smesh/src/SMESHGUI/SMESHGUI_CopyMeshDlg.h

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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_CopyMeshDlg.h
//
#ifndef SMESHGUI_CopyMeshDLG_H
#define SMESHGUI_CopyMeshDLG_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
// Qt includes
#include <QDialog>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QCheckBox;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class SMESHGUI;
class SMESHGUI_IdValidator;
class SMESHGUI_FilterDlg;
class SMESH_Actor;
class SVTK_Selector;
class LightApp_SelectionMgr;
class SUIT_SelectionFilter;
//=================================================================================
// class : SMESHGUI_CopyMeshDlg
// purpose : copy some elements or a mesh object into a new mesh
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_CopyMeshDlg : public QDialog
{
Q_OBJECT
public:
SMESHGUI_CopyMeshDlg( SMESHGUI* );
~SMESHGUI_CopyMeshDlg();
private:
void Init( bool = true );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
int GetConstructorId();
void setNewMeshName();
bool isValid();
void setIsApplyAndClose( const bool theFlag );
bool isApplyAndClose() const;
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkElements; /* to check when elements are defined */
SVTK_Selector* mySelector;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SUIT_SelectionFilter* myIdSourceFilter;
SMESH::SMESH_IDSource_var mySelectedObject;
QGroupBox* ConstructorsBox;
QGroupBox* GroupArguments;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QLabel* myTextLabelElements;
QLineEdit* myLineEditElements;
QLineEdit* myMeshNameEdit;
QCheckBox* myIdSourceCheck;
QCheckBox* myCopyGroupsCheck;
QCheckBox* myKeepIdsCheck;
QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg;
QString myHelpFileName;
bool myIsApplyAndClose;
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protected slots:
virtual void reject();
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private slots:
void ClickOnOk();
bool ClickOnApply();
void ClickOnHelp();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange( const QString& );
void onSelectIdSource( bool );
void setFilters();
};
#endif // SMESHGUI_CopyMeshDLG_H