smesh/src/SMESHDS/SMESHDS_Mesh.cxx

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2003-07-10 16:13:42 +06:00
// SMESH SMESHDS : management of mesh data and SMESH document
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESH_Mesh.cxx
// Author : Yves FRICAUD, OCC
// Module : SMESH
// $Header:
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#include "SMESHDS_Mesh.hxx"
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#include "SMDS_VertexPosition.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include <TopExp_Explorer.hxx>
#include <TopExp.hxx>
#include "utilities.h"
//=======================================================================
//function : Create
//purpose :
//=======================================================================
SMESHDS_Mesh::SMESHDS_Mesh(int MeshID):myMeshID(MeshID)
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{
myScript = new SMESHDS_Script();
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}
//=======================================================================
//function : ShapeToMesh
//purpose :
//=======================================================================
void SMESHDS_Mesh::ShapeToMesh(const TopoDS_Shape & S)
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{
myShape = S;
TopExp::MapShapes(myShape, myIndexToShape);
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}
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//=======================================================================
//function : AddHypothesis
//purpose :
//=======================================================================
bool SMESHDS_Mesh::AddHypothesis(const TopoDS_Shape & SS,
const SMESHDS_Hypothesis * H)
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{
list<const SMESHDS_Hypothesis *>& alist=myShapeToHypothesis[SS];
//Check if the Hypothesis is still present
list<const SMESHDS_Hypothesis*>::iterator ith=alist.begin();
for (; ith!=alist.end(); ith++)
if (H == *ith) return false;
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alist.push_back(H);
return true;
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}
//=======================================================================
//function : RemoveHypothesis
//purpose :
//=======================================================================
bool SMESHDS_Mesh::RemoveHypothesis(const TopoDS_Shape & S,
const SMESHDS_Hypothesis * H)
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{
ShapeToHypothesis::iterator its=myShapeToHypothesis.find(S);
if(its!=myShapeToHypothesis.end())
{
list<const SMESHDS_Hypothesis*>::iterator ith=(*its).second.begin();
for (; ith!=(*its).second.end(); ith++)
if (H == *ith)
{
(*its).second.erase(ith);
return true;
}
}
return false;
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}
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//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
SMDS_MeshNode* SMESHDS_Mesh::AddNode(double x, double y, double z)
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{
SMDS_MeshNode* node = SMDS_Mesh::AddNode(x, y, z);
if(node!=NULL) myScript->AddNode(node->GetID(), x, y, z);
return node;
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}
//=======================================================================
//function : MoveNode
//purpose :
//=======================================================================
void SMESHDS_Mesh::MoveNode(int ID, double x, double y, double z)
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{
SMDS_MeshNode * node=const_cast<SMDS_MeshNode*>(FindNode(ID));
node->setXYZ(x,y,z);
myScript->MoveNode(ID, x, y, z);
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}
//=======================================================================
//function : AddEdge
//purpose :
//=======================================================================
SMDS_MeshEdge* SMESHDS_Mesh::AddEdge(int idnode1, int idnode2)
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{
SMDS_MeshEdge* e = SMDS_Mesh::AddEdge(idnode1, idnode2);
if(e!=NULL) myScript->AddEdge(e->GetID(), idnode1, idnode2);
return e;
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}
//=======================================================================
//function :AddFace
//purpose :
//=======================================================================
SMDS_MeshFace* SMESHDS_Mesh::AddFace(int idnode1, int idnode2, int idnode3)
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{
SMDS_MeshFace *f = SMDS_Mesh::AddFace(idnode1, idnode2, idnode3);
if(f!=NULL) myScript->AddFace(f->GetID(), idnode1, idnode2, idnode3);
return f;
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}
//=======================================================================
//function :AddFace
//purpose :
//=======================================================================
SMDS_MeshFace* SMESHDS_Mesh::AddFace(int idnode1, int idnode2, int idnode3,
int idnode4)
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{
SMDS_MeshFace *f = SMDS_Mesh::AddFace(idnode1, idnode2, idnode3, idnode4);
if(f!=NULL)
myScript->AddFace(f->GetID(), idnode1, idnode2, idnode3, idnode4);
return f;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4)
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{
SMDS_MeshVolume *f = SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3,
idnode4);
if(f!=NULL)
myScript->AddVolume(f->GetID(), idnode1, idnode2, idnode3, idnode4);
return f;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5)
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{
SMDS_MeshVolume *v = SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3,
idnode4, idnode5);
if(v!=NULL)
myScript->AddVolume(v->GetID(), idnode1, idnode2, idnode3, idnode4,
idnode5);
return v;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6)
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{
SMDS_MeshVolume *v=
SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3, idnode4, idnode5,
idnode6);
if(v!=NULL)
myScript->AddVolume(v->GetID(), idnode1, idnode2, idnode3, idnode4,
idnode5, idnode6);
return v;
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}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6, int idnode7, int idnode8)
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{
SMDS_MeshVolume *v=
SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3, idnode4, idnode5,
idnode6, idnode7, idnode8);
if(v!=NULL)
myScript->AddVolume(v->GetID(), idnode1, idnode2, idnode3, idnode4,
idnode5, idnode6, idnode7, idnode8);
return v;
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}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
void SMESHDS_Mesh::RemoveNode(int ID)
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{
SMDS_Mesh::RemoveNode(ID);
myScript->RemoveNode(ID);
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}
//=======================================================================
//function : RemoveElement
//purpose :
//========================================================================
void SMESHDS_Mesh::RemoveElement(int ID)
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{
SMDS_Mesh::RemoveElement(ID);
myScript->RemoveElement(ID);
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}
//=======================================================================
//function : SetNodeOnVolume
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeInVolume(SMDS_MeshNode * aNode,
const TopoDS_Shell & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
//Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
//aNode->SetPosition(aPos);
//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode * aNode,
const TopoDS_Face & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
aNode->SetPosition(new SMDS_FacePosition(Index, 0., 0.));
//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode * aNode,
const TopoDS_Edge & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
aNode->SetPosition(new SMDS_EdgePosition(Index, 0.));
//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnVertex
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode * aNode,
const TopoDS_Vertex & S)
{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
//Set Position on Node
aNode->SetPosition(new SMDS_VertexPosition(Index));
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//Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
if (it==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
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//=======================================================================
//function : UnSetNodeOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::UnSetNodeOnShape(const SMDS_MeshNode* aNode)
{
MESSAGE("not implemented");
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}
//=======================================================================
//function : SetMeshElementOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetMeshElementOnShape(const SMDS_MeshElement * anElement,
const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
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if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddElement(anElement);
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}
//=======================================================================
//function : UnSetMeshElementOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::
UnSetMeshElementOnShape(const SMDS_MeshElement * anElement,
const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
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if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]->RemoveElement(anElement);
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}
//=======================================================================
//function : ShapeToMesh
//purpose :
//=======================================================================
TopoDS_Shape SMESHDS_Mesh::ShapeToMesh() const
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{
return myShape;
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}
///////////////////////////////////////////////////////////////////////////////
/// Return the sub mesh linked to the a given TopoDS_Shape or NULL if the given
/// TopoDS_Shape is unknown
///////////////////////////////////////////////////////////////////////////////
SMESHDS_SubMesh * SMESHDS_Mesh::MeshElements(const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
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int Index = myIndexToShape.FindIndex(S);
if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
return myShapeIndexToSubMesh[Index];
else
return NULL;
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}
//=======================================================================
//function : GetHypothesis
//purpose :
//=======================================================================
const list<const SMESHDS_Hypothesis*>& SMESHDS_Mesh::GetHypothesis(
const TopoDS_Shape & S) const
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{
if (myShapeToHypothesis.find(S)!=myShapeToHypothesis.end())
return myShapeToHypothesis.find(S)->second;
static list<const SMESHDS_Hypothesis*> empty;
return empty;
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}
//=======================================================================
//function : GetScript
//purpose :
//=======================================================================
SMESHDS_Script* SMESHDS_Mesh::GetScript()
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{
return myScript;
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}
//=======================================================================
//function : ClearScript
//purpose :
//=======================================================================
void SMESHDS_Mesh::ClearScript()
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{
myScript->Clear();
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}
//=======================================================================
//function : HasMeshElements
//purpose :
//=======================================================================
bool SMESHDS_Mesh::HasMeshElements(const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
int Index = myIndexToShape.FindIndex(S);
return myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end();
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}
//=======================================================================
//function : HasHypothesis
//purpose :
//=======================================================================
bool SMESHDS_Mesh::HasHypothesis(const TopoDS_Shape & S)
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{
return myShapeToHypothesis.find(S)!=myShapeToHypothesis.end();
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}
//=======================================================================
//function : NewSubMesh
//purpose :
//=======================================================================
void SMESHDS_Mesh::NewSubMesh(int Index)
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{
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
{
SMESHDS_SubMesh* SM = new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]=SM;
}
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}
//=======================================================================
//function : IndexToShape
//purpose :
//=======================================================================
TopoDS_Shape SMESHDS_Mesh::IndexToShape(int ShapeIndex)
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{
return myIndexToShape.FindKey(ShapeIndex);
}
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//=======================================================================
//function : ShapeToIndex
//purpose :
//=======================================================================
int SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape & S)
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{
if (myShape.IsNull()) MESSAGE("myShape is NULL");
return myIndexToShape.FindIndex(S);
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}
//=======================================================================
//function : SetNodeOnVolume
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeInVolume(const SMDS_MeshNode* aNode, int Index)
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{
//Set Position on Node
//Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
//aNode->SetPosition(aPos);
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode* aNode, int Index)
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{
//Set Position on Node
aNode->SetPosition(new SMDS_FacePosition(Index, 0., 0.));
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode* aNode, int Index)
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{
//Set Position on Node
aNode->SetPosition(new SMDS_EdgePosition(Index, 0.));
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetNodeOnVertex
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode* aNode, int Index)
{
//Set Position on Node
aNode->SetPosition(new SMDS_VertexPosition(Index));
//Update or build submesh
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddNode(aNode);
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}
//=======================================================================
//function : SetMeshElementOnShape
//purpose :
//=======================================================================
void SMESHDS_Mesh::SetMeshElementOnShape(const SMDS_MeshElement* anElement,
int Index)
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{
if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
myShapeIndexToSubMesh[Index]->AddElement(anElement);
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}