smesh/src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.h

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2012-08-09 16:03:55 +06:00
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_Make2DFrom3D.h
// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
#ifndef SMESHGUI_Make2DFrom3DOp_H
#define SMESHGUI_Make2DFrom3DOp_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
#include "SMESH_TypeFilter.hxx"
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QCheckBox;
class QLineEdit;
class QRadioButton;
class SMESHGUI_Make2DFrom3DOp;
/*!
* \brief Dialog to show result mesh statistic
*/
class SMESHGUI_EXPORT SMESHGUI_Make2DFrom3DDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
enum { MeshOrGroups };
SMESHGUI_Make2DFrom3DDlg( QWidget* );
virtual ~SMESHGUI_Make2DFrom3DDlg();
SMESH::Bnd_Dimension mode() const;
bool needNewMesh() const;
QString getNewMeshName() const;
void setNewMeshName( const QString& );
void setNewMeshEnabled( bool );
bool getNewMeshEnabled() const;
bool needGroup() const;
QString getGroupName() const;
void setGroupName( const QString& );
bool copySource() const;
private slots:
void onTargetChanged();
void onGroupChecked();
private:
QRadioButton* my2dFrom3dRB;
QRadioButton* my1dFrom2dRB;
QRadioButton* my1dFrom3dRB;
QRadioButton* myThisMeshRB;
QRadioButton* myNewMeshRB;
QLineEdit* myMeshName;
QCheckBox* myCopyCheck;
QCheckBox* myGroupCheck;
QLineEdit* myGroupName;
friend class SMESHGUI_Make2DFrom3DOp;
};
/*!
* \brief Operation to compute 2D mesh on 3D
*/
class SMESHGUI_EXPORT SMESHGUI_Make2DFrom3DOp : public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_Make2DFrom3DOp();
virtual ~SMESHGUI_Make2DFrom3DOp();
virtual LightApp_Dialog* dlg() const;
protected:
virtual void startOperation();
virtual void selectionDone();
virtual SUIT_SelectionFilter* createFilter( const int ) const;
bool isValid( QString& ) const;
protected slots:
virtual bool onApply();
void onModeChanged();
private:
bool compute2DMesh( QStringList& );
private:
SMESH::SMESH_Mesh_var mySrcMesh;
QPointer<SMESHGUI_Make2DFrom3DDlg> myDlg;
SMESH_TypeFilter myMeshFilter;
SMESH_TypeFilter myGroupFilter;
};
#endif // SMESHGUI_Make2DFrom3DOp_H