smesh/src/SMESHGUI/SMESHGUI_RenumberingDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
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// File : SMESHGUI_RenumberingDlg.cxx
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// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
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#include "SMESHGUI_RenumberingDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
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#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SUIT_Desktop.h"
#include "SUIT_Session.h"
#include "SALOME_ListIO.hxx"
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#include "utilities.h"
// QT Includes
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#include <qapplication.h>
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#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qpixmap.h>
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using namespace std;
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//=================================================================================
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// class : SMESHGUI_RenumberingDlg()
// purpose :
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//=================================================================================
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SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const char* name,
const int unit, bool modal, WFlags fl)
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: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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myUnit = unit;
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if (!name)
setName("SMESHGUI_RenumberingDlg");
resize(303, 185);
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QPixmap image0;
QPixmap image1(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_SELECT")));
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if (unit == 0) {
image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_NODES")));
setCaption(tr("SMESH_RENUMBERING_NODES_TITLE" ));
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}
else if (unit == 1) {
image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_ELEMENTS")));
setCaption(tr("SMESH_RENUMBERING_ELEMENTS_TITLE" ));
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}
setSizeGripEnabled(TRUE);
SMESHGUI_RenumberingDlgLayout = new QGridLayout(this);
SMESHGUI_RenumberingDlgLayout->setSpacing(6);
SMESHGUI_RenumberingDlgLayout->setMargin(11);
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/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
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if (unit == 0)
GroupConstructors->setTitle(tr("SMESH_NODES" ));
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else if (unit == 1)
GroupConstructors->setTitle(tr("SMESH_ELEMENTS" ));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
Constructor1->setText(tr("" ));
Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE);
Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth()));
Constructor1->setMinimumSize(QSize(50, 0));
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
GroupMesh = new QGroupBox(this, "GroupMesh");
GroupMesh->setTitle(tr("SMESH_RENUMBERING" ));
GroupMesh->setMinimumSize(QSize(0, 0));
GroupMesh->setFrameShape(QGroupBox::Box);
GroupMesh->setFrameShadow(QGroupBox::Sunken);
GroupMesh->setColumnLayout(0, Qt::Vertical);
GroupMesh->layout()->setSpacing(0);
GroupMesh->layout()->setMargin(0);
GroupMeshLayout = new QGridLayout(GroupMesh->layout());
GroupMeshLayout->setAlignment(Qt::AlignTop);
GroupMeshLayout->setSpacing(6);
GroupMeshLayout->setMargin(11);
TextLabelMesh = new QLabel(GroupMesh, "TextLabelMesh");
TextLabelMesh->setText(tr("SMESH_MESH"));
TextLabelMesh->setMinimumSize(QSize(50, 0));
TextLabelMesh->setFrameShape(QLabel::NoFrame);
TextLabelMesh->setFrameShadow(QLabel::Plain);
GroupMeshLayout->addWidget(TextLabelMesh, 0, 0);
SelectButton = new QPushButton(GroupMesh, "SelectButton");
SelectButton->setText(tr("" ));
SelectButton->setPixmap(image1);
SelectButton->setToggleButton(FALSE);
GroupMeshLayout->addWidget(SelectButton, 0, 1);
LineEditMesh = new QLineEdit(GroupMesh, "LineEditMesh");
LineEditMesh->setReadOnly(true);
GroupMeshLayout->addWidget(LineEditMesh, 0, 2);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupMesh, 1, 0);
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Init(); /* Initialisations */
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}
//=================================================================================
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// function : ~SMESHGUI_RenumberingDlg()
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// purpose : Destroys the object and frees any allocated resources
//=================================================================================
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SMESHGUI_RenumberingDlg::~SMESHGUI_RenumberingDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::Init()
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{
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GroupMesh->show();
myConstructorId = 0;
Constructor1->setChecked(TRUE);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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myMesh = SMESH::SMESH_Mesh::_nil();
myMeshFilter = new SMESH_TypeFilter (MESH);
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/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
this->show(); /* displays Dialog */
myEditCurrentArgument = LineEditMesh;
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LineEditMesh->setFocus();
mySelectionMgr->clearFilters();
mySelectionMgr->installFilter(myMeshFilter);
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SelectionIntoArgument();
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_RenumberingDlg::ConstructorsClicked (int)
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{
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::ClickOnApply()
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{
if (mySMESHGUI->isActiveStudyLocked())
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return;
if (!myMesh->_is_nil())
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{
try
{
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
bool isUnitsLabeled = false;
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if (myUnit == 0 && anActor) {
isUnitsLabeled = anActor->GetPointsLabeled();
if (isUnitsLabeled) anActor->SetPointsLabeled(false);
}
else if (myUnit == 1 && anActor) {
isUnitsLabeled = anActor->GetCellsLabeled();
if (isUnitsLabeled) anActor->SetCellsLabeled(false);
}
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QApplication::setOverrideCursor(Qt::waitCursor);
if (myUnit == 0) {
aMeshEditor->RenumberNodes();
if (isUnitsLabeled && anActor) anActor->SetPointsLabeled(true);
}
else if (myUnit == 1) {
aMeshEditor->RenumberElements();
if (isUnitsLabeled && anActor) anActor->SetCellsLabeled(true);
}
QApplication::restoreOverrideCursor();
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}
catch(...)
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{
}
//mySelectionMgr->clearSelected();
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SMESH::UpdateView();
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}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::ClickOnOk()
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{
ClickOnApply();
ClickOnCancel();
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}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::ClickOnCancel()
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{
//mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
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}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
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void SMESHGUI_RenumberingDlg::SelectionIntoArgument()
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{
if (!GroupButtons->isEnabled()) // inactive
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return;
QString aString = "";
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (myEditCurrentArgument == LineEditMesh) {
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// mesh
if (nbSel != 1) {
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myMesh = SMESH::SMESH_Mesh::_nil();
aString = "";
} else {
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
if (myMesh->_is_nil())
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aString = "";
}
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}
myEditCurrentArgument->setText(aString);
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bool isEnabled = (!myMesh->_is_nil());
buttonOk->setEnabled(isEnabled);
buttonApply->setEnabled(isEnabled);
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::SetEditCurrentArgument()
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{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
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if(send == SelectButton) {
LineEditMesh->setFocus();
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myEditCurrentArgument = LineEditMesh;
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}
SelectionIntoArgument();
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break;
}
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::DeactivateActiveDialog()
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{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupMesh->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::ActivateThisDialog()
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{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupMesh->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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SelectionIntoArgument();
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}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
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void SMESHGUI_RenumberingDlg::enterEvent(QEvent* e)
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{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
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}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::closeEvent(QCloseEvent* e)
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{
/* same than click on cancel button */
this->ClickOnCancel();
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}
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//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_RenumberingDlg::hideEvent (QHideEvent * e)
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{
if (!isMinimized())
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ClickOnCancel();
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}