smesh/src/StdMeshers/StdMeshers_Helper.hxx

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// File: StdMeshers_Helper.hxx
// Created: 15.02.06 14:48:09
// Author: Sergey KUUL
// Copyright: Open CASCADE 2006
#ifndef StdMeshers_Helper_HeaderFile
#define StdMeshers_Helper_HeaderFile
#include <SMESH_Mesh.hxx>
#include <TopoDS_Shape.hxx>
#include <SMDS_MeshNode.hxx>
#include <TopoDS_Face.hxx>
#include <gp_Pnt2d.hxx>
#include <map>
typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
typedef map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
/*!
* \brief It helps meshers to add elements
*
* It allow meshers not to care about creation of medium nodes
* when filling a quadratic mesh. Helper does it itself.
* It defines degree of elements to create when IsQuadraticSubMesh()
* is called.
*/
class StdMeshers_Helper
{
public:
// ---------- PUBLIC METHODS ----------
/// Empty constructor
StdMeshers_Helper(SMESH_Mesh& theMesh)
{ myMesh=(void *)&theMesh; myCreateQuadratic = false; }
SMESH_Mesh* GetMesh() const
{ return (SMESH_Mesh*)myMesh; }
/// Copy constructor
//Standard_EXPORT StdMeshers_Helper (const StdMeshers_Helper& theOther);
/// Destructor
//Standard_EXPORT virtual ~StdMeshers_Helper ();
/**
* Check submesh for given shape
* Check if all elements on this shape
* are quadratic, if yes => set true to myCreateQuadratic
* (default value is false). Also fill myNLinkNodeMap
* Returns myCreateQuadratic
*/
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
/*!
* \brief Returns true if given node is medium
* \param n - node to check
* \param typeToCheck - type of elements containing the node to ask about node status
* \retval bool - check result
*/
static bool IsMedium(const SMDS_MeshNode* node,
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
/**
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12);
/**
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNodeMap(const NLinkNodeMap& aMap)
{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
/**
* Returns myNLinkNodeMap
*/
const NLinkNodeMap& GetNLinkNodeMap() { return myNLinkNodeMap; }
/*!
* \brief Return node UV on face
* \param F - the face
* \param n - the node
* \param n2 - a medium node will be placed between n and n2
* \retval gp_XY - resulting UV
*
* Auxilary function called form GetMediumNode()
*/
gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
const SMDS_MeshNode* n2=0);
/**
* Special function for search or creation medium node
*/
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const bool force3d);
/**
* Special function for creation quadratic triangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3);
/**
* Special function for creation quadratic quadrangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4);
/**
* Special function for creation quadratic tetraahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4);
/**
* Special function for creation quadratic pentahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6);
/**
* Special function for creation quadratic hexahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6,
const SMDS_MeshNode* n7,
const SMDS_MeshNode* n8);
protected:
/*!
* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
* \param uv1 - UV on the seam
* \param uv2 - UV within a face
* \retval gp_Pnt2d - selected UV
*/
gp_Pnt2d GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const;
private:
void* myMesh;
int myShapeID;
// Key for creation quadratic faces
bool myCreateQuadratic;
// special map for using during creation quadratic faces
NLinkNodeMap myNLinkNodeMap;
std::set< int > mySeamShapeIds;
double myPar1, myPar2; // bounds of a closed periodic surface
int myParIndex; // bounds' index (1-U, 2-V)
};
#endif