smesh/src/SMESHGUI/SMESHGUI_Selection.cxx

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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI_Selection
// File : SMESHGUI_Selection.cxx
// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
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//
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// SMESH includes
#include "SMESHGUI_Selection.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_GEOMGenUtils.h"
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#include "SMESHGUI_ComputeDlg.h"
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#include <SMESH_Type.h>
#include <SMESH_Actor.h>
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#include <SMESH_ScalarBarActor.h>
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// SALOME GUI includes
#include <SalomeApp_Study.h>
#include <LightApp_VTKSelector.h>
#include <SVTK_ViewWindow.h>
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// IDL includes
#include <SALOMEconfig.h>
#include CORBA_CLIENT_HEADER(SMESH_Gen)
#include CORBA_CLIENT_HEADER(SMESH_Mesh)
#include CORBA_CLIENT_HEADER(SMESH_Group)
//=======================================================================
//function : SMESHGUI_Selection
//purpose :
//=======================================================================
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SMESHGUI_Selection::SMESHGUI_Selection()
: LightApp_Selection()
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{
}
//=======================================================================
//function : ~SMESHGUI_Selection
//purpose :
//=======================================================================
SMESHGUI_Selection::~SMESHGUI_Selection()
{
}
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//=======================================================================
//function : init
//purpose :
//=======================================================================
void SMESHGUI_Selection::init( const QString& client, LightApp_SelectionMgr* mgr )
{
LightApp_Selection::init( client, mgr );
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if( mgr && study() )
{
SalomeApp_Study* aSStudy = dynamic_cast<SalomeApp_Study*>(study());
if (!aSStudy)
return;
_PTR(Study) aStudy = aSStudy->studyDS();
for( int i=0, n=count(); i<n; i++ )
myTypes.append( typeName( type( entry( i ), aStudy ) ) );
}
}
//=======================================================================
//function : processOwner
//purpose :
//=======================================================================
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bool SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
{
const LightApp_SVTKDataOwner* owner =
dynamic_cast<const LightApp_SVTKDataOwner*> ( ow );
if( owner )
myActors.append( dynamic_cast<SMESH_Actor*>( owner->GetActor() ) );
else
myActors.append( 0 );
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return true;
}
//=======================================================================
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//function : parameter
//purpose :
//=======================================================================
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QVariant SMESHGUI_Selection::parameter( const int ind, const QString& p ) const
{
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QVariant val;
if ( p=="client" ) val = QVariant( LightApp_Selection::parameter( p ) );
else if ( p=="type" ) val = QVariant( myTypes[ind] );
else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind ) );
else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
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else if ( p=="dim" ) val = QVariant( dim( ind ) );
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else if ( p=="labeledTypes" ) val = QVariant( labeledTypes( ind ) );
else if ( p=="shrinkMode" ) val = QVariant( shrinkMode( ind ) );
else if ( p=="entityMode" ) val = QVariant( entityMode( ind ) );
else if ( p=="controlMode" ) val = QVariant( controlMode( ind ) );
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else if ( p=="isNumFunctor" ) val = QVariant( isNumFunctor( ind ) );
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else if ( p=="displayMode" ) val = QVariant( displayMode( ind ) );
else if ( p=="isComputable" ) val = QVariant( isComputable( ind ) );
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else if ( p=="isPreComputable" ) val = QVariant( isPreComputable( ind ) );
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else if ( p=="hasReference" ) val = QVariant( hasReference( ind ) );
else if ( p=="isImported" ) val = QVariant( isImported( ind ) );
else if ( p=="facesOrientationMode" ) val = QVariant( facesOrientationMode( ind ) );
else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
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else if ( p=="quadratic2DMode") val = QVariant(quadratic2DMode(ind));
else if ( p=="isDistributionVisible") val = QVariant(isDistributionVisible(ind));
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if( val.isValid() )
return val;
else
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return LightApp_Selection::parameter( ind, p );
}
//=======================================================================
//function : getVtkOwner
//purpose :
//=======================================================================
SMESH_Actor* SMESHGUI_Selection::getActor( int ind ) const
{
if( ind >= 0 && ind < count() )
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return myActors.isEmpty() ? 0 : myActors.at( ind );
else
return 0;
}
//=======================================================================
//function : elemTypes
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//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume' 'BallElem'} at most
//=======================================================================
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QList<QVariant> SMESHGUI_Selection::elemTypes( int ind ) const
{
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QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
TVisualObjPtr object = actor->GetObject();
if ( object ) {
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if ( object->GetNbEntities( SMDSAbs_0DElement )) types.append( "Elem0d" );
if ( object->GetNbEntities( SMDSAbs_Ball )) types.append( "BallElem" );
if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" );
if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" );
if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" );
}
}
return types;
}
//=======================================================================
//function : labeledTypes
//purpose : may return {'Point' 'Cell'} at most
//=======================================================================
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QList<QVariant> SMESHGUI_Selection::labeledTypes( int ind ) const
{
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QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
if ( actor->GetPointsLabeled()) types.append( "Point" );
if ( actor->GetCellsLabeled()) types.append( "Cell" );
}
return types;
}
//=======================================================================
//function : displayMode
//purpose : return SMESH_Actor::EReperesent
//=======================================================================
QString SMESHGUI_Selection::displayMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
switch( actor->GetRepresentation() ) {
case SMESH_Actor::eEdge: return "eEdge";
case SMESH_Actor::eSurface: return "eSurface";
case SMESH_Actor::ePoint: return "ePoint";
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default: break;
}
}
return "Unknown";
}
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//=======================================================================
//function : quadratic2DMode
//purpose : return SMESH_Actor::EQuadratic2DRepresentation
//=======================================================================
QString SMESHGUI_Selection::quadratic2DMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
switch( actor->GetQuadratic2DRepresentation() ) {
case SMESH_Actor::eLines: return "eLines";
case SMESH_Actor::eArcs: return "eArcs";
default: break;
}
}
return "Unknown";
}
//=======================================================================
//function : isDistributionVisible
//purpose : Visible/Invisible distribution of the ScalarBar Actor
//=======================================================================
bool SMESHGUI_Selection::isDistributionVisible(int ind) const {
SMESH_Actor* actor = getActor( ind );
return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetDistributionVisibility());
}
//=======================================================================
//function : shrinkMode
//purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
//=======================================================================
QString SMESHGUI_Selection::shrinkMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
if ( actor && actor->IsShrunkable() ) {
if ( actor->IsShrunk() )
return "IsShrunk";
return "IsNotShrunk";
}
return "IsNotShrinkable";
}
//=======================================================================
//function : entityMode
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//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume' 'BallElem' } at most
//=======================================================================
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QList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
{
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QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
unsigned int aMode = actor->GetEntityMode();
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if ( aMode & SMESH_Actor::eVolumes ) types.append( "Volume" );
if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
if ( aMode & SMESH_Actor::e0DElements ) types.append( "Elem0d" );
if ( aMode & SMESH_Actor::eBallElem ) types.append( "BallElem" );
}
return types;
}
//=======================================================================
//function : controlMode
//purpose : return SMESH_Actor::eControl
//=======================================================================
QString SMESHGUI_Selection::controlMode( int ind ) const
{
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SMESH_Actor* actor = getActor( ind );
QString mode = "eNone";
if ( actor ) {
switch( actor->GetControlMode() ) {
case SMESH_Actor::eLength: mode = "eLength"; break;
case SMESH_Actor::eLength2D: mode = "eLength2D"; break;
case SMESH_Actor::eFreeEdges: mode = "eFreeEdges"; break;
case SMESH_Actor::eFreeNodes: mode = "eFreeNodes"; break;
case SMESH_Actor::eFreeBorders: mode = "eFreeBorders"; break;
case SMESH_Actor::eFreeFaces: mode = "eFreeFaces"; break;
case SMESH_Actor::eMultiConnection: mode = "eMultiConnection"; break;
case SMESH_Actor::eMultiConnection2D: mode = "eMultiConnection2D"; break;
case SMESH_Actor::eArea: mode = "eArea"; break;
case SMESH_Actor::eVolume3D: mode = "eVolume3D"; break;
case SMESH_Actor::eMaxElementLength2D: mode = "eMaxElementLength2D"; break;
case SMESH_Actor::eMaxElementLength3D: mode = "eMaxElementLength3D"; break;
case SMESH_Actor::eTaper: mode = "eTaper"; break;
case SMESH_Actor::eAspectRatio: mode = "eAspectRatio"; break;
case SMESH_Actor::eAspectRatio3D: mode = "eAspectRatio3D"; break;
case SMESH_Actor::eMinimumAngle: mode = "eMinimumAngle"; break;
case SMESH_Actor::eWarping: mode = "eWarping"; break;
case SMESH_Actor::eSkew: mode = "eSkew"; break;
case SMESH_Actor::eBareBorderFace: mode = "eBareBorderFace"; break;
case SMESH_Actor::eBareBorderVolume: mode = "eBareBorderVolume"; break;
case SMESH_Actor::eOverConstrainedFace: mode = "eOverConstrainedFace"; break;
case SMESH_Actor::eOverConstrainedVolume: mode = "eOverConstrainedVolume"; break;
case SMESH_Actor::eCoincidentNodes: mode = "eCoincidentNodes"; break;
case SMESH_Actor::eCoincidentElems1D: mode = "eCoincidentElems1D"; break;
case SMESH_Actor::eCoincidentElems2D: mode = "eCoincidentElems2D"; break;
case SMESH_Actor::eCoincidentElems3D: mode = "eCoincidentElems3D"; break;
default:break;
}
}
return mode;
}
bool SMESHGUI_Selection::isNumFunctor( int ind ) const
{
bool result = false;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
switch( actor->GetControlMode() ) {
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case SMESH_Actor::eLength:
case SMESH_Actor::eLength2D:
case SMESH_Actor::eMultiConnection:
case SMESH_Actor::eMultiConnection2D:
case SMESH_Actor::eArea:
case SMESH_Actor::eVolume3D:
case SMESH_Actor::eMaxElementLength2D:
case SMESH_Actor::eMaxElementLength3D:
case SMESH_Actor::eTaper:
case SMESH_Actor::eAspectRatio:
case SMESH_Actor::eAspectRatio3D:
case SMESH_Actor::eMinimumAngle:
case SMESH_Actor::eWarping:
case SMESH_Actor::eSkew:
result = true;
break;
default:
break;
}
}
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return result;
}
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//=======================================================================
//function : facesOrientationMode
//purpose :
//=======================================================================
QString SMESHGUI_Selection::facesOrientationMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
if ( actor->GetFacesOriented() )
return "IsOriented";
return "IsNotOriented";
}
return "Unknown";
}
//=======================================================================
//function : isAutoColor
//purpose :
//=======================================================================
bool SMESHGUI_Selection::isAutoColor( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
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_PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
if ( ! CORBA::is_nil( obj )) {
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
if ( ! mesh->_is_nil() )
return mesh->GetAutoColor();
}
}
return false;
}
//=======================================================================
//function : numberOfNodes
//purpose :
//=======================================================================
int SMESHGUI_Selection::numberOfNodes( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
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_PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
if ( ! CORBA::is_nil( obj )) {
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
if ( ! mesh->_is_nil() )
return mesh->NbNodes();
SMESH::SMESH_subMesh_var aSubMeshObj = SMESH::SMESH_subMesh::_narrow( obj );
if ( !aSubMeshObj->_is_nil() )
return aSubMeshObj->GetNumberOfNodes(true);
SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( obj );
if ( !aGroupObj->_is_nil() )
return aGroupObj->Size();
}
}
return 0;
}
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//================================================================================
/*!
* \brief return dimension of elements of the selected object
*
* \retval int - 0 for 0D elements, -1 for an empty object (the rest as usual)
*/
//================================================================================
int SMESHGUI_Selection::dim( int ind ) const
{
int dim = -1;
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
_PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
if ( ! CORBA::is_nil( obj )) {
SMESH::SMESH_IDSource_var idSrc = SMESH::SMESH_IDSource::_narrow( obj );
if ( ! idSrc->_is_nil() )
{
SMESH::array_of_ElementType_var types = idSrc->GetTypes();
for ( int i = 0; i < types->length(); ++ i)
switch ( types[i] ) {
case SMESH::EDGE : dim = std::max( dim, 1 ); break;
case SMESH::FACE : dim = std::max( dim, 2 ); break;
case SMESH::VOLUME: dim = std::max( dim, 3 ); break;
case SMESH::ELEM0D: dim = std::max( dim, 0 ); break;
case SMESH::BALL : dim = std::max( dim, 0 ); break;
default:;
}
}
}
}
return dim;
}
//=======================================================================
//function : isComputable
//purpose :
//=======================================================================
QVariant SMESHGUI_Selection::isComputable( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
/* Handle(SALOME_InteractiveObject) io =
static_cast<LightApp_DataOwner*>( myDataOwners[ ind ].get() )->IO();
if ( !io.IsNull() ) {
SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io); // m,sm,gr->m
if ( !mesh->_is_nil() ) {*/
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_PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
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//FindSObject( mesh );
if ( so ) {
CORBA::Object_var obj = SMESH::SObjectToObject(so, SMESH::GetActiveStudyDocument());
if(!CORBA::is_nil(obj)){
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
if (!mesh->_is_nil()){
if(mesh->HasShapeToMesh()) {
GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
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return QVariant( !shape->_is_nil() );
}
else
{
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return QVariant(!mesh->NbFaces()==0);
}
}
else
{
GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
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return QVariant( !shape->_is_nil() );
}
}
}
// }
// }
}
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return QVariant( false );
}
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//=======================================================================
//function : isPreComputable
//purpose :
//=======================================================================
QVariant SMESHGUI_Selection::isPreComputable( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
QMap<int,int> modeMap;
_PTR(SObject) pMesh = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
SMESHGUI_PrecomputeOp::getAssignedAlgos( pMesh, modeMap );
return QVariant( modeMap.size() > 1 );
}
return QVariant( false );
}
//=======================================================================
//function : hasReference
//purpose :
//=======================================================================
QVariant SMESHGUI_Selection::hasReference( int ind ) const
{
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return QVariant( isReference( ind ) );
}
//=======================================================================
//function : isVisible
//purpose :
//=======================================================================
QVariant SMESHGUI_Selection::isVisible( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
QString ent = entry( ind );
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SMESH_Actor* actor = SMESH::FindActorByEntry( ent.toLatin1().data() );
if ( actor && actor->hasIO() ) {
if(SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView())
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return QVariant( aViewWindow->isVisible( actor->getIO() ) );
}
}
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return QVariant( false );
}
//=======================================================================
//function : type
//purpose :
//=======================================================================
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int SMESHGUI_Selection::type( const QString& entry, _PTR(Study) study )
{
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_PTR(SObject) obj (study->FindObjectID(entry.toLatin1().data()));
if( !obj )
return -1;
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_PTR(SObject) ref;
if( obj->ReferencedObject( ref ) )
obj = ref;
_PTR(SObject) objFather = obj->GetFather();
_PTR(SComponent) objComponent = obj->GetFatherComponent();
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if( objComponent->ComponentDataType()!="SMESH" )
return -1;
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if( objComponent->GetIOR()==obj->GetIOR() )
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return SMESH::COMPONENT;
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int aLevel = obj->Depth() - objComponent->Depth(),
aFTag = objFather->Tag(),
anOTag = obj->Tag(),
res = -1;
switch (aLevel)
{
case 1:
if (anOTag >= SMESH::Tag_FirstMeshRoot)
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res = SMESH::MESH;
break;
case 2:
switch (aFTag)
{
case SMESH::Tag_HypothesisRoot:
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res = SMESH::HYPOTHESIS;
break;
case SMESH::Tag_AlgorithmsRoot:
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res = SMESH::ALGORITHM;
break;
}
break;
case 3:
switch (aFTag)
{
case SMESH::Tag_SubMeshOnVertex:
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res = SMESH::SUBMESH_VERTEX;
break;
case SMESH::Tag_SubMeshOnEdge:
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res = SMESH::SUBMESH_EDGE;
break;
case SMESH::Tag_SubMeshOnFace:
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res = SMESH::SUBMESH_FACE;
break;
case SMESH::Tag_SubMeshOnSolid:
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res = SMESH::SUBMESH_SOLID;
break;
case SMESH::Tag_SubMeshOnCompound:
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res = SMESH::SUBMESH_COMPOUND;
break;
default:
if (aFTag >= SMESH::Tag_FirstGroup)
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res = SMESH::GROUP;
else
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res = SMESH::SUBMESH;
}
break;
}
return res;
}
//=======================================================================
//function : typeName
//purpose :
//=======================================================================
QString SMESHGUI_Selection::typeName( const int t )
{
switch( t )
{
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case SMESH::HYPOTHESIS:
return "Hypothesis";
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case SMESH::ALGORITHM:
return "Algorithm";
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case SMESH::MESH:
return "Mesh";
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case SMESH::SUBMESH:
return "SubMesh";
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case SMESH::MESHorSUBMESH:
return "Mesh or submesh";
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case SMESH::SUBMESH_VERTEX:
return "Mesh vertex";
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case SMESH::SUBMESH_EDGE:
return "Mesh edge";
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case SMESH::SUBMESH_FACE:
return "Mesh face";
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case SMESH::SUBMESH_SOLID:
return "Mesh solid";
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case SMESH::SUBMESH_COMPOUND:
return "Mesh compound";
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case SMESH::GROUP:
return "Group";
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case SMESH::COMPONENT:
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return "Component";
default:
return "Unknown";
}
}
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bool SMESHGUI_Selection::isImported( const int ind ) const
{
QString e = entry( ind );
_PTR(SObject) SO = SMESH::GetActiveStudyDocument()->FindObjectID( e.toLatin1().constData() );
bool res = false;
if( SO )
{
SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( SMESH::SObjectToObject( SO ) );
if( !aMesh->_is_nil() )
{
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SALOME_MED::MedFileInfo_var inf = aMesh->GetMEDFileInfo();
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res = strlen( (char*)inf->fileName ) > 0;
}
}
return res;
}
//=======================================================================
//function : groupType
//purpose :
//=======================================================================
QString SMESHGUI_Selection::groupType( int ind ) const
{
QString e = entry( ind );
_PTR(SObject) SO = SMESH::GetActiveStudyDocument()->FindObjectID( e.toLatin1().constData() );
if( SO )
{
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SMESH::SMESH_Group_var g = SMESH::SObjectToInterface<SMESH::SMESH_Group>( SO );
if( !g->_is_nil() )
return "Group";
SMESH::SMESH_GroupOnGeom_var gog = SMESH::SObjectToInterface<SMESH::SMESH_GroupOnGeom>( SO );
if( !gog->_is_nil() )
return "GroupOnGeom";
SMESH::SMESH_GroupOnFilter_var gof = SMESH::SObjectToInterface<SMESH::SMESH_GroupOnFilter>(SO);
if ( !gof->_is_nil() )
return "GroupOnFilter";
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}
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return "";
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}