smesh/src/SMESHGUI/SMESHGUI_IdPreview.h

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// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#ifndef SMESHGUI_IdPreview_H
#define SMESHGUI_IdPreview_H
#include "SMESH_SMESHGUI.hxx"
#include <list>
#include <vector>
#include <gp_XYZ.hxx>
class SALOME_Actor;
class SMDS_Mesh;
class SVTK_ViewWindow;
class TColStd_MapOfInteger;
class vtkActor2D;
class vtkLabeledDataMapper;
class vtkMaskPoints;
class vtkRenderer;
class vtkSelectVisiblePoints;
class vtkTextProperty;
class vtkUnstructuredGrid;
/*!
* \brief To display in the viewer IDs of selected elements or nodes
*/
class SMESHGUI_IdPreview
{
public:
SMESHGUI_IdPreview(SVTK_ViewWindow* theViewWindow);
~SMESHGUI_IdPreview();
void SetPointsData( SMDS_Mesh* theMesh, const TColStd_MapOfInteger & theNodesIdMap );
void SetElemsData ( const std::vector<int> & theElemsIdMap,
const std::list<gp_XYZ> & theGrCentersXYZ );
void SetPointsLabeled( bool theIsPointsLabeled, bool theIsActorVisible = true );
void AddToRender ( vtkRenderer* theRenderer );
void RemoveFromRender( vtkRenderer* theRenderer );
protected:
SVTK_ViewWindow* myViewWindow;
vtkUnstructuredGrid* myIdGrid;
SALOME_Actor* myIdActor;
vtkUnstructuredGrid* myPointsNumDataSet;
vtkMaskPoints* myPtsMaskPoints;
vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
vtkLabeledDataMapper* myPtsLabeledDataMapper;
bool myIsPointsLabeled;
vtkActor2D* myPointLabels;
std::vector<int> myIDs;
};
#endif