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961 lines
29 KiB
C++
961 lines
29 KiB
C++
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using namespace std;
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//=============================================================================
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// File : SMESH_Hexa_3D.cxx
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// Created : sam mai 18 23:15:30 CEST 2002
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// Author : Paul RASCLE, EDF
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// Project : SALOME
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// Copyright : EDF 2002
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// $Header$
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//=============================================================================
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using namespace std;
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#include "SMESH_Hexa_3D.hxx"
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#include "SMESH_Quadrangle_2D.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_FacePosition.hxx"
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#include <TopExp.hxx>
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#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <BRep_Tool.hxx>
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#include <Geom_Surface.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom2d_Curve.hxx>
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#include <Handle_Geom2d_Curve.hxx>
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#include <Handle_Geom_Curve.hxx>
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#include "utilities.h"
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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SMESH_Hexa_3D::SMESH_Hexa_3D(int hypId, int studyId,
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SMESH_Gen* gen)
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: SMESH_3D_Algo(hypId, studyId, gen)
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{
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MESSAGE("SMESH_Hexa_3D::SMESH_Hexa_3D");
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_name = "Hexa_3D";
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// _shapeType = TopAbs_SOLID;
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_shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID);// 1 bit /shape type
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// MESSAGE("_shapeType octal " << oct << _shapeType);
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for (int i=0; i<6; i++) _quads[i] = 0;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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SMESH_Hexa_3D::~SMESH_Hexa_3D()
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{
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MESSAGE("SMESH_Hexa_3D::~SMESH_Hexa_3D");
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool SMESH_Hexa_3D::CheckHypothesis(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape)
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{
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MESSAGE("SMESH_Hexa_3D::CheckHypothesis");
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bool isOk = true;
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// nothing to check
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return isOk;
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}
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//=============================================================================
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/*!
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* Hexahedron mesh on hexaedron like form
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* -0. - shape and face mesh verification
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* -1. - identify faces and vertices of the "cube"
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* -2. - Algorithm from:
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* "Application de l'interpolation transfinie <20> la cr<63>ation de maillages
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* C0 ou G1 continus sur des triangles, quadrangles, tetraedres, pentaedres
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* et hexaedres d<EFBFBD>form<EFBFBD>s."
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* Alain PERONNET - 8 janvier 1999
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*/
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//=============================================================================
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bool SMESH_Hexa_3D::Compute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape)
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throw (SALOME_Exception)
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{
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MESSAGE("SMESH_Hexa_3D::Compute");
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bool isOk = false;
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const Handle(SMESHDS_Mesh)& meshDS = aMesh.GetMeshDS();
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SMESH_subMesh* theSubMesh = aMesh.GetSubMesh(aShape);
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//const Handle(SMESHDS_SubMesh)& subMeshDS = theSubMesh->GetSubMeshDS();
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// 0. - shape and face mesh verification
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// 0.1 - shape must be a solid (or a shell) with 6 faces
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MESSAGE("---");
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vector<SMESH_subMesh*> meshFaces;
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for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
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{
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SMESH_subMesh* aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
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ASSERT (aSubMesh);
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meshFaces.push_back(aSubMesh);
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}
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if (meshFaces.size() != 6)
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{
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SCRUTE(meshFaces.size());
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ASSERT(0);
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return false;
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}
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// 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
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MESSAGE("---");
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for (int i=0; i<6; i++)
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{
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TopoDS_Shape aShape = meshFaces[i]->GetSubShape();
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SMESH_Algo* algo = _gen->GetAlgo(aMesh, aShape);
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string algoName = algo->GetName();
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if (algoName != "Quadrangle_2D")
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{
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// *** delete _quads
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SCRUTE(algoName);
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ASSERT(0);
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return false;
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}
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SMESH_Quadrangle_2D* quadAlgo =dynamic_cast<SMESH_Quadrangle_2D*> (algo);
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ASSERT(quadAlgo);
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try
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{
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_quads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aShape);
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// *** to delete after usage
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}
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catch (SALOME_Exception& S_ex)
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{
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// *** delete _quads
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// *** throw exception
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ASSERT(0);
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}
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}
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// 1. - identify faces and vertices of the "cube"
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// 1.1 - ancestor maps vertex->edges in the cube
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MESSAGE("---");
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TopTools_IndexedDataMapOfShapeListOfShape MS;
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TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
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// 1.2 - first face is choosen as face Y=0 of the unit cube
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MESSAGE("---");
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const TopoDS_Shape& aFace = meshFaces[0]->GetSubShape();
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const TopoDS_Face& F = TopoDS::Face(aFace);
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// 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
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MESSAGE("---");
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int i = 0;
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TopoDS_Edge E = _quads[0]->edge[i]; //edge will be Y=0,Z=0 on unit cube
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double f,l;
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Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E,F,f,l);
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TopoDS_Vertex VFirst, VLast;
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TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
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bool isForward = (((l-f)*(_quads[0]->last[i] - _quads[0]->first[i])) > 0);
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if (isForward)
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{
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_cube.V000 = VFirst; // will be (0,0,0) on the unit cube
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_cube.V100 = VLast; // will be (1,0,0) on the unit cube
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}
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else
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{
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_cube.V000 = VLast;
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_cube.V100 = VFirst;
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}
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i = 1;
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E = _quads[0]->edge[i];
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C2d = BRep_Tool::CurveOnSurface(E,F,f,l);
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TopExp::Vertices(E, VFirst, VLast);
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isForward = (((l-f)*(_quads[0]->last[i] - _quads[0]->first[i])) > 0);
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if (isForward) _cube.V101 = VLast; // will be (1,0,1) on the unit cube
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else _cube.V101 = VFirst;
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i = 2;
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E = _quads[0]->edge[i];
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C2d = BRep_Tool::CurveOnSurface(E,F,f,l);
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TopExp::Vertices(E, VFirst, VLast);
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isForward = (((l-f)*(_quads[0]->last[i] - _quads[0]->first[i])) > 0);
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if (isForward) _cube.V001 = VLast; // will be (0,0,1) on the unit cube
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else _cube.V001 = VFirst;
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// 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
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// - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
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// - find edge X=1, Z=1 (ancestor of V101 not in face Y=0)
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// - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
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MESSAGE("---");
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TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V000, MS);
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ASSERT(! E_0Y0.IsNull());
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TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V100, MS);
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ASSERT(! E_1Y0.IsNull());
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TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V101, MS);
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ASSERT(! E_1Y1.IsNull());
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TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V001, MS);
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ASSERT(! E_0Y1.IsNull());
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// 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
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MESSAGE("---");
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TopExp::Vertices(E_0Y0, VFirst, VLast);
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if (VFirst.IsSame(_cube.V000)) _cube.V010 = VLast;
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else _cube.V010 = VFirst;
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TopExp::Vertices(E_1Y0, VFirst, VLast);
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if (VFirst.IsSame(_cube.V100)) _cube.V110 = VLast;
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else _cube.V110 = VFirst;
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TopExp::Vertices(E_1Y1, VFirst, VLast);
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if (VFirst.IsSame(_cube.V101)) _cube.V111 = VLast;
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else _cube.V111 = VFirst;
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TopExp::Vertices(E_0Y1, VFirst, VLast);
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if (VFirst.IsSame(_cube.V001)) _cube.V011 = VLast;
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else _cube.V011 = VFirst;
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// 1.6 - find remaining faces given 4 vertices
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MESSAGE("---");
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_indY0 = 0;
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_cube.quad_Y0 = _quads[_indY0];
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_indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
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_cube.V010,_cube.V011,_cube.V110,_cube.V111);
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_cube.quad_Y1 = _quads[_indY1];
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_indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
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_cube.V000,_cube.V010,_cube.V100,_cube.V110);
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_cube.quad_Z0 = _quads[_indZ0];
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_indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
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_cube.V001,_cube.V011,_cube.V101,_cube.V111);
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_cube.quad_Z1 = _quads[_indZ1];
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_indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
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_cube.V000,_cube.V001,_cube.V010,_cube.V011);
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_cube.quad_X0 = _quads[_indX0];
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_indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
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_cube.V100,_cube.V101,_cube.V110,_cube.V111);
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_cube.quad_X1 = _quads[_indX1];
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MESSAGE("---");
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// 1.7 - get convertion coefs from face 2D normalized to 3D normalized
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Conv2DStruct cx0; // for face X=0
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Conv2DStruct cx1; // for face X=1
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Conv2DStruct cy0;
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Conv2DStruct cy1;
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Conv2DStruct cz0;
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Conv2DStruct cz1;
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GetConv2DCoefs(*_cube.quad_X0, meshFaces[_indX0]->GetSubShape(),
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_cube.V000,_cube.V010,_cube.V011,_cube.V001,
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cx0);
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GetConv2DCoefs(*_cube.quad_X1, meshFaces[_indX1]->GetSubShape(),
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_cube.V100,_cube.V110,_cube.V111,_cube.V101,
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cx1);
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GetConv2DCoefs(*_cube.quad_Y0, meshFaces[_indY0]->GetSubShape(),
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_cube.V000,_cube.V100,_cube.V101,_cube.V001,
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cy0);
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GetConv2DCoefs(*_cube.quad_Y1, meshFaces[_indY1]->GetSubShape(),
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_cube.V010,_cube.V110,_cube.V111,_cube.V011,
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cy1);
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GetConv2DCoefs(*_cube.quad_Z0, meshFaces[_indZ0]->GetSubShape(),
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_cube.V000,_cube.V100,_cube.V110,_cube.V010,
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cz0);
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GetConv2DCoefs(*_cube.quad_Z1, meshFaces[_indZ1]->GetSubShape(),
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_cube.V001,_cube.V101,_cube.V111,_cube.V011,
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cz1);
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// 1.8 - create a 3D structure for normalized values
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MESSAGE("---");
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int nbx = _cube.quad_Y0->nbPts[0];
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int nby = _cube.quad_Y0->nbPts[1];
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int nbz;
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if (cx0.a1 != 0) nbz = _cube.quad_X0->nbPts[1];
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else nbz = _cube.quad_X0->nbPts[0];
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//SCRUTE(nbx);
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//SCRUTE(nby);
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//SCRUTE(nbz);
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int nbxyz= nbx*nby*nbz;
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Point3DStruct* np = new Point3DStruct[nbxyz];
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// 1.9 - store node indexes of faces
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{
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const TopoDS_Face& F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
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const TColStd_ListOfInteger& indElt
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= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
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TColStd_ListIteratorOfListOfInteger itf(indElt);
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faceQuadStruct* quad = _cube.quad_X0;
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int i=0; // j = x/face , k = y/face
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int nbdown = quad->nbPts[0];
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int nbright = quad->nbPts[1];
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for (; itf.More(); itf.Next())
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{
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int nodeId = itf.Value();
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Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
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Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
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Handle (SMDS_FacePosition) fpos
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= Handle (SMDS_FacePosition)::DownCast(node->GetPosition());
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double ri = fpos->GetUParameter();
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double rj = fpos->GetVParameter();
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int i1 = int(ri);
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int j1 = int(rj);
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int ij1 = j1*nbdown +i1;
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quad->uv_grid[ij1].nodeId = nodeId;
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}
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for (int i1=0; i1<nbdown; i1++)
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for (int j1=0; j1<nbright; j1++)
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{
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int ij1 = j1*nbdown +i1;
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int j = cx0.ia*i1 + cx0.ib*j1 + cx0.ic; // j = x/face
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int k = cx0.ja*i1 + cx0.jb*j1 + cx0.jc; // k = y/face
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int ijk = k*nbx*nby + j*nbx + i;
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//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
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np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
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//SCRUTE(np[ijk].nodeId);
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}
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}
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{
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const TopoDS_Face& F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
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const TColStd_ListOfInteger& indElt
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= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
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TColStd_ListIteratorOfListOfInteger itf(indElt);
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faceQuadStruct* quad = _cube.quad_X1;
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|||
|
int i=nbx-1; // j = x/face , k = y/face
|
|||
|
int nbdown = quad->nbPts[0];
|
|||
|
int nbright = quad->nbPts[1];
|
|||
|
|
|||
|
for (; itf.More(); itf.Next())
|
|||
|
{
|
|||
|
int nodeId = itf.Value();
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
|
|||
|
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
|
|||
|
Handle (SMDS_FacePosition) fpos
|
|||
|
= Handle (SMDS_FacePosition)::DownCast(node->GetPosition());
|
|||
|
double ri = fpos->GetUParameter();
|
|||
|
double rj = fpos->GetVParameter();
|
|||
|
int i1 = int(ri);
|
|||
|
int j1 = int(rj);
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
quad->uv_grid[ij1].nodeId = nodeId;
|
|||
|
}
|
|||
|
|
|||
|
for (int i1=0; i1<nbdown; i1++)
|
|||
|
for (int j1=0; j1<nbright; j1++)
|
|||
|
{
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
int j = cx1.ia*i1 + cx1.ib*j1 + cx1.ic; // j = x/face
|
|||
|
int k = cx1.ja*i1 + cx1.jb*j1 + cx1.jc; // k = y/face
|
|||
|
int ijk = k*nbx*nby + j*nbx + i;
|
|||
|
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
|
|||
|
np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
|
|||
|
//SCRUTE(np[ijk].nodeId);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
{
|
|||
|
const TopoDS_Face& F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
|
|||
|
const TColStd_ListOfInteger& indElt
|
|||
|
= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
|
|||
|
TColStd_ListIteratorOfListOfInteger itf(indElt);
|
|||
|
|
|||
|
faceQuadStruct* quad = _cube.quad_Y0;
|
|||
|
int j=0; // i = x/face , k = y/face
|
|||
|
int nbdown = quad->nbPts[0];
|
|||
|
int nbright = quad->nbPts[1];
|
|||
|
|
|||
|
for (; itf.More(); itf.Next())
|
|||
|
{
|
|||
|
int nodeId = itf.Value();
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
|
|||
|
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
|
|||
|
Handle (SMDS_FacePosition) fpos
|
|||
|
= Handle (SMDS_FacePosition)::DownCast(node->GetPosition());
|
|||
|
double ri = fpos->GetUParameter();
|
|||
|
double rj = fpos->GetVParameter();
|
|||
|
int i1 = int(ri);
|
|||
|
int j1 = int(rj);
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
quad->uv_grid[ij1].nodeId = nodeId;
|
|||
|
}
|
|||
|
|
|||
|
for (int i1=0; i1<nbdown; i1++)
|
|||
|
for (int j1=0; j1<nbright; j1++)
|
|||
|
{
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
int i = cy0.ia*i1 + cy0.ib*j1 + cy0.ic; // i = x/face
|
|||
|
int k = cy0.ja*i1 + cy0.jb*j1 + cy0.jc; // k = y/face
|
|||
|
int ijk = k*nbx*nby + j*nbx + i;
|
|||
|
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
|
|||
|
np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
|
|||
|
//SCRUTE(np[ijk].nodeId);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
{
|
|||
|
const TopoDS_Face& F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
|
|||
|
const TColStd_ListOfInteger& indElt
|
|||
|
= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
|
|||
|
TColStd_ListIteratorOfListOfInteger itf(indElt);
|
|||
|
|
|||
|
faceQuadStruct* quad = _cube.quad_Y1;
|
|||
|
int j=nby-1; // i = x/face , k = y/face
|
|||
|
int nbdown = quad->nbPts[0];
|
|||
|
int nbright = quad->nbPts[1];
|
|||
|
|
|||
|
for (; itf.More(); itf.Next())
|
|||
|
{
|
|||
|
int nodeId = itf.Value();
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
|
|||
|
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
|
|||
|
Handle (SMDS_FacePosition) fpos
|
|||
|
= Handle (SMDS_FacePosition)::DownCast(node->GetPosition());
|
|||
|
double ri = fpos->GetUParameter();
|
|||
|
double rj = fpos->GetVParameter();
|
|||
|
int i1 = int(ri);
|
|||
|
int j1 = int(rj);
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
quad->uv_grid[ij1].nodeId = nodeId;
|
|||
|
}
|
|||
|
|
|||
|
for (int i1=0; i1<nbdown; i1++)
|
|||
|
for (int j1=0; j1<nbright; j1++)
|
|||
|
{
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
int i = cy1.ia*i1 + cy1.ib*j1 + cy1.ic; // i = x/face
|
|||
|
int k = cy1.ja*i1 + cy1.jb*j1 + cy1.jc; // k = y/face
|
|||
|
int ijk = k*nbx*nby + j*nbx + i;
|
|||
|
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
|
|||
|
np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
|
|||
|
//SCRUTE(np[ijk].nodeId);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
{
|
|||
|
const TopoDS_Face& F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
|
|||
|
const TColStd_ListOfInteger& indElt
|
|||
|
= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
|
|||
|
TColStd_ListIteratorOfListOfInteger itf(indElt);
|
|||
|
|
|||
|
faceQuadStruct* quad = _cube.quad_Z0;
|
|||
|
int k=0; // i = x/face , j = y/face
|
|||
|
int nbdown = quad->nbPts[0];
|
|||
|
int nbright = quad->nbPts[1];
|
|||
|
|
|||
|
for (; itf.More(); itf.Next())
|
|||
|
{
|
|||
|
int nodeId = itf.Value();
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
|
|||
|
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
|
|||
|
Handle (SMDS_FacePosition) fpos
|
|||
|
= Handle (SMDS_FacePosition)::DownCast(node->GetPosition());
|
|||
|
double ri = fpos->GetUParameter();
|
|||
|
double rj = fpos->GetVParameter();
|
|||
|
int i1 = int(ri);
|
|||
|
int j1 = int(rj);
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
quad->uv_grid[ij1].nodeId = nodeId;
|
|||
|
}
|
|||
|
|
|||
|
for (int i1=0; i1<nbdown; i1++)
|
|||
|
for (int j1=0; j1<nbright; j1++)
|
|||
|
{
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
int i = cz0.ia*i1 + cz0.ib*j1 + cz0.ic; // i = x/face
|
|||
|
int j = cz0.ja*i1 + cz0.jb*j1 + cz0.jc; // j = y/face
|
|||
|
int ijk = k*nbx*nby + j*nbx + i;
|
|||
|
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
|
|||
|
np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
|
|||
|
//SCRUTE(np[ijk].nodeId);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
{
|
|||
|
const TopoDS_Face& F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
|
|||
|
const TColStd_ListOfInteger& indElt
|
|||
|
= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
|
|||
|
TColStd_ListIteratorOfListOfInteger itf(indElt);
|
|||
|
|
|||
|
faceQuadStruct* quad = _cube.quad_Z1;
|
|||
|
int k=nbz-1; // i = x/face , j = y/face
|
|||
|
int nbdown = quad->nbPts[0];
|
|||
|
int nbright = quad->nbPts[1];
|
|||
|
|
|||
|
for (; itf.More(); itf.Next())
|
|||
|
{
|
|||
|
int nodeId = itf.Value();
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
|
|||
|
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
|
|||
|
Handle (SMDS_FacePosition) fpos
|
|||
|
= Handle (SMDS_FacePosition)::DownCast(node->GetPosition());
|
|||
|
double ri = fpos->GetUParameter();
|
|||
|
double rj = fpos->GetVParameter();
|
|||
|
int i1 = int(ri);
|
|||
|
int j1 = int(rj);
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
quad->uv_grid[ij1].nodeId = nodeId;
|
|||
|
}
|
|||
|
|
|||
|
for (int i1=0; i1<nbdown; i1++)
|
|||
|
for (int j1=0; j1<nbright; j1++)
|
|||
|
{
|
|||
|
int ij1 = j1*nbdown +i1;
|
|||
|
int i = cz1.ia*i1 + cz1.ib*j1 + cz1.ic; // i = x/face
|
|||
|
int j = cz1.ja*i1 + cz1.jb*j1 + cz1.jc; // j = y/face
|
|||
|
int ijk = k*nbx*nby + j*nbx + i;
|
|||
|
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
|
|||
|
np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
|
|||
|
//SCRUTE(np[ijk].nodeId);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// 2.0 - for each node of the cube:
|
|||
|
// - get the 8 points 3D = 8 vertices of the cube
|
|||
|
// - get the 12 points 3D on the 12 edges of the cube
|
|||
|
// - get the 6 points 3D on the 6 faces with their ID
|
|||
|
// - compute the point 3D
|
|||
|
// - store the point 3D in SMESHDS, store its ID in 3D structure
|
|||
|
|
|||
|
TopoDS_Shell aShell;
|
|||
|
TopExp_Explorer exp(aShape,TopAbs_SHELL);
|
|||
|
if (exp.More())
|
|||
|
{
|
|||
|
aShell = TopoDS::Shell(exp.Current());
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
MESSAGE("no shell...");
|
|||
|
ASSERT(0);
|
|||
|
}
|
|||
|
|
|||
|
MESSAGE("---");
|
|||
|
Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
|
|||
|
Pt3 px00, px01, px10, px11;
|
|||
|
Pt3 p0y0, p0y1, p1y0, p1y1;
|
|||
|
Pt3 p00z, p01z, p10z, p11z;
|
|||
|
Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
|
|||
|
|
|||
|
GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p001, 0, 0, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p010, 0, nby-1, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p011, 0, nby-1, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p100, nbx-1, 0, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p101, nbx-1, 0, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p110, nbx-1, nby-1, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p111, nbx-1, nby-1, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
|
|||
|
for (int i=1; i<nbx-1; i++)
|
|||
|
{
|
|||
|
for (int j=1; j<nby-1; j++)
|
|||
|
{
|
|||
|
for (int k=1; k<nbz-1; k++)
|
|||
|
{
|
|||
|
// *** seulement maillage regulier
|
|||
|
// 12 points on edges
|
|||
|
GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(px01, i, 0, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(px10, i, nby-1, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(px11, i, nby-1, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
|
|||
|
GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p0y1, 0, j, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p1y0, nbx-1, j, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p1y1, nbx-1, j, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
|
|||
|
GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p01z, 0, nby-1, k, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p10z, nbx-1, 0, k, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p11z, nbx-1, nby-1, k, nbx, nby, nbz, np, meshDS);
|
|||
|
|
|||
|
// 12 points on faces
|
|||
|
GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(pxy1, i, j, nbz-1, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(px1z, i, nby-1, k, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
|
|||
|
GetPoint(p1yz, nbx-1, j, k, nbx, nby, nbz, np, meshDS);
|
|||
|
|
|||
|
int ijk = k*nbx*nby + j*nbx + i;
|
|||
|
double x = double(i)/double(nbx-1); // *** seulement
|
|||
|
double y = double(j)/double(nby-1); // *** maillage
|
|||
|
double z = double(k)/double(nbz-1); // *** regulier
|
|||
|
|
|||
|
Pt3 X;
|
|||
|
for (int i=0; i<3; i++)
|
|||
|
{
|
|||
|
X[i] =
|
|||
|
(1-x)*p0yz[i] + x*p1yz[i]
|
|||
|
+(1-y)*px0z[i] + y*px1z[i]
|
|||
|
+(1-z)*pxy0[i] + z*pxy1[i]
|
|||
|
-(1-x)*((1-y)*p00z[i] + y*p01z[i])
|
|||
|
- x *((1-y)*p10z[i] + y*p11z[i])
|
|||
|
-(1-y)*((1-z)*px00[i] + z*px01[i])
|
|||
|
- y *((1-z)*px10[i] + z*px11[i])
|
|||
|
-(1-z)*((1-x)*p0y0[i] + x*p1y0[i])
|
|||
|
- z *((1-x)*p0y1[i] + x*p1y1[i])
|
|||
|
+(1-x)*( (1-y)*((1-z)*p000[i] + z*p001[i])
|
|||
|
+ y *((1-z)*p010[i] + z*p011[i]))
|
|||
|
+ x *( (1-y)*((1-z)*p100[i] + z*p101[i])
|
|||
|
+ y *((1-z)*p110[i] + z*p111[i]));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
int myNodeId = meshDS->AddNode(X[0],X[1],X[2]);
|
|||
|
//MESSAGE("point "<<myNodeId<<" "<<X[0]<<" "<<X[1]<<" "<<X[2]);
|
|||
|
np[ijk].nodeId = myNodeId;
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindNode(myNodeId);
|
|||
|
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
|
|||
|
|
|||
|
//meshDS->SetNodeInVolume(node, TopoDS::Solid(aShape));
|
|||
|
meshDS->SetNodeInVolume(node, aShell);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//2.1 - for each node of the cube (less 3 *1 Faces):
|
|||
|
// - store hexahedron in SMESHDS
|
|||
|
|
|||
|
for (int i=0; i<nbx-1; i++)
|
|||
|
for (int j=0; j<nby-1; j++)
|
|||
|
for (int k=0; k<nbz-1; k++)
|
|||
|
{
|
|||
|
int n1 = k *nbx*nby + j *nbx + i;
|
|||
|
int n2 = k *nbx*nby + j *nbx + i+1;
|
|||
|
int n3 = k *nbx*nby + (j+1)*nbx + i+1;
|
|||
|
int n4 = k *nbx*nby + (j+1)*nbx + i;
|
|||
|
int n5 = (k+1)*nbx*nby + j *nbx + i;
|
|||
|
int n6 = (k+1)*nbx*nby + j *nbx + i+1;
|
|||
|
int n7 = (k+1)*nbx*nby + (j+1)*nbx + i+1;
|
|||
|
int n8 = (k+1)*nbx*nby + (j+1)*nbx + i;
|
|||
|
|
|||
|
// MESSAGE(" "<<n1<<" "<<n2<<" "<<n3<<" "<<n4<<" "<<n5<<" "<<n6<<" "<<n7<<" "<<n8);
|
|||
|
//MESSAGE(" "<<np[n1].nodeId<<" "<<np[n2].nodeId<<" "<<np[n3].nodeId<<" "<<np[n4].nodeId<<" "<<np[n5].nodeId<<" "<<np[n6].nodeId<<" "<<np[n7].nodeId<<" "<<np[n8].nodeId);
|
|||
|
|
|||
|
int hexa = meshDS->AddVolume(np[n1].nodeId,
|
|||
|
np[n2].nodeId,
|
|||
|
np[n3].nodeId,
|
|||
|
np[n4].nodeId,
|
|||
|
np[n5].nodeId,
|
|||
|
np[n6].nodeId,
|
|||
|
np[n7].nodeId,
|
|||
|
np[n8].nodeId);
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindElement(hexa);
|
|||
|
meshDS->SetMeshElementOnShape(elt, aShell);
|
|||
|
|
|||
|
// *** 5 tetrahedres ... verifier orientations,
|
|||
|
// mettre en coherence &vec quadrangles-> triangles
|
|||
|
// choisir afficher 1 parmi edges, face et volumes
|
|||
|
// int tetra1 = meshDS->AddVolume(np[n1].nodeId,
|
|||
|
// np[n2].nodeId,
|
|||
|
// np[n4].nodeId,
|
|||
|
// np[n5].nodeId);
|
|||
|
// int tetra2 = meshDS->AddVolume(np[n2].nodeId,
|
|||
|
// np[n3].nodeId,
|
|||
|
// np[n4].nodeId,
|
|||
|
// np[n7].nodeId);
|
|||
|
// int tetra3 = meshDS->AddVolume(np[n5].nodeId,
|
|||
|
// np[n6].nodeId,
|
|||
|
// np[n7].nodeId,
|
|||
|
// np[n2].nodeId);
|
|||
|
// int tetra4 = meshDS->AddVolume(np[n5].nodeId,
|
|||
|
// np[n7].nodeId,
|
|||
|
// np[n8].nodeId,
|
|||
|
// np[n4].nodeId);
|
|||
|
// int tetra5 = meshDS->AddVolume(np[n5].nodeId,
|
|||
|
// np[n7].nodeId,
|
|||
|
// np[n2].nodeId,
|
|||
|
// np[n4].nodeId);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
void SMESH_Hexa_3D::GetPoint(Pt3 p,
|
|||
|
int i, int j, int k,
|
|||
|
int nbx, int nby, int nbz,
|
|||
|
Point3DStruct *np,
|
|||
|
const Handle(SMESHDS_Mesh)& meshDS)
|
|||
|
{
|
|||
|
int ijk = k*nbx*nby + j*nbx + i;
|
|||
|
int nodeId = np[ijk].nodeId;
|
|||
|
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
|
|||
|
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
|
|||
|
p[0] = node->X();
|
|||
|
p[1] = node->Y();
|
|||
|
p[2] = node->Z();
|
|||
|
//MESSAGE(" "<<i<<" "<<j<<" "<<k<<" "<<p[0]<<" "<<p[1]<<" "<<p[2]);
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
int SMESH_Hexa_3D::GetFaceIndex(SMESH_Mesh& aMesh,
|
|||
|
const TopoDS_Shape& aShape,
|
|||
|
const vector<SMESH_subMesh*>& meshFaces,
|
|||
|
const TopoDS_Vertex& V0,
|
|||
|
const TopoDS_Vertex& V1,
|
|||
|
const TopoDS_Vertex& V2,
|
|||
|
const TopoDS_Vertex& V3)
|
|||
|
{
|
|||
|
MESSAGE("SMESH_Hexa_3D::GetFaceIndex");
|
|||
|
int faceIndex = -1;
|
|||
|
for (int i=1; i<6; i++)
|
|||
|
{
|
|||
|
const TopoDS_Shape& aFace = meshFaces[i]->GetSubShape();
|
|||
|
//const TopoDS_Face& F = TopoDS::Face(aFace);
|
|||
|
TopTools_IndexedMapOfShape M;
|
|||
|
TopExp::MapShapes(aFace, TopAbs_VERTEX, M);
|
|||
|
bool verticesInShape = false;
|
|||
|
if (M.Contains(V0))
|
|||
|
if (M.Contains(V1))
|
|||
|
if (M.Contains(V2))
|
|||
|
if (M.Contains(V3)) verticesInShape = true;
|
|||
|
if (verticesInShape)
|
|||
|
{
|
|||
|
faceIndex = i;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
ASSERT(faceIndex>0);
|
|||
|
SCRUTE(faceIndex);
|
|||
|
return faceIndex;
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
TopoDS_Edge
|
|||
|
SMESH_Hexa_3D::EdgeNotInFace(SMESH_Mesh& aMesh,
|
|||
|
const TopoDS_Shape& aShape,
|
|||
|
const TopoDS_Face& aFace,
|
|||
|
const TopoDS_Vertex& aVertex,
|
|||
|
const TopTools_IndexedDataMapOfShapeListOfShape& MS)
|
|||
|
{
|
|||
|
MESSAGE("SMESH_Hexa_3D::EdgeNotInFace");
|
|||
|
TopTools_IndexedDataMapOfShapeListOfShape MF;
|
|||
|
TopExp::MapShapesAndAncestors(aFace, TopAbs_VERTEX, TopAbs_EDGE, MF);
|
|||
|
const TopTools_ListOfShape& ancestorsInSolid = MS.FindFromKey(aVertex);
|
|||
|
const TopTools_ListOfShape& ancestorsInFace = MF.FindFromKey(aVertex);
|
|||
|
SCRUTE(ancestorsInSolid.Extent());
|
|||
|
SCRUTE(ancestorsInFace.Extent());
|
|||
|
ASSERT(ancestorsInSolid.Extent() == 6); // 6 (edges doublees)
|
|||
|
ASSERT(ancestorsInFace.Extent() == 2);
|
|||
|
|
|||
|
TopoDS_Edge E;
|
|||
|
E.Nullify();
|
|||
|
TopTools_ListIteratorOfListOfShape its(ancestorsInSolid);
|
|||
|
for ( ; its.More();its.Next())
|
|||
|
{
|
|||
|
TopoDS_Shape ancestor = its.Value();
|
|||
|
TopTools_ListIteratorOfListOfShape itf(ancestorsInFace);
|
|||
|
bool isInFace = false;
|
|||
|
for ( ; itf.More();itf.Next())
|
|||
|
{
|
|||
|
TopoDS_Shape ancestorInFace = itf.Value();
|
|||
|
if (ancestorInFace.IsSame(ancestor))
|
|||
|
{
|
|||
|
isInFace = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
if (! isInFace)
|
|||
|
{
|
|||
|
E = TopoDS::Edge(ancestor);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
return E;
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
void SMESH_Hexa_3D::GetConv2DCoefs(const faceQuadStruct& quad,
|
|||
|
const TopoDS_Shape& aShape,
|
|||
|
const TopoDS_Vertex& V0,
|
|||
|
const TopoDS_Vertex& V1,
|
|||
|
const TopoDS_Vertex& V2,
|
|||
|
const TopoDS_Vertex& V3,
|
|||
|
Conv2DStruct& conv)
|
|||
|
{
|
|||
|
MESSAGE("SMESH_Hexa_3D::GetConv2DCoefs");
|
|||
|
const TopoDS_Face& F = TopoDS::Face(aShape);
|
|||
|
TopoDS_Edge E = quad.edge[0];
|
|||
|
double f,l;
|
|||
|
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E,F,f,l);
|
|||
|
TopoDS_Vertex VFirst, VLast;
|
|||
|
TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
|
|||
|
bool isForward = (((l-f)*(quad.last[0] - quad.first[0])) > 0);
|
|||
|
TopoDS_Vertex VA, VB;
|
|||
|
if (isForward)
|
|||
|
{
|
|||
|
VA = VFirst; VB = VLast;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
VA = VLast; VB = VFirst;
|
|||
|
}
|
|||
|
int a1,b1,c1,a2,b2,c2;
|
|||
|
if (VA.IsSame(V0))
|
|||
|
if (VB.IsSame(V1))
|
|||
|
{
|
|||
|
a1= 1; b1= 0; c1= 0; // x
|
|||
|
a2= 0; b2= 1; c2= 0; // y
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ASSERT(VB.IsSame(V3));
|
|||
|
a1= 0; b1= 1; c1= 0; // y
|
|||
|
a2= 1; b2= 0; c2= 0; // x
|
|||
|
}
|
|||
|
if (VA.IsSame(V1))
|
|||
|
if (VB.IsSame(V2))
|
|||
|
{
|
|||
|
a1= 0; b1=-1; c1= 1; // 1-y
|
|||
|
a2= 1; b2= 0; c2= 0; // x
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ASSERT(VB.IsSame(V0));
|
|||
|
a1=-1; b1= 0; c1= 1; // 1-x
|
|||
|
a2= 0; b2= 1; c2= 0; // y
|
|||
|
}
|
|||
|
if (VA.IsSame(V2))
|
|||
|
if (VB.IsSame(V3))
|
|||
|
{
|
|||
|
a1=-1; b1= 0; c1= 1; // 1-x
|
|||
|
a2= 0; b2=-1; c2= 1; // 1-y
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ASSERT(VB.IsSame(V1));
|
|||
|
a1= 0; b1=-1; c1= 1; // 1-y
|
|||
|
a2=-1; b2= 0; c2= 1; // 1-x
|
|||
|
}
|
|||
|
if (VA.IsSame(V3))
|
|||
|
if (VB.IsSame(V0))
|
|||
|
{
|
|||
|
a1= 0; b1= 1; c1= 0; // y
|
|||
|
a2=-1; b2= 0; c2= 1; // 1-x
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ASSERT(VB.IsSame(V2));
|
|||
|
a1= 1; b1= 0; c1= 0; // x
|
|||
|
a2= 0; b2=-1; c2= 1; // 1-y
|
|||
|
}
|
|||
|
MESSAGE("X = "<<c1<<"+ "<<a1<<"*x + "<<b1<<"*y");
|
|||
|
MESSAGE("Y = "<<c2<<"+ "<<a2<<"*x + "<<b2<<"*y");
|
|||
|
conv.a1=a1; conv.b1=b1; conv.c1=c1;
|
|||
|
conv.a2=a2; conv.b2=b2; conv.c2=c2;
|
|||
|
|
|||
|
int nbdown = quad.nbPts[0];
|
|||
|
int nbright = quad.nbPts[1];
|
|||
|
conv.ia = int(a1);
|
|||
|
conv.ib = int(b1);
|
|||
|
conv.ic = int(c1*a1*a1)*(nbdown-1) + int(c1*b1*b1)*(nbright-1);
|
|||
|
conv.ja = int(a2);
|
|||
|
conv.jb = int(b2);
|
|||
|
conv.jc = int(c2*a2*a2)*(nbdown-1) + int(c2*b2*b2)*(nbright-1);
|
|||
|
MESSAGE("I "<<conv.ia<<" "<<conv.ib<<" "<<conv.ic);
|
|||
|
MESSAGE("J "<<conv.ja<<" "<<conv.jb<<" "<<conv.jc);
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
ostream & SMESH_Hexa_3D::SaveTo(ostream & save)
|
|||
|
{
|
|||
|
return save << this;
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
istream & SMESH_Hexa_3D::LoadFrom(istream & load)
|
|||
|
{
|
|||
|
return load >> (*this);
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
ostream & operator << (ostream & save, SMESH_Hexa_3D & hyp)
|
|||
|
{
|
|||
|
return save;
|
|||
|
}
|
|||
|
|
|||
|
//=============================================================================
|
|||
|
/*!
|
|||
|
*
|
|||
|
*/
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
istream & operator >> (istream & load, SMESH_Hexa_3D & hyp)
|
|||
|
{
|
|||
|
return load;
|
|||
|
}
|