smesh/src/SMESH/SMESH_Quadrangle_2D.cxx

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2003-05-19 13:18:36 +00:00
using namespace std;
//=============================================================================
// File : SMESH_Quadrangle_2D.cxx
// Created : sam mai 18 08:11:32 CEST 2002
// Author : Paul RASCLE, EDF
// Project : SALOME
// Copyright : EDF 2002
// $Header$
//=============================================================================
using namespace std;
#include "SMESH_Quadrangle_2D.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include <BRep_Tool.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <Geom_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom2d_Curve.hxx>
#include <Handle_Geom2d_Curve.hxx>
#include <Handle_Geom_Curve.hxx>
#include <gp_Pnt2d.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include "utilities.h"
//=============================================================================
/*!
*
*/
//=============================================================================
SMESH_Quadrangle_2D::SMESH_Quadrangle_2D(int hypId,
int studyId,
SMESH_Gen* gen)
: SMESH_2D_Algo(hypId, studyId, gen)
{
MESSAGE("SMESH_Quadrangle_2D::SMESH_Quadrangle_2D");
_name = "Quadrangle_2D";
// _shapeType = TopAbs_FACE;
_shapeType = (1<<TopAbs_FACE);
}
//=============================================================================
/*!
*
*/
//=============================================================================
SMESH_Quadrangle_2D::~SMESH_Quadrangle_2D()
{
MESSAGE("SMESH_Quadrangle_2D::~SMESH_Quadrangle_2D");
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESH_Quadrangle_2D::CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
//MESSAGE("SMESH_Quadrangle_2D::CheckHypothesis");
bool isOk = true;
// nothing to check
return isOk;
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESH_Quadrangle_2D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
throw (SALOME_Exception)
{
//MESSAGE("SMESH_Quadrangle_2D::Compute");
const Handle(SMESHDS_Mesh)& meshDS = aMesh.GetMeshDS();
SMESH_subMesh* theSubMesh = aMesh.GetSubMesh(aShape);
FaceQuadStruct* quad = CheckAnd2Dcompute(aMesh, aShape);
if (!quad) return false;
// --- compute 3D values on points, store points & quadrangles
int nbdown = quad->nbPts[0];
int nbright = quad->nbPts[1];
int nbVertices = nbdown*nbright;
int nbQuad = (nbdown-1)*(nbright-1);
//SCRUTE(nbVertices);
//SCRUTE(nbQuad);
// const TopoDS_Face& FF = TopoDS::Face(aShape);
// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
const TopoDS_Face& F = TopoDS::Face(aShape);
bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
for (int i=1; i<nbdown-1; i++)
for (int j=1; j<nbright-1; j++) // internal points
{
int ij = j*nbdown +i;
double u = quad->uv_grid[ij].u;
double v = quad->uv_grid[ij].v;
gp_Pnt P = S->Value(u,v);
int nodeId = meshDS->AddNode(P.X(), P.Y(), P.Z());
//MESSAGE("point "<< nodeId<<" "<<" "<<P.X()<<" "<<P.Y()<<" "<<P.Z());
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
meshDS->SetNodeOnFace(node, F);
quad->uv_grid[ij].nodeId = nodeId;
// Handle (SMDS_FacePosition) fpos
// = new SMDS_FacePosition(theSubMesh->GetId(),i,j); // easier than u,v
// node->SetPosition(fpos);
Handle (SMDS_FacePosition) fpos
= Handle (SMDS_FacePosition)::DownCast(node->GetPosition());
fpos->SetUParameter(i);
fpos->SetVParameter(j);
}
// bool isQuadForward = ( faceIsForward == quad->isEdgeForward[0]);
for (int i=0; i<nbdown-1; i++)
for (int j=0; j<nbright-1; j++) // faces
{
int a = quad->uv_grid[ j *nbdown +i ].nodeId;
int b = quad->uv_grid[ j *nbdown +i+1].nodeId;
int c = quad->uv_grid[(j+1)*nbdown +i+1].nodeId;
int d = quad->uv_grid[(j+1)*nbdown +i ].nodeId;
int faceId;
// if (isQuadForward) faceId = meshDS->AddFace(a,b,c,d);
// else faceId = meshDS->AddFace(a,d,c,b);
faceId = meshDS->AddFace(a,b,c,d);
Handle (SMDS_MeshElement) elt = meshDS->FindElement(faceId);
meshDS->SetMeshElementOnShape(elt, F);
}
QuadDelete(quad);
bool isOk = true;
return isOk;
}
//=============================================================================
/*!
*
*/
//=============================================================================
FaceQuadStruct*
SMESH_Quadrangle_2D::CheckAnd2Dcompute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
throw (SALOME_Exception)
{
//MESSAGE("SMESH_Quadrangle_2D::ComputeWithoutStore");
SMESH_subMesh* theSubMesh = aMesh.GetSubMesh(aShape);
// const TopoDS_Face& FF = TopoDS::Face(aShape);
// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
const TopoDS_Face& F = TopoDS::Face(aShape);
bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
// verify 1 wire only, with 4 edges, same number of points on opposite edges
if (NumberOfWires (F) != 1)
{
MESSAGE("only 1 wire by face (quadrangles)");
return 0;
//throw SALOME_Exception(LOCALIZED("only 1 wire by face (quadrangles)"));
}
// const TopoDS_Wire WW = BRepTools::OuterWire(F);
// TopoDS_Wire W = TopoDS::Wire(WW.Oriented(TopAbs_FORWARD));
const TopoDS_Wire& W = BRepTools::OuterWire(F);
BRepTools_WireExplorer wexp(W,F);
FaceQuadStruct* quad = new FaceQuadStruct;
for (int i=0; i<4; i++) quad->uv_edges[i] = 0;
quad->uv_grid = 0;
int nbEdges = 0;
for (wexp.Init(W,F);wexp.More(); wexp.Next())
{
// const TopoDS_Edge& EE = wexp.Current();
// TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
const TopoDS_Edge& E = wexp.Current();
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbEdges < 4)
{
quad->edge[nbEdges] = E;
quad->nbPts[nbEdges] = nb +2; // internal points + 2 extrema
}
nbEdges++;
}
if (nbEdges != 4)
{
MESSAGE("face must have 4 edges /quadrangles");
QuadDelete(quad);
return 0;
//throw SALOME_Exception(LOCALIZED("face must have 4 edges /quadrangles"));
}
if (quad->nbPts[0] != quad->nbPts[2])
{
MESSAGE("different point number-opposed edge");
QuadDelete(quad);
return 0;
//throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
}
if (quad->nbPts[1] != quad->nbPts[3])
{
MESSAGE("different point number-opposed edge");
QuadDelete(quad);
return 0;
//throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
}
// set normalized grid on unit square in parametric domain
SetNormalizedGrid(aMesh, F, quad);
return quad;
}
//=============================================================================
/*!
*
*/
//=============================================================================
void SMESH_Quadrangle_2D::QuadDelete(FaceQuadStruct* quad)
{
//MESSAGE("SMESH_Quadrangle_2D::QuadDelete");
if (quad)
{
for (int i=0; i<4; i++)
{
if (quad->uv_edges[i]) delete [] quad->uv_edges[i];
quad->edge[i].Nullify();
}
if (quad->uv_grid) delete [] quad->uv_grid;
delete quad;
}
}
//=============================================================================
/*!
*
*/
//=============================================================================
void SMESH_Quadrangle_2D::SetNormalizedGrid(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
FaceQuadStruct* quad)
throw (SALOME_Exception)
{
// Algorithme d<>crit dans "G<>n<EFBFBD>ration automatique de maillages"
// P.L. GEORGE, MASSON, <20> 6.4.1 p. 84-85
// traitement dans le domaine param<61>trique 2d u,v
// transport - projection sur le carr<72> unit<69>
const TopoDS_Face& F = TopoDS::Face(aShape);
// 1 --- find orientation of the 4 edges, by test on extrema
// max min 0 x1 1
// |<----north-2-------^ a3 -------------> a2
// | | ^1 1^
// west-3 east-1 =right | |
// | | ==> | |
// y0 | | y1 | |
// | | |0 0|
// v----south-0--------> a0 -------------> a1
// min max 0 x0 1
// =down
//
Handle (Geom2d_Curve) c2d[4];
gp_Pnt2d pf[4];
gp_Pnt2d pl[4];
for (int i=0; i<4; i++)
{
c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i],
F,
quad->first[i],
quad->last[i]);
pf[i] = c2d[i]->Value(quad->first[i]);
pl[i] = c2d[i]->Value(quad->last[i]);
quad->isEdgeForward[i] = false;
}
double eps2d = 1.e-3; // *** utiliser plutot TopExp::CommonVertex, puis
// distances si piece fausse
int i=0;
if ((pf[1].Distance(pl[0]) < eps2d) || (pl[1].Distance(pl[0]) < eps2d))
{
quad->isEdgeForward[0] = true;
}
else
{
double tmp =quad->first[0];
quad->first[0] = quad->last[0];
quad->last[0] = tmp;
pf[0] = c2d[0]->Value(quad->first[0]);
pl[0] = c2d[0]->Value(quad->last[0]);
}
for (int i=1; i<4; i++)
{
quad->isEdgeForward[i] = (pf[i].Distance(pl[i-1]) < eps2d);
if (! quad->isEdgeForward[i])
{
double tmp =quad->first[i];
quad->first[i] = quad->last[i];
quad->last[i] = tmp;
pf[i] = c2d[i]->Value(quad->first[i]);
pl[i] = c2d[i]->Value(quad->last[i]);
//SCRUTE(pf[i].Distance(pl[i-1]));
ASSERT(pf[i].Distance(pl[i-1]) < eps2d);
}
}
//SCRUTE(pf[0].Distance(pl[3]));
ASSERT(pf[0].Distance(pl[3]) < eps2d);
// for (int i=0; i<4; i++)
// {
// SCRUTE(quad->isEdgeForward[i]);
// MESSAGE(" -first "<<i<<" "<<pf[i].X()<<" "<<pf[i].Y());
// MESSAGE(" -last "<<i<<" "<<pl[i].X()<<" "<<pl[i].Y());
// }
// 2 --- load 2d edge points (u,v) with orientation and value on unit square
for (int i=0; i<2; i++)
{
quad->uv_edges[i] = LoadEdgePoints(aMesh, F,
quad->edge[i],
quad->first[i],
quad->last[i]);
// quad->isEdgeForward[i]);
}
for (int i=2; i<4; i++)
{
quad->uv_edges[i] = LoadEdgePoints(aMesh, F,
quad->edge[i],
quad->last[i],
quad->first[i]);
// !quad->isEdgeForward[i]);
}
// 3 --- 2D normalized values on unit square [0..1][0..1]
int nbdown = quad->nbPts[0];
int nbright = quad->nbPts[1];
quad->uv_grid = new UVPtStruct[nbright*nbdown];
UVPtStruct* uv_grid = quad->uv_grid;
UVPtStruct* uv_e0 = quad->uv_edges[0];
UVPtStruct* uv_e1 = quad->uv_edges[1];
UVPtStruct* uv_e2 = quad->uv_edges[2];
UVPtStruct* uv_e3 = quad->uv_edges[3];
gp_Pnt2d a0 = pf[0];
gp_Pnt2d a1 = pf[1];
gp_Pnt2d a2 = pf[2];
gp_Pnt2d a3 = pf[3];
// nodes Id on edges
int j = 0;
for (int i=0; i<nbdown; i++)
{
int ij = j*nbdown +i;
uv_grid[ij].nodeId = uv_e0[i].nodeId;
}
i = nbdown-1;
for (int j=0; j<nbright; j++)
{
int ij = j*nbdown +i;
uv_grid[ij].nodeId = uv_e1[j].nodeId;
}
j = nbright -1;
for (int i=0; i<nbdown; i++)
{
int ij = j*nbdown +i;
uv_grid[ij].nodeId = uv_e2[i].nodeId;
}
i = 0;
for (int j=0; j<nbright; j++)
{
int ij = j*nbdown +i;
uv_grid[ij].nodeId = uv_e3[j].nodeId;
}
// normalized 2d values on grid
for (int i=0; i<nbdown; i++)
for (int j=0; j<nbright; j++)
{
int ij = j*nbdown +i;
// --- droite i cste : x = x0 + y(x1-x0)
double x0 = uv_e0[i].normParam; // bas - sud
double x1 = uv_e2[i].normParam; // haut - nord
// --- droite j cste : y = y0 + x(y1-y0)
double y0 = uv_e3[j].normParam; // gauche-ouest
double y1 = uv_e1[j].normParam; // droite - est
// --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
double x=(x0+y0*(x1-x0))/(1-(y1-y0)*(x1-x0));
double y=y0+x*(y1-y0);
uv_grid[ij].x = x;
uv_grid[ij].y = y;
//MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
//MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
}
// 4 --- projection on 2d domain (u,v)
for (int i=0; i<nbdown; i++)
for (int j=0; j<nbright; j++)
{
int ij = j*nbdown +i;
double x = uv_grid[ij].x;
double y = uv_grid[ij].y;
double param_0 = uv_e0[0].param
+ x*(uv_e0[nbdown-1].param -uv_e0[0].param); // sud
double param_2 = uv_e2[0].param
+ x*(uv_e2[nbdown-1].param -uv_e2[0].param); // nord
double param_1 = uv_e1[0].param
+ y*(uv_e1[nbright-1].param -uv_e1[0].param); // est
double param_3 = uv_e3[0].param
+ y*(uv_e3[nbright-1].param -uv_e3[0].param); // ouest
//MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
gp_Pnt2d p0 = c2d[0]->Value(param_0);
gp_Pnt2d p1 = c2d[1]->Value(param_1);
gp_Pnt2d p2 = c2d[2]->Value(param_2);
gp_Pnt2d p3 = c2d[3]->Value(param_3);
double u = (1-y)*p0.X() + x*p1.X() + y*p2.X() + (1-x)*p3.X();
double v = (1-y)*p0.Y() + x*p1.Y() + y*p2.Y() + (1-x)*p3.Y();
u -= (1-x)*(1-y)*a0.X() + x*(1-y)*a1.X() + x*y*a2.X() + (1-x)*y*a3.X();
v -= (1-x)*(1-y)*a0.Y() + x*(1-y)*a1.Y() + x*y*a2.Y() + (1-x)*y*a3.Y();
uv_grid[ij].u = u;
uv_grid[ij].v = v;
//MESSAGE("-uv- "<<i<<" "<<j<<" "<<uv_grid[ij].u<<" "<<uv_grid[ij].v);
}
}
//=============================================================================
/*!
*
*/
//=============================================================================
UVPtStruct* SMESH_Quadrangle_2D::LoadEdgePoints(SMESH_Mesh& aMesh,
const TopoDS_Face& F,
const TopoDS_Edge& E,
double first,
double last)
// bool isForward)
{
//MESSAGE("SMESH_Quadrangle_2D::LoadEdgePoints");
Handle (SMDS_Mesh) meshDS = aMesh.GetMeshDS();
// --- IDNodes of first and last Vertex
TopoDS_Vertex VFirst, VLast;
TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
ASSERT(!VFirst.IsNull());
SMESH_subMesh* firstSubMesh = aMesh.GetSubMesh(VFirst);
const TColStd_ListOfInteger& lidf
= firstSubMesh->GetSubMeshDS()->GetIDNodes();
int idFirst= lidf.First();
//SCRUTE(idFirst);
ASSERT(!VLast.IsNull());
SMESH_subMesh* lastSubMesh = aMesh.GetSubMesh(VLast);
const TColStd_ListOfInteger& lidl
= lastSubMesh->GetSubMeshDS()->GetIDNodes();
int idLast= lidl.First();
//SCRUTE(idLast);
// --- edge internal IDNodes (relies on good order storage, not checked)
int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
//SCRUTE(nbPoints);
UVPtStruct * uvslf = new UVPtStruct[nbPoints+2];
double f,l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E,F,f,l);
const TColStd_ListOfInteger& indElt
= aMesh.GetSubMesh(E)->GetSubMeshDS()->GetIDNodes();
TColStd_ListIteratorOfListOfInteger ite(indElt);
//SCRUTE(nbPoints);
//SCRUTE(indElt.Extent());
ASSERT(nbPoints == indElt.Extent());
map<double,int> params;
for (; ite.More(); ite.Next())
{
int nodeId = ite.Value();
Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId);
Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt);
Handle (SMDS_EdgePosition) epos
= Handle (SMDS_EdgePosition)::DownCast(node->GetPosition());
double param = epos->GetUParameter();
params[param] = nodeId;
}
bool isForward = (((l-f)*(last-first)) > 0);
double paramin = 0;
double paramax = 0;
if (isForward)
{
paramin = f;
paramax = l;
gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
uvslf [0].x = p.X();
uvslf [0].y = p.Y();
uvslf [0].param = f;
uvslf [0].nodeId = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map<double,int>::iterator itp = params.begin();
for (int i = 1; i <= nbPoints; i++) // nbPoints internal
{
double param = (*itp).first;
int nodeId = (*itp).second;
gp_Pnt2d p = C2d->Value(param);
uvslf [i].x = p.X();
uvslf [i].y = p.Y();
uvslf[i].param = param;
uvslf[i].nodeId = nodeId;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(l); // last point = Vertex Reversed
uvslf [nbPoints+1].x = p.X();
uvslf [nbPoints+1].y = p.Y();
uvslf [nbPoints+1].param = l;
uvslf [nbPoints+1].nodeId = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
}
else
{
paramin = l;
paramax = f;
gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
uvslf [0].x = p.X();
uvslf [0].y = p.Y();
uvslf [0].param = l;
uvslf [0].nodeId = idLast;
//MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
map<double,int>::reverse_iterator itp = params.rbegin();
for (int j = nbPoints; j >= 1; j--) // nbPoints internal
{
double param = (*itp).first;
int nodeId = (*itp).second;
int i = nbPoints +1 -j;
gp_Pnt2d p = C2d->Value(param);
uvslf [i].x = p.X();
uvslf [i].y = p.Y();
uvslf[i].param = param;
uvslf[i].nodeId = nodeId;
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
itp++;
}
p = C2d->Value(f); // last point = Vertex Forward
uvslf [nbPoints+1].x = p.X();
uvslf [nbPoints+1].y = p.Y();
uvslf [nbPoints+1].param = f;
uvslf [nbPoints+1].nodeId = idFirst;
//MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
}
ASSERT(paramin != paramax);
for (int i = 0; i< nbPoints+2; i++)
{
uvslf[i].normParam = (uvslf[i].param -paramin)/(paramax -paramin);
//SCRUTE(uvslf[i].normParam);
}
return uvslf;
}
//=============================================================================
/*!
*
*/
//=============================================================================
ostream & SMESH_Quadrangle_2D::SaveTo(ostream & save)
{
return save << this;
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & SMESH_Quadrangle_2D::LoadFrom(istream & load)
{
return load >> (*this);
}
//=============================================================================
/*!
*
*/
//=============================================================================
ostream & operator << (ostream & save, SMESH_Quadrangle_2D & hyp)
{
return save;
}
//=============================================================================
/*!
*
*/
//=============================================================================
istream & operator >> (istream & load, SMESH_Quadrangle_2D & hyp)
{
return load;
}