smesh/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.h

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_AddMeshElementDlg.h
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_ADDQUADRATICELEMENTDLG_H
#define SMESHGUI_ADDQUADRATICELEMENTDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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// Qt includes
#include <QDialog>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QGroupBox;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
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class QTableWidget;
class SMESHGUI;
class SMESH_Actor;
class SVTK_Selector;
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class LightApp_SelectionMgr;
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namespace SMESH
{
struct TElementSimulation;
}
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enum { QUAD_EDGE, QUAD_TRIANGLE, QUAD_QUADRANGLE, QUAD_TETRAHEDRON,
QUAD_PYRAMID, QUAD_PENTAHEDRON, QUAD_HEXAHEDRON };
//=================================================================================
// class : SMESHGUI_AddQuadraticElementDlg
// purpose :
//=================================================================================
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class SMESHGUI_EXPORT SMESHGUI_AddQuadraticElementDlg : public QDialog
{
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Q_OBJECT
public:
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SMESHGUI_AddQuadraticElementDlg( SMESHGUI*, const int );
~SMESHGUI_AddQuadraticElementDlg();
private:
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void Init();
void closeEvent( QCloseEvent* );
void hideEvent( QHideEvent* ); /* ESC key */
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
void displaySimulation();
void UpdateTable( bool = true );
bool IsValid();
void updateButtons();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbCorners; /* The required number of corners */
bool myBusy;
SVTK_Selector* mySelector;
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SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH::TElementSimulation* mySimulation;
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int myType;
bool myIsEditCorners;
QGroupBox* GroupConstructors;
QRadioButton* myRadioButton1;
QGroupBox* GroupArguments;
QLineEdit* myCornerNodes;
QPushButton* mySelectButton;
QTableWidget* myTable;
QCheckBox* myReverseCB;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QString myHelpFileName;
private slots:
void onTextChange( const QString& );
void onCellTextChange( int, int );
void onReverse( int );
void onCellDoubleClicked( int, int );
void ClickOnOk();
void ClickOnCancel();
void ClickOnApply();
void ClickOnHelp();
void SetEditCorners();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
};
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#endif // SMESHGUI_ADDQUADRATICELEMENTDLG_H