smesh/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.h

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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionAlongPathDlg.h
// Author : Vadim SANDLER, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_EXTRUSIONALONGPATHDLG_H
#define SMESHGUI_EXTRUSIONALONGPATHDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_PreviewDlg.h"
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// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class QButtonGroup;
class QRadioButton;
class QGroupBox;
class QLabel;
class QToolButton;
class QLineEdit;
class QCheckBox;
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class QListWidget;
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class QPushButton;
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class SMESHGUI;
class SMESH_Actor;
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class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
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class SMESHGUI_FilterDlg;
class SVTK_Selector;
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class LightApp_SelectionMgr;
class SUIT_SelectionFilter;
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//=================================================================================
// class : SMESHGUI_ExtrusionAlongPathDlg
// purpose :
//=================================================================================
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class SMESHGUI_EXPORT SMESHGUI_ExtrusionAlongPathDlg : public SMESHGUI_PreviewDlg
{
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Q_OBJECT
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class SetBusy;
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friend class SetBusy;
public:
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SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* );
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~SMESHGUI_ExtrusionAlongPathDlg();
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bool eventFilter( QObject*, QEvent* );
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private:
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void Init( bool = true );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
int GetConstructorId();
void SetEditCurrentArgument( QToolButton* );
bool isValid();
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bool isValuesValid();
SMESH::long_array_var getSelectedElements();
SMESH::double_array_var getAngles();
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void updateLinearAngles();
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
SVTK_Selector* mySelector;
QWidget* myEditCurrentArgument; /* Current argument */
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myMeshActor;
SMESH::SMESH_IDSource_var myIDSource;
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//SMESH::SMESH_Mesh_var myPathMesh;
SMESH::SMESH_IDSource_var myPath;
//GEOM::GEOM_Object_var myPathShape;
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SUIT_SelectionFilter* myElementsFilter;
SUIT_SelectionFilter* myPathMeshFilter;
int myType;
QList<double> myAnglesList;
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// widgets
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QGroupBox* ConstructorsBox;
QButtonGroup* GroupConstructors;
QRadioButton* Elements1dRB;
QRadioButton* Elements2dRB;
QGroupBox* GroupArguments;
QLabel* ElementsLab;
QToolButton* SelectElementsButton;
QLineEdit* ElementsLineEdit;
QCheckBox* MeshCheck;
QGroupBox* PathGrp;
QToolButton* SelectPathMeshButton;
QLineEdit* PathMeshLineEdit;
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//QToolButton* SelectPathShapeButton;
//QLineEdit* PathShapeLineEdit;
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QToolButton* SelectStartPointButton;
QLineEdit* StartPointLineEdit;
QCheckBox* LinearAnglesCheck;
QGroupBox* AnglesGrp;
QListWidget* AnglesList;
QToolButton* AddAngleButton;
QToolButton* RemoveAngleButton;
SMESHGUI_SpinBox* AngleSpin;
QGroupBox* BasePointGrp;
QToolButton* SelectBasePointButton;
SMESHGUI_SpinBox* XSpin;
SMESHGUI_SpinBox* YSpin;
SMESHGUI_SpinBox* ZSpin;
QCheckBox* MakeGroupsCheck;
QGroupBox* GroupButtons;
QPushButton* OkButton;
QPushButton* ApplyButton;
QPushButton* CloseButton;
QPushButton* HelpButton;
QString myHelpFileName;
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QPushButton* myFilterBtn;
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SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
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void reject();
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virtual void onDisplaySimulation( bool );
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private slots:
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void ConstructorsClicked( int );
void ClickOnOk();
bool ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange( const QString& );
void onSelectMesh();
void OnAngleAdded();
void OnAngleRemoved();
void setFilters();
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};
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#endif // SMESHGUI_EXTRUSIONALONGPATHDLG_H