------------------------------------
  my0DProp = vtkProperty::New();
  SMESH::GetColor( "SMESH", "elem0d_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
  my0DProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  my0DProp->SetPointSize(aElem0DSize);

  my0DActor = SMESH_CellLabelActor::New();
  my0DActor->SetUserMatrix(aMatrix);
  my0DActor->SetStoreClippingMapping(true);
  my0DActor->PickableOff();
  my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
  my0DActor->SetVisibility(false);
  my0DActor->SetProperty(my0DProp);
  my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
  aFilter = my0DActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  aFilter->RegisterCellsWithType(VTK_VERTEX);

  //Definition 0D device of the actor (ball elements)
  //-----------------------------------------------
  myBallProp = vtkProperty::New();
  SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) );
  myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  myBallProp->SetPointSize(aBallElemSize);

  myBallActor = SMESH_CellLabelActor::New();
  myBallActor->SetUserMatrix(aMatrix);
  myBallActor->SetStoreClippingMapping(true);
  myBallActor->PickableOff();
  myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
  myBallActor->SetVisibility(false);
  myBallActor->SetProperty(myBallProp);
  myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
  myBallActor->SetBallEnabled(true);
  aFilter = myBallActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);

  //my0DExtProp = vtkProperty::New();
  //my0DExtProp->DeepCopy(my0DProp);
  //anRGB[0] = 1 - anRGB[0];
  //anRGB[1] = 1 - anRGB[1];
  //anRGB[2] = 1 - anRGB[2];
  //my0DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  //my0DExtProp->SetPointSize(aElem0DSize);
  //
  //my0DExtActor = SMESH_DeviceActor::New();
  //my0DExtActor->SetUserMatrix(aMatrix);
  //my0DExtActor->SetStoreClippingMapping(true);
  //my0DExtActor->PickableOff();
  //my0DExtActor->SetHighlited(true);
  //my0DExtActor->SetVisibility(false);
  //my0DExtActor->SetProperty(my0DExtProp);
  //my0DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
  //aFilter = my0DExtActor->GetExtractUnstructuredGrid();
  ////aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
  //aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
  //aFilter->RegisterCellsWithType(VTK_VERTEX);


  //Definition 0D device of the actor (nodes)
  //-----------------------------------------
  myNodeProp = vtkProperty::New();
  SMESH::GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 0 ) );
  myNodeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);

  myNodeActor = SMESH_NodeLabelActor::New();
  myNodeActor->SetUserMatrix(aMatrix);
  myNodeActor->SetStoreClippingMapping(true);
  myNodeActor->PickableOff();
  myNodeActor->SetVisibility(false);
  myNodeActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
  myNodeActor->SetProperty(myNodeProp);
  myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
  aFilter = myNodeActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);

  myNodeExtProp = vtkProperty::New();
  myNodeExtProp->DeepCopy(myNodeProp);
  anRGB[0] = 1 - anRGB[0];
  anRGB[1] = 1 - anRGB[1];
  anRGB[2] = 1 - anRGB[2];
  myNodeExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);

  myNodeExtActor = SMESH_DeviceActor::New();
  myNodeExtActor->SetUserMatrix(aMatrix);
  myNodeExtActor->SetStoreClippingMapping(true);
  myNodeExtActor->PickableOff();
  myNodeExtActor->SetHighlited(true);
  myNodeExtActor->SetVisibility(false);
  myNodeExtActor->SetProperty(myNodeExtProp);
  myNodeExtActor->SetRepresentation(SMESH_DeviceActor::ePoint);
  aFilter = myNodeExtActor->GetExtractUnstructuredGrid();
  aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
  aFilter->RegisterCellsWithType(VTK_VERTEX);

  //Definition of Pickable and Highlitable engines
  //----------------------------------------------

  myBaseActor->SetUserMatrix(aMatrix);
  myBaseActor->SetStoreIDMapping(true);
  myBaseActor->SetStoreClippingMapping(true);
  myBaseActor->SetStoreGemetryMapping(true);
  myBaseActor->GetProperty()->SetOpacity(0.0);
  myPickableActor = myBaseActor;

  myHighlightProp = vtkProperty::New();
  myHighlightProp->SetAmbient(1.0);
  myHighlightProp->SetDiffuse(0.0);
  myHighlightProp->SetSpecular(0.0);
  SMESH::GetColor( "SMESH", "selection_object_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
  myHighlightProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  myHighlightProp->SetPointSize(aElem0DSize); // ??
  myHighlightProp->SetLineWidth(aLineWidth + selectionIncrement);
  myHighlightProp->SetRepresentation(1);

  myOutLineProp = vtkProperty::New();
  myOutLineProp->SetAmbient(1.0);
  myOutLineProp->SetDiffuse(0.0);
  myOutLineProp->SetSpecular(0.0);
  SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) );
  myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  myOutLineProp->SetLineWidth(aOutlineWidth);
  myOutLineProp->SetRepresentation(1);

  myPreselectProp = vtkProperty::New();
  myPreselectProp->SetAmbient(1.0);
  myPreselectProp->SetDiffuse(0.0);
  myPreselectProp->SetSpecular(0.0);
  SMESH::GetColor( "SMESH", "highlight_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 255 ) );
  myPreselectProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
  myPreselectProp->SetPointSize(aElem0DSize); // ??
  myPreselectProp->SetLineWidth(aLineWidth + selectionIncrement);
  myPreselectProp->SetRepresentation(1);

  myHighlitableActor = SMESH_DeviceActor::New();
  myHighlitableActor->SetUserMatrix(aMatrix);
  myHighlitableActor->PickableOff();
  myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
  myHighlitableActor->SetCoincident3DAllowed(true);

  aMatrix->Delete();

  myName = "";
  myIO = NULL;

  myControlMode = eNone;
  myControlActor = my2DActor;

  //Definition of myScalarBarActor
  //------------------------------
  myLookupTable = vtkLookupTable::New();
  //Fix for Bug PAL5195 - SMESH764:
  //Controls - Aspect Ratio: incorrect colors of the best and worst values
  myLookupTable->SetHueRange(0.667,0.0);

  myScalarBarActor = SMESH_ScalarBarActor::New();
  myScalarBarActor->SetVisibility(false);
  myScalarBarActor->SetLookupTable(myLookupTable);

  //Fix for Bug 13314:
  //Incorrect "Min value" in Scalar Bar in Mesh:
  //  myScalarBarActor->SetLabelFormat("%.4g");
  // changes was commented because of regression bug IPAL 19981

  mgr = SUIT_Session::session()->resourceMgr();
  if( !mgr )
    return;

  myEntityMode = eAllEntity;
  myEntityModeCache = eAllEntity;

  // Clipping planes
  myImplicitBoolean = vtkImplicitBoolean::New();
  myImplicitBoolean->SetOperationTypeToIntersection();

  myPlaneCollection = vtkPlaneCollection::New();

  //Quadratic 2D elements representation
  //-----------------------------------------------------------------------------
  int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0);
  if(aQuadratic2DMode == 0){
    myHighlitableActor->SetQuadraticArcMode(false);
    my2DActor->SetQuadraticArcMode(false);
    my1DActor->SetQuadraticArcMode(false);
  }
  else if(aQuadratic2DMode == 1){
    myHighlitableActor->SetQuadraticArcMode(true);
    my2DActor->SetQuadraticArcMode(true);
    my1DActor->SetQuadraticArcMode(true);
  }

  int aQuadraticAngle = mgr->integerValue( "SMESH", "max_angle", 2);
  myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle);
  my2DActor->SetQuadraticArcAngle(aQuadraticAngle);

  // Set colors of the name actor
  SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
  myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
  SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
  myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]);

#ifndef DISABLE_PLOT2DVIEWER
  my2dHistogram = 0;
#endif

  SetBallSize(aBallElemSize);
  SetBallScale(aBallElemScale);
  Set0DSize(aElem0DSize);
}


SMESH_ActorDef::~SMESH_ActorDef()
{
  if(MYDEBUG) MESSAGE("~SMESH_ActorDef - "<<this);

  // Please keep the order same as one in the header file

  myTimeStamp->Delete();

  myScalarBarActor->Delete();
  myLookupTable->Delete();

  mySurfaceProp->Delete();
  myBackSurfaceProp->Delete();
  myNormalVProp->Delete();
  myReversedVProp->Delete();
  myEdgeProp->Delete();
  myNodeProp->Delete();

  myNodeActor->Delete();
  myBaseActor->Delete();
  //myPickableActor->Delete(); myPickableActor == myBaseActor

  myHighlightProp->Delete();
  myOutLineProp->Delete();
  myPreselectProp->Delete();

  myHighlitableActor->Delete();

  my2DExtProp->Delete();
  my3DExtProp->Delete();
  my2DActor->Delete();
  my2DExtActor->Delete();
  my3DActor->Delete();
  my3DExtActor->Delete();
  // myControlActor->Delete(); myControlActor == my2DActor

  myNodeExtProp->Delete();
  myNodeExtActor->Delete();

  my1DProp->Delete();
  my1DActor->Delete();
  my1DExtProp->Delete();
  my1DExtActor->Delete();

  my0DProp->Delete();
  my0DActor->Delete();
  myBallProp->Delete();
  myBallActor->Delete();
  //my0DExtProp->Delete();
  //my0DExtActor->Delete();

  myImplicitBoolean->Delete();
  myPlaneCollection->Delete();

#ifndef DISABLE_PLOT2DVIEWER
  if(my2dHistogram) {
    SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
    delete my2dHistogram;
  }
#endif
}

void SMESH_ActorDef::Delete()
{
  // This is just to guarantee that the DeleteActorEvent (which was previously invoked
  // from the actor's destructor) will be thrown before removing the actor's observers,
  // that is done inside the Superclass::Delete() method but before the destructor itself
  // (see the issue 0021562: EDF SMESH: clipping and delete mesh clipped leads to crash).
  // The event is caught by SMESHGUI::ProcessEvents() static method.
  this->InvokeEvent( SMESH::DeleteActorEvent, NULL );

  Superclass::Delete();
}

void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
{
  if(myNodeActor) {
    myNodeActor->SetPointsLabeled(theIsPointsLabeled);
    SetRepresentation(GetRepresentation());
    myTimeStamp->Modified();
  }
}

void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
                                              bool theBold, bool theItalic, bool theShadow,
                                              double r, double g, double b )
{    
  if(myNodeActor) {
    myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
    SetRepresentation( GetRepresentation() );
    myTimeStamp->Modified();
  }
}

void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
                                             bool theBold, bool theItalic, bool theShadow,
                                             double r, double g, double b )
{    
  if(my3DActor) {
    my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
  }
  if(my2DActor) {
    my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
    SetRepresentation( GetRepresentation() );
    myTimeStamp->Modified();
  }
  if(my1DActor) {
    my1DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
    SetRepresentation( GetRepresentation() );
    myTimeStamp->Modified();
  }
  if(my0DActor) {
    my0DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
    SetRepresentation( GetRepresentation() );
    myTimeStamp->Modified();
  }
  if(myBallActor) {
    myBallActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
    SetRepresentation( GetRepresentation() );
    myTimeStamp->Modified();
  }
}

bool SMESH_ActorDef::GetPointsLabeled()
{
  return myNodeActor && myNodeActor->GetPointsLabeled();
}

void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled)
{
  if(my3DActor)
    my3DActor->SetCellsLabeled(theIsCellsLabeled);

  if(my2DActor)
    my2DActor->SetCellsLabeled(theIsCellsLabeled);

  if(my1DActor)
    my1DActor->SetCellsLabeled(theIsCellsLabeled);

  if(my0DActor)
    my0DActor->SetCellsLabeled(theIsCellsLabeled);

  if(myBallActor)
    myBallActor->SetCellsLabeled(theIsCellsLabeled);

  SetRepresentation(GetRepresentation());
  myTimeStamp->Modified();
}


bool SMESH_ActorDef::GetCellsLabeled()
{
  bool result = false;
  if(my3DActor)
    result = result || my3DActor->GetCellsLabeled();

  if(my2DActor)
    result = result || my2DActor->GetCellsLabeled();

  if(my1DActor)
    result = result || my1DActor->GetCellsLabeled();

  if(my0DActor)
    result = result || my0DActor->GetCellsLabeled();

  if(myBallActor)
    result = result || myBallActor->GetCellsLabeled();

  return result;
}


void SMESH_ActorDef::SetFacesOriented(bool theIsFacesOriented)
{
  myIsFacesOriented = theIsFacesOriented;

  my2DActor->SetFacesOriented(theIsFacesOriented);
  my3DActor->SetFacesOriented(theIsFacesOriented);

  myTimeStamp->Modified();
}

bool SMESH_ActorDef::GetFacesOriented()
{
  return myIsFacesOriented;
}

void SMESH_ActorDef::SetFacesOrientationColor(double r,double g,double b)
{
  my2DActor->SetFacesOrientationColor( r, g, b );
  my3DActor->SetFacesOrientationColor( r, g, b );
}

void SMESH_ActorDef::GetFacesOrientationColor(double& r,double& g,double& b)
{
  my3DActor->GetFacesOrientationColor( r, g, b );
}

void SMESH_ActorDef::SetFacesOrientationScale(double theScale)
{
  my2DActor->SetFacesOrientationScale( theScale );
  my3DActor->SetFacesOrientationScale( theScale );
}

double SMESH_ActorDef::GetFacesOrientationScale()
{
  return my3DActor->GetFacesOrientationScale();
}

void SMESH_ActorDef::SetFacesOrientation3DVectors(bool theState)
{
  my2DActor->SetFacesOrientation3DVectors( theState );
  my3DActor->SetFacesOrientation3DVectors( theState );
}

bool SMESH_ActorDef::GetFacesOrientation3DVectors()
{
  return my3DActor->GetFacesOrientation3DVectors();
}


void SMESH_ActorDef::SetControl(SMESH::Controls::FunctorPtr theFunctor)
{
  myFunctor = theFunctor;
  if ( !theFunctor )
    SetControlMode( eNone, true );
  else
    SetControlMode( eCustomControl, true );
}

void SMESH_ActorDef::SetControlMode(eControl theMode)
{
  SetControlMode(theMode,true);
}

void SMESH_ActorDef::SetControlMode( eControl theMode, bool theCheckEntityMode )
{
  vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
  bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
  lookupTable->SetScale(VTK_SCALE_LINEAR);

  SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
  if( !mgr )
    return;

  //myControlMode = eNone;
  myControlMode = theMode;
  theCheckEntityMode &= mgr->booleanValue( "SMESH", "display_entity", false );

  my0DActor->GetMapper()->SetScalarVisibility(false);
  my1DActor->GetMapper()->SetScalarVisibility(false);
  my2DActor->GetMapper()->SetScalarVisibility(false);
  my3DActor->GetMapper()->SetScalarVisibility(false);
  myBallActor->GetMapper()->SetScalarVisibility(false);
  myScalarBarActor->SetVisibility(false);

  bool anIsScalarVisible = theMode > eNone;

  if(anIsScalarVisible) {
    switch(theMode) {
    case eLength:
    {
      SMESH::Controls::Length* aControl = new SMESH::Controls::Length();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my1DActor;
      break;
    }
    case eLength2D:
      myFunctor.reset(new SMESH::Controls::Length2D());
      myControlActor = my2DActor;
      break;
    case eFreeBorders:
      myFunctor.reset(new SMESH::Controls::FreeBorders());
      myControlActor = my1DActor;
      break;
    case eFreeEdges:
      myFunctor.reset(new SMESH::Controls::FreeEdges());
      myControlActor = my2DActor;
      break;
    case eFreeNodes:
      myFunctor.reset(new SMESH::Controls::FreeNodes());
      myControlActor = myNodeActor;
      break;
    case eFreeFaces:
      myFunctor.reset(new SMESH::Controls::FreeFaces());
      myControlActor = my2DActor;
      break;
    case eCoincidentNodes:
      {
        SMESH::Controls::CoincidentNodes* cn = new SMESH::Controls::CoincidentNodes();
        double tol = mgr->doubleValue( "SMESH", "equal_nodes_tolerance", 1e-7 );
        cn->SetTolerance( tol );
        myFunctor.reset(cn);
        myControlActor = myNodeActor;
        break;
      }
    case eCoincidentElems1D:
      myFunctor.reset(new SMESH::Controls::CoincidentElements1D());
      myControlActor = my1DActor;
      break;
    case eCoincidentElems2D:
      myFunctor.reset(new SMESH::Controls::CoincidentElements2D());
      myControlActor = my2DActor;
      break;
    case eCoincidentElems3D:
      myFunctor.reset(new SMESH::Controls::CoincidentElements3D());
      myControlActor = my3DActor;
      break;
    case eBareBorderFace:
      myFunctor.reset(new SMESH::Controls::BareBorderFace());
      myControlActor = my2DActor;
      break;
    case eOverConstrainedFace:
      myFunctor.reset(new SMESH::Controls::OverConstrainedFace());
      myControlActor = my2DActor;
      break;
    case eMultiConnection:
      myFunctor.reset(new SMESH::Controls::MultiConnection());
      myControlActor = my1DActor;
      break;
    case eMultiConnection2D:
      myFunctor.reset(new SMESH::Controls::MultiConnection2D());
      myControlActor = my2DActor;
      break;
    case eArea:
    {
      SMESH::Controls::Area* aControl = new SMESH::Controls::Area();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eTaper:
    {
      SMESH::Controls::Taper* aControl = new SMESH::Controls::Taper();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eAspectRatio:
    {
      SMESH::Controls::AspectRatio* aControl = new SMESH::Controls::AspectRatio();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eAspectRatio3D:
    {
      SMESH::Controls::AspectRatio3D* aControl = new SMESH::Controls::AspectRatio3D();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my3DActor;
      break;
    }
    case eVolume3D:
    {
      SMESH::Controls::Volume* aControl = new SMESH::Controls::Volume();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my3DActor;
      break;
    }
    case eMaxElementLength2D:
    {
      SMESH::Controls::MaxElementLength2D* aControl = new SMESH::Controls::MaxElementLength2D();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eMaxElementLength3D:
    {
      SMESH::Controls::MaxElementLength3D* aControl = new SMESH::Controls::MaxElementLength3D();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my3DActor;
      break;
    }
    case eDeflection2D:
    {
      SMESH::Controls::Deflection2D* aControl = new SMESH::Controls::Deflection2D();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eBareBorderVolume:
    {
      myFunctor.reset(new SMESH::Controls::BareBorderVolume());
      myControlActor = my3DActor;
      break;
    }
    case eOverConstrainedVolume:
    {
      myFunctor.reset(new SMESH::Controls::OverConstrainedVolume());
      myControlActor = my3DActor;
      break;
    }
    case eMinimumAngle:
    {
      SMESH::Controls::MinimumAngle* aControl = new SMESH::Controls::MinimumAngle();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eWarping:
    {
      SMESH::Controls::Warping* aControl = new SMESH::Controls::Warping();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eSkew:
    {
      SMESH::Controls::Skew* aControl = new SMESH::Controls::Skew();
      aControl->SetPrecision( myControlsPrecision );
      myFunctor.reset( aControl );
      myControlActor = my2DActor;
      break;
    }
    case eNodeConnectivityNb:
    {
      myFunctor.reset( new SMESH::Controls::NodeConnectivityNumber() );
      myControlActor = myNodeActor;
      break;
    }
    case eCustomControl:
    {
      if ( !myFunctor )
        return;
      switch ( myFunctor->GetType() ) {
      case SMDSAbs_Node          : myControlActor = myNodeActor; break;
      case SMDSAbs_Edge          : myControlActor = my1DActor;   break;
      case SMDSAbs_Face          : myControlActor = my2DActor;   break;
      case SMDSAbs_Volume        : myControlActor = my3DActor;   break;
      default                    : return;
      }
      break;
    }
    default:
      return;
    }

    smIdType aNbCells = myFunctor ? myVisualObj->GetNbEntities( myFunctor->GetType() ) : 0;
    bool aShowOnlyScalarBarTitle = false;
    if(aNbCells) {
      //myControlMode = theMode;
      switch(myControlMode){
      case eFreeNodes:
      case eCoincidentNodes:
        myNodeExtActor->SetExtControlMode(myFunctor);
        aShowOnlyScalarBarTitle = true;
        break;
      case eFreeEdges:
      case eFreeBorders:
      case eCoincidentElems1D:
        my1DExtActor->SetExtControlMode(myFunctor);
        aShowOnlyScalarBarTitle = true;
        break;
      case eFreeFaces:
      case eBareBorderFace:
      case eOverConstrainedFace:
      case eCoincidentElems2D:
        my2DExtActor->SetExtControlMode(myFunctor);
        aShowOnlyScalarBarTitle = true;
        break;
      case eBareBorderVolume:
      case eOverConstrainedVolume:
      case eCoincidentElems3D:
        my3DExtActor->SetExtControlMode(myFunctor);
        aShowOnlyScalarBarTitle = true;
        break;
      case eLength2D:
      case eMultiConnection2D:
        my1DExtActor->SetExtControlMode(myFunctor,myScalarBarActor,myLookupTable);
        UpdateDistribution();
        break;
      default:
        myControlActor->SetControlMode(myFunctor,myScalarBarActor,myLookupTable);
        UpdateDistribution();
      }
      myScalarBarActor->SetTitleOnlyVisibility(aShowOnlyScalarBarTitle);
    }

    if(theCheckEntityMode) {
      // if(myControlActor == myNodeActor) {
      //   if ( myControlMode == eNodeConnectivityNb ) {
      //     if (!myIsEntityModeCache){
      //       myEntityModeCache = GetEntityMode();
      //       myIsEntityModeCache=true;
      //     }
      //     SetEntityMode(0);
      //   }
      // }
      if(myControlActor == my1DActor) {
        if (!myIsEntityModeCache){
          myEntityModeCache = GetEntityMode();
          myIsEntityModeCache=true;
        }
        SetEntityMode(eEdges);
      }
      else if(myControlActor == my2DActor) {
        if (!myIsEntityModeCache){
          myEntityModeCache = GetEntityMode();
          myIsEntityModeCache=true;
        }
        SetEntityMode(eFaces);
      }
      else if(myControlActor == my3DActor) {
        if (!myIsEntityModeCache){
            myEntityModeCache = GetEntityMode();
            myIsEntityModeCache=true;
        }
        SetEntityMode(eVolumes);
    }
    }
    QString aTitle = QString(myScalarBarActor->GetTitle());
    aTitle.replace(QRegExp("(:\\s).*"),"\\1"+ QString::number(GetNumberControlEntities()));
    myScalarBarActor->SetTitle(aTitle.toUtf8().constData());

  }
  else {
    if(theCheckEntityMode){
      myEntityMode = myEntityModeCache;
      myIsEntityModeCache = false;
    }
    myFunctor.reset();
  }

  SetRepresentation(GetRepresentation());

  myTimeStamp->Modified();
  Modified();

  lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
  double * range = lookupTable->GetRange();

  if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07)
    lookupTable->SetScale(VTK_SCALE_LOG10);

  //Update();
}

smIdType SMESH_ActorDef::GetNumberControlEntities()
{
  SMESH_DeviceActor* anAct = NULL;
  switch(myControlMode){
    case eFreeNodes:
    case eCoincidentNodes:
      anAct = myNodeExtActor;
      break;
    case eFreeEdges:
    case eFreeBorders:
    case eCoincidentElems1D:
      anAct = my1DExtActor;
      break;
    case eFreeFaces:
    case eBareBorderFace:
    case eOverConstrainedFace:
    case eCoincidentElems2D:
      anAct = my2DExtActor;
      break;
    case eBareBorderVolume:
    case eOverConstrainedVolume:
    case eCoincidentElems3D:
      anAct = my3DExtActor;
      break;
    default:;
  }
  return anAct ? anAct->GetUnstructuredGrid()->GetNumberOfCells() : -1;
}

void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer)
{
  if ( !mySelector || !mySelector->IsSelectionEnabled() )
  {
    myBaseActor->SetUnstructuredGrid( NULL );
    //myHighlitableActor->SetUnstructuredGrid( NULL );
  }
  theRenderer->AddActor(myBaseActor);
  theRenderer->AddActor(myNodeExtActor);
  theRenderer->AddActor(my1DExtActor);

  my3DActor   ->AddToRender(theRenderer);
  my3DExtActor->AddToRender(theRenderer);
  my2DActor   ->AddToRender(theRenderer);
  my2DExtActor->AddToRender(theRenderer);
  myNodeActor ->AddToRender(theRenderer);
  my1DActor   ->AddToRender(theRenderer);
  my0DActor   ->AddToRender(theRenderer);
  myBallActor ->AddToRender(theRenderer);

  theRenderer->AddActor(myHighlitableActor);

  theRenderer->AddActor2D(myScalarBarActor);

  // the superclass' method should be called at the end
  // (in particular, for correct work of selection)
  SALOME_Actor::AddToRender(theRenderer);
}

void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer)
{
  SALOME_Actor::RemoveFromRender(theRenderer);

  theRenderer->RemoveActor(myBaseActor);

  theRenderer->RemoveActor(myNodeExtActor);

  theRenderer->RemoveActor(myHighlitableActor);

  //theRenderer->RemoveActor(my0DExtActor);

  theRenderer->RemoveActor(my1DExtActor);

  my2DActor->RemoveFromRender(theRenderer);
  my2DExtActor->RemoveFromRender(theRenderer);
  my3DActor->RemoveFromRender(theRenderer);
  my3DExtActor->RemoveFromRender(theRenderer);
  myNodeActor->RemoveFromRender(theRenderer);
  my0DActor->RemoveFromRender(theRenderer);
  myBallActor->RemoveFromRender(theRenderer);
  my1DActor->RemoveFromRender(theRenderer);

  theRenderer->RemoveActor(myScalarBarActor);
}


bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
                          const char*   theEntry,
                          const char*   theName,
                          int           theIsClear)
{
  Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(theEntry,"SMESH",theName);
  setIO(anIO);
  setName(theName);

  myVisualObj = theVisualObj;
  myVisualObj->Update(theIsClear);

  SMESH_SVTKActor::SafeDownCast(myHighlightActor)->SetVisualObject(myVisualObj);
  SMESH_SVTKActor::SafeDownCast(myPreHighlightActor)->SetVisualObject(myVisualObj);

  myNodeActor->Init(myVisualObj,myImplicitBoolean);
  myBaseActor->Init(myVisualObj,myImplicitBoolean);

  myHighlitableActor->Init(myVisualObj,myImplicitBoolean);

  myNodeExtActor->Init(myVisualObj,myImplicitBoolean);

  my0DActor->Init(myVisualObj,myImplicitBoolean);
  myBallActor->Init(myVisualObj,myImplicitBoolean);
  //my0DExtActor->Init(myVisualObj,myImplicitBoolean);

  my1DActor->Init(myVisualObj,myImplicitBoolean);
  my1DExtActor->Init(myVisualObj,myImplicitBoolean);

  my2DActor->Init(myVisualObj,myImplicitBoolean);
  my2DExtActor->Init(myVisualObj,myImplicitBoolean);
  my3DActor->Init(myVisualObj,myImplicitBoolean);
  my3DExtActor->Init(myVisualObj,myImplicitBoolean);

  my0DActor->GetMapper()->SetLookupTable(myLookupTable);
  myBallActor->GetMapper()->SetLookupTable(myLookupTable);
  //my0DExtActor->GetMapper()->SetLookupTable(myLookupTable);

  my1DActor->GetMapper()->SetLookupTable(myLookupTable);
  my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);

  my2DActor->GetMapper()->SetLookupTable(myLookupTable);
  my2DExtActor->GetMapper()->SetLookupTable(myLookupTable);
  my3DActor->GetMapper()->SetLookupTable(myLookupTable);
  my3DExtActor->GetMapper()->SetLookupTable(myLookupTable);
    
  double aFactor, aUnits;
  my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
  my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
  my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5);
  my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits);

  SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
  if( !mgr )
    return false;

  //SetIsShrunkable(theGrid->GetNumberOfCells() > 10);
  SetIsShrunkable(true);

  SetShrinkFactor( SMESH::GetFloat( "SMESH:shrink_coeff", 75 ) / 100. );

  int aMode = mgr->integerValue( "SMESH", "display_mode" );
  SetRepresentation(-1);

  if(aMode == 0){
    SetRepresentation(eEdge);
  }else if(aMode == 1){
    SetRepresentation(eSurface);
  }else if(aMode == 2){
    SetRepresentation(ePoint);
  }

  if(aMode == 3){
    SetShrink();
  }

  if( dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
    SetIsDisplayNameActor( true );

  int aMarkerType = mgr->integerValue( "SMESH", "type_of_marker", 1 ); // dot
  int aMarkerScale = mgr->integerValue( "SMESH", "marker_scale", 9 );  // 5 pixels
  SetMarkerStd( (VTK::MarkerType)aMarkerType, (VTK::MarkerScale)aMarkerScale );

  myTimeStamp->Modified();
  Modified();
  return true;
}


double* SMESH_ActorDef::GetBounds()
{
  if ( GetNumberOfClippingPlanes() + myPlaneCollection->GetNumberOfItems() > 0 )
    return myNodeActor->GetBounds();
  return myVisualObj->GetUnstructuredGrid()->GetPoints()->GetBounds();
}


vtkDataSet* SMESH_ActorDef::GetInput()
{
  return GetUnstructuredGrid();
}


void SMESH_ActorDef::SetTransform(VTKViewer_Transform* theTransform)
{
  Superclass::SetTransform(theTransform);

  myNodeActor->SetTransform(theTransform);
  myBaseActor->SetTransform(theTransform);

  myHighlitableActor->SetTransform(theTransform);

  myNodeExtActor->SetTransform(theTransform);

  my0DActor->SetTransform(theTransform);
  myBallActor->SetTransform(theTransform);
  //my0DExtActor->SetTransform(theTransform);

  my1DActor->SetTransform(theTransform);
  my1DExtActor->SetTransform(theTransform);

  my2DActor->SetTransform(theTransform);
  my2DExtActor->SetTransform(theTransform);
  my3DActor->SetTransform(theTransform);
  my3DExtActor->SetTransform(theTransform);

  Modified();
}


void SMESH_ActorDef::SetMapper(vtkMapper* theMapper)
{
  vtkLODActor::SetMapper(theMapper);
}


void SMESH_ActorDef::ShallowCopy(vtkProp *prop)
{
  SALOME_Actor::ShallowCopy(prop);
}


vtkMapper* SMESH_ActorDef::GetMapper()
{
  return myPickableActor->GetMapper();
}


vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid()
{
  return myVisualObj->GetUnstructuredGrid();
}


bool SMESH_ActorDef::IsInfinitive()
{
  vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
  myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
    ( aDataSet->GetNumberOfCells() == 1 &&
    aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX );
  return SALOME_Actor::IsInfinitive();
}


void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable)
{
  if ( myIsShrinkable == theShrunkable )
    return;
  myIsShrinkable = theShrunkable;
  Modified();
}

double SMESH_ActorDef::GetShrinkFactor()
{
  return myBaseActor->GetShrinkFactor();
}

void SMESH_ActorDef::SetShrinkFactor(double theValue)
{
  myBaseActor->SetShrinkFactor(theValue);

  my1DActor->SetShrinkFactor(theValue);
  my1DExtActor->SetShrinkFactor(theValue);

  my2DActor->SetShrinkFactor(theValue);
  my2DExtActor->SetShrinkFactor(theValue);
  my3DActor->SetShrinkFactor(theValue);
  my3DExtActor->SetShrinkFactor(theValue);
  my3DExtActor->SetShrinkFactor(theValue);
  myHighlitableActor->SetShrinkFactor(theValue);

  Modified();
}

void SMESH_ActorDef::SetShrink()
{
  if(!myIsShrinkable) return;

  myBaseActor->SetShrink();

  my1DActor->SetShrink();
  my1DExtActor->SetShrink();

  my2DActor->SetShrink();
  my2DExtActor->SetShrink();
  my3DActor->SetShrink();
  my3DExtActor->SetShrink();
  myHighlitableActor->SetShrink();

  myIsShrunk = true;
  Modified();
}

void SMESH_ActorDef::UnShrink()
{
  if(!myIsShrunk) return;

  myBaseActor->UnShrink();

  my1DActor->UnShrink();
  my1DExtActor->UnShrink();

  my2DActor->UnShrink();
  my2DExtActor->UnShrink();
  my3DActor->UnShrink();
  my3DExtActor->UnShrink();
  myHighlitableActor->UnShrink();

  myIsShrunk = false;
  Modified();
}


vtkIdType SMESH_ActorDef::GetNodeObjId(vtkIdType theVtkID)
{
  return myPickableActor->GetNodeObjId(theVtkID);
}

double* SMESH_ActorDef::GetNodeCoord(vtkIdType theObjID)
{
  return myPickableActor->GetNodeCoord(theObjID);
}

vtkIdType SMESH_ActorDef::GetNodeVtkId(vtkIdType theObjID)
{
  return myPickableActor->GetNodeVtkId(theObjID);
}

vtkIdType SMESH_ActorDef::GetElemObjId(vtkIdType theVtkID)
{
  return myPickableActor->GetElemObjId(theVtkID);
}

vtkCell* SMESH_ActorDef::GetElemCell(vtkIdType theObjID)
{
  return myPickableActor->GetElemCell(theObjID);
}


void SMESH_ActorDef::SetVisibility(int theMode)
{
  SetVisibility(theMode,true);
}


void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation)
{
  SALOME_Actor::SetVisibility(theMode);

  myNodeActor->VisibilityOff();
  myBaseActor->VisibilityOff();

  myNodeExtActor->VisibilityOff();

  my0DActor->VisibilityOff();
  myBallActor->VisibilityOff();
  //my0DExtActor->VisibilityOff();

  my1DActor->VisibilityOff();
  my1DExtActor->VisibilityOff();

  my2DActor->VisibilityOff();
  my2DExtActor->VisibilityOff();
  my3DActor->VisibilityOff();
  my3DExtActor->VisibilityOff();

  myScalarBarActor->VisibilityOff();

  if ( GetVisibility() ) {
    if ( theIsUpdateRepersentation )
      SetRepresentation(GetRepresentation());

    if(myControlMode != eNone) {
      switch(myControlMode) {
      case eFreeNodes:
      case eCoincidentNodes:
        myNodeExtActor->VisibilityOn();
        break;
      case eLength:
      case eMultiConnection:
        my1DActor->VisibilityOn();
        break;
      case eFreeEdges:
      case eFreeBorders:
      case eCoincidentElems1D:
      case eLength2D:
      case eMultiConnection2D:
        my1DExtActor->VisibilityOn();
        break;
      case eFreeFaces:
      case eBareBorderFace:
      case eOverConstrainedFace:
      case eCoincidentElems2D:
        my2DExtActor->VisibilityOn();
        break;
      case eBareBorderVolume:
      case eOverConstrainedVolume:
      case eCoincidentElems3D:
        my3DExtActor->VisibilityOn();
        break;
      default:;
      }
      if ( myFunctor && myVisualObj->GetNbEntities( myFunctor->GetType() ))
        myScalarBarActor->VisibilityOn();
    }

    if ( GetPickable( ))
      myPickableActor->VisibilityOn();

    if ( GetRepresentation() != ePoint )
    {
      if(myEntityMode & e0DElements  ){
        my0DActor->VisibilityOn();
      }
      if(myEntityMode & eBallElem    ){
        myBallActor->VisibilityOn();
      }
      if(myEntityMode & eEdges && ( GetCellsLabeled() || // my1DActor shows labels only
                                    ( myControlActor == my1DActor && myControlMode != eNone ))){
        my1DActor->VisibilityOn();
      }
      if(myEntityMode & eFaces      ){
        my2DActor->VisibilityOn();
      }
      if(myEntityMode & eVolumes    ){
        my3DActor->VisibilityOn();
      }
    }

    if(myNodeActor->GetPointsLabeled()) {
      myNodeActor->UpdateLabels();
      myNodeActor->VisibilityOn();
    }
    if(my0DActor)
      my0DActor->UpdateLabels();

    if(myBallActor)
      myBallActor->UpdateLabels();

    if(my1DActor)
      my1DActor->UpdateLabels();

    if(my2DActor)
      my2DActor->UpdateLabels();

    if(my3DActor)
      my3DActor->UpdateLabels();
  }
#ifndef DISABLE_PLOT2DVIEWER
  else
    SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
#endif
  UpdateHighlight();
  Modified();
}


void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
{
  unsigned int anObjectEntities = eAllEntity; // entities present in my object

  if(!myVisualObj->GetNbEntities(SMDSAbs_0DElement)) {
    anObjectEntities &= ~e0DElements;
    theMode &= ~e0DElements;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Ball)) {
    anObjectEntities &= ~eBallElem;
    theMode &= ~eBallElem;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Edge)) {
    anObjectEntities &= ~eEdges;
    theMode &= ~eEdges;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Face)) {
    anObjectEntities &= ~eFaces;
    theMode &= ~eFaces;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Volume)) {
    anObjectEntities &= ~eVolumes;
    theMode &= ~eVolumes;
  }

  if (!theMode) {
    if(myVisualObj->GetNbEntities(SMDSAbs_0DElement))
      theMode |= e0DElements;

    if(myVisualObj->GetNbEntities(SMDSAbs_Ball))
      theMode |= eBallElem;

    if(myVisualObj->GetNbEntities(SMDSAbs_Edge))
      theMode |= eEdges;

    if(myVisualObj->GetNbEntities(SMDSAbs_Face))
      theMode |= eFaces;

    if(myVisualObj->GetNbEntities(SMDSAbs_Volume))
      theMode |= eVolumes;
  }

  // rnv : Fix volume selection on Display Entity
  //myBaseActor->myGeomFilter->SetInside(myEntityMode != anObjectEntities);

  if ( anObjectEntities == 0 && myRepresentation != ePoint ) // no elements, show nodes
  {
    myRepresentationCache = GetRepresentation();
    SetRepresentation( ePoint );
  }

  if ( myEntityMode != theMode )
  {
    myEntityMode = theMode; // entities to show

    // Set cell types to extract
    UpdateFilter();
  }

  SetVisibility( GetVisibility(), myRepresentationCache != 0 );
}

void SMESH_ActorDef::SetRepresentation (int theMode)
{
  smIdType aNbEdges   = myVisualObj->GetNbEntities(SMDSAbs_Edge);
  smIdType aNbFaces   = myVisualObj->GetNbEntities(SMDSAbs_Face);
  smIdType aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
  smIdType aNb0Ds     = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
  smIdType aNbBalls   = myVisualObj->GetNbEntities(SMDSAbs_Ball);

  if ( myRepresentationCache && aNbEdges + aNbFaces + aNbVolumes + aNb0Ds + aNbBalls )
  {
    theMode = myRepresentationCache;
    if ( theMode == eSurface && aNbFaces + aNbVolumes == 0 )
      theMode = eEdge;
    else
      myRepresentationCache = 0;
  }

  if (theMode < 0) {
    myRepresentation = eSurface;
    if (!aNbFaces && !aNbVolumes && !aNbBalls && aNbEdges) {
      myRepresentation = eEdge;
    } else if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNbBalls) {
      myRepresentation = ePoint;
    }
  } else {
    switch (theMode) {
    case eEdge:
      if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return;
      break;
    case eSurface:
      if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return;
      break;
    }
    myRepresentation = theMode;
  }

  if (!GetUnstructuredGrid()->GetNumberOfCells())
    myRepresentation = ePoint;

  if (myIsShrunk) {
    if (myRepresentation == ePoint) {
      UnShrink();
      myIsShrunk = true;
    } else {
      SetShrink();
    }
  }

  myPickableActor = myBaseActor;
  vtkProperty *aProp = NULL, *aBackProp = NULL;
  vtkProperty *aPropVN = NULL, *aPropVR = NULL;
  SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::eNoneRepr;
  SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation();
  switch (myRepresentation) {
  case ePoint:
    myPickableActor = myNodeActor;
    aQuadraticMode = SMESH_Actor::eLines;
    aProp = aBackProp = aPropVN = aPropVR = myNodeProp;
    aReperesent = SMESH_DeviceActor::ePoint;
    break;
  case eEdge:
    aProp = aBackProp = aPropVN = aPropVR = myEdgeProp;
    aReperesent = SMESH_DeviceActor::eInsideframe;
    break;
  case eSurface:
    aProp = mySurfaceProp;
    aBackProp = myBackSurfaceProp;
    aPropVN = myNormalVProp;
    aPropVR = myReversedVProp;
    aReperesent = SMESH_DeviceActor::eSurface;
    break;
  }

  if ( myRepresentation != ePoint )
  {
    my2DActor->SetProperty(aProp);
    my2DActor->SetBackfaceProperty(aBackProp);
    my2DActor->SetRepresentation(aReperesent);

    if(aQuadraticMode == SMESH_Actor::eLines)
      my2DActor->SetQuadraticArcMode(false);
    else if(aQuadraticMode == SMESH_Actor::eArcs)
      my2DActor->SetQuadraticArcMode(true);

    my2DExtActor->SetRepresentation(aReperesent);

    my3DActor->SetProperty(aPropVN);
    my3DActor->SetBackfaceProperty(aPropVR);
    my3DActor->SetRepresentation(aReperesent);

    my0DActor->SetRepresentation(aReperesent);
    myBallActor->SetRepresentation(aReperesent);

    switch ( myControlMode ) {
    case eLength:
    case eMultiConnection:
      aProp = aBackProp = my1DProp;
      if ( myRepresentation != ePoint )
        aReperesent = SMESH_DeviceActor::eInsideframe;
      break;
    case eCustomControl:
      if ( myControlActor == my1DActor )
        aProp = aBackProp = my1DProp;
      if ( myRepresentation != ePoint )
        aReperesent = SMESH_DeviceActor::eInsideframe;
      break;
    default:;
    }

    if(aQuadraticMode == SMESH_Actor::eLines)
      my1DActor->SetQuadraticArcMode(false);
    else if(aQuadraticMode == SMESH_Actor::eArcs)
      my1DActor->SetQuadraticArcMode(true);

    my1DActor->SetProperty(aProp);
    my1DActor->SetBackfaceProperty(aBackProp);
    my1DActor->SetRepresentation(aReperesent);

    my1DExtActor->SetRepresentation(aReperesent);
  }

  if(myIsPointsVisible)
    myPickableActor = myNodeActor;

  SetMapper(myPickableActor->GetMapper());

  SetVisibility(GetVisibility(),false);

  Modified();
}


void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible)
{
  if ( myIsPointsVisible == theIsPointsVisible )
    return;
  myIsPointsVisible = theIsPointsVisible;
  SetRepresentation(GetRepresentation());
}

bool SMESH_ActorDef::GetPointRepresentation()
{
  return myIsPointsVisible || myNodeActor->GetPointsLabeled();
}


void SMESH_ActorDef::UpdateHighlight()
{
  myHighlitableActor->SetHighlited(false);
  myHighlitableActor->SetVisibility(false);
  bool anIsVisible = GetVisibility();

  switch(myRepresentation){
  case SMESH_DeviceActor::eSurface:
  case SMESH_DeviceActor::eWireframe:
    {
      if(myIsHighlighted) {
        myHighlitableActor->SetProperty(myHighlightProp);
      }else if(myIsPreselected){
        myHighlitableActor->SetProperty(myPreselectProp);
      } else if(anIsVisible){
        (myRepresentation == eSurface) ?
          myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp);
      }
      if(GetUnstructuredGrid()->GetNumberOfCells()) {
        myHighlitableActor->SetHighlited(anIsVisible);
        myHighlitableActor->GetExtractUnstructuredGrid()->
          SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::eCells);
        myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
      }
      myHighlitableActor->SetVisibility(anIsVisible);
      break;
    }
  case SMESH_DeviceActor::ePoint:
    {
      if(myIsHighlighted) {
        myNodeActor->SetProperty(myHighlightProp);
      }else if(myIsPreselected) {
        myNodeActor->SetProperty(myPreselectProp);
      } else if(anIsVisible) {
        myNodeActor->SetProperty(myNodeProp);
      }
      myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
      myNodeActor->GetExtractUnstructuredGrid()->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
      myNodeActor->GetProperty()->Modified();
      break;
    }
  }
}

void SMESH_ActorDef::EnableSelection( bool enable )
{
  // selection in the Viewer enabled/disabled
  if ( enable && ! myBaseActor->myExtractUnstructuredGrid->GetInput() )
  {
    myBaseActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
    //myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
    myBaseActor->myExtractUnstructuredGrid->Update();
    //myHighlitableActor->myExtractUnstructuredGrid->Update();
  }
  if ( !enable && myBaseActor->myExtractUnstructuredGrid->GetInput() )
  {
    myBaseActor->SetUnstructuredGrid( NULL );
    //myHighlitableActor->SetUnstructuredGrid( NULL );
    myBaseActor->myExtractUnstructuredGrid->Update();
    //myHighlitableActor->myExtractUnstructuredGrid->Update();
  }
}

void SMESH_ActorDef::highlight(bool theHighlight)
{
  if ( myIsHighlighted == theHighlight )
    return;
  myIsHighlighted = theHighlight;
  UpdateHighlight();
}


void SMESH_ActorDef::SetPreSelected(bool thePreselect)
{
  if ( myIsPreselected == thePreselect )
    return;
  myIsPreselected = thePreselect;
  UpdateHighlight();
}


// From vtkFollower
int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
{
  if (myPickableActor->GetIsOpaque())
  {
    vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
    this->Render(ren);
    return 1;
  }
  return 0;
}


int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
{
  if (!myPickableActor->GetIsOpaque())
  {
    vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
    this->Render(ren);
    return 1;
  }
  return 0;
}


void SMESH_ActorDef::Render(vtkRenderer* /*ren*/)
{
  vtkMTimeType aTime = myTimeStamp->GetMTime();
  vtkMTimeType anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
  vtkMTimeType aClippingTime = myImplicitBoolean->GetMTime();
  if(anObjTime > aTime || aClippingTime > aTime)
    Update();
}


void SMESH_ActorDef::Update()
{
  if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");

  myVisualObj->Update();

  if(GetControlMode() != eNone) {
    unsigned long aTime = myTimeStamp->GetMTime();
    unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
    if (anObjTime > aTime)
      SetControlMode(GetControlMode(),false);
  }

  if(myNodeActor)
    myNodeActor->UpdateLabels();

  if(my0DActor)
    my0DActor->UpdateLabels();

  if(myBallActor)
    myBallActor->UpdateLabels();

  if(my1DActor)
    my1DActor->UpdateLabels();

  if(my2DActor)
    my2DActor->UpdateLabels();

  if(my3DActor)
    my3DActor->UpdateLabels();

  if(myIsFacesOriented){
    SetFacesOriented(myIsFacesOriented);
  }

  // if(myVisualObj->GetEntitiesFlag()) { IPAL53915
  //   myEntityMode |= myVisualObj->GetEntitiesState();
  // }

  SetEntityMode(GetEntityMode());
  SetVisibility(GetVisibility());

  myTimeStamp->Modified();
  Modified();
}


void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin)
{
  SALOME_Actor::ReleaseGraphicsResources(renWin);

  myPickableActor->ReleaseGraphicsResources(renWin);
}


static void GetColor(vtkProperty *theProperty, double& r,double& g,double& b)
{
  double* aColor = theProperty->GetColor();
  r = aColor[0];
  g = aColor[1];
  b = aColor[2];
}


void SMESH_ActorDef::SetOpacity(double theValue)
{
  mySurfaceProp->SetOpacity(theValue);
  myBackSurfaceProp->SetOpacity(theValue);
  myNormalVProp->SetOpacity(theValue);
  myReversedVProp->SetOpacity(theValue);
  myEdgeProp->SetOpacity(theValue);
  myOutLineProp->SetOpacity(theValue);
  myNodeProp->SetOpacity(theValue);

  my1DProp->SetOpacity(theValue);
  my0DProp->SetOpacity(theValue);
  myBallProp->SetOpacity(theValue);
}


double SMESH_ActorDef::GetOpacity()
{
  return mySurfaceProp->GetOpacity();
}


void SMESH_ActorDef::SetSufaceColor(double r,double g,double b, int delta)
{
  mySurfaceProp->SetColor(r,g,b);
  my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
    if( aGroupObj->GetElementType() == SMDSAbs_Face )
      myNameActor->SetBackgroundColor(r,g,b);

  myDeltaBrightness = delta;
  QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
  myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
  Modified();
}

void SMESH_ActorDef::GetSufaceColor(double& r,double& g,double& b, int& delta)
{
  ::GetColor(mySurfaceProp,r,g,b);
  delta = myDeltaBrightness;
}

void SMESH_ActorDef::SetVolumeColor(double r,double g,double b, int delta)
{
  myNormalVProp->SetColor(r,g,b);
  my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
    if( aGroupObj->GetElementType() == SMDSAbs_Volume )
      myNameActor->SetBackgroundColor(r,g,b);

  myDeltaVBrightness = delta;
  QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
  myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
  Modified();
}

void SMESH_ActorDef::GetVolumeColor(double& r,double& g,double& b, int& delta)
{
  ::GetColor(myNormalVProp,r,g,b);
  delta = myDeltaVBrightness;
}

void SMESH_ActorDef::SetEdgeColor(double r,double g,double b)
{
  myEdgeProp->SetColor(r,g,b);
  my1DProp->SetColor(r,g,b);
  my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
    if( aGroupObj->GetElementType() == SMDSAbs_Edge )
      myNameActor->SetBackgroundColor(r,g,b);
  Modified();
}

void SMESH_ActorDef::GetEdgeColor(double& r,double& g,double& b)
{
  ::GetColor(myEdgeProp,r,g,b);
}

void SMESH_ActorDef::SetOutlineColor(double r,double g,double b)
{
  myOutLineProp->SetColor(r,g,b);
  Modified();
}

void SMESH_ActorDef::GetOutlineColor(double& r,double& g,double& b)
{
  ::GetColor(myOutLineProp,r,g,b);
}


void SMESH_ActorDef::SetNodeColor(double r,double g,double b)
{ 
  myNodeProp->SetColor(r,g,b);
  myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
    if( aGroupObj->GetElementType() == SMDSAbs_Node )
      myNameActor->SetBackgroundColor(r,g,b);
  Modified();
}

void SMESH_ActorDef::GetNodeColor(double& r,double& g,double& b)
{ 
  ::GetColor(myNodeProp,r,g,b);
}

void SMESH_ActorDef::Set0DColor(double r,double g,double b)
{ 
  my0DProp->SetColor(r,g,b);
  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
    if( aGroupObj->GetElementType() == SMDSAbs_0DElement )
      myNameActor->SetBackgroundColor(r,g,b);
  Modified();
}

void SMESH_ActorDef::Get0DColor(double& r,double& g,double& b)
{ 
  ::GetColor(my0DProp,r,g,b);
}

void SMESH_ActorDef::SetBallColor(double r,double g,double b)
{ 
  myBallProp->SetColor(r,g,b);
  if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
    if( aGroupObj->GetElementType() == SMDSAbs_Ball )
      myNameActor->SetBackgroundColor(r,g,b);
  Modified();
}

void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b)
{ 
  ::GetColor(myBallProp,r,g,b);
}

void SMESH_ActorDef::UpdateSelectionProps()
{
  QColor selectionColor = SMESH_ActorProps::props()->selectionColor();
  QColor highlightColor = SMESH_ActorProps::props()->highlightColor();
  float  selectionIncrement = (float) SMESH_ActorProps::props()->selectionIncrement();
  float  width = (float) GetLineWidth();
  myHighlightProp->SetColor(selectionColor.redF(), selectionColor.greenF(), selectionColor.blueF());
  myHighlightProp->SetLineWidth(width + selectionIncrement);
  myPreselectProp->SetColor(highlightColor.redF(), highlightColor.greenF(), highlightColor.blueF());
  myPreselectProp->SetLineWidth(width + selectionIncrement);
  Modified();
}

double SMESH_ActorDef::GetLineWidth()
{
  return myEdgeProp->GetLineWidth();
}


void SMESH_ActorDef::SetLineWidth(double theVal)
{
  float  controlsIncrement = (float) SMESH_ActorProps::props()->controlsIncrement();
  float selectionIncrement = (float) SMESH_ActorProps::props()->selectionIncrement();

  myEdgeProp->SetLineWidth((float) theVal);

  my1DProp       ->SetLineWidth((float) theVal + controlsIncrement);
  my1DExtProp    ->SetLineWidth((float) theVal + controlsIncrement);
  my2DExtProp    ->SetLineWidth((float) theVal + controlsIncrement);
  my3DExtProp    ->SetLineWidth((float) theVal + controlsIncrement);
  myHighlightProp->SetLineWidth((float) theVal + selectionIncrement);
  myPreselectProp->SetLineWidth((float) theVal + selectionIncrement);
  Modified();
}

double SMESH_ActorDef::GetOutlineWidth()
{
  return myOutLineProp->GetLineWidth();
}

void SMESH_ActorDef::SetOutlineWidth(double theVal)
{
  myOutLineProp->SetLineWidth((float) theVal);
  Modified();
}

void SMESH_ActorDef::Set0DSize(double theVal)
{
  my0DProp       ->SetPointSize((float) theVal);
  myHighlightProp->SetPointSize((float) theVal);
  myPreselectProp->SetPointSize((float) theVal);

  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
    aCustom->Set0DSize((float) theVal);
  }
  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
    aCustom->Set0DSize((float) theVal);
  }

  Modified();
}

double SMESH_ActorDef::Get0DSize()
{
  return my0DProp->GetPointSize();
}

void SMESH_ActorDef::SetBallSize(double theVal)
{
  myBallProp->SetPointSize((float) theVal);

  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
    aCustom->SetBallSize((float) theVal);
  }
  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
    aCustom->SetBallSize((float) theVal);
  }

  Modified();
}

double SMESH_ActorDef::GetBallSize()
{
  return myBallProp->GetPointSize();
}

double SMESH_ActorDef::GetBallScale()
{
  return myBallActor->GetBallScale();
}

void SMESH_ActorDef::SetBallScale( double theVal )
{
  myBallActor->SetBallScale( theVal );
  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
    aCustom->SetBallScale(theVal);
  }
  if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
    aCustom->SetBallScale(theVal);
  }

  Modified();
}

int SMESH_ActorDef::GetObjDimension( const vtkIdType theObjId )
{
  return myVisualObj->GetElemDimension( theObjId );
}

bool SMESH_ActorDef::IsImplicitFunctionUsed() const
{
  return myBaseActor->IsImplicitFunctionUsed();
}

void SMESH_ActorDef::SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed)
{
  myNodeActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
  myBaseActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);

  myHighlitableActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);

  myNodeExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);

  my0DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
  myBallActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
  //my0DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);

  my1DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
  my1DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);

  my2DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
  my2DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
  my3DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
  my3DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
}

vtkIdType SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane)
{
  if(thePlane){
    myImplicitBoolean->GetFunction()->AddItem(thePlane);
    myCippingPlaneCont.push_back(thePlane);
    if(!IsImplicitFunctionUsed())
      SetImplicitFunctionUsed(true);
    myNodeActor->UpdateLabels();
  }
  return myCippingPlaneCont.size();
}

void SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
{
  if(thePlane)
    myPlaneCollection->AddItem( thePlane );
}

void SMESH_ActorDef::SetOpenGLClippingPlane()
{
  // before use this method you must add clipping planes using method
  // SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
  if( !myPlaneCollection->GetNumberOfItems() )
    return;

  // It is necessary to set plane collection for each mapper of actor
  // and update current inputs of mapper
  myNodeActor->SetPlaneCollection( myPlaneCollection );
  myNodeActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  myBaseActor->SetPlaneCollection( myPlaneCollection );
  myBaseActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  myHighlitableActor->SetPlaneCollection( myPlaneCollection );
  myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  if ( !mySelector || !mySelector->IsSelectionEnabled() )
  {
    myBaseActor->SetUnstructuredGrid( NULL );
    //myHighlitableActor->SetUnstructuredGrid( NULL );
  }
  my1DActor->SetPlaneCollection( myPlaneCollection );
  my1DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  my2DActor->SetPlaneCollection( myPlaneCollection );
  my2DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  myNodeExtActor->SetPlaneCollection( myPlaneCollection );
  myNodeExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  my0DActor->SetPlaneCollection( myPlaneCollection );
  my0DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  myBallActor->SetPlaneCollection( myPlaneCollection );
  myBallActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  my1DExtActor->SetPlaneCollection( myPlaneCollection );
  my1DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  my2DExtActor->SetPlaneCollection( myPlaneCollection );
  my2DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  my3DActor->SetPlaneCollection( myPlaneCollection );
  my3DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  my3DExtActor->SetPlaneCollection( myPlaneCollection );
  my3DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());

  if(IsShrunk())
    SetShrink();
  else  
    Modified();
}

void SMESH_ActorDef::RemoveAllClippingPlanes()
{
  myPlaneCollection->RemoveAllItems();
  myImplicitBoolean->GetFunction()->RemoveAllItems();
  myImplicitBoolean->GetFunction()->Modified(); // VTK bug
  myCippingPlaneCont.clear();
  SetImplicitFunctionUsed(false);
  myNodeActor->UpdateLabels();
}

vtkIdType SMESH_ActorDef::GetNumberOfClippingPlanes()
{
  return myCippingPlaneCont.size();
}

vtkPlane* SMESH_ActorDef::GetClippingPlane(vtkIdType theID)
{
  if ( theID >= (vtkIdType)myCippingPlaneCont.size() )
    return NULL;
  return myCippingPlaneCont[theID].Get();
}

void SMESH_ActorDef::UpdateScalarBar()
{
  SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
  if( !mgr )
    return;

  vtkTextProperty* aScalarBarTitleProp = vtkTextProperty::New();

  QColor aTColor = mgr->colorValue( "SMESH", "scalar_bar_title_color", QColor( 255, 255, 255 ) );
  aScalarBarTitleProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. );

  aScalarBarTitleProp->SetFontFamilyToArial();

  if ( mgr->hasValue( "SMESH", "scalar_bar_title_font" ) )
  {
    QFont f = mgr->fontValue( "SMESH", "scalar_bar_title_font" );
    if ( f.family() == "Arial" )
      aScalarBarTitleProp->SetFontFamilyToArial();
    else if ( f.family() == "Courier" )
      aScalarBarTitleProp->SetFontFamilyToCourier();
    else if ( f.family() == "Times" )
      aScalarBarTitleProp->SetFontFamilyToTimes();

    if ( f.bold() )
      aScalarBarTitleProp->BoldOn();
    else
      aScalarBarTitleProp->BoldOff();

    if ( f.italic() )
      aScalarBarTitleProp->ItalicOn();
    else
     aScalarBarTitleProp->ItalicOff();

    if ( f.overline() )
      aScalarBarTitleProp->ShadowOn();
    else
      aScalarBarTitleProp->ShadowOff();
  }

  myScalarBarActor->SetTitleTextProperty( aScalarBarTitleProp );
  aScalarBarTitleProp->Delete();

  vtkTextProperty* aScalarBarLabelProp = vtkTextProperty::New();

  aTColor = mgr->colorValue( "SMESH", "scalar_bar_label_color", QColor( 255, 255, 255 ) );
  aScalarBarLabelProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. );

  aScalarBarLabelProp->SetFontFamilyToArial();
  if( mgr->hasValue( "SMESH", "scalar_bar_label_font" ) )
  {
    QFont f = mgr->fontValue( "SMESH", "scalar_bar_label_font" );
    if( f.family() == "Arial" )
      aScalarBarLabelProp->SetFontFamilyToArial();
    else if( f.family() == "Courier" )
      aScalarBarLabelProp->SetFontFamilyToCourier();
    else if( f.family() == "Times" )
      aScalarBarLabelProp->SetFontFamilyToTimes();

    if ( f.bold() )
      aScalarBarLabelProp->BoldOn();
    else
      aScalarBarLabelProp->BoldOff();

    if ( f.italic() )
      aScalarBarLabelProp->ItalicOn();
    else
      aScalarBarLabelProp->ItalicOff();

    if( f.overline() )
      aScalarBarLabelProp->ShadowOn();
    else
      aScalarBarLabelProp->ShadowOff();
  }

  myScalarBarActor->SetLabelTextProperty( aScalarBarLabelProp );
  aScalarBarLabelProp->Delete();

  bool horiz = ( mgr->integerValue( "SMESH", "scalar_bar_orientation" ) == 1 );
  QString name = QString( "scalar_bar_%1_" ).arg( horiz ? "horizontal" : "vertical" );
  if( horiz )
    myScalarBarActor->SetOrientationToHorizontal();
  else
    myScalarBarActor->SetOrientationToVertical();


  double aXVal = horiz ? 0.20 : 0.01;
  if( mgr->hasValue( "SMESH", name + "x" ) )
    aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal );

  double aYVal = horiz ? 0.01 : 0.1;
  if( mgr->hasValue( "SMESH", name + "y" ) )
    aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal );
  myScalarBarActor->SetPosition( aXVal, aYVal );

  double aWVal = horiz ? 0.60 : 0.10;
  if( mgr->hasValue( "SMESH", name + "width" ) )
    aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal );
  myScalarBarActor->SetWidth( aWVal );

  double aHVal = horiz ? 0.12 : 0.80;
  if( mgr->hasValue( "SMESH", name + "height" ) )
    aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal );
  myScalarBarActor->SetHeight( aHVal );

  int anIntVal = 5;
  if( mgr->hasValue( "SMESH", "scalar_bar_num_labels" ) )
    anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_labels", anIntVal );
  myScalarBarActor->SetNumberOfLabels( anIntVal == 0 ? 5: anIntVal );

  anIntVal = 64;
  if( mgr->hasValue( "SMESH", "scalar_bar_num_colors" ) )
    anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_colors", anIntVal );
  myScalarBarActor->SetMaximumNumberOfColors( anIntVal == 0 ? 64 : anIntVal );

  bool distributionVisibility = mgr->booleanValue("SMESH","distribution_visibility");
  myScalarBarActor->SetDistributionVisibility(distributionVisibility);

  int coloringType = mgr->integerValue("SMESH", "distribution_coloring_type", 0);
  myScalarBarActor->SetDistributionColoringType(coloringType);

  QColor distributionColor = mgr->colorValue("SMESH", "distribution_color",
                                             QColor(255, 255, 255));
  double rgb[3];
  rgb[0]= distributionColor.red()/255.;
  rgb[1]= distributionColor.green()/255.;
  rgb[2]= distributionColor.blue()/255.;
  myScalarBarActor->SetDistributionColor(rgb);


}

void SMESH_ActorDef::UpdateDistribution()
{
  if(SMESH::Controls::NumericalFunctor* fun =
     dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
  {
    int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
    std::vector<int> nbEvents;
    std::vector<double> funValues;
    SMESH_VisualObjDef::TEntityList elems;
    if ( dynamic_cast<SMESH_SubMeshObj*>(myVisualObj.get()))
      dynamic_cast<SMESH_SubMeshObj*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
    std::vector<smIdType> elemIds; elemIds.reserve( elems.size() );
    for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
      elemIds.push_back( (*e)->GetID());
    vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
    double * range = lookupTable->GetRange();
    bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
    fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
    myScalarBarActor->SetDistribution(nbEvents);
  }
}

void SMESH_ActorDef::SetQuadratic2DRepresentation(EQuadratic2DRepresentation theMode)
{
  switch(theMode) {
  case SMESH_Actor::eLines :
    myHighlitableActor->SetQuadraticArcMode(false);
    my2DActor->SetQuadraticArcMode(false);
    my1DActor->SetQuadraticArcMode(false);
    break;
  case SMESH_Actor::eArcs :
    myHighlitableActor->SetQuadraticArcMode(true);
    if(GetRepresentation() != SMESH_Actor::ePoint) {
      my2DActor->SetQuadraticArcMode(true);
      my1DActor->SetQuadraticArcMode(true);
    }
    break;
  default:
    break;
  }
}


SMESH_Actor::EQuadratic2DRepresentation SMESH_ActorDef::GetQuadratic2DRepresentation()
{
  if(myHighlitableActor->GetQuadraticArcMode())
    return SMESH_Actor::eArcs;
  else
    return SMESH_Actor::eLines;
}

void SMESH_ActorDef::SetMarkerStd( VTK::MarkerType theMarkerType, VTK::MarkerScale theMarkerScale )
{
  SALOME_Actor::SetMarkerStd( theMarkerType, theMarkerScale );
  myNodeActor->SetMarkerStd( theMarkerType, theMarkerScale );
  myNodeExtActor->SetMarkerStd( theMarkerType, theMarkerScale );
}

void SMESH_ActorDef::SetMarkerTexture( int theMarkerId, VTK::MarkerTexture theMarkerTexture )
{
  SALOME_Actor::SetMarkerTexture( theMarkerId, theMarkerTexture );
  myNodeActor->SetMarkerTexture( theMarkerId, theMarkerTexture );
  myNodeExtActor->SetMarkerTexture( theMarkerId, theMarkerTexture );
  myMarkerTexture = theMarkerTexture; // for deferred update of myHighlightActor
}

void SMESH_ActorDef::UpdateFilter()
{
  unsigned int anObjectEntities = eAllEntity; // entities present in my object

  if(!myVisualObj->GetNbEntities(SMDSAbs_0DElement)) {
    anObjectEntities &= ~e0DElements;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Ball)) {
    anObjectEntities &= ~eBallElem;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Edge)) {
    anObjectEntities &= ~eEdges;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Face)) {
    anObjectEntities &= ~eFaces;
  }

  if(!myVisualObj->GetNbEntities(SMDSAbs_Volume)) {
    anObjectEntities &= ~eVolumes;
  }

  VTKViewer_ExtractUnstructuredGrid*    aFilter = myBaseActor->GetExtractUnstructuredGrid();
  VTKViewer_ExtractUnstructuredGrid* aHltFilter = myHighlitableActor->GetExtractUnstructuredGrid();
  aFilter->ClearRegisteredCellsWithType();
  aHltFilter->ClearRegisteredCellsWithType();

  bool isPassAll = ( myEntityMode == anObjectEntities && myEntityMode );
  if ( isPassAll )
  {
    aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::ePassAll);
    aHltFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::ePassAll);
  }
  else
  {
    aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
    aHltFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
    if (myEntityMode & e0DElements) {
      aFilter->RegisterCellsWithType(VTK_VERTEX);
      aHltFilter->RegisterCellsWithType(VTK_VERTEX);
    }

    if (myEntityMode & eBallElem) {
      aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
    }
    if (myEntityMode & eEdges) {
      aFilter->RegisterCellsWithType(VTK_LINE);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
      aHltFilter->RegisterCellsWithType(VTK_LINE);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
    }

    if (myEntityMode & eFaces) {
      aFilter->RegisterCellsWithType(VTK_TRIANGLE);
      aFilter->RegisterCellsWithType(VTK_QUAD);
      aFilter->RegisterCellsWithType(VTK_POLYGON);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
      aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
      aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
      aHltFilter->RegisterCellsWithType(VTK_TRIANGLE);
      aHltFilter->RegisterCellsWithType(VTK_QUAD);
      aHltFilter->RegisterCellsWithType(VTK_POLYGON);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
      aHltFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
      aHltFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
    }

    if (myEntityMode & eVolumes) {
      aFilter->RegisterCellsWithType(VTK_TETRA);
      aFilter->RegisterCellsWithType(VTK_VOXEL);
      aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
      aFilter->RegisterCellsWithType(VTK_WEDGE);
      aFilter->RegisterCellsWithType(VTK_PYRAMID);
      aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
      aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
      aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
      aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUADRATIC_WEDGE);
      aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
      aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
      aHltFilter->RegisterCellsWithType(VTK_TETRA);
      aHltFilter->RegisterCellsWithType(VTK_VOXEL);
      aHltFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
      aHltFilter->RegisterCellsWithType(VTK_WEDGE);
      aHltFilter->RegisterCellsWithType(VTK_PYRAMID);
      aHltFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
      aHltFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
      aHltFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUADRATIC_WEDGE);
      aHltFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
      aHltFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
      aHltFilter->RegisterCellsWithType(VTK_POLYHEDRON);
    }
  }
  if ( GetVisibility() )
    aFilter->Update();
  if (MYDEBUG) MESSAGE(aFilter->GetOutput()->GetNumberOfCells());
}

#ifndef DISABLE_PLOT2DVIEWER
SPlot2d_Histogram* SMESH_ActorDef::UpdatePlot2Histogram()
{
  if(my2dHistogram)
    my2dHistogram->clearAllPoints();

  if(SMESH::Controls::NumericalFunctor* fun =
     dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
  {

    if(!my2dHistogram) {
      my2dHistogram = new SPlot2d_Histogram();
      Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(getIO()->getEntry(),"SMESH",getName());
      my2dHistogram->setIO(anIO);
    }

    int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
    std::vector<int> nbEvents;
    std::vector<double> funValues;
    SMESH_VisualObjDef::TEntityList elems;
    if ( dynamic_cast<SMESH_SubMeshObj*>(myVisualObj.get()))
      dynamic_cast<SMESH_SubMeshObj*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
    std::vector<smIdType> elemIds;

    for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
      elemIds.push_back( (*e)->GetID());

    vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
    double * range = lookupTable->GetRange();
    bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
    fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);

    for ( size_t i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ )
      my2dHistogram->addPoint(funValues[i] + (funValues[i+1] - funValues[i])/2.0, static_cast<double>(nbEvents[i]));

    if(funValues.size() >= 2)
      my2dHistogram->setWidth((funValues[1] - funValues[0]) * 0.8) ;

  }

  //Color of the histogram
  if(myScalarBarActor->GetDistributionColoringType() == SMESH_MULTICOLOR_TYPE)
    my2dHistogram->setAutoAssign(true);
  else {
    double rgb[3];
    myScalarBarActor->GetDistributionColor(rgb);
    QColor aColor = QColor( (int)( rgb[0]*255 ), (int)( rgb[1]*255 ), (int)( rgb[2]*255 ) );
    my2dHistogram->setColor(aColor);

  }

  return my2dHistogram;
}
#endif
