smesh/src/SMESHGUI/SMESHGUI_SelectionOp.cxx

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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_SelectionOp.cxx
// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_SelectionOp.h"
#include "SMESHGUI.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_Selection.h"
#include <SMESH_Actor.h>
#include <SMDS_Mesh.hxx>
#include <SMDS_MeshNode.hxx>
// SALOME GUI includes
#include <SUIT_SelectionFilter.h>
#include <LightApp_SelectionMgr.h>
#include <SalomeApp_Study.h>
#include <SVTK_ViewWindow.h>
#include <SVTK_ViewModel.h>
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#include <SALOME_ListIO.hxx>
#include <SALOME_ListIteratorOfListIO.hxx>
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// SALOME KERNEL includes
#include <SALOMEDS_SObject.hxx>
/*
Class : SMESHGUI_SelectionOp
Description : Base operation for all operations using object selection in viewer or objectbrowser
through common widgets created by LightApp_Dialog::createObject
*/
//=================================================================================
// name : SMESHGUI_SelectionOp
// purpose :
//=================================================================================
SMESHGUI_SelectionOp::SMESHGUI_SelectionOp( const Selection_Mode mode )
: SMESHGUI_Operation(),
myDefSelectionMode( mode )
{
}
//=================================================================================
// name : ~SMESHGUI_SelectionOp
// purpose :
//=================================================================================
SMESHGUI_SelectionOp::~SMESHGUI_SelectionOp()
{
removeCustomFilters();
}
//=================================================================================
// name : startOperation
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::startOperation()
{
myOldSelectionMode = selectionMode();
setSelectionMode( myDefSelectionMode );
SMESHGUI_Operation::startOperation();
if( dlg() )
{
disconnect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
disconnect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
disconnect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
connect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
connect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
connect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
}
}
//=================================================================================
// name : removeCustomFilters
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::removeCustomFilters()
{
if (myFilters.count() > 0) {
LightApp_SelectionMgr* mgr = selectionMgr();
Filters::const_iterator anIt = myFilters.begin(),
aLast = myFilters.end();
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for ( ; anIt != aLast; anIt++) {
if (anIt.value()) {
if (mgr) mgr->removeFilter(anIt.value());
delete anIt.value();
}
}
myFilters.clear();
}
}
//=================================================================================
// name : commitOperation
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::commitOperation()
{
SMESHGUI_Operation::commitOperation();
removeCustomFilters();
setSelectionMode( myOldSelectionMode );
}
//=================================================================================
// name : abortOperation
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::abortOperation()
{
SMESHGUI_Operation::abortOperation();
removeCustomFilters();
setSelectionMode( myOldSelectionMode );
}
//=================================================================================
// name : selectionDone
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::selectionDone()
{
if( !dlg() )
return;
if( selectionMode()!=ActorSelection )
{
SALOME_ListIO aList;
selectionMgr()->selectedObjects( aList, SVTK_Viewer::Type() );
if( aList.Extent() != 1 ) //we can select nodes or elements only within one mesh
{
dlg()->clearSelection();
return;
}
}
QStringList names, ids;
LightApp_Dialog::TypesList types;
selected( names, types, ids );
dlg()->selectObject( names, types, ids );
}
//=================================================================================
// name : createFilter
// purpose :
//=================================================================================
SUIT_SelectionFilter* SMESHGUI_SelectionOp::createFilter( const int ) const
{
return 0;
}
//=================================================================================
// name : onActivateObject
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::onActivateObject( int id )
{
LightApp_SelectionMgr* mgr = selectionMgr();
if( !mgr )
return;
if( !myFilters.contains( id ) )
myFilters[ id ] = createFilter( id );
if( myFilters[ id ] )
mgr->installFilter( myFilters[ id ] );
selectionDone();
}
//=================================================================================
// name : onDeactivateObject
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::onDeactivateObject( int id )
{
removeCustomFilters();
}
//=================================================================================
// name : initDialog
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::initDialog()
{
if( dlg() )
{
dlg()->clearSelection();
dlg()->deactivateAll();
}
}
//=================================================================================
// name : initDialog
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::onSelectionChanged( int )
{
}
//=======================================================================
// name : selectionMode
// Purpose : Returns selection mode
//=======================================================================
Selection_Mode SMESHGUI_SelectionOp::selectionMode() const
{
SVTK_ViewWindow* wnd = viewWindow();
if( wnd )
return wnd->SelectionMode();
else
return ActorSelection;
}
//=======================================================================
// name : setSelectionMode
// Purpose : Set selection mode
//=======================================================================
void SMESHGUI_SelectionOp::setSelectionMode( const Selection_Mode mode )
{
SVTK_ViewWindow* wnd = viewWindow();
if( wnd )
wnd->SetSelectionMode( mode );
}
//=======================================================================
// name : highlight
// Purpose : Highlight object in 3d viewer
//=======================================================================
void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
const bool hilight, const bool immediately )
{
SVTK_ViewWindow* wnd = viewWindow();
if( wnd )
wnd->highlight( obj, hilight, immediately );
}
//=======================================================================
// name : addOrRemoveIndex
// Purpose : Select/deselect cells of mesh
//=======================================================================
void SMESHGUI_SelectionOp::addOrRemoveIndex( const Handle( SALOME_InteractiveObject )& obj,
const TColStd_MapOfInteger& indices,
const bool isModeShift )
{
SVTK_Selector* sel = selector();
if( sel )
sel->AddOrRemoveIndex( obj, indices, isModeShift );
}
//=======================================================================
// name : viewWindow
// Purpose : Get active view window
//=======================================================================
SVTK_ViewWindow* SMESHGUI_SelectionOp::viewWindow() const
{
return SMESH::GetViewWindow( getSMESHGUI() );
}
//=======================================================================
// name : selector
// Purpose : Get selector
//=======================================================================
SVTK_Selector* SMESHGUI_SelectionOp::selector() const
{
SVTK_ViewWindow* wnd = viewWindow();
return wnd ? wnd->GetSelector() : 0;
}
//=======================================================================
// name : typeById
// Purpose : Find type by id
//=======================================================================
int SMESHGUI_SelectionOp::typeById( const QString& str, const EntityType objtype ) const
{
SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
if( !_study )
return -1;
_PTR( Study ) st = _study->studyDS();
int res = -1;
if( objtype == Object )
{
SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
if( _study )
{
int t = SMESHGUI_Selection::type( str, _study->studyDS() );
if( t<0 )
{
//try to get GEOM type
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_PTR( SObject ) sobj = st->FindObjectID( str.toLatin1().data() );
if( sobj )
{
GEOM::GEOM_Object_var obj = GEOM::GEOM_Object::_narrow(
dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
if( !CORBA::is_nil( obj ) )
res = SMESHGUI_Dialog::prefix( "GEOM" ) + obj->GetType();
}
}
else
res = SMESHGUI_Dialog::prefix( "SMESH" ) + t;
}
}
else
{
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int pos = str.indexOf( idChar() );
QString entry = str.left( pos ),
_id = str.mid( pos+1 );
bool ok;
int id = _id.toInt( &ok );
if( ok )
{
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_PTR( SObject ) sobj = st->FindObjectID( entry.toLatin1().data() );
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow(
dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
SMESH::SMESH_subMesh_var submesh = SMESH::SMESH_subMesh::_narrow(
dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
if( !CORBA::is_nil( mesh ) )
res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
mesh->GetElementType( id, objtype==MeshElement );
else if( !CORBA::is_nil( submesh ) )
res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
submesh->GetElementType( id, objtype==MeshElement );
}
}
return res;
}
//=======================================================================
// name : selected
// Purpose : Get names, types and ids of selected objects
//=======================================================================
void SMESHGUI_SelectionOp::selected( QStringList& names,
LightApp_Dialog::TypesList& types,
QStringList& ids ) const
{
/* SUIT_DataOwnerPtrList list; selectionMgr()->selected( list );
SUIT_DataOwnerPtrList::const_iterator anIt = list.begin(),
aLast = list.end();
for( ; anIt!=aLast; anIt++ )
{
LightApp_DataOwner* owner = dynamic_cast<LightApp_DataOwner*>( (*anIt).operator->() );
LightApp_SVTKDataOwner* vtkowner = dynamic_cast<LightApp_SVTKDataOwner*>( (*anIt).operator->() );
if( vtkowner )
{
QString id_str = QString( "%1%2%3" ).arg( vtkowner->entry() ).arg( idChar() ), current_id_str;
Selection_Mode mode = vtkowner->GetMode();
EntityType objtype = mode == NodeSelection ? MeshNode : MeshElement;
const TColStd_IndexedMapOfInteger& ownerids = vtkowner->GetIds();
for( int i=1, n=ownerids.Extent(); i<=n; i++ )
{
int curid = ownerids( i );
current_id_str = id_str.arg( curid );
ids.append( current_id_str );
types.append( typeById( current_id_str, objtype ) );
names.append( QString( "%1" ).arg( curid ) );
}
}
else if( owner )
{
QString id = owner->entry();
ids.append( id );
types.append( typeById( id, Object ) );
names.append( owner->IO()->getName() );
}
}*/
SALOME_ListIO selObjs;
TColStd_IndexedMapOfInteger selIndices;
selectionMgr()->selectedObjects( selObjs );
Selection_Mode mode = selectionMode();
EntityType objtype = mode == NodeSelection ? MeshNode : MeshElement;
for( SALOME_ListIteratorOfListIO anIt( selObjs ); anIt.More(); anIt.Next() )
{
selIndices.Clear();
selectionMgr()->GetIndexes( anIt.Value(), selIndices );
if( selIndices.Extent() > 0 )
{
QString id_str = QString( "%1%2%3" ).arg( anIt.Value()->getEntry() ).arg( idChar() ), current_id_str;
for( int i=1, n=selIndices.Extent(); i<=n; i++ )
{
int curid = selIndices( i );
current_id_str = id_str.arg( curid );
ids.append( current_id_str );
types.append( typeById( current_id_str, objtype ) );
names.append( QString( "%1" ).arg( curid ) );
}
}
else
{
QString id = anIt.Value()->getEntry();
ids.append( id );
types.append( typeById( id, Object ) );
SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
if( _study )
{
_PTR(SObject) obj = _study->studyDS()->FindObjectID( anIt.Value()->getEntry() );
if( obj )
names.append( obj->GetName().c_str() );
}
}
}
}
//=======================================================================
// name : idChar
// Purpose : Char using to divide <entry> and <id> in string id representation. By default, '#'
//=======================================================================
QChar SMESHGUI_SelectionOp::idChar() const
{
return '#';
}
//=================================================================================
// name : mesh
// purpose :
//=================================================================================
SMESH::SMESH_Mesh_var SMESHGUI_SelectionOp::mesh() const
{
if( selectionMode()==ActorSelection )
return SMESH::SMESH_Mesh::_nil();
SALOME_ListIO sel; selectionMgr()->selectedObjects( sel, SVTK_Viewer::Type() );
if( sel.Extent()==1 )
return SMESH::GetMeshByIO( sel.First() );
else
return SMESH::SMESH_Mesh::_nil();
}
//=================================================================================
// name : actor
// purpose :
//=================================================================================
SMESH_Actor* SMESHGUI_SelectionOp::actor() const
{
SMESH::SMESH_Mesh_var m = mesh();
if( !m->_is_nil() )
return SMESH::FindActorByObject( m.in() );
else
return 0;
}
//=================================================================================
// name : onTextChanged
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::onTextChanged( int, const QStringList& list )
{
if( !dlg() )
return;
TColStd_MapOfInteger newIndices;
SALOME_ListIO sel; selectionMgr()->selectedObjects( sel );
SMESH_Actor* anActor = actor();
if( sel.Extent()==0 || !anActor )
return;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
IdList ids; extractIds( list, ids, '\0' );
IdList::const_iterator anIt = ids.begin(),
aLast = ids.end();
for( ; anIt!=aLast; anIt++ )
if( const SMDS_MeshNode * n = aMesh->FindNode( *anIt ) )
newIndices.Add( n->GetID() );
selector()->AddOrRemoveIndex( sel.First(), newIndices, false );
highlight( sel.First(), true, true );
QStringList names, _ids; LightApp_Dialog::TypesList types;
selected( names, types, _ids );
dlg()->selectObject( names, types, _ids, false );
}
//=================================================================================
// name : selectedIds
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::selectedIds( const int id, IdList& list ) const
{
if( !dlg() )
return;
QStringList ids; dlg()->selectedObject( id, ids );
extractIds( ids, list );
}
//=================================================================================
// name : extractIds
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list, const QChar idchar )
{
QStringList::const_iterator anIt = ids.begin(),
aLast = ids.end();
QString id_str;
for( ; anIt!=aLast; anIt++ )
{
id_str = *anIt;
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int pos = idchar=='\0' ? -1 : id_str.indexOf( idchar );
int id = -1;
if( idchar=='\0' || pos>=0 )
{
id = id_str.mid( pos+1 ).toInt();
list.append( id );
}
}
}
//=================================================================================
// name : extractIds
// purpose :
//=================================================================================
void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list ) const
{
extractIds( ids, list, idChar() );
}