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467 lines
16 KiB
C++
467 lines
16 KiB
C++
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// SMESH SMESH : implementaion of SMESH idl descriptions
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : StdMeshers_FaceSide.hxx
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// Created : Wed Jan 31 18:41:25 2007
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// Author : Edward AGAPOV (eap)
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// Module : SMESH
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#include "StdMeshers_FaceSide.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESHDS_SubMesh.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MeshEditor.hxx"
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#include <Adaptor2d_Curve2d.hxx>
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#include <BRepAdaptor_CompCurve.hxx>
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#include <BRepAdaptor_Curve.hxx>
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#include <BRep_Builder.hxx>
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#include <BRep_Tool.hxx>
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#include <TopExp.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Wire.hxx>
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#include <map>
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#include "utilities.h"
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//================================================================================
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/*!
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* \brief Constructor of a side of one edge
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* \param theFace - the face
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* \param theEdge - the edge
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*/
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//================================================================================
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StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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const TopoDS_Edge& theEdge,
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SMESH_Mesh* theMesh,
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const bool theIsForward,
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const bool theIgnoreMediumNodes)
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{
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list<TopoDS_Edge> edges(1,theEdge);
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*this = StdMeshers_FaceSide( theFace, edges, theMesh, theIsForward, theIgnoreMediumNodes );
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}
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//================================================================================
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/*!
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* \brief Constructor of a side of several edges
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* \param theFace - the face
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* \param theEdge - the edge
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*/
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//================================================================================
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StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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list<TopoDS_Edge>& theEdges,
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SMESH_Mesh* theMesh,
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const bool theIsForward,
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const bool theIgnoreMediumNodes)
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{
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int nbEdges = theEdges.size();
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myEdge.resize( nbEdges );
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myC2d.resize( nbEdges );
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myFirst.resize( nbEdges );
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myLast.resize( nbEdges );
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myNormPar.resize( nbEdges );
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myLength = 0;
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myNbPonits = myNbSegments = 0;
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myMesh = theMesh;
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myMissingVertexNodes = false;
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myIgnoreMediumNodes = theIgnoreMediumNodes;
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if ( nbEdges == 0 ) return;
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SMESHDS_Mesh* meshDS = theMesh->GetMeshDS();
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vector<double> len( nbEdges );
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int nbDegen = 0;
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list<TopoDS_Edge>::iterator edge = theEdges.begin();
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for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
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{
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int i = theIsForward ? index : nbEdges - index - 1;
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len[i] = SMESH_Algo::EdgeLength( *edge );
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if ( len[i] < DBL_MIN ) nbDegen++;
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myLength += len[i];
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myEdge[i] = *edge;
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if ( !theIsForward ) myEdge[i].Reverse();
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if ( theFace.IsNull() )
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BRep_Tool::Range( *edge, myFirst[i], myLast[i] );
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else
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myC2d[i] = BRep_Tool::CurveOnSurface( *edge, theFace, myFirst[i], myLast[i] );
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if ( myEdge[i].Orientation() == TopAbs_REVERSED )
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std::swap( myFirst[i], myLast[i] );
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if ( SMESHDS_SubMesh* sm = meshDS->MeshElements( *edge )) {
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int nbN = sm->NbNodes();
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if ( theIgnoreMediumNodes ) {
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SMDS_ElemIteratorPtr elemIt = sm->GetElements();
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if ( elemIt->more() && elemIt->next()->IsQuadratic() )
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nbN -= sm->NbElements();
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}
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myNbPonits += nbN;
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myNbSegments += sm->NbElements();
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}
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if ( SMESH_Algo::VertexNode( TopExp::FirstVertex( *edge, 1), meshDS ))
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myNbPonits += 1; // for the first end
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else
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myMissingVertexNodes = true;
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}
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if ( SMESH_Algo::VertexNode( TopExp::LastVertex( theEdges.back(), 1), meshDS ))
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myNbPonits++; // for the last end
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else
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myMissingVertexNodes = true;
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if ( nbEdges > 1 && myLength > DBL_MIN ) {
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const double degenNormLen = 1.e-5;
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double totLength = myLength;
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if ( nbDegen )
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totLength += myLength * degenNormLen * nbDegen;
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double prevNormPar = 0;
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for ( int i = 0; i < nbEdges; ++i ) {
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if ( len[ i ] < DBL_MIN )
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len[ i ] = myLength * degenNormLen;
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myNormPar[ i ] = prevNormPar + len[i]/totLength;
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prevNormPar = myNormPar[ i ];
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}
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}
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myNormPar[nbEdges-1] = 1.;
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//dump();
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}
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//================================================================================
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/*!
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* \brief Return info on nodes on the side
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* \retval UVPtStruct* - array of data structures
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*/
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//================================================================================
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const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
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double constValue) const
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{
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if ( myPoints.empty() ) {
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if ( NbEdges() == 0 ) return myPoints;
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SMESHDS_Mesh* meshDS = myMesh->GetMeshDS();
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// sort nodes of all edges putting them into a map
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map< double, const SMDS_MeshNode*> u2node;
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//int nbOnDegen = 0;
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for ( int i = 0; i < myEdge.size(); ++i )
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{
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// put 1st vertex node
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TopoDS_Vertex VFirst, VLast;
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TopExp::Vertices( myEdge[i], VFirst, VLast, true);
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const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VFirst, meshDS );
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double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
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if ( node ) { // internal nodes may be missing
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u2node.insert( make_pair( prevNormPar, node ));
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} else if ( i == 0 ) {
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MESSAGE(" NO NODE on VERTEX" );
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return myPoints;
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}
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// put 2nd vertex node for a last edge
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if ( i+1 == myEdge.size() ) {
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node = SMESH_Algo::VertexNode( VLast, meshDS );
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if ( !node ) {
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MESSAGE(" NO NODE on VERTEX" );
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return myPoints;
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}
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u2node.insert( make_pair( 1., node ));
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}
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// put internal nodes
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SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
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if ( !sm ) continue;
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SMDS_NodeIteratorPtr nItr = sm->GetNodes();
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double paramSize = myLast[i] - myFirst[i], r = myNormPar[i] - prevNormPar;
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while ( nItr->more() ) {
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const SMDS_MeshNode* node = nItr->next();
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if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
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continue;
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const SMDS_EdgePosition* epos =
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static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
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double u = epos->GetUParameter();
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// paramSize is signed so orientation is taken into account
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double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
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#ifdef _DEBUG_
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if ( normPar > 1 || normPar < 0) {
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dump("DEBUG");
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cout << "WRONG normPar: "<<normPar<< " prevNormPar="<<prevNormPar
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<< " u="<<u << " myFirst[i]="<<myFirst[i]<< " myLast[i]="<<myLast[i]
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<< " paramSize="<<paramSize<<endl;
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}
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#endif
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u2node.insert( make_pair( normPar, node ));
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}
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}
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if ( u2node.size() != myNbPonits ) {
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MESSAGE("Wrong node parameters on edges, u2node.size():"
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<<u2node.size()<<" != myNbPonits:"<<myNbPonits);
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return myPoints;
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}
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// fill array of UVPtStruct
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vector<uvPtStruct>* points = const_cast<vector<uvPtStruct>*>( &myPoints );
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points->resize( myNbPonits );
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int EdgeIndex = 0;
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double prevNormPar = 0, paramSize = myNormPar[ EdgeIndex ];
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map< double, const SMDS_MeshNode*>::iterator u_node = u2node.begin();
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for (int i = 0 ; u_node != u2node.end(); ++u_node, ++i ) {
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UVPtStruct & uvPt = (*points)[i];
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uvPt.node = u_node->second;
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uvPt.x = uvPt.y = uvPt.normParam = u_node->first;
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if ( isXConst ) uvPt.x = constValue;
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else uvPt.y = constValue;
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if ( myNormPar[ EdgeIndex ] < uvPt.normParam ) {
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prevNormPar = myNormPar[ EdgeIndex ];
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++EdgeIndex;
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#ifdef _DEBUG_
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if ( EdgeIndex >= myEdge.size() ) {
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dump("DEBUG");
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cout << "WRONg EdgeIndex " << 1+EdgeIndex
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<< " myNormPar.size()="<<myNormPar.size()
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<< " myNormPar["<< EdgeIndex<<"]="<< myNormPar[ EdgeIndex ]
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<< " uvPt.normParam="<<uvPt.normParam <<endl;
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}
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#endif
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paramSize = myNormPar[ EdgeIndex ] - prevNormPar;
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}
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const SMDS_EdgePosition* epos =
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dynamic_cast<const SMDS_EdgePosition*>(uvPt.node->GetPosition().get());
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if ( epos ) {
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uvPt.param = epos->GetUParameter();
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}
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else {
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double r = ( uvPt.normParam - prevNormPar )/ paramSize;
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// uvPt.param = myFirst[EdgeIndex] * ( 1 - r ) + myLast[EdgeIndex] * r;
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uvPt.param = ( r > 0.5 ? myLast[EdgeIndex] : myFirst[EdgeIndex] );
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}
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if ( !myC2d[ EdgeIndex ].IsNull() ) {
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gp_Pnt2d p = myC2d[ EdgeIndex ]->Value( uvPt.param );
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uvPt.u = p.X();
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uvPt.v = p.Y();
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}
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else {
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uvPt.u = uvPt.v = 1e+100;
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}
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}
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}
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return myPoints;
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}
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//================================================================================
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/*!
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* \brief Falsificate info on nodes
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* \param nbSeg - nb of segments on the side
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* \retval UVPtStruct* - array of data structures
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*/
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//================================================================================
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const vector<UVPtStruct>& StdMeshers_FaceSide::SimulateUVPtStruct(int nbSeg,
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bool isXConst,
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double constValue) const
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{
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if ( myFalsePoints.empty() ) {
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if ( NbEdges() == 0 ) return myFalsePoints;
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vector<uvPtStruct>* points = const_cast<vector<uvPtStruct>*>( &myFalsePoints );
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points->resize( nbSeg+1 );
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int EdgeIndex = 0;
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double prevNormPar = 0, paramSize = myNormPar[ EdgeIndex ];
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for (int i = 0 ; i < myFalsePoints.size(); ++i ) {
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double normPar = double(i) / double(nbSeg);
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UVPtStruct & uvPt = (*points)[i];
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uvPt.node = 0;
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uvPt.x = uvPt.y = uvPt.param = uvPt.normParam = normPar;
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if ( isXConst ) uvPt.x = constValue;
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else uvPt.y = constValue;
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if ( myNormPar[ EdgeIndex ] < normPar ) {
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prevNormPar = myNormPar[ EdgeIndex ];
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++EdgeIndex;
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paramSize = myNormPar[ EdgeIndex ] - prevNormPar;
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}
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double r = ( normPar - prevNormPar )/ paramSize;
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uvPt.param = myFirst[EdgeIndex] * ( 1 - r ) + myLast[EdgeIndex] * r;
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if ( !myC2d[ EdgeIndex ].IsNull() ) {
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gp_Pnt2d p = myC2d[ EdgeIndex ]->Value( uvPt.param );
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uvPt.u = p.X();
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uvPt.v = p.Y();
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}
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else {
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uvPt.u = uvPt.v = 1e+100;
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}
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}
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}
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return myFalsePoints;
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}
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// gp_Pnt StdMeshers_FaceSide::Value(double U) const
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// {
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// }
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//================================================================================
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/*!
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* \brief reverse order of vector elements
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* \param vec - vector to reverse
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*/
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//================================================================================
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template <typename T > void reverse(vector<T> & vec)
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{
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for ( int f=0, r=vec.size()-1; f < r; ++f, --r )
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std::swap( vec[f], vec[r] );
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}
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//================================================================================
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/*!
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* \brief Change orientation of side geometry
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*/
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//================================================================================
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void StdMeshers_FaceSide::Reverse()
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{
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int nbEdges = myEdge.size();
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for ( int i = nbEdges-1; i >= 0; --i ) {
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std::swap( myFirst[i], myLast[i] );
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myEdge[i].Reverse();
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if ( i > 0 ) // at the first loop 1. is overwritten
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myNormPar[i] = 1 - myNormPar[i-1];
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}
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if ( nbEdges > 1 ) {
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reverse( myEdge );
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reverse( myC2d );
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reverse( myFirst );
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reverse( myLast );
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reverse( myNormPar );
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}
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myNormPar[nbEdges-1]=1.;
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myPoints.clear();
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myFalsePoints.clear();
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}
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//================================================================================
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/*!
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* \brief Show side features
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*/
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//================================================================================
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void StdMeshers_FaceSide::dump(const char* msg) const
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{
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#ifdef _DEBUG_
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cout << endl;
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if (msg) cout << msg <<endl;
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cout<<"NB EDGES: "<< myEdge.size() <<endl;
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cout << "nbPoints: "<<myNbPonits<<" vecSize: " << myPoints.size()<<" "<<myFalsePoints.size() <<endl;
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for ( int i=0; i<myEdge.size(); ++i)
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{
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cout << "\t"<<i+1<<endl;
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cout << "\tEDGE: ";
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if (myEdge[i].IsNull())
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cout<<"NULL"<<endl;
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else {
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TopAbs::Print(myEdge[i].Orientation(),cout)<<" "<<myEdge[i].TShape().operator->()<<endl;
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cout << "\tV1: " << TopExp::FirstVertex( myEdge[i], 1).TShape().operator->()
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<< " V2: " << TopExp::LastVertex( myEdge[i], 1).TShape().operator->() << endl;
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}
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cout << "\tC2d: ";
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if (myC2d[i].IsNull()) cout<<"NULL"<<endl;
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else cout << myC2d[i].operator->()<<endl;
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cout << "\tF: "<<myFirst[i]<< " L: "<< myLast[i]<<endl;
|
||
|
cout << "\tnormPar: "<<myNormPar[i]<<endl;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//================================================================================
|
||
|
/*!
|
||
|
* \brief Creates a Adaptor2d_Curve2d to be used in SMESH_Block
|
||
|
* \retval Adaptor2d_Curve2d* -
|
||
|
*/
|
||
|
//================================================================================
|
||
|
|
||
|
struct Adaptor2dCurve2d : public Adaptor2d_Curve2d
|
||
|
{
|
||
|
const StdMeshers_FaceSide* mySide;
|
||
|
Adaptor2dCurve2d(const StdMeshers_FaceSide* faceSide):mySide(faceSide) {}
|
||
|
gp_Pnt2d Value(const Standard_Real U) const { return mySide->Value2d( U ); }
|
||
|
Standard_Real FirstParameter() const { return 0; }
|
||
|
Standard_Real LastParameter() const { return 1; }
|
||
|
};
|
||
|
|
||
|
Adaptor2d_Curve2d* StdMeshers_FaceSide::GetCurve2d() const
|
||
|
{
|
||
|
return new Adaptor2dCurve2d( this );
|
||
|
}
|
||
|
|
||
|
//================================================================================
|
||
|
/*!
|
||
|
* \brief Creates a fully functional Adaptor_Curve
|
||
|
*/
|
||
|
//================================================================================
|
||
|
|
||
|
BRepAdaptor_CompCurve* StdMeshers_FaceSide::GetCurve3d() const
|
||
|
{
|
||
|
if ( myEdge.empty() )
|
||
|
return 0;
|
||
|
|
||
|
// if ( myEdge.size() == 1 )
|
||
|
// return new BRepAdaptor_Curve( myEdge[0] );
|
||
|
|
||
|
TopoDS_Wire aWire;
|
||
|
BRep_Builder aBuilder;
|
||
|
aBuilder.MakeWire(aWire);
|
||
|
for ( int i=0; i<myEdge.size(); ++i )
|
||
|
aBuilder.Add( aWire, myEdge[i] );
|
||
|
return new BRepAdaptor_CompCurve( aWire );
|
||
|
}
|
||
|
|
||
|
//================================================================================
|
||
|
/*!
|
||
|
* \brief Return 2D point by normalized parameter
|
||
|
* \param U - normalized parameter value
|
||
|
* \retval gp_Pnt2d - point
|
||
|
*/
|
||
|
//================================================================================
|
||
|
|
||
|
gp_Pnt2d StdMeshers_FaceSide::Value2d(double U) const
|
||
|
{
|
||
|
if ( !myC2d[0].IsNull() ) {
|
||
|
int i = EdgeIndex( U );
|
||
|
double prevU = i ? myNormPar[ i-1 ] : 0;
|
||
|
double r = ( U - prevU )/ ( myNormPar[ i ] - prevU );
|
||
|
return myC2d[ i ]->Value( myFirst[i] * ( 1 - r ) + myLast[i] * r );
|
||
|
}
|
||
|
return gp_Pnt2d( 1e+100, 1e+100 );
|
||
|
}
|