smesh/src/SMESHDS/SMESHDS_SubMesh.hxx

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// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHDS : management of mesh data and SMESH document
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// File : SMESHDS_SubMesh.hxx
// Module : SMESH
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//
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#ifndef _SMESHDS_SubMesh_HeaderFile
#define _SMESHDS_SubMesh_HeaderFile
#include "SMESH_SMESHDS.hxx"
#include "SMDS_ElementHolder.hxx"
#include "SMDS_Mesh.hxx"
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#include <vector>
#include <boost/container/flat_set.hpp>
class SMESHDS_SubMesh;
typedef boost::container::flat_set< const SMESHDS_SubMesh* > TSubMeshSet;
class SMESHDS_SubMesh;
typedef SMDS_Iterator<const SMESHDS_SubMesh*> SMESHDS_SubMeshIterator;
typedef boost::shared_ptr< SMESHDS_SubMeshIterator > SMESHDS_SubMeshIteratorPtr;
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class SMESHDS_Mesh;
class SMESHDS_EXPORT SMESHDS_SubMesh : public SMDS_ElementHolder
{
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public:
SMESHDS_SubMesh(const SMESHDS_Mesh *parent, int index);
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virtual ~SMESHDS_SubMesh();
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virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
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// if !IsComplexSubmesh()
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virtual void AddElement(const SMDS_MeshElement * ME);
virtual bool RemoveElement(const SMDS_MeshElement * ME); // ret true if ME was in
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virtual void AddNode(const SMDS_MeshNode * ME);
virtual bool RemoveNode(const SMDS_MeshNode * ME); // ret true if ME was in
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// if IsComplexSubmesh()
void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh );
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void RemoveAllSubmeshes();
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bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const;
int NbSubMeshes() const { return mySubMeshes.size(); }
SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const;
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// for both types
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virtual int NbElements() const;
virtual int NbNodes() const;
virtual SMDS_ElemIteratorPtr GetElements() const;
virtual SMDS_NodeIteratorPtr GetNodes() const;
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virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
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virtual bool IsQuadratic() const;
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// clear the contents
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virtual void Clear();
SMESHDS_Mesh* GetParent() const { return const_cast< SMESHDS_Mesh*>( myParent ); }
int GetID() const { return myIndex; }
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protected: // methods of SMDS_ElementHolder
virtual SMDS_ElemIteratorPtr getElements();
virtual void tmpClear();
virtual void add( const SMDS_MeshElement* element );
virtual void compact() {}
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private:
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int myIndex;
int myNbElements;
int myNbNodes;
const SMDS_MeshElement* my1stElemNode[2]; // elem and node with least ID, to optimize iteration
const SMESHDS_Mesh * myParent;
TSubMeshSet mySubMeshes;
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};
#endif