smesh/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_AddMeshElementDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
// SMESH includes
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//
#include "SMESHGUI_AddMeshElementDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
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#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SMESH_FaceOrientationFilter.h>
#include <SMDS_Mesh.hxx>
// SALOME GUI inclues
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_MessageBox.h>
#include <SUIT_ViewManager.h>
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
#include <SalomeApp_Application.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
// IDL incldues
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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// OCCT includes
#include <TColStd_MapOfInteger.hxx>
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// VTK includes
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#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
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#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
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// Qt includes
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QVariant>
#include <QCheckBox>
#include <QKeyEvent>
#include <QButtonGroup>
#define SPACING 6
#define MARGIN 11
namespace SMESH
{
class TElementSimulation
{
SalomeApp_Application* myApplication;
SUIT_ViewWindow* myViewWindow;
SVTK_ViewWindow* myVTKViewWindow;
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SALOME_Actor* myPreviewActor;
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vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
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SALOME_Actor* myFaceOrientation;
vtkPolyDataMapper* myFaceOrientationDataMapper;
SMESH_FaceOrientationFilter* myFaceOrientationFilter;
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public:
TElementSimulation (SalomeApp_Application* theApplication)
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{
myApplication = theApplication;
SUIT_ViewManager* mgr = theApplication->activeViewManager();
if (!mgr) return;
myViewWindow = mgr->getActiveView();
myVTKViewWindow = GetVtkViewWindow(myViewWindow);
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myGrid = vtkUnstructuredGrid::New();
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// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInput(myGrid);
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myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
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vtkFloatingPointType anRGB[3];
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vtkProperty* aProp = vtkProperty::New();
GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
myPreviewActor->SetProperty( aProp );
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aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
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GetColor( "SMESH", "backface_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 0, 255 ) );
aBackProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
myPreviewActor->SetBackfaceProperty( aBackProp );
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aBackProp->Delete();
myVTKViewWindow->AddActor(myPreviewActor);
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// Orientation of faces
myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
myFaceOrientationFilter->SetInput(myGrid);
myFaceOrientationDataMapper = vtkPolyDataMapper::New();
myFaceOrientationDataMapper->SetInput(myFaceOrientationFilter->GetOutput());
myFaceOrientation = SALOME_Actor::New();
myFaceOrientation->PickableOff();
myFaceOrientation->VisibilityOff();
myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
vtkProperty* anOrientationProp = vtkProperty::New();
GetColor( "SMESH", "orientation_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
anOrientationProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
myFaceOrientation->SetProperty( anOrientationProp );
anOrientationProp->Delete();
myVTKViewWindow->AddActor(myFaceOrientation);
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}
typedef std::vector<vtkIdType> TVTKIds;
void SetPosition (SMESH_Actor* theActor,
vtkIdType theType,
const TVTKIds& theIds)
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{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
myGrid->SetPoints(aGrid->GetPoints());
const int* aConn = NULL;
switch (theType) {
case VTK_TETRA:
{
static int anIds[] = {0,2,1,3};
aConn = anIds;
break;
}
case VTK_PYRAMID:
{
static int anIds[] = {0,3,2,1,4};
aConn = anIds;
break;
}
case VTK_HEXAHEDRON:
{
static int anIds[] = {0,3,2,1,4,7,6,5};
aConn = anIds;
break;
}
}
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myGrid->Reset();
vtkIdList *anIds = vtkIdList::New();
if(aConn)
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
anIds->InsertId(i,theIds[aConn[i]]);
else
for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
anIds->InsertId(i,theIds[i]);
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myGrid->InsertNextCell(theType,anIds);
anIds->Delete();
myGrid->Modified();
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SetVisibility(true, theActor->GetFacesOriented());
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}
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void SetVisibility (bool theVisibility, bool theShowOrientation = false)
{
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myPreviewActor->SetVisibility(theVisibility);
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myFaceOrientation->SetVisibility(theShowOrientation);
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RepaintCurrentView();
}
~TElementSimulation()
{
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
myVTKViewWindow->RemoveActor(myPreviewActor);
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myVTKViewWindow->RemoveActor(myFaceOrientation);
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}
myPreviewActor->Delete();
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myFaceOrientation->Delete();
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myMapper->RemoveAllInputs();
myMapper->Delete();
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myFaceOrientationFilter->Delete();
myFaceOrientationDataMapper->RemoveAllInputs();
myFaceOrientationDataMapper->Delete();
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myGrid->Delete();
}
};
}
//=================================================================================
// function : SMESHGUI_AddMeshElementDlg()
// purpose : constructor
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//=================================================================================
SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
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SMDSAbs_ElementType ElementType,
int nbNodes )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
(SUIT_Session::session()->activeApplication());
myIsPoly = false;
mySimulation = new SMESH::TElementSimulation (anApp);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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// verify nb nodes and type
myNbNodes = nbNodes;
myElementType = ElementType;
switch (ElementType) {
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case SMDSAbs_Face:
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// if (myNbNodes != 3 && myNbNodes != 4)
// myNbNodes = 3;
// break;
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case SMDSAbs_Volume:
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// if (myNbNodes != 4 && myNbNodes != 8) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
// myNbNodes = 4;
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break;
default:
myElementType = SMDSAbs_Edge;
myNbNodes = 2;
}
QString elemName;
if (myNbNodes == 2) {
elemName = "EDGE";
myHelpFileName = "adding_nodes_and_elements_page.html#adding_edges_anchor";
}
else if (myNbNodes == 3) {
elemName = "TRIANGLE";
myHelpFileName = "adding_nodes_and_elements_page.html#adding_triangles_anchor";
}
else if (myNbNodes == 4)
if (myElementType == SMDSAbs_Face) {
elemName = "QUADRANGLE";
myHelpFileName = "adding_nodes_and_elements_page.html#adding_quadrangles_anchor";
}
else {
elemName = "TETRAS";
myHelpFileName = "adding_nodes_and_elements_page.html#adding_tetrahedrons_anchor";
}
else if (myNbNodes == 8) {
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elemName = "HEXAS";
myHelpFileName = "adding_nodes_and_elements_page.html#adding_hexahedrons_anchor";
}
else if (myElementType == SMDSAbs_Face) {
elemName = "POLYGON";
myIsPoly = true;
myHelpFileName = "adding_nodes_and_elements_page.html#adding_polygons_anchor";
}
else if (myElementType == SMDSAbs_Volume) {
myHelpFileName = "adding_nodes_and_elements_page.html#adding_polyhedrons_anchor";
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}
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QString iconName = tr(QString("ICON_DLG_%1").arg(elemName).toLatin1().data());
QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName).toLatin1().data());
QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName).toLatin1().data());
QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName).toLatin1().data());
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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setWindowTitle(caption);
setSizeGripEnabled(true);
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QVBoxLayout* aTopLayout = new QVBoxLayout(this);
aTopLayout->setSpacing(SPACING);
aTopLayout->setMargin(MARGIN);
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/***************************************************************/
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GroupConstructors = new QGroupBox(buttonGrTitle, this);
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
GroupConstructorsLayout->setSpacing(SPACING);
GroupConstructorsLayout->setMargin(MARGIN);
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Constructor1 = new QRadioButton(GroupConstructors);
Constructor1->setIcon(image0);
Constructor1->setChecked(true);
GroupConstructorsLayout->addWidget(Constructor1);
ButtonGroup->addButton( Constructor1, 0 );
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/***************************************************************/
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GroupC1 = new QGroupBox(grBoxTitle, this);
QGridLayout* GroupC1Layout = new QGridLayout(GroupC1);
GroupC1Layout->setSpacing(SPACING);
GroupC1Layout->setMargin(MARGIN);
TextLabelC1A1 = new QLabel(tr("SMESH_ID_NODES"), GroupC1);
SelectButtonC1A1 = new QPushButton(GroupC1);
SelectButtonC1A1->setIcon(image1);
LineEditC1A1 = new QLineEdit(GroupC1);
// LineEditC1A1->setReadOnly(true);
if (!myIsPoly)
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LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, myNbNodes));
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Reverse = myElementType == SMDSAbs_Face ? new QCheckBox(tr("SMESH_REVERSE"), GroupC1) : 0;
GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
if ( Reverse ) GroupC1Layout->addWidget(Reverse, 1, 0, 1, 3);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
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/***************************************************************/
aTopLayout->addWidget(GroupConstructors);
aTopLayout->addWidget(GroupC1);
aTopLayout->addWidget(GroupButtons);
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Init(); /* Initialisations */
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}
//=================================================================================
// function : ~SMESHGUI_AddMeshElementDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
{
delete mySimulation;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::Init()
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{
GroupC1->show();
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Constructor1->setChecked(true);
myEditCurrentArgument = LineEditC1A1;
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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myNbOkNodes = 0;
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myActor = 0;
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
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/* to close dialog if study frame change */
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
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if (Reverse)
connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
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// set selection mode
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
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myBusy = false;
SelectionIntoArgument();
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}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
{
if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
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myBusy = true;
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length(myNbNodes);
bool reverse = (Reverse && Reverse->isChecked());
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QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
if (reverse)
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anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
else
anArrayOfIdeces[i] = aListId[ i ].toInt();
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
switch (myElementType) {
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case SMDSAbs_Edge:
aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
case SMDSAbs_Face:{
if(myIsPoly)
aMeshEditor->AddPolygonalFace(anArrayOfIdeces.inout());
else
aMeshEditor->AddFace(anArrayOfIdeces.inout());
break;
}
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case SMDSAbs_Volume:
aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
default:;
}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( aList, false );
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SMESH::UpdateView();
mySimulation->SetVisibility(false);
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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myEditCurrentArgument->setText("");
myBusy = false;
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
{
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ClickOnApply();
ClickOnCancel();
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}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
{
//mySelectionMgr->clearSelected();
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mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
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}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
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QString platform;
#ifdef WIN32
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platform = "winapplication";
#else
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platform = "application";
#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=================================================================================
// function : onTextChange()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
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{
if (myBusy) return;
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myBusy = true;
myNbOkNodes = 0;
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buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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mySimulation->SetVisibility(false);
// hilight entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
TColStd_MapOfInteger newIndices;
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QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool allOk = true;
for (int i = 0; i < aListId.count(); i++) {
if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
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{
newIndices.Add( n->GetID() );
myNbOkNodes++;
}
else
allOk = false;
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}
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mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
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myNbOkNodes = ( allOk && myNbNodes == aListId.count() );
if (myIsPoly)
{
if ( !allOk || myElementType != SMDSAbs_Face || aListId.count() < 3 )
myNbOkNodes = 0;
else
myNbOkNodes = aListId.count();
}
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}
if(myNbOkNodes) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
displaySimulation();
}
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myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// clear
myNbOkNodes = 0;
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myActor = 0;
myBusy = true;
myEditCurrentArgument->setText("");
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myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
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return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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mySimulation->SetVisibility(false);
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// SMESH::SetPointRepresentation(true);
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// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
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if (aList.Extent() != 1)
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return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil())
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return;
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!myActor)
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return;
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
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myBusy = true;
myEditCurrentArgument->setText(aString);
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myBusy = false;
if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
myNbNodes = nbNodes;
} else if (myNbNodes != nbNodes) {
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return;
}
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// OK
myNbOkNodes = nbNodes;
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buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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displaySimulation();
}
//=================================================================================
// function : displaySimulation()
// purpose :
//=================================================================================
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void SMESHGUI_AddMeshElementDlg::displaySimulation()
{
if (myNbOkNodes && GroupButtons->isEnabled()) {
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SMESH::TElementSimulation::TVTKIds anIds;
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QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
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if (Reverse && Reverse->isChecked())
reverse(anIds.begin(),anIds.end());
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vtkIdType aType = 0;
if (myIsPoly)
switch ( myElementType ) {
case SMDSAbs_Face : aType = VTK_POLYGON; break;
default: return;
}
else {
switch (myNbNodes) {
case 2: aType = VTK_LINE; break;
case 3: aType = VTK_TRIANGLE; break;
case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
case 8: aType = VTK_HEXAHEDRON; break;
default: return;
}
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}
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mySimulation->SetPosition(myActor,aType,anIds);
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SMESH::UpdateView();
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}
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
if (send == SelectButtonC1A1) {
LineEditC1A1->setFocus();
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myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument();
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupC1->setEnabled(false);
GroupButtons->setEnabled(false);
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mySimulation->SetVisibility(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
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GroupConstructors->setEnabled(true);
GroupC1->setEnabled(true);
GroupButtons->setEnabled(true);
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SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
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{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::closeEvent (QCloseEvent*)
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{
/* same than click on cancel button */
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ClickOnCancel();
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}
//=================================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=================================================================================
void SMESHGUI_AddMeshElementDlg::hideEvent (QHideEvent*)
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{
if (!isMinimized())
ClickOnCancel();
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}
//=================================================================================
// function : CheckBox()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
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{
if (!myNbOkNodes)
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return;
if (state >= 0) {
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mySimulation->SetVisibility(false);
displaySimulation();
}
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
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if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}