smesh/src/SMESHGUI/SMESHGUI_Selection.h

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// SMESH SMESHGUI_Selection
// File : SMESHGUI_Selection.h
// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
//
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#ifndef SMESHGUI_SELECTION_H
#define SMESHGUI_SELECTION_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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// SALOME GUI includes
#include <LightApp_Selection.h>
// SALOME KERNEL includes
#include <SALOMEDSClient_definitions.hxx>
class LightApp_SelectionMgr;
class LightApp_DataOwner;
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class SALOMEDSClient_Study;
class SMESH_Actor;
class SMESHGUI_EXPORT SMESHGUI_Selection : public LightApp_Selection
{
public:
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SMESHGUI_Selection();
virtual ~SMESHGUI_Selection();
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virtual void init( const QString&, LightApp_SelectionMgr* );
virtual QVariant parameter( const int, const QString& ) const;
virtual void processOwner( const LightApp_DataOwner* );
// got from object, not from actor
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virtual bool isAutoColor( int ) const;
virtual int numberOfNodes( int ) const;
virtual QVariant isComputable( int ) const;
virtual QVariant hasReference( int ) const;
virtual QVariant isVisible( int ) const;
// parameters got from actor return nothing if an actor is not visible
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virtual QList<QVariant> elemTypes( int ) const;
virtual QList<QVariant> labeledTypes( int ) const;
virtual QString displayMode( int ) const;
virtual QString shrinkMode( int ) const;
virtual QList<QVariant> entityMode( int ) const;
virtual QString controlMode( int ) const;
virtual QString facesOrientationMode( int ) const;
virtual QString groupType( int ) const;
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SMESH_Actor* getActor( int ) const;
static int type( const QString&, _PTR(Study) );
static QString typeName( const int );
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bool isImported( const int ) const;
private:
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QStringList myTypes;
QList<SMESH_Actor*> myActors;
};
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#endif // SMESHGUI_SELECTION_H