//  SMESH SMESHGUI : GUI for SMESH component
//
//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
// 
//  This library is free software; you can redistribute it and/or 
//  modify it under the terms of the GNU Lesser General Public 
//  License as published by the Free Software Foundation; either 
//  version 2.1 of the License. 
// 
//  This library is distributed in the hope that it will be useful, 
//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
//  Lesser General Public License for more details. 
// 
//  You should have received a copy of the GNU Lesser General Public 
//  License along with this library; if not, write to the Free Software 
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
// 
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
//  File   : SMESHGUI_RevolutionDlg.h
//  Author : Michael ZORIN
//  Module : SMESH
//  $Header: 

#ifndef DIALOGBOX_REVOLUTION_H
#define DIALOGBOX_REVOLUTION_H

#include "SMESH_SMESHGUI.hxx"

#include "LightApp_SelectionMgr.h"

#include "SMESH_LogicalFilter.hxx"

// QT Includes
#include <qdialog.h>

class QGridLayout; 
class QButtonGroup;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class QSpinBox;
class SMESHGUI_SpinBox;
class SMESHGUI;
class SMESH_Actor;
class SMESHGUI_SpinBox;
class SVTK_ViewWindow;
class SVTK_Selector;
class SALOME_Actor;
class SMESHGUI_MeshEditPreview;

// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)


//=================================================================================
// class    : SMESHGUI_RevolutionDlg
// purpose  :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_RevolutionDlg : public QDialog
{ 
    Q_OBJECT

public:
    SMESHGUI_RevolutionDlg (SMESHGUI*,
			    const char* name = 0,
			    bool modal = FALSE,
			    WFlags fl = 0);
    ~SMESHGUI_RevolutionDlg();

private:
    void Init (bool ResetControls = true);
    void closeEvent (QCloseEvent*);
    void enterEvent (QEvent*);                          /* mouse enter the QWidget */
    void hideEvent (QHideEvent*);                       /* ESC key */
    void keyPressEvent(QKeyEvent*);
    int  GetConstructorId();
    bool IsAxisOk();

    SMESHGUI*                     mySMESHGUI;              /* Current SMESHGUI object */
    LightApp_SelectionMgr*        mySelectionMgr;          /* User shape selection */
    int                           myNbOkElements;          /* to check when elements are defined */
    QString                       myElementsId;
    QWidget*                      myEditCurrentArgument;   /* Current  argument */
    SVTK_Selector*                mySelector;

    bool                          myBusy;
    SMESH::SMESH_Mesh_var         myMesh;
    SMESH_Actor*                  myActor;
    SMESH_LogicalFilter*          myMeshOrSubMeshOrGroupFilter;
    SMESHGUI_MeshEditPreview*     mySimulation;
    SALOME_Actor*                 myPreviewActor;

    QButtonGroup* GroupConstructors;
    QRadioButton* RadioButton1;
    QRadioButton* RadioButton2;
    QGroupBox* GroupButtons;
    QPushButton* buttonOk;
    QPushButton* buttonCancel;
    QPushButton* buttonApply;
    QPushButton* buttonHelp;
    QGroupBox* GroupArguments;
    QGroupBox* GroupAxis;
    QLabel* TextLabelElements;
    QPushButton* SelectElementsButton;
    QLineEdit* LineEditElements;
    QCheckBox* CheckBoxMesh;
    QCheckBox* MakeGroupsCheck;
    QButtonGroup* GroupAngle;
    QRadioButton* RadioButton3;
    QRadioButton* RadioButton4;
    QCheckBox* CheckBoxPreview;

    QLabel* TextLabelPoint;
    QPushButton* SelectPointButton;
    QLabel* TextLabelX;
    SMESHGUI_SpinBox* SpinBox_X;
    QLabel* TextLabelY;
    SMESHGUI_SpinBox* SpinBox_Y;
    QLabel* TextLabelZ;
    SMESHGUI_SpinBox* SpinBox_Z;
    QLabel* TextLabelVector;
    QPushButton* SelectVectorButton;
    QLabel* TextLabelDX;
    SMESHGUI_SpinBox* SpinBox_DX;
    QLabel* TextLabelDY;
    SMESHGUI_SpinBox* SpinBox_DY;
    QLabel* TextLabelDZ;
    SMESHGUI_SpinBox* SpinBox_DZ;

    QLabel* TextLabelAngle;
    SMESHGUI_SpinBox* SpinBox_Angle;
    QLabel* TextLabelNbSteps;
    QSpinBox* SpinBox_NbSteps;
    QLabel* TextLabelTolerance;
    SMESHGUI_SpinBox* SpinBox_Tolerance;

    QString myHelpFileName;

private slots:

    void ConstructorsClicked (int constructorId);
    void ClickOnOk();
    void ClickOnCancel();
    void ClickOnApply();
    void ClickOnHelp();
    void SetEditCurrentArgument();
    void SelectionIntoArgument();
    void DeactivateActiveDialog();
    void ActivateThisDialog();
    void onTextChange (const QString&);
    void onSelectMesh (bool toSelectMesh);
    void onVectorChanged();
    void toDisplaySimulation();
    void onDisplaySimulation(bool toDisplayPreview);

protected:
    QGridLayout* SMESHGUI_RevolutionDlgLayout;
    QGridLayout* GroupConstructorsLayout;
    QGridLayout* GroupButtonsLayout;
    QGridLayout* GroupArgumentsLayout;
};

#endif // DIALOGBOX_REVOLUTION_H
