//  SMESH SMESHGUI : GUI for SMESH component
//
//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
//  File   : SMESHGUI_RevolutionDlg.cxx
//  Author : Michael ZORIN
//  Module : SMESH
//  $Header:

#include "SMESHGUI_RevolutionDlg.h"

#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshEditPreview.h"

#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
#include "SMDS_Mesh.hxx"

#include "SUIT_ResourceMgr.h"
#include "SUIT_Session.h"
#include "SUIT_MessageBox.h"
#include "SUIT_OverrideCursor.h"

#include "LightApp_Application.h"
#include "SalomeApp_Application.h"

#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
#include "VTKViewer_CellLocationsArray.h"

#include "utilities.h"

// OCCT Includes
#include <TColStd_MapOfInteger.hxx>

// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qspinbox.h>
#include <qvalidator.h>
#include <qpixmap.h>

// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)

using namespace std;

//=================================================================================
// class    : SMESHGUI_RevolutionDlg()
// purpose  :
//=================================================================================

SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule, const char* name,
                                                bool modal, WFlags fl)
     : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
                WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
     mySMESHGUI( theModule ),
     mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
  mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));

  SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
  QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
  QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
  QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));

  if (!name)
    setName("SMESHGUI_RevolutionDlg");
  resize(303, 185);
  setCaption(tr("REVOLUTION_AROUND_AXIS"));
  setSizeGripEnabled(TRUE);
  SMESHGUI_RevolutionDlgLayout = new QGridLayout(this);
  SMESHGUI_RevolutionDlgLayout->setSpacing(6);
  SMESHGUI_RevolutionDlgLayout->setMargin(11);

  /***************************************************************/
  GroupConstructors = new QButtonGroup(this, "GroupConstructors");
  GroupConstructors->setTitle(tr("SMESH_REVOLUTION" ));
  GroupConstructors->setExclusive(TRUE);
  GroupConstructors->setColumnLayout(0, Qt::Vertical);
  GroupConstructors->layout()->setSpacing(0);
  GroupConstructors->layout()->setMargin(0);
  GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
  GroupConstructorsLayout->setAlignment(Qt::AlignTop);
  GroupConstructorsLayout->setSpacing(6);
  GroupConstructorsLayout->setMargin(11);
  RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
  RadioButton1->setText(tr("" ));
  RadioButton1->setPixmap(image0);
  GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
  RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
  RadioButton2->setText(tr("" ));
  RadioButton2->setPixmap(image1);
  GroupConstructorsLayout->addWidget(RadioButton2, 0, 2);
  SMESHGUI_RevolutionDlgLayout->addWidget(GroupConstructors, 0, 0);

  /***************************************************************/
  GroupButtons = new QGroupBox(this, "GroupButtons");
  GroupButtons->setGeometry(QRect(10, 10, 281, 48));
  GroupButtons->setTitle(tr("" ));
  GroupButtons->setColumnLayout(0, Qt::Vertical);
  GroupButtons->layout()->setSpacing(0);
  GroupButtons->layout()->setMargin(0);
  GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
  GroupButtonsLayout->setAlignment(Qt::AlignTop);
  GroupButtonsLayout->setSpacing(6);
  GroupButtonsLayout->setMargin(11);
  buttonHelp = new QPushButton(GroupButtons, "buttonHelp");
  buttonHelp->setText(tr("SMESH_BUT_HELP" ));
  buttonHelp->setAutoDefault(TRUE);
  GroupButtonsLayout->addWidget(buttonHelp, 0, 4);
  buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
  buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
  buttonCancel->setAutoDefault(TRUE);
  GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
  buttonApply = new QPushButton(GroupButtons, "buttonApply");
  buttonApply->setText(tr("SMESH_BUT_APPLY" ));
  buttonApply->setAutoDefault(TRUE);
  GroupButtonsLayout->addWidget(buttonApply, 0, 1);
  QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
  GroupButtonsLayout->addItem(spacer_9, 0, 2);
  buttonOk = new QPushButton(GroupButtons, "buttonOk");
  buttonOk->setText(tr("SMESH_BUT_APPLY_AND_CLOSE" ));
  buttonOk->setAutoDefault(TRUE);
  buttonOk->setDefault(TRUE);
  GroupButtonsLayout->addWidget(buttonOk, 0, 0);
  SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons, 2, 0);

  /***************************************************************/
  GroupArguments = new QGroupBox(this, "GroupArguments");
  GroupArguments->setTitle(tr("REVOLUTION_1D"));
  GroupArguments->setColumnLayout(0, Qt::Vertical);
  GroupArguments->layout()->setSpacing(0);
  GroupArguments->layout()->setMargin(0);
  GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
  GroupArgumentsLayout->setAlignment(Qt::AlignTop);
  GroupArgumentsLayout->setSpacing(6);
  GroupArgumentsLayout->setMargin(11);

  // Controls for elements selection
  TextLabelElements  = new QLabel(GroupArguments, "TextLabelElements");
  TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
  TextLabelElements->setFixedWidth(74);
  GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);

  SelectElementsButton  = new QPushButton(GroupArguments, "SelectElementsButton");
  SelectElementsButton->setText(tr("" ));
  SelectElementsButton->setPixmap(image2);
  SelectElementsButton->setToggleButton(FALSE);
  GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);

  LineEditElements  = new QLineEdit(GroupArguments, "LineEditElements");
  LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
  GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);

  // Control for the whole mesh selection
  CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
  CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
  GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 3);

  // Controls for axis defining
  GroupAxis = new QGroupBox(GroupArguments, "GroupAxis");
  GroupAxis->setTitle(tr("SMESH_AXIS"));
  GroupAxis->setColumnLayout(0, Qt::Vertical);
  GroupAxis->layout()->setSpacing(0);
  GroupAxis->layout()->setMargin(0);
  QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis->layout());
  GroupAxisLayout->setAlignment(Qt::AlignTop);
  GroupAxisLayout->setSpacing(6);
  GroupAxisLayout->setMargin(11);

  TextLabelPoint = new QLabel(GroupAxis, "TextLabelPoint");
  TextLabelPoint->setText(tr("SMESH_POINT"));
  GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);

  SelectPointButton  = new QPushButton(GroupAxis, "SelectPointButton");
  SelectPointButton->setPixmap(image2);
  GroupAxisLayout->addWidget(SelectPointButton, 0, 1);

  TextLabelX = new QLabel(GroupAxis, "TextLabelX");
  TextLabelX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
  TextLabelX->setText(tr("SMESH_X"));
  GroupAxisLayout->addWidget(TextLabelX, 0, 2);

  SpinBox_X = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_X");
  GroupAxisLayout->addWidget(SpinBox_X, 0, 3);

  TextLabelY = new QLabel(GroupAxis, "TextLabelY");
  TextLabelY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
  TextLabelY->setText(tr("SMESH_Y"));
  GroupAxisLayout->addWidget(TextLabelY, 0, 4);

  SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Y");
  GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);

  TextLabelZ = new QLabel(GroupAxis, "TextLabelZ");
  TextLabelZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
  TextLabelZ->setText(tr("SMESH_Z"));
  GroupAxisLayout->addWidget(TextLabelZ, 0, 6);

  SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Z");
  GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);

  TextLabelVector = new QLabel(GroupAxis, "TextLabelVector");
  TextLabelVector->setText(tr("SMESH_VECTOR"));
  GroupAxisLayout->addWidget(TextLabelVector, 1, 0);

  SelectVectorButton = new QPushButton(GroupAxis, "SelectVectorButton");
  SelectVectorButton->setPixmap(image2);
  GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);

  TextLabelDX = new QLabel(GroupAxis, "TextLabelDX");
  TextLabelDX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
  TextLabelDX->setText(tr("SMESH_DX"));
  GroupAxisLayout->addWidget(TextLabelDX, 1, 2);

  SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DX");
  GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);

  TextLabelDY = new QLabel(GroupAxis, "TextLabelDY");
  TextLabelDY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
  TextLabelDY->setText(tr("SMESH_DY"));
  GroupAxisLayout->addWidget(TextLabelDY, 1, 4);

  SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DY");
  GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);

  TextLabelDZ = new QLabel(GroupAxis, "TextLabelDZ");
  TextLabelDZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
  TextLabelDZ->setText(tr("SMESH_DZ"));
  GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);

  SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DZ");
  GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);

  GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 3);

  // Controls for angle defining
  GroupAngle = new QButtonGroup(GroupArguments, "GroupAngle");
  GroupAngle->setTitle(tr("SMESH_ANGLE"));
  GroupAngle->setExclusive(TRUE);
  GroupAngle->setColumnLayout(0, Qt::Horizontal);
  GroupAngle->layout()->setSpacing(0);
  GroupAngle->layout()->setMargin(0);
  QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngle->layout());
  GroupAngleLayout->setAlignment(Qt::AlignTop);
  GroupAngleLayout->setSpacing(6);
  GroupAngleLayout->setMargin(11);

  RadioButton3 = new QRadioButton(GroupAngle, "RadioButton3");
  RadioButton3->setText(tr("ANGLE_BY_STEP"));
  GroupAngleLayout->addMultiCellWidget(RadioButton3, 0, 0, 0, 1);

  RadioButton4 = new QRadioButton(GroupAngle, "RadioButton4");
  RadioButton4->setText(tr("TOTAL_ANGLE"));
  GroupAngleLayout->addWidget(RadioButton4, 0, 2);

  TextLabelAngle = new QLabel(GroupAngle, "TextLabelAngle");
  TextLabelAngle->setText(tr("SMESH_ANGLE"));
  GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);

  SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngle, "SpinBox_Angle");
  GroupAngleLayout->addMultiCellWidget(SpinBox_Angle, 1, 1, 1, 2);

  // Controls for number of steps defining
  TextLabelNbSteps = new QLabel(GroupAngle, "TextLabelNbSteps");
  TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
  TextLabelNbSteps->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
  GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);

  SpinBox_NbSteps = new QSpinBox(GroupAngle, "SpinBox_NbSteps");
  GroupAngleLayout->addMultiCellWidget(SpinBox_NbSteps, 2, 2, 1, 2);

  GroupArgumentsLayout->addMultiCellWidget(GroupAngle, 3, 3, 0, 3);

  // Controls for tolerance defining
  TextLabelTolerance = new QLabel(GroupArguments, "TextLabelTolerance");
  TextLabelTolerance->setText(tr("SMESH_TOLERANCE"));
  GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0);

  SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
  GroupArgumentsLayout->addMultiCellWidget(SpinBox_Tolerance, 4, 4, 1, 3);

  // CheckBox for groups generation
  MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
  MakeGroupsCheck->setChecked(true);
  GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 6, 6, 0, 3);

  // Control for mesh preview
  CheckBoxPreview = new QCheckBox(GroupArguments, "CheckBoxPreview");
  CheckBoxPreview->setText(tr("PREVIEW" ));
  GroupArgumentsLayout->addMultiCellWidget(CheckBoxPreview, 5, 5, 0, 3);

  SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments, 1, 0);

  /* Initialisations */
  SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
  SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
  SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
  SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
  SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
  SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);

  RadioButton3->setChecked(TRUE);

  SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);

  QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
  SpinBox_NbSteps->setValidator(anIntValidator);
  SpinBox_NbSteps->setRange(1, 999999);

  SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.1, 6);

  GroupArguments->show();
  RadioButton1->setChecked(TRUE);

  mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();

  mySMESHGUI->SetActiveDialogBox((QDialog*)this);

  // Costruction of the logical filter
  SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
  SMESH_TypeFilter* aSmeshGroupFilter    = new SMESH_TypeFilter (GROUP);

  QPtrList<SUIT_SelectionFilter> aListOfFilters;
  if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
  if (aSmeshGroupFilter)    aListOfFilters.append(aSmeshGroupFilter);

  myMeshOrSubMeshOrGroupFilter =
    new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);

  myHelpFileName = "revolution_page.html";

  Init();

  /* signals and slots connections */
  connect(buttonOk, SIGNAL(clicked()),     this, SLOT(ClickOnOk()));
  connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
  connect(buttonApply, SIGNAL(clicked()),  this, SLOT(ClickOnApply()));
  connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
  connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));

  connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
  connect(SelectPointButton, SIGNAL (clicked()),    this, SLOT(SetEditCurrentArgument()));
  connect(SelectVectorButton, SIGNAL (clicked()),   this, SLOT(SetEditCurrentArgument()));

  connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
  connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
  connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));

  connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
  connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
  connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));

  connect(mySMESHGUI,     SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
  connect(mySelectionMgr, SIGNAL(currentSelectionChanged()),      this, SLOT(SelectionIntoArgument()));
  /* to close dialog if study change */
  connect(mySMESHGUI,       SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
  connect(LineEditElements, SIGNAL(textChanged(const QString&)),   SLOT(onTextChange(const QString&)));
  connect(CheckBoxMesh,     SIGNAL(toggled(bool)),                 SLOT(onSelectMesh(bool)));

  connect(GroupAngle,        SIGNAL(clicked(int)),               SLOT(toDisplaySimulation()));
  connect(SpinBox_Angle,     SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
  connect(SpinBox_NbSteps,   SIGNAL(valueChanged(int)),   this, SLOT(toDisplaySimulation()));
  connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
  connect(CheckBoxPreview,   SIGNAL(toggled(bool)),              SLOT(onDisplaySimulation(bool)));

  this->show(); /* displays Dialog */

  ConstructorsClicked(0);
  SelectionIntoArgument();
  resize(0,0); // ??
}

//=================================================================================
// function : ~SMESHGUI_RevolutionDlg()
// purpose  : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
  delete mySimulation;
  // no need to delete child widgets, Qt does it all for us
}

//=================================================================================
// function : Init()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
{
  myBusy = false;

  myEditCurrentArgument = 0;
  LineEditElements->clear();
  myElementsId = "";
  myNbOkElements = 0;

  myActor = 0;
  myMesh = SMESH::SMESH_Mesh::_nil();

  if (ResetControls) {
    SpinBox_X->SetValue(0.0);
    SpinBox_Y->SetValue(0.0);
    SpinBox_Z->SetValue(0.0);
    SpinBox_DX->SetValue(0.0);
    SpinBox_DY->SetValue(0.0);
    SpinBox_DZ->SetValue(0.0);

    SpinBox_Angle->SetValue(45);
    SpinBox_NbSteps->setValue(1);
    SpinBox_Tolerance->SetValue(1e-05);

    CheckBoxMesh->setChecked(false);
    onSelectMesh(false);
    CheckBoxPreview->setChecked(false);
    onDisplaySimulation(false);
  }
}

//=================================================================================
// function : ConstructorsClicked()
// purpose  : Radio button management
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
  //disconnect(mySelectionMgr, 0, this, 0);

  SALOME_ListIO io;
  mySelectionMgr->selectedObjects( io );
  SALOME_ListIO aList;
  mySelectionMgr->setSelectedObjects( aList );
//   LineEditElements->clear();
  myNbOkElements = 0;
  buttonApply->setEnabled(false);
  buttonOk->setEnabled(false);
  mySimulation->SetVisibility(false);

  Selection_Mode aSelMode = ActorSelection;

  switch (constructorId) {
  case 0:
    {
      GroupArguments->setTitle(tr("REVOLUTION_1D"));
      aSelMode = EdgeSelection;
      break;
    }
  case 1:
    {
      GroupArguments->setTitle(tr("REVOLUTION_2D"));
      aSelMode = FaceSelection;
      break;
    }
  }

  if (myEditCurrentArgument != (QWidget*)LineEditElements) {
    SMESH::SetPointRepresentation(false);
  }

  if (!CheckBoxMesh->isChecked())
    {
      if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
	aViewWindow->SetSelectionMode(aSelMode);
    }

  myEditCurrentArgument = (QWidget*)LineEditElements;
  LineEditElements->setFocus();

  if (CheckBoxMesh->isChecked())
    onSelectMesh(true);

  //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
  mySelectionMgr->setSelectedObjects( io );
}

//=================================================================================
// function : ClickOnApply()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnApply()
{
  if (mySMESHGUI->isActiveStudyLocked())
    return;

  if (myNbOkElements && IsAxisOk()) {
    QStringList aListElementsId = QStringList::split(" ", myElementsId, false);

    SMESH::long_array_var anElementsId = new SMESH::long_array;

    anElementsId->length(aListElementsId.count());
    for (int i = 0; i < aListElementsId.count(); i++)
      anElementsId[i] = aListElementsId[i].toInt();

    SMESH::AxisStruct anAxis;

    anAxis.x =  SpinBox_X->GetValue();
    anAxis.y =  SpinBox_Y->GetValue();
    anAxis.z =  SpinBox_Z->GetValue();;
    anAxis.vx = SpinBox_DX->GetValue();
    anAxis.vy = SpinBox_DY->GetValue();
    anAxis.vz = SpinBox_DZ->GetValue();

    double anAngle = (SpinBox_Angle->GetValue())*PI/180;
    long aNbSteps = (long)SpinBox_NbSteps->value();
    double aTolerance = SpinBox_Tolerance->GetValue();

    if (GroupAngle->selectedId() == 1)
      anAngle = anAngle/aNbSteps;

    try {
      SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
      QApplication::setOverrideCursor(Qt::waitCursor);

      if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
        SMESH::ListOfGroups_var groups = 
          aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
                                               anAngle, aNbSteps, aTolerance);
      else
        aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);

      QApplication::restoreOverrideCursor();
    } catch (...) {
    }

    SMESH::UpdateView();
    if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
      mySMESHGUI->updateObjBrowser(true); // new groups may appear
    Init(false);
    ConstructorsClicked(GetConstructorId());
    SelectionIntoArgument();
  }
}

//=================================================================================
// function : ClickOnOk()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
  ClickOnApply();
  ClickOnCancel();
}

//=================================================================================
// function : ClickOnCancel()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnCancel()
{
  disconnect(mySelectionMgr, 0, this, 0);
  mySelectionMgr->clearFilters();
  //mySelectionMgr->clearSelected();
  SMESH::SetPointRepresentation(false);
  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
    aViewWindow->SetSelectionMode(ActorSelection);
  mySMESHGUI->ResetState();
  reject();
}

//=================================================================================
// function : ClickOnHelp()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnHelp()
{
  LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
  if (app) 
    app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
  else {
		QString platform;
#ifdef WIN32
		platform = "winapplication";
#else
		platform = "application";
#endif
    SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
			   QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
			   arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
			   QObject::tr("BUT_OK"));
  }
}

//=======================================================================
// function : onTextChange()
// purpose  :
//=======================================================================
void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
{
  QLineEdit* send = (QLineEdit*)sender();

  if (myBusy) return;
  myBusy = true;

  if (send == LineEditElements)
    myNbOkElements = 0;

  buttonOk->setEnabled(false);
  buttonApply->setEnabled(false);

  // hilight entered elements
  SMDS_Mesh* aMesh = 0;
  if (myActor)
    aMesh = myActor->GetObject()->GetMesh();

  if (aMesh) {
    if (send == LineEditElements) {
      Handle(SALOME_InteractiveObject) anIO = myActor->getIO();

      TColStd_MapOfInteger newIndices;

      QStringList aListId = QStringList::split(" ", theNewText, false);
      
      for (int i = 0; i < aListId.count(); i++) {
	const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
	if (e)
	  newIndices.Add(e->GetID());
	myNbOkElements++;
      }

      mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
      if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
	aViewWindow->highlight( myActor->getIO(), true, true );
      
      myElementsId = theNewText;
    }
  }

  if (myNbOkElements && IsAxisOk()) {
    buttonOk->setEnabled(true);
    buttonApply->setEnabled(true);
  }
  onDisplaySimulation(true);

  myBusy = false;
}

//=================================================================================
// function : SelectionIntoArgument()
// purpose  : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
{
  if (myBusy) return;

  // clear
  myActor = 0;
  QString aString = "";

  myBusy = true;
  if (myEditCurrentArgument == (QWidget*)LineEditElements) {
    LineEditElements->setText(aString);
    myNbOkElements = 0;
    buttonOk->setEnabled(false);
    buttonApply->setEnabled(false);
  }
  myBusy = false;

  if (!GroupButtons->isEnabled()) // inactive
    return;

  // get selected mesh
  const SALOME_ListIO& aList = mySelector->StoredIObjects();

  int nbSel = aList.Extent();
  if (nbSel != 1)
    return;

  Handle(SALOME_InteractiveObject) IO = aList.First();
  myMesh = SMESH::GetMeshByIO(IO);
  if (myMesh->_is_nil())
    return;

  myActor = SMESH::FindActorByObject(myMesh);
  if (!myActor)
    myActor = SMESH::FindActorByEntry(IO->getEntry());
  if (!myActor)
    return;

  int aNbUnits = 0;

  if (myEditCurrentArgument == (QWidget*)LineEditElements) {
    myElementsId = "";

    // MakeGroups is available if there are groups
    if ( myMesh->NbGroups() == 0 ) {
      MakeGroupsCheck->setChecked(false);
      MakeGroupsCheck->setEnabled(false);
    } else {
      MakeGroupsCheck->setEnabled(true);
    }

    if (CheckBoxMesh->isChecked()) {
      int aConstructorId = GetConstructorId();

      SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);

      if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
        // get IDs from mesh
        SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
        if (!aSMDSMesh)
          return;

        if (aConstructorId == 0) {
          SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();

          while (anIter->more()) {
            const SMDS_MeshEdge * edge = anIter->next();
            if (edge) {
              myElementsId += QString(" %1").arg(edge->GetID());
              aNbUnits++;
            }
          }
        } else if (aConstructorId == 1) {
          SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
          while (anIter->more()) {
            const SMDS_MeshFace * face = anIter->next();
            if (face) {
              myElementsId += QString(" %1").arg(face->GetID());
              aNbUnits++;
            }
          }
        }
      } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
        // get submesh
        SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);

        // get IDs from submesh
        SMESH::long_array_var anElementsIds = new SMESH::long_array;
        if (aConstructorId == 0)
          anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
        else if (aConstructorId == 1)
          anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);

        for (int i = 0; i < anElementsIds->length(); i++)
          myElementsId += QString(" %1").arg(anElementsIds[i]);
        aNbUnits = anElementsIds->length();
      } else { // GROUP
        // get smesh group
        SMESH::SMESH_GroupBase_var aGroup =
          SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
        if (aGroup->_is_nil())
          return;

        if ((aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
            (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE))
          return;

        // get IDs from smesh group
        SMESH::long_array_var anElementsIds = new SMESH::long_array;
        anElementsIds = aGroup->GetListOfID();
        for (int i = 0; i < anElementsIds->length(); i++) {
          myElementsId += QString(" %1").arg(anElementsIds[i]);
        }
        aNbUnits = anElementsIds->length();
      }
    } else {
      aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
      myElementsId = aString;
    }

    if (aNbUnits < 1)
      return;

    myNbOkElements = true;
  } else {
    aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
    if (aNbUnits != 1)
      return;

    SMDS_Mesh* aMesh =  myActor->GetObject()->GetMesh();
    if (!aMesh)
      return;

    const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
    if (!n)
      return;

    double x = n->X();
    double y = n->Y();
    double z = n->Z();

    if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
      SpinBox_X->SetValue(x);
      SpinBox_Y->SetValue(y);
      SpinBox_Z->SetValue(z);
    } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
      SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
      SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
      SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
    }
  }

  myBusy = true;
  if (myEditCurrentArgument == (QWidget*)LineEditElements)
    LineEditElements->setText(aString);
  myBusy = false;

  // OK
  if (myNbOkElements && IsAxisOk()) {
    buttonOk->setEnabled(true);
    buttonApply->setEnabled(true);
  }

  onDisplaySimulation(true);
}

//=================================================================================
// function : SetEditCurrentArgument()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
{
  QPushButton* send = (QPushButton*)sender();

  disconnect(mySelectionMgr, 0, this, 0);
  mySelectionMgr->clearSelected();
  mySelectionMgr->clearFilters();

  if (send == SelectElementsButton) {
    mySimulation->SetVisibility(false);
    myEditCurrentArgument = (QWidget*)LineEditElements;
    SMESH::SetPointRepresentation(false);
    if (CheckBoxMesh->isChecked()) {
      if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
	aViewWindow->SetSelectionMode(ActorSelection);
      mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
    } else {
      int aConstructorId = GetConstructorId();
      if (aConstructorId == 0)
	{
	  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
	    aViewWindow->SetSelectionMode(EdgeSelection);
	}
      else if (aConstructorId == 1)
	{
	  if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
	    aViewWindow->SetSelectionMode(FaceSelection);
	}
    }
    
  } else if (send == SelectPointButton) {
    myEditCurrentArgument = (QWidget*)SpinBox_X;
    SMESH::SetPointRepresentation(true);
    if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
      aViewWindow->SetSelectionMode(NodeSelection);
  } else if (send == SelectVectorButton) {
    myEditCurrentArgument = (QWidget*)SpinBox_DX;
    SMESH::SetPointRepresentation(true);
    if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
      aViewWindow->SetSelectionMode(NodeSelection);
  } else {
  }

  myEditCurrentArgument->setFocus();
  connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
  SelectionIntoArgument();
}

//=================================================================================
// function : DeactivateActiveDialog()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
{
  if (GroupConstructors->isEnabled()) {
    GroupConstructors->setEnabled(false);
    GroupArguments->setEnabled(false);
    GroupButtons->setEnabled(false);
    mySMESHGUI->ResetState();
    mySMESHGUI->SetActiveDialogBox(0);
  }
}

//=================================================================================
// function : ActivateThisDialog()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
{
  /* Emit a signal to deactivate the active dialog */
  mySMESHGUI->EmitSignalDeactivateDialog();
  GroupConstructors->setEnabled(true);
  GroupArguments->setEnabled(true);
  GroupButtons->setEnabled(true);

  mySMESHGUI->SetActiveDialogBox((QDialog*)this);

  ConstructorsClicked(GetConstructorId());
  SelectionIntoArgument();
}

//=================================================================================
// function : enterEvent()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
{
  if (!GroupConstructors->isEnabled())
    ActivateThisDialog();
}

//=================================================================================
// function : closeEvent()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
{
  /* same than click on cancel button */
  this->ClickOnCancel();
}

//=======================================================================
// function : hideEvent()
// purpose  : caused by ESC key
//=======================================================================
void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*)
{
  if (!isMinimized())
    ClickOnCancel();
}

//=======================================================================
//function : onSelectMesh
//purpose  :
//=======================================================================
void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
{
  if (toSelectMesh)
    TextLabelElements->setText(tr("SMESH_NAME"));
  else
    TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));

  if (myEditCurrentArgument != LineEditElements) {
    LineEditElements->clear();
    mySimulation->SetVisibility(false);
    return;
  }

  mySelectionMgr->clearFilters();
  SMESH::SetPointRepresentation(false);

  if (toSelectMesh) {
    if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
      aViewWindow->SetSelectionMode(ActorSelection);
    mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
    LineEditElements->setReadOnly(true);
  } else {
    int aConstructorId = GetConstructorId();
    if (aConstructorId == 0)
      {
	if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
	  aViewWindow->SetSelectionMode(EdgeSelection);
      }
    else if (aConstructorId == 0)
      {
	if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
	  aViewWindow->SetSelectionMode(FaceSelection);
      }

    LineEditElements->setReadOnly(false);
    onTextChange(LineEditElements->text());
    mySimulation->SetVisibility(false);
  }

  SelectionIntoArgument();
}

//=================================================================================
// function : GetConstructorId()
// purpose  :
//=================================================================================
int SMESHGUI_RevolutionDlg::GetConstructorId()
{
  if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
    return GroupConstructors->id(GroupConstructors->selected());
  return -1;
}

//=================================================================================
// function : IsAxisOk()
// purpose  :
//=================================================================================
bool SMESHGUI_RevolutionDlg::IsAxisOk()
{
  return (SpinBox_DX->GetValue() != 0 ||
	  SpinBox_DY->GetValue() != 0 ||
	  SpinBox_DZ->GetValue() != 0);
}

//=================================================================================
// function : onVectorChanged()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::onVectorChanged()
{
  if (IsAxisOk()) {
    buttonOk->setEnabled(true);
    buttonApply->setEnabled(true);
  } else {
    buttonOk->setEnabled(false);
    buttonApply->setEnabled(false);
  }
  onDisplaySimulation(true);
}

//=================================================================================
// function : keyPressEvent()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
{
  QDialog::keyPressEvent( e );
  if ( e->isAccepted() )
    return;

  if ( e->key() == Key_F1 )
    {
      e->accept();
      ClickOnHelp();
    }
}

//=================================================================================
// function : toDisplaySimulation()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::toDisplaySimulation()
{
  onDisplaySimulation(true);
}

//=================================================================================
// function : onDisplaySimulation()
// purpose  :
//=================================================================================
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
{
  if (CheckBoxPreview->isChecked() && toDisplayPreview)
    {
      //display preview
      if (myNbOkElements && IsAxisOk()) {
	QStringList aListElementsId = QStringList::split(" ", myElementsId, false);

	SMESH::long_array_var anElementsId = new SMESH::long_array;

	anElementsId->length(aListElementsId.count());
	for (int i = 0; i < aListElementsId.count(); i++)
	  anElementsId[i] = aListElementsId[i].toInt();

	SMESH::AxisStruct anAxis;

	anAxis.x =  SpinBox_X->GetValue();
	anAxis.y =  SpinBox_Y->GetValue();
	anAxis.z =  SpinBox_Z->GetValue();
	anAxis.vx = SpinBox_DX->GetValue();
	anAxis.vy = SpinBox_DY->GetValue();
	anAxis.vz = SpinBox_DZ->GetValue();

	double anAngle = (SpinBox_Angle->GetValue())*PI/180;
	long aNbSteps = (long)SpinBox_NbSteps->value();
	double aTolerance = SpinBox_Tolerance->GetValue();

	if (GroupAngle->selectedId() == 1)
	  anAngle = anAngle/aNbSteps;

	try {
          SUIT_OverrideCursor aWaitCursor;
	  SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
          aMeshEditor->RotationSweep(anElementsId.inout(), 
                                     anAxis, 
                                     anAngle, 
                                     aNbSteps, 
                                     aTolerance);
          SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
	  mySimulation->SetData(aMeshPreviewStruct._retn());
	} catch (...) {}
      }
      else
	{
	  mySimulation->SetVisibility(false);
	}
    }
  else
    {
      //erase preview
      mySimulation->SetVisibility(false);
    }
}
