// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//

// File      : SMDS_MeshInfo.hxx
// Created   : Mon Sep 24 18:32:41 2007
// Author    : Edward AGAPOV (eap)
//
#ifndef SMDS_MeshInfo_HeaderFile
#define SMDS_MeshInfo_HeaderFile

#include <vector>
using namespace std;

#include "SMESH_SMDS.hxx"

#include "SMDS_MeshElement.hxx"

class SMDS_EXPORT SMDS_MeshInfo
{
public:

  inline SMDS_MeshInfo();
  inline SMDS_MeshInfo& operator=(const SMDS_MeshInfo& other);
  inline void Clear();

  inline int NbElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
  inline int NbEntities(SMDSAbs_EntityType  type) const;

  int NbNodes()      const { return myNbNodes; }
  int Nb0DElements() const { return myNb0DElements; }
  int NbBalls()      const { return myNbBalls; }
  inline int NbEdges      (SMDSAbs_ElementOrder order = ORDER_ANY) const;

  inline int NbFaces      (SMDSAbs_ElementOrder order = ORDER_ANY) const;
  inline int NbTriangles  (SMDSAbs_ElementOrder order = ORDER_ANY) const;
  inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
  int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
  int NbPolygons() const { return myNbPolygons; }

  inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
  inline int NbTetras  (SMDSAbs_ElementOrder order = ORDER_ANY) const;
  inline int NbHexas   (SMDSAbs_ElementOrder order = ORDER_ANY) const;
  inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
  inline int NbPrisms  (SMDSAbs_ElementOrder order = ORDER_ANY) const;
  inline int NbHexPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const;
  int NbTriQuadHexas() const { return myNbTriQuadHexas; }
  int NbPolyhedrons() const { return myNbPolyhedrons; }

protected:
  inline void addWithPoly(const SMDS_MeshElement* el);
  inline void setNb(const SMDSAbs_EntityType geomType, const int nb);

private:
  friend class SMDS_Mesh;

  // methods to count NOT POLY elements
  inline void remove(const SMDS_MeshElement* el);
  inline void add   (const SMDS_MeshElement* el);
  inline int  index(SMDSAbs_ElementType type, int nbNodes) const;
  // methods to remove elements of ANY kind
  inline void RemoveEdge(const SMDS_MeshElement* el);
  inline void RemoveFace(const SMDS_MeshElement* el);
  inline void RemoveVolume(const SMDS_MeshElement* el);

  int myNbNodes;

  int myNb0DElements;
  int myNbBalls;
  int myNbEdges      , myNbQuadEdges      ;
  int myNbTriangles  , myNbQuadTriangles  ;
  int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
  int myNbPolygons;

  int myNbTetras  , myNbQuadTetras  ;
  int myNbHexas   , myNbQuadHexas,    myNbTriQuadHexas;
  int myNbPyramids, myNbQuadPyramids;
  int myNbPrisms  , myNbQuadPrisms  ;
  int myNbHexPrism;
  int myNbPolyhedrons;

  std::vector<int*> myNb; // pointers to myNb... fields
  std::vector<int>  myShift; // shift to get an index in myNb by elem->NbNodes()
};

inline SMDS_MeshInfo::SMDS_MeshInfo():
  myNbNodes      (0),
  myNb0DElements (0),
  myNbBalls      (0),
  myNbEdges      (0), myNbQuadEdges      (0),
  myNbTriangles  (0), myNbQuadTriangles  (0),
  myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
  myNbPolygons   (0),
  myNbTetras     (0), myNbQuadTetras  (0),
  myNbHexas      (0), myNbQuadHexas   (0), myNbTriQuadHexas(0),
  myNbPyramids   (0), myNbQuadPyramids(0),
  myNbPrisms     (0), myNbQuadPrisms  (0),
  myNbHexPrism   (0),
  myNbPolyhedrons(0)
{
  // Number of nodes in standard element types (. - actual nb, * - after the shift)
  // n   v  f  e  0  n b
  // o   o  a  d  d  o a
  // d   l  c  g     d l
  // e      e  e     e l
  // s
  // ====================
  // 0 ------------------  - DON't USE 0!!!
  // 1            .  * .
  // 2         .       *
  // 3      .     *
  // 4   *  .  .
  // 5   *
  // 6   *  .
  // 7         *
  // 8   *  .
  // 9      .  *
  // 10  *
  // 11
  // 12  *
  // 13  *
  // 14
  // 15  *
  // 16     *
  // 17     *
  // 18
  // 19     *
  // 20  *
  // 21     *
  // 22     *
  // 23
  // 24
  // 25
  // 26
  // 27  *
  //
  // So to have a unique index for each type basing on nb of nodes, we use a shift:
  myShift.resize(SMDSAbs_NbElementTypes, 0);

  myShift[ SMDSAbs_Face            ] = +13;// 3->16, 4->17, 6->19, 8->21, 9->22
  myShift[ SMDSAbs_Edge            ] = +5; // 2->7, 4->9
  myShift[ SMDSAbs_0DElement       ] = +2; // 1->3
  myShift[ SMDSAbs_Ball ] = +1; // 1->2

  myNb.resize( index( SMDSAbs_Volume,27 ) + 1, NULL);

  myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
  myNb[ index( SMDSAbs_0DElement,1 )] = & myNb0DElements;
  myNb[ index( SMDSAbs_Ball,1 )] = & myNbBalls;

  myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
  myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges;

  myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
  myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
  myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
  myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
  myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;

  myNb[ index( SMDSAbs_Volume, 4)]  = & myNbTetras;
  myNb[ index( SMDSAbs_Volume, 5)]  = & myNbPyramids;
  myNb[ index( SMDSAbs_Volume, 6)]  = & myNbPrisms;
  myNb[ index( SMDSAbs_Volume, 8)]  = & myNbHexas;
  myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;  
  myNb[ index( SMDSAbs_Volume, 12)] = & myNbHexPrism;
  myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
  myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;  
  myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;   
  myNb[ index( SMDSAbs_Volume, 27)] = & myNbTriQuadHexas;   
}

inline SMDS_MeshInfo& // operator=
SMDS_MeshInfo::operator=(const SMDS_MeshInfo& other)
{ for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=(*other.myNb[i]);
  myNbPolygons = other.myNbPolygons;
  myNbPolyhedrons = other.myNbPolyhedrons;
  return *this;
}

inline void // Clear
SMDS_MeshInfo::Clear()
{ for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
  myNbPolygons=myNbPolyhedrons=0;
}

inline int // index
SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) const
{ return nbNodes + myShift[ type ]; }

inline void // remove
SMDS_MeshInfo::remove(const SMDS_MeshElement* el)
{ --(*myNb[ index(el->GetType(), el->NbNodes()) ]); }

inline void // add
SMDS_MeshInfo::add(const SMDS_MeshElement* el)
{ ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }

inline void // addWithPoly
SMDS_MeshInfo::addWithPoly(const SMDS_MeshElement* el)
{
  if ( el->IsPoly() )
    ++( el->GetType()==SMDSAbs_Face ? myNbPolygons : myNbPolyhedrons );
  else
    add(el);
}
inline void // RemoveEdge
SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
{ if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }

inline void // RemoveFace
SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el)
{ if ( el->IsPoly() ) --myNbPolygons; else remove( el ); }

inline void // RemoveVolume
SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
{ if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }

inline int // NbEdges
SMDS_MeshInfo::NbEdges      (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }

inline int // NbFaces
SMDS_MeshInfo::NbFaces      (SMDSAbs_ElementOrder order) const
{ return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); }

inline int // NbTriangles
SMDS_MeshInfo::NbTriangles  (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }

inline int // NbQuadrangles
SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles+myNbBiQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles+myNbBiQuadQuadrangles; }

inline int // NbVolumes
SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + NbHexPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }

inline int // NbTetras
SMDS_MeshInfo::NbTetras  (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }

inline int // NbHexas
SMDS_MeshInfo::NbHexas   (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbHexas+myNbQuadHexas+myNbTriQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas+myNbTriQuadHexas; }

inline int // NbPyramids
SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }

inline int // NbPrisms
SMDS_MeshInfo::NbPrisms  (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }

inline int // NbHexPrisms
SMDS_MeshInfo::NbHexPrisms  (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbHexPrism : order == ORDER_LINEAR ? myNbHexPrism : 0; }

inline int // NbElements
SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
{ 
  int nb = 0;
  switch (type) {
  case SMDSAbs_All:
    for ( int i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
    nb += myNbPolygons + myNbPolyhedrons;
    break;
  case SMDSAbs_Volume:
    nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
      myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
      myNbPolyhedrons;
    break;
  case SMDSAbs_Face:
    nb = myNbTriangles+ myNbQuadrangles+
      myNbQuadTriangles+ myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons;
    break;
  case SMDSAbs_Edge:
    nb = myNbEdges + myNbQuadEdges;
    break;
  case SMDSAbs_Node:
    nb = myNbNodes;
    break;
  case SMDSAbs_0DElement:
    nb = myNb0DElements;
    break;
  case SMDSAbs_Ball:
    nb = myNbBalls;
    break;
  default:;
  }
  return nb;
}

int // NbEntities
SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
{
  switch (type) {
  case SMDSEntity_Node:             return myNbNodes;
  case SMDSEntity_Edge:             return myNbEdges;
  case SMDSEntity_Quad_Edge:        return myNbQuadEdges;
  case SMDSEntity_Triangle:         return myNbTriangles;
  case SMDSEntity_Quad_Triangle:    return myNbQuadTriangles;
  case SMDSEntity_Quadrangle:       return myNbQuadrangles;
  case SMDSEntity_Quad_Quadrangle:  return myNbQuadQuadrangles;
  case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
  case SMDSEntity_Polygon:          return myNbPolygons;
  case SMDSEntity_Tetra:            return myNbTetras;
  case SMDSEntity_Quad_Tetra:       return myNbQuadTetras;
  case SMDSEntity_Pyramid:          return myNbPyramids;
  case SMDSEntity_Quad_Pyramid:     return myNbQuadPyramids;
  case SMDSEntity_Hexa:             return myNbHexas;
  case SMDSEntity_Quad_Hexa:        return myNbQuadHexas;
  case SMDSEntity_TriQuad_Hexa:     return myNbTriQuadHexas;
  case SMDSEntity_Penta:            return myNbPrisms;
  case SMDSEntity_Quad_Penta:       return myNbQuadPrisms;
  case SMDSEntity_Hexagonal_Prism:  return myNbHexPrism;
  case SMDSEntity_Polyhedra:        return myNbPolyhedrons;
  case SMDSEntity_0D:               return myNb0DElements;
  case SMDSEntity_Ball:             return myNbBalls;
  case SMDSEntity_Quad_Polygon:
  case SMDSEntity_Quad_Polyhedra:
    break;
  }
  return 0;
}

void // set
SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
{
  switch (geomType) {
  case SMDSEntity_Node:             myNbNodes             = nb; break;
  case SMDSEntity_0D:               myNb0DElements        = nb; break;
  case SMDSEntity_Ball:             myNbBalls             = nb; break;
  case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
  case SMDSEntity_Edge:             myNbEdges             = nb; break;
  case SMDSEntity_Hexa:             myNbHexas             = nb; break;
  case SMDSEntity_Hexagonal_Prism:  myNbHexPrism          = nb; break;
  case SMDSEntity_Penta:            myNbPrisms            = nb; break;
  case SMDSEntity_Polygon:          myNbPolygons          = nb; break;
  case SMDSEntity_Polyhedra:        myNbPolyhedrons       = nb; break;
  case SMDSEntity_Pyramid:          myNbPyramids          = nb; break;
  case SMDSEntity_Quad_Edge:        myNbQuadEdges         = nb; break;
  case SMDSEntity_Quad_Hexa:        myNbQuadHexas         = nb; break;
  case SMDSEntity_Quad_Penta:       myNbQuadPrisms        = nb; break;
  case SMDSEntity_Quad_Pyramid:     myNbQuadPyramids      = nb; break;
  case SMDSEntity_Quad_Quadrangle:  myNbQuadQuadrangles   = nb; break;
  case SMDSEntity_Quad_Tetra:       myNbQuadTetras        = nb; break;
  case SMDSEntity_Quad_Triangle:    myNbQuadTriangles     = nb; break;
  case SMDSEntity_Quadrangle:       myNbQuadrangles       = nb; break;
  case SMDSEntity_Tetra:            myNbTetras            = nb; break;
  case SMDSEntity_TriQuad_Hexa:     myNbTriQuadHexas      = nb; break;
  case SMDSEntity_Triangle:         myNbTriangles         = nb; break;
  case SMDSEntity_Quad_Polygon:
  case SMDSEntity_Quad_Polyhedra:
    break;
  }
}

#endif
