smesh/src/SMESHGUI/SMESHGUI_MeshDlg.h

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// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_MeshDlg.h
// Author : Sergey LITONIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_MESHDLG_H
#define SMESHGUI_MESHDLG_H
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// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
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// Qt includes
#include <QFrame>
#include <QStringList>
#include <QMap>
class SMESHGUI_MeshTab;
class QAction;
class QComboBox;
class QListWidget;
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class QMenu;
class QTabWidget;
class QToolButton;
/*!
* \brief Dialog for mech creation or editing
*
* This dialog is used for mech creation or editing.
*/
class SMESHGUI_EXPORT SMESHGUI_MeshDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
enum Controls { Obj, Mesh, Geom };
/*! Describes dimensions */
enum Dimensions { Dim0D = 0, Dim1D, Dim2D, Dim3D };
public:
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SMESHGUI_MeshDlg( const bool, const bool );
virtual ~SMESHGUI_MeshDlg();
SMESHGUI_MeshTab* tab( const int ) const;
void reset();
void setCurrentTab( const int );
void setMaxHypoDim( const int );
void setHypoSets( const QStringList& );
void setGeomPopupEnabled( const bool );
void disableTab(const int);
void enableTab(const int);
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bool isTabEnabled(const int) const;
int getActiveObject();
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void setAvailableMeshType(const QStringList& );
int currentMeshType();
void setCurrentMeshType( const int );
signals:
void hypoSet( const QString& );
void geomSelectionByMesh( bool );
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void selectMeshType( const int, const int );
private slots:
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void onHypoSetPopup( QAction* );
void onGeomPopup( QAction* );
void onGeomSelectionButton( bool );
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void onChangedMeshType( const int );
private:
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QMap<int, SMESHGUI_MeshTab*> myTabs;
QTabWidget* myTabWg;
QToolButton* myHypoSetButton;
QMenu* myGeomPopup;
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QComboBox* myMeshType;
};
/*!
* \brief Tab for tab widget containing controls for definition of
* algorithms and hypotheses
*/
class SMESHGUI_EXPORT SMESHGUI_MeshTab : public QFrame
{
Q_OBJECT
public:
/*! To differ main algorithms, hypotheses and additional ones*/
enum HypType
{
Algo = 0, //!< algorithms
MainHyp, //!< main hypothesis
AddHyp, //!< additional hypothesis
MoreAddHyp //! since several additional hypothesis are possible, the 2-nd, 3-d etc
// additional hypotheses are coded as being of HypType (AddHyp + 1), (AddHyp + 2) etc.
// Nb of HypType's after MainHyp is returned by SMESHGUI_MeshTab::nbAddHypTypes()
};
public:
SMESHGUI_MeshTab( QWidget* );
virtual ~SMESHGUI_MeshTab();
void setAvailableHyps( const int, const QStringList& );
void setExistingHyps( const int, const QStringList&, bool=false);
void addHyp( const int, const QString& );
//void renameHyp( const int, const int, const QString& );
void setCurrentHyp( const int, const int );
int currentHyp( const int ) const;
int nbAddHypTypes() const;
void reset();
signals:
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void createHyp( const int, const int );
//!< Emited when "Create hypothesis" button clicked
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void editHyp( const int, const int );
//!< Emited when "Edit hypothesis" button clicked
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void selectAlgo( const int );
//!< Emited when an algorithm is selected
private slots:
void onCreateHyp();
void onEditHyp();
void onHyp( int );
void onMoreAddHyp();
void onLessAddHyp();
private:
void addItem( const QString& txt, const int type, const int index );
int getCurrentIndex( const int type, const bool curByType=false) const;
QMap<int, QStringList> myAvailableHypTypes;
QMap<int, QComboBox*> myHypCombo;
QMap<int, QToolButton*> myCreateHypBtn;
QMap<int, QToolButton*> myEditHypBtn;
QToolButton* myMoreAddHypBtn;
QToolButton* myLessAddHypBtn;
QListWidget* myAddHypList; // 2-nd, etc. additional hyps
};
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#endif // SMESHGUI_MESHDLG_H