smesh/src/OBJECT/SMESH_ActorUtils.h

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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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#ifndef SMESH_ACTORUTILS_H
#define SMESH_ACTORUTILS_H
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#include <qcolor.h>
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#include <qstring.h>
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class vtkUnstructuredGrid;
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namespace SMESH{
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float GetFloat( const QString& theValue, float theDefault = 0 );
float GetFloat( const QString& theName, const QString& theSection, float theDefault = 0 );
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QColor GetColor( const QString& theSect, const QString& theName, const QColor&t = QColor() );
void GetColor( const QString& theSect, const QString& theName, int&, int&, int&, const QColor&t = QColor() );
void GetColor( const QString& theSect, const QString& theName, float&, float&, float&, const QColor&t = QColor() );
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void WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, const char* theFileName);
}
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#endif