smesh/src/SMESHGUI/SMESHGUI_MeshOrderOp.cxx

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2012-08-09 16:03:55 +06:00
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_MeshOrderOp.cxx
// Author : Pavel TELKOV, Open CASCADE S.A.S.
//
#include "SMESHGUI_MeshOrderOp.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_MeshUtils.h"
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
// SALOME KERNEL includes
#include <SALOMEDS_SObject.hxx>
#include <SALOMEDSClient_SObject.hxx>
// STL includes
#include <set>
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_MeshOrderOp::SMESHGUI_MeshOrderOp()
: SMESHGUI_Operation(), myDlg(0), myMgr(0)
{
myDlg = new SMESHGUI_MeshOrderDlg( desktop() );
myHelpFileName = "constructing_meshes_page.html#mesh_order_anchor";
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_MeshOrderOp::~SMESHGUI_MeshOrderOp()
{
}
//================================================================================
/*!
* \brief Return operation dialog
*/
//================================================================================
LightApp_Dialog* SMESHGUI_MeshOrderOp::dlg() const
{
return myDlg;
}
//================================================================================
/*!
* \brief perform it's intention action: compute 2D mesh on 3D
*/
//================================================================================
void SMESHGUI_MeshOrderOp::startOperation()
{
SMESHGUI_Operation::startOperation();
if (myMgr)
myDlg->show();
}
//================================================================================
/*!
* \brief Init dialog and mesh order box
*/
//================================================================================
void SMESHGUI_MeshOrderOp::initDialog()
{
if (!myDlg )
return;
SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_nil();
// check selection
LightApp_SelectionMgr *Sel = selectionMgr();
SALOME_ListIO selected; Sel->selectedObjects( selected );
if (selected.Extent() == 1)
aMesh = SMESH::GetMeshByIO(selected.First());
if (aMesh->_is_nil()) {
SUIT_MessageBox::warning(desktop(),
tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_NO_AVAILABLE_DATA"));
onCancel();
return;
}
myMgr = new SMESHGUI_MeshOrderMgr( myDlg->GetMeshOrderBox() );
myMgr->SetMesh( aMesh );
if ( !myMgr->GetMeshOrder() ) {
SUIT_MessageBox::information(desktop(),
tr("SMESH_INFORMATION"),
tr("SMESH_NO_CONCURENT_MESH"));
onCancel();
return;
}
}
//================================================================================
/*!
* \brief Apply changes
*/
//================================================================================
bool SMESHGUI_MeshOrderOp::onApply()
{
SUIT_OverrideCursor aWaitCursor;
bool res = myMgr ? myMgr->SetMeshOrder() : false;
if( res )
SMESHGUI::Modified();
delete myMgr;
myMgr = 0;
return res;
}
//================================================================================
/*!
* \brief Apply changes
*/
//================================================================================
void SMESHGUI_MeshOrderOp::onCancel()
{
delete myMgr;
myMgr = 0;
abort();
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_MeshOrderMgr::SMESHGUI_MeshOrderMgr( SMESHGUI_MeshOrderBox* theBox )
: myBox( theBox )
{
myMesh = SMESH::SMESH_Mesh::_nil();
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_MeshOrderMgr::~SMESHGUI_MeshOrderMgr()
{
}
//================================================================================
/*!
* \brief Set root mesh object
*/
//================================================================================
void SMESHGUI_MeshOrderMgr::SetMesh(SMESH::SMESH_Mesh_var& theMesh)
{
myMesh = SMESH::SMESH_Mesh::_duplicate(theMesh);
_PTR(SObject) aMeshSObj = SMESH::FindSObject(theMesh);
if ( myBox && aMeshSObj )
myBox->setTitle( aMeshSObj->GetName().c_str() );
}
//================================================================================
/*!
* \brief Check for concurents between submesh objects
*/
//================================================================================
bool SMESHGUI_MeshOrderMgr::GetMeshOrder()
{
ListListId idListList;
return GetMeshOrder(idListList);
}
//================================================================================
/*!
* \brief Check for concurents between submesh objects
*/
//================================================================================
bool SMESHGUI_MeshOrderMgr::GetMeshOrder(ListListId& theIdListList)
{
if (!myBox || myMesh->_is_nil())
return false;
myBox->Clear();
SMESH::submesh_array_array_var meshOrder = myMesh->GetMeshOrder();
if ( !meshOrder.operator->() || !meshOrder->length() )
return false;
ListListName nameListList;
for ( int i = 0, n = meshOrder->length(); i < n; i++ )
{
QList<int> idList;
QStringList nameList;
const SMESH::submesh_array& aSMArray = meshOrder[i];
for ( int j = 0, jn = aSMArray.length(); j < jn; j++ )
{
const SMESH::SMESH_subMesh_var subMesh = aSMArray[j];
_PTR(SObject) aSubMeshSObj = SMESH::FindSObject(subMesh);
if ( !aSubMeshSObj )
continue;
idList.append(subMesh->GetId() );
nameList.append( QString(aSubMeshSObj->GetName().c_str()) );
}
theIdListList.append(idList);
nameListList.append(nameList);
}
myBox->SetMeshes(nameListList, theIdListList);
return !theIdListList.isEmpty();
}
//================================================================================
/*!
* \brief Returns status is order changed by user
*/
//================================================================================
bool SMESHGUI_MeshOrderMgr::IsOrderChanged() const
{
return myBox && myBox->IsOrderChanged();
}
//================================================================================
/*!
* \brief Store submesh priority order
*/
//================================================================================
bool SMESHGUI_MeshOrderMgr::SetMeshOrder()
{
return myBox ? SetMeshOrder(myBox->GetMeshIds()) : false;
}
//================================================================================
/*!
* \brief Store submesh priority order
*/
//================================================================================
bool SMESHGUI_MeshOrderMgr::SetMeshOrder( const ListListId& theListListIds )
{
if (theListListIds.isEmpty() || myMesh->_is_nil())
return false;
_PTR(Study) aStudy = SMESH::GetActiveStudyDocument();
_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
if ( !aStudy || !aMeshSObj )
return false;
std::map<int, SMESH::SMESH_subMesh_var> mapOfSubMesh;
for (int i = SMESH::Tag_FirstSubMesh; i <= SMESH::Tag_LastSubMesh; i++) {
_PTR(SObject) aSubmeshRoot;
if ( !aMeshSObj->FindSubObject( i, aSubmeshRoot ) )
continue;
_PTR(ChildIterator) smIter = aStudy->NewChildIterator( aSubmeshRoot );
for ( ; smIter->More(); smIter->Next() ) {
_PTR(SObject) aSmObj = smIter->Value();
SMESH::SMESH_subMesh_var sm =
SMESH::SObjectToInterface<SMESH::SMESH_subMesh>( aSmObj );
mapOfSubMesh[ sm->GetId() ] = SMESH::SMESH_subMesh::_duplicate(sm);
}
}
// is it enought to set modifid attribute on root mesh objects only?
// it is seems that modifaction flag will be set on child submeshes
// automatically (see SMESH::ModifiedMesh for details)
SMESH::ModifiedMesh( aMeshSObj, false, false );
SMESH::submesh_array_array_var meshOrder = new SMESH::submesh_array_array();
meshOrder->length(theListListIds.count() );
ListListId::const_iterator it = theListListIds.constBegin();
for ( int i = 0; it != theListListIds.constEnd(); ++it ) {
const QList<int>& ids = *it;
SMESH::submesh_array_var subMeshList = new SMESH::submesh_array();
subMeshList->length( ids.count() );
QList<int>::const_iterator subIt = ids.constBegin();
for( int j = 0; subIt != ids.constEnd(); ++subIt )
if ( mapOfSubMesh.find( *subIt ) != mapOfSubMesh.end() )
subMeshList[ j++ ] = mapOfSubMesh[ *subIt ];
meshOrder[ i++ ] = subMeshList;
}
// update object browser
SMESHGUI::GetSMESHGUI()->updateObjBrowser( true, 0 );
return myMesh->SetMeshOrder(meshOrder);
}