smesh/src/SMESHGUI/SMESHGUI_ComputeDlg.cxx

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// File : SMESHGUI_ComputeDlg.cxx
// Author : Edward AGAPOV, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_ComputeDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_GEOMGenUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_HypothesesUtils.h"
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#include "SMESHGUI_MeshEditPreview.h"
#include "SMESH_ActorUtils.h"
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#include <SMDS_SetIterator.hxx>
#include <SMDS_Mesh.hxx>
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// SALOME GEOM includes
#include <GEOMBase.h>
#include <GEOM_Actor.h>
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <LightApp_UpdateFlags.h>
#include <SALOME_ListIO.hxx>
#include <SVTK_ViewWindow.h>
#include <SVTK_ViewModel.h>
#include <SalomeApp_Application.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
#include <QtxComboBox.h>
// SALOME KERNEL includes
#include <SALOMEDS_SObject.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopoDS.hxx>
#include <TopLoc_Location.hxx>
#include <Poly_Triangulation.hxx>
#include <Bnd_Box.hxx>
#include <BRepBndLib.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
#include <Standard_ErrorHandler.hxx>
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// Qt includes
#include <QFrame>
#include <QPushButton>
#include <QLabel>
#include <QRadioButton>
#include <QTableWidget>
#include <QHeaderView>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QButtonGroup>
// VTK includes
#include <vtkProperty.h>
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// STL includes
#include <vector>
#include <set>
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#define SPACING 6
#define MARGIN 11
#define COLONIZE(str) (QString(str).contains(":") > 0 ? QString(str) : QString(str) + " :" )
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static void addSeparator( QWidget* parent )
{
QGridLayout* l = qobject_cast<QGridLayout*>( parent->layout() );
int row = l->rowCount();
int cols = l->columnCount();
for ( int i = 0; i < cols; i++ ) {
QFrame* hline = new QFrame( parent );
hline->setFrameStyle( QFrame::HLine | QFrame::Sunken );
l->addWidget( hline, row, i );
}
}
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enum TCol {
COL_ALGO = 0, COL_SHAPE, COL_ERROR, COL_SHAPEID, COL_PUBLISHED, COL_BAD_MESH, NB_COLUMNS
};
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//using namespace SMESH;
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namespace SMESH
{
//=============================================================================
/*!
* \brief Allocate some memory at construction and release it at destruction.
* Is used to be able to continue working after mesh generation or visualization
* break due to lack of memory
*/
//=============================================================================
struct MemoryReserve
{
char* myBuf;
MemoryReserve(): myBuf( new char[1024*1024*1] ){} // 1M
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void release() { delete [] myBuf; myBuf = 0; }
~MemoryReserve() { release(); }
};
// =========================================================================================
/*!
* \brief Class showing shapes without publishing
*/
// =========================================================================================
class TShapeDisplayer
{
public:
// -----------------------------------------------------------------------
TShapeDisplayer(): myViewWindow(0)
{
myProperty = vtkProperty::New();
myProperty->SetRepresentationToWireframe();
myProperty->SetColor( 250, 0, 250 );
myProperty->SetAmbientColor( 250, 0, 250 );
myProperty->SetDiffuseColor( 250, 0, 250 );
//myProperty->SetSpecularColor( 250, 0, 250 );
myProperty->SetLineWidth( 5 );
}
// -----------------------------------------------------------------------
~TShapeDisplayer()
{
DeleteActors();
myProperty->Delete();
}
// -----------------------------------------------------------------------
void DeleteActors()
{
if ( hasViewWindow() ) {
TActorIterator actorIt = actorIterator();
while ( actorIt.more() )
if (VTKViewer_Actor* anActor = actorIt.next()) {
myViewWindow->RemoveActor( anActor );
//anActor->Delete();
}
}
myIndexToShape.Clear();
myActors.clear();
myShownActors.clear();
myBuiltSubs.clear();
}
// -----------------------------------------------------------------------
void SetVisibility (bool theVisibility)
{
TActorIterator actorIt = shownIterator();
while ( actorIt.more() )
if (VTKViewer_Actor* anActor = actorIt.next())
anActor->SetVisibility(theVisibility);
SMESH::RepaintCurrentView();
}
// -----------------------------------------------------------------------
bool HasReadyActorsFor (int subShapeID, GEOM::GEOM_Object_var aMainShape )
{
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std::string mainEntry;
if ( !aMainShape->_is_nil() )
mainEntry = aMainShape->GetStudyEntry();
return ( myMainEntry == mainEntry &&
myBuiltSubs.find( subShapeID ) != myBuiltSubs.end() );
}
// -----------------------------------------------------------------------
void Show( int subShapeID, GEOM::GEOM_Object_var aMainShape, bool only = false)
{
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() );
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std::string mainEntry;
if ( !aMainShape->_is_nil() )
mainEntry = aMainShape->GetStudyEntry();
if ( myMainEntry != mainEntry || aViewWindow != myViewWindow ) { // remove actors
DeleteActors();
TopoDS_Shape aShape;
if ( !aMainShape->_is_nil() && GEOMBase::GetShape(aMainShape, aShape)) {
checkTriangulation( aShape );
TopExp::MapShapes(aShape, myIndexToShape);
myActors.resize( myIndexToShape.Extent(), 0 );
myShownActors.reserve( myIndexToShape.Extent() );
}
myMainEntry = mainEntry;
myViewWindow = aViewWindow;
}
if ( only ) { // hide shown actors
TActorIterator actorIt = shownIterator();
while ( actorIt.more() )
if (VTKViewer_Actor* anActor = actorIt.next())
anActor->SetVisibility(false);
myShownActors.clear();
}
// find actors to show
TopoDS_Shape aShape = myIndexToShape( subShapeID );
if ( !aShape.IsNull() ) {
TopAbs_ShapeEnum type( aShape.ShapeType() >= TopAbs_WIRE ? TopAbs_EDGE : TopAbs_FACE );
for ( TopExp_Explorer exp( aShape, type ); exp.More(); exp.Next() ) {
//checkTriangulation( exp.Current() );
if ( GEOM_Actor* anActor = getActor( exp.Current() ))
myShownActors.push_back( anActor );
}
if ( type == TopAbs_FACE ) {
for ( TopExp_Explorer exp( aShape, TopAbs_EDGE ); exp.More(); exp.Next() ) {
const TopoDS_Edge & edge = TopoDS::Edge( exp.Current() );
if ( !BRep_Tool::Degenerated( edge ))
if ( GEOM_Actor* anActor = getActor( exp.Current() ))
myShownActors.push_back( anActor );
}
}
}
myBuiltSubs.insert( subShapeID );
SetVisibility(true);
}
// -----------------------------------------------------------------------
private:
typedef std::vector<GEOM_Actor*> TActorVec;
TActorVec myActors;
TActorVec myShownActors;
TopTools_IndexedMapOfShape myIndexToShape;
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std::string myMainEntry;
SVTK_ViewWindow* myViewWindow;
vtkProperty* myProperty;
std::set<int> myBuiltSubs;
// -----------------------------------------------------------------------
typedef SMDS_SetIterator< GEOM_Actor*, TActorVec::const_iterator> TActorIterator;
TActorIterator actorIterator() {
return TActorIterator( myActors.begin(), myActors.end() );
}
TActorIterator shownIterator() {
return TActorIterator( myShownActors.begin(), myShownActors.end() );
}
// -----------------------------------------------------------------------
GEOM_Actor* getActor(const TopoDS_Shape& shape)
{
int index = myIndexToShape.FindIndex( shape ) - 1;
if ( index < 0 || index >= myActors.size() )
return 0;
GEOM_Actor* & actor = myActors[ index ];
if ( !actor ) {
actor = GEOM_Actor::New();
if ( actor ) {
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actor->SetShape(shape,0,0);
actor->SetProperty(myProperty);
actor->SetShadingProperty(myProperty);
actor->SetWireframeProperty(myProperty);
actor->SetPreviewProperty(myProperty);
actor->PickableOff();
// if ( shape.ShapeType() == TopAbs_EDGE )
// actor->SubShapeOn();
myViewWindow->AddActor( actor );
}
}
return actor;
}
// -----------------------------------------------------------------------
void checkTriangulation(const TopoDS_Shape& shape)
{
TopLoc_Location aLoc;
Standard_Boolean alreadymesh = Standard_True;
TopExp_Explorer ex(shape, TopAbs_FACE);
if ( ex.More() )
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for ( ; ex.More(); ex.Next()) {
const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(aFace,aLoc);
if(aPoly.IsNull()) { alreadymesh = Standard_False; break; }
}
else
for (ex.Init(shape, TopAbs_EDGE); ex.More(); ex.Next()) {
const TopoDS_Edge& edge = TopoDS::Edge(ex.Current());
Handle(Poly_Polygon3D) aPoly = BRep_Tool::Polygon3D(edge, aLoc);
if(aPoly.IsNull()) { alreadymesh = Standard_False; break; }
}
if (alreadymesh) return;
// Compute default deflection
Bnd_Box B;
BRepBndLib::Add(shape, B);
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
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double deflection = Max( aXmax-aXmin, Max ( aYmax-aYmin, aZmax-aZmin)) * 0.01 *4;
BRepMesh_IncrementalMesh MESH(shape,deflection);
}
// -----------------------------------------------------------------------
bool hasViewWindow() const
{
if ( !myViewWindow ) return false;
if ( SalomeApp_Application* anApp = SMESHGUI::GetSMESHGUI()->getApp() )
return FindVtkViewWindow( anApp->getViewManager(SVTK_Viewer::Type(), false ),
myViewWindow );
return false;
}
};
// =========================================================================================
/*!
* \brief Return text describing an error
*/
#define CASE2TEXT(enum) case SMESH::enum: text = QObject::tr( #enum ); break;
QString errorText(int errCode, const char* comment)
{
QString text;
switch ( errCode ) {
CASE2TEXT( COMPERR_OK );
CASE2TEXT( COMPERR_BAD_INPUT_MESH);
CASE2TEXT( COMPERR_STD_EXCEPTION );
CASE2TEXT( COMPERR_OCC_EXCEPTION );
case SMESH::COMPERR_SLM_EXCEPTION: break; // avoid double "Salome exception"
CASE2TEXT( COMPERR_EXCEPTION );
CASE2TEXT( COMPERR_MEMORY_PB );
CASE2TEXT( COMPERR_BAD_SHAPE );
case SMESH::COMPERR_ALGO_FAILED:
if ( strlen(comment) == 0 )
text = QObject::tr("COMPERR_ALGO_FAILED");
break;
default:
text = QString("#%1").arg( -errCode );
}
if ( text.length() > 0 ) text += ". ";
return text + comment;
}
// -----------------------------------------------------------------------
/*!
* \brief Return SO of a subshape
*/
_PTR(SObject) getSubShapeSO( int subShapeID, GEOM::GEOM_Object_var aMainShape)
{
_PTR(SObject) so = SMESH::FindSObject(aMainShape);
if ( subShapeID == 1 || !so )
return so;
_PTR(ChildIterator) it;
if (_PTR(Study) study = SMESH::GetActiveStudyDocument())
it = study->NewChildIterator(so);
_PTR(SObject) subSO;
if ( it ) {
for ( it->InitEx(true); !subSO && it->More(); it->Next() ) {
GEOM::GEOM_Object_var geom = SMESH::SObjectToInterface<GEOM::GEOM_Object>( it->Value() );
if ( !geom->_is_nil() ) {
GEOM::ListOfLong_var list = geom->GetSubShapeIndices();
if ( list->length() == 1 && list[0] == subShapeID )
subSO = it->Value();
}
}
}
return subSO;
}
// -----------------------------------------------------------------------
/*!
* \brief Return subshape by ID
*/
GEOM::GEOM_Object_ptr getSubShape( int subShapeID, GEOM::GEOM_Object_var aMainShape)
{
GEOM::GEOM_Object_var aSubShape;
if ( subShapeID == 1 )
aSubShape = aMainShape;
else if ( _PTR(SObject) so = getSubShapeSO( subShapeID, aMainShape ))
aSubShape = SMESH::SObjectToInterface<GEOM::GEOM_Object>( so );
else
aSubShape = SMESH::GetSubShape( aMainShape, subShapeID );
return aSubShape._retn();
}
// -----------------------------------------------------------------------
/*!
* \brief Return shape type name
*/
#define CASE2NAME(enum) case GEOM::enum: name = QObject::tr( "GEOM_" #enum ); break;
QString shapeTypeName(GEOM::GEOM_Object_var aShape, const char* dflt = "" )
{
QString name = dflt;
if ( !aShape->_is_nil() ) {
switch ( aShape->GetShapeType() ) {
CASE2NAME( VERTEX );
CASE2NAME( EDGE );
CASE2NAME( WIRE );
CASE2NAME( FACE );
CASE2NAME( SHELL );
CASE2NAME( SOLID );
CASE2NAME( COMPSOLID );
CASE2NAME( COMPOUND );
default:;
}
}
return name;
}
// -----------------------------------------------------------------------
/*!
* \brief Return text describing a subshape
*/
QString shapeText(int subShapeID, GEOM::GEOM_Object_var aMainShape )
{
QString text;
if ( _PTR(SObject) aSO = getSubShapeSO( subShapeID, aMainShape ))
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text = aSO->GetName().c_str();
else {
text = QString("#%1").arg( subShapeID );
QString typeName = shapeTypeName( getSubShape( subShapeID, aMainShape ));
if ( typeName.length() )
text += QString(" (%1)").arg(typeName);
}
return text;
}
// -----------------------------------------------------------------------
/*!
* \brief Return a list of selected rows
*/
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int getSelectedRows(QTableWidget* table, QList<int>& rows)
{
rows.clear();
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QList<QTableWidgetSelectionRange> selRanges = table->selectedRanges();
QTableWidgetSelectionRange range;
foreach( range, selRanges )
{
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for ( int row = range.topRow(); row <= range.bottomRow(); ++row )
rows.append( row );
}
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if ( rows.isEmpty() && table->currentRow() > -1 )
rows.append( table->currentRow() );
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return rows.count();
}
} // namespace SMESH
// =========================================================================================
/*!
* \brief Box showing mesh info
*/
// =========================================================================================
SMESHGUI_MeshInfosBox::SMESHGUI_MeshInfosBox(const bool full, QWidget* theParent)
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: QGroupBox( tr("SMESH_MESHINFO_TITLE"), theParent ), myFull( full )
{
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QGridLayout* l = new QGridLayout(this);
l->setMargin( MARGIN );
l->setSpacing( SPACING );
QFont italic = font(); italic.setItalic(true);
QFont bold = font(); bold.setBold(true);
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QLabel* lab;
int row = 0;
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// title
lab = new QLabel( this );
lab->setMinimumWidth(100); lab->setFont( italic );
l->addWidget( lab, row, 0 );
// --
lab = new QLabel(tr("SMESH_MESHINFO_ORDER0"), this );
lab->setMinimumWidth(100); lab->setFont( italic );
l->addWidget( lab, row, 1 );
// --
lab = new QLabel(tr("SMESH_MESHINFO_ORDER1"), this );
lab->setMinimumWidth(100); lab->setFont( italic );
l->addWidget( lab, row, 2 );
// --
lab = new QLabel(tr("SMESH_MESHINFO_ORDER2"), this );
lab->setMinimumWidth(100); lab->setFont( italic );
l->addWidget( lab, row, 3 );
if ( myFull )
{
// nodes
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_NODES")), this );
lab->setFont( bold );
l->addWidget( lab, row, 0 );
// --
myNbNode = new QLabel( this );
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l->addWidget( myNbNode, row, 1 );
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addSeparator(this); // add separator
// edges
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_EDGES")), this );
lab->setFont( bold );
l->addWidget( lab, row, 0 );
// --
myNbEdge = new QLabel( this );
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l->addWidget( myNbEdge, row, 1 );
// --
myNbLinEdge = new QLabel( this );
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l->addWidget( myNbLinEdge, row, 2 );
// --
myNbQuadEdge = new QLabel( this );
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l->addWidget( myNbQuadEdge, row, 3 );
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addSeparator(this); // add separator
// faces
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_FACES")), this);
lab->setFont( bold );
l->addWidget( lab, row, 0 );
// --
myNbFace = new QLabel( this );
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l->addWidget( myNbFace, row, 1 );
// --
myNbLinFace = new QLabel( this );
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l->addWidget( myNbLinFace, row, 2 );
// --
myNbQuadFace = new QLabel( this );
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l->addWidget( myNbQuadFace, row, 3 );
// --
row++; // increment row count
// ... triangles
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_TRIANGLES")), this );
l->addWidget( lab, row, 0 );
// --
myNbTrai = new QLabel( this );
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l->addWidget( myNbTrai, row, 1 );
// --
myNbLinTrai = new QLabel( this );
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l->addWidget( myNbLinTrai, row, 2 );
// --
myNbQuadTrai = new QLabel( this );
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l->addWidget( myNbQuadTrai, row, 3 );
// --
row++; // increment row count
// ... quadrangles
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_QUADRANGLES")), this );
l->addWidget( lab, row, 0 );
// --
myNbQuad = new QLabel( this );
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l->addWidget( myNbQuad, row, 1 );
// --
myNbLinQuad = new QLabel( this );
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l->addWidget( myNbLinQuad, row, 2 );
// --
myNbQuadQuad = new QLabel( this );
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l->addWidget( myNbQuadQuad, row, 3 );
// --
row++; // increment row count
// ... poligones
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_POLYGONES")), this );
l->addWidget( lab, row, 0 );
myNbPolyg = new QLabel( this );
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l->addWidget( myNbPolyg, row, 1 );
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addSeparator(this); // add separator
// volumes
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_VOLUMES")), this);
lab->setFont( bold );
l->addWidget( lab, row, 0 );
// --
myNbVolum = new QLabel( this );
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l->addWidget( myNbVolum, row, 1 );
// --
myNbLinVolum = new QLabel( this );
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l->addWidget( myNbLinVolum, row, 2 );
// --
myNbQuadVolum = new QLabel( this );
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l->addWidget( myNbQuadVolum, row, 3 );
// --
row++; // increment row count
// ... tetras
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_TETRAS")), this );
l->addWidget( lab, row, 0 );
// --
myNbTetra = new QLabel( this );
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l->addWidget( myNbTetra, row, 1 );
// --
myNbLinTetra = new QLabel( this );
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l->addWidget( myNbLinTetra, row, 2 );
// --
myNbQuadTetra = new QLabel( this );
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l->addWidget( myNbQuadTetra, row, 3 );
// --
row++; // increment row count
// ... hexas
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_HEXAS")), this );
l->addWidget( lab, row, 0 );
// --
myNbHexa = new QLabel( this );
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l->addWidget( myNbHexa, row, 1 );
// --
myNbLinHexa = new QLabel( this );
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l->addWidget( myNbLinHexa, row, 2 );
// --
myNbQuadHexa = new QLabel( this );
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l->addWidget( myNbQuadHexa, row, 3 );
// --
row++; // increment row count
// ... pyras
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_PYRAS")), this );
l->addWidget( lab, row, 0 );
// --
myNbPyra = new QLabel( this );
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l->addWidget( myNbPyra, row, 1 );
// --
myNbLinPyra = new QLabel( this );
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l->addWidget( myNbLinPyra, row, 2 );
// --
myNbQuadPyra = new QLabel( this );
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l->addWidget( myNbQuadPyra, row, 3 );
// --
row++; // increment row count
// ... prisms
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_PRISMS")), this );
l->addWidget( lab, row, 0 );
// --
myNbPrism = new QLabel( this );
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l->addWidget( myNbPrism, row, 1 );
// --
myNbLinPrism = new QLabel( this );
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l->addWidget( myNbLinPrism, row, 2 );
// --
myNbQuadPrism = new QLabel( this );
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l->addWidget( myNbQuadPrism, row, 3 );
// --
row++; // increment row count
// ... polyedres
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_POLYEDRES")), this );
l->addWidget( lab, row, 0 );
// --
myNbPolyh = new QLabel( this );
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l->addWidget( myNbPolyh, row, 1 );
}
else
{
// nodes
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_NODES")), this );
l->addWidget( lab, row, 0 );
// --
myNbNode = new QLabel( this );
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l->addWidget( myNbNode, row, 1 );
// edges
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_EDGES")), this );
l->addWidget( lab, row, 0 );
// --
myNbEdge = new QLabel( this );
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l->addWidget( myNbEdge, row, 1 );
// --
myNbLinEdge = new QLabel( this );
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l->addWidget( myNbLinEdge, row, 2 );
// --
myNbQuadEdge = new QLabel( this );
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l->addWidget( myNbQuadEdge, row, 3 );
// faces
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_FACES")), this);
l->addWidget( lab, row, 0 );
// --
myNbFace = new QLabel( this );
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l->addWidget( myNbFace, row, 1 );
// --
myNbLinFace = new QLabel( this );
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l->addWidget( myNbLinFace, row, 2 );
// --
myNbQuadFace = new QLabel( this );
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l->addWidget( myNbQuadFace, row, 3 );
// volumes
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row = l->rowCount(); // retrieve current row count
// --
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_VOLUMES")), this);
l->addWidget( lab, row, 0 );
// --
myNbVolum = new QLabel( this );
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l->addWidget( myNbVolum, row, 1 );
// --
myNbLinVolum = new QLabel( this );
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l->addWidget( myNbLinVolum, row, 2 );
// --
myNbQuadVolum = new QLabel( this );
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l->addWidget( myNbQuadVolum, row, 3 );
}
}
// =========================================================================================
/*!
* \brief Set mesh info
*/
// =========================================================================================
void SMESHGUI_MeshInfosBox::SetInfoByMesh(SMESH::SMESH_Mesh_var mesh)
{
const SMESH::ElementOrder lin = SMESH::ORDER_LINEAR;
int nbTot, nbLin;
// nodes
myNbNode ->setText( QString("%1").arg( mesh->NbNodes() ));
// edges
nbTot = mesh->NbEdges(), nbLin = mesh->NbEdgesOfOrder(lin);
myNbEdge ->setText( QString("%1").arg( nbTot ));
myNbLinEdge ->setText( QString("%1").arg( nbLin ));
myNbQuadEdge ->setText( QString("%1").arg( nbTot - nbLin ));
// faces
nbTot = mesh->NbFaces(), nbLin = mesh->NbFacesOfOrder(lin);
myNbFace ->setText( QString("%1").arg( nbTot ));
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myNbLinFace ->setText( QString("%1").arg( nbLin ));
myNbQuadFace ->setText( QString("%1").arg( nbTot - nbLin ));
// volumes
nbTot = mesh->NbVolumes(), nbLin = mesh->NbVolumesOfOrder(lin);
myNbVolum ->setText( QString("%1").arg( nbTot ));
myNbLinVolum ->setText( QString("%1").arg( nbLin ));
myNbQuadVolum->setText( QString("%1").arg( nbTot - nbLin ));
if ( myFull )
{
// triangles
nbTot = mesh->NbTriangles(), nbLin = mesh->NbTrianglesOfOrder(lin);
myNbTrai ->setText( QString("%1").arg( nbTot ));
myNbLinTrai ->setText( QString("%1").arg( nbLin ));
myNbQuadTrai ->setText( QString("%1").arg( nbTot - nbLin ));
// quadrangles
nbTot = mesh->NbQuadrangles(), nbLin = mesh->NbQuadranglesOfOrder(lin);
myNbQuad ->setText( QString("%1").arg( nbTot ));
myNbLinQuad ->setText( QString("%1").arg( nbLin ));
myNbQuadQuad ->setText( QString("%1").arg( nbTot - nbLin ));
// poligones
myNbPolyg ->setText( QString("%1").arg( mesh->NbPolygons() ));
// tetras
nbTot = mesh->NbTetras(), nbLin = mesh->NbTetrasOfOrder(lin);
myNbTetra ->setText( QString("%1").arg( nbTot ));
myNbLinTetra ->setText( QString("%1").arg( nbLin ));
myNbQuadTetra->setText( QString("%1").arg( nbTot - nbLin ));
// hexas
nbTot = mesh->NbHexas(), nbLin = mesh->NbHexasOfOrder(lin);
myNbHexa ->setText( QString("%1").arg( nbTot ));
myNbLinHexa ->setText( QString("%1").arg( nbLin ));
myNbQuadHexa ->setText( QString("%1").arg( nbTot - nbLin ));
// pyras
nbTot = mesh->NbPyramids(), nbLin = mesh->NbPyramidsOfOrder(lin);
myNbPyra ->setText( QString("%1").arg( nbTot ));
myNbLinPyra ->setText( QString("%1").arg( nbLin ));
myNbQuadPyra ->setText( QString("%1").arg( nbTot - nbLin ));
// prisms
nbTot = mesh->NbPrisms(), nbLin = mesh->NbPrismsOfOrder(lin);
myNbPrism ->setText( QString("%1").arg( nbTot ));
myNbLinPrism ->setText( QString("%1").arg( nbLin ));
myNbQuadPrism->setText( QString("%1").arg( nbTot - nbLin ));
// polyedres
myNbPolyh ->setText( QString("%1").arg( mesh->NbPolyhedrons() ));
}
}
// =========================================================================================
/*!
* \brief Dialog to compute a mesh and show computation errors
*/
//=======================================================================
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SMESHGUI_ComputeDlg::SMESHGUI_ComputeDlg( QWidget* parent )
: SMESHGUI_Dialog( parent, false, true, Close/* | Help*/ )
{
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin( 0 );
aDlgLay->setSpacing( SPACING );
QFrame* aMainFrame = createMainFrame (mainFrame());
aDlgLay->addWidget(aMainFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
}
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// =========================================================================================
/*!
* \brief Destructor
*/
//=======================================================================
SMESHGUI_ComputeDlg::~SMESHGUI_ComputeDlg()
{
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's fields
//=======================================================================
QFrame* SMESHGUI_ComputeDlg::createMainFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
SUIT_ResourceMgr* rm = resourceMgr();
QPixmap iconCompute (rm->loadPixmap("SMESH", tr("ICON_COMPUTE")));
// constructor
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QGroupBox* aPixGrp = new QGroupBox(tr("CONSTRUCTOR"), aFrame);
QButtonGroup* aBtnGrp = new QButtonGroup(this);
QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
aPixGrpLayout->setMargin(MARGIN); aPixGrpLayout->setSpacing(SPACING);
QRadioButton* aRBut = new QRadioButton(aPixGrp);
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aRBut->setIcon(iconCompute);
aRBut->setChecked(true);
aPixGrpLayout->addWidget(aRBut);
aBtnGrp->addButton(aRBut, 0);
// Mesh name
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QGroupBox* nameBox = new QGroupBox(tr("SMESH_MESHINFO_NAME"), aFrame );
QHBoxLayout* nameBoxLayout = new QHBoxLayout(nameBox);
nameBoxLayout->setMargin(MARGIN); nameBoxLayout->setSpacing(SPACING);
myMeshName = new QLabel(nameBox);
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nameBoxLayout->addWidget(myMeshName);
// Mesh Info
myBriefInfo = new SMESHGUI_MeshInfosBox(false, aFrame);
myFullInfo = new SMESHGUI_MeshInfosBox(true, aFrame);
// Computation errors
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myCompErrorGroup = new QGroupBox(tr("ERRORS"), aFrame);
myTable = new QTableWidget( 1, NB_COLUMNS, myCompErrorGroup);
myShowBtn = new QPushButton(tr("SHOW_SHAPE"), myCompErrorGroup);
myPublishBtn = new QPushButton(tr("PUBLISH_SHAPE"), myCompErrorGroup);
myBadMeshBtn = new QPushButton(tr("SHOW_BAD_MESH"), myCompErrorGroup);
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//myTable->setReadOnly( true ); // VSR: check
myTable->setEditTriggers( QAbstractItemView::NoEditTriggers );
myTable->hideColumn( COL_PUBLISHED );
myTable->hideColumn( COL_SHAPEID );
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myTable->hideColumn( COL_BAD_MESH );
myTable->horizontalHeader()->setResizeMode( COL_ERROR, QHeaderView::Interactive );
QStringList headers;
headers << tr( "COL_ALGO_HEADER" );
headers << tr( "COL_SHAPE_HEADER" );
headers << tr( "COL_ERROR_HEADER" );
headers << tr( "COL_SHAPEID_HEADER" );
headers << tr( "COL_PUBLISHED_HEADER" );
myTable->setHorizontalHeaderLabels( headers );
// layouting
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QGridLayout* grpLayout = new QGridLayout(myCompErrorGroup);
grpLayout->setSpacing(SPACING);
grpLayout->setMargin(MARGIN);
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grpLayout->addWidget( myTable, 0, 0, 4, 1 );
grpLayout->addWidget( myShowBtn, 0, 1 );
grpLayout->addWidget( myPublishBtn, 1, 1 );
grpLayout->addWidget( myBadMeshBtn, 2, 1 );
grpLayout->setRowStretch( 3, 1 );
// Hypothesis definition errors
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myHypErrorGroup = new QGroupBox(tr("SMESH_WRN_MISSING_PARAMETERS"), aFrame);
QHBoxLayout* myHypErrorGroupLayout = new QHBoxLayout(myHypErrorGroup);
myHypErrorGroupLayout->setMargin(MARGIN);
myHypErrorGroupLayout->setSpacing(SPACING);
myHypErrorLabel = new QLabel(myHypErrorGroup);
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myHypErrorGroupLayout->addWidget(myHypErrorLabel);
// Memory Lack Label
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myMemoryLackGroup = new QGroupBox(tr("ERRORS"), aFrame);
QVBoxLayout* myMemoryLackGroupLayout = new QVBoxLayout(myMemoryLackGroup);
myMemoryLackGroupLayout->setMargin(MARGIN);
myMemoryLackGroupLayout->setSpacing(SPACING);
QLabel* memLackLabel = new QLabel(tr("MEMORY_LACK"), myMemoryLackGroup);
QFont bold = memLackLabel->font(); bold.setBold(true);
memLackLabel->setFont( bold );
memLackLabel->setMinimumWidth(300);
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myMemoryLackGroupLayout->addWidget(memLackLabel);
// add all widgets to aFrame
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->setMargin( 0 );
aLay->setSpacing( 0 );
aLay->addWidget( aPixGrp );
aLay->addWidget( nameBox );
aLay->addWidget( myBriefInfo );
aLay->addWidget( myFullInfo );
aLay->addWidget( myHypErrorGroup );
aLay->addWidget( myCompErrorGroup );
aLay->addWidget( myMemoryLackGroup );
aLay->setStretchFactor( myCompErrorGroup, 1 );
((QPushButton*) button( OK ))->setDefault( true );
return aFrame;
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
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SMESHGUI_BaseComputeOp::SMESHGUI_BaseComputeOp()
: SMESHGUI_Operation(),
myCompDlg( 0 )
{
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myTShapeDisplayer = new SMESH::TShapeDisplayer();
myBadMeshDisplayer = 0;
//myHelpFileName = "/files/about_meshes.htm"; // V3
myHelpFileName = "about_meshes_page.html"; // V4
}
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//================================================================================
/*!
* \brief Start operation
* \purpose Init dialog fields, connect signals and slots, show dialog
*/
//================================================================================
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void SMESHGUI_BaseComputeOp::startOperation()
{
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// create compute dialog if not created before
computeDlg();
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myMesh = SMESH::SMESH_Mesh::_nil();
myMainShape = GEOM::GEOM_Object::_nil();
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// check selection
LightApp_SelectionMgr *Sel = selectionMgr();
SALOME_ListIO selected; Sel->selectedObjects( selected );
int nbSel = selected.Extent();
if (nbSel != 1) {
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SUIT_MessageBox::warning(desktop(),
tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_NO_AVAILABLE_DATA"));
onCancel();
return;
}
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myIObject = selected.First();
myMesh = SMESH::GetMeshByIO(myIObject);
if (myMesh->_is_nil()) {
SUIT_MessageBox::warning(desktop(),
tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_NO_AVAILABLE_DATA"));
onCancel();
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}
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myMainShape = myMesh->GetShapeToMesh();
SMESHGUI_Operation::startOperation();
}
//================================================================================
/*!
* \brief computeMesh()
*/
//================================================================================
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void SMESHGUI_BaseComputeOp::computeMesh()
{
// COMPUTE MESH
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SMESH::MemoryReserve aMemoryReserve;
SMESH::compute_error_array_var aCompErrors;
QString aHypErrors;
bool computeFailed = true, memoryLack = false;
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_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
bool hasShape = myMesh->HasShapeToMesh();
bool shapeOK = myMainShape->_is_nil() ? !hasShape : hasShape;
if ( shapeOK && aMeshSObj )
{
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myCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
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SMESH::algo_error_array_var errors = gen->GetAlgoState(myMesh,myMainShape);
if ( errors->length() > 0 ) {
aHypErrors = SMESH::GetMessageOnAlgoStateErrors( errors.in() );
}
SUIT_OverrideCursor aWaitCursor;
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
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if (gen->Compute(myMesh, myMainShape))
computeFailed = false;
}
catch(const SALOME::SALOME_Exception & S_ex){
memoryLack = true;
}
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
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aCompErrors = gen->GetComputeErrors( myMesh, myMainShape );
// check if there are memory problems
for ( int i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
memoryLack = ( aCompErrors[ i ].code == SMESH::COMPERR_MEMORY_PB );
}
catch(const SALOME::SALOME_Exception & S_ex){
memoryLack = true;
}
// NPAL16631: if ( !memoryLack )
{
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SMESH::ModifiedMesh(aMeshSObj, !computeFailed, myMesh->NbNodes() == 0);
update( UF_ObjBrowser | UF_Model );
// SHOW MESH
// NPAL16631: if ( getSMESHGUI()->automaticUpdate() )
if ( !memoryLack && getSMESHGUI()->automaticUpdate() )
{
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
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SMESH::Update(myIObject, true);
}
catch (...) {
#ifdef _DEBUG_
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MESSAGE ( "Exception thrown during mesh visualization" );
#endif
if ( SMDS_Mesh::CheckMemory(true) ) { // has memory to show warning?
SMESH::OnVisuException();
}
else {
memoryLack = true;
}
}
}
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LightApp_SelectionMgr *Sel = selectionMgr();
if ( Sel )
{
SALOME_ListIO selected;
selected.Append( myIObject );
Sel->setSelectedObjects( selected );
}
}
}
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if ( memoryLack )
aMemoryReserve.release();
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myCompDlg->setWindowTitle(tr( computeFailed ? "SMESH_WRN_COMPUTE_FAILED" : "SMESH_COMPUTE_SUCCEED"));
// SHOW ERRORS
bool noCompError = ( !aCompErrors.operator->() || aCompErrors->length() == 0 );
bool noHypoError = ( aHypErrors.isEmpty() );
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SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
int aNotifyMode = resMgr->integerValue( "SMESH", "show_result_notification" );
bool isShowResultDlg = true;
switch( aNotifyMode ) {
case 0: // show the mesh computation result dialog NEVER
isShowResultDlg = false;
commit();
break;
case 1: // show the mesh computation result dialog if there are some errors
if ( memoryLack || !noCompError || !noHypoError )
isShowResultDlg = true;
else
{
isShowResultDlg = false;
commit();
}
break;
default: // show the result dialog after each mesh computation
isShowResultDlg = true;
}
// SHOW RESULTS
if ( isShowResultDlg )
showComputeResult( memoryLack, noCompError,aCompErrors, noHypoError, aHypErrors );
}
void SMESHGUI_BaseComputeOp::showComputeResult( const bool theMemoryLack,
const bool theNoCompError,
SMESH::compute_error_array_var& theCompErrors,
const bool theNoHypoError,
const QString& theHypErrors )
{
bool hasShape = myMesh->HasShapeToMesh();
SMESHGUI_ComputeDlg* aCompDlg = computeDlg();
aCompDlg->myMemoryLackGroup->hide();
if ( theMemoryLack )
{
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aCompDlg->myMemoryLackGroup->show();
aCompDlg->myFullInfo->hide();
aCompDlg->myBriefInfo->hide();
aCompDlg->myHypErrorGroup->hide();
aCompDlg->myCompErrorGroup->hide();
}
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else if ( theNoCompError && theNoHypoError )
{
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aCompDlg->myFullInfo->SetInfoByMesh( myMesh );
aCompDlg->myFullInfo->show();
aCompDlg->myBriefInfo->hide();
aCompDlg->myHypErrorGroup->hide();
aCompDlg->myCompErrorGroup->hide();
}
else
{
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QTableWidget* tbl = aCompDlg->myTable;
aCompDlg->myBriefInfo->SetInfoByMesh( myMesh );
aCompDlg->myBriefInfo->show();
aCompDlg->myFullInfo->hide();
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if ( theNoHypoError ) {
aCompDlg->myHypErrorGroup->hide();
}
else {
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aCompDlg->myHypErrorGroup->show();
aCompDlg->myHypErrorLabel->setText( theHypErrors );
}
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if ( theNoCompError ) {
aCompDlg->myCompErrorGroup->hide();
}
else {
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aCompDlg->myCompErrorGroup->show();
if ( !hasShape ) {
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aCompDlg->myPublishBtn->hide();
aCompDlg->myShowBtn->hide();
}
else {
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aCompDlg->myPublishBtn->show();
aCompDlg->myShowBtn->show();
}
// fill table of errors
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tbl->setRowCount( theCompErrors->length() );
if ( !hasShape ) tbl->hideColumn( COL_SHAPE );
else tbl->showColumn( COL_SHAPE );
tbl->setColumnWidth( COL_ERROR, 200 );
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bool hasBadMesh = false;
for ( int row = 0; row < theCompErrors->length(); ++row )
{
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SMESH::ComputeError & err = theCompErrors[ row ];
QString text = err.algoName.in();
if ( !tbl->item( row, COL_ALGO ) ) tbl->setItem( row, COL_ALGO, new QTableWidgetItem( text ) );
else tbl->item( row, COL_ALGO )->setText( text );
text = SMESH::errorText( err.code, err.comment.in() );
if ( !tbl->item( row, COL_ERROR ) ) tbl->setItem( row, COL_ERROR, new QTableWidgetItem( text ) );
else tbl->item( row, COL_ERROR )->setText( text );
text = QString("%1").arg( err.subShapeID );
if ( !tbl->item( row, COL_SHAPEID ) ) tbl->setItem( row, COL_SHAPEID, new QTableWidgetItem( text ) );
else tbl->item( row, COL_SHAPEID )->setText( text );
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text = hasShape ? SMESH::shapeText( err.subShapeID, myMainShape ) : QString("");
if ( !tbl->item( row, COL_SHAPE ) ) tbl->setItem( row, COL_SHAPE, new QTableWidgetItem( text ) );
else tbl->item( row, COL_SHAPE )->setText( text );
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text = ( !hasShape || SMESH::getSubShapeSO( err.subShapeID, myMainShape )) ? "PUBLISHED" : "";
if ( !tbl->item( row, COL_PUBLISHED ) ) tbl->setItem( row, COL_PUBLISHED, new QTableWidgetItem( text ) );
else tbl->item( row, COL_PUBLISHED )->setText( text ); // if text=="", "PUBLISH" button enabled
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text = err.hasBadMesh ? "hasBadMesh" : "";
if ( !tbl->item( row, COL_BAD_MESH ) ) tbl->setItem( row, COL_BAD_MESH, new QTableWidgetItem( text ) );
else tbl->item( row, COL_BAD_MESH )->setText( text );
if ( err.hasBadMesh ) hasBadMesh = true;
//tbl->item( row, COL_ERROR )->setWordWrap( true ); // VSR: TODO ???
tbl->resizeRowToContents( row );
}
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tbl->resizeColumnToContents( COL_ALGO );
tbl->resizeColumnToContents( COL_SHAPE );
if ( hasBadMesh )
aCompDlg->myBadMeshBtn->show();
else
aCompDlg->myBadMeshBtn->hide();
tbl->setCurrentCell(0,0);
currentCellChanged(); // to update buttons
}
}
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// show dialog and wait, becase Compute can be invoked from Preview operation
//aCompDlg->exec(); // this way it becomes modal - impossible to rotate model in the Viewer
aCompDlg->show();
}
//================================================================================
/*!
* \brief Stops operation
*/
//================================================================================
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void SMESHGUI_BaseComputeOp::stopOperation()
{
SMESHGUI_Operation::stopOperation();
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if ( myTShapeDisplayer )
myTShapeDisplayer->SetVisibility( false );
if ( myBadMeshDisplayer ) {
myBadMeshDisplayer->SetVisibility( false );
// delete it in order not to have problems at its destruction when the viewer
// where it worked is dead due to e.g. study closing
delete myBadMeshDisplayer;
myBadMeshDisplayer = 0;
}
myIObject.Nullify();
}
//================================================================================
/*!
* \brief publish selected subshape
*/
//================================================================================
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void SMESHGUI_BaseComputeOp::onPublishShape()
{
GEOM::GEOM_Gen_var geomGen = SMESH::GetGEOMGen();
SALOMEDS::Study_var study = SMESHGUI::GetSMESHGen()->GetCurrentStudy();
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QList<int> rows;
SMESH::getSelectedRows( table(), rows );
int row;
foreach ( row, rows )
{
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int curSub = table()->item(row, COL_SHAPEID)->text().toInt();
GEOM::GEOM_Object_var shape = SMESH::getSubShape( curSub, myMainShape );
if ( !shape->_is_nil() && ! SMESH::getSubShapeSO( curSub, myMainShape ))
{
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if ( !SMESH::getSubShapeSO( 1, myMainShape )) // the main shape not published
{
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QString name = GEOMBase::GetDefaultName( SMESH::shapeTypeName( myMainShape, "MAIN_SHAPE" ));
SALOMEDS::SObject_var so =
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geomGen->AddInStudy( study, myMainShape, name.toLatin1().data(), GEOM::GEOM_Object::_nil());
// look for myMainShape in the table
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for ( int r = 0, nr = table()->rowCount(); r < nr; ++r ) {
if ( table()->item( r, COL_SHAPEID )->text() == "1" ) {
if ( so->_is_nil() ) {
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table()->item( r, COL_SHAPE )->setText( so->GetName() );
table()->item( r, COL_PUBLISHED )->setText( so->GetID() );
}
break;
}
}
if ( curSub == 1 ) continue;
}
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QString name = GEOMBase::GetDefaultName( SMESH::shapeTypeName( shape, "ERROR_SHAPE" ));
SALOMEDS::SObject_var so = geomGen->AddInStudy( study, shape, name.toLatin1().data(), myMainShape);
if ( !so->_is_nil() ) {
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table()->item( row, COL_SHAPE )->setText( so->GetName() );
table()->item( row, COL_PUBLISHED )->setText( so->GetID() );
}
}
}
getSMESHGUI()->getApp()->updateObjectBrowser();
currentCellChanged(); // to update buttons
}
//================================================================================
/*!
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* \brief show mesh elements preventing computation of a submesh of current row
*/
//================================================================================
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void SMESHGUI_BaseComputeOp::onShowBadMesh()
{
myTShapeDisplayer->SetVisibility( false );
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QList<int> rows;
if ( SMESH::getSelectedRows( table(), rows ) == 1 ) {
bool hasBadMesh = ( !table()->item(rows.front(), COL_BAD_MESH)->text().isEmpty() );
if ( hasBadMesh ) {
int curSub = table()->item(rows.front(), COL_SHAPEID)->text().toInt();
SMESHGUI* gui = getSMESHGUI();
SMESH::SMESH_Gen_var gen = gui->GetSMESHGen();
SVTK_ViewWindow* view = SMESH::GetViewWindow( gui );
if ( myBadMeshDisplayer ) delete myBadMeshDisplayer;
myBadMeshDisplayer = new SMESHGUI_MeshEditPreview( view );
SMESH::MeshPreviewStruct_var aMeshData = gen->GetBadInputElements(myMesh,curSub);
vtkFloatingPointType aPointSize = SMESH::GetFloat("SMESH:node_size",3);
vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
// delete property !!!!!!!!!!
vtkProperty* prop = vtkProperty::New();
prop->SetLineWidth( aLineWidth * 3 );
prop->SetPointSize( aPointSize * 3 );
prop->SetColor( 250, 0, 250 );
myBadMeshDisplayer->GetActor()->SetProperty( prop );
myBadMeshDisplayer->SetData( aMeshData._retn() );
}
}
}
//================================================================================
/*!
* \brief SLOT called when a selected cell in table() changed
*/
//================================================================================
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void SMESHGUI_BaseComputeOp::currentCellChanged()
{
myTShapeDisplayer->SetVisibility( false );
if ( myBadMeshDisplayer )
myBadMeshDisplayer->SetVisibility( false );
bool publishEnable = 0, showEnable = 0, showOnly = 1, hasBadMesh = 0;
QList<int> rows;
int nbSelected = SMESH::getSelectedRows( table(), rows );
int row;
foreach ( row, rows )
{
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bool hasData = ( !table()->item( row, COL_SHAPE )->text().isEmpty() );
bool isPublished = ( !table()->item( row, COL_PUBLISHED )->text().isEmpty() );
if ( hasData && !isPublished )
publishEnable = true;
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int curSub = table()->item( row, COL_SHAPEID )->text().toInt();
bool prsReady = myTShapeDisplayer->HasReadyActorsFor( curSub, myMainShape );
if ( prsReady ) {
myTShapeDisplayer->Show( curSub, myMainShape, showOnly );
showOnly = false;
}
else {
showEnable = true;
}
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if ( !table()->item(row, COL_BAD_MESH)->text().isEmpty() )
hasBadMesh = true;
}
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myCompDlg->myPublishBtn->setEnabled( publishEnable );
myCompDlg->myShowBtn ->setEnabled( showEnable );
myCompDlg->myBadMeshBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));
}
//================================================================================
/*!
* \brief update preview
*/
//================================================================================
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void SMESHGUI_BaseComputeOp::onPreviewShape()
{
if ( myTShapeDisplayer )
{
SUIT_OverrideCursor aWaitCursor;
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QList<int> rows;
SMESH::getSelectedRows( table(), rows );
bool showOnly = true;
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int row;
foreach ( row, rows )
{
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int curSub = table()->item( row, COL_SHAPEID )->text().toInt();
if ( curSub > 0 ) {
myTShapeDisplayer->Show( curSub, myMainShape, showOnly );
showOnly = false;
}
}
currentCellChanged(); // to update buttons
}
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
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SMESHGUI_BaseComputeOp::~SMESHGUI_BaseComputeOp()
{
delete myCompDlg;
myCompDlg = 0;
delete myTShapeDisplayer;
if ( myBadMeshDisplayer )
delete myBadMeshDisplayer;
}
//================================================================================
/*!
* \brief Gets dialog of compute operation
* \retval SMESHGUI_ComputeDlg* - pointer to dialog of this operation
*/
//================================================================================
SMESHGUI_ComputeDlg* SMESHGUI_BaseComputeOp::computeDlg() const
{
if ( !myCompDlg )
{
SMESHGUI_BaseComputeOp* me = (SMESHGUI_BaseComputeOp*)this;
me->myCompDlg = new SMESHGUI_ComputeDlg( desktop() );
// connect signals and slots
connect(myCompDlg->myShowBtn, SIGNAL (clicked()), SLOT(onPreviewShape()));
connect(myCompDlg->myPublishBtn, SIGNAL (clicked()), SLOT(onPublishShape()));
connect(myCompDlg->myBadMeshBtn, SIGNAL (clicked()), SLOT(onShowBadMesh()));
QTableWidget* aTable = me->table();
connect(aTable, SIGNAL(itemSelectionChanged()), SLOT(currentCellChanged()));
connect(aTable, SIGNAL(currentCellChanged(int,int,int,int)), SLOT(currentCellChanged()));
}
return myCompDlg;
}
//================================================================================
/*!
* \brief Return a table
*/
//================================================================================
QTableWidget* SMESHGUI_BaseComputeOp::table()
{
return myCompDlg->myTable;
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_ComputeOp::SMESHGUI_ComputeOp()
: SMESHGUI_BaseComputeOp()
{
}
//================================================================================
/*!
* \brief Desctructor
*/
//================================================================================
SMESHGUI_ComputeOp::~SMESHGUI_ComputeOp()
{
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}
//================================================================================
/*!
* \brief perform it's intention action: compute mesh
*/
//================================================================================
void SMESHGUI_ComputeOp::startOperation()
{
SMESHGUI_BaseComputeOp::startOperation();
computeMesh();
}
//================================================================================
/*!
* \brief perform it's intention action: compute mesh
*/
//================================================================================
bool SMESHGUI_ComputeOp::onApply()
{
return true;
}
//================================================================================
/*!
* \brief Gets dialog of this operation
* \retval LightApp_Dialog* - pointer to dialog of this operation
*/
//================================================================================
LightApp_Dialog* SMESHGUI_ComputeOp::dlg() const
{
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return computeDlg();
}
//================================================================================
/*!
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* \brief Constructor
*/
//================================================================================
SMESHGUI_PrecomputeOp::SMESHGUI_PrecomputeOp()
: SMESHGUI_BaseComputeOp(),
myDlg( 0 ),
myActiveDlg( 0 ),
myPreviewDisplayer( 0 )
{
myHelpFileName = "preview_meshes_page.html"; // V4
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
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SMESHGUI_PrecomputeOp::~SMESHGUI_PrecomputeOp()
{
delete myDlg;
myDlg = 0;
myActiveDlg = 0;
if ( myPreviewDisplayer )
delete myPreviewDisplayer;
myPreviewDisplayer = 0;
}
//================================================================================
/*!
* \brief Gets current dialog of this operation
* \retval LightApp_Dialog* - pointer to dialog of this operation
*/
//================================================================================
LightApp_Dialog* SMESHGUI_PrecomputeOp::dlg() const
{
return myActiveDlg;
}
//================================================================================
/*!
* \brief perform it's intention action: prepare data
*/
//================================================================================
void SMESHGUI_PrecomputeOp::startOperation()
{
if ( !myDlg )
{
myDlg = new SMESHGUI_PrecomputeDlg( desktop() );
// connect signals
connect( myDlg, SIGNAL( preview() ), this, SLOT( onPreview() ) );
}
myActiveDlg = myDlg;
// connect signal to compute dialog. which will be shown after Compute mesh operation
SMESHGUI_ComputeDlg* cmpDlg = computeDlg();
if ( cmpDlg )
{
// disconnect signals
disconnect( cmpDlg, SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
disconnect( cmpDlg, SIGNAL( dlgApply() ), this, SLOT( onApply() ) );
disconnect( cmpDlg, SIGNAL( dlgCancel() ), this, SLOT( onCancel() ) );
disconnect( cmpDlg, SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
disconnect( cmpDlg, SIGNAL( dlgHelp() ), this, SLOT( onHelp() ) );
// connect signals
if( cmpDlg->testButtonFlags( QtxDialog::OK ) )
connect( cmpDlg, SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
if( cmpDlg->testButtonFlags( QtxDialog::Apply ) )
connect( cmpDlg, SIGNAL( dlgApply() ), this, SLOT( onApply() ) );
if( cmpDlg->testButtonFlags( QtxDialog::Help ) )
connect( cmpDlg, SIGNAL( dlgHelp() ), this, SLOT( onHelp() ) );
if( cmpDlg->testButtonFlags( QtxDialog::Cancel ) )
connect( cmpDlg, SIGNAL( dlgCancel() ), this, SLOT( onCancel() ) );
if( cmpDlg->testButtonFlags( QtxDialog::Close ) )
connect( cmpDlg, SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
}
SMESHGUI_BaseComputeOp::startOperation();
myDlg->show();
}
//================================================================================
/*!
* \brief Stops operation
*/
//================================================================================
void SMESHGUI_PrecomputeOp::stopOperation()
{
if ( myPreviewDisplayer )
{
myPreviewDisplayer->SetVisibility( false );
delete myPreviewDisplayer;
myPreviewDisplayer = 0;
}
myMapShapeId.clear();
SMESHGUI_BaseComputeOp::stopOperation();
}
//================================================================================
/*!
* \brief perform it's intention action: reinitialise dialog
*/
//================================================================================
void SMESHGUI_PrecomputeOp::resumeOperation()
{
if ( myActiveDlg == myDlg )
initDialog();
SMESHGUI_BaseComputeOp::resumeOperation();
}
void SMESHGUI_PrecomputeOp::initDialog()
{
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QList<int> modes;
QMap<int, int> modeMap;
_PTR(SObject) aHypRoot;
_PTR(GenericAttribute) anAttr;
int aPart = SMESH::Tag_RefOnAppliedAlgorithms;
_PTR(SObject) pMesh = studyDS()->FindObjectID( myIObject->getEntry() );
if ( pMesh && pMesh->FindSubObject( aPart, aHypRoot ) )
{
_PTR(ChildIterator) anIter =
SMESH::GetActiveStudyDocument()->NewChildIterator( aHypRoot );
for ( ; anIter->More(); anIter->Next() )
{
_PTR(SObject) anObj = anIter->Value();
_PTR(SObject) aRefObj;
if ( anObj->ReferencedObject( aRefObj ) )
anObj = aRefObj;
else
continue;
if ( anObj->FindAttribute( anAttr, "AttributeName" ) )
{
CORBA::Object_var aVar = _CAST(SObject,anObj)->GetObject();
if ( CORBA::is_nil( aVar ) )
continue;
SMESH::SMESH_Algo_var algo = SMESH::SMESH_3D_Algo::_narrow( aVar );
if ( !algo->_is_nil() )
{
modeMap[ SMESH::DIM_1D ] = 0;
modeMap[ SMESH::DIM_2D ] = 0;
}
else
{
algo = SMESH::SMESH_2D_Algo::_narrow( aVar );
if ( !algo->_is_nil() )
modeMap[ SMESH::DIM_2D ] = 0;
}
}
}
}
if ( modeMap.contains( SMESH::DIM_1D ) )
modes.append( SMESH::DIM_1D );
if ( modeMap.contains( SMESH::DIM_2D ) )
modes.append( SMESH::DIM_2D );
myDlg->setPreviewModes( modes );
}
//================================================================================
/*!
* \brief perform it's intention action:
*/
//================================================================================
bool SMESHGUI_PrecomputeOp::onApply()
{
QObject* obj = sender();
if ( obj != myDlg && myActiveDlg == myDlg )
return true; // just return from error messages
if ( myActiveDlg == myDlg )
{
myDlg->hide();
myMapShapeId.clear();
myActiveDlg = computeDlg();
computeMesh();
}
return true;
}
//================================================================================
/*!
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* \brief perform it's intention action: compute mesh
*/
//================================================================================
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void SMESHGUI_PrecomputeOp::onCancel()
{
QObject* curDlg = sender();
if ( curDlg == computeDlg() )
{
if ( myActiveDlg == myDlg ) // return from error messages
myDlg->show();
return;
}
if ( myActiveDlg == myDlg && !myMesh->_is_nil() && myMapShapeId.count() )
{
// ask to remove already computed mesh elements
if ( SUIT_MessageBox::question( desktop(), tr( "SMESH_WARNING" ),
tr( "CLEAR_SUBMESH_QUESTION" ),
tr( "SMESH_BUT_DELETE" ), tr( "SMESH_BUT_NO" ), 0, 1 ) == 0 )
{
// remove all submeshes for collected shapes
QMap<int,int>::const_iterator it = myMapShapeId.constBegin();
for ( ; it != myMapShapeId.constEnd(); ++it )
myMesh->ClearSubMesh( *it );
}
}
myMapShapeId.clear();
SMESHGUI_BaseComputeOp::onCancel();
}
//================================================================================
/*!
* \brief perform it's intention action: preview mesh
*/
//================================================================================
void SMESHGUI_PrecomputeOp::onPreview()
{
if ( !myDlg || myMesh->_is_nil() || myMainShape->_is_nil() )
return;
_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
if ( !aMeshSObj )
return;
// Compute preview of mesh,
// i.e. compute mesh till indicated dimension
int dim = myDlg->getPreviewMode();
SMESH::MemoryReserve aMemoryReserve;
SMESH::compute_error_array_var aCompErrors;
QString aHypErrors;
bool computeFailed = true, memoryLack = false;
SMESHGUI_ComputeDlg* aCompDlg = computeDlg();
aCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESHGUI* gui = getSMESHGUI();
SMESH::SMESH_Gen_var gen = gui->GetSMESHGen();
SMESH::algo_error_array_var errors = gen->GetAlgoState(myMesh,myMainShape);
if ( errors->length() > 0 ) {
aHypErrors = SMESH::GetMessageOnAlgoStateErrors( errors.in() );
}
SUIT_OverrideCursor aWaitCursor;
SVTK_ViewWindow* view = SMESH::GetViewWindow( gui );
if ( myPreviewDisplayer ) delete myPreviewDisplayer;
myPreviewDisplayer = new SMESHGUI_MeshEditPreview( view );
SMESH::long_array_var aShapesId = new SMESH::long_array();
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
SMESH::MeshPreviewStruct* previewRes = previewData._retn();
if ( previewRes && previewRes->nodesXYZ.length() > 0 )
{
computeFailed = false;
myPreviewDisplayer->SetData( previewRes );
// append shape indeces with computed mesh entities
for ( int i = 0, n = aShapesId->length(); i < n; i++ )
myMapShapeId[ aShapesId[ i ] ] = 0;
}
else
myPreviewDisplayer->SetVisibility(false);
}
catch(const SALOME::SALOME_Exception & S_ex){
memoryLack = true;
myPreviewDisplayer->SetVisibility(false);
}
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
aCompErrors = gen->GetComputeErrors( myMesh, myMainShape );
// check if there are memory problems
for ( int i = 0; (i < aCompErrors->length()) && !memoryLack; ++i )
memoryLack = ( aCompErrors[ i ].code == SMESH::COMPERR_MEMORY_PB );
}
catch(const SALOME::SALOME_Exception & S_ex){
memoryLack = true;
}
if ( memoryLack )
aMemoryReserve.release();
bool noCompError = ( !aCompErrors.operator->() || aCompErrors->length() == 0 );
bool noHypoError = ( aHypErrors.isEmpty() );
SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( gui );
int aNotifyMode = resMgr->integerValue( "SMESH", "show_result_notification" );
bool isShowError = true;
switch( aNotifyMode ) {
case 0: // show the mesh computation result dialog NEVER
isShowError = false;
break;
case 1: // show the mesh computation result dialog if there are some errors
default: // show the result dialog after each mesh computation
if ( !computeFailed && !memoryLack && noCompError && noHypoError )
isShowError = false;
break;
}
aWaitCursor.suspend();
// SHOW ERRORS
if ( isShowError )
{
myDlg->hide();
aCompDlg->setWindowTitle(tr( computeFailed ? "SMESH_WRN_COMPUTE_FAILED" : "SMESH_COMPUTE_SUCCEED"));
showComputeResult( memoryLack, noCompError, aCompErrors, noHypoError, aHypErrors );
}
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_PrecomputeDlg::SMESHGUI_PrecomputeDlg( QWidget* parent )
: SMESHGUI_Dialog( parent, false, false, OK | Cancel | Help )
{
setWindowTitle( tr( "CAPTION" ) );
setButtonText( OK, tr( "COMPUTE" ) );
QFrame* main = mainFrame();
QVBoxLayout* layout = new QVBoxLayout( main );
QFrame* frame = new QFrame( main );
layout->setMargin(0); layout->setSpacing(0);
layout->addWidget( frame );
QHBoxLayout* frameLay = new QHBoxLayout( frame );
frameLay->setMargin(0); frameLay->setSpacing(SPACING);
myPreviewMode = new QtxComboBox( frame );
frameLay->addWidget( myPreviewMode );
myPreviewBtn = new QPushButton( tr( "PREVIEW" ), frame );
frameLay->addWidget( myPreviewBtn );
connect( myPreviewBtn, SIGNAL( clicked( bool ) ), this, SIGNAL( preview() ) );
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_PrecomputeDlg::~SMESHGUI_PrecomputeDlg()
{
}
//================================================================================
/*!
* \brief Sets available preview modes
*/
//================================================================================
void SMESHGUI_PrecomputeDlg::setPreviewModes( const QList<int>& theModes )
{
myPreviewMode->clear();
QList<int>::const_iterator it = theModes.constBegin();
for ( int i = 0; it != theModes.constEnd(); ++it, i++ )
{
QString mode = QString( "PREVIEW_%1" ).arg( *it );
myPreviewMode->addItem( tr( mode.toLatin1().data() ) );
myPreviewMode->setId( i, *it );
}
myPreviewBtn->setEnabled( !theModes.isEmpty() );
}
//================================================================================
/*!
* \brief Returns current preview mesh mode
*/
//================================================================================
int SMESHGUI_PrecomputeDlg::getPreviewMode() const
{
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return myPreviewMode->currentId();
}