smesh/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.h

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_AddMeshElementDlg.h
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_ADDMESHELEMENTDLG_H
#define SMESHGUI_ADDMESHELEMENTDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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#include <SMDSAbs_ElementType.hxx>
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// Qt includes
#include <QDialog>
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// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class SMESHGUI;
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class SMESH_Actor;
class SVTK_Selector;
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class LightApp_SelectionMgr;
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namespace SMESH
{
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struct TElementSimulation;
}
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//=================================================================================
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// class : SMESHGUI_AddMeshElementDlg
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// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_AddMeshElementDlg : public QDialog
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{
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Q_OBJECT
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public:
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SMESHGUI_AddMeshElementDlg( SMESHGUI*, SMDSAbs_ElementType = SMDSAbs_Edge, int = 2 );
~SMESHGUI_AddMeshElementDlg();
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private:
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void Init();
void closeEvent( QCloseEvent* );
void hideEvent( QHideEvent* ); /* ESC key */
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
void displaySimulation();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkNodes; /* to check when arguments is defined */
bool myBusy;
SVTK_Selector* mySelector;
QLineEdit* myEditCurrentArgument; /* Current LineEdit */
int myElementType;
int myNbNodes;
bool myIsPoly;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH::TElementSimulation* mySimulation;
QGroupBox* GroupConstructors;
QRadioButton* Constructor1;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QGroupBox* GroupC1;
QLabel* TextLabelC1A1;
QPushButton* SelectButtonC1A1;
QLineEdit* LineEditC1A1;
QCheckBox* Reverse;
QString myHelpFileName;
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private slots:
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void ClickOnOk();
void ClickOnCancel();
void ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void CheckBox( int );
void onTextChange( const QString& );
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};
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#endif // SMESHGUI_ADDMESHELEMENTDLG_H